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Insidious Dreams
Insidious Dreams 3Black (4)
Instant

As an additional cost to cast this spell, discard X cards.

Search your library for X cards, then shuffle and put those cards on top in any order.

Torment (Rare)
Insidious Mist
Insidious Mist (0)
Creature — Elemental (0/1)

Hexproof, indestructible

Insidious Mist can't block and can't be blocked.

Whenever Insidious Mist attacks and isn't blocked, you may pay 2Black. If you do, transform it.

Shadows over Innistrad (Rare)
Inspiration from Beyond
Inspiration from Beyond 2Blue (3)
Sorcery

Mill three cards, then return an instant or sorcery card from your graveyard to your hand.

Flashback 5BlueBlue (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Magic: The Gathering Foundations (Uncommon)
Inspired Ultimatum
Inspired Ultimatum BlueBlueRedRedRedWhiteWhite (7)
Sorcery

Target player gains 5 life, Inspired Ultimatum deals 5 damage to any target, then you draw five cards.

Ikoria: Lair of Behemoths (Rare)
Inspiring Commander
Inspiring Commander 4WhiteWhite (6)
Creature — Human Soldier (1/4)

Whenever another creature you control with power 2 or less enters, you gain 1 life and draw a card.

Arena Base Set (Rare)
Instrument of the Bards
Instrument of the Bards Green (1)
Legendary Artifact

At the beginning of your upkeep, you may put a harmony counter on Instrument of the Bards.

3Green, Tap: Search your library for a creature card with mana value equal to the number of harmony counters on Instrument of the Bards, reveal it, and put it into your hand. If that card is legendary, create a Treasure token. Then shuffle.

Adventures in the Forgotten Realms (Rare)
Instruments of War
Instruments of War 4 (4)
Artifact

Flash

As Instruments of War enters, choose a creature type.

Creatures you control of the chosen type get +1/+1.

Jumpstart 2022 (Uncommon)
Interdisciplinary Mascot
Interdisciplinary Mascot 6BlueBlue (8)
Creature — Elemental Fractal (5/5)

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for 1 or one mana of that creature's color.)

Ward 3

When Interdisciplinary Mascot enters, look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in a random order.

March of the Machine (Rare)
Intet, the Dreamer
Intet, the Dreamer 3GreenBlueRed (6)
Legendary Creature — Dragon (6/6)

Flying

Whenever Intet, the Dreamer deals combat damage to a player, you may pay 2Blue. If you do, exile the top card of your library face down. You may look at that card for as long as it remains exiled. You may play that card without paying its mana cost for as long as Intet remains on the battlefield.

Double Masters 2022 (Rare)
Other Versions
Planar Chaos (Rare)
Magic: The Gathering-Commander (Rare)
Commander 2017 (Rare)
Intimidation
Intimidation 2BlackBlackBlack (5)
Enchantment

Creatures you control have fear. (They can't be blocked except by artifact creatures and/or black creatures.)

Mercadian Masques (Uncommon)
Intimidation Bolt
Intimidation Bolt 1RedWhite (3)
Instant

Intimidation Bolt deals 3 damage to target creature. Other creatures can't attack this turn.

Alara Reborn (Uncommon)
Intimidation Campaign
Intimidation Campaign 1BlueBlack (3)
Enchantment

When Intimidation Campaign enters, each opponent loses 1 life, you gain 1 life, and you draw a card.

Whenever you commit a crime, you may return Intimidation Campaign to its owner's hand. (It returns only from the battlefield. Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)

Outlaws of Thunder Junction (Uncommon)
Intimidator Initiate
Intimidator Initiate Red (1)
Creature — Goblin Shaman (1/1)

Whenever a player casts a red spell, you may pay 1. If you do, target creature can't block this turn.

Shadowmoor (Common)
Into the Flood Maw
Into the Flood Maw Blue (1)
Instant

Gift a tapped Fish (You may promise an opponent a gift as you cast this spell. If you do, they create a tapped 1/1 blue Fish creature token before its other effects.)

Return target creature an opponent controls to its owner's hand. If the gift was promised, instead return target nonland permanent an opponent controls to its owner's hand.

Bloomburrow (Uncommon)
Into the Maw of Hell
Into the Maw of Hell 4RedRed (6)
Sorcery

Destroy target land. Into the Maw of Hell deals 13 damage to target creature.

Innistrad (Uncommon)
Into the Time Vortex
Into the Time Vortex 4Red (5)
Sorcery

Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)

Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

Doctor Who Commander (Rare)
Intrepid Stablemaster
Intrepid Stablemaster 1Green (2)
Creature — Human Scout (2/2)

Reach

Tap: Add Green.

Tap: Add two mana of any one color. Spend this mana only to cast Mount or Vehicle spells.

Outlaws of Thunder Junction (Uncommon)
Intrude on the Mind
Intrude on the Mind 3BlueBlue (5)
Instant

Reveal the top five cards of your library and separate them into two piles. An opponent chooses one of those piles. Put that pile into your hand and the other into your graveyard. Create a 0/0 colorless Thopter artifact creature token with flying, then put a +1/+1 counter on it for each card put into your graveyard this way.

Murders at Karlov Manor (Mythic Rare)
Intruder Alarm
Intruder Alarm 2Blue (3)
Enchantment

Creatures don't untap during their controllers' untap steps.

Whenever a creature enters, untap all creatures.

Wilds of Eldraine Enchanting Tales (Rare)
Other Versions
Eighth Edition (Rare)
Stronghold (Rare)
Invading Manticore
Invading Manticore 5Red (6)
Creature — Zombie Manticore (4/5)

When Invading Manticore enters, amass Zombies 2. (Put two +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)

War of the Spark (Common)
Invasion of Amonkhet
Invasion of Amonkhet 1BlueBlack (3)
Battle — Siege

(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)

When Invasion of Amonkhet enters, each player mills three cards, then each opponent discards a card and you draw a card. (To mill three cards, a player puts the top three cards of their library into their graveyard.)

March of the Machine (Uncommon)
Invasion of Dominaria
Invasion of Dominaria 2White (3)
Battle — Siege

(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)

When Invasion of Dominaria enters, you gain 4 life and draw a card.

March of the Machine (Uncommon)
Invasion of Ergamon
Invasion of Ergamon RedGreen (2)
Battle — Siege

(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)

When Invasion of Ergamon enters, create a Treasure token. Then you may discard a card. If you do, draw a card.

March of the Machine (Uncommon)
Invasion of Kaldheim
Invasion of Kaldheim 3Red (4)
Battle — Siege

(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)

When Invasion of Kaldheim enters, exile all cards from your hand, then draw that many cards. Until the end of your next turn, you may play cards exiled this way.

March of the Machine (Rare)
Invasion of Kamigawa
Invasion of Kamigawa 3Blue (4)
Battle — Siege

(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)

When Invasion of Kamigawa enters, tap target artifact or creature an opponent controls and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)

March of the Machine (Uncommon)
Invasion of Kylem
Invasion of Kylem 2RedWhite (4)
Battle — Siege

(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)

When Invasion of Kylem enters, up to two target creatures each get +2/+0 and gain vigilance and haste until end of turn.

March of the Machine (Uncommon)
Invasion of Mercadia
Invasion of Mercadia 1Red (2)
Battle — Siege

(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)

When Invasion of Mercadia enters, you may discard a card. If you do, draw two cards.

March of the Machine (Uncommon)
Invasion of Moag
Invasion of Moag 2GreenWhite (4)
Battle — Siege

(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)

When Invasion of Moag enters, put a +1/+1 counter on each creature you control.

March of the Machine (Uncommon)
Invasion of Muraganda
Invasion of Muraganda 4Green (5)
Battle — Siege

(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)

When Invasion of Muraganda enters, put a +1/+1 counter on target creature you control. Then that creature fights up to one target creature you don't control.

March of the Machine (Uncommon)
Inventive Wingsmith
Inventive Wingsmith 2White (3)
Creature — Dwarf Artificer (2/4)

At the beginning of your end step, if you haven't cast a spell from your hand this turn and Inventive Wingsmith doesn't have a flying counter on it, put a flying counter on it.

Outlaws of Thunder Junction (Common)
Inventory Management
Inventory Management RedWhite (2)
Instant

Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)

For each Aura and Equipment you control, you may attach it to a creature you control.

Magic The Gathering—Fallout (Rare)
Inversion Behemoth
Inversion Behemoth 2ColorlessColorless (4)
Creature — Eldrazi (2/9)

At the beginning of combat on your turn, switch the power and toughness of each of any number of target creatures until end of turn.

Modern Horizons 3 Commander (Rare)
Invigorated Rampage
Invigorated Rampage 1Red (2)
Instant

Choose one —

• Target creature gets +4/+0 and gains trample until end of turn.

• Two target creatures each get +2/+0 and gain trample until end of turn.

Kaladesh Remastered (Uncommon)
Other Versions
Aether Revolt (Uncommon)
Invincible Hymn
Invincible Hymn 6WhiteWhite (8)
Sorcery

Count the number of cards in your library. Your life total becomes that number.

Shards of Alara (Rare)
Invoke Calamity
Invoke Calamity 1RedRedRedRed (5)
Instant

You may cast up to two instant and/or sorcery spells with total mana value 6 or less from your graveyard and/or hand without paying their mana costs. If those spells would be put into your graveyard, exile them instead. Exile Invoke Calamity.

Kamigawa: Neon Dynasty (Rare)
Invoke the Firemind
Invoke the Firemind Variable ColorlessBlueBlueRed (3)
Sorcery

Choose one —

• Draw X cards.

• Invoke the Firemind deals X damage to any target.

Guild Kit: Izzet (Rare)
Other Versions
Guildpact (Rare)
Duel Decks: Izzet vs. Golgari (Rare)
Involuntary Employment
Involuntary Employment 3Red (4)
Sorcery

Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. Create a Treasure token. (It's an artifact with "Tap, Sacrifice this token: Add one mana of any color.")

Magic: The Gathering Foundations (Common)
Other Versions
Streets of New Capenna (Uncommon)
Ion Storm
Ion Storm 2Red (3)
Enchantment

1Red, Remove a +1/+1 counter or a charge counter from a permanent you control: Ion Storm deals 2 damage to any target.

March of the Machine Commander (Rare)
Other Versions
Fifth Dawn (Rare)
Double Masters (Rare)
Iona, Shield of Emeria
Iona, Shield of Emeria 6WhiteWhiteWhite (9)
Legendary Creature — Angel (7/7)

Flying

As Iona, Shield of Emeria enters, choose a color.

Your opponents can't cast spells of the chosen color.

Mystery Booster 2: Convention Edition (Mythic Rare)
Other Versions
Zendikar (Mythic Rare)
Modern Masters 2015 Edition (Mythic Rare)
From the Vault: Angels (Mythic Rare)
Iona's Judgment
Iona's Judgment 4White (5)
Sorcery

Exile target creature or enchantment.

Commander Legends (Common)
Other Versions
Worldwake (Common)
Iconic Masters (Common)
Iraxxa, Empress of Mars
Iraxxa, Empress of Mars 2RedRed (4)
Legendary Creature — Alien Warrior (5/4)

Trample

Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.)

Paradox — Whenever you cast a spell from anywhere other than your hand, create a 2/2 red Alien Warrior creature token.

Doctor Who Commander (Uncommon)
Ire of Kaminari
Ire of Kaminari 3Red (4)
Instant — Arcane

Ire of Kaminari deals damage to any target equal to the number of Arcane cards in your graveyard.

Betrayers of Kamigawa (Common)
Ire Shaman
Ire Shaman 1Red (2)
Creature — Orc Shaman (2/1)

Menace (This creature can't be blocked except by two or more creatures.)

Megamorph Red (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)

When Ire Shaman is turned face up, exile the top card of your library. Until end of turn, you may play that card.

Masters 25 (Uncommon)
Other Versions
Dragons of Tarkir (Rare)
Irencrag Pyromancer
Irencrag Pyromancer 2Red (3)
Creature — Human Wizard (0/4)

Whenever you draw your second card each turn, Irencrag Pyromancer deals 3 damage to any target.

Jumpstart 2022 (Rare)
Other Versions
Throne of Eldraine (Rare)
Iridescent Blademaster
Iridescent Blademaster 1Green (2)
Creature — Elf Warrior (2/2)

3Green: Iridescent Blademaster gets +2/+2 until end of turn.

March of the Machine (Common)
Iridian Maelstrom
Iridian Maelstrom WhiteBlueBlackRedGreen (5)
Sorcery

Destroy each creature that isn't all colors.

Dominaria United Commander (Rare)
Iroas's Champion
Iroas's Champion 1RedWhite (3)
Creature — Human Soldier (2/2)

Double strike (This creature deals both first-strike and regular combat damage.)

Magic Origins (Uncommon)
Iron Golem
Iron Golem 4 (4)
Artifact Creature — Golem (5/3)

Vigilance

Iron Golem attacks or blocks each combat if able.

Alchemy Horizons: Baldur's Gate (Common)
Other Versions
Adventures in the Forgotten Realms (Uncommon)
Iron Maiden
Iron Maiden 3 (3)
Artifact

At the beginning of each opponent's upkeep, Iron Maiden deals X damage to that player, where X is the number of cards in their hand minus 4.

Urza's Legacy (Rare)
Iron Mastiff
Iron Mastiff 4 (4)
Artifact Creature — Dog (4/4)

Whenever Iron Mastiff attacks, roll a d20 for each player being attacked and ignore all but the highest roll.

1–9 | Iron Mastiff deals damage equal to its power to you.

10–19 | Iron Mastiff deals damage equal to its power to defending player.

20 | Iron Mastiff deals damage equal to its power to each opponent.

Commander Legends: Battle for Baldur's Gate (Uncommon)
Iron Myr
Iron Myr 2 (2)
Artifact Creature — Myr (1/1)

Tap: Add Red.

Scars of Mirrodin (Common)
Other Versions
Mirrodin (Common)
Planechase (Common)
Iron-Heart Chimera
Iron-Heart Chimera 4 (4)
Artifact Creature — Chimera (2/2)

Vigilance

Sacrifice Iron-Heart Chimera: Put a +2/+2 counter on target Chimera creature. It gains vigilance. <I>(This effect lasts indefinitely.)</I>

Visions (Uncommon)
Irreverent Gremlin
Irreverent Gremlin 1Red (2)
Creature — Gremlin (2/2)

Menace (This creature can't be blocked except by two or more creatures.)

Whenever another creature you control with power 2 or less enters, you may discard a card. If you do, draw a card. Do this only once each turn.

Duskmourn: House of Horror (Uncommon)
Irrigated Farmland
Irrigated Farmland (0)
Land — Plains Island

(Tap: Add White or Blue.)

Irrigated Farmland enters tapped.

Cycling 2 (2, Discard this card: Draw a card.)

Magic The Gathering—Fallout (Rare)
Other Versions
Amonkhet (Rare)
Ikoria Commander (Rare)
Amonkhet Remastered (Rare)
Commander Masters (Rare)
Doctor Who Commander (Rare)
Murders at Karlov Manor Commander (Rare)
Isamaru, Hound of Konda
Isamaru, Hound of Konda White (1)
Legendary Creature — Dog (2/2)

Jumpstart 2022 (Rare)
Other Versions
Champions of Kamigawa (Rare)
Jumpstart (Rare)
Ishkanah, Broodmother
Ishkanah, Broodmother 3Green (4)
Legendary Creature — — Spider (3/5)

Reach

Other Spiders you control get +1/+2.

1Black or Green, Exile two cards from your graveyard: Draft a card from Ishkanah, Broodmother's spellbook.

Innistrad: Midnight Hunt Alchemy (Mythic Rare)
Isperia, Supreme Judge
Isperia, Supreme Judge 2WhiteWhiteBlueBlue (6)
Legendary Creature — Sphinx (6/4)

Flying

Whenever a creature attacks you or a planeswalker you control, you may draw a card.

Ikoria Commander (Mythic Rare)
Other Versions
Return to Ravnica (Mythic Rare)
Guild Kit: Azorius (Mythic Rare)
Isu the Abominable
Isu the Abominable 3BlueBlue (5)
Legendary Snow Creature — Yeti (5/5)

You may look at the top card of your library any time.

You may play snow lands and cast snow spells from the top of your library.

Whenever another snow permanent you control enters, you may pay Green, White, or Blue. If you do, put a +1/+1 counter on Isu the Abominable.

Jumpstart 2022 (Mythic Rare)
It of the Horrid Swarm
It of the Horrid Swarm 8 (8)
Creature — Eldrazi Insect (4/4)

Emerge 6Green (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.)

When you cast this spell, create two 1/1 green Insect creature tokens.

Eldritch Moon (Common)
Itlimoc, Cradle of the Sun
Itlimoc, Cradle of the Sun (0)
Legendary Land

(Transforms from Growing Rites of Itlimoc.)

Tap: Add Green.

Tap: Add Green for each creature you control.

The Lost Caverns of Ixalan (Rare)
Other Versions
Ixalan (Rare)
Ivory Charm
Ivory Charm White (1)
Instant

Choose one —

• All creatures get -2/-0 until end of turn.

• Tap target creature.

• Prevent the next 1 damage that would be dealt to any target this turn.

Mirage (Common)
Ivory Mask
Ivory Mask 2WhiteWhite (4)
Enchantment

You have shroud. (You can't be the target of spells or abilities.)

Mercadian Masques (Rare)
Other Versions
Eighth Edition (Rare)
Ninth Edition (Rare)
Ivy Elemental
Ivy Elemental Variable ColorlessGreen (1)
Creature — Elemental (0/0)

Ivy Elemental enters with X +1/+1 counters on it.

Ikoria: Lair of Behemoths (Uncommon)
Other Versions
Odyssey (Rare)
Planechase (Rare)
Iconic Masters (Common)
Iwamori of the Open Fist
Iwamori of the Open Fist 2GreenGreen (4)
Legendary Creature — Human Monk (5/5)

Trample

When Iwamori of the Open Fist enters, each opponent may put a legendary creature card from their hand onto the battlefield.

Masters 25 (Uncommon)
Other Versions
Betrayers of Kamigawa (Rare)
Iymrith, Desert Doom
Iymrith, Desert Doom 3BlueBlue (5)
Legendary Creature — Dragon (5/5)

Flying

Iymrith, Desert Doom has ward 4 as long as it's untapped.

Whenever Iymrith deals combat damage to a player, draw a card. Then if you have fewer than three cards in hand, draw cards equal to the difference.

Adventures in the Forgotten Realms (Mythic Rare)
Izzet Charm
Izzet Charm BlueRed (2)
Instant

Choose one —

• Counter target noncreature spell unless its controller pays 2.

• Izzet Charm deals 2 damage to target creature.

• Draw two cards, then discard two cards.

Ravnica Remastered (Uncommon)
Other Versions
Duel Decks: Izzet vs. Golgari (Uncommon)
Return to Ravnica (Uncommon)
Modern Masters 2017 Edition (Uncommon)
Guild Kit: Izzet (Uncommon)
Double Masters (Uncommon)
Double Masters 2022 (Common)
Izzet Chemister
Izzet Chemister 2Red (3)
Creature — Goblin Wizard (1/3)

Haste

Red, Tap: Exile target instant or sorcery card from your graveyard.

1Red, Tap, Sacrifice Izzet Chemister: Cast any number of cards exiled with Izzet Chemister without paying their mana costs.

Commander Legends: Battle for Baldur's Gate (Rare)
Other Versions
Commander 2017 (Rare)
Masters 25 (Rare)
Adventures in the Forgotten Realms Commander (Rare)
Izzet Generatorium
Izzet Generatorium BlueRed (2)
Artifact

If you would get one or more Energy (energy counters), you get that many plus one Energy instead.

Tap: Draw a card. Activate only if you've paid or lost four or more Energy this turn.

Modern Horizons 3 (Uncommon)
Izzet Guildmage
Izzet Guildmage Blue or RedBlue or Red (2)
Creature — Human Wizard (2/2)

(Blue or Red can be paid with either Blue or Red.)

2Blue: Copy target instant spell you control with mana value 2 or less. You may choose new targets for the copy.

2Red: Copy target sorcery spell you control with mana value 2 or less. You may choose new targets for the copy.

Ravnica Remastered (Uncommon)
Other Versions
Guildpact (Uncommon)
Duel Decks: Izzet vs. Golgari (Uncommon)
Jace, Ingenious Mind-Mage
Jace, Ingenious Mind-Mage 4BlueBlue (6)
Legendary Planeswalker — Jace (5)

+1: Draw a card.

+1: Untap all creatures you control.

−9: Gain control of up to three target creatures.

Ixalan (Mythic Rare)
Jace, Memory Adept
Jace, Memory Adept 3BlueBlue (5)
Legendary Planeswalker — Jace (4)

+1: Draw a card. Target player mills a card.

0: Target player mills ten cards.

−7: Any number of target players each draw twenty cards.

Magic 2014 Core Set (Mythic Rare)
Other Versions
Magic 2012 (Mythic Rare)
Magic 2013 (Mythic Rare)
Jace, Mirror Mage
Jace, Mirror Mage 1BlueBlue (3)
Legendary Planeswalker — Jace (4)

Kicker 2

When Jace, Mirror Mage enters, if Jace was kicked, create a token that's a copy of Jace, Mirror Mage, except it's not legendary and its starting loyalty is 1.

+1: Scry 2.

0: Draw a card and reveal it. Remove a number of loyalty counters equal to that card's mana value from Jace, Mirror Mage.

Commander Masters (Mythic Rare)
Other Versions
Zendikar Rising (Mythic Rare)
Jace, the Mind Sculptor
Jace, the Mind Sculptor 2BlueBlue (4)
Legendary Planeswalker — Jace (3)

+2: Look at the top card of target player's library. You may put that card on the bottom of that player's library.

0: Draw three cards, then put two cards from your hand on top of your library in any order.

−1: Return target creature to its owner's hand.

−12: Exile all cards from target player's library, then that player shuffles their hand into their library.

Bloomburrow Commander (Mythic Rare)
Other Versions
Worldwake (Mythic Rare)
From the Vault: Twenty (Mythic Rare)
Vintage Masters (Mythic Rare)
Eternal Masters (Mythic Rare)
Masters 25 (Mythic Rare)
War of the Spark Mythic Edition (Mythic Rare)
Double Masters (Mythic Rare)
Jace, the Perfected Mind
Jace, the Perfected Mind 2BluePhyrexian Blue (4)
Legendary Planeswalker — Jace (5)

Compleated (Phyrexian Blue can be paid with Blue or 2 life. If life was paid, this planeswalker enters with two fewer loyalty counters.)

+1: Until your next turn, up to one target creature gets -3/-0.

−2: Target player mills three cards. Then if a graveyard has twenty or more cards in it, you draw three cards. Otherwise, you draw a card.

−X: Target player mills three times X cards.

Phyrexia: All Will Be One (Mythic Rare)
Jace, Wielder of Mysteries
Jace, Wielder of Mysteries 1BlueBlueBlue (4)
Legendary Planeswalker — Jace (4)

If you would draw a card while your library has no cards in it, you win the game instead.

+1: Target player mills two cards. Draw a card.

−8: Draw seven cards. Then if your library has no cards in it, you win the game.

War of the Spark (Rare)
Jace's Mindseeker
Jace's Mindseeker 4BlueBlue (6)
Creature — Fish Illusion (4/4)

Flying

When Jace's Mindseeker enters, target opponent mills five cards. You may cast an instant or sorcery spell from among them without paying its mana cost.

Duel Decks: Jace vs. Vraska (Rare)
Other Versions
Magic 2014 Core Set (Rare)
Jace's Phantasm
Jace's Phantasm Blue (1)
Creature — Illusion (1/1)

Flying

Jace's Phantasm gets +4/+4 as long as an opponent has ten or more cards in their graveyard.

Iconic Masters (Common)
Other Versions
Magic 2013 (Uncommon)
Duel Decks: Jace vs. Vraska (Uncommon)
Jace's Sanctum
Jace's Sanctum 3Blue (4)
Enchantment

Instant and sorcery spells you cast cost 1 less to cast.

Whenever you cast an instant or sorcery spell, scry 1.

Commander 2019 (Rare)
Other Versions
Magic Origins (Rare)
Jace's Triumph
Jace's Triumph 2Blue (3)
Sorcery

Draw two cards. If you control a Jace planeswalker, draw three cards instead.

War of the Spark (Uncommon)
Jackal Familiar
Jackal Familiar Red (1)
Creature — Jackal (2/2)

Jackal Familiar can't attack or block alone.

Magic 2010 (Common)
Jackhammer
Jackhammer 1Red (2)
Artifact — Equipment

Equipped creature gets +2/+0.

Equip 2 (2: Attach to target creature you control. Equip only as a sorcery.)

Streets of New Capenna (Common)
Jack-in-the-Mox
Jack-in-the-Mox 0 (0)
Artifact

Tap: Roll a six-sided die. This ability has the indicated effect.

1 — Sacrifice Jack-in-the-Mox and you lose 5 life.

2 — Add White.

3 — Add Blue.

4 — Add Black.

5 — Add Red.

6 — Add Green.

Unsanctioned (Rare)
Other Versions
Unglued (Rare)
Jade Mage
Jade Mage 1Green (2)
Creature — Human Shaman (2/1)

2Green: Create a 1/1 green Saproling creature token.

Commander Masters (Uncommon)
Other Versions
Magic 2012 (Uncommon)
Duel Decks: Ajani vs. Nicol Bolas (Uncommon)
Commander 2013 Edition (Uncommon)
Jade Monolith
Jade Monolith 4 (4)
Artifact

1: The next time a source of your choice would deal damage to target creature this turn, that source deals that damage to you instead.

Masters Edition IV (Rare)
Other Versions
Limited Edition Alpha (Rare)
Limited Edition Beta (Rare)
Unlimited Edition (Rare)
Revised Edition (Rare)
Fourth Edition (Rare)
Fifth Edition (Rare)
Classic Sixth Edition (Rare)
Jagwasp Swarm
Jagwasp Swarm 3Black (4)
Creature — Insect (3/2)

Flying

Worldwake (Common)
Jailbreak Scheme
Jailbreak Scheme Blue (1)
Sorcery

Spree (Choose one or more additional costs.)

+ 3 — Put a +1/+1 counter on target creature. It can't be blocked this turn.

+ 2 — Target artifact or creature's owner puts it on their choice of the top or bottom of their library.

Outlaws of Thunder Junction (Common)
Jalira, Master Polymorphist
Jalira, Master Polymorphist 3Blue (4)
Legendary Creature — Human Wizard (2/2)

2Blue, Tap, Sacrifice another creature: Reveal cards from the top of your library until you reveal a nonlegendary creature card. Put that card onto the battlefield and the rest on the bottom of your library in a random order.

Masters 25 (Uncommon)
Other Versions
Magic 2015 Core Set (Rare)
Jalum Grifter
Jalum Grifter 3RedRed (5)
Legendary Creature — Devil (3/5)

1Red, Tap: Shuffle Jalum Grifter and two lands you control face down. Target opponent chooses one of those cards. Turn the cards face up. If they chose Jalum Grifter, sacrifice it. Otherwise, destroy target permanent.

Unglued (Rare)
Jalum Tome
Jalum Tome 3 (3)
Artifact

2, Tap: Draw a card, then discard a card.

Dominaria Remastered (Common)
Other Versions
Fifth Edition (Rare)
Classic Sixth Edition (Rare)
Seventh Edition (Rare)
Antiquities (Uncommon)
Chronicles (Rare)
Commander 2014 (Rare)
Commander Anthology 2018 (Rare)
Commander Legends (Common)
The Brothers' War Retro Artifacts (Uncommon)
James, Wandering Dad
James, Wandering Dad 2Blue (3)
Legendary Creature — Human Scientist (2/4)

Tap: Add ColorlessColorless. Spend this mana only to activate abilities.

Magic The Gathering—Fallout (Rare)
Jamie McCrimmon
Jamie McCrimmon 2Green (3)
Legendary Creature — Human Warrior (2/2)

Trample

Whenever you cast a historic spell, Jamie McCrimmon gets +X/+X until end of turn, where X is that spell's mana value. (Artifacts, legendaries, and Sagas are historic.)

Doctor's companion (You can have two commanders if the other is the Doctor.)

Doctor Who Commander (Rare)
Jamming Device
Jamming Device (0)
Artifact — Contraption

Whenever you crank Jamming Device, creatures target player controls get -1/-1 until end of turn.

Unstable (Uncommon)
Jamuraan Lion
Jamuraan Lion 2White (3)
Creature — Cat (3/1)

White, Tap: Target creature can't block this turn.

Visions (Common)
Jangling Automaton
Jangling Automaton 3 (3)
Artifact Creature — Construct (3/2)

Whenever Jangling Automaton attacks, untap all creatures defending player controls.

Weatherlight (Common)
Jasmine Boreal
Jasmine Boreal 3GreenWhite (5)
Legendary Creature — Human (4/5)

Time Spiral "Timeshifted" (Special)
Other Versions
Legends (Uncommon)
Jasmine Boreal of the Seven
Jasmine Boreal of the Seven 1GreenWhite (3)
Legendary Creature — Human Druid (2/4)

Tap: Add GreenWhite. Spend this mana only to cast creature spells with no abilities.

Creatures you control with no abilities can't be blocked by creatures with abilities.

Dominaria United Commander (Uncommon)
Jasmine Seer
Jasmine Seer 3White (4)
Creature — Human Wizard (1/1)

2White, Tap: Reveal any number of white cards in your hand. You gain 2 life for each card revealed this way.

Urza's Destiny (Uncommon)
Jaxis, the Troublemaker
Jaxis, the Troublemaker 3Red (4)
Legendary Creature — Human Warrior (2/3)

Red, Tap, Discard a card: Create a token that's a copy of another target creature you control. It gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step. Activate only as a sorcery.

Blitz 1Red (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.)

Streets of New Capenna (Rare)
Jaya Ballard, Task Mage
Jaya Ballard, Task Mage 1RedRed (3)
Legendary Creature — Human Spellshaper (2/2)

Red, Tap, Discard a card: Destroy target blue permanent.

1Red, Tap, Discard a card: Jaya Ballard, Task Mage deals 3 damage to any target. A creature dealt damage this way can't be regenerated this turn.

5RedRed, Tap, Discard a card: Jaya Ballard deals 6 damage to each creature and each player.

Time Spiral Remastered (Rare)
Other Versions
Time Spiral (Rare)
Premium Deck Series: Fire and Lightning (Rare)
Jaya, Venerated Firemage
Jaya, Venerated Firemage 4Red (5)
Legendary Planeswalker — Jaya (5)

If another red source you control would deal damage to a permanent or player, it deals that much damage plus 1 to that permanent or player instead.

−2: Jaya, Venerated Firemage deals 2 damage to any target.

War of the Spark (Uncommon)
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