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Ahn-Crop Champion
( 4)
Creature — Human Warrior
(4/4)
You may exert Ahn-Crop Champion as it attacks. When you do, untap all other creatures you control. (An exerted creature won't untap during your next untap step.)
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Aid from the Cowl
( 5)
Enchantment
Revolt — At the beginning of your end step, if a permanent you controlled left the battlefield this turn, reveal the top card of your library. If it's a permanent card, you may put it onto the battlefield. Otherwise, you may put it on the bottom of your library.
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Aim for the Head
( 3)
Sorcery
Choose one — • Exile target Zombie. • Target opponent exiles two cards from their hand.
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Aim High
( 2)
Instant
Untap target creature. It gets +2/+2 and gains reach until end of turn. (It can block creatures with flying.)
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Air Marshal
( 2)
Creature — Human Soldier
(2/1)
: Target Soldier gains flying until end of turn.
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Air-Cult Elemental
( 6)
Creature — Elemental
(2/5)
Flying Whirlwind — When Air-Cult Elemental enters, return up to one other target creature to its owner's hand.
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Ajani Goldmane
( 4)
Legendary Planeswalker — Ajani
(4)
+1: You gain 2 life. −1: Put a +1/+1 counter on each creature you control. Those creatures gain vigilance until end of turn. −6: Create a white Avatar creature token. It has "This creature's power and toughness are each equal to your life total."
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Ajani, Mentor of Heroes
( 5)
Legendary Planeswalker — Ajani
(4)
+1: Distribute three +1/+1 counters among one, two, or three target creatures you control. +1: Look at the top four cards of your library. You may reveal an Aura, creature, or planeswalker card from among them and put it into your hand. Put the rest on the bottom of your library in any order. −8: You gain 100 life.
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Ajani's Comrade
( 2)
Creature — Elf Soldier
(2/2)
Trample At the beginning of combat on your turn, if you control an Ajani planeswalker, put a +1/+1 counter on Ajani's Comrade.
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Ajani's Mantra
( 2)
Enchantment
At the beginning of your upkeep, you may gain 1 life.
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Ajani's Pridemate
( 2)
Creature — Cat Soldier
(2/2)
Whenever you gain life, put a +1/+1 counter on this creature.
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Ajani's Welcome
( 1)
Enchantment
Whenever a creature you control enters, you gain 1 life.
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Akal Pakal, First Among Equals
( 3)
Legendary Creature — Human Advisor
(1/5)
At the beginning of each player's end step, if an artifact entered the battlefield under your control this turn, look at the top two cards of your library. Put one of them into your hand and the other into your graveyard.
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Akki Drillmaster
( 3)
Creature — Goblin Shaman
(2/2)
: Target creature gains haste until end of turn.
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Akki Ember-Keeper
( 2)
Enchantment Creature — Goblin Warrior
(2/1)
Whenever a nontoken modified creature you control dies, create a 1/1 colorless Spirit creature token. (Equipment, Auras you control, and counters are modifications.)
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Akki Underminer
( 4)
Creature — Goblin Rogue Shaman
(1/1)
Whenever Akki Underminer deals combat damage to a player, that player sacrifices a permanent of their choice.
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Akoum Battlesinger
( 2)
Creature — Human Berserker Ally
(1/1)
Haste Whenever Akoum Battlesinger or another Ally you control enters, you may have Ally creatures you control get +1/+0 until end of turn.
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Akoum Boulderfoot
( 6)
Creature — Giant Warrior
(4/5)
When Akoum Boulderfoot enters, it deals 1 damage to any target.
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Akoum Firebird
( 4)
Creature — Phoenix
(3/3)
Flying, haste Akoum Firebird attacks each combat if able. Landfall — Whenever a land you control enters, you may pay . If you do, return Akoum Firebird from your graveyard to the battlefield.
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Akoum Flameseeker
( 3)
Creature — Human Shaman Ally
(3/2)
Cohort — , Tap an untapped Ally you control: Discard a card. If you do, draw a card.
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Akoum Hellhound
( 1)
Creature — Elemental Dog
(0/1)
Landfall — Whenever a land you control enters, Akoum Hellhound gets +2/+2 until end of turn.
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Akoum Hellkite
( 6)
Creature — Dragon
(4/4)
Flying Landfall — Whenever a land you control enters, Akoum Hellkite deals 1 damage to any target. If that land is a Mountain, Akoum Hellkite deals 2 damage instead.
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Akoum Refuge
( 0)
Land
Akoum Refuge enters tapped. When Akoum Refuge enters, you gain 1 life. : Add or .
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Akoum Stonewaker
( 2)
Creature — Human Shaman
(2/1)
Landfall — Whenever a land you control enters, you may pay . If you do, create a 3/1 red Elemental creature token with trample and haste. Exile that token at the beginning of the next end step.
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Akroma, Angel of Wrath
( 8)
Legendary Creature — Angel
(6/6)
Flying, first strike, vigilance, trample, haste, protection from black and from red
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Akroma, Vision of Ixidor
( 7)
Legendary Creature — Angel
(6/6)
Flying, first strike, vigilance, trample At the beginning of each combat, until end of turn, each other creature you control gets +1/+1 if it has flying, +1/+1 if it has first strike, and so on for double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, protection, reach, trample, vigilance, and partner. Partner
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Akroma's Blessing
( 3)
Instant
Choose a color. Creatures you control gain protection from the chosen color until end of turn. Cycling (, Discard this card: Draw a card.)
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Akroma's Devoted
( 4)
Creature — Human Cleric
(2/4)
Cleric creatures have vigilance.
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Akroma's Memorial
( 7)
Legendary Artifact
Creatures you control have flying, first strike, vigilance, trample, haste, and protection from black and from red.
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Akroma's Vengeance
( 6)
Sorcery
Destroy all artifacts, creatures, and enchantments. Cycling (, Discard this card: Draw a card.)
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Akroma's Will
( 4)
Instant
Choose one. If you control a commander as you cast this spell, you may choose both instead. • Creatures you control gain flying, vigilance, and double strike until end of turn. • Creatures you control gain lifelink, indestructible, and protection from each color until end of turn.
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Alabaster Mage
( 2)
Creature — Human Wizard
(2/1)
: Target creature you control gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.)
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Alaborn Musketeer
( 2)
Creature — Human Soldier
(2/1)
Reach (This creature can block creatures with flying.)
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Aladdin's Lamp
( 10)
Artifact
, : The next time you would draw a card this turn, instead look at the top X cards of your library, put all but one of them on the bottom of your library in a random order, then draw a card. X can't be 0.
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Alandra, Sky Dreamer
( 4)
Legendary Creature — Merfolk Wizard
(2/4)
Whenever you draw your second card each turn, create a 2/2 blue Drake creature token with flying. Whenever you draw your fifth card each turn, Alandra, Sky Dreamer and Drakes you control each get +X/+X until end of turn, where X is the number of cards in your hand.
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Alania, Divergent Storm
( 5)
Legendary Creature — Otter Wizard
(3/5)
Whenever you cast a spell, if it's the first instant spell, the first sorcery spell, or the first Otter spell other than Alania you've cast this turn, you may have target opponent draw a card. If you do, copy that spell. You may choose new targets for the copy.
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Alania's Pathmaker
( 4)
Creature — Otter Wizard
(4/2)
When Alania's Pathmaker enters, exile the top card of your library. Until the end of your next turn, you may play that card.
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Alarum
( 2)
Instant
Untap target nonattacking creature. It gets +1/+3 until end of turn.
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Alchemist's Gambit
( 3)
Sorcery
Cleave (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.) Take an extra turn after this one. During that turn, damage can't be prevented. At the beginning of that turn's end step, you lose the game. Exile Alchemist's Gambit.
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Alchemist's Gift
( 1)
Instant
Target creature gets +1/+1 and gains your choice of deathtouch or lifelink until end of turn. (Any amount of damage a creature with deathtouch deals to a creature is enough to destroy it. Damage dealt by a creature with lifelink also causes its controller to gain that much life.)
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Alchemist's Greeting
( 5)
Sorcery
Alchemist's Greeting deals 4 damage to target creature. Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
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Alchemist's Retrieval
( 1)
Instant
Cleave (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.) Return target nonland permanent you control to its owner's hand.
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Alchemist's Talent
( 4)
Enchantment — Class
(Gain the next level as a sorcery to add its ability.) When Alchemist's Talent enters, create two tapped Treasure tokens. : Level 2 //Level_2// Treasures you control have ", Sacrifice this artifact: Add two mana of any one color." : Level 3 //Level_3// Whenever you cast a spell, if mana from a Treasure was spent to cast it, this Class deals damage equal to that spell's mana value to each opponent.
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Alchemist's Vial
( 2)
Artifact
When Alchemist's Vial enters, draw a card. , , Sacrifice Alchemist's Vial: Target creature can't attack or block this turn.
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Alchor's Tomb
( 4)
Artifact
, : Target permanent you control becomes the color of your choice. <I>(This effect lasts indefinitely.)</I>
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Alesha, Who Smiles at Death
( 3)
Legendary Creature — Human Warrior
(3/2)
First strike Whenever Alesha, Who Smiles at Death attacks, you may pay . If you do, return target creature card with power 2 or less from your graveyard to the battlefield tapped and attacking.
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Alexander Clamilton
( 3)
Legendary Creature — Clamfolk Advisor Rebel
(0/4)
Whenever you cast a wordy spell, scry 2. (A spell is wordy if it has four or more lines of rules text.) , : Choose target creature you don't control. Reveal the top card of your library. Alexander Clamilton gets +X/+0 until end of turn, where X is the number of lines of rules text of the revealed card. Alexander Clamilton fights that creature.
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Alexios, Deimos of Kosmos
( 4)
Legendary Creature — Human Berserker
(4/4)
Trample Alexios, Deimos of Kosmos attacks each combat if able, can't be sacrificed, and can't attack its owner. At the beginning of each player's upkeep, that player gains control of Alexios, untaps it, and puts a +1/+1 counter on it. It gains haste until end of turn.
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Alhammarret, High Arbiter
( 7)
Legendary Creature — Sphinx
(5/5)
Flying As Alhammarret, High Arbiter enters, each opponent reveals their hand. You choose the name of a nonland card revealed this way. Your opponents can't cast spells with the chosen name (as long as this creature is on the battlefield).
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Alhammarret's Archive
( 5)
Legendary Artifact
If you would gain life, you gain twice that much life instead. If you would draw a card except the first one you draw in each of your draw steps, draw two cards instead.
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Alharu, Solemn Ritualist
( 5)
Legendary Creature — Human Monk
(3/3)
When Alharu, Solemn Ritualist enters, put a +1/+1 counter on each of up to two other target creatures. Whenever a nontoken creature you control with a +1/+1 counter on it dies, create a 1/1 white Spirit creature token with flying. Partner (You can have two commanders if both have partner.)
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Ali from Cairo
( 4)
Creature — Human
(0/1)
Damage that would reduce your life total to less than 1 reduces it to 1 instead.
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Alliance of Arms
( 1)
Sorcery
Join forces — Starting with you, each player may pay any amount of mana. Each player creates X 1/1 white Soldier creature tokens, where X is the total amount of mana paid this way.
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Alloy Animist
( 1)
Creature — Human Druid
(1/1)
: Until end of turn, target noncreature artifact you control becomes a 4/4 artifact creature.
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Alloy Golem
( 6)
Artifact Creature — Golem
(4/4)
As Alloy Golem enters, choose a color. Alloy Golem is the chosen color. <I>(It's still an artifact.)</I>
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Alloy Myr
( 3)
Artifact Creature — Myr
(2/2)
: Add one mana of any color.
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Almighty Brushwagg
( 1)
Creature — Brushwagg
(1/1)
Trample : Almighty Brushwagg gets +3/+3 until end of turn.
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Almost Perfect
( 6)
Enchantment — Aura
Enchant creature Enchanted creature has base power and toughness 9/10 and has indestructible.
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Alms
( 1)
Enchantment
, Exile the top card of your graveyard: Prevent the next 1 damage that would be dealt to target creature this turn.
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Alms Beast
( 4)
Creature — Beast
(6/6)
Creatures blocking or blocked by Alms Beast have lifelink.
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Alms Collector
( 4)
Creature — Cat Cleric
(3/4)
Flash If an opponent would draw two or more cards, instead you and that player each draw a card.
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Alms of the Vein
( 3)
Sorcery
Target opponent loses 3 life and you gain 3 life. Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
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Aloe Alchemist
( 2)
Creature — Plant Warlock
(3/2)
Trample When Aloe Alchemist becomes plotted, target creature gets +3/+2 and gains trample until end of turn. Plot (You may pay and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
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Alora, Merry Thief
( 3)
Legendary Creature — Halfling Rogue
(3/2)
Whenever you attack, up to one target attacking creature can't be blocked this turn. Return that creature to its owner's hand at the beginning of the next end step. Choose a Background (You can have a Background as a second commander.)
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Alpine Houndmaster
( 2)
Creature — Human Warrior
(2/2)
When Alpine Houndmaster enters, you may search your library for a card named Alpine Watchdog and/or a card named Igneous Cur, reveal them, put them into your hand, then shuffle. Whenever Alpine Houndmaster attacks, it gets +X/+0 until end of turn, where X is the number of other attacking creatures.
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Alpine Meadow
( 0)
Snow Land — Mountain Plains
(: Add or .) Alpine Meadow enters tapped.
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Alpine Moon
( 1)
Enchantment
As Alpine Moon enters, choose a nonbasic land card name. Lands your opponents control with the chosen name lose all land types and abilities, and they gain ": Add one mana of any color."
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Alrund, God of the Cosmos
( 5)
Legendary Creature — God
(1/1)
Alrund gets +1/+1 for each card in your hand and each foretold card you own in exile. At the beginning of your end step, choose a card type, then reveal the top two cards of your library. Put all cards of the chosen type revealed this way into your hand and the rest on the bottom of your library in any order.
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Altar Golem
( 7)
Artifact Creature — Golem
(*/*)
Trample Altar Golem's power and toughness are each equal to the number of creatures on the battlefield. Altar Golem doesn't untap during your untap step. Tap five untapped creatures you control: Untap Altar Golem.
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Altar of Dementia
( 2)
Artifact
Sacrifice a creature: Target player mills cards equal to the sacrificed creature's power.
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Order of Midnight (Alter Fate)
( 2)
Sorcery — Adventure
Return target creature card from your graveyard to your hand. (Then exile this card. You may cast the creature later from exile.)
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Amalia Benavides Aguirre
( 2)
Legendary Creature — Vampire Scout
(2/2)
Ward—Pay 3 life. Whenever you gain life, Amalia Benavides Aguirre explores. Then destroy all other creatures if its power is exactly 20. (To have this creature explore, reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
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Amaranthine Wall
( 4)
Artifact Creature — Wall
(0/6)
Defender : Amaranthine Wall gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
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Amareth, the Lustrous
( 6)
Legendary Creature — Dragon
(6/6)
Flying Whenever another permanent you control enters, look at the top card of your library. If it shares a card type with that permanent, you may reveal that card and put it into your hand.
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Amass the Components
( 4)
Sorcery
Draw three cards, then put a card from your hand on the bottom of your library.
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Amateur Auteur
( 2)
Creature — Human
(2/2)
Sacrifice Amateur Auteur: Destroy target enchantment.
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Ambassador Blorpityblorpboop
( 5)
Legendary Creature — Alien Advisor Guest
(3/3)
When Ambassador Blorpityblorpboop enters, you get , then you may put a sticker on a nonland permanent you own. At the beginning of each combat, you may have Ambassador Blorpityblorpboop's base power become equal to the total power of all stickers on permanents you control and its base toughness become equal to those stickers' total toughness.
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Ambassador Laquatus
( 3)
Legendary Creature — Merfolk Wizard
(1/3)
: Target player mills three cards.
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Ambassador Oak
( 4)
Creature — Treefolk Warrior
(3/3)
When Ambassador Oak enters, create a 1/1 green Elf Warrior creature token.
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Amber Gristle O'Maul
( 4)
Legendary Creature — Dwarf Cleric
(3/3)
Haste Whenever Amber Gristle O'Maul attacks, you may discard your hand. If you do, draw a card for each player being attacked. Choose a Background (You can have a Background as a second commander.)
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Amber Prison
( 4)
Artifact
You may choose not to untap Amber Prison during your untap step. , : Tap target artifact, creature, or land. That permanent doesn't untap during its controller's untap step for as long as Amber Prison remains tapped.
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Ambiguity
( 4)
Enchantment
Whenever a player plays a spell that counters a spell that has been played or a player plays a spell that comes into play with counters, that player may counter the next spell played or put an additional counter on a permanent that has already been played, but not countered.
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Ambitious Aetherborn
( 5)
Creature — Aetherborn Artificer
(4/3)
Fabricate 1 (When this creature enters, put a +1/+1 counter on it or create a 1/1 colorless Servo artifact creature token.)
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Ambitious Assault
( 3)
Instant
Creatures you control get +2/+0 until end of turn. If you control a modified creature, draw a card. (Equipment, Auras you control, and counters are modifications.)
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Ambitious Dragonborn
( 4)
Creature — Dragon Barbarian
(0/0)
Ambitious Dragonborn enters with X +1/+1 counters on it, where X is the greatest power among creatures you control and creature cards in your graveyard.
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