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Narnam Cobra
Narnam Cobra 2 (2)
Artifact Creature — Snake (2/1)

Green: Narnam Cobra gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.)

Kaladesh Remastered (Common)
Other Versions
Kaladesh (Common)
Narnam Renegade
Narnam Renegade Green (1)
Creature — Elf Warrior (1/2)

Deathtouch

Revolt — Narnam Renegade enters with a +1/+1 counter on it if a permanent you controlled left the battlefield this turn.

Kaladesh Remastered (Uncommon)
Other Versions
Aether Revolt (Uncommon)
Narrow-Minded Baloney Fireworks
Narrow-Minded Baloney Fireworks (0)
Stickers

2 — Whenever this creature attacks, you gain 2 life.

3 — Vigilance, reach

2 — 2/4

5 — 7/7

Unfinity (Common)
Narset, Enlightened Master
Narset, Enlightened Master 3BlueRedWhite (6)
Legendary Creature — Human Monk (3/2)

First strike, hexproof

Whenever Narset, Enlightened Master attacks, exile the top four cards of your library. Until end of turn, you may cast noncreature spells from among those cards without paying their mana costs.

Commander Masters (Mythic Rare)
Other Versions
Khans of Tarkir (Mythic Rare)
Secret Lair Drop (Mythic Rare)
Naru Meha, Master Wizard
Naru Meha, Master Wizard 2BlueBlue (4)
Legendary Creature — Human Wizard (3/3)

Flash

When Naru Meha, Master Wizard enters, copy target instant or sorcery spell you control. You may choose new targets for the copy.

Other Wizards you control get +1/+1.

Commander 2021 (Mythic Rare)
Other Versions
Dominaria (Mythic Rare)
Nascent Metamorph
Nascent Metamorph 1Blue (2)
Creature — Shapeshifter (1/1)

Whenever Nascent Metamorph attacks or blocks, target opponent reveals cards from the top of their library until they reveal a creature card. Nascent Metamorph becomes a copy of that card until end of turn. Then that player puts all cards revealed this way on the bottom of their library in a random order.

Ikoria Commander (Rare)
Nashi, Moon Sage's Scion
Nashi, Moon Sage's Scion 1BlackBlack (3)
Legendary Creature — Rat Ninja (3/2)

Ninjutsu 3Black (3Black, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)

Whenever Nashi, Moon Sage's Scion deals combat damage to a player, exile the top card of each player's library. Until end of turn, you may play one of those cards. If you cast a spell this way, pay life equal to its mana value rather than paying its mana cost.

Outlaws of Thunder Junction Commander (Mythic Rare)
Other Versions
Kamigawa: Neon Dynasty (Mythic Rare)
Nashi, Moon's Legacy
Nashi, Moon's Legacy BlackGreenBlue (3)
Legendary Creature — Rat Shaman (3/4)

Menace, ward 1

Whenever Nashi, Moon's Legacy attacks, exile up to one target legendary or Rat card from your graveyard and copy it. You may cast the copy. (You still pay its costs. A copy of a permanent spell becomes a token.)

March of the Machine: The Aftermath (Rare)
Natural Emergence
Natural Emergence 2RedGreen (4)
Enchantment

When Natural Emergence enters, return a red or green enchantment you control to its owner's hand.

Lands you control are 2/2 creatures with first strike. They're still lands.

Planeshift (Rare)
Natural Reclamation
Natural Reclamation 4Green (5)
Instant

Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)

Destroy target artifact or enchantment.

Commander Legends: Battle for Baldur's Gate (Common)
Other Versions
Commander Legends (Common)
Nature's Claim
Nature's Claim Green (1)
Instant

Destroy target artifact or enchantment. Its controller gains 4 life.

Mystery Booster 2: Convention Edition (Common)
Other Versions
Worldwake (Common)
Magic: The Gathering—Conspiracy (Common)
Eternal Masters (Common)
Iconic Masters (Common)
Time Spiral Remastered (Bonus)
Nature's Embrace
Nature's Embrace 2Green (3)
Enchantment — Aura

Enchant creature or land

As long as enchanted permanent is a creature, it gets +2/+2.

As long as enchanted permanent is a land, it has "Tap: Add two mana of any one color."

Innistrad: Crimson Vow (Common)
Nav Squad Commandos
Nav Squad Commandos 4White (5)
Creature — Human Soldier (3/5)

Battalion — Whenever Nav Squad Commandos and at least two other creatures attack, Nav Squad Commandos gets +1/+1 until end of turn. Untap it.

Gatecrash (Common)
Navigator's Compass
Navigator's Compass 1 (1)
Artifact

When Navigator's Compass enters, you gain 3 life.

Tap: Until end of turn, target land you control becomes the basic land type of your choice in addition to its other types.

Dominaria (Common)
Naya Battlemage
Naya Battlemage 2Green (3)
Creature — Human Shaman (2/2)

Red, Tap: Target creature gets +2/+0 until end of turn.

White, Tap: Tap target creature.

Shards of Alara (Uncommon)
Naya Charm
Naya Charm RedGreenWhite (3)
Instant

Choose one —

• Naya Charm deals 3 damage to target creature.

• Return target card from a graveyard to its owner's hand.

• Tap all creatures target player controls.

Dominaria United Commander (Uncommon)
Other Versions
Shards of Alara (Uncommon)
Duel Decks: Ajani vs. Nicol Bolas (Uncommon)
Commander 2013 Edition (Uncommon)
Commander 2016 (Uncommon)
Commander 2019 (Uncommon)
Zendikar Rising Commander (Uncommon)
Naya Panorama
Naya Panorama (0)
Land

Tap: Add Colorless.

1, Tap, Sacrifice Naya Panorama: Search your library for a basic Mountain, Forest, or Plains card, put it onto the battlefield tapped, then shuffle.

Streets of New Capenna Commander (Common)
Other Versions
Shards of Alara (Common)
Commander 2013 Edition (Common)
Commander 2019 (Common)
Zendikar Rising Commander (Common)
Nazahn, Revered Bladesmith
Nazahn, Revered Bladesmith 4GreenWhite (6)
Legendary Creature — Cat Artificer (5/4)

When Nazahn, Revered Bladesmith enters, search your library for an Equipment card and reveal it. If you reveal a card named Hammer of Nazahn this way, put it onto the battlefield. Otherwise, put that card into your hand. Then shuffle.

Whenever an equipped creature you control attacks, you may tap target creature defending player controls.

Commander 2017 (Mythic Rare)
Nazgûl Battle-Mace
Nazgûl Battle-Mace 5 (5)
Artifact — Equipment

Equipped creature has menace, deathtouch, annihilator 1, and "Whenever an opponent sacrifices a nontoken permanent, put that card onto the battlefield under your control unless that player pays 3 life." (Whenever a creature with annihilator 1 attacks, defending player sacrifices a permanent of their choice.)

Equip 3

The Lord of the Rings: Tales of Middle Earth Commander (Rare)
Nearheath Pilgrim
Nearheath Pilgrim 1White (2)
Creature — Human Cleric (2/1)

Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.)

As long as Nearheath Pilgrim is paired with another creature, both creatures have lifelink.

Avacyn Restored (Uncommon)
Necroblossom Snarl
Necroblossom Snarl (0)
Land

As Necroblossom Snarl enters, you may reveal a Swamp or Forest card from your hand. If you don't, Necroblossom Snarl enters tapped.

Tap: Add Black or Green.

Duskmourn: House of Horror Commander (Rare)
Other Versions
Strixhaven: School of Mages (Rare)
Phyrexia: All Will Be One Commander (Rare)
The Lord of the Rings: Tales of Middle Earth Commander (Rare)
Commander Masters (Rare)
Bloomburrow Commander (Rare)
Necrodominance
Necrodominance BlackBlackBlack (3)
Legendary Enchantment

Skip your draw step.

At the beginning of your end step, you may pay any amount of life. If you do, draw that many cards.

Your maximum hand size is five.

If a card or token would be put into your graveyard from anywhere, exile it instead.

Modern Horizons 3 (Mythic Rare)
Necrogen Communion
Necrogen Communion 1Black (2)
Enchantment — Aura

Enchant creature you control

Enchanted creature has toxic 2. (Players dealt combat damage by it also get two poison counters.)

When enchanted creature dies, return that card to the battlefield under your control.

Phyrexia: All Will Be One (Uncommon)
Necrogen Mists
Necrogen Mists 2Black (3)
Enchantment

At the beginning of each player's upkeep, that player discards a card.

Mirrodin (Rare)
Necrogen Spellbomb
Necrogen Spellbomb 1 (1)
Artifact

Black, Sacrifice Necrogen Spellbomb: Target player discards a card.

1, Sacrifice Necrogen Spellbomb: Draw a card.

Mirrodin (Common)
Necro-Impotence
Necro-Impotence BlackBlackBlack (3)
Enchantment

Skip your untap step.

At the beginning of your upkeep, you may pay X life. If you do, untap X permanents.

Pay ½ life: Exile the top card of your library face down. Put that card into your hand at the beginning of the next end step.

Unhinged (Rare)
Necromancer's Assistant
Necromancer's Assistant 2Black (3)
Creature — Zombie (3/1)

When Necromancer's Assistant enters, mill three cards.

Magic 2015 Core Set (Common)
Necromancer's Covenant
Necromancer's Covenant 3WhiteBlackBlack (6)
Enchantment

When Necromancer's Covenant enters, exile all creature cards from target player's graveyard, then create a 2/2 black Zombie creature token for each card exiled this way.

Zombies you control have lifelink.

Commander 2015 (Rare)
Other Versions
Alara Reborn (Rare)
Necromancer's Familiar
Necromancer's Familiar 3Black (4)
Creature — Bird Spirit (3/1)

Flying

Hellbent — Necromancer's Familiar has lifelink as long as you have no cards in hand.

Black, Discard a card: Necromancer's Familiar gains indestructible until end of turn. Tap it.

Modern Horizons 2 (Uncommon)
Necromancer's Magemark
Necromancer's Magemark 2Black (3)
Enchantment — Aura

Enchant creature

Creatures you control that are enchanted get +1/+1.

If a creature you control that's enchanted would die, return it to its owner's hand instead.

Guildpact (Common)
Necromancer's Stockpile
Necromancer's Stockpile 1Black (2)
Enchantment

1Black, Discard a creature card: Draw a card. If the discarded card was a Zombie card, create a tapped 2/2 black Zombie creature token.

Jumpstart 2022 (Rare)
Other Versions
Magic 2015 Core Set (Rare)
Necromancy
Necromancy 2Black (3)
Enchantment

You may cast Necromancy as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.

When Necromancy enters, if it's on the battlefield, it becomes an Aura with "enchant creature put onto the battlefield with Necromancy." Put target creature card from a graveyard onto the battlefield under your control and attach Necromancy to it. When Necromancy leaves the battlefield, that creature's controller sacrifices it.

Murders at Karlov Manor Commander (Uncommon)
Other Versions
Visions (Uncommon)
Necromantic Selection
Necromantic Selection 4BlackBlackBlack (7)
Sorcery

Destroy all creatures, then return a creature card put into a graveyard this way to the battlefield under your control. It's a black Zombie in addition to its other colors and types. Exile Necromantic Selection.

Adventures in the Forgotten Realms Commander (Rare)
Other Versions
Commander 2014 (Rare)
Commander 2017 (Rare)
Zendikar Rising Commander (Rare)
Necromantic Summons
Necromantic Summons 4Black (5)
Sorcery

Put target creature card from a graveyard onto the battlefield under your control.

Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, that creature enters with two additional +1/+1 counters on it.

Magic Origins (Uncommon)
Necromantic Thirst
Necromantic Thirst 2BlackBlack (4)
Enchantment — Aura

Enchant creature

Whenever enchanted creature deals combat damage to a player, you may return target creature card from your graveyard to your hand.

Magic: The Gathering—Conspiracy (Common)
Other Versions
Ravnica: City of Guilds (Common)
Necromaster Dragon
Necromaster Dragon 3BlueBlack (5)
Creature — Dragon (4/4)

Flying

Whenever Necromaster Dragon deals combat damage to a player, you may pay 2. If you do, create a 2/2 black Zombie creature token and each opponent mills two cards.

Dragons of Tarkir (Rare)
Necromentia
Necromentia 1BlackBlack (3)
Sorcery

Choose a card name other than a basic land card name. Search target opponent's graveyard, hand, and library for any number of cards with that name and exile them. That player shuffles, then creates a 2/2 black Zombie creature token for each card exiled from their hand this way.

Core Set 2021 (Rare)
Necron Deathmark
Necron Deathmark 3BlackBlack (5)
Artifact Creature — Necron (5/3)

Flash

Synaptic Disintegrator — When Necron Deathmark enters, destroy up to one target creature and target player mills three cards.

Warhammer 40,000 Commander (Rare)
Necron Monolith
Necron Monolith 7 (7)
Artifact — Vehicle (7/7)

Flying, indestructible

Eternity Gate — Whenever Necron Monolith attacks, mill three cards. For each creature card milled this way, create a 2/2 black Necron Warrior artifact creature token.

Crew 4 (Tap any number of creatures you control with total power 4 or more: This Vehicle becomes an artifact creature until end of turn.)

Warhammer 40,000 Commander (Rare)
Necroplasm
Necroplasm 1BlackBlack (3)
Creature — Ooze (1/1)

At the beginning of your upkeep, put a +1/+1 counter on Necroplasm.

At the beginning of your end step, destroy each creature with mana value equal to the number of +1/+1 counters on Necroplasm.

Dredge 2 (If you would draw a card, you may mill two cards instead. If you do, return this card from your graveyard to your hand.)

Commander Anthology 2018 (Rare)
Other Versions
Ravnica: City of Guilds (Rare)
Commander 2016 (Rare)
Necrotic Fumes
Necrotic Fumes 1BlackBlack (3)
Sorcery — Lesson

As an additional cost to cast this spell, exile a creature you control.

Exile target creature or planeswalker.

Strixhaven: School of Mages (Uncommon)
Needle Storm
Needle Storm 2Green (3)
Sorcery

Needle Storm deals 4 damage to each creature with flying.

Tempest Remastered (Uncommon)
Other Versions
Ninth Edition (Uncommon)
Tempest (Uncommon)
Portal (Uncommon)
Neera, Wild Mage
Neera, Wild Mage 4BlueRed (6)
Legendary Creature — Human Elf Shaman (2/7)

Whenever you cast a spell, you may put it on the bottom of its owner's library. If you do, reveal cards from the top of your library until you reveal a nonland card. You may cast that card without paying its mana cost. Then put all revealed cards not cast this way on the bottom of your library in a random order. This ability triggers only once each turn.

Alchemy Horizons: Baldur's Gate (Rare)
Other Versions
Commander Legends: Battle for Baldur's Gate (Rare)
Nefarious Imp
Nefarious Imp 2Black (3)
Creature — Imp (2/1)

Flying

Whenever one or more permanents you control leave the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom.)

Alchemy Horizons: Baldur's Gate (Common)
Other Versions
Commander Legends: Battle for Baldur's Gate (Common)
Neglected Heirloom
Neglected Heirloom 1 (1)
Artifact — Equipment

Equipped creature gets +1/+1.

When equipped creature transforms, transform Neglected Heirloom.

Equip 1

Shadows Over Innistrad Remastered (Uncommon)
Other Versions
Shadows over Innistrad (Uncommon)
Neglected Manor
Neglected Manor (0)
Land

Neglected Manor enters tapped unless a player has 13 or less life.

Tap: Add White or Black.

Duskmourn: House of Horror (Land)
Neheb, Dreadhorde Champion
Neheb, Dreadhorde Champion 2RedRed (4)
Legendary Creature — Zombie Minotaur Warrior (5/4)

Trample

Whenever Neheb, Dreadhorde Champion deals combat damage to a player or planeswalker, you may discard any number of cards. If you do, draw that many cards and add that much Red. Until end of turn, you don't lose this mana as steps and phases end.

Dominaria United Commander (Rare)
Other Versions
War of the Spark (Rare)
Nekusar, the Mindrazer
Nekusar, the Mindrazer 2BlueBlackRed (5)
Legendary Creature — Zombie Wizard (2/4)

At the beginning of each player's draw step, that player draws an additional card.

Whenever an opponent draws a card, Nekusar, the Mindrazer deals 1 damage to that player.

Commander Masters (Rare)
Other Versions
Commander 2013 Edition (Mythic Rare)
Commander Legends (Mythic Rare)
Nelly Borca, Impulsive Accuser
Nelly Borca, Impulsive Accuser 2RedWhite (4)
Legendary Creature — Human Detective (2/4)

Vigilance

Whenever Nelly Borca, Impulsive Accuser attacks, suspect target creature. Then goad all suspected creatures. (A suspected creature has menace and can't block.)

Whenever one or more creatures an opponent controls deal combat damage to one or more of your opponents, you and the controller of those creatures each draw a card.

Murders at Karlov Manor Commander (Mythic Rare)
Nema Siltlurker
Nema Siltlurker 4Green (5)
Creature — Lizard (3/5)

Rise of the Eldrazi (Common)
Nemata, Grove Guardian
Nemata, Grove Guardian 4GreenGreen (6)
Legendary Creature — Treefolk (4/5)

2Green: Create a 1/1 green Saproling creature token.

Sacrifice a Saproling: Saproling creatures get +1/+1 until end of turn.

Commander Masters (Uncommon)
Other Versions
Planeshift (Rare)
Nemata, Primeval Warden
Nemata, Primeval Warden 2BlackGreen (4)
Legendary Creature — Treefolk (3/4)

Reach

If a creature an opponent controls would die, exile it instead. When you do, create a 1/1 green Saproling creature token.

Green, Sacrifice a Saproling: Nemata, Primeval Warden gets +2/+2 until end of turn.

1Black, Sacrifice two Saprolings: Draw a card.

Dominaria United (Rare)
Nemesis Mask
Nemesis Mask 3 (3)
Artifact — Equipment

All creatures able to block equipped creature do so.

Equip 3 (3: Attach to target creature you control. Equip only as a sorcery. This card enters unattached and stays on the battlefield if the creature leaves.)

Darksteel (Uncommon)
Nemesis of Mortals
Nemesis of Mortals 4GreenGreen (6)
Creature — Snake (5/5)

This spell costs 1 less to cast for each creature card in your graveyard.

7GreenGreen: Monstrosity 5. This ability costs 1 less to activate for each creature card in your graveyard. (If this creature isn't monstrous, put five +1/+1 counters on it and it becomes monstrous.)

Theros (Uncommon)
Nemesis of Reason
Nemesis of Reason 3BlueBlack (5)
Creature — Leviathan Horror (3/7)

Whenever Nemesis of Reason attacks, defending player mills ten cards.

Commander Legends: Battle for Baldur's Gate (Rare)
Other Versions
Alara Reborn (Rare)
Nemesis Phoenix
Nemesis Phoenix 3RedRed (5)
Creature — Phoenix (4/2)

Flying

2Red: Return Nemesis Phoenix from your graveyard to the battlefield tapped and attacking. Activate only during the declare attackers step and only if you're attacking two or more opponents.

Commander Legends: Battle for Baldur's Gate (Uncommon)
Nemesis Trap
Nemesis Trap 4BlackBlack (6)
Instant — Trap

If a white creature is attacking, you may pay BlackBlack rather than pay this spell's mana cost.

Exile target attacking creature. Create a token that's a copy of that creature. Exile it at the beginning of the next end step.

Magic: The Gathering-Commander (Uncommon)
Other Versions
Worldwake (Uncommon)
Neoform
Neoform GreenBlue (2)
Sorcery

As an additional cost to cast this spell, sacrifice a creature.

Search your library for a creature card with mana value equal to 1 plus the sacrificed creature's mana value, put that card onto the battlefield with an additional +1/+1 counter on it, then shuffle.

War of the Spark (Uncommon)
Nephalia Academy
Nephalia Academy (0)
Land

If a spell or ability an opponent controls causes you to discard a card, you may reveal that card and put it on top of your library instead of putting it anywhere else.

Tap: Add Colorless.

Eldritch Moon (Uncommon)
Nephalia Moondrakes
Nephalia Moondrakes 5BlueBlue (7)
Creature — Drake (5/5)

Flying

When Nephalia Moondrakes enters, target creature gains flying until end of turn.

4BlueBlue, Exile Nephalia Moondrakes from your graveyard: Creatures you control gain flying until end of turn.

Shadows over Innistrad (Rare)
Nephalia Smuggler
Nephalia Smuggler Blue (1)
Creature — Human Rogue (1/1)

3Blue, Tap: Exile another target creature you control, then return that card to the battlefield under your control.

Double Masters 2022 (Uncommon)
Other Versions
Avacyn Restored (Uncommon)
Duel Decks: Blessed vs. Cursed (Uncommon)
Nessian Demolok
Nessian Demolok 3GreenGreen (5)
Creature — Beast (3/3)

Tribute 3 (As this creature enters, an opponent of your choice may put three +1/+1 counters on it.)

When Nessian Demolok enters, if tribute wasn't paid, destroy target noncreature permanent.

Born of the Gods (Uncommon)
Nessian Game Warden
Nessian Game Warden 3GreenGreen (5)
Creature — Beast (4/5)

When Nessian Game Warden enters, look at the top X cards of your library, where X is the number of Forests you control. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order.

Journey into Nyx (Uncommon)
Nested Shambler
Nested Shambler Black (1)
Creature — Zombie (1/1)

When Nested Shambler dies, create X tapped 1/1 green Squirrel creature tokens, where X is Nested Shambler's power.

Bloomburrow Commander (Common)
Other Versions
Modern Horizons 2 (Common)
Nesting Wurm
Nesting Wurm 4GreenGreen (6)
Creature — Wurm (4/3)

Trample

When Nesting Wurm enters, you may search your library for up to three cards named Nesting Wurm, reveal them, put them into your hand, then shuffle.

Nemesis (Uncommon)
Nettling Imp
Nettling Imp 2Black (3)
Creature — Imp (1/1)

Tap: Choose target non-Wall creature the active player has controlled continuously since the beginning of the turn. That creature attacks this turn if able. Destroy it at the beginning of the next end step if it didn't attack this turn. Activate only during an opponent's turn, before attackers are declared.

Revised Edition (Uncommon)
Other Versions
Limited Edition Alpha (Uncommon)
Limited Edition Beta (Uncommon)
Unlimited Edition (Uncommon)
Network Terminal
Network Terminal 3 (3)
Artifact

Tap: Add one mana of any color.

1, Tap, Tap another untapped artifact you control: Draw a card, then discard a card.

Kamigawa: Neon Dynasty (Common)
Neurok Commando
Neurok Commando 1BlueBlue (3)
Creature — Human Rogue (2/1)

Shroud (This creature can't be the target of spells or abilities.)

Whenever Neurok Commando deals combat damage to a player, you may draw a card.

Mirrodin Besieged (Uncommon)
Neurok Familiar
Neurok Familiar 1Blue (2)
Creature — Bird (1/1)

Flying

When Neurok Familiar enters, reveal the top card of your library. If it's an artifact card, put it into your hand. Otherwise, put it into your graveyard.

Mirrodin (Common)
Neurok Invisimancer
Neurok Invisimancer 1BlueBlue (3)
Creature — Human Wizard (2/1)

Neurok Invisimancer can't be blocked.

When Neurok Invisimancer enters, target creature can't be blocked this turn.

Duel Decks: Venser vs. Koth (Common)
Other Versions
Scars of Mirrodin (Common)
Neurok Transmuter
Neurok Transmuter 2Blue (3)
Creature — Human Wizard (2/2)

Blue: Target creature becomes an artifact in addition to its other types until end of turn.

Blue: Until end of turn, target artifact creature becomes blue and isn't an artifact.

Darksteel (Uncommon)
Neva, Stalked by Nightmares
Neva, Stalked by Nightmares 2WhiteBlack (4)
Legendary Creature — Human Noble (2/2)

Menace

When Neva, Stalked by Nightmares enters, return target creature or enchantment card from your graveyard to your hand.

Whenever an enchantment you control is put into a graveyard from the battlefield, put a +1/+1 counter on Neva, then scry 1.

Wilds of Eldraine (Uncommon)
Neverending Torment
Neverending Torment 4BlackBlack (6)
Sorcery

Search target player's library for X cards, where X is the number of cards in your hand, and exile them. Then that player shuffles.

Epic (For the rest of the game, you can't cast spells. At the beginning of each of your upkeeps, copy this spell except for its epic ability. You may choose a new target for the copy.)

Saviors of Kamigawa (Rare)
Nevermaker
Nevermaker 3Blue (4)
Creature — Elemental (2/3)

Flying

When Nevermaker leaves the battlefield, put target nonland permanent on top of its owner's library.

Evoke 3Blue (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)

Morningtide (Uncommon)
Nevermore
Nevermore 1WhiteWhite (3)
Enchantment

As Nevermore enters, choose a nonland card name.

Spells with the chosen name can't be cast.

Innistrad (Rare)
New Master of Arms (playtest)
New Master of Arms (playtest) 2White (3)
Creature — — Human Soldier (2/2)

First strike

Prevent all combat damage that would be dealt by blocking creatures that are tapped.

1White: Tap target creature blocking New Master of Arms.

Mystery Booster 2: Convention Edition (Rare)
New Prahv Guildmage
New Prahv Guildmage WhiteBlue (2)
Creature — Human Wizard (2/2)

WhiteBlue: Target creature gains flying until end of turn.

3WhiteBlue: Detain target nonland permanent an opponent controls. (Until your next turn, that permanent can't attack or block and its activated abilities can't be activated.)

Return to Ravnica (Uncommon)
Nexus of Becoming
Nexus of Becoming 6 (6)
Artifact

At the beginning of combat on your turn, draw a card. Then you may exile an artifact or creature card from your hand. If you do, create a token that's a copy of the exiled card, except it's a 3/3 Golem artifact creature in addition to its other types.

Outlaws of Thunder Junction: The Big Score (Mythic Rare)
Neyam Shai Murad
Neyam Shai Murad 2WhiteBlack (4)
Legendary Creature — Human Rogue (3/3)

Rogue Trader — Whenever Neyam Shai Murad deals combat damage to a player, you may have that player return target permanent card from their graveyard to their hand. If you do, that player chooses a permanent card in your graveyard, then you put it onto the battlefield under your control.

Warhammer 40,000 Commander (Rare)
Nezahal, Primal Tide
Nezahal, Primal Tide 5BlueBlue (7)
Legendary Creature — Elder Dinosaur (7/7)

This spell can't be countered.

You have no maximum hand size.

Whenever an opponent casts a noncreature spell, draw a card.

Discard three cards: Exile Nezahal, Primal Tide. Return it to the battlefield tapped under its owner's control at the beginning of the next end step.

Commander Legends (Rare)
Other Versions
Rivals of Ixalan (Rare)
Nezumi Bladeblesser
Nezumi Bladeblesser 2Black (3)
Creature — Rat Samurai (3/2)

Nezumi Bladeblesser has deathtouch as long as you control an artifact.

Nezumi Bladeblesser has menace as long as you control an enchantment. (It can't be blocked except by two or more creatures.)

Kamigawa: Neon Dynasty (Common)
Nezumi Bone-Reader
Nezumi Bone-Reader 1Black (2)
Creature — Rat Shaman (1/1)

Black, Sacrifice a creature: Target player discards a card. Activate only as a sorcery.

Jumpstart 2022 (Uncommon)
Other Versions
Champions of Kamigawa (Uncommon)
Nezumi Cutthroat
Nezumi Cutthroat 1Black (2)
Creature — Rat Warrior (2/1)

Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)

Nezumi Cutthroat can't block.

Jumpstart: Historic Horizons (Common)
Other Versions
Champions of Kamigawa (Common)
Masters 25 (Common)
Nezumi Freewheeler
Nezumi Freewheeler 3Black (4)
Creature — Rat Samurai (3/3)

Menace

When Nezumi Freewheeler enters, each player mills three cards. (To mill three cards, a player puts the top three cards of their library into their graveyard.)

5Phyrexian White: Transform Nezumi Freewheeler. Activate only as a sorcery. (Phyrexian White can be paid with either White or 2 life.)

March of the Machine (Uncommon)
Nezumi Graverobber
Nezumi Graverobber 1Black (2)
Creature — Rat Rogue (2/1)

1Black: Exile target card from an opponent's graveyard. If no cards are in that graveyard, flip Nezumi Graverobber.

Commander Anthology 2018 (Uncommon)
Other Versions
Champions of Kamigawa (Uncommon)
Magic: The Gathering-Commander (Uncommon)
Nezumi Informant
Nezumi Informant 1Black (2)
Creature — Rat Rogue (1/1)

When Nezumi Informant enters, each opponent discards a card.

March of the Machine (Common)
Nezumi Linkbreaker
Nezumi Linkbreaker Black (1)
Creature — Rat Warlock (1/1)

When Nezumi Linkbreaker dies, create a 1/1 red Mercenary creature token with "Tap: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."

Outlaws of Thunder Junction (Common)
Nezumi Prowler
Nezumi Prowler 1Black (2)
Artifact Creature — Rat Ninja (3/1)

Ninjutsu 1Black (1Black, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)

When Nezumi Prowler enters, target creature you control gains deathtouch and lifelink until end of turn.

Kamigawa: Neon Dynasty (Uncommon)
Nezumi Road Captain
Nezumi Road Captain (0)
Enchantment Creature — Rat Rogue (2/2)

Menace

Vehicles you control have menace. (They can't be blocked except by two or more creatures.)

Kamigawa: Neon Dynasty (Common)
Nezumi Ronin
Nezumi Ronin 2Black (3)
Creature — Rat Samurai (3/1)

Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)

Champions of Kamigawa (Common)
Nezumi Shadow-Watcher
Nezumi Shadow-Watcher Black (1)
Creature — Rat Warrior (1/1)

Sacrifice Nezumi Shadow-Watcher: Destroy target Ninja.

Betrayers of Kamigawa (Uncommon)
Nezumi Shortfang
Nezumi Shortfang 1Black (2)
Creature — Rat Rogue (1/1)

1Black, Tap: Target opponent discards a card. Then if that player has no cards in hand, flip Nezumi Shortfang.

Champions of Kamigawa (Rare)
Niambi, Esteemed Speaker
Niambi, Esteemed Speaker WhiteBlue (2)
Legendary Creature — Human Cleric (2/1)

Flash

When Niambi, Esteemed Speaker enters, you may return another target creature you control to its owner's hand. If you do, you gain life equal to that creature's mana value.

1WhiteBlue, Tap, Discard a legendary card: Draw two cards.

Core Set 2021 (Rare)
Niambi, Faithful Healer
Niambi, Faithful Healer 1WhiteBlue (3)
Legendary Creature — Human Cleric (2/2)

When Niambi, Faithful Healer enters, you may search your library and/or graveyard for a card named Teferi, Timebender, reveal it, and put it into your hand. If you search your library this way, shuffle.

Dominaria (Rare)
Niblis of the Mist
Niblis of the Mist 2White (3)
Creature — Spirit (2/1)

Flying

When Niblis of the Mist enters, you may tap target creature.

Dark Ascension (Common)
Night Brushwagg Ringmaster
Night Brushwagg Ringmaster (0)
Stickers

2 — Menace

3 — Persist (When this permanent dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)

2 — 2/3

6 — 10/10

Unfinity (Common)
Night Market Aeronaut
Night Market Aeronaut 3Black (4)
Creature — Aetherborn Warrior (2/2)

Flying

Revolt — Night Market Aeronaut enters with a +1/+1 counter on it if a permanent you controlled left the battlefield this turn.

Kaladesh Remastered (Common)
Other Versions
Aether Revolt (Common)
Night Market Guard
Night Market Guard 3 (3)
Artifact Creature — Construct (3/1)

Night Market Guard can block an additional creature each combat.

Battlebond (Common)
Other Versions
Aether Revolt (Common)
Night Market Lookout
Night Market Lookout Black (1)
Creature — Human Rogue (1/1)

Whenever Night Market Lookout becomes tapped, each opponent loses 1 life and you gain 1 life.

Kaladesh Remastered (Common)
Other Versions
Kaladesh (Common)
Night of the Flying Merfolk (playtest)
Night of the Flying Merfolk (playtest) 2Blue (3)
Enchantment — — Saga

Bedtime story (Don't put a lore counter on this Saga as it enters. Put a lore counter on it at the beginning of your end step rather than your main phase. Sacrifice after III.)

I — Create two 1/1 blue Merfolk creature tokens.

II — Put a flying counter on each tapped creature you control.

III — Draw a card for each creature you control that dealt combat damage to a player this turn.

Mystery Booster 2: Convention Edition (Rare)
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