March of the Machines
 
Community Rating:
0.51.01.52.02.53.03.54.04.55.0
Community Rating: 4.312 / 5  (48 votes)
Card Name:
March of the Machines
Mana Cost:
3Blue
Mana Value:
4
Types:
Enchantment
Card Text:
Each noncreature artifact is an artifact creature with power and toughness each equal to its mana value. (Equipment that's a creature can't equip a creature.)
Expansion:
Rarity:
Rare
All Sets:
Mirrodin (Rare)
Tenth Edition (Rare)
Archenemy (Rare)
Card Number:
6
Artist:
Rulings
12/1/2004 If a noncreature artifact is also another card type, such as enchantment or land, it will retain those types in addition to being an artifact creature.
12/1/2004 If an Equipment becomes a creature, it can no longer equip a creature. If it's currently attached to a creature, it becomes unattached (but remains on the battlefield). You can activate the Equipment's equip ability, but it won't do anything.
12/1/2004 Each artifact land has a mana value of 0. March of the Machines makes them 0/0 creatures, which are put into the graveyard as a state-based action.
7/15/2007 If a noncreature artifact becomes an artifact creature this way and then another effect animates it, the new effect overrides March of the Machines's effect. For example, Chimeric Staff is a 4/4 creature while March of the Machines is on the battlefield. If you activate Chimeric Staff's ability and choose X = 5, Chimeric Staff will be a 5/5 artifact creature for the rest of the turn.
10/1/2009 A noncreature permanent that turns into a creature is subject to the "summoning sickness" rule: It can only attack, and its Tap abilities can only be activated, if its controller has continuously controlled that permanent since the beginning of their most recent turn.
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