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Hydroform
( 2)
Instant
Target land becomes a 3/3 Elemental creature with flying until end of turn. It's still a land.
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Hydromorph Guardian
( 3)
Creature — Elemental
(2/2)
, Sacrifice Hydromorph Guardian: Counter target spell that targets a creature you control.
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Hydromorph Gull
( 5)
Creature — Elemental Bird
(3/3)
Flying , Sacrifice Hydromorph Gull: Counter target spell that targets a creature you control.
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Hyena Umbra
( 1)
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+1 and has first strike. Umbra armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
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Hymn of Rebirth
( 5)
Sorcery
Put target creature card from a graveyard onto the battlefield under your control.
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Hyperion Blacksmith
( 3)
Creature — Human Artificer
(2/2)
: You may tap or untap target artifact an opponent controls.
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Ian Malcolm, Chaotician
( 3)
Legendary Creature — Human Scientist
(2/2)
Whenever a player draws their second card each turn, that player exiles the top card of their library. During each player's turn, that player may cast a spell from among the cards they don't own exiled with Ian Malcolm, Chaotician, and mana of any type can be spent to cast it.
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Icatian Moneychanger
( 1)
Creature — Human
(0/2)
Icatian Moneychanger enters with three credit counters on it. When Icatian Moneychanger enters, it deals 3 damage to you. At the beginning of your upkeep, put a credit counter on Icatian Moneychanger. Sacrifice Icatian Moneychanger: You gain 1 life for each credit counter on Icatian Moneychanger. Activate only during your upkeep.
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Icatian Skirmishers
( 4)
Creature — Human Soldier
(1/1)
First strike; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) Whenever Icatian Skirmishers attacks, all creatures banded with it gain first strike until end of turn.
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Icehide Golem
( 1)
Snow Artifact Creature — Golem
(2/2)
( can be paid with one mana from a snow source.)
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Icewind Elemental
( 5)
Creature — Elemental
(3/4)
Flying When this creature enters, draw a card, then discard a card.
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Ichneumon Druid
( 3)
Creature — Human Druid
(1/1)
Whenever an opponent casts an instant spell other than the first instant spell that player casts each turn, Ichneumon Druid deals 4 damage to that player.
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Ichorclaw Myr
( 2)
Artifact Creature — Phyrexian Myr
(1/1)
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) Whenever Ichorclaw Myr becomes blocked, it gets +2/+2 until end of turn.
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Ichormoon Gauntlet
( 3)
Artifact
Planeswalkers you control have "0: Proliferate" and "–12: Take an extra turn after this one." Whenever you cast a noncreature spell, choose a counter on target permanent. Put an additional counter of that kind on that permanent.
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Ichorplate Golem
( 3)
Artifact Creature — Phyrexian Golem
(2/3)
Whenever a creature you control enters, if it has one or more oil counters on it, put an oil counter on it. Creatures you control with oil counters on them get +1/+1.
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Ichthyomorphosis
( 3)
Enchantment — Aura
Enchant creature Enchanted creature loses all abilities and is a blue Fish with base power and toughness 0/1.
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Igneous Elemental
( 6)
Creature — Elemental
(4/3)
This spell costs less to cast if there is a land card in your graveyard. When Igneous Elemental enters, you may have it deal 2 damage to target creature.
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Igneous Golem
( 5)
Artifact Creature — Golem
(3/4)
: Igneous Golem gains trample until end of turn.
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Ignite Memories
( 5)
Sorcery
Target player reveals a card at random from their hand. Ignite Memories deals damage to that player equal to that card's mana value. Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
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Ignition Team
( 7)
Creature — Goblin Warrior
(0/0)
Ignition Team enters with X +1/+1 counters on it, where X is the number of tapped lands on the battlefield. , Remove a +1/+1 counter from Ignition Team: Target land becomes a 4/4 red Elemental creature until end of turn. It's still a land.
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Illicit Masquerade
( 4)
Enchantment
Flash When Illicit Masquerade enters, put an impostor counter on each creature you control. Whenever a creature you control with an impostor counter on it dies, exile it. Return up to one other target creature card from your graveyard to the battlefield.
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Illicit Shipment
( 5)
Sorcery
Casualty 3 (As you cast this spell, you may sacrifice a creature with power 3 or greater. When you do, copy this spell.) Search your library for a card, put it into your hand, then shuffle.
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Ill-Tempered Cyclops
( 4)
Creature — Cyclops
(3/3)
Trample : Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.)
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Ill-Tempered Loner
( 4)
Creature — Human Werewolf
(3/3)
Whenever Ill-Tempered Loner is dealt damage, it deals that much damage to any target. : Ill-Tempered Loner gets +2/+0 until end of turn. Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
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Ill-Timed Explosion
( 4)
Sorcery
Draw two cards. Then you may discard two cards. When you do, Ill-Timed Explosion deals X damage to each creature, where X is the greatest mana value among cards discarded this way.
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Illuminate History
( 4)
Sorcery — Lesson
Discard any number of cards, then draw that many cards. Then if there are seven or more cards in your graveyard, create a 3/2 red and white Spirit creature token.
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Illuminated Folio
( 5)
Artifact
, , Reveal two cards from your hand that share a color: Draw a card.
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Illuminated Wings
( 2)
Enchantment — Aura
Enchant creature Enchanted creature has flying. , Sacrifice Illuminated Wings: Draw a card.
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Illumination
( 2)
Instant
Counter target artifact or enchantment spell. Its controller gains life equal to its mana value.
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Illuminator Virtuoso
( 2)
Creature — Human Rogue
(1/1)
Double strike Whenever Illuminator Virtuoso becomes the target of a spell you control, it connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)
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Illuminor Szeras
( 3)
Legendary Artifact Creature — Necron
(3/3)
Secrets of the Soul — , Sacrifice another creature: Add an amount of equal to the sacrificed creature's mana value.
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Illusionary Armor
( 5)
Enchantment — Aura
Enchant creature Enchanted creature gets +4/+4. When enchanted creature becomes the target of a spell or ability, sacrifice Illusionary Armor.
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Illusionary Informant
( 2)
Creature — Bird Illusion
(1/3)
Draft Illusionary Informant face up. During the draft, you may turn Illusionary Informant face down. If you do, look at the next card drafted by a player of your choice. Flying
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Illusionary Mask
( 2)
Artifact
: You may choose a creature card in your hand whose mana cost could be paid by some amount of, or all of, the mana you spent on . If you do, you may cast that card face down as a 2/2 creature spell without paying its mana cost. If the creature that spell becomes as it resolves has not been turned face up and would assign or deal damage, be dealt damage, or become tapped, instead it's turned face up and assigns or deals damage, is dealt damage, or becomes tapped. Activate only as a sorcery.
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Illusionist's Gambit
( 4)
Instant
Cast this spell only during the declare blockers step on an opponent's turn. Remove all attacking creatures from combat and untap them. After this phase, there is an additional combat phase. Each of those creatures attacks that combat if able. They can't attack you or planeswalkers you control that combat.
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Illusionist's Stratagem
( 4)
Instant
Exile up to two target creatures you control, then return those cards to the battlefield under their owner's control. Draw a card.
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Illusory Ambusher
( 5)
Creature — Cat Illusion
(4/1)
Flash (You may cast this spell any time you could cast an instant.) Whenever Illusory Ambusher is dealt damage, draw that many cards.
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Illusory Demon
( 3)
Creature — Demon Illusion
(4/3)
Flying When you cast a spell, sacrifice Illusory Demon.
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I'm Rubber, You're Glue
( 2)
Enchantment
When you speak in non-rhyming sentences, sacrifice I'm Rubber, You're Glue. Say "I'm rubber, you're glue. Everything bounces off me and sticks to you": Change the target of target spell or ability that targets only you.
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Imagecrafter
( 1)
Creature — Human Wizard
(1/1)
: Choose a creature type other than Wall. Target creature becomes that type until end of turn.
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Imaginary Pet
( 2)
Creature — Illusion
(4/4)
At the beginning of your upkeep, if you have a card in hand, return Imaginary Pet to its owner's hand.
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Imaginary Threats
( 4)
Instant
Creatures target opponent controls attack this turn if able. During that player's next untap step, creatures they control don't untap. Cycling (, Discard this card: Draw a card.)
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Imaryll, Elfhame Elite
( 4)
Legendary Creature — Elf Warrior
(3/3)
Whenever Imaryll, Elfhame Elite attacks, it gets +X/+X until end of turn, where X is the number of other Elves you control. You may have Imaryll assign its combat damage as though it weren't blocked.
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Imi Statue
( 3)
Artifact
Players can't untap more than one artifact during their untap steps.
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Immaculate Magistrate
( 4)
Creature — Elf Shaman
(2/2)
: Put a +1/+1 counter on target creature for each Elf you control.
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Immersturm Predator
( 4)
Creature — Vampire Dragon
(3/3)
Flying Whenever this creature becomes tapped, exile up to one target card from a graveyard and put a +1/+1 counter on this creature. Sacrifice another creature: This creature gains indestructible until end of turn. Tap it.
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Immersturm Raider
( 2)
Creature — Demon Berserker
(2/1)
When Immersturm Raider enters, you may discard a card. If you do, draw a card.
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Immerwolf
( 3)
Creature — Wolf
(2/2)
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) Each other creature you control that's a Wolf or a Werewolf gets +1/+1. Non-Human Werewolves you control can't transform.
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Imminent Doom
( 3)
Enchantment
Imminent Doom enters with a doom counter on it. Whenever you cast a spell with mana value equal to the number of doom counters on Imminent Doom, Imminent Doom deals that much damage to any target. Then put a doom counter on Imminent Doom.
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Immobilizer Eldrazi
( 2)
Creature — Eldrazi Drone
(2/1)
Devoid (This card has no color.) : Each creature with toughness greater than its power can't block this turn. ( represents colorless mana.)
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Immobilizing Ink
( 2)
Enchantment — Aura
Enchant creature Enchanted creature doesn't untap during its controller's untap step. Enchanted creature has ", Discard a card: Untap this creature."
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Immolating Gyre
( 6)
Sorcery
Immolating Gyre deals X damage to each creature and planeswalker you don't control, where X is the number of instant and sorcery cards in your graveyard.
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Immolation
( 1)
Enchantment — Aura
Enchant creature Enchanted creature gets +2/-2.
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Immolation Shaman
( 2)
Creature — Lizard Shaman
(1/3)
Whenever an opponent activates an ability of an artifact, creature, or land that isn't a mana ability, Immolation Shaman deals 1 damage to that player. : Immolation Shaman gets +3/+3 and gains menace until end of turn.
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Immortal Coil
( 4)
Artifact
, Exile two cards from your graveyard: Draw a card. If damage would be dealt to you, prevent that damage. Exile a card from your graveyard for each 1 damage prevented this way. When there are no cards in your graveyard, you lose the game.
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Immortal Obligation
( 2)
Instant
Return target creature card from an opponent's graveyard to the battlefield under their control with a duty counter on it. For as long as that creature has a duty counter on it, it is goaded, can't attack you or a permanent you control, and can't block creatures you control.
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Immortal Phoenix
( 6)
Creature — Phoenix
(5/3)
Flying (This creature can't be blocked except by creatures with flying or reach.) When Immortal Phoenix dies, return it to its owner's hand.
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Immortal Servitude
( 3)
Sorcery
Return each creature card with mana value X from your graveyard to the battlefield.
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Immovable Rod
( 1)
Artifact
You may choose not to untap Immovable Rod during your untap step. Whenever Immovable Rod becomes untapped, venture into the dungeon. , : For as long as Immovable Rod remains tapped, another target permanent loses all abilities and can't attack or block.
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Imodane, the Pyrohammer
( 4)
Legendary Creature — Human Knight
(4/4)
Whenever an instant or sorcery spell you control that targets only a single creature deals damage to that creature, Imodane deals that much damage to each opponent.
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Imodane's Recruiter
( 3)
Creature — Human Knight
(2/2)
When Imodane's Recruiter enters, creatures you control get +1/+0 and gain haste until end of turn.
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Imoen, Mystic Trickster
( 3)
Legendary Creature — Human Rogue Wizard
(2/3)
Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .) At the beginning of your end step, if you have the initiative, draw a card. Draw another card if you've completed a dungeon. Choose a Background (You can have a Background as a second commander.)
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Imotekh the Stormlord
( 4)
Legendary Artifact Creature — Necron
(3/3)
Phaeron — Whenever one or more artifact cards leave your graveyard, create two 2/2 black Necron Warrior artifact creature tokens. Grand Strategist — At the beginning of combat on your turn, another target artifact creature you control gets +2/+2 and gains menace until end of turn.
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Imoti, Celebrant of Bounty
( 5)
Legendary Creature — Snake Druid
(3/1)
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.) Spells you cast with mana value 6 or greater have cascade.
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Impact Resonance
( 2)
Instant
Impact Resonance deals X damage divided as you choose among any number of target creatures, where X is the greatest amount of damage dealt by a source to a permanent or player this turn.
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Impact Tremors
( 2)
Enchantment
Whenever a creature you control enters, this enchantment deals 1 damage to each opponent.
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Impaler Shrike
( 4)
Creature — Phyrexian Bird
(3/1)
Flying Whenever Impaler Shrike deals combat damage to a player, you may sacrifice it. If you do, draw three cards.
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Impassioned Orator
( 2)
Creature — Human Cleric
(2/2)
Whenever another creature you control enters, you gain 1 life.
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Impatience
( 3)
Enchantment
At the beginning of each player's end step, if that player didn't cast a spell this turn, Impatience deals 2 damage to that player.
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Impatient Iguana (playtest)
( 2)
Creature — — Lizard Wizard
(2/1)
If CARDNAME is in your opening hand and you're not the starting player, you may reveal it. If you do, you become the starting player. Haste
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Impeccable Timing
( 2)
Instant
Impeccable Timing deals 3 damage to target attacking or blocking creature.
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Impede Momentum
( 2)
Sorcery
Tap target creature and put three stun counters on it. (If a permanent with a stun counter would become untapped, remove one from it instead.) Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
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Impelled Giant
( 6)
Creature — Giant Warrior
(3/3)
Trample Tap an untapped red creature you control other than Impelled Giant: Impelled Giant gets +X/+0 until end of turn, where X is the power of the creature tapped this way.
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Impending Disaster
( 2)
Enchantment
At the beginning of your upkeep, if there are seven or more lands on the battlefield, sacrifice Impending Disaster and destroy all lands.
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Impending Doom
( 3)
Enchantment — Aura
Enchant creature Enchanted creature gets +3/+3 and attacks each combat if able. When enchanted creature dies, Impending Doom deals 3 damage to that creature's controller.
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Imperial Aerosaur
( 4)
Creature — Dinosaur
(3/3)
Flying When Imperial Aerosaur enters, another target creature you control gets +1/+1 and gains flying until end of turn.
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Imperial Blademaster
( 3)
Creature — — Human Samurai
(2/2)
Double strike Whenever a Samurai or Warrior you control attacks alone, draft a card from Imperial Blademaster's spellbook.
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Imperial Ceratops
( 5)
Creature — Dinosaur
(3/5)
Enrage — Whenever Imperial Ceratops is dealt damage, you gain 2 life.
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Imperial Edict
( 2)
Sorcery
Target opponent chooses a creature they control. Destroy that creature.
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Imperial Hellkite
( 7)
Creature — Dragon
(6/6)
Flying Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.) When Imperial Hellkite is turned face up, you may search your library for a Dragon card, reveal it, put it into your hand, then shuffle.
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Imperial Lancer
( 1)
Creature — Human Knight
(1/1)
Imperial Lancer has double strike as long as you control a Dinosaur.
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Imperial Mask
( 5)
Enchantment
When Imperial Mask enters, if it's not a token, each of your teammates creates a token that's a copy of Imperial Mask. You have hexproof. (You can't be the target of spells or abilities your opponents control.)
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Imperial Oath
( 6)
Sorcery
Create three 2/2 white Samurai creature tokens with vigilance. Scry 3.
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Imperial Recovery Unit
( 3)
Artifact — Vehicle
(3/4)
Whenever Imperial Recovery Unit attacks, return target creature or Vehicle card with mana value 2 or less from your graveyard to your hand. Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
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