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Ambitious Farmhand
Ambitious Farmhand 1White (2)
Creature — Human Peasant (1/1)

When Ambitious Farmhand enters, you may search your library for a basic Plains card, reveal it, put it into your hand, then shuffle.

Coven — 1WhiteWhite: Transform Ambitious Farmhand. Activate only if you control three or more creatures with different powers.

Innistrad: Midnight Hunt (Uncommon)
Ambulatory Edifice
Ambulatory Edifice 2Black (3)
Artifact Creature — Phyrexian Construct (3/2)

When Ambulatory Edifice enters, you may pay 2 life. When you do, target creature gets -1/-1 until end of turn.

Phyrexia: All Will Be One (Uncommon)
Ambuscade
Ambuscade 2Green (3)
Instant

Target creature you control gets +1/+0 until end of turn. It deals damage equal to its power to target creature an opponent controls.

Double Masters 2022 (Common)
Other Versions
Hour of Devastation (Common)
Ambuscade Shaman
Ambuscade Shaman 2Black (3)
Creature — Orc Shaman (2/2)

Whenever Ambuscade Shaman or another creature you control enters, that creature gets +2/+2 until end of turn.

Dash 3Black (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)

Dragons of Tarkir (Uncommon)
Ambush
Ambush 3Red (4)
Instant

Blocking creatures gain first strike until end of turn.

Homelands (Common)
Ambush Commander
Ambush Commander 3GreenGreen (5)
Creature — Elf (2/2)

Forests you control are 1/1 green Elf creatures that are still lands.

1Green, Sacrifice an Elf: Target creature gets +3/+3 until end of turn.

Duel Decks Anthology, Elves vs. Goblins (Rare)
Other Versions
Scourge (Rare)
Duel Decks: Elves vs. Goblins (Rare)
Ambush Gigapede
Ambush Gigapede 4BlackBlack (6)
Creature — Insect (6/2)

Flash

When Ambush Gigapede enters, target creature an opponent controls gets -2/-2 until end of turn.

Outlaws of Thunder Junction (Common)
Ambush Krotiq
Ambush Krotiq 5Green (6)
Creature — Insect (5/5)

Trample

When Ambush Krotiq enters, return another creature you control to its owner's hand.

Fate Reforged (Common)
Ambush Paratrooper
Ambush Paratrooper 1White (2)
Creature — Human Soldier (1/2)

Flash

Flying

5: Creatures you control get +1/+1 until end of turn.

The Brothers' War (Common)
Ambush Party
Ambush Party 4Red (5)
Creature — Human Rogue (3/1)

First strike, haste

Masters Edition II (Common)
Other Versions
Fifth Edition (Common)
Homelands (Common)
Ambush Viper
Ambush Viper 1Green (2)
Creature — Snake (2/1)

Flash

Deathtouch

Commander Legends (Common)
Other Versions
Innistrad (Common)
Ambush Wolf
Ambush Wolf 2Green (3)
Creature — Wolf (4/2)

Flash (You may cast this spell any time you could cast an instant.)

When this creature enters, exile up to one target card from a graveyard.

Magic: The Gathering Foundations (Common)
Amethyst Dragon
Amethyst Dragon 4RedRed (6)
Creature — Dragon (4/4)

Flying, haste

Commander Legends: Battle for Baldur's Gate (Uncommon)
Aminatou, the Fateshifter
Aminatou, the Fateshifter WhiteBlueBlack (3)
Legendary Planeswalker — Aminatou (3)

+1: Draw a card, then put a card from your hand on top of your library.

−1: Exile another target permanent you own, then return it to the battlefield under your control.

−6: Choose left or right. Each player gains control of all nonland permanents other than Aminatou, the Fateshifter controlled by the next player in the chosen direction.

Aminatou, the Fateshifter can be your commander.

Double Masters 2022 (Mythic Rare)
Other Versions
Commander 2018 (Mythic Rare)
Aminatou, Veil Piercer
Aminatou, Veil Piercer 1WhiteBlueBlack (4)
Legendary Creature — Human Wizard (2/4)

At the beginning of your upkeep, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)

Each enchantment card in your hand has miracle. Its miracle cost is equal to its mana cost reduced by 4. (You may cast a card for its miracle cost when you draw it if it's the first card you drew this turn.)

Duskmourn: House of Horror Commander (Mythic Rare)
Aminatou's Augury
Aminatou's Augury 6BlueBlue (8)
Sorcery

Exile the top eight cards of your library. You may put a land card from among them onto the battlefield. Until end of turn, for each nonland card type, you may cast a spell of that type from among the exiled cards without paying its mana cost.

Duskmourn: House of Horror Commander (Rare)
Other Versions
Commander 2018 (Rare)
Commander Masters (Rare)
Ammit Eternal
Ammit Eternal 2Black (3)
Creature — Zombie Crocodile Demon (5/5)

Afflict 3 (Whenever this creature becomes blocked, defending player loses 3 life.)

Whenever an opponent casts a spell, put a -1/-1 counter on Ammit Eternal.

Whenever Ammit Eternal deals combat damage to a player, remove all -1/-1 counters from it.

Historic Anthology 4 (Rare)
Other Versions
Hour of Devastation (Rare)
Amnesia
Amnesia 3BlueBlueBlue (6)
Sorcery

Target player reveals their hand and discards all nonland cards.

Masters Edition (Rare)
Other Versions
The Dark (Uncommon)
Amoeboid Changeling
Amoeboid Changeling 1Blue (2)
Creature — Shapeshifter (1/1)

Changeling (This card is every creature type.)

Tap: Target creature gains all creature types until end of turn.

Tap: Target creature loses all creature types until end of turn.

Jumpstart 2022 (Common)
Other Versions
Lorwyn (Common)
Premium Deck Series: Slivers (Common)
Amok
Amok 1Red (2)
Enchantment

1, Discard a card at random: Put a +1/+1 counter on target creature.

Stronghold (Rare)
Amorphous Axe
Amorphous Axe 2 (2)
Artifact — Equipment

Equipped creature gets +3/+0 and is every creature type.

Equip 3 (3: Attach to target creature you control. Equip only as a sorcery.)

Commander Legends (Common)
Other Versions
Modern Horizons (Common)
Amped Raptor
Amped Raptor 1Red (2)
Creature — Dinosaur (2/1)

First strike

When Amped Raptor enters, you get EnergyEnergy (two energy counters). Then if you cast it from your hand, exile cards from the top of your library until you exile a nonland card. You may cast that card by paying an amount of Energy equal to its mana value rather than paying its mana cost.

Modern Horizons 3 (Uncommon)
Amped Up
Amped Up 5Red (6)
Sorcery

This spell costs 1 less to cast for each electrical socket in a wall or floor you can see from your seat.

Gain control of target creature until end of turn. Untap that creature. Until end of turn, it gets +3/+0 and gains haste.

Unfinity (Acorn) (Common)
Amphibian Downpour
Amphibian Downpour 2Blue (3)
Enchantment — Aura

Flash

Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies. Copies become tokens.)

Enchant creature

Enchanted creature loses all abilities and is a blue Frog creature with base power and toughness 1/1.

Modern Horizons 3 (Rare)
Amphibious Kavu
Amphibious Kavu 2Green (3)
Creature — Kavu (2/2)

Whenever Amphibious Kavu blocks or becomes blocked by one or more blue and/or black creatures, Amphibious Kavu gets +3/+3 until end of turn.

Planeshift (Common)
Amphin Cutthroat
Amphin Cutthroat 3Blue (4)
Creature — Salamander Rogue (2/4)

Magic 2012 (Common)
Amphin Mutineer
Amphin Mutineer 3Blue (4)
Creature — Salamander Pirate (3/3)

When Amphin Mutineer enters, exile up to one target non-Salamander creature. That creature's controller creates a 4/3 blue Salamander Warrior creature token.

Encore 4BlueBlue (4BlueBlue, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)

Murders at Karlov Manor Commander (Rare)
Other Versions
Commander Legends (Rare)
The Lost Caverns of Ixalan Commander (Rare)
Amphin Pathmage
Amphin Pathmage 3Blue (4)
Creature — Salamander Wizard (3/2)

2Blue: Target creature can't be blocked this turn.

Magic 2015 Core Set (Common)
Amplifire
Amplifire 2RedRed (4)
Creature — Elemental (1/1)

At the beginning of your upkeep, reveal cards from the top of your library until you reveal a creature card. Until your next turn, Amplifire's base power becomes twice that card's power and its base toughness becomes twice that card's toughness. Put the revealed cards on the bottom of your library in a random order.

Ravnica Allegiance (Rare)
Ampryn Tactician
Ampryn Tactician 2WhiteWhite (4)
Creature — Human Soldier (3/3)

When Ampryn Tactician enters, creatures you control get +1/+1 until end of turn.

Magic Origins (Common)
Amrou Kithkin
Amrou Kithkin WhiteWhite (2)
Creature — Kithkin (1/1)

Amrou Kithkin can't be blocked by creatures with power 3 or greater.

Masters Edition III (Common)
Other Versions
Fourth Edition (Common)
Legends (Common)
Amrou Scout
Amrou Scout 1White (2)
Creature — Kithkin Rebel Scout (2/1)

4, Tap: Search your library for a Rebel permanent card with mana value 3 or less, put it onto the battlefield, then shuffle.

Time Spiral Remastered (Common)
Other Versions
Time Spiral (Common)
Modern Masters (Common)
Amrou Seekers
Amrou Seekers 2White (3)
Creature — Kithkin Rebel (2/2)

Amrou Seekers can't be blocked except by artifact creatures and/or white creatures.

Time Spiral Remastered (Common)
Other Versions
Time Spiral (Common)
Modern Masters (Common)
Amugaba
Amugaba 5BlueBlue (7)
Creature — Illusion (6/6)

Flying

2Blue, Discard a card: Return Amugaba to its owner's hand.

Odyssey (Rare)
Amulet of Kroog
Amulet of Kroog 2 (2)
Artifact

2, Tap: Prevent the next 1 damage that would be dealt to any target this turn.

Masters Edition IV (Common)
Other Versions
Fourth Edition (Common)
Fifth Edition (Common)
Antiquities (Common)
Amulet of Quoz
Amulet of Quoz 6 (6)
Artifact

Remove Amulet of Quoz from your deck before playing if you're not playing for ante.

Tap, Sacrifice Amulet of Quoz: Target opponent may ante the top card of their library. If they don't, you flip a coin. If you win the flip, that player loses the game. If you lose the flip, you lose the game. Activate only during your upkeep.

Ice Age (Rare)
Amulet of Safekeeping
Amulet of Safekeeping 2 (2)
Artifact

Whenever you become the target of a spell or ability an opponent controls, counter that spell or ability unless its controller pays 1.

Creature tokens get -1/-0.

Core Set 2019 (Rare)
Amulet of Unmaking
Amulet of Unmaking 5 (5)
Artifact

5, Tap, Exile Amulet of Unmaking: Exile target artifact, creature, or land. Activate only as a sorcery.

Mirage (Rare)
Amulet of Vigor
Amulet of Vigor 1 (1)
Artifact

Whenever a permanent you control enters tapped, untap it.

The Lost Caverns of Ixalan Commander (Rare)
Other Versions
Worldwake (Rare)
Secret Lair Drop (Rare)
Amy Pond
Amy Pond 2Red (3)
Legendary Creature — Human (2/2)

Partner with Rory Williams (When this creature enters, target player may put Rory into their hand from their library, then shuffle.)

Whenever Amy Pond deals combat damage to a player, choose a suspended card you own and remove that many time counters from it.

Doctor's companion (You can have two commanders if the other is the Doctor.)

Doctor Who Commander (Rare)
Amzu, Swarm's Hunger
Amzu, Swarm's Hunger 3BlackGreen (5)
Legendary Creature — Insect Shaman (3/3)

Flying, menace

Other Insects you control have menace.

Whenever one or more cards leave your graveyard, you may create a 1/1 black and green Insect creature token, then put a number of +1/+1 counters on it equal to the greatest mana value among those cards. Do this only once each turn.

Ravnica Clue Edition (Rare)
Ana Battlemage
Ana Battlemage 2Green (3)
Creature — Human Wizard (2/2)

Kicker 2Blue and/or 1Black (You may pay an additional 2Blue and/or 1Black as you cast this spell.)

When Ana Battlemage enters, if it was kicked with its 2Blue kicker, target player discards three cards.

When Ana Battlemage enters, if it was kicked with its 1Black kicker, tap target untapped creature and that creature deals damage equal to its power to its controller.

Planar Chaos (Uncommon)
Anaba Shaman
Anaba Shaman 3Red (4)
Creature — Minotaur Shaman (2/2)

Red, Tap: Anaba Shaman deals 1 damage to any target.

Homelands (Common)
Other Versions
Classic Sixth Edition (Common)
Eighth Edition (Common)
Ninth Edition (Common)
Anafenza, the Foremost
Anafenza, the Foremost WhiteBlackGreen (3)
Legendary Creature — Human Soldier (4/4)

Whenever Anafenza, the Foremost attacks, put a +1/+1 counter on another target tapped creature you control.

If a nontoken creature an opponent owns would die or a creature card not on the battlefield would be put into an opponent's graveyard, exile that card instead.

Khans of Tarkir (Mythic Rare)
Anara, Wolvid Familiar
Anara, Wolvid Familiar 3Green (4)
Legendary Creature — Wolf Beast (4/4)

During your turn, commanders you control have indestructible. (Effects that say "destroy" don't destroy them. A creature with indestructible can't be destroyed by damage.)

Partner (You can have two commanders if both have partner.)

Commander Legends (Uncommon)
Anathemancer
Anathemancer 1BlackRed (3)
Creature — Zombie Wizard (2/2)

When Anathemancer enters, it deals damage to target player equal to the number of nonbasic lands that player controls.

Unearth 5BlackRed (5BlackRed: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

Alara Reborn (Uncommon)
Anax and Cymede
Anax and Cymede 1RedWhite (3)
Legendary Creature — Human Soldier (3/2)

First strike, vigilance

Heroic — Whenever you cast a spell that targets Anax and Cymede, creatures you control get +1/+1 and gain trample until end of turn.

Theros (Rare)
Other Versions
Duel Decks: Heroes vs. Monsters (Rare)
Anax and Cymede & Kynaios and Tiro (playtest)
Anax and Cymede & Kynaios and Tiro (playtest) 1RedGreenWhiteBlue (5)
Legendary Creature — — Human Soldier (3/8)

First strike, vigilance

Heroic — Whenever you cast a spell that targets Anax and Cymede & Kynaios and Tiro, draw a card. Each player may put a land card from their hand onto the battlefield, then each opponent who didn't draws a card.

Mystery Booster 2: Convention Edition (Rare)
Ancestor's Embrace
Ancestor's Embrace (0)
Enchantment — Aura

Enchant creature

Enchanted creature has lifelink.

If Ancestor's Embrace would be put into a graveyard from anywhere, exile it instead.

Innistrad: Crimson Vow (Common)
Ancestral Hot Dog Minotaur
Ancestral Hot Dog Minotaur (0)
Stickers

2 — Afflict 2 (Whenever this creature becomes blocked, defending player loses 2 life.)

3 — Flying

2 — 1/4

5 — 8/6

Unfinity (Common)
Ancestral Mask
Ancestral Mask 2Green (3)
Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+2 for each other enchantment on the battlefield.

Wilds of Eldraine Commander (Common)
Other Versions
Mercadian Masques (Common)
Eternal Masters (Uncommon)
Historic Anthology 2 (Uncommon)
Ancestral Memories
Ancestral Memories 2BlueBlueBlue (5)
Sorcery

Look at the top seven cards of your library. Put two of them into your hand and the rest into your graveyard.

Portal (Rare)
Other Versions
Classic Sixth Edition (Rare)
Seventh Edition (Rare)
Mirage (Rare)
Ancestral Reminiscence
Ancestral Reminiscence 3Blue (4)
Sorcery

Draw three cards, then discard a card.

The Lost Caverns of Ixalan (Common)
Ancient Amphitheater
Ancient Amphitheater (0)
Land

As Ancient Amphitheater enters, you may reveal a Giant card from your hand. If you don't, Ancient Amphitheater enters tapped.

Tap: Add Red or White.

Commander Anthology 2018 (Rare)
Other Versions
Lorwyn (Rare)
Commander 2015 (Rare)
Ancient Animus
Ancient Animus 1Green (2)
Instant

Put a +1/+1 counter on target creature you control if it's legendary. Then it fights target creature an opponent controls. (Each deals damage equal to its power to the other.)

Commander Legends (Common)
Other Versions
Dominaria (Common)
Ancient Imperiosaur
Ancient Imperiosaur 5GreenGreen (7)
Creature — Dinosaur (6/6)

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for 1 or one mana of that creature's color.)

Trample, ward 2

Ancient Imperiosaur enters with two +1/+1 counters on it for each creature that convoked it.

March of the Machine (Rare)
Ancient Lumberknot
Ancient Lumberknot 2BlackGreen (4)
Creature — Treefolk (1/4)

Each creature you control with toughness greater than its power assigns combat damage equal to its toughness rather than its power.

Innistrad: Crimson Vow (Uncommon)
Ancient Tomb
Ancient Tomb (0)
Land

Tap: Add ColorlessColorless. Ancient Tomb deals 2 damage to you.

The Lord of the Rings: Tales of Middle Earth Commander (Mythic Rare)
Other Versions
Tempest (Uncommon)
From the Vault: Realms (Mythic Rare)
Vintage Masters (Rare)
Zendikar Expeditions (Mythic Rare)
Ultimate Masters (Rare)
Ultimate Box Toppers (Special)
Zendikar Rising Expeditions (Mythic Rare)
Andúril, Flame of the West
Andúril, Flame of the West 3 (3)
Legendary Artifact — Equipment

Equipped creature gets +3/+1.

Whenever equipped creature attacks, create two tapped 1/1 white Spirit creature tokens with flying. If that creature is legendary, instead create two of those tokens that are tapped and attacking.

Equip 2

The Lord of the Rings: Tales of Middle Earth (Mythic Rare)
Angel of Condemnation
Angel of Condemnation 2WhiteWhite (4)
Creature — Angel (3/3)

Flying, vigilance

2White, Tap: Exile another target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step.

2White, Tap, Exert Angel of Condemnation: Exile another target creature until Angel of Condemnation leaves the battlefield. (An exerted creature won't untap during your next untap step.)

Hour of Devastation (Rare)
Angel of Indemnity
Angel of Indemnity 5White (6)
Creature — Angel Warrior (5/5)

Flying, lifelink

When Angel of Indemnity enters, return target permanent card with mana value 4 or less from your graveyard to the battlefield.

Encore 6WhiteWhite (6WhiteWhite, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)

Outlaws of Thunder Junction Commander (Rare)
Angel of Mercy
Angel of Mercy 4White (5)
Creature — Angel (3/3)

Flying

When Angel of Mercy enters, you gain 3 life.

Jumpstart (Common)
Other Versions
Eighth Edition (Uncommon)
Ninth Edition (Uncommon)
Invasion (Uncommon)
Tenth Edition (Uncommon)
Starter 1999 (Uncommon)
Portal Second Age (Uncommon)
Duel Decks: Divine vs. Demonic (Uncommon)
Duel Decks Anthology, Divine vs. Demonic (Uncommon)
Iconic Masters (Common)
Angelic Armaments
Angelic Armaments 3 (3)
Artifact — Equipment

Equipped creature gets +2/+2, has flying, and is a white Angel in addition to its other colors and types.

Equip 4 (4: Attach to target creature you control. Equip only as a sorcery.)

Commander Legends (Uncommon)
Other Versions
Avacyn Restored (Uncommon)
Angelic Field Marshal
Angelic Field Marshal 2WhiteWhite (4)
Creature — Angel (3/3)

Flying

Lieutenant — As long as you control your commander, Angelic Field Marshal gets +2/+2 and creatures you control have vigilance.

Commander Masters (Rare)
Other Versions
Commander 2014 (Rare)
Angelic Quartermaster
Angelic Quartermaster 3WhiteWhite (5)
Creature — Angel Soldier (3/3)

Flying

When Angelic Quartermaster enters, put a +1/+1 counter on each of up to two other target creatures.

Innistrad: Crimson Vow (Uncommon)
Angelic Skirmisher
Angelic Skirmisher 4WhiteWhite (6)
Creature — Angel (4/4)

Flying

At the beginning of each combat, choose first strike, vigilance, or lifelink. Creatures you control gain that ability until end of turn.

Gatecrash (Rare)
Angel's Mercy
Angel's Mercy 2WhiteWhite (4)
Instant

You gain 7 life.

Magic 2013 (Common)
Other Versions
Magic 2010 (Common)
Magic 2012 (Common)
Avacyn Restored (Common)
Angel's Tomb
Angel's Tomb 3 (3)
Artifact

Whenever a creature you control enters, you may have Angel's Tomb become a 3/3 white Angel artifact creature with flying until end of turn.

Magic Origins (Uncommon)
Other Versions
Avacyn Restored (Uncommon)
Angel's Trumpet
Angel's Trumpet 3 (3)
Artifact

All creatures have vigilance.

At the beginning of each player's end step, tap all untapped creatures that player controls that didn't attack this turn. Angel's Trumpet deals damage to the player equal to the number of creatures tapped this way.

Urza's Legacy (Uncommon)
Angrath, Minotaur Pirate
Angrath, Minotaur Pirate 4BlackRed (6)
Legendary Planeswalker — Angrath (5)

+2: Angrath, Minotaur Pirate deals 1 damage to target opponent or planeswalker and each creature that player or that planeswalker's controller controls.

−3: Return target Pirate card from your graveyard to the battlefield.

−11: Destroy all creatures target opponent controls. Angrath, Minotaur Pirate deals damage to that player equal to their total power.

Rivals of Ixalan (Mythic Rare)
Angrath, the Flame-Chained
Angrath, the Flame-Chained 3BlackRed (5)
Legendary Planeswalker — Angrath (4)

+1: Each opponent discards a card and loses 2 life.

−3: Gain control of target creature until end of turn. Untap it. It gains haste until end of turn. Sacrifice it at the beginning of the next end step if it has mana value 3 or less.

−8: Each opponent loses life equal to the number of cards in their graveyard.

Rivals of Ixalan (Mythic Rare)
Angrath's Ambusher
Angrath's Ambusher 2Black (3)
Creature — Orc Pirate (2/3)

Angrath's Ambusher gets +2/+0 as long as you control an Angrath planeswalker.

Rivals of Ixalan (Uncommon)
Angrath's Marauders
Angrath's Marauders 5RedRed (7)
Creature — Human Pirate (4/4)

If a source you control would deal damage to a permanent or player, it deals double that damage to that permanent or player instead.

Outlaws of Thunder Junction Commander (Rare)
Other Versions
Ixalan (Rare)
The Lost Caverns of Ixalan Commander (Rare)
Angrath's Rampage
Angrath's Rampage BlackRed (2)
Sorcery

Choose one —

• Target player sacrifices an artifact of their choice.

• Target player sacrifices a creature of their choice.

• Target player sacrifices a planeswalker of their choice.

War of the Spark (Uncommon)
Angry Mob
Angry Mob 2WhiteWhite (4)
Creature — Human (2+*/2+*)

Trample

During your turn, Angry Mob's power and toughness are each equal to 2 plus the number of Swamps your opponents control. During turns other than yours, Angry Mob's power and toughness are each 2.

Masters Edition (Uncommon)
Other Versions
Fourth Edition (Uncommon)
Fifth Edition (Uncommon)
The Dark (Uncommon)
Anguished Unmaking
Anguished Unmaking 1WhiteBlack (3)
Instant

Exile target nonland permanent. You lose 3 life.

Outlaws of Thunder Junction Breaking News (Mythic Rare)
Other Versions
Shadows over Innistrad (Rare)
Double Masters 2022 (Rare)
Shadows Over Innistrad Remastered (Uncommon)
The Lord of the Rings: Tales of Middle Earth Commander (Rare)
Magic The Gathering—Fallout (Rare)
Angus Mackenzie
Angus Mackenzie GreenWhiteBlue (3)
Legendary Creature — Human Cleric (2/2)

GreenWhiteBlue, Tap: Prevent all combat damage that would be dealt this turn. Activate only before the combat damage step.

Masters Edition III (Rare)
Other Versions
Legends (Rare)
Anim Pakal, Thousandth Moon
Anim Pakal, Thousandth Moon 1RedWhite (3)
Legendary Creature — Human Soldier (1/2)

Whenever you attack with one or more non-Gnome creatures, put a +1/+1 counter on Anim Pakal, then create X 1/1 colorless Gnome artifact creature tokens that are tapped and attacking, where X is the number of +1/+1 counters on Anim Pakal.

The Lost Caverns of Ixalan (Rare)
Animal Boneyard
Animal Boneyard 2White (3)
Enchantment — Aura

Enchant land

Enchanted land has "Tap, Sacrifice a creature: You gain life equal to the sacrificed creature's toughness."

Odyssey (Uncommon)
Animal Friend
Animal Friend 1Green (2)
Enchantment — Aura

Enchant creature

Enchanted creature has "Whenever this creature attacks, create a 1/1 green Squirrel creature token. Put a +1/+1 counter on that token for each Aura and Equipment attached to this creature other than Animal Friend."

Magic The Gathering—Fallout (Rare)
Animal Magnetism
Animal Magnetism 4Green (5)
Sorcery

Reveal the top five cards of your library. An opponent chooses a creature card from among them. Put that card onto the battlefield and the rest into your graveyard.

Commander Masters (Uncommon)
Other Versions
Onslaught (Rare)
Animal Sanctuary
Animal Sanctuary (0)
Land

Tap: Add Colorless.

2, Tap: Put a +1/+1 counter on target Bird, Cat, Dog, Goat, Ox, or Snake.

Core Set 2021 (Rare)
Animar, Soul of Elements
Animar, Soul of Elements GreenBlueRed (3)
Legendary Creature — Elemental (1/1)

Protection from white and from black

Whenever you cast a creature spell, put a +1/+1 counter on Animar, Soul of Elements.

Creature spells you cast cost 1 less to cast for each +1/+1 counter on Animar.

Double Masters 2022 (Mythic Rare)
Other Versions
Magic: The Gathering-Commander (Mythic Rare)
Masters 25 (Mythic Rare)
Animate Artifact
Animate Artifact 3Blue (4)
Enchantment — Aura

Enchant artifact

As long as enchanted artifact isn't a creature, it's an artifact creature with power and toughness each equal to its mana value.

Masters Edition IV (Uncommon)
Other Versions
Limited Edition Alpha (Uncommon)
Limited Edition Beta (Uncommon)
Unlimited Edition (Uncommon)
Revised Edition (Uncommon)
Fourth Edition (Uncommon)
Animate Dead
Animate Dead 1Black (2)
Enchantment — Aura

Enchant creature card in a graveyard

When Animate Dead enters, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with Animate Dead." Return enchanted creature card to the battlefield under your control and attach Animate Dead to it. When Animate Dead leaves the battlefield, that creature's controller sacrifices it.

Enchanted creature gets -1/-0.

Murders at Karlov Manor Commander (Uncommon)
Other Versions
Limited Edition Alpha (Uncommon)
Limited Edition Beta (Uncommon)
Unlimited Edition (Uncommon)
Revised Edition (Uncommon)
Fourth Edition (Uncommon)
Fifth Edition (Uncommon)
Masters Edition (Uncommon)
Premium Deck Series: Graveborn (Uncommon)
Vintage Masters (Uncommon)
Eternal Masters (Uncommon)
Animate Graveyard
Animate Graveyard 3BlackBlack (5)
Enchantment — Aura

Enchant your graveyard

Enchanted graveyard is a creature on the battlefield with base power and toughness each equal to the number of cards in it. It has the text boxes of all creature cards in it. It's still a graveyard.

If enchanted graveyard would leave the battlefield, instead exile Animate Graveyard.

Unfinity (Acorn) (Rare)
Animate Land
Animate Land Green (1)
Instant

Until end of turn, target land becomes a 3/3 creature that's still a land.

Nemesis (Uncommon)
Animate Library
Animate Library 4BlueBlue (6)
Enchantment — Aura

Enchant your library

Enchanted library is an artifact creature on the battlefield with power and toughness each equal to the number of cards in it. It's still a library.

If enchanted library would leave the battlefield, exile Animate Library instead.

Unstable (Rare)
Animate Object
Animate Object 4Blue (5)
Sorcery

You get seven Ticket. Choose an inanimate object you own from outside the game. Put a power and toughness sticker on it. You may also put a name sticker, an art sticker, and/or an ability sticker on it. Put it onto the battlefield as a creature token.

Unfinity (Acorn) (Uncommon)
Animate Spell (playtest)
Animate Spell (playtest) Blue (1)
Enchantment — — Aura

Flash

Enchant instant or sorcery spell on the stack

When CARDNAME becomes attached to an instant or sorcery, put that card onto the battlefield under its owner's control. It's a creature in addition to its other types with power and toughness each equal to its converted mana cost.

When CARDNAME leaves the battlefield, enchanted card's owner sacrifices it unless they cast it.

Mystery Booster (Common)
Animate Wall
Animate Wall White (1)
Enchantment — Aura

Enchant Wall

Enchanted Wall can attack as though it didn't have defender.

Masters Edition (Uncommon)
Other Versions
Limited Edition Alpha (Rare)
Limited Edition Beta (Rare)
Unlimited Edition (Rare)
Revised Edition (Rare)
Fourth Edition (Rare)
Fifth Edition (Rare)
Classic Sixth Edition (Rare)
Animating Faerie
Animating Faerie 2Blue (3)
Creature — Faerie (2/2)

Flying

Throne of Eldraine (Uncommon)
Animation Module
Animation Module 1 (1)
Artifact

Whenever one or more +1/+1 counters are put on a permanent you control, you may pay 1. If you do, create a 1/1 colorless Servo artifact creature token.

3, Tap: Choose a counter on target permanent or player. Give that permanent or player another counter of that kind.

Kaladesh Remastered (Rare)
Other Versions
Kaladesh (Rare)
Animist's Awakening
Animist's Awakening Variable ColorlessGreen (1)
Sorcery

Reveal the top X cards of your library. Put all land cards from among them onto the battlefield tapped and the rest on the bottom of your library in a random order.

Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, untap those lands.

Ikoria Commander (Rare)
Other Versions
Magic Origins (Rare)
Animist's Might
Animist's Might 2Green (3)
Sorcery

This spell costs 2 less to cast if it targets a legendary creature you control.

Target creature you control deals damage equal to twice its power to target creature or planeswalker you don't control.

March of the Machine: The Aftermath (Uncommon)
Animus of Night's Reach
Animus of Night's Reach (0)
Enchantment Creature — Spirit (0/4)

Menace (This creature can't be blocked except by two or more creatures.)

Whenever Animus of Night's Reach attacks, it gets +X/+0 until end of turn, where X is the number of creature cards in defending player's graveyard.

Kamigawa: Neon Dynasty (Uncommon)
Animus of Predation
Animus of Predation 4Green (5)
Creature — Avatar (4/4)

Draft Animus of Predation face up.

As you draft a card, you may remove it from the draft face up. (It isn't in your card pool.)

If you removed a creature card with flying from the draft with cards named Animus of Predation, Animus of Predation has flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, reach, and vigilance.

Conspiracy: Take the Crown (Uncommon)
Anje, Maid of Dishonor
Anje, Maid of Dishonor 2BlackRed (4)
Legendary Creature — Vampire (4/5)

Whenever Anje, Maid of Dishonor and/or one or more other Vampires you control enter, create a Blood token. This ability triggers only once each turn. (It's an artifact with "1, Tap, Discard a card, Sacrifice this artifact: Draw a card.")

2, Sacrifice another creature or a Blood token: Each opponent loses 2 life and you gain 2 life.

Innistrad: Crimson Vow (Rare)
Ankh of Mishra
Ankh of Mishra 2 (2)
Artifact

Whenever a land enters, Ankh of Mishra deals 2 damage to that land's controller.

Vintage Masters (Rare)
Other Versions
Limited Edition Alpha (Rare)
Limited Edition Beta (Rare)
Unlimited Edition (Rare)
Revised Edition (Rare)
Fourth Edition (Rare)
Fifth Edition (Rare)
Classic Sixth Edition (Rare)
Masters Edition (Rare)
Anointer of Champions
Anointer of Champions White (1)
Creature — Human Cleric (1/1)

Tap: Target attacking creature gets +1/+1 until end of turn.

Archenemy: Nicol Bolas (Uncommon)
Other Versions
Magic Origins (Uncommon)
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