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Glarb, Calamity's Augur
( 3)
Legendary Creature — Frog Wizard Noble
(2/4)
Deathtouch You may look at the top card of your library any time. You may play lands and cast spells with mana value 4 or greater from the top of your library. : Surveil 2.
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Glasspool Mimic
( 3)
Creature — Shapeshifter Rogue
(0/0)
You may have Glasspool Mimic enter as a copy of a creature you control, except it's a Shapeshifter Rogue in addition to its other types.
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Gleam of Authority
( 2)
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+1 for each +1/+1 counter on other creatures you control. Enchanted creature has vigilance and ", : Bolster 1." (To bolster 1, choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.)
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Gleam of Battle
( 6)
Enchantment
Whenever a creature you control attacks, put a +1/+1 counter on it.
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Gleaming Barrier
( 2)
Artifact Creature — Wall
(0/4)
Defender When this creature dies, create a Treasure token. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")
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Gleaming Geardrake
( 2)
Artifact Creature — Drake
(1/1)
Flying When Gleaming Geardrake enters, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.") Whenever you sacrifice an artifact, put a +1/+1 counter on Gleaming Geardrake.
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Gleaming Overseer
( 3)
Creature — Zombie Wizard
(1/4)
When Gleaming Overseer enters, amass Zombies 1. (Put a +1/+1 counter on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.) Zombie tokens you control have hexproof and menace.
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Gleeful Demolition
( 1)
Sorcery
Destroy target artifact. If you controlled that artifact, create three 1/1 red Phyrexian Goblin creature tokens.
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Gleemax
( 1000000)
Legendary Artifact
You choose all targets for all spells and abilities.
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Glen Elendra Archmage
( 4)
Creature — Faerie Wizard
(2/2)
Flying , Sacrifice Glen Elendra Archmage: Counter target noncreature spell. Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
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Glenn, the Voice of Calm
( 3)
Legendary Creature — Human Advisor
(1/3)
Skulk (This creature can't be blocked by creatures with greater power.) Whenever Glenn deals combat damage to a player, draw cards equal to his power.
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Glimmer Bairn
( 1)
Creature — Ouphe
(1/2)
Sacrifice a token: Glimmer Bairn gets +2/+2 until end of turn.
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Glimmer Lens
( 2)
Artifact — Equipment
For Mirrodin (When this Equipment enters, create a 2/2 red Rebel creature token, then attach this to it.) Whenever equipped creature and at least one other creature attack, draw a card. Equip
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Glimmer of Genius
( 4)
Instant
Scry 2, then draw two cards. You get (two energy counters).
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Glimmer Seeker
( 3)
Creature — Human Survivor
(3/3)
Survival — At the beginning of your second main phase, if Glimmer Seeker is tapped, draw a card if you control a Glimmer creature. If you don't control a Glimmer creature, create a 1/1 white Glimmer enchantment creature token.
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Glimmerbell
( 2)
Creature — Elemental Jellyfish
(1/3)
Flying : Untap Glimmerbell.
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Glimmerburst
( 4)
Instant
Draw two cards. Create a 1/1 white Glimmer enchantment creature token.
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Glimmerdust Nap
( 3)
Enchantment — Aura
Enchant tapped creature Enchanted creature doesn't untap during its controller's untap step.
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Glimmering Angel
( 4)
Creature — Angel
(2/2)
Flying : Glimmering Angel gains shroud until end of turn. (It can't be the target of spells or abilities.)
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Glimmerlight
( 2)
Artifact — Equipment
When Glimmerlight enters, create a 1/1 white Glimmer enchantment creature token. Equipped creature gets +1/+1. Equip (: Attach to target creature you control. Equip only as a sorcery.)
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Glimmerpoint Stag
( 4)
Creature — Elk
(3/3)
Vigilance When Glimmerpoint Stag enters, exile another target permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step.
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Glimmerpost
( 0)
Land — Locus
When Glimmerpost enters, you gain 1 life for each Locus on the battlefield. : Add .
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Glimmervoid
( 0)
Land
At the beginning of the end step, if you control no artifacts, sacrifice Glimmervoid. : Add one mana of any color.
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Glimpse of Freedom
( 2)
Instant
Draw a card. Escape—, Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
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Glimpse of Nature
( 1)
Sorcery
Whenever you cast a creature spell this turn, draw a card.
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Glimpse of Tomorrow
( 0)
Sorcery
Suspend 3— Shuffle all permanents you own into your library, then reveal that many cards from the top of your library. Put all non-Aura permanent cards revealed this way onto the battlefield, then do the same for Aura cards, then put the rest on the bottom of your library in a random order.
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Glimpse the Core
( 2)
Sorcery
Choose one — • Search your library for a basic Forest card, put that card onto the battlefield tapped, then shuffle. • Return target Cave card from your graveyard to the battlefield tapped.
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Glimpse the Cosmos
( 2)
Sorcery
Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. As long as you control a Giant, you may cast Glimpse the Cosmos from your graveyard by paying rather than paying its mana cost. If you cast Glimpse the Cosmos this way and it would be put into your graveyard, exile it instead.
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Glimpse the Future
( 3)
Sorcery
Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.
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Glimpse the Impossible
( 3)
Sorcery
Exile the top three cards of your library. You may play those cards this turn. At the beginning of the next end step, if any of those cards remain exiled, put them into your graveyard, then create a 0/1 colorless Eldrazi Spawn creature token for each card put into your graveyard this way. Those tokens have "Sacrifice this creature: Add ."
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Glimpse the Sun God
( 1)
Instant
Tap X target creatures. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
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Glimpse, the Unthinkable (playtest)
( 4)
Legendary Creature — — Illusion Rogue
(4/5)
Shroud (This creature can't be the target of spells or abilities.) Glimpse, the Unthinkable can't be chosen. The name Glimpse, the Unthinkable can't be chosen.
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Glint-Eye Nephilim
( 4)
Creature — Nephilim
(2/2)
Whenever Glint-Eye Nephilim deals combat damage to a player, draw that many cards. , Discard a card: Glint-Eye Nephilim gets +1/+1 until end of turn.
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Glistening Goremonger
( 0)
Creature — Phyrexian Devil
(3/2)
When Glistening Goremonger dies, each opponent sacrifices an artifact or creature of their choice.
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Glittermonger
( 4)
Creature — Elf Rogue
(1/4)
: Create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.")
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Glóin, Dwarf Emissary
( 3)
Legendary Creature — Dwarf Advisor
(3/3)
Whenever you cast a historic spell, create a Treasure token. This ability triggers only once each turn. (Artifacts, legendaries, and Sagas are historic.) , Sacrifice a Treasure: Goad target creature. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)
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Gloom
( 3)
Enchantment
White spells cost more to cast. Activated abilities of white enchantments cost more to activate.
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Gloom Sower
( 7)
Creature — Horror
(8/6)
Whenever Gloom Sower becomes blocked by a creature, that creature's controller loses 2 life and you gain 2 life.
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Gloom Stalker
( 3)
Creature — Dwarf Ranger
(2/3)
As long as you've completed a dungeon, Gloom Stalker has double strike.
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Gloom Surgeon
( 2)
Creature — Spirit
(2/1)
If combat damage would be dealt to Gloom Surgeon, prevent that damage and exile that many cards from the top of your library.
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Gloomdrifter
( 4)
Creature — Zombie Minion
(2/2)
Flying Threshold — As long as seven or more cards are in your graveyard, Gloomdrifter has "When Gloomdrifter enters, nonblack creatures get -2/-2 until end of turn."
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Gloomfang Mauler
( 7)
Creature — Nightmare
(5/5)
Swampcycling (, Discard this card: Search your library for a Swamp card, reveal it, put it into your hand, then shuffle.) Backup 2 (When this creature enters, put two +1/+1 counters on target creature. If that's another creature, it gains the following ability until end of turn.) Menace
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Gloomlance
( 5)
Sorcery
Destroy target creature. If that creature was green or white, its controller discards a card.
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Gloomshrieker
( 3)
Enchantment Creature — Cat Beast
(2/1)
Menace (This creature can't be blocked except by two or more creatures.) When Gloomshrieker enters, return target permanent card from your graveyard to your hand. If Gloomshrieker would die, exile it instead.
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Gloomwidow
( 3)
Creature — Spider
(3/3)
Reach Gloomwidow can block only creatures with flying.
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Gloomwidow's Feast
( 4)
Instant
Destroy target creature with flying. If that creature was blue or black, create a 1/2 green Spider creature token with reach. (It can block creatures with flying.)
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Glowing Anemone
( 4)
Creature — Jellyfish Beast
(1/3)
When Glowing Anemone enters, you may return target land to its owner's hand.
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Glowspore Shaman
( 2)
Creature — Elf Shaman
(3/1)
When Glowspore Shaman enters, mill three cards. You may put a land card from your graveyard on top of your library. (To mill a card, put the top card of your library into your graveyard.)
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Gluetius Maximus
( 5)
Creature — Beast
(5/5)
As Gluetius Maximus enters, an opponent chooses one of your fingers. (Thumbs are fingers, too.) When the chosen finger isn't touching Gluetius Maximus, sacrifice Gluetius Maximus.
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Gluttonous Slime
( 3)
Creature — Ooze
(2/2)
Flash Devour 1 (As this enters, you may sacrifice any number of creatures. This creature enters with that many +1/+1 counters on it.)
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Gluttonous Zombie
( 5)
Creature — Zombie
(3/3)
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
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Glyph Elemental
( 2)
Enchantment Creature — Elemental
(2/2)
Bestow (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached.) Landfall — Whenever a land you control enters, put a +1/+1 counter on Glyph Elemental. Enchanted creature gets +1/+1 for each +1/+1 counter on Glyph Elemental.
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Glyph of Doom
( 1)
Instant
Choose target Wall creature. At this turn's next end of combat, destroy all creatures that were blocked by that creature this turn.
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Gnat Miser
( 1)
Creature — Rat Shaman
(1/1)
Each opponent's maximum hand size is reduced by one.
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Gnawing Vermin
( 1)
Creature — Rat
(1/1)
When Gnawing Vermin enters, target player mills two cards. When Gnawing Vermin dies, target creature you don't control gets -1/-1 until end of turn.
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Gnawing Zombie
( 2)
Creature — Zombie
(1/3)
, Sacrifice a creature: Target player loses 1 life and you gain 1 life.
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Gnomeball Machine
( 0)
Artifact — Contraption
Whenever you crank Gnomeball Machine, create two 1/1 colorless Gnome artifact creature tokens.
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Gnome-Made Engine
( 4)
Host Artifact Creature — Construct
(2/2)
When this creature enters, create a 1/1 colorless Gnome artifact creature token.
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Goblin Anarchomancer
( 2)
Creature — Goblin Shaman
(2/2)
Each spell you cast that's red or green costs less to cast.
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Goblin Assault Team
( 4)
Creature — Goblin Warrior
(4/1)
Haste When Goblin Assault Team dies, put a +1/+1 counter on target creature you control.
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Goblin Bomb
( 2)
Enchantment
At the beginning of your upkeep, you may flip a coin. If you win the flip, put a fuse counter on Goblin Bomb. If you lose the flip, remove a fuse counter from Goblin Bomb. Remove five fuse counters from Goblin Bomb and sacrifice it: It deals 20 damage to target player or planeswalker.
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Goblin Bombardment
( 2)
Enchantment
Sacrifice a creature: Goblin Bombardment deals 1 damage to any target.
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Goblin Boom Keg
( 4)
Artifact
At the beginning of your upkeep, sacrifice Goblin Boom Keg. When Goblin Boom Keg is put into a graveyard from the battlefield, it deals 3 damage to any target.
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Goblin Bowling Team
( 4)
Creature — Goblin
(1/1)
If Goblin Bowling Team would deal damage to a permanent or player, it deals that much damage plus the result of a six-sided die roll to that permanent or player instead.
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Goblin Champion
( 1)
Creature — Goblin Warrior
(0/1)
Haste Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
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Goblin Commando
( 5)
Creature — Goblin
(2/2)
When Goblin Commando enters, it deals 2 damage to target creature.
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Goblin Cratermaker
( 2)
Creature — Goblin Warrior
(2/2)
, Sacrifice Goblin Cratermaker: Choose one — • Goblin Cratermaker deals 2 damage to target creature. • Destroy target colorless nonland permanent.
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Goblin Digging Team
( 1)
Creature — Goblin
(1/1)
, Sacrifice Goblin Digging Team: Destroy target Wall.
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Goblin Diplomats
( 2)
Creature — Goblin
(2/1)
: Each creature attacks this turn if able.
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Goblin Electromancer
( 2)
Creature — Goblin Wizard
(2/2)
Instant and sorcery spells you cast cost less to cast.
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Goblin Firebomb
( 1)
Artifact
Flash , , Sacrifice this artifact: Destroy target permanent.
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Goblin Flectomancer
( 3)
Creature — Goblin Wizard
(2/2)
Sacrifice Goblin Flectomancer: You may change the targets of target instant or sorcery spell.
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Goblin Game
( 7)
Sorcery
Each player hides at least one item, then all players reveal them simultaneously. Each player loses life equal to the number of items they revealed. The player who revealed the fewest items then loses half their life, rounded up. If two or more players are tied for fewest, each loses half their life, rounded up.
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Goblin Kaboomist
( 2)
Creature — Goblin Warrior
(1/2)
At the beginning of your upkeep, create a colorless artifact token named Land Mine with ", Sacrifice this artifact: This artifact deals 2 damage to target attacking creature without flying." Then flip a coin. If you lose the flip, Goblin Kaboomist deals 2 damage to itself.
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Goblin Locksmith
( 2)
Creature — Goblin Rogue
(2/1)
Whenever Goblin Locksmith attacks, creatures with defender can't block this turn.
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Goblin Machinist
( 5)
Creature — Goblin
(0/5)
: Reveal cards from the top of your library until you reveal a nonland card. Goblin Machinist gets +X/+0 until end of turn, where X is that card's mana value. Put the revealed cards on the bottom of your library in any order.
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Goblin Marshal
( 6)
Creature — Goblin Warrior
(3/3)
Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Goblin Marshal enters or dies, create two 1/1 red Goblin creature tokens.
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Goblin Maskmaker
( 1)
Creature — Goblin Citizen
(1/2)
Whenever Goblin Maskmaker attacks, face-down spells you cast this turn cost less to cast.
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Goblin Masons
( 2)
Creature — Goblin
(2/1)
When Goblin Masons dies, destroy target Wall.
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Goblin Matron
( 3)
Creature — Goblin
(1/1)
When Goblin Matron enters, you may search your library for a Goblin card, reveal that card, put it into your hand, then shuffle.
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Goblin Medics
( 3)
Creature — Goblin Shaman
(1/1)
Whenever Goblin Medics becomes tapped, it deals 1 damage to any target.
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Goblin Mime
( 2)
Creature — Goblin Mime
(2/2)
When you speak, sacrifice Goblin Mime.
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Goblin Morningstar
( 2)
Artifact — Equipment
Equipped creature gets +1/+0 and has trample. Equip When Goblin Morningstar enters, roll a d20. 1–9 | Create a 1/1 red Goblin creature token. 10–20 | Create a 1/1 red Goblin creature token, then attach Goblin Morningstar to it.
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Goblin Motivator
( 1)
Creature — Goblin Warrior
(1/1)
: Target creature gains haste until end of turn. (It can attack and this turn.)
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Goblin Mountaineer
( 1)
Creature — Goblin Scout
(1/1)
Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)
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Goblin Mutant
( 4)
Creature — Goblin Mutant
(5/3)
Trample Goblin Mutant can't attack if defending player controls an untapped creature with power 3 or greater. Goblin Mutant can't block creatures with power 3 or greater.
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Goblin Pyromancer
( 4)
Creature — Goblin Wizard
(2/2)
When Goblin Pyromancer enters, Goblin creatures get +3/+0 until end of turn. At the beginning of the end step, destroy all Goblins.
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