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Memory Leak
Memory Leak 2Black (3)
Sorcery

Target opponent reveals their hand. You choose a nonland card from that player's graveyard or hand and exile it.

Cycling 1 (1, Discard this card: Draw a card.)

Ikoria: Lair of Behemoths (Common)
Memory of Toshiro
Memory of Toshiro (0)
Enchantment Creature — Human Samurai (2/3)

Tap, Pay 1 life: Add Black. Spend this mana only to cast an instant or sorcery spell.

Kamigawa: Neon Dynasty (Uncommon)
Memory Plunder
Memory Plunder Blue or BlackBlue or BlackBlue or BlackBlue or Black (4)
Instant

You may cast target instant or sorcery card from an opponent's graveyard without paying its mana cost.

Commander Legends: Battle for Baldur's Gate (Rare)
Other Versions
Shadowmoor (Rare)
Commander 2017 (Rare)
Memory Sluice
Memory Sluice Blue or Black (1)
Sorcery

Target player mills four cards.

Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)

Shadowmoor (Common)
Memory Test (Memory Test (a))
Memory Test (Memory Test (a)) (0)
Artifact — Attraction

When Memory Test enters, target opponent exiles cards from the bottom of their library until they exile five nonland cards, then turns those nonland cards face down.

Visit — Name the exiled face-down cards, then look at them. If you named them correctly, turn them face up, then claim the prize

Prize — Create three 1/1 red Balloon creature tokens with flying, then sacrifice Memory Test and open an Attraction.

Lights — 4, 6

Unfinity (Acorn) (Rare)
Memory Test (Memory Test (b))
Memory Test (Memory Test (b)) (0)
Artifact — Attraction

When Memory Test enters, target opponent exiles cards from the bottom of their library until they exile five nonland cards, then turns those nonland cards face down.

Visit — Name the exiled nonland cards, then look at the exiled cards. If you named them correctly, claim the prize

Prize — Create three 1/1 red Balloon creature tokens with flying, then sacrifice Memory Test and open an Attraction.

Lights — 5, 6

Unfinity (Acorn) (Rare)
Memory Theft
Memory Theft 2Black (3)
Sorcery

Target opponent reveals their hand. You choose a nonland card from it. That player discards that card. You may put a card that has an Adventure that player owns from exile into that player's graveyard.

Throne of Eldraine (Common)
Memory Vampire
Memory Vampire 4BlueBlack (6)
Creature — Vampire Detective (4/4)

Flying

Whenever Memory Vampire deals combat damage to a player, any number of target players each mill that many cards. Then you may collect evidence 9. When you do, you may cast target nonland card from defending player's graveyard without paying its mana cost.

Ravnica Clue Edition (Rare)
Memory Vessel
Memory Vessel 3RedRed (5)
Artifact

Tap, Exile Memory Vessel: Each player exiles the top seven cards of their library. Until your next turn, players may play cards they exiled this way, and they can't play cards from their hand. Activate only as a sorcery.

Outlaws of Thunder Junction: The Big Score (Mythic Rare)
Memory Worm
Memory Worm 1Red (2)
Creature — Alien Worm (1/1)

Paradox — Whenever you cast a spell from anywhere other than your hand, Memory Worm deals 2 damage to target player. That player discards a card, then draws a card. Put a +1/+1 counter on Memory Worm.

Doctor Who Commander (Uncommon)
Memory's Journey
Memory's Journey 1Blue (2)
Instant

Target player shuffles up to three target cards from their graveyard into their library.

Flashback Green (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Innistrad (Uncommon)
Menacing Ogre
Menacing Ogre 3RedRed (5)
Creature — Ogre (3/3)

Trample, haste

When Menacing Ogre enters, each player secretly chooses a number. Then those numbers are revealed. Each player with the highest number loses that much life. If you are one of those players, put two +1/+1 counters on Menacing Ogre.

Planechase (Rare)
Other Versions
Onslaught (Rare)
Menagerie Curator
Menagerie Curator 1Green (2)
Creature — — Human Citizen (1/3)

Tap: Add one mana of any one color. Spend this mana only to cast a creature spell.

Whenever you cast a creature spell that doesn't share a creature type with a creature card in your library, draw a card.

Streets of New Capenna Alchemy (Uncommon)
Menagerie Liberator
Menagerie Liberator 3Green (4)
Creature — Human Warrior (3/2)

Trample

Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.)

Conspiracy: Take the Crown (Common)
Woodland Acolyte (Mend the Wilds)
Woodland Acolyte (Mend the Wilds) Green (1)
Instant — Adventure

Put target permanent card from your graveyard on top of your library. (Then exile this card. You may cast the creature later from exile.)

Wilds of Eldraine (Uncommon)
Mending Hands
Mending Hands White (1)
Instant

Prevent the next 4 damage that would be dealt to any target this turn.

Betrayers of Kamigawa (Common)
Other Versions
Ninth Edition (Common)
Mending Touch
Mending Touch Green (1)
Instant

Regenerate target creature.

Dragon's Maze (Common)
Meneldor, Swift Savior
Meneldor, Swift Savior 3Blue (4)
Legendary Creature — Bird Soldier (3/3)

Flying

Whenever Meneldor, Swift Savior deals combat damage to a player, exile up to one target creature you own, then return it to the battlefield under your control.

The Lord of the Rings: Tales of Middle Earth (Uncommon)
Meng Huo, Barbarian King
Meng Huo, Barbarian King 3GreenGreen (5)
Legendary Creature — Human Barbarian Soldier (4/4)

Other green creatures you control get +1/+1.

Masters Edition III (Rare)
Other Versions
Portal Three Kingdoms (Rare)
Meng Huo's Horde
Meng Huo's Horde 4Green (5)
Creature — Human Soldier (4/5)

Masters Edition III (Common)
Other Versions
Portal Three Kingdoms (Common)
Mental Agony
Mental Agony 3Black (4)
Sorcery

Target player discards two cards and loses 2 life.

Avacyn Restored (Common)
Mental Discipline
Mental Discipline 1BlueBlue (3)
Enchantment

1Blue, Discard a card: Draw a card.

Urza's Destiny (Common)
Mental Journey
Mental Journey 4BlueBlue (6)
Instant

Draw three cards.

Basic landcycling 1Blue (1Blue, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)

Modern Horizons 2 (Common)
Mental Misstep
Mental Misstep Phyrexian Blue (1)
Instant

(Phyrexian Blue can be paid with either Blue or 2 life.)

Counter target spell with mana value 1.

Mystery Booster 2: Convention Edition (Uncommon)
Other Versions
New Phyrexia (Uncommon)
Mental Note
Mental Note Blue (1)
Instant

Mill two cards.

Draw a card.

Judgment (Common)
Mental Vapors
Mental Vapors 3Black (4)
Sorcery

Target player discards a card.

Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)

Gatecrash (Uncommon)
Mentor of Evos Isle
Mentor of Evos Isle 2Blue (3)
Creature — — Bird Wizard (2/1)

Flying

When Mentor of Evos Isle enters the battlefield, choose a creature card in your hand. It perpetually gains flying.

Jumpstart: Historic Horizons (Common)
Mentor of the Meek
Mentor of the Meek 2White (3)
Creature — Human Soldier (2/2)

Whenever another creature you control with power 2 or less enters, you may pay 1. If you do, draw a card.

Magic: The Gathering Foundations (Rare)
Other Versions
Innistrad (Rare)
Commander 2014 (Rare)
Commander 2016 (Rare)
Archenemy: Nicol Bolas (Rare)
Core Set 2019 (Rare)
Jumpstart (Rare)
Innistrad: Crimson Vow Commander (Rare)
Double Masters 2022 (Uncommon)
Phyrexia: All Will Be One Commander (Rare)
March of the Machine Commander (Rare)
The Lord of the Rings: Tales of Middle Earth Commander (Rare)
Mentor's Guidance
Mentor's Guidance 2Blue (3)
Sorcery

When you cast this spell, copy it if you control a planeswalker, Cleric, Druid, Shaman, Warlock, or Wizard.

Scry 1, then draw a card.

Strixhaven: School of Mages (Uncommon)
Mephidross Vampire
Mephidross Vampire 4BlackBlack (6)
Creature — Vampire (3/4)

Flying

Each creature you control is a Vampire in addition to its other creature types and has "Whenever this creature deals damage to a creature, put a +1/+1 counter on this creature."

Special Guests (Rare)
Other Versions
Fifth Dawn (Rare)
Mephitic Draught
Mephitic Draught 1Black (2)
Artifact

When Mephitic Draught enters or is put into a graveyard from the battlefield, you draw a card and you lose 1 life.

The Lost Caverns of Ixalan (Common)
Mephitic Ooze
Mephitic Ooze 4Black (5)
Creature — Ooze (0/5)

Mephitic Ooze gets +1/+0 for each artifact you control.

Whenever Mephitic Ooze deals combat damage to a creature, destroy that creature. The creature can't be regenerated.

Darksteel (Rare)
Mephitic Vapors
Mephitic Vapors 2Black (3)
Sorcery

All creatures get -1/-1 until end of turn.

Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)

Ravnica Remastered (Common)
Other Versions
Guilds of Ravnica (Common)
Mephit's Enthusiasm
Mephit's Enthusiasm 1Red (2)
Sorcery

Mephit's Enthusiasm deals 4 damage to target creature or planeswalker. If excess damage was dealt this way, note that excess damage, then you get a boon with "When you cast your next creature spell, it perpetually gets +X/+0, where X is the noted number."

Alchemy Horizons: Baldur's Gate (Uncommon)
Mer Man
Mer Man 4Blue (5)
Host Creature — Human Fish (3/3)

When this creature enters, you may draw a card.

Unsanctioned (Common)
Other Versions
Unstable (Common)
Mercadian Atlas
Mercadian Atlas 5 (5)
Artifact

At the beginning of your end step, if you didn't play a land this turn, you may draw a card.

Mercadian Masques (Rare)
Mercadian Bazaar
Mercadian Bazaar (0)
Land

Mercadian Bazaar enters tapped.

Tap: Put a storage counter on Mercadian Bazaar.

Tap, Remove any number of storage counters from Mercadian Bazaar: Add Red for each storage counter removed this way.

Mercadian Masques (Uncommon)
Mercadian Lift
Mercadian Lift 2 (2)
Artifact

1, Tap: Put a winch counter on Mercadian Lift.

Tap, Remove X winch counters from Mercadian Lift: You may put a creature card with mana value X from your hand onto the battlefield.

Mercadian Masques (Rare)
Mercadia's Downfall
Mercadia's Downfall 2Red (3)
Instant

Each attacking creature gets +1/+0 until end of turn for each nonbasic land defending player controls.

Mercadian Masques (Uncommon)
Mercenaries
Mercenaries 3White (4)
Creature — Human Mercenary (3/3)

3: The next time Mercenaries would deal damage to you this turn, prevent that damage. Any player may activate this ability.

Ice Age (Rare)
Mercenary Informer
Mercenary Informer 2White (3)
Creature — Human Rebel Mercenary (2/1)

Mercenary Informer can't be the target of black spells or abilities from black sources.

2White: Put target nontoken Mercenary on the bottom of its owner's library.

Prophecy (Rare)
Mercenary Knight
Mercenary Knight 2Black (3)
Creature — Human Mercenary Knight (4/4)

When Mercenary Knight enters, sacrifice it unless you discard a creature card.

Portal (Rare)
Merchant of Secrets
Merchant of Secrets 2Blue (3)
Creature — Human Wizard (1/1)

When Merchant of Secrets enters, draw a card.

Commander 2017 (Common)
Other Versions
Eighth Edition (Common)
Legions (Common)
Merchant of the Vale
Merchant of the Vale 2Red (3)
Creature — Human Peasant (2/3)

2Red, Discard a card: Draw a card.

Throne of Eldraine (Common)
Merchant of Truth
Merchant of Truth 2WhiteWhite (4)
Creature — Angel Detective (2/5)

Flying

Whenever a nontoken creature you control dies, investigate.

Clues you control have exalted. (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn for each instance of exalted among permanents you control.)

Murders at Karlov Manor Commander (Rare)
Merchant Raiders
Merchant Raiders 3Blue (4)
Creature — Human Pirate (2/4)

Whenever Merchant Raiders or another Pirate you control enters, tap up to one target creature. That creature doesn't untap during its controller's untap step for as long as you control Merchant Raiders.

The Lost Caverns of Ixalan Commander (Uncommon)
Other Versions
Commander Legends (Uncommon)
Merchant Scroll
Merchant Scroll 1Blue (2)
Sorcery

Search your library for a blue instant card, reveal that card, put it into your hand, then shuffle.

Mystery Booster 2: Convention Edition (Common)
Other Versions
Eighth Edition (Uncommon)
Homelands (Common)
Merchant Ship
Merchant Ship Blue (1)
Creature — Human (0/2)

Merchant Ship can't attack unless defending player controls an Island.

Whenever Merchant Ship attacks and isn't blocked, you gain 2 life.

When you control no Islands, sacrifice Merchant Ship.

Arabian Nights (Uncommon)
Merchant's Dockhand
Merchant's Dockhand 1 (1)
Artifact Creature — Construct (1/2)

3Blue, Tap, Tap X untapped artifacts you control: Look at the top X cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.

Kaladesh Remastered (Rare)
Other Versions
Aether Revolt (Rare)
Merciless Eternal
Merciless Eternal 2Black (3)
Creature — Zombie Cleric (2/2)

Afflict 2 (Whenever this creature becomes blocked, defending player loses 2 life.)

2Black, Discard a card: Merciless Eternal gets +2/+2 until end of turn.

Hour of Devastation (Uncommon)
Merciless Eviction
Merciless Eviction 4WhiteBlack (6)
Sorcery

Choose one —

• Exile all artifacts.

• Exile all creatures.

• Exile all enchantments.

• Exile all planeswalkers.

Phyrexia: All Will Be One Commander (Rare)
Other Versions
Gatecrash (Rare)
Commander 2016 (Rare)
Commander 2017 (Rare)
Commander Anthology 2018 (Rare)
Double Masters (Rare)
Dominaria United Commander (Rare)
Merciless Executioner
Merciless Executioner 2Black (3)
Creature — Orc Warrior (3/1)

When Merciless Executioner enters, each player sacrifices a creature of their choice.

The Lord of the Rings: Tales of Middle Earth Commander (Uncommon)
Other Versions
Fate Reforged (Uncommon)
Merciless Harlequin
Merciless Harlequin 2Black (3)
Creature — Human Assassin (2/1)

Freerunning 1Black (You may cast this spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.)

When Merciless Harlequin enters, you draw a card and you lose 1 life.

Assassin's Creed (Common)
Merciless Javelineer
Merciless Javelineer 2BlackRed (4)
Creature — Minotaur Warrior (4/2)

2, Discard a card: Put a -1/-1 counter on target creature. That creature can't block this turn.

Amonkhet Remastered (Uncommon)
Other Versions
Amonkhet (Uncommon)
Merciless Predator
Merciless Predator (0)
Creature — Werewolf (3/2)

At the beginning of each upkeep, if a player cast two or more spells last turn, transform Merciless Predator.

Innistrad (Uncommon)
Merciless Repurposing
Merciless Repurposing 4BlackBlack (6)
Instant

Exile target creature. Incubate 3. (Create an Incubator token with three +1/+1 counters on it and "2: Transform this artifact." It transforms into a 0/0 Phyrexian artifact creature.)

March of the Machine (Uncommon)
Merciless Resolve
Merciless Resolve 2Black (3)
Instant

As an additional cost to cast this spell, sacrifice a creature or land.

Draw two cards.

Shadows Over Innistrad Remastered (Common)
Other Versions
Shadows over Innistrad (Common)
Mercurial Chemister
Mercurial Chemister 3BlueRed (5)
Creature — Human Wizard (2/3)

Blue, Tap: Draw two cards.

Red, Tap, Discard a card: Mercurial Chemister deals damage to target creature equal to the discarded card's mana value.

Ikoria Commander (Rare)
Other Versions
Return to Ravnica (Rare)
Commander 2017 (Rare)
Mercurial Geists
Mercurial Geists 2BlueRed (4)
Creature — Spirit (1/3)

Flying

Whenever you cast an instant or sorcery spell, Mercurial Geists gets +3/+0 until end of turn.

Shadows Over Innistrad Remastered (Uncommon)
Other Versions
Eldritch Moon (Uncommon)
Mercurial Kite
Mercurial Kite 3Blue (4)
Creature — Bird (2/2)

Flying

Whenever Mercurial Kite deals combat damage to a creature, tap that creature. That creature doesn't untap during its controller's next untap step.

Scourge (Common)
Mercurial Pretender
Mercurial Pretender 4Blue (5)
Creature — Shapeshifter (0/0)

You may have Mercurial Pretender enter as a copy of a creature you control, except it has "2BlueBlue: Return this creature to its owner's hand."

Magic 2015 Core Set (Rare)
Mercurial Spelldancer
Mercurial Spelldancer 1Blue (2)
Creature — Phyrexian Rogue (2/1)

Mercurial Spelldancer can't be blocked.

Whenever you cast a noncreature spell, put an oil counter on Mercurial Spelldancer.

Whenever Mercurial Spelldancer deals combat damage to a player, you may remove two oil counters from it. If you do, when you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.

Phyrexia: All Will Be One (Rare)
Mercurial Transformation
Mercurial Transformation 1Blue (2)
Sorcery — Lesson

Until end of turn, target nonland permanent loses all abilities and becomes your choice of a blue Frog creature with base power and toughness 1/1 or a blue Octopus creature with base power and toughness 4/4.

Strixhaven: School of Mages (Uncommon)
Mercy Killing
Mercy Killing 2Green or White (3)
Instant

Target creature's controller sacrifices it, then creates X 1/1 green and white Elf Warrior creature tokens, where X is that creature's power.

Shadowmoor (Uncommon)
Mer-Ek Nightblade
Mer-Ek Nightblade 3Black (4)
Creature — Orc Assassin (2/3)

Outlast Black (Black, Tap: Put a +1/+1 counter on this creature. Outlast only as a sorcery.)

Each creature you control with a +1/+1 counter on it has deathtouch.

Iconic Masters (Uncommon)
Other Versions
Khans of Tarkir (Uncommon)
Meren of Clan Nel Toth
Meren of Clan Nel Toth 2BlackGreen (4)
Legendary Creature — Human Shaman (3/4)

Whenever another creature you control dies, you get an experience counter.

At the beginning of your end step, choose target creature card in your graveyard. If that card's mana value is less than or equal to the number of experience counters you have, return it to the battlefield. Otherwise, put it into your hand.

Commander Masters (Rare)
Other Versions
Commander 2015 (Mythic Rare)
Commander Anthology (Mythic Rare)
Secret Lair Drop (Mythic Rare)
Merfolk Assassin
Merfolk Assassin BlueBlue (2)
Creature — Merfolk Assassin (1/2)

Tap: Destroy target creature with islandwalk.

Time Spiral "Timeshifted" (Special)
Other Versions
The Dark (Uncommon)
Merfolk Branchwalker
Merfolk Branchwalker 1Green (2)
Creature — Merfolk Scout (2/1)

When Merfolk Branchwalker enters, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)

Ixalan (Uncommon)
Merfolk Cave-Diver
Merfolk Cave-Diver 2Blue (3)
Creature — Merfolk Scout (2/4)

Whenever a creature you control explores, Merfolk Cave-Diver gets +1/+0 until end of turn and can't be blocked this turn.

The Lost Caverns of Ixalan (Uncommon)
Merfolk Coralsmith
Merfolk Coralsmith 2Blue (3)
Creature — Merfolk (2/3)

1: Merfolk Coralsmith gets +1/-1 until end of turn.

When Merfolk Coralsmith dies, scry 2.

Wilds of Eldraine (Common)
Merfolk Falconer
Merfolk Falconer 3BlueBlue (5)
Creature — Merfolk Wizard (4/4)

Flying

Whenever you cast a kicked spell, scry 2.

Zendikar Rising (Uncommon)
Merfolk Looter
Merfolk Looter 1Blue (2)
Creature — Merfolk Rogue (1/1)

Tap: Draw a card, then discard a card.

Historic Anthology 5 (Common)
Other Versions
Seventh Edition (Uncommon)
Exodus (Common)
Tenth Edition (Common)
Magic 2010 (Common)
Magic 2012 (Common)
Tempest Remastered (Common)
Eternal Masters (Uncommon)
Conspiracy: Take the Crown (Uncommon)
Duel Decks: Merfolk vs. Goblins (Uncommon)
Masters 25 (Uncommon)
Adventures in the Forgotten Realms Commander (Uncommon)
Merfolk Mesmerist
Merfolk Mesmerist 1Blue (2)
Creature — Merfolk Wizard (1/2)

Blue, Tap: Target player mills two cards.

Magic 2012 (Common)
Merfolk Mistbinder
Merfolk Mistbinder GreenBlue (2)
Creature — Merfolk Shaman (2/2)

Other Merfolk you control get +1/+1.

The Lost Caverns of Ixalan Commander (Uncommon)
Other Versions
Rivals of Ixalan (Uncommon)
Merfolk Observer
Merfolk Observer 1Blue (2)
Creature — Merfolk Rogue (2/1)

When Merfolk Observer enters, look at the top card of target player's library.

Rise of the Eldrazi (Common)
Merfolk of the Depths
Merfolk of the Depths 4Green or BlueGreen or Blue (6)
Creature — Merfolk Soldier (4/2)

Flash (You may cast this spell any time you could cast an instant.)

Ravnica Remastered (Common)
Other Versions
Gatecrash (Uncommon)
Merfolk of the Pearl Trident
Merfolk of the Pearl Trident Blue (1)
Creature — Merfolk (1/1)

Magic 2013 (Common)
Other Versions
Limited Edition Alpha (Common)
Limited Edition Beta (Common)
Unlimited Edition (Common)
Revised Edition (Common)
Fourth Edition (Common)
Fifth Edition (Common)
Classic Sixth Edition (Common)
Seventh Edition (Common)
Starter 1999 (Common)
Starter 2000 (Common)
Portal (Common)
Merfolk Pupil
Merfolk Pupil 1Blue (2)
Creature — Merfolk Wizard (1/1)

When Merfolk Pupil enters, draw a card, then discard a card.

1Blue, Exile Merfolk Pupil from your graveyard: Draw a card, then discard a card.

Jumpstart 2022 (Common)
Merfolk Raiders
Merfolk Raiders 1Blue (2)
Creature — Merfolk Soldier (2/3)

Islandwalk (This creature can't be blocked as long as defending player controls an Island.)

Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)

Mirage (Common)
Merfolk Seastalkers
Merfolk Seastalkers 3Blue (4)
Creature — Merfolk Scout (2/3)

Islandwalk (This creature can't be blocked as long as defending player controls an Island.)

2Blue: Tap target creature without flying.

Zendikar (Uncommon)
Merfolk Secretkeeper
Merfolk Secretkeeper Blue (1)
Creature — Merfolk Wizard (0/4)

Throne of Eldraine (Common)
Merfolk Seer
Merfolk Seer 2Blue (3)
Creature — Merfolk Wizard (2/2)

When Merfolk Seer dies, you may pay 1Blue. If you do, draw a card.

Mirage (Common)
Merfolk Skydiver
Merfolk Skydiver GreenBlue (2)
Creature — Merfolk Mutant (1/1)

Flying

When Merfolk Skydiver enters, put a +1/+1 counter on target creature you control.

3GreenBlue: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

The Lost Caverns of Ixalan Commander (Uncommon)
Other Versions
War of the Spark (Uncommon)
Merfolk Skyscout
Merfolk Skyscout 2BlueBlue (4)
Creature — Merfolk Scout (2/3)

Flying

Whenever Merfolk Skyscout attacks or blocks, untap target permanent.

Conspiracy: Take the Crown (Uncommon)
Other Versions
Rise of the Eldrazi (Uncommon)
Merfolk Sovereign
Merfolk Sovereign 1BlueBlue (3)
Creature — Merfolk Noble (2/2)

Other Merfolk creatures you control get +1/+1.

Tap: Target Merfolk creature can't be blocked this turn.

The Lost Caverns of Ixalan Commander (Rare)
Other Versions
Magic 2010 (Rare)
Magic 2011 (Rare)
Duel Decks: Merfolk vs. Goblins (Rare)
Explorers of Ixalan (Rare)
Jumpstart 2022 (Rare)
Merfolk Spy
Merfolk Spy Blue (1)
Creature — Merfolk Rogue (1/1)

Islandwalk (This creature can't be blocked as long as defending player controls an Island.)

Whenever Merfolk Spy deals combat damage to a player, that player reveals a card at random from their hand.

Magic 2014 Core Set (Common)
Other Versions
Magic 2011 (Common)
Merfolk Thaumaturgist
Merfolk Thaumaturgist 2Blue (3)
Creature — Merfolk Wizard (1/2)

Tap: Switch target creature's power and toughness until end of turn.

Planar Chaos (Common)
Merfolk Traders
Merfolk Traders 1Blue (2)
Creature — Merfolk (1/2)

When Merfolk Traders enters, draw a card, then discard a card.

Weatherlight (Common)
Merfolk Trickster
Merfolk Trickster BlueBlue (2)
Creature — Merfolk Wizard (2/2)

Flash

When Merfolk Trickster enters, tap target creature an opponent controls. It loses all abilities until end of turn.

Dominaria (Uncommon)
Merfolk Wayfinder
Merfolk Wayfinder 2Blue (3)
Creature — Merfolk Scout (1/2)

Flying

When Merfolk Wayfinder enters, reveal the top three cards of your library. Put all Island cards revealed this way into your hand and the rest on the bottom of your library in any order.

Duel Decks: Merfolk vs. Goblins (Uncommon)
Other Versions
Zendikar (Uncommon)
Duel Decks: Jace vs. Vraska (Uncommon)
Merfolk Windrobber
Merfolk Windrobber Blue (1)
Creature — Merfolk Rogue (1/1)

Flying

Whenever Merfolk Windrobber deals combat damage to a player, that player mills a card. (They put the top card of their library into their graveyard.)

Sacrifice Merfolk Windrobber: Draw a card. Activate only if an opponent has eight or more cards in their graveyard.

Zendikar Rising (Uncommon)
Meria, Scholar of Antiquity
Meria, Scholar of Antiquity 1RedGreen (3)
Legendary Creature — Elf Artificer (3/3)

Tap an untapped nontoken artifact you control: Add Green.

Tap two untapped nontoken artifacts you control: Exile the top card of your library. You may play it this turn.

Dominaria United (Rare)
Meriadoc Brandybuck
Meriadoc Brandybuck 1Green (2)
Legendary Creature — Halfling Citizen (2/2)

Whenever one or more Halflings you control attack a player, create a Food token. (It's an artifact with "2, Tap, Sacrifice this artifact: You gain 3 life.")

The Lord of the Rings: Tales of Middle Earth (Uncommon)
Meria's Outrider
Meria's Outrider 4Red (5)
Creature — Elf Archer (4/4)

Reach

Domain — When Meria's Outrider enters, it deals damage to each opponent equal to the number of basic land types among lands you control.

Dominaria United (Common)
Merieke Ri Berit
Merieke Ri Berit WhiteBlueBlack (3)
Legendary Creature — Human (1/1)

Merieke Ri Berit doesn't untap during your untap step.

Tap: Gain control of target creature for as long as you control Merieke Ri Berit. When Merieke Ri Berit leaves the battlefield or becomes untapped, destroy that creature. It can't be regenerated.

Time Spiral "Timeshifted" (Special)
Other Versions
Ice Age (Rare)
Merrow Bonegnawer
Merrow Bonegnawer Black (1)
Creature — Merfolk Rogue (1/1)

Tap: Target player exiles a card from their graveyard.

Whenever you cast a black spell, you may untap Merrow Bonegnawer.

Eventide (Common)
Merrow Commerce
Merrow Commerce 1Blue (2)
Kindred Enchantment — Merfolk

At the beginning of your end step, untap all Merfolk you control.

Lorwyn (Uncommon)
Merrow Grimeblotter
Merrow Grimeblotter 3Blue or Black (4)
Creature — Merfolk Wizard (2/2)

1Blue or Black, Untap: Target creature gets -2/-0 until end of turn. (Untap is the untap symbol.)

Shadowmoor (Uncommon)
Merrow Harbinger
Merrow Harbinger 3Blue (4)
Creature — Merfolk Wizard (2/3)

Islandwalk (This creature can't be blocked as long as defending player controls an Island.)

When Merrow Harbinger enters, you may search your library for a Merfolk card, reveal it, then shuffle and put that card on top.

Lorwyn (Uncommon)
Merrow Levitator
Merrow Levitator 3Blue (4)
Creature — Merfolk Wizard (2/3)

Tap: Target creature gains flying until end of turn.

Whenever you cast a blue spell, you may untap Merrow Levitator.

Eventide (Common)
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