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Mulch
( 2)
Sorcery
Reveal the top four cards of your library. Put all land cards revealed this way into your hand and the rest into your graveyard.
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Muldrotha, the Gravetide
( 6)
Legendary Creature — Elemental Avatar
(6/6)
During each of your turns, you may play a land and cast a permanent spell of each permanent type from your graveyard. (If a card has multiple permanent types, choose one as you play it.)
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Mulldrifter
( 5)
Creature — Elemental
(2/2)
Flying When Mulldrifter enters, draw two cards. Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
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Multani, Maro-Sorcerer
( 6)
Legendary Creature — Elemental
(*/*)
Shroud (This creature can't be the target of spells or abilities.) Multani, Maro-Sorcerer's power and toughness are each equal to the total number of cards in all players' hands.
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Multani, Yavimaya's Avatar
( 6)
Legendary Creature — Elemental Avatar
(0/0)
Reach, trample Multani, Yavimaya's Avatar gets +1/+1 for each land you control and each land card in your graveyard. , Return two lands you control to their owner's hand: Return Multani from your graveyard to your hand.
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Multani's Acolyte
( 2)
Creature — Elf
(2/1)
Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Multani's Acolyte enters, draw a card.
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Multani's Decree
( 4)
Sorcery
Destroy all enchantments. You gain 2 life for each enchantment destroyed this way.
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Multani's Harmony
( 1)
Enchantment — Aura
Enchant creature Enchanted creature has ": Add one mana of any color."
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Multani's Presence
( 1)
Enchantment
Whenever a spell you've cast is countered, draw a card.
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Multiclass Baldric
( 1)
Artifact — Equipment
Equipped creature has lifelink if you control a Cleric, deathtouch if you control a Rogue, haste if you control a Warrior, and flying if you control a Wizard. As long as you have a full party, prevent all damage that would be dealt to equipped creature. Equip
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Multiple Choice
( 1)
Sorcery
If X is 1, scry 1, then draw a card. If X is 2, you may choose a player. They return a creature they control to its owner's hand. If X is 3, create a 4/4 blue and red Elemental creature token. If X is 4 or more, do all of the above.
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Mummy Paramount
( 2)
Creature — Zombie
(2/2)
Whenever another Zombie you control enters, Mummy Paramount gets +1/+1 until end of turn.
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Munda, Ambush Leader
( 4)
Legendary Creature — Kor Ally
(3/4)
Haste Rally — Whenever Munda, Ambush Leader or another Ally you control enters, you may look at the top four cards of your library. If you do, reveal any number of Ally cards from among them, then put those cards on top of your library in any order and the rest on the bottom in any order.
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Munda's Vanguard
( 5)
Creature — Kor Knight Ally
(3/3)
Cohort — , Tap an untapped Ally you control: Put a +1/+1 counter on each creature you control.
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Mungha Wurm
( 4)
Creature — Wurm
(6/5)
You can't untap more than one land during your untap step.
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Munitions Expert
( 2)
Creature — Goblin
(1/1)
Flash When Munitions Expert enters, you may have it deal damage to target creature or planeswalker equal to the number of Goblins you control.
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Muraganda Eldrazi (playtest)
( 5)
Creature — — Eldrazi Dinosaur
(6/5)
Devoid (This card has no color.) Deworded (This creature counts as having no abilities.) When you cast this spell, put a primeval counter on target creature. (A creature with a primeval counter loses all abilities and can't gain abilities.)
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Murasa Behemoth
( 6)
Creature — Beast
(5/5)
Trample Murasa Behemoth gets +3/+3 as long as there is a land card in your graveyard.
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Murasa Pyromancer
( 6)
Creature — Human Shaman Ally
(3/2)
Whenever Murasa Pyromancer or another Ally you control enters, you may have Murasa Pyromancer deal damage to target creature equal to the number of Allies you control.
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Murasa Ranger
( 4)
Creature — Human Warrior Ranger
(3/3)
Landfall — Whenever a land you control enters, you may pay . If you do, put two +1/+1 counters on Murasa Ranger.
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Murasa Rootgrazer
( 2)
Creature — Beast
(2/3)
Vigilance : You may put a basic land card from your hand onto the battlefield. : Return target basic land you control to its owner's hand.
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Murder Investigation
( 2)
Enchantment — Aura
Enchant creature you control When enchanted creature dies, create X 1/1 white Soldier creature tokens, where X is its power.
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Murder of Crows
( 5)
Creature — Bird
(4/4)
Flying Whenever another creature dies, you may draw a card. If you do, discard a card.
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Murderer's Axe
( 4)
Artifact — Equipment
Equipped creature gets +2/+2. Equip—Discard a card.
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Murderous Compulsion
( 2)
Sorcery
Destroy target tapped creature. Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
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Murderous Cut
( 5)
Instant
Delve (Each card you exile from your graveyard while casting this spell pays for .) Destroy target creature.
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Murderous Redcap
( 4)
Creature — Goblin Assassin
(2/2)
When Murderous Redcap enters, it deals damage equal to its power to any target. Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
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Murderous Rider
( 3)
Creature — Zombie Knight
(2/3)
Lifelink When Murderous Rider dies, put it on the bottom of its owner's library.
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Murderous Spoils
( 6)
Instant
Destroy target nonblack creature. It can't be regenerated. You gain control of all Equipment that were attached to it. (This effect lasts indefinitely.)
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Murk Dwellers
( 4)
Creature — Zombie
(2/2)
Whenever Murk Dwellers attacks and isn't blocked, it gets +2/+0 until end of combat.
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Murk Strider
( 4)
Creature — Eldrazi Processor
(3/2)
Devoid (This card has no color.) When Murk Strider enters, you may put a card an opponent owns from exile into that player's graveyard. If you do, return target creature to its owner's hand.
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Murkfiend Liege
( 5)
Creature — Horror
(4/4)
Other green creatures you control get +1/+1. Other blue creatures you control get +1/+1. Untap all green and/or blue creatures you control during each other player's untap step.
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Murktide Regent
( 7)
Creature — Dragon
(3/3)
Delve (Each card you exile from your graveyard while casting this spell pays for .) Flying Murktide Regent enters with a +1/+1 counter on it for each instant and sorcery card exiled with it. Whenever an instant or sorcery card leaves your graveyard, put a +1/+1 counter on Murktide Regent.
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Murky Sewer
( 0)
Land
Murky Sewer enters tapped unless a player has 13 or less life. : Add or .
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Murmuration
( 5)
Enchantment
Birds you control get +1/+1 and have vigilance. At the beginning of your end step, for each spell you've cast this turn, create a 1/2 blue Bird creature token with flying named Storm Crow.
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Murmuring Mystic
( 4)
Creature — Human Wizard
(1/5)
Whenever you cast an instant or sorcery spell, create a 1/1 blue Bird Illusion creature token with flying.
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Murmurs from Beyond
( 3)
Instant — Arcane
Reveal the top three cards of your library. An opponent chooses one of them. Put that card into your graveyard and the rest into your hand.
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Muscle Burst
( 2)
Instant
Target creature gets +X/+X until end of turn, where X is 3 plus the number of cards named Muscle Burst in all graveyards.
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Muscle Sliver
( 2)
Creature — Sliver
(1/1)
All Sliver creatures get +1/+1.
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Muse Drake
( 4)
Creature — Drake
(1/3)
Flying When Muse Drake enters, draw a card.
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Muse Vessel
( 4)
Artifact
, : Target player exiles a card from their hand. Activate only as a sorcery. : Choose a card exiled with Muse Vessel. You may play that card this turn.
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Muse Vortex
( 2)
Sorcery
Exile the top X cards of your library. You may cast an instant or sorcery spell with mana value X or less from among them without paying its mana cost. Then put the exiled instant and sorcery cards that weren't cast this way into your hand and the rest on the bottom of your library in a random order.
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Mushroom Watchdogs
( 2)
Creature — Dog
(2/2)
Sacrifice a Food: Put a +1/+1 counter on Mushroom Watchdogs. It gains vigilance until end of turn. Activate only as a sorcery.
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Musician
( 3)
Creature — Human Wizard
(1/3)
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) : Put a music counter on target creature. If it doesn't have "At the beginning of your upkeep, destroy this creature unless you pay for each music counter on it," it gains that ability.
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Muster the Departed
( 3)
Enchantment
When Muster the Departed enters, create a 1/1 white Spirit creature token with flying. Morbid — At the beginning of your end step, if a creature died this turn, populate. (Create a token that's a copy of a creature token you control.)
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Mutagen Connoisseur
( 3)
Creature — Vedalken Mutant
(0/5)
Flying, vigilance Mutagen Connoisseur gets +1/+0 for each transformed permanent you control.
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Mutagenic Growth
( 1)
Instant
( can be paid with either or 2 life.) Target creature gets +2/+2 until end of turn.
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Mutalith Vortex Beast
( 6)
Creature — Mutant Beast
(6/6)
Trample Warp Vortex — When Mutalith Vortex Beast enters, flip a coin for each opponent you have. For each flip you win, draw a card. For each flip you lose, Mutalith Vortex Beast deals 3 damage to that player.
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Mutant's Prey
( 1)
Instant
Target creature you control with a +1/+1 counter on it fights target creature an opponent controls. (Each deals damage equal to its power to the other.)
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Mutated Cultist
( 3)
Creature — Eldrazi Horror
(1/3)
Devoid (This card has no color.) When you cast this spell, remove all counters from up to one target permanent or opponent. The next spell you cast this turn costs less to cast for each counter removed this way. Deathtouch
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Mutational Advantage
( 3)
Instant
Permanents you control with counters on them gain hexproof and indestructible until end of turn. Prevent all damage that would be dealt to those permanents this turn. Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
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Mutavault
( 0)
Land
: Add . : Mutavault becomes a 2/2 creature with all creature types until end of turn. It's still a land.
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Mutilate
( 4)
Sorcery
All creatures get -1/-1 until end of turn for each Swamp you control.
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Mutiny
( 1)
Sorcery
Target creature an opponent controls deals damage equal to its power to another target creature that player controls.
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Mutual Destruction
( 1)
Sorcery
This spell has flash as long as you control a permanent with flash. As an additional cost to cast this spell, sacrifice a creature. Destroy target creature.
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Muxus, Goblin Grandee
( 6)
Legendary Creature — Goblin Noble
(4/4)
When Muxus, Goblin Grandee enters, reveal the top six cards of your library. Put all Goblin creature cards with mana value 5 or less from among them onto the battlefield and the rest on the bottom of your library in a random order. Whenever Muxus attacks, it gets +1/+1 until end of turn for each other Goblin you control.
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Muzzle
( 2)
Enchantment — Aura
Enchant creature Prevent all damage that would be dealt by enchanted creature.
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Mwonvuli Acid-Moss
( 4)
Sorcery
Destroy target land. Search your library for a Forest card, put that card onto the battlefield tapped, then shuffle.
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Mwonvuli Beast Tracker
( 3)
Creature — Human Scout
(2/1)
When Mwonvuli Beast Tracker enters, search your library for a creature card with deathtouch, hexproof, reach, or trample and reveal it. Shuffle and put that card on top.
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Mwonvuli Ooze
( 1)
Creature — Ooze
(1+*/1+*)
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay for each age counter on it.) Mwonvuli Ooze's power and toughness are each equal to 1 plus twice the number of age counters on it.
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My First Tome
( 3)
Artifact
, : Say the flavor text on a card in your hand. Target opponent guesses that card's name. You may reveal that card. If you do and they guessed wrong, you draw a card.
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Mycoid Shepherd
( 4)
Creature — Fungus
(5/4)
Whenever Mycoid Shepherd or another creature you control with power 5 or greater dies, you may gain 5 life.
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Mycologist
( 2)
Creature — Human Druid
(0/2)
At the beginning of your upkeep, put a spore counter on Mycologist. Remove three spore counters from Mycologist: Create a 1/1 green Saproling creature token. Sacrifice a Saproling: You gain 2 life.
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Mycoloth
( 5)
Creature — Fungus
(4/4)
Devour 2 (As this enters, you may sacrifice any number of creatures. This creature enters with twice that many +1/+1 counters on it.) At the beginning of your upkeep, create a 1/1 green Saproling creature token for each +1/+1 counter on Mycoloth.
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Myconid Spore Tender
( 4)
Creature — Fungus
(4/1)
Infesting Spores — When Myconid Spore Tender enters, destroy up to one target artifact or enchantment.
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Mycosynth Fiend
( 3)
Creature — Phyrexian Horror
(2/2)
Mycosynth Fiend gets +1/+1 for each poison counter your opponents have.
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Mycosynth Golem
( 11)
Artifact Creature — Golem
(4/5)
Affinity for artifacts (This spell costs less to cast for each artifact you control.) Artifact creature spells you cast have affinity for artifacts. (They cost less to cast for each artifact you control.)
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Mycosynth Lattice
( 6)
Artifact
All permanents are artifacts in addition to their other types. All cards that aren't on the battlefield, spells, and permanents are colorless. Players may spend mana as though it were mana of any color.
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Mycosynth Wellspring
( 2)
Artifact
When Mycosynth Wellspring enters or is put into a graveyard from the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.
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Myojin of Blooming Dawn
( 8)
Legendary Creature — Spirit
(4/6)
Myojin of Blooming Dawn enters with an indestructible counter on it if you cast it from your hand. Remove an indestructible counter from Myojin of Blooming Dawn: Create a 1/1 colorless Spirit creature token for each permanent you control.
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Myojin of Cleansing Fire
( 8)
Legendary Creature — Spirit
(4/6)
Myojin of Cleansing Fire enters with a divinity counter on it if you cast it from your hand. Myojin of Cleansing Fire has indestructible as long as it has a divinity counter on it. Remove a divinity counter from Myojin of Cleansing Fire: Destroy all other creatures.
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Myojin of Cryptic Dreams
( 8)
Legendary Creature — Spirit
(3/3)
Myojin of Cryptic Dreams enters with an indestructible counter on it if you cast it from your hand. Remove an indestructible counter from Myojin of Cryptic Dreams: Copy target permanent spell you control three times. (The copies become tokens.)
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Myojin of Grim Betrayal
( 8)
Legendary Creature — Spirit
(5/2)
Myojin of Grim Betrayal enters with an indestructible counter on it if you cast it from your hand. Remove an indestructible counter from Myojin of Grim Betrayal: Put onto the battlefield under your control all creature cards in all graveyards that were put there from anywhere this turn.
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Myojin of Infinite Rage
( 10)
Legendary Creature — Spirit
(7/4)
Myojin of Infinite Rage enters with a divinity counter on it if you cast it from your hand. Myojin of Infinite Rage has indestructible as long as it has a divinity counter on it. Remove a divinity counter from Myojin of Infinite Rage: Destroy all lands.
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Myojin of Life's Web
( 9)
Legendary Creature — Spirit
(8/8)
Myojin of Life's Web enters with a divinity counter on it if you cast it from your hand. Myojin of Life's Web has indestructible as long as it has a divinity counter on it. Remove a divinity counter from Myojin of Life's Web: Put any number of creature cards from your hand onto the battlefield.
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Myojin of Night's Reach
( 8)
Legendary Creature — Spirit
(5/2)
Myojin of Night's Reach enters with a divinity counter on it if you cast it from your hand. Myojin of Night's Reach has indestructible as long as it has a divinity counter on it. Remove a divinity counter from Myojin of Night's Reach: Each opponent discards their hand.
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Myojin of Roaring Blades
( 8)
Legendary Creature — Spirit
(7/4)
Myojin of Roaring Blades enters with an indestructible counter on it if you cast it from your hand. Remove an indestructible counter from Myojin of Roaring Blades: It deals 7 damage to each of up to three targets.
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Myojin of Seeing Winds
( 10)
Legendary Creature — Spirit
(3/3)
Myojin of Seeing Winds enters with a divinity counter on it if you cast it from your hand. Myojin of Seeing Winds has indestructible as long as it has a divinity counter on it. Remove a divinity counter from Myojin of Seeing Winds: Draw a card for each permanent you control.
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Myojin of Towering Might
( 8)
Legendary Creature — Spirit
(8/8)
Myojin of Towering Might enters with an indestructible counter on it if you cast it from your hand. Remove an indestructible counter from Myojin of Towering Might: Distribute eight +1/+1 counters among any number of target creatures you control. They gain trample until end of turn.
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Myr Adapter
( 3)
Artifact Creature — Myr
(1/1)
Myr Adapter gets +1/+1 for each Equipment attached to it.
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Myr Battlesphere
( 7)
Artifact Creature — Myr Construct
(4/7)
When Myr Battlesphere enters, create four 1/1 colorless Myr artifact creature tokens. Whenever Myr Battlesphere attacks, you may tap X untapped Myr you control. If you do, Myr Battlesphere gets +X/+0 until end of turn and deals X damage to the player or planeswalker it's attacking.
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Myr Convert
( 2)
Artifact Creature — Phyrexian Myr
(2/1)
Toxic 1 (Players dealt combat damage by this creature also get a poison counter.) , Pay 2 life: Add one mana of any color.
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Myr Custodian
( 3)
Artifact Creature — Myr
(2/3)
When Myr Custodian enters, scry 2. Then each opponent may scry 1. (To scry X, a player looks at the top X cards of their library, then puts any number of them on the bottom and the rest on top in any order.)
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Myr Enforcer
( 7)
Artifact Creature — Myr
(4/4)
Affinity for artifacts (This spell costs less to cast for each artifact you control.)
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Myr Galvanizer
( 3)
Artifact Creature — Myr
(2/2)
Other Myr creatures you control get +1/+1. , : Untap each other Myr you control.
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Myr Incubator
( 6)
Artifact
, , Sacrifice Myr Incubator: Search your library for any number of artifact cards, exile them, then create that many 1/1 colorless Myr artifact creature tokens. Then shuffle.
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