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Lightning Wolf
Lightning Wolf 3Red (4)
Creature — Wolf (4/3)

1Red: Lightning Wolf gains first strike until end of turn. Activate only as a sorcery.

Innistrad: Crimson Vow (Common)
Werewolf Mage Lightning
Werewolf Mage Lightning (0)
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2 — Landfall — Whenever a land enters the battlefield under your control, put a +1/+1 counter on this creature.

4 — Whenever a creature blocks this creature, that creature gets -4/-4 until end of turn.

2 — 4/1

3 — 3/5

Unfinity (Common)
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