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Touch the Spirit Realm
( 3)
Enchantment
When Touch the Spirit Realm enters, exile up to one target artifact or creature until Touch the Spirit Realm leaves the battlefield. Channel — , Discard Touch the Spirit Realm: Exile target artifact or creature. Return it to the battlefield under its owner's control at the beginning of the next end step.
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Tovolar, the Midnight Scourge
( 0)
Legendary Creature — Werewolf
(4/4)
Whenever a Wolf or Werewolf you control deals combat damage to a player, draw a card. : Target Wolf or Werewolf you control gets +X/+0 and gains trample until end of turn. Nightbound
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Tovolar's Huntmaster
( 6)
Creature — Human Werewolf
(6/6)
When Tovolar's Huntmaster enters, create two 2/2 green Wolf creature tokens. Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
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Tovolar's Magehunter
( 0)
Creature — Werewolf
(5/5)
Whenever an opponent casts a spell, Tovolar's Magehunter deals 2 damage to that player. At the beginning of each upkeep, if a player cast two or more spells last turn, transform Tovolar's Magehunter.
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Towering-Wave Mystic
( 2)
Creature — Merfolk Wizard
(2/1)
Whenever Towering-Wave Mystic deals damage, target player mills that many cards.
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Town Gossipmonger
( 1)
Creature — Human
(1/1)
, Tap an untapped creature you control: Transform Town Gossipmonger.
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Toxic Abomination
( 2)
Creature — Phyrexian Zombie
(3/2)
When Toxic Abomination enters, you lose 2 life.
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Toxic Nim
( 6)
Creature — Phyrexian Zombie
(4/1)
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) : Regenerate Toxic Nim.
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Toymaker
( 2)
Artifact Creature — Spellshaper
(1/1)
, , Discard a card: Target noncreature artifact becomes an artifact creature with power and toughness each equal to its mana value until end of turn. <I>(It retains its abilities.)</I>
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Trail of Crumbs
( 2)
Enchantment
When Trail of Crumbs enters, create a Food token. (It's an artifact with ", , Sacrifice this artifact: You gain 3 life.") Whenever you sacrifice a Food, you may pay . If you do, look at the top two cards of your library. You may reveal a permanent card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
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Trail of Mystery
( 2)
Enchantment
Whenever a face-down creature you control enters, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle. Whenever a permanent you control is turned face up, if it's a creature, it gets +2/+2 until end of turn.
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Imodane's Recruiter (Train Troops)
( 5)
Sorcery — Adventure
Create two 2/2 white Knight creature tokens with vigilance. (Then exile this card. You may cast the creature later from exile.)
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Trained Blessed Mind
( 0)
Stickers
2 — : Exile target card from a graveyard. 3 — Threshold — As long as seven or more cards are in your graveyard, this creature gets +4/+0 and has trample. 2 — 4/2 5 — 6/9
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Transcendent Master
( 3)
Creature — Human Cleric Avatar
(3/3)
Level up (: Put a level counter on this. Level up only as a sorcery.) LEVEL 6-11 6/6 Lifelink LEVEL 12+ 9/9 Lifelink, indestructible
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Transcendent Message
( 4)
Instant
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) Draw X cards.
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Transgress the Mind
( 2)
Sorcery
Devoid (This card has no color.) Target player reveals their hand. You choose a card from it with mana value 3 or greater and exile that card.
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Transguild Promenade
( 0)
Land
Transguild Promenade enters tapped. When Transguild Promenade enters, sacrifice it unless you pay . : Add one mana of any color.
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Transluminant
( 2)
Creature — Dryad Shaman
(2/2)
, Sacrifice Transluminant: Create a 1/1 white Spirit creature token with flying at the beginning of the next end step.
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Transmogrant's Crown
( 2)
Artifact — Equipment
Equipped creature gets +2/+0. Whenever equipped creature dies, draw a card. Equip or
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Transmogrify
( 4)
Sorcery
Exile target creature. That creature's controller reveals cards from the top of their library until they reveal a creature card. That player puts that card onto the battlefield, then shuffles the rest into their library.
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Transmogrifying Licid
( 3)
Artifact Creature — Licid
(2/2)
, : Transmogrifying Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay to end this effect. Enchanted creature gets +1/+1 and is an artifact in addition to its other types.
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Transmogrifying Wand
( 3)
Artifact
Transmogrifying Wand enters with three charge counters on it. , , Remove a charge counter from Transmogrifying Wand: Destroy target creature. Its controller creates a 2/4 white Ox creature token. Activate only as a sorcery.
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Transmutation
( 2)
Instant
Switch target creature's power and toughness until end of turn.
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Transmutation Font
( 5)
Artifact
: Create your choice of a Blood token, a Clue token, or a Food token. , , Sacrifice three artifact tokens with different names: Search your library for an artifact card, put it onto the battlefield, then shuffle. Activate only as a sorcery.
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Transmute Artifact
( 2)
Sorcery
Sacrifice an artifact. If you do, search your library for an artifact card. If that card's mana value is less than or equal to the sacrificed artifact's mana value, put it onto the battlefield. If it's greater, you may pay , where X is the difference. If you do, put it onto the battlefield. If you don't, put it into its owner's graveyard. Then shuffle.
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Trapmaker's Snare
( 2)
Instant
Search your library for a Trap card, reveal it, put it into your hand, then shuffle.
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Traproot Kami
( 1)
Creature — Spirit
(0/*)
Defender; reach (This creature can block creatures with flying.) Traproot Kami's toughness is equal to the number of Forests on the battlefield.
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Traumatic Prank
( 3)
Sorcery
Gain control of target creature until end of turn. Untap that creature. It perpetually gains haste, "This creature can't block," and "At the beginning of your upkeep, this creature deals 1 damage to you."
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Traumatic Revelation
( 2)
Sorcery
Target opponent reveals their hand. You may choose a creature or battle card from it. If you do, that player discards that card. If you don't, incubate 3. (Create an Incubator token with three +1/+1 counters on it and ": Transform this artifact." It transforms into a 0/0 Phyrexian artifact creature.)
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Traumatize
( 5)
Sorcery
Target player mills half their library, rounded down.
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Traveler's Amulet
( 1)
Artifact
, Sacrifice Traveler's Amulet: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
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Traveling Minister
( 1)
Creature — Human Cleric
(1/1)
: Target creature gets +1/+0 until end of turn. You gain 1 life. Activate only as a sorcery.
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Treacherous Vampire
( 5)
Creature — Vampire
(4/4)
Flying Whenever Treacherous Vampire attacks or blocks, sacrifice it unless you exile a card from your graveyard. Threshold — As long as seven or more cards are in your graveyard, Treacherous Vampire gets +2/+2 and has "When Treacherous Vampire dies, you lose 6 life."
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Tread Mill
( 0)
Artifact — Contraption
Whenever you crank Tread Mill, until end of turn, target creature gets +1/+2, gains vigilance, and becomes an artifact in addition to its other types.
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Treasure Mage
( 3)
Creature — Human Wizard
(2/2)
When Treasure Mage enters, you may search your library for an artifact card with mana value 6 or greater, reveal it, put it into your hand, then shuffle.
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Tree Monkey
( 1)
Creature — Monkey
(1/1)
Reach (This creature can block creatures with flying.)
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Tree of Redemption
( 4)
Creature — Plant
(0/13)
Defender : Exchange your life total with Tree of Redemption's toughness.
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Treefolk Mystic
( 4)
Creature — Treefolk
(2/4)
Whenever Treefolk Mystic blocks or becomes blocked by a creature, destroy all Auras attached to that creature.
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Treefolk Umbra
( 3)
Enchantment — Aura
Enchant creature Enchanted creature gets +0/+2 and assigns combat damage equal to its toughness rather than its power. Umbra armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
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Treeshaker Chimera
( 7)
Creature — Chimera
(8/5)
All creatures able to block Treeshaker Chimera do so. When Treeshaker Chimera dies, draw three cards.
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Treetop Ambusher
( 2)
Creature — Elf Berserker
(2/1)
Dash (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.) Whenever Treetop Ambusher attacks, target creature you control gets +1/+1 until end of turn.
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Trelasarra, Moon Dancer
( 2)
Legendary Creature — Elf Cleric
(2/2)
Whenever you gain life, put a +1/+1 counter on Trelasarra, Moon Dancer and scry 1. (Look at the top card of your library. You may put that card on the bottom.)
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Tremble
( 2)
Sorcery
Each player sacrifices a land of their choice.
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Tremor
( 1)
Sorcery
Tremor deals 1 damage to each creature without flying.
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Trench Behemoth
( 7)
Creature — Kraken
(7/7)
Return a land you control to its owner's hand: Untap Trench Behemoth. It gains hexproof until end of turn. Landfall — Whenever a land you control enters, target creature an opponent controls attacks during its controller's next combat phase if able.
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Treva's Charm
( 3)
Instant
Choose one — • Destroy target enchantment. • Exile target attacking creature. • Draw a card, then discard a card.
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Trial of a Time Lord
( 3)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I, II, III — Exile target nontoken creature an opponent controls until Trial of a Time Lord leaves the battlefield. IV — Starting with you, each player votes for innocent or guilty. If guilty gets more votes, the owner of each card exiled with Trial of a Time Lord puts that card on the bottom of their library.
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Trial of Ambition
( 2)
Enchantment
When Trial of Ambition enters, target opponent sacrifices a creature of their choice. When a Cartouche you control enters, return Trial of Ambition to its owner's hand.
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Tribal Flames
( 2)
Sorcery
Domain — Tribal Flames deals X damage to any target, where X is the number of basic land types among lands you control.
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Tribal Forcemage
( 2)
Creature — Elf Wizard
(1/1)
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.) When Tribal Forcemage is turned face up, creatures of the creature type of your choice get +2/+2 and gain trample until end of turn.
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Tribal Golem
( 6)
Artifact Creature — Golem
(4/4)
Tribal Golem has trample as long as you control a Beast, haste as long as you control a Goblin, first strike as long as you control a Soldier, flying as long as you control a Wizard, and ": Regenerate Tribal Golem" as long as you control a Zombie.
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Tribute Mage
( 3)
Creature — Human Wizard
(2/2)
When Tribute Mage enters, you may search your library for an artifact card with mana value 2, reveal that card, put it into your hand, then shuffle.
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Trickery Charm
( 1)
Instant
Choose one — • Target creature gains flying until end of turn. • Target creature becomes the creature type of your choice until end of turn. • Look at the top four cards of your library, then put them back in any order.
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Trickster Mage
( 1)
Creature — Human Spellshaper
(1/1)
, , Discard a card: You may tap or untap target artifact, creature, or land.
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Trickster's Talisman
( 1)
Artifact — Equipment
Invoke Duplicity — Equipped creature gets +1/+1 and has "Whenever this creature deals combat damage to a player, you may sacrifice Trickster's Talisman. If you do, create a token that's a copy of this creature." Equip
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Trinket Mage
( 3)
Creature — Human Wizard
(2/2)
When Trinket Mage enters, you may search your library for an artifact card with mana value 1 or less, reveal that card, put it into your hand, then shuffle.
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Triumph of Cruelty
( 3)
Enchantment
At the beginning of your upkeep, target opponent discards a card if you control the creature with the greatest power or tied for the greatest power.
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Triumph of Ferocity
( 3)
Enchantment
At the beginning of your upkeep, draw a card if you control the creature with the greatest power or tied for the greatest power.
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Triumph of Gerrard
( 2)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Put a +1/+1 counter on target creature you control with the greatest power. III — Target creature you control with the greatest power gains flying, first strike, and lifelink until end of turn.
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Triumph of Saint Katherine
( 5)
Creature — Human Warrior
(5/5)
Lifelink Praesidium Protectiva — When Triumph of Saint Katherine is put into your graveyard from the battlefield, exile it and the top six cards of your library in a face-down pile. If you do, shuffle that pile and put it back on top of your library. Miracle (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
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Triumph of the Hordes
( 4)
Sorcery
Until end of turn, creatures you control get +1/+1 and gain trample and infect. (Creatures with infect deal damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
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Triumphant Adventurer
( 2)
Creature — Human Knight
(1/1)
Deathtouch During your turn, Triumphant Adventurer has first strike. Whenever Triumphant Adventurer attacks, venture into the dungeon. (Enter the first room or advance to the next room.)
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Triumphant Chomp
( 1)
Sorcery
Triumphant Chomp deals damage to target creature equal to 2 or the greatest power among Dinosaurs you control, whichever is greater.
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Triumphant Reckoning
( 9)
Sorcery
Return all artifact, enchantment, and planeswalker cards from your graveyard to the battlefield.
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Triumphant Surge
( 4)
Instant
Destroy target creature with power 4 or greater. You gain 3 life.
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Troll of Khazad-dûm
( 6)
Creature — Troll
(6/5)
Troll of Khazad-dûm can't be blocked except by three or more creatures. Swampcycling (, Discard this card: Search your library for a Swamp card, reveal it, put it into your hand, then shuffle.)
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Tromokratis
( 7)
Legendary Creature — Kraken
(8/8)
Tromokratis has hexproof unless it's attacking or blocking. Tromokratis can't be blocked unless all creatures defending player controls block it. (If any creature that player controls doesn't block this creature, it can't be blocked.)
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Tromp the Domains
( 6)
Sorcery
Domain — Until end of turn, creatures you control gain trample and get +1/+1 for each basic land type among lands you control.
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Trophy Mage
( 3)
Creature — Human Wizard
(2/2)
When Trophy Mage enters, you may search your library for an artifact card with mana value 3, reveal it, put it into your hand, then shuffle.
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Tropical Storm
( 1)
Sorcery
Tropical Storm deals X damage to each creature with flying and 1 additional damage to each blue creature.
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Trostani's Judgment
( 6)
Instant
Exile target creature, then populate. (Create a token that's a copy of a creature token you control.)
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Trostani's Summoner
( 7)
Creature — Elf Shaman
(1/1)
When Trostani's Summoner enters, create a 2/2 white Knight creature token with vigilance, a 3/3 green Centaur creature token, and a 4/4 green Rhino creature token with trample.
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Troublemaker Ouphe
( 2)
Creature — Ouphe
(2/2)
Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.) When Troublemaker Ouphe enters, if it was bargained, exile target artifact or enchantment an opponent controls.
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Troublesome Spirit
( 4)
Creature — Spirit
(3/4)
Flying At the beginning of your end step, tap all lands you control.
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Trove of Temptation
( 4)
Enchantment
Each opponent must attack you or a planeswalker you control with at least one creature each combat if able. At the beginning of your end step, create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.")
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True Polymorph
( 6)
Instant
Target artifact or creature becomes a copy of another target artifact or creature.
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True-Name Nemesis
( 3)
Creature — Merfolk Rogue
(3/1)
As True-Name Nemesis enters, choose a player. True-Name Nemesis has protection from the chosen player.
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Trumpet Blast
( 3)
Instant
Attacking creatures get +2/+0 until end of turn.
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Trumpeting Armodon
( 4)
Creature — Elephant
(3/3)
: Target creature blocks Trumpeting Armodon this turn if able.
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Trumpeting Carnosaur
( 6)
Creature — Dinosaur
(7/6)
Trample When Trumpeting Carnosaur enters, discover 5. , Discard Trumpeting Carnosaur: It deals 3 damage to target creature or planeswalker.
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Trumpeting Gnarr
( 3)
Creature — Beast
(3/3)
Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Whenever this creature mutates, create a 3/3 green Beast creature token.
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Trumpeting Herd
( 4)
Sorcery
Create a 3/3 green Elephant creature token. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
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Trusted Forcemage
( 3)
Creature — Human Shaman
(2/2)
Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.) As long as Trusted Forcemage is paired with another creature, each of those creatures gets +1/+1.
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Trusty Companion
( 2)
Creature — Hyena
(3/2)
Vigilance Trusty Companion can't attack alone.
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Trusty Machete
( 1)
Artifact — Equipment
Equipped creature gets +2/+1. Equip
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Trygon Prime
( 4)
Creature — Tyranid
(4/4)
Subterranean Assault — Whenever Trygon Prime attacks, put a +1/+1 counter on it and a +1/+1 counter on up to one other target attacking creature. That creature can't be blocked this turn.
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