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Zetalpa, Primal Dawn
( 8)
Legendary Creature — Elder Dinosaur
(4/8)
Flying, double strike, vigilance, trample, indestructible
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Zhalfirin Commander
( 3)
Creature — Human Knight
(2/2)
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) : Target Knight creature gets +1/+1 until end of turn.
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Zhentarim Bandit
( 2)
Creature — Halfling Rogue
(2/1)
Whenever Zhentarim Bandit attacks, you may pay 1 life. If you do, create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.")
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Zhou Yu, Chief Commander
( 7)
Legendary Creature — Human Soldier
(8/8)
Zhou Yu, Chief Commander can't attack unless defending player controls an Island.
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Zimone and Dina
( 3)
Legendary Creature — Human Dryad
(3/4)
Whenever you draw your second card each turn, target opponent loses 2 life and you gain 2 life. , Sacrifice another creature: Draw a card. You may put a land card from your hand onto the battlefield tapped. If you control eight or more lands, repeat this process once.
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Zimone, All-Questioning
( 3)
Legendary Creature — Human Wizard
(1/1)
At the beginning of your end step, if a land entered the battlefield under your control this turn and you control a prime number of lands, create Primo, the Indivisible, a legendary 0/0 green and blue Fractal creature token, then put that many +1/+1 counters on it. (2, 3, 5, 7, 11, 13, 17, 19, 23, 29, and 31 are prime numbers.)
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Zimone, Mystery Unraveler
( 4)
Legendary Creature — Human Wizard
(3/3)
Landfall — Whenever a land you control enters, manifest dread if this is the first time this ability has resolved this turn. Otherwise, you may turn a permanent you control face up. (To manifest dread, look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.)
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Zimone, Paradox Sculptor
( 4)
Legendary Creature — Human Wizard
(1/4)
At the beginning of combat on your turn, put a +1/+1 counter on each of up to two target creatures you control. , : Double the number of each kind of counter on up to two target creatures and/or artifacts you control.
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Zimone's Hypothesis
( 5)
Instant
You may put a +1/+1 counter on a creature. Then choose odd or even. Return each creature with power of the chosen quality to its owner's hand. (Zero is even.)
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Zndrsplt, Eye of Wisdom
( 5)
Legendary Creature — Homunculus
(1/4)
Partner with Okaun, Eye of Chaos (When this creature enters, target player may put Okaun into their hand from their library, then shuffle.) At the beginning of combat on your turn, flip a coin until you lose a flip. Whenever a player wins a coin flip, draw a card.
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Zndrsplt's Judgment
( 5)
Sorcery
For each player, choose friend or foe. Each friend creates a token that's a copy of a creature they control. Each foe returns a creature they control to its owner's hand.
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Zodiac Monkey
( 2)
Creature — Monkey
(2/1)
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
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Zof Consumption
( 6)
Sorcery
Each opponent loses 4 life and you gain 4 life.
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Zombie Apocalypse
( 6)
Sorcery
Return all Zombie creature cards from your graveyard to the battlefield tapped, then destroy all Humans.
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Zombie Assassin
( 5)
Creature — Zombie Assassin
(3/2)
, Exile two cards from your graveyard and Zombie Assassin: Destroy target nonblack creature. It can't be regenerated.
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Zombie Boa
( 5)
Creature — Zombie Snake
(3/3)
: Choose a color. Whenever Zombie Boa becomes blocked by a creature of that color this turn, destroy that creature. Activate only as a sorcery.
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Zombie Brute
( 7)
Creature — Zombie
(5/4)
Amplify 1 (As this creature enters, put a +1/+1 counter on it for each Zombie card you reveal in your hand.) Trample
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Zombie Cannibal
( 1)
Creature — Zombie
(1/1)
Whenever Zombie Cannibal deals combat damage to a player, you may exile target card from that player's graveyard.
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Zombie Cheese Magician
( 0)
Stickers
2 — First strike 4 — Whenever this creature deals combat damage to a player, draw that many cards. 2 — 3/3 3 — 6/2
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Zombie Cutthroat
( 5)
Creature — Zombie
(3/4)
Morph—Pay 5 life. (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
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Zombie Fanboy
( 3)
Creature — Zombie Gamer
(1/1)
As Zombie Fanboy enters, choose an artist. Whenever a permanent with art by the chosen artist is put into a graveyard, put two +1/+1 counters on Zombie Fanboy.
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Zombie Infestation
( 2)
Enchantment
Discard two cards: Create a 2/2 black Zombie creature token.
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Zombie Master
( 3)
Creature — Zombie
(2/3)
Other Zombie creatures have swampwalk. (They can't be blocked as long as defending player controls a Swamp.) Other Zombies have ": Regenerate this permanent."
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Zombie Mob
( 4)
Creature — Zombie
(2/0)
Zombie Mob enters with a +1/+1 counter on it for each creature card in your graveyard. When Zombie Mob enters, exile all creature cards from your graveyard.
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Zombie Musher
( 4)
Snow Creature — Zombie
(2/3)
Snow landwalk (This creature can't be blocked as long as defending player controls a snow land.) : Regenerate Zombie Musher. ( can be paid with one mana from a snow source.)
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Zombie Ogre
( 5)
Creature — Zombie Ogre
(3/5)
At the beginning of your end step, if a creature died this turn, venture into the dungeon. (Enter the first room or advance to the next room.)
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Zombie Scavengers
( 3)
Creature — Zombie
(3/1)
Exile the top creature card of your graveyard: Regenerate Zombie Scavengers.
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Zombie Trailblazer
( 3)
Creature — Zombie Scout
(2/2)
Tap an untapped Zombie you control: Target land becomes a Swamp until end of turn. Tap an untapped Zombie you control: Target creature gains swampwalk until end of turn. (It can't be blocked as long as defending player controls a Swamp.)
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Zombify
( 4)
Sorcery
Return target creature card from your graveyard to the battlefield.
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Zone of Flame (playtest)
( 7)
Enchantment — — Aura
Enchant zone (Battlefield, command, exile, and stack are shared zones. Each player has their own graveyard, hand, and library zones.) Whenever one or more cards enter or leave enchanted zone, Zone of Flame deals 1 damage to each opponent. (Tokens aren't cards.)
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Monster Manual (Zoological Study)
( 3)
Sorcery — Adventure
Mill five cards, then return a creature card milled this way to your hand. (Then exile this card. You may cast the artifact later from exile.)
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Zopandrel, Hunger Dominus
( 7)
Legendary Creature — Phyrexian Horror
(4/6)
Reach At the beginning of each combat, double the power and toughness of each creature you control until end of turn. , Sacrifice two other creatures: Put an indestructible counter on Zopandrel, Hunger Dominus. ( can be paid with either or 2 life.)
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Zoraline, Cosmos Caller
( 3)
Legendary Creature — Bat Cleric
(3/3)
Flying, vigilance Whenever a Bat you control attacks, you gain 1 life. Whenever Zoraline enters or attacks, you may pay and 2 life. When you do, return target nonland permanent card with mana value 3 or less from your graveyard to the battlefield with a finality counter on it.
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Zulaport Chainmage
( 4)
Creature — Human Shaman Ally
(4/2)
Cohort — , Tap an untapped Ally you control: Target opponent loses 2 life.
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Zuo Ci, the Mocking Sage
( 3)
Legendary Creature — Human Advisor
(1/2)
Hexproof (This creature can't be the target of spells or abilities your opponents control.) Zuo Ci, the Mocking Sage can't be blocked by creatures with horsemanship.
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Zur, Eternal Schemer
( 3)
Legendary Creature — Human Wizard
(1/4)
Flying Enchantment creatures you control have deathtouch, lifelink, and hexproof. : Target non-Aura enchantment you control becomes a creature in addition to its other types and has base power and base toughness each equal to its mana value.
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Zurgo Helmsmasher
( 5)
Legendary Creature — Orc Warrior
(7/2)
Haste Zurgo Helmsmasher attacks each combat if able. During your turn, Zurgo Helmsmasher has indestructible. Whenever a creature dealt damage by Zurgo Helmsmasher this turn dies, put a +1/+1 counter on Zurgo Helmsmasher.
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Zyym, Mesmeric Lord (playtest)
( 4)
Legendary Creature — — Vampire Wizard
(3/4)
Flying, deathtouch When CARDNAME enters the battlefield, target opponent chooses an order for the cards in their hand, then reveals them one by one until you say stop. That player then discards the most recently revealed card.
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