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Vigor Mortis
( 4)
Sorcery
Return target creature card from your graveyard to the battlefield. If was spent to cast this spell, that creature enters with an additional +1/+1 counter on it.
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Vigorspore Wurm
( 6)
Creature — Wurm
(6/4)
Undergrowth — When Vigorspore Wurm enters, target creature gains vigilance and gets +X/+X until end of turn, where X is the number of creature cards in your graveyard. Vigorspore Wurm can't be blocked by more than one creature.
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Vile Consumption
( 3)
Enchantment
All creatures have "At the beginning of your upkeep, sacrifice this creature unless you pay 1 life."
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Vile Entomber
( 4)
Creature — Zombie Warlock
(2/2)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) When this creature enters, search your library for a card, put that card into your graveyard, then shuffle.
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Vile Manifestation
( 2)
Creature — Horror
(0/4)
Vile Manifestation gets +1/+0 for each card with cycling in your graveyard. Cycling (, Discard this card: Draw a card.)
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Vile Mutilator
( 7)
Creature — Demon
(6/5)
As an additional cost to cast this spell, sacrifice a creature or enchantment. Flying, trample When Vile Mutilator enters, each opponent sacrifices a nontoken enchantment of their choice, then sacrifices a nontoken creature of their choice.
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Vile Redeemer
( 3)
Creature — Eldrazi
(3/3)
Devoid (This card has no color.) Flash When you cast this spell, you may pay . If you do, create a 1/1 colorless Eldrazi Scion creature token for each nontoken creature that died under your control this turn. Those tokens have "Sacrifice this creature: Add ."
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Vile Requiem
( 4)
Enchantment
At the beginning of your upkeep, you may put a verse counter on Vile Requiem. , Sacrifice Vile Requiem: Destroy up to X target nonblack creatures, where X is the number of verse counters on Vile Requiem. They can't be regenerated.
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Village Ironsmith
( 2)
Creature — Human Werewolf
(1/1)
First strike At the beginning of each upkeep, if no spells were cast last turn, transform Village Ironsmith.
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Village Messenger
( 1)
Creature — Human Werewolf
(1/1)
Haste At the beginning of each upkeep, if no spells were cast last turn, transform Village Messenger.
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Vindictive Flamestoker
( 1)
Creature — Phyrexian Wizard
(1/2)
Whenever you cast a noncreature spell, put an oil counter on Vindictive Flamestoker. , Sacrifice Vindictive Flamestoker: Discard your hand, then draw four cards. This ability costs less to activate for each oil counter on Vindictive Flamestoker.
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Vindictive Mob
( 6)
Creature — Human Berserker
(5/5)
When Vindictive Mob enters, sacrifice a creature. Vindictive Mob can't be blocked by Saprolings.
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Vindictive Vampire
( 4)
Creature — Vampire
(2/3)
Whenever another creature you control dies, Vindictive Vampire deals 1 damage to each opponent and you gain 1 life.
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Vine Kami
( 7)
Creature — Spirit
(4/4)
Menace (This creature can't be blocked except by two or more creatures.) Soulshift 6 (When this creature dies, you may return target Spirit card with mana value 6 or less from your graveyard to your hand.)
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Vine Mare
( 4)
Creature — Elemental Horse
(5/3)
Hexproof (This creature can't be the target of spells or abilities your opponents control.) Vine Mare can't be blocked by black creatures.
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Vineglimmer Snarl
( 0)
Land
As Vineglimmer Snarl enters, you may reveal a Forest or Island card from your hand. If you don't, Vineglimmer Snarl enters tapped. : Add or .
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Vinereap Mentor
( 2)
Creature — Squirrel Druid
(3/2)
When Vinereap Mentor enters or dies, create a Food token. (It's an artifact with ", , Sacrifice this artifact: You gain 3 life.")
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Vineshaper Mystic
( 3)
Creature — Merfolk Shaman
(1/3)
When Vineshaper Mystic enters, put a +1/+1 counter on each of up to two target Merfolk you control.
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Violent Impact
( 4)
Sorcery
Destroy target artifact or land. Cycling (, Discard this card: Draw a card.)
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Viridian Emissary
( 2)
Creature — Phyrexian Elf Scout
(2/1)
When Viridian Emissary dies, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
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Viridian Shaman
( 3)
Creature — Elf Shaman
(2/2)
When Viridian Shaman enters, destroy target artifact.
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Virtue of Courage
( 5)
Enchantment
Whenever a source you control deals noncombat damage to an opponent, you may exile that many cards from the top of your library. You may play those cards this turn.
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Virtus's Maneuver
( 3)
Sorcery
For each player, choose friend or foe. Each friend returns a creature card from their graveyard to their hand. Each foe sacrifices a creature of their choice.
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Viscerid Armor
( 2)
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+1. : Return Viscerid Armor to its owner's hand.
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Viscid Lemures
( 5)
Creature — Spirit
(4/3)
: Viscid Lemures gets -1/-0 and gains swampwalk until end of turn. (It can't be blocked as long as defending player controls a Swamp.)
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Vishgraz, the Doomhive
( 5)
Legendary Creature — Phyrexian Insect
(3/3)
Menace, toxic 1 (Players dealt combat damage by this creature also get a poison counter.) When Vishgraz, the Doomhive enters, create three 1/1 colorless Phyrexian Mite artifact creature tokens with toxic 1 and "This creature can't block." Vishgraz gets +1/+1 for each poison counter your opponents have.
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Vision Charm
( 1)
Instant
Choose one — • Target player mills four cards. • Choose a land type and a basic land type. Each land of the first chosen type becomes the second chosen type until end of turn. • Target artifact phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before its controller untaps during their next untap step.)
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Visionary Augmenter
( 4)
Creature — Dwarf Artificer
(2/1)
Fabricate 2 (When this creature enters, put two +1/+1 counters on it or create two 1/1 colorless Servo artifact creature tokens.)
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Visitor from Planet Q (playtest)
( 2)
Instant Creature — — Alien
(0/4)
All creature cards you own with flash are instants in addition to their other types. Whenever you cast another spell with two or more card types, you may draw a card, then discard a card.
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Vitality Charm
( 1)
Instant
Choose one — • Create a 1/1 green Insect creature token. • Target creature gets +1/+1 and gains trample until end of turn. • Regenerate target Beast.
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Vivid Marsh
( 0)
Land
Vivid Marsh enters tapped with two charge counters on it. : Add . , Remove a charge counter from Vivid Marsh: Add one mana of any color.
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Vivid Meadow
( 0)
Land
Vivid Meadow enters tapped with two charge counters on it. : Add . , Remove a charge counter from Vivid Meadow: Add one mana of any color.
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Vivien, Champion of the Wilds
( 3)
Legendary Planeswalker — Vivien
(4)
You may cast creature spells as though they had flash. +1: Until your next turn, up to one target creature gains vigilance and reach. −2: Look at the top three cards of your library. Exile one face down and put the rest on the bottom of your library in any order. For as long as it remains exiled, you may cast it if it's a creature spell.
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Vivien, Monsters' Advocate
( 5)
Legendary Planeswalker — Vivien
(3)
You may look at the top card of your library any time. You may cast creature spells from the top of your library. +1: Create a 3/3 green Beast creature token. Put your choice of a vigilance counter, a reach counter, or a trample counter on it. −2: When you next cast a creature spell this turn, search your library for a creature card with lesser mana value, put it onto the battlefield, then shuffle.
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Vivien's Stampede
( 6)
Sorcery
Each creature you control gains vigilance, trample, and melee until end of turn. (Whenever a creature with melee attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.) At the beginning of the next main phase this turn, draw a card for each player who was dealt combat damage this turn.
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Vizier of Deferment
( 3)
Creature — Human Cleric
(2/2)
Flash When Vizier of Deferment enters, you may exile target creature if it attacked or blocked this turn. Return that card to the battlefield under its owner's control at the beginning of the next end step.
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Vizier of Many Faces
( 4)
Creature — Shapeshifter Cleric
(0/0)
You may have Vizier of Many Faces enter as a copy of any creature on the battlefield, except if Vizier of Many Faces was embalmed, the token has no mana cost, it's white, and it's a Zombie in addition to its other types. Embalm
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Vizier of Remedies
( 2)
Creature — Human Cleric
(2/1)
If one or more -1/-1 counters would be put on a creature you control, that many -1/-1 counters minus one are put on it instead.
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Vizier of the Menagerie
( 4)
Creature — Snake Cleric
(3/4)
You may look at the top card of your library any time. You may cast creature spells from the top of your library. You can spend mana of any type to cast creature spells.
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Vladimir and Godfrey
( 3)
Legendary Creature — — Zombie Knight
(3/2)
Rejuvenation — : Return Vladimir and Godfrey from your graveyard to the battlefield tapped. It perpetually gets +1/+1. Activate only if you control a 1/1 creature.
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Vodalian Merchant
( 2)
Creature — Merfolk
(1/2)
When Vodalian Merchant enters, draw a card, then discard a card.
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Vodalian Mindsinger
( 3)
Creature — Merfolk Wizard
(2/2)
Kicker and/or Vodalian Mindsinger enters with two +1/+1 counters on it for each time it was kicked. When Vodalian Mindsinger enters, gain control of target creature with power less than Vodalian Mindsinger's power for as long as you control Vodalian Mindsinger.
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Vodalian Mystic
( 2)
Creature — Merfolk Wizard
(1/1)
: Target instant or sorcery spell becomes the color of your choice.
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Vodalian War Machine
( 3)
Creature — Wall
(0/4)
Defender (This creature can't attack.) Tap an untapped Merfolk you control: Vodalian War Machine can attack this turn as though it didn't have defender. Tap an untapped Merfolk you control: Vodalian War Machine gets +2/+1 until end of turn. When Vodalian War Machine dies, destroy all Merfolk tapped this turn to pay for its abilities.
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Voice of Many
( 4)
Creature — Elf Druid
(3/3)
When Voice of Many enters, draw a card for each opponent who controls fewer creatures than you.
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Voice of the Vermin
( 4)
Creature — Human Citizen
(2/2)
Voice of the Vermin enters with a shield counter on it. (If it would be dealt damage or destroyed, remove a shield counter from it instead.) Whenever Voice of the Vermin attacks, target creature you control has base power and toughness 4/4 until end of turn.
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Voices from the Void
( 5)
Sorcery
Domain — Target player discards a card for each basic land type among lands you control.
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Void Maw
( 6)
Creature — Horror
(4/5)
Trample If another creature would die, exile it instead. Put a card exiled with Void Maw into its owner's graveyard: Void Maw gets +2/+2 until end of turn.
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Void Mirror
( 2)
Artifact
Whenever a player casts a spell, if no colored mana was spent to cast it, counter that spell.
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Voidmage Husher
( 4)
Creature — Human Wizard
(2/2)
Flash (You may cast this spell any time you could cast an instant.) When Voidmage Husher enters, counter target activated ability. (Mana abilities can't be targeted.) Whenever you cast a spell, you may return Voidmage Husher to its owner's hand.
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Voidslime
( 3)
Instant
Counter target spell, activated ability, or triggered ability. (Mana abilities can't be targeted.)
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Volatile Chimera
( 3)
Creature — Elemental Chimera
(3/2)
Before you shuffle your deck to start the game, you may reveal this card from your deck and exile three or more creature cards you drafted that aren't in your deck. : Choose a card at random you exiled with cards named Volatile Chimera. Volatile Chimera becomes a copy of that card, except it has this ability.
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Volcanic Rambler
( 6)
Creature — Elemental
(6/4)
: Volcanic Rambler deals 1 damage to target player or planeswalker.
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Volcanic Submersion
( 5)
Sorcery
Destroy target artifact or land. Cycling (, Discard this card: Draw a card.)
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Volcano Imp
( 4)
Creature — Imp
(2/2)
Flying : Volcano Imp gains first strike until end of turn.
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Voldaren Ambusher
( 3)
Creature — Vampire Archer
(2/2)
When Voldaren Ambusher enters, if an opponent lost life this turn, it deals X damage to up to one target creature or planeswalker, where X is the number of Vampires you control.
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Volo, Guide to Monsters
( 4)
Legendary Creature — Human Wizard
(3/2)
Whenever you cast a creature spell that doesn't share a creature type with a creature you control or a creature card in your graveyard, copy that spell. (A copy of a creature spell becomes a token.)
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Volrath's Motion Sensor
( 1)
Enchantment — Aura
Enchant player As Volrath's Motion Sensor enters, choose one of enchanted player's hands. That player balances Volrath's Motion Sensor on the back of that hand. When Volrath's Motion Sensor falls off the chosen hand, sacrifice Volrath's Motion Sensor and enchanted player loses 3 life.
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Voltstorm Angel
( 5)
Creature — Angel
(4/4)
Flying When Voltstorm Angel enters, you get (three energy counters). At the beginning of combat on your turn, you may pay . When you do, choose one — • Voltstorm Angel gains vigilance and lifelink until end of turn. • Other creatures you control get +1/+1 until end of turn.
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Vona, Butcher of Magan
( 5)
Legendary Creature — Vampire Knight
(4/4)
Vigilance, lifelink , Pay 7 life: Destroy target nonland permanent. Activate only during your turn.
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Voracious Vacuum
( 3)
Host Artifact Creature — Construct
(1/1)
When this creature enters, put a +1/+1 counter on target creature.
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Voracious Vampire
( 3)
Creature — Vampire Knight
(2/2)
Menace When Voracious Vampire enters, target Vampire you control gets +1/+1 and gains menace until end of turn.
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Voracious Varmint
( 2)
Creature — Varmint
(2/2)
Vigilance , Sacrifice Voracious Varmint: Destroy target artifact or enchantment.
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Voracious Vermin
( 3)
Creature — Rat
(2/1)
When Voracious Vermin enters, create a 1/1 black Rat creature token with "This creature can't block." Whenever another creature you control dies, put a +1/+1 counter on Voracious Vermin.
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Voracious Wurm
( 2)
Creature — Wurm
(2/2)
Voracious Wurm enters with X +1/+1 counters on it, where X is the amount of life you've gained this turn.
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Vorinclex, Monstrous Raider
( 6)
Legendary Creature — Phyrexian Praetor
(6/6)
Trample, haste If you would put one or more counters on a permanent or player, put twice that many of each of those kinds of counters on that permanent or player instead. If an opponent would put one or more counters on a permanent or player, they put half that many of each of those kinds of counters on that permanent or player instead, rounded down.
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Vow of Malice
( 3)
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+2, has intimidate, and can't attack you or planeswalkers you control. (A creature with intimidate can't be blocked except by artifact creatures and/or creatures that share a color with it.)
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Vow of Torment
( 3)
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+2, has menace, and can't attack you or planeswalkers you control. (It can't be blocked except by two or more creatures.)
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Vraska, Scheming Gorgon
( 6)
Legendary Planeswalker — Vraska
(5)
+2: Creatures you control get +1/+0 until end of turn. −3: Destroy target creature. −10: Until end of turn, creatures you control gain deathtouch and "Whenever this creature deals damage to an opponent, that player loses the game."
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Vraska, Swarm's Eminence
( 4)
Legendary Planeswalker — Vraska
(5)
Whenever a creature you control with deathtouch deals damage to a player or planeswalker, put a +1/+1 counter on that creature. −2: Create a 1/1 black Assassin creature token with deathtouch and "Whenever this creature deals damage to a planeswalker, destroy that planeswalker."
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Vraska's Contempt
( 4)
Instant
Exile target creature or planeswalker. You gain 2 life.
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Vrestin, Menoptra Leader
( 3)
Legendary Creature — Alien Insect Scout
(0/0)
Flying Vrestin enters with X +1/+1 counters on it. When Vrestin enters, create X 1/1 green and white Alien Insect creature tokens with flying. Whenever you attack with one or more Insects, put a +1/+1 counter on each of them.
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Vronos, Masked Inquisitor
( 5)
Legendary Planeswalker — Vronos
(5)
+1: Up to two other target planeswalkers you control phase out at the beginning of the next end step. (Treat them and anything attached to them as though they don't exist until your next turn.) −2: For each opponent, return up to one target nonland permanent that player controls to its owner's hand. −7: Target artifact you control becomes a 9/9 Construct artifact creature and gains vigilance, indestructible, and "This creature can't be blocked."
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Vryn Wingmare
( 3)
Creature — Pegasus
(2/1)
Flying Noncreature spells cost more to cast.
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Vulshok Battlemaster
( 5)
Creature — Human Warrior
(2/2)
Haste When Vulshok Battlemaster enters, attach all Equipment on the battlefield to it. (Control of the Equipment doesn't change.)
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Vulshok Morningstar
( 2)
Artifact — Equipment
Equipped creature gets +2/+2. Equip (: Attach to target creature you control. Equip only as a sorcery.)
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Vulturous Zombie
( 5)
Creature — Plant Zombie
(3/3)
Flying Whenever a card is put into an opponent's graveyard from anywhere, put a +1/+1 counter on Vulturous Zombie.
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Wail of the Nim
( 3)
Instant
Choose one — • Regenerate each creature you control. • Wail of the Nim deals 1 damage to each creature and each player. Entwine (Choose both if you pay the entwine cost.)
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Walking Dream
( 4)
Creature — Illusion
(3/3)
Walking Dream can't be blocked. Walking Dream doesn't untap during your untap step if an opponent controls two or more creatures.
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Wall of Blossoms
( 2)
Creature — Plant Wall
(0/4)
Defender When Wall of Blossoms enters, draw a card.
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Wall of Brambles
( 3)
Creature — Plant Wall
(2/3)
Defender (This creature can't attack.) : Regenerate Wall of Brambles.
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Wall of Limbs
( 3)
Creature — Zombie Wall
(0/3)
Defender (This creature can't attack.) Whenever you gain life, put a +1/+1 counter on Wall of Limbs. , Sacrifice Wall of Limbs: Target player loses X life, where X is Wall of Limbs's power.
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Wall of Mourning
( 2)
Creature — Wall
(0/4)
Defender When Wall of Mourning enters, exile a card from the top of your library face down for each opponent you have. Coven — At the beginning of your end step, if you control three or more creatures with different powers, put a card exiled with Wall of Mourning into its owner's hand.
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