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Ondu Knotmaster
( 4)
Creature — Kor Rogue
(2/2)
Lifelink Whenever another modified creature you control dies, put two +1/+1 counters on Ondu Knotmaster.
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One Ring to Rule Them All
( 4)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — The Ring tempts you, then each player mills cards equal to your Ring-bearer's power. II — Destroy all nonlegendary creatures. III — Each opponent loses 1 life for each creature card in that player's graveyard.
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One with the Kami
( 4)
Enchantment — Aura
Flash Enchant creature you control Whenever enchanted creature or another modified creature you control dies, create X 1/1 colorless Spirit creature tokens, where X is that creature's power. (Equipment, Auras you control, and counters are modifications.)
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One with the Machine
( 4)
Sorcery
Draw cards equal to the highest mana value among artifacts you control.
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One with the Multiverse
( 8)
Enchantment
You may look at the top card of your library any time. You may play lands and cast spells from the top of your library. Once during each of your turns, you may cast a spell from your hand or the top of your library without paying its mana cost.
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Onyx Mage
( 2)
Creature — Human Wizard
(2/1)
: Target creature you control gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.)
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Onyx Talisman
( 2)
Artifact
Whenever a player casts a black spell, you may pay . If you do, untap target permanent.
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Opal Champion
( 3)
Enchantment
When an opponent casts a creature spell, if Opal Champion is an enchantment, Opal Champion becomes a 3/3 Knight creature with first strike.
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Opal-Eye, Konda's Yojimbo
( 3)
Legendary Creature — Fox Samurai
(1/4)
Defender (This creature can't attack.) Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.) : The next time a source of your choice would deal damage this turn, that damage is dealt to Opal-Eye, Konda's Yojimbo instead. : Prevent the next 1 damage that would be dealt to Opal-Eye this turn.
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Open the Armory
( 2)
Sorcery
Search your library for an Aura or Equipment card, reveal it, put it into your hand, then shuffle.
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Open the Omenpaths
( 3)
Instant
Choose one — • Add two mana of any one color and two mana of any other color. Spend this mana only to cast creature or enchantment spells. • Creatures you control get +1/+0 until end of turn.
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Ophiomancer
( 3)
Creature — Human Shaman
(2/2)
At the beginning of each upkeep, if you control no Snakes, create a 1/1 black Snake creature token with deathtouch.
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Optical Optimizer
( 0)
Artifact — Contraption
Whenever you crank Optical Optimizer, until end of turn, target creature becomes an artifact in addition to its other types and gains ": Draw a card."
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Optimistic Scavenger
( 1)
Creature — Human Scout
(1/1)
Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, put a +1/+1 counter on target creature.
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Optimus Prime, Autobot Leader
( 0)
Legendary Artifact — Vehicle
(6/8)
Living metal (During your turn, this Vehicle is also a creature.) Trample Whenever you attack, bolster 2. The chosen creature gains trample until end of turn. When that creature deals combat damage to a player this turn, convert Optimus Prime.
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Oracle of Mul Daya
( 4)
Creature — Elf Shaman
(2/2)
You may play an additional land on each of your turns. Play with the top card of your library revealed. You may play lands from the top of your library.
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Orbweaver Kumo
( 6)
Creature — Spirit
(3/4)
Reach (This creature can block creatures with flying.) Whenever you cast a Spirit or Arcane spell, Orbweaver Kumo gains forestwalk until end of turn. (It can't be blocked as long as defending player controls a Forest.)
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Orca, Siege Demon
( 7)
Legendary Creature — Demon
(5/5)
Trample Whenever another creature dies, put a +1/+1 counter on Orca, Siege Demon. When Orca dies, it deals damage equal to its power divided as you choose among any number of targets.
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Orchard Elemental
( 6)
Creature — Elemental
(2/2)
Council's dilemma — When Orchard Elemental enters, starting with you, each player votes for sprout or harvest. Put two +1/+1 counters on Orchard Elemental for each sprout vote. You gain 3 life for each harvest vote.
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Orcish Bowmasters
( 2)
Creature — Orc Archer
(1/1)
Flash When Orcish Bowmasters enters and whenever an opponent draws a card except the first one they draw in each of their draw steps, Orcish Bowmasters deals 1 damage to any target. Then amass Orcs 1.
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Orcish Farmer
( 3)
Creature — Orc
(2/2)
: Target land becomes a Swamp until its controller's next untap step.
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Orcish Mechanics
( 3)
Creature — Orc
(1/1)
, Sacrifice an artifact: Orcish Mechanics deals 2 damage to any target.
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Orcish Medicine
( 2)
Instant
Target creature gains your choice of lifelink or indestructible until end of turn. Amass Orcs 1. (Put a +1/+1 counter on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)
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Orcish Mine
( 3)
Enchantment — Aura
Enchant land Orcish Mine enters with three ore counters on it. At the beginning of your upkeep and whenever enchanted land becomes tapped, remove an ore counter from Orcish Mine. When the last ore counter is removed from Orcish Mine, destroy enchanted land and Orcish Mine deals 2 damage to that land's controller.
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Orcish Siegemaster
( 3)
Creature — Orc Soldier
(0/5)
Trample Other Orcs and Goblins you control have trample. Whenever Orcish Siegemaster attacks, it gets +X/+0 until end of turn, where X is the greatest power among creatures you control.
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Order of Midnight
( 2)
Creature — Human Knight
(2/2)
Flying Order of Midnight can't block.
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Order of Yawgmoth
( 4)
Creature — Phyrexian Zombie Knight
(2/2)
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) Whenever Order of Yawgmoth deals damage to a player, that player discards a card.
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Ordered Migration
( 5)
Sorcery
Domain — Create a 1/1 blue Bird creature token with flying for each basic land type among lands you control.
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Ordruun Commando
( 4)
Creature — Minotaur Soldier
(4/1)
: Prevent the next 1 damage that would be dealt to Ordruun Commando this turn.
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Ordruun Mentor
( 3)
Creature — Minotaur Soldier
(3/2)
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) Whenever you attack a player, target creature that's attacking that player gains first strike until end of turn.
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Origin Spellbomb
( 1)
Artifact
, , Sacrifice Origin Spellbomb: Create a 1/1 colorless Myr artifact creature token. When Origin Spellbomb is put into a graveyard from the battlefield, you may pay . If you do, draw a card.
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Orim, Samite Healer
( 3)
Legendary Creature — Human Cleric
(1/3)
: Prevent the next 3 damage that would be dealt to any target this turn.
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Orim's Chant
( 1)
Instant
Kicker (You may pay an additional as you cast this spell.) Target player can't cast spells this turn. If this spell was kicked, creatures can't attack this turn.
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Orim's Cure
( 2)
Instant
If you control a Plains, you may tap an untapped creature you control rather than pay this spell's mana cost. Prevent the next 4 damage that would be dealt to any target this turn.
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Orim's Prayer
( 3)
Enchantment
Whenever one or more creatures attack you, you gain 1 life for each attacking creature.
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Orim's Thunder
( 3)
Instant
Kicker (You may pay an additional as you cast this spell.) Destroy target artifact or enchantment. If this spell was kicked, it deals damage equal to that permanent's mana value to target creature.
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Orim's Touch
( 1)
Instant
Kicker (You may pay an additional as you cast this spell.) Prevent the next 2 damage that would be dealt to any target this turn. If this spell was kicked, prevent the next 4 damage that would be dealt to that permanent or player this turn instead.
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Oriq Loremage
( 4)
Creature — Human Warlock
(3/3)
: Search your library for a card, put it into your graveyard, then shuffle. If it's an instant or sorcery card, put a +1/+1 counter on Oriq Loremage.
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Oriss, Samite Guardian
( 3)
Legendary Creature — Human Cleric
(1/3)
: Prevent all damage that would be dealt to target creature this turn. Grandeur — Discard another card named Oriss, Samite Guardian: Target player can't cast spells this turn, and creatures that player controls can't attack this turn.
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Ormendahl, the Corrupter
( 0)
Legendary Creature — Demon
(6/6)
Flying, trample, lifelink Sacrifice another creature: Draw a card.
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Ormos, Archive Keeper
( 6)
Legendary Creature — Sphinx
(5/5)
Flying If you would draw a card while your library has no cards in it, instead put five +1/+1 counters on Ormos, Archive Keeper. , Discard three cards with different names: Draw five cards.
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Ornery Tumblewagg
( 3)
Creature — Brushwagg Mount
(2/2)
At the beginning of combat on your turn, put a +1/+1 counter on target creature. Whenever Ornery Tumblewagg attacks while saddled, double the number of +1/+1 counters on target creature. Saddle 2 (Tap any number of other creatures you control with total power 2 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
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Orochi Eggwatcher
( 3)
Creature — Snake Shaman
(1/1)
, : Create a 1/1 green Snake creature token. If you control ten or more creatures, flip Orochi Eggwatcher.
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Orvar, the All-Form
( 4)
Legendary Creature — Shapeshifter
(3/3)
Changeling Whenever you cast an instant or sorcery spell, if it targets one or more other permanents you control, create a token that's a copy of one of those permanents. When a spell or ability an opponent controls causes you to discard this card, create a token that's a copy of target permanent.
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Orzhov Charm
( 2)
Instant
Choose one — • Return target creature you control and all Auras you control attached to it to their owner's hand. • Destroy target creature and you lose life equal to its toughness. • Return target creature card with mana value 1 or less from your graveyard to the battlefield.
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Oskar, Rubbish Reclaimer
( 5)
Legendary Creature — Human Wizard
(3/3)
This spell costs less to cast for each different mana value among cards in your graveyard. Whenever you discard a nonland card, you may cast it from your graveyard.
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Osteomancer Adept
( 2)
Creature — Squirrel Warlock
(2/2)
Deathtouch : Until end of turn, you may cast creature spells from your graveyard by foraging in addition to paying their other costs. If you cast a spell this way, that creature enters with a finality counter on it. (To forage, exile three cards from your graveyard or sacrifice a Food. If a creature with a finality counter on it would die, exile it instead.)
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Otepec Huntmaster
( 2)
Creature — Human Shaman
(1/2)
Dinosaur spells you cast cost less to cast. : Target Dinosaur gains haste until end of turn.
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Out of the Tombs
( 3)
Enchantment
At the beginning of your upkeep, put two eon counters on Out of the Tombs, then mill cards equal to the number of eon counters on it. If you would draw a card while your library has no cards in it, instead return a creature card from your graveyard to the battlefield. If you can't, you lose the game.
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Out of Time
( 3)
Enchantment
When Out of Time enters, untap all creatures, then those creatures phase out until Out of Time leaves the battlefield. Put a time counter on Out of Time for each creature that phased out this way. Vanishing (At the beginning of your upkeep, remove a time counter from this enchantment. When the last is removed, sacrifice it.)
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Outlaw Medic
( 2)
Creature — Human Rogue
(1/3)
Lifelink When Outlaw Medic dies, draw a card.
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Outlaws' Merriment
( 4)
Enchantment
At the beginning of your upkeep, choose one at random. Create a red and white creature token with those characteristics. • 3/1 Human Warrior with trample and haste. • 2/1 Human Cleric with lifelink and haste. • 1/2 Human Rogue with haste and "When this creature enters, it deals 1 damage to any target."
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Outmaneuver
( 1)
Instant
X target blocked creatures assign their combat damage this turn as though they weren't blocked.
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Outmuscle
( 4)
Sorcery
Put a +1/+1 counter on target creature you control, then it fights target creature you don't control. (Each deals damage equal to its power to the other.) Adamant — If at least three green mana was spent to cast this spell, the creature you control gains indestructible until end of turn.
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Outnumber
( 1)
Instant
Outnumber deals damage to target creature equal to the number of creatures you control.
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Outrage Shaman
( 5)
Creature — Goblin Shaman
(2/2)
Chroma — When Outrage Shaman enters, it deals damage to target creature equal to the number of red mana symbols in the mana costs of permanents you control.
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Over My Dead Bodies
( 6)
Enchantment
Creature cards in graveyards can attack and block as though they were on the battlefield, can block or be blocked only by creature cards in graveyards, are Zombies in addition to their other types, and have undeathtouch. (If they would deal damage to a creature card, exile that creature card instead.) Creature cards in your graveyard have haste.
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Overbeing of Myth
( 5)
Creature — Spirit Avatar
(*/*)
Overbeing of Myth's power and toughness are each equal to the number of cards in your hand. At the beginning of your draw step, draw an additional card.
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Overcharged Amalgam
( 4)
Creature — Zombie Horror
(3/3)
Flash Flying Exploit (When this creature enters, you may sacrifice a creature.) When Overcharged Amalgam exploits a creature, counter target spell, activated ability, or triggered ability.
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Overclocked Electromancer
( 3)
Creature — Lizard Wizard
(2/2)
At the beginning of combat on your turn, you may pay . If you do, put a +1/+1 counter on Overclocked Electromancer. Whenever Overclocked Electromancer attacks, double its power until end of turn. Whenever Overclocked Electromancer deals combat damage to a creature, if that creature was dealt excess damage this turn, you get X , where X is that excess damage.
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Overcome
( 5)
Sorcery
Creatures you control get +2/+2 and gain trample until end of turn. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.)
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Overencumbered
( 2)
Enchantment — Aura
Enchant opponent When Overencumbered enters, enchanted opponent creates a Clue token, a Food token, and a Junk token. At the beginning of combat on enchanted opponent's turn, that player may pay for each artifact they control. If they don't, creatures can't attack this combat.
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Overgrown Armasaur
( 5)
Creature — Dinosaur
(4/4)
Enrage — Whenever Overgrown Armasaur is dealt damage, create a 1/1 green Saproling creature token.
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Overgrown Battlement
( 2)
Creature — Wall
(0/4)
Defender : Add for each creature you control with defender.
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Overgrown Farmland
( 0)
Land
Overgrown Farmland enters tapped unless you control two or more other lands. : Add or .
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Overgrown Tomb
( 0)
Land — Swamp Forest
(: Add or .) As Overgrown Tomb enters, you may pay 2 life. If you don't, it enters tapped.
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Overgrowth Elemental
( 3)
Creature — Elemental
(3/2)
When Overgrowth Elemental enters, put a +1/+1 counter on another target Elemental you control. Whenever another creature you control dies, you gain 1 life. If that creature was an Elemental, put a +1/+1 counter on Overgrowth Elemental.
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Overloaded Mage-Ring
( 0)
Artifact
, , Sacrifice Overloaded Mage-Ring: Copy target spell you control. You may choose new targets for the copy. (A copy of a permanent spell becomes a token.)
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Overlord of the Balemurk
( 5)
Enchantment Creature — Avatar Horror
(5/5)
Impending 5— (If you cast this spell for its impending cost, it enters with five time counters and isn't a creature until the last is removed. At the beginning of your end step, remove a time counter from it.) Whenever Overlord of the Balemurk enters or attacks, mill four cards, then you may return a non-Avatar creature card or a planeswalker card from your graveyard to your hand.
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Overlord of the Mistmoors
( 7)
Enchantment Creature — Avatar Horror
(6/6)
Impending 4— (If you cast this spell for its impending cost, it enters with four time counters and isn't a creature until the last is removed. At the beginning of your end step, remove a time counter from it.) Whenever Overlord of the Mistmoors enters or attacks, create two 2/1 white Insect creature tokens with flying.
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Overmaster
( 1)
Sorcery
The next instant or sorcery spell you cast this turn can't be countered. Draw a card.
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Overseer of the Damned
( 7)
Creature — Demon
(5/5)
Flying When Overseer of the Damned enters, you may destroy target creature. Whenever a nontoken creature an opponent controls dies, create a tapped 2/2 black Zombie creature token.
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Oversimplify
( 5)
Sorcery
Exile all creatures. Each player creates a 0/0 green and blue Fractal creature token and puts a number of +1/+1 counters on it equal to the total power of creatures they controlled that were exiled this way.
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Oversold Cemetery
( 2)
Enchantment
At the beginning of your upkeep, if you have four or more creature cards in your graveyard, you may return target creature card from your graveyard to your hand.
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Overwhelm
( 7)
Sorcery
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) Creatures you control get +3/+3 until end of turn.
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Overwhelmed Apprentice
( 1)
Creature — Human Wizard
(1/2)
When Overwhelmed Apprentice enters, each opponent mills two cards. Then you scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
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Overwhelmed Archivist
( 3)
Creature — Human Wizard
(3/2)
When Overwhelmed Archivist enters, draw a card, then discard a card. Disturb (You may cast this card from your graveyard transformed for its disturb cost.)
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Overwhelming Denial
( 4)
Instant
Surge (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.) This spell can't be countered. Counter target spell.
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Overwhelming Encounter
( 5)
Sorcery
Creatures you control gain vigilance and trample until end of turn. Roll a d20. 1–9 | Creatures you control get +2/+2 until end of turn. 10–19 | Put two +1/+1 counters on each creature you control. 20 | Put four +1/+1 counters on each creature you control.
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Overwhelming Forces
( 8)
Sorcery
Destroy all creatures target opponent controls. Draw a card for each creature destroyed this way.
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Overwhelming Intellect
( 6)
Instant
Counter target creature spell. Draw cards equal to that spell's mana value.
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Overwhelming Remorse
( 5)
Instant
This spell costs less to cast for each creature card in your graveyard. Exile target creature or planeswalker.
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Overwhelming Splendor
( 8)
Enchantment — Aura Curse
Enchant player Creatures enchanted player controls lose all abilities and have base power and toughness 1/1. Enchanted player can't activate abilities that aren't mana abilities or loyalty abilities.
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Overwhelming Stampede
( 5)
Sorcery
Until end of turn, creatures you control gain trample and get +X/+X, where X is the greatest power among creatures you control.
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Overzealous Muscle
( 5)
Creature — Ogre Mercenary
(5/4)
Whenever you commit a crime during your turn, Overzealous Muscle gains indestructible until end of turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime. Damage and effects that say "destroy" don't destroy a creature with indestructible.)
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