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Mirran Mettle
( 1)
Instant
Target creature gets +2/+2 until end of turn. Metalcraft — That creature gets +4/+4 until end of turn instead if you control three or more artifacts.
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Mirri, Weatherlight Duelist
( 3)
Legendary Creature — Cat Warrior
(3/2)
First strike Whenever Mirri, Weatherlight Duelist attacks, each opponent can't block with more than one creature this combat. As long as Mirri, Weatherlight Duelist is tapped, no more than one creature can attack you each combat.
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Mirri's Guile
( 1)
Enchantment
At the beginning of your upkeep, you may look at the top three cards of your library, then put them back in any order.
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Mirror Golem
( 6)
Artifact Creature — Golem
(3/4)
Imprint — When Mirror Golem enters, you may exile target card from a graveyard. Mirror Golem has protection from each of the exiled card's card types. (Artifact, battle, creature, enchantment, instant, kindred, land, planeswalker, and sorcery are card types.)
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Mirror of Life Trapping
( 4)
Artifact
Whenever a creature enters, if it was cast, exile it, then return all other permanent cards exiled with Mirror of Life Trapping to the battlefield under their owners' control.
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Mirror Room // Fractured Realm (Mirror Room)
( 3)
Enchantment — Room
When you unlock this door, create a token that's a copy of target creature you control, except it's a Reflection in addition to its other creature types. (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
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Mirror Shield
( 2)
Artifact — Equipment
Equipped creature gets +0/+2 and has hexproof and "Whenever a creature with deathtouch blocks or becomes blocked by this creature, destroy that creature." Equip (: Attach to target creature you control. Equip only as a sorcery.)
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Mirror Wall
( 4)
Creature — Wall
(3/4)
Defender (This creature can't attack.) : Mirror Wall can attack this turn as though it didn't have defender.
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Mirrored Lotus (playtest)
( 0)
Artifact
Reflect (As this enters the battlefield, each opponent may pay . When they do, they create a token copy of this except it lacks this ability.) , Exile CARDNAME: Add three mana of any one color.
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Mirrorhall Mimic
( 4)
Creature — Spirit
(0/0)
You may have Mirrorhall Mimic enter as a copy of any creature on the battlefield, except it's a Spirit in addition to its other types. Disturb (You may cast this card from your graveyard transformed for its disturb cost.)
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Mirror-Shield Hoplite
( 2)
Creature — Human Soldier
(2/2)
Vigilance Whenever a creature you control becomes the target of a backup ability, copy that ability. You may choose new targets for the copy. This ability triggers only once each turn.
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Mirror-Sigil Sergeant
( 6)
Creature — Rhino Soldier
(4/4)
Trample At the beginning of your upkeep, if you control a blue permanent, you may create a token that's a copy of Mirror-Sigil Sergeant.
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Mirror-Style Master
( 6)
Creature — Human Warrior
(3/3)
Backup 1 (When this creature enters, put a +1/+1 counter on target creature. If that's another creature, it gains the following ability until end of turn.) Whenever this creature attacks, for each attacking modified creature you control, create a tapped and attacking token that's a copy of that creature. Exile those tokens at end of combat. (Equipment, Auras you control, and counters are modifications.)
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Miscalculation
( 2)
Instant
Counter target spell unless its controller pays . Cycling (, Discard this card: Draw a card.)
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Misfortune Teller
( 4)
Creature — Human Warlock
(3/1)
Deathtouch Whenever Misfortune Teller enters or deals combat damage to a player, exile target card from a graveyard. If it was a creature card, create a 2/2 black Rogue creature token. If it was a land card, create a Treasure token. Otherwise, you gain 3 life.
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Mishra, Claimed by Gix
( 4)
Legendary Creature — Phyrexian Human Artificer
(3/5)
Whenever you attack, each opponent loses X life and you gain X life, where X is the number of attacking creatures. If Mishra, Claimed by Gix and a creature named Phyrexian Dragon Engine are attacking, and you both own and control them, exile them, then meld them into Mishra, Lost to Phyrexia. It enters tapped and attacking.
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Mishra, Lost to Phyrexia
( 0)
Legendary Artifact Creature — Phyrexian Artificer
(9/9)
Whenever Mishra, Lost to Phyrexia enters or attacks, choose three — • Target opponent discards two cards. • Mishra deals 3 damage to any target. • Destroy target artifact or planeswalker. • Creatures you control gain menace and trample until end of turn. • Creatures you don't control get -1/-1 until end of turn. • Create two tapped Powerstone tokens.
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Mishra's Bauble
( 0)
Artifact
, Sacrifice Mishra's Bauble: Look at the top card of target player's library. Draw a card at the beginning of the next turn's upkeep.
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Mishra's Onslaught
( 4)
Instant
Choose one — • Create two 1/1 colorless Soldier artifact creature tokens. • Creatures you control get +2/+0 until end of turn.
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Mishra's Self-Replicator
( 5)
Artifact Creature — Assembly-Worker
(2/2)
Whenever you cast a historic spell, you may pay . If you do, create a token that's a copy of Mishra's Self-Replicator. (Artifacts, legendaries, and Sagas are historic.)
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Misleading Motes
( 4)
Instant
Target creature's owner puts it on their choice of the top or bottom of their library.
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Misleading Signpost
( 3)
Artifact
Flash When Misleading Signpost enters during the declare attackers step, you may reselect which player or permanent target attacking creature is attacking. (It can't attack its controller or their permanents.) : Add .
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Mist Leopard
( 4)
Creature — Cat
(3/2)
Shroud (This creature can't be the target of spells or abilities.)
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Mistbind Clique
( 4)
Creature — Faerie Wizard
(4/4)
Flash Flying Champion a Faerie (When this enters, sacrifice it unless you exile another Faerie you control. When this leaves the battlefield, that card returns to the battlefield.) When a Faerie is championed with Mistbind Clique, tap all lands target player controls.
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Mistblade Shinobi
( 3)
Creature — Human Ninja
(1/1)
Ninjutsu (, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Whenever Mistblade Shinobi deals combat damage to a player, you may return target creature that player controls to its owner's hand.
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Mistbreath Elder
( 1)
Creature — Frog Warrior
(2/2)
At the beginning of your upkeep, return another creature you control to its owner's hand. If you do, put a +1/+1 counter on Mistbreath Elder. Otherwise, you may return Mistbreath Elder to its owner's hand.
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Mistcaller
( 1)
Creature — Merfolk Wizard
(1/1)
Sacrifice Mistcaller: Until end of turn, if a nontoken creature would enter and it wasn't cast, exile it instead.
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Mistfolk
( 2)
Creature — Illusion
(1/2)
: Counter target spell that targets Mistfolk.
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Mistford River Turtle
( 4)
Creature — Turtle
(1/5)
Whenever Mistford River Turtle attacks, another target attacking non-Human creature can't be blocked this turn.
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Mistform Sliver
( 2)
Creature — Illusion Sliver
(1/1)
All Slivers have ": This permanent becomes the creature type of your choice in addition to its other types until end of turn."
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Mistform Ultimus
( 4)
Legendary Creature — Illusion
(3/3)
Mistform Ultimus is every creature type (even if this card isn't on the battlefield).
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Mistform Wall
( 3)
Creature — Illusion Wall
(1/4)
Mistform Wall has defender as long as it's a Wall. : Mistform Wall becomes the creature type of your choice until end of turn.
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Misthollow Griffin
( 4)
Creature — Griffin
(3/3)
Flying You may cast Misthollow Griffin from exile.
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Mistmeadow Skulk
( 2)
Creature — Kithkin Rogue
(1/1)
Lifelink, protection from mana value 3 or greater
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Mistral Singer
( 3)
Creature — Siren
(2/2)
Flying Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
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Mists of Littjara
( 2)
Enchantment — Aura
Flash Enchant creature or Vehicle Enchanted creature gets -3/-0.
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Mists of Lórien
( 3)
Sorcery
Replicate (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.) Return target nonland permanent and each other nonland permanent with the same mana value as that permanent to their owners' hands.
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Mistvault Bridge
( 0)
Artifact Land
Mistvault Bridge enters tapped. Indestructible : Add or .
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Mistveil Plains
( 0)
Land — Plains
(: Add .) Mistveil Plains enters tapped. , : Put target card from your graveyard on the bottom of your library. Activate only if you control two or more white permanents.
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Mistwalker
( 3)
Creature — Shapeshifter
(1/4)
Changeling (This card is every creature type.) Flying : Mistwalker gets +1/-1 until end of turn.
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Smoky Lounge // Misty Salon (Misty Salon)
( 4)
Enchantment — Room
When you unlock this door, create an X/X blue Spirit creature token with flying, where X is the number of unlocked doors among Rooms you control. (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
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Misunderstood Trapeze Elf
( 0)
Stickers
2 — Whenever you cast a spell, this creature gets +X/+X until end of turn, where X is the amount of generic mana in that spell's mana cost. 3 — Hexproof 2 — 4/2 4 — 6/6
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Mithril Coat
( 3)
Legendary Artifact — Equipment
Flash Indestructible When Mithril Coat enters, attach it to target legendary creature you control. Equipped creature has indestructible. Equip
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Mitotic Manipulation
( 3)
Sorcery
Look at the top seven cards of your library. You may put one of those cards onto the battlefield if it has the same name as a permanent. Put the rest on the bottom of your library in any order.
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Mitotic Slime
( 5)
Creature — Ooze
(4/4)
When Mitotic Slime dies, create two 2/2 green Ooze creature tokens. They have "When this creature dies, create two 1/1 green Ooze creature tokens."
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Mizzium Meddler
( 3)
Creature — Vedalken Wizard
(1/4)
Flash (You may cast this spell any time you could cast an instant.) When Mizzium Meddler enters, you may change a target of target spell or ability to Mizzium Meddler.
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Mizzix, Replica Rider
( 5)
Legendary Creature — Goblin Wizard
(4/5)
Flying Whenever you cast a spell from anywhere other than your hand, you may pay . If you do, copy that spell and you may choose new targets for the copy. If the copy is a permanent spell, it gains haste and "At the beginning of your end step, sacrifice this permanent." (A copy of a permanent spell becomes a token.)
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Mjölnir, Storm Hammer
( 4)
Legendary Artifact — Equipment
When Mjölnir enters, attach it to target legendary creature you control. Whenever equipped creature attacks, tap target creature defending player controls and put a stun counter on it. Then Mjölnir deals damage to each opponent equal to the number of tapped creatures that opponent controls. Equip
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Mnemonic Betrayal
( 3)
Sorcery
Exile all opponents' graveyards. You may cast spells from among those cards this turn, and mana of any type can be spent to cast them. At the beginning of the next end step, if any of those cards remain exiled, return them to their owners' graveyards. Exile Mnemonic Betrayal.
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Mnemonic Deluge
( 9)
Sorcery
Exile target instant or sorcery card from a graveyard. Copy that card three times. You may cast the copies without paying their mana costs. Exile Mnemonic Deluge.
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Mnemonic Sliver
( 3)
Creature — Sliver
(2/2)
All Slivers have ", Sacrifice this permanent: Draw a card."
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Mnemonic Wall
( 5)
Creature — Wall
(0/4)
Defender When Mnemonic Wall enters, you may return target instant or sorcery card from your graveyard to your hand.
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Moan of the Unhallowed
( 4)
Sorcery
Create two 2/2 black Zombie creature tokens. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Moaning Wall
( 3)
Creature — Zombie Wall
(0/5)
Defender Cycling (, Discard this card: Draw a card.)
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Mob Mentality
( 1)
Enchantment — Aura
Enchant creature Enchanted creature has trample. Whenever all non-Wall creatures you control attack, enchanted creature gets +X/+0 until end of turn, where X is the number of attacking creatures.
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Mob Rule
( 6)
Sorcery
Choose one — • Gain control of all creatures with power 4 or greater until end of turn. Untap those creatures. They gain haste until end of turn. • Gain control of all creatures with power 3 or less until end of turn. Untap those creatures. They gain haste until end of turn.
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Mobile Clone
( 4)
Sorcery
Using a mobile device, take a picture of target creature. That device enters as a token that's a photocopy of the pictured creature. (Photocopies include Auras, Equipment, counters, and stickers in the shot. Don't touch other people's phones without permission and be careful if you do.)
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Mobile Fort
( 4)
Artifact Creature — Wall
(0/6)
Defender (This creature can't attack.) : Mobile Fort gets +3/-1 until end of turn and can attack this turn as though it didn't have defender. Activate only once each turn.
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Mobile Garrison
( 3)
Artifact — Vehicle
(3/4)
Whenever Mobile Garrison attacks, untap another target artifact or creature you control. Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
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Mobile Homestead
( 2)
Artifact — Vehicle
(3/3)
Mobile Homestead has haste as long as you control a Mount. Whenever Mobile Homestead attacks, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
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Mobilization
( 3)
Enchantment
Soldier creatures have vigilance. : Create a 1/1 white Soldier creature token.
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Mobilize
( 1)
Sorcery
Untap all creatures you control.
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Mobilizer Mech
( 2)
Artifact — Vehicle
(3/4)
Flying Whenever Mobilizer Mech becomes crewed, up to one other target Vehicle you control becomes an artifact creature until end of turn. Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
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Mocking Doppelganger
( 4)
Creature — Shapeshifter
(0/0)
Flash You may have Mocking Doppelganger enter as a copy of a creature an opponent controls, except it has "Other creatures with the same name as this creature are goaded." (They attack each combat if able and attack a player other than you if able.)
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Model of Unity
( 3)
Artifact
Whenever players finish voting, you and each opponent who voted for a choice you voted for may scry 2. : Add one mana of any color.
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Modular Monstrosity
( 7)
Artifact Creature — Construct
(3/3)
Whenever an opponent casts a spell, you have five seconds to choose a keyword you haven't chosen for a card named Modular Monstrosity today that's been printed on a creature card. If you do, Modular Monstrosity gains that ability. Otherwise, Modular Monstrosity loses all keyword abilities.
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Mogg Alarm
( 3)
Sorcery
You may sacrifice two Mountains rather than pay this spell's mana cost. Create two 1/1 red Goblin creature tokens.
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Mogg Flunkies
( 2)
Creature — Goblin
(3/3)
Mogg Flunkies can't attack or block alone.
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Mogg Jailer
( 2)
Creature — Goblin
(2/2)
Mogg Jailer can't attack if defending player controls an untapped creature with power 2 or less.
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Mogg Salvage
( 3)
Instant
If an opponent controls an Island and you control a Mountain, you may cast this spell without paying its mana cost. Destroy target artifact.
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Mogg War Marshal
( 2)
Creature — Goblin Warrior
(1/1)
Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Mogg War Marshal enters or dies, create a 1/1 red Goblin creature token.
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Mogis, God of Slaughter
( 4)
Legendary Enchantment Creature — God
(7/5)
Indestructible As long as your devotion to black and red is less than seven, Mogis isn't a creature. At the beginning of each opponent's upkeep, Mogis deals 2 damage to that player unless they sacrifice a creature of their choice.
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Mold Adder
( 1)
Creature — Fungus Snake
(1/1)
Whenever an opponent casts a blue or black spell, you may put a +1/+1 counter on this creature.
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Mold Demon
( 7)
Creature — Fungus Demon
(6/6)
When Mold Demon enters, sacrifice it unless you sacrifice two Swamps.
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Mold Folk
( 2)
Creature — Fungus Warrior
(1/1)
Lifelink Mold Harvest — , Sacrifice another creature or an artifact: Put a +1/+1 counter on Mold Folk.
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Molder
( 1)
Instant
Destroy target artifact or enchantment with mana value X. It can't be regenerated. You gain X life.
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Molder Beast
( 5)
Creature — Beast
(5/3)
Trample Whenever an artifact is put into a graveyard from the battlefield, Molder Beast gets +2/+0 until end of turn.
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Molder Slug
( 5)
Creature — Slug Beast
(4/6)
At the beginning of each player's upkeep, that player sacrifices an artifact of their choice.
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Molderhulk
( 9)
Creature — Fungus Zombie
(6/6)
Undergrowth — This spell costs less to cast for each creature card in your graveyard. When Molderhulk enters, return target land card from your graveyard to the battlefield.
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Moldering Gym // Weight Room (Moldering Gym)
( 3)
Enchantment — Room
When you unlock this door, search your library for a basic land card, put it onto the battlefield tapped, then shuffle. (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
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Moldervine Cloak
( 3)
Enchantment — Aura
Enchant creature Enchanted creature gets +3/+3. Dredge 2 (If you would draw a card, you may mill two cards instead. If you do, return this card from your graveyard to your hand.)
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Moldgraf Millipede
( 5)
Creature — Insect Horror
(2/2)
When Moldgraf Millipede enters, mill three cards, then put a +1/+1 counter on Moldgraf Millipede for each creature card in your graveyard. (To mill three cards, put the top three cards of your library into your graveyard.)
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Moldgraf Monstrosity
( 7)
Creature — Insect
(8/8)
Trample When Moldgraf Monstrosity dies, exile it, then return two creature cards at random from your graveyard to the battlefield.
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Moldgraf Scavenger
( 2)
Creature — Fungus
(0/4)
Delirium — Moldgraf Scavenger gets +3/+0 as long as there are four or more card types among cards in your graveyard.
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