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Huntmaster of the Fells
( 4)
Creature — Human Werewolf
(2/2)
Whenever this creature enters or transforms into Huntmaster of the Fells, create a 2/2 green Wolf creature token and you gain 2 life. At the beginning of each upkeep, if no spells were cast last turn, transform Huntmaster of the Fells.
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Hurkyl, Master Wizard
( 3)
Legendary Creature — Human Wizard Advisor
(2/4)
At the beginning of your end step, if you've cast a noncreature spell this turn, reveal the top five cards of your library. For each card type among noncreature spells you've cast this turn, you may put a card of that type from among the revealed cards into your hand. Put the rest on the bottom of your library in a random order.
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Hydra Broodmaster
( 6)
Creature — Hydra
(7/7)
: Monstrosity X. (If this creature isn't monstrous, put X +1/+1 counters on it and it becomes monstrous.) When Hydra Broodmaster becomes monstrous, create X X/X green Hydra creature tokens.
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Illicit Masquerade
( 4)
Enchantment
Flash When Illicit Masquerade enters, put an impostor counter on each creature you control. Whenever a creature you control with an impostor counter on it dies, exile it. Return up to one other target creature card from your graveyard to the battlefield.
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Illusionary Mask
( 2)
Artifact
: You may choose a creature card in your hand whose mana cost could be paid by some amount of, or all of, the mana you spent on . If you do, you may cast that card face down as a 2/2 creature spell without paying its mana cost. If the creature that spell becomes as it resolves has not been turned face up and would assign or deal damage, be dealt damage, or become tapped, instead it's turned face up and assigns or deals damage, is dealt damage, or becomes tapped. Activate only as a sorcery.
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Imperial Blademaster
( 3)
Creature — — Human Samurai
(2/2)
Double strike Whenever a Samurai or Warrior you control attacks alone, draft a card from Imperial Blademaster's spellbook.
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Imperial Mask
( 5)
Enchantment
When Imperial Mask enters, if it's not a token, each of your teammates creates a token that's a copy of Imperial Mask. You have hexproof. (You can't be the target of spells or abilities your opponents control.)
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Interdisciplinary Mascot
( 8)
Creature — Elemental Fractal
(5/5)
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) Ward When Interdisciplinary Mascot enters, look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in a random order.
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Intrepid Stablemaster
( 2)
Creature — Human Scout
(2/2)
Reach : Add . : Add two mana of any one color. Spend this mana only to cast Mount or Vehicle spells.
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Iridescent Blademaster
( 2)
Creature — Elf Warrior
(2/2)
: Iridescent Blademaster gets +2/+2 until end of turn.
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Iron Mastiff
( 4)
Artifact Creature — Dog
(4/4)
Whenever Iron Mastiff attacks, roll a d20 for each player being attacked and ignore all but the highest roll. 1–9 | Iron Mastiff deals damage equal to its power to you. 10–19 | Iron Mastiff deals damage equal to its power to defending player. 20 | Iron Mastiff deals damage equal to its power to each opponent.
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Ivory Mask
( 4)
Enchantment
You have shroud. (You can't be the target of spells or abilities.)
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Jester's Mask
( 5)
Artifact
Jester's Mask enters tapped. , , Sacrifice Jester's Mask: Target opponent puts the cards from their hand on top of their library. Search that player's library for that many cards. That player puts those cards into their hand, then shuffles.
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Jubilant Mascot
( 3)
Creature — Homunculus
(1/1)
At the beginning of combat on your turn, you may pay . If you do, support 2. (Put a +1/+1 counter on each of up to two other target creatures.)
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Juri, Master of the Revue
( 2)
Legendary Creature — Human Shaman
(1/1)
Whenever you sacrifice a permanent, put a +1/+1 counter on Juri, Master of the Revue. When Juri dies, it deals damage equal to its power to any target.
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Karfell Kennel-Master
( 5)
Creature — Zombie Berserker
(4/4)
When Karfell Kennel-Master enters, up to two target creatures each get +1/+0 and gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)
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Katsumasa, the Animator
( 4)
Legendary Creature — Moonfolk Artificer
(3/3)
Flying : Until end of turn, target noncreature artifact you control becomes an artifact creature and gains flying. If it's not a Vehicle, it has base power and toughness 1/1 until end of turn. At the beginning of your upkeep, put a +1/+1 counter on each of up to three target noncreature artifacts.
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Kazandu Blademaster
( 2)
Creature — Human Soldier Ally
(1/1)
First strike, vigilance Whenever Kazandu Blademaster or another Ally you control enters, you may put a +1/+1 counter on Kazandu Blademaster.
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Keen Glidemaster
( 2)
Creature — Human Soldier
(2/1)
: Target creature gains flying until end of turn.
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Kessig Forgemaster
( 2)
Creature — Human Shaman Werewolf
(2/1)
Whenever Kessig Forgemaster blocks or becomes blocked by a creature, Kessig Forgemaster deals 1 damage to that creature. At the beginning of each upkeep, if no spells were cast last turn, transform Kessig Forgemaster.
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Keymaster Rogue
( 4)
Creature — Human Rogue
(3/2)
Keymaster Rogue can't be blocked. When Keymaster Rogue enters, return a creature you control to its owner's hand.
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Killer's Mask
( 3)
Artifact — Equipment
When Killer's Mask enters, manifest dread, then attach Killer's Mask to that creature. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.) Equipped creature has menace. Equip
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Kiora, Master of the Depths
( 4)
Legendary Planeswalker — Kiora
(4)
+1: Untap up to one target creature and up to one target land. −2: Reveal the top four cards of your library. You may put a creature card and/or a land card from among them into your hand. Put the rest into your graveyard. −8: You get an emblem with "Whenever a creature you control enters, you may have it fight target creature." Then create three 8/8 blue Octopus creature tokens.
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Kitsune Blademaster
( 3)
Creature — Fox Samurai
(2/2)
First strike Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)
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Kobold Taskmaster
( 2)
Creature — Kobold
(1/2)
Other Kobold creatures you control get +1/+0.
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Koll, the Forgemaster
( 2)
Legendary Creature — Dwarf Warrior
(2/2)
Whenever another nontoken creature you control dies, if it was enchanted or equipped, return it to its owner's hand. Creature tokens you control that are enchanted or equipped get +1/+1.
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Kor Blademaster
( 2)
Creature — Kor Warrior
(1/1)
Double strike Equipped Warriors you control have double strike.
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Kor Hookmaster
( 3)
Creature — Kor Soldier
(2/2)
When Kor Hookmaster enters, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.
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Kor Scythemaster
( 3)
Creature — Kor Soldier Ally
(3/1)
Kor Scythemaster has first strike as long as it's attacking.
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Kuldotha Forgemaster
( 5)
Artifact Creature — Construct
(3/5)
, Sacrifice three artifacts: Search your library for an artifact card, put it onto the battlefield, then shuffle.
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Kumano, Master Yamabushi
( 5)
Legendary Creature — Human Shaman
(4/4)
: Kumano, Master Yamabushi deals 1 damage to any target. If a creature dealt damage by Kumano this turn would die, exile it instead.
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Lammastide Weave
( 2)
Instant
Choose a card name, then target player mills a card. If a card with the chosen name was milled this way, you gain life equal to its mana value. Draw a card.
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Lazav, Dimir Mastermind
( 4)
Legendary Creature — Shapeshifter
(3/3)
Hexproof Whenever a creature card is put into an opponent's graveyard from anywhere, you may have Lazav, Dimir Mastermind become a copy of that card, except its name is Lazav, Dimir Mastermind, it's legendary in addition to its other types, and it has hexproof and this ability.
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Leaping Master
( 2)
Creature — Human Monk
(2/1)
: Leaping Master gains flying until end of turn.
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Legolas, Master Archer
( 3)
Legendary Creature — Elf Archer
(1/4)
Reach Whenever you cast a spell that targets Legolas, Master Archer, put a +1/+1 counter on Legolas. Whenever you cast a spell that targets a creature you don't control, Legolas deals damage equal to its power to up to one target creature.
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Lesser Masticore
( 2)
Artifact Creature — Masticore
(2/2)
As an additional cost to cast this spell, discard a card. : Lesser Masticore deals 1 damage to target creature. Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
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Lich's Duel Mastery (playtest)
( 6)
Legendary Enchantment
Hexproof When Lich's Duel Mastery enters the battlefield, exile the top five cards of your library face down as shields. If you would lose life, instead put one of your shields into your hand. If you can't, sacrifice Lich's Duel Mastery. When Lich's Duel Mastery leaves the battlefield, you lose the game.
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Lich's Mastery
( 6)
Legendary Enchantment
Hexproof You can't lose the game. Whenever you gain life, draw that many cards. Whenever you lose life, for each 1 life you lost, exile a permanent you control or a card from your hand or graveyard. When Lich's Mastery leaves the battlefield, you lose the game.
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Liliana's Mastery
( 5)
Enchantment
Zombies you control get +1/+1. When Liliana's Mastery enters, create two 2/2 black Zombie creature tokens.
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Lu Bu, Master-at-Arms
( 6)
Legendary Creature — Human Soldier Warrior
(4/3)
Haste; horsemanship (This creature can't be blocked except by creatures with horsemanship.)
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Lys Alana Bowmaster
( 3)
Creature — Elf Archer
(2/2)
Reach Whenever you cast an Elf spell, you may have Lys Alana Bowmaster deal 2 damage to target creature with flying.
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Lys Alana Huntmaster
( 4)
Creature — Elf Warrior
(3/3)
Whenever you cast an Elf spell, you may create a 1/1 green Elf Warrior creature token.
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Magda, the Hoardmaster
( 2)
Legendary Creature — Dwarf Berserker
(2/2)
Whenever you commit a crime, create a tapped Treasure token. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.) Sacrifice three Treasures: Create a 4/4 red Scorpion Dragon creature token with flying and haste. Activate only as a sorcery.
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Magmasaur
( 5)
Creature — Elemental Dinosaur
(0/0)
Magmasaur enters with five +1/+1 counters on it. At the beginning of your upkeep, you may remove a +1/+1 counter from Magmasaur. If you don't, sacrifice Magmasaur and it deals damage equal to the number of +1/+1 counters on it to each creature without flying and each player.
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Mahadi, Emporium Master
( 3)
Legendary Creature — Devil
(3/3)
At the beginning of your end step, create a Treasure token for each creature that died this turn. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.")
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Marionette Master
( 6)
Creature — Human Artificer
(1/3)
Fabricate 3 (When this creature enters, put three +1/+1 counters on it or create three 1/1 colorless Servo artifact creature tokens.) Whenever an artifact you control is put into a graveyard from the battlefield, target opponent loses life equal to Marionette Master's power.
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Markov Blademaster
( 3)
Creature — Vampire Warrior
(1/1)
Double strike (This creature deals both first-strike and regular combat damage.) Whenever Markov Blademaster deals combat damage to a player, put a +1/+1 counter on it.
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Masako the Humorless
( 3)
Legendary Creature — Human Advisor
(2/1)
Flash Tapped creatures you control can block as though they were untapped.
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Mascot Exhibition
( 7)
Sorcery — Lesson
Create a 2/1 white and black Inkling creature token with flying, a 3/2 red and white Spirit creature token, and a 4/4 blue and red Elemental creature token.
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Mascot Interception
( 4)
Sorcery
This spell costs less to cast if it targets a creature token. Gain control of target creature until end of turn. Untap that creature. It gets +2/+0 and gains haste until end of turn.
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Mask of Avacyn
( 2)
Artifact — Equipment
Equipped creature gets +1/+2 and has hexproof. (It can't be the target of spells or abilities your opponents control.) Equip
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Mask of Griselbrand
( 3)
Legendary Artifact — Equipment
Equipped creature has flying and lifelink. Whenever equipped creature dies, you may pay X life, where X is its power. If you do, draw X cards. Equip
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Mask of Immolation
( 2)
Artifact — Equipment
When Mask of Immolation enters, create a 1/1 red Elemental creature token, then attach Mask of Immolation to it. Equipped creature has "Sacrifice this creature: It deals 1 damage to any target." Equip (: Attach to target creature you control. Equip only as a sorcery.)
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Mask of Intolerance
( 2)
Artifact
At the beginning of each player's upkeep, if there are four or more basic land types among lands that player controls, Mask of Intolerance deals 3 damage to that player.
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Mask of Law and Grace
( 1)
Enchantment — Aura
Enchant creature Enchanted creature has protection from black and from red.
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Mask of Memory
( 2)
Artifact — Equipment
Whenever equipped creature deals combat damage to a player, you may draw two cards. If you do, discard a card. Equip (: Attach to target creature you control. Equip only as a sorcery.)
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Mask of Riddles
( 2)
Artifact — Equipment
Equipped creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.) Whenever equipped creature deals combat damage to a player, you may draw a card. Equip
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Mask of the Mimic
( 1)
Instant
As an additional cost to cast this spell, sacrifice a creature. Search your library for a card with the same name as target nontoken creature, put that card onto the battlefield, then shuffle.
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Mask of the Schemer
( 3)
Artifact — Equipment
Whenever equipped creature deals combat damage to a player, it connives X, where X is the amount of damage it dealt to that player. (Draw X cards, then discard X cards. Put a +1/+1 counter on that creature for each nonland card discarded this way.) Equip
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Masked Admirers
( 4)
Creature — Elf Shaman
(3/2)
When Masked Admirers enters, draw a card. Whenever you cast a creature spell, you may pay . If you do, return Masked Admirers from your graveyard to your hand.
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Masked Blackguard
( 2)
Creature — Human Rogue
(2/1)
Flash (You may cast this spell any time you could cast an instant.) : Masked Blackguard gets +1/+1 until end of turn.
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Masked Gorgon
( 5)
Creature — Gorgon
(5/5)
Green creatures and white creatures have protection from Gorgons. Threshold — Masked Gorgon has protection from green and from white as long as seven or more cards are in your graveyard.
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Masked Vandal
( 2)
Creature — Shapeshifter
(1/3)
Changeling (This card is every creature type.) When Masked Vandal enters, you may exile a creature card from your graveyard. If you do, exile target artifact or enchantment an opponent controls.
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Maskwood Nexus
( 4)
Artifact
Creatures you control are every creature type. The same is true for creature spells you control and creature cards you own that aren't on the battlefield. , : Create a 2/2 blue Shapeshifter creature token with changeling. (It is every creature type.)
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Mass Appeal
( 3)
Sorcery
Draw a card for each Human you control.
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Mass Diminish
( 2)
Sorcery
Until your next turn, creatures target player controls have base power and toughness 1/1. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Mass Mutiny
( 5)
Sorcery
For each opponent, gain control of up to one target creature that player controls until end of turn. Untap those creatures. They gain haste until end of turn.
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Mass Polymorph
( 6)
Sorcery
Exile all creatures you control, then reveal cards from the top of your library until you reveal that many creature cards. Put all creature cards revealed this way onto the battlefield, then shuffle the rest of the revealed cards into your library.
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Mass Production
( 6)
Sorcery
Create four 1/1 colorless Soldier artifact creature tokens.
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Massacre
( 4)
Sorcery
If an opponent controls a Plains and you control a Swamp, you may cast this spell without paying its mana cost. All creatures get -2/-2 until end of turn.
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Massacre Girl
( 5)
Legendary Creature — Human Assassin
(4/4)
Menace When Massacre Girl enters, each other creature gets -1/-1 until end of turn. Whenever a creature dies this turn, each creature other than Massacre Girl gets -1/-1 until end of turn.
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Massacre Girl, Known Killer
( 4)
Legendary Creature — Human Assassin
(4/4)
Menace Creatures you control have wither. (They deal damage to creatures in the form of -1/-1 counters.) Whenever a creature an opponent controls dies, if its toughness was less than 1, draw a card.
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Massacre Girl, Prime Killer
( 5)
Legendary Creature — — Human Assassin
(4/5)
Creatures you control have wither. Whenever a creature an opponent controls dies, if it had 0 or less toughness, you and that player lose 1 life and you draw a card.
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Massacre Wurm
( 6)
Creature — Phyrexian Wurm
(6/5)
When this creature enters, creatures your opponents control get -2/-2 until end of turn. Whenever a creature an opponent controls dies, that player loses 2 life.
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Massive Might
( 1)
Instant
Target creature gets +2/+2 and gains trample until end of turn.
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Massive Raid
( 3)
Instant
Massive Raid deals damage to any target equal to the number of creatures you control.
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Master Apothecary
( 3)
Creature — Human Cleric
(2/2)
Tap an untapped Cleric you control: Prevent the next 2 damage that would be dealt to any target this turn.
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Master Biomancer
( 4)
Creature — Elf Wizard
(2/4)
Each other creature you control enters with a number of additional +1/+1 counters on it equal to Master Biomancer's power and as a Mutant in addition to its other types.
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Master Chef
( 3)
Legendary Enchantment — Background
Commander creatures you own have "This creature enters with an additional +1/+1 counter on it" and "Other creatures you control enter with an additional +1/+1 counter on them."
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Master Decoy
( 2)
Creature — Human Soldier
(1/2)
, : Tap target creature.
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Master Healer
( 5)
Creature — Human Cleric
(1/4)
: Prevent the next 4 damage that would be dealt to any target this turn.
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Master of Arms
( 3)
Creature — Human Soldier
(2/2)
First strike : Tap target creature blocking Master of Arms.
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Master of Ceremonies
( 4)
Creature — Rhino Druid
(3/4)
At the beginning of your upkeep, each opponent chooses money, friends, or secrets. For each player who chose money, you and that player each create a Treasure token. For each player who chose friends, you and that player each create a 1/1 green and white Citizen creature token. For each player who chose secrets, you and that player each draw a card.
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Master of Cruelties
( 5)
Creature — Demon
(1/4)
First strike, deathtouch Master of Cruelties can only attack alone. Whenever Master of Cruelties attacks a player and isn't blocked, that player's life total becomes 1. Master of Cruelties assigns no combat damage this combat.
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Master of Death
( 3)
Creature — Zombie Wizard
(3/1)
When Master of Death enters, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) At the beginning of your upkeep, if Master of Death is in your graveyard, you may pay 1 life. If you do, return it to your hand.
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Master of Diversion
( 3)
Creature — Human Scout
(2/2)
Whenever Master of Diversion attacks, tap target creature defending player controls.
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Master of Etherium
( 3)
Artifact Creature — Vedalken Wizard
(*/*)
Master of Etherium's power and toughness are each equal to the number of artifacts you control. Other artifact creatures you control get +1/+1.
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Master of Predicaments
( 5)
Creature — Sphinx
(4/4)
Flying Whenever Master of Predicaments deals combat damage to a player, choose a card in your hand. That player guesses whether the card's mana value is greater than 4. If the player guessed wrong, you may cast the card without paying its mana cost.
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Master of the Feast
( 3)
Enchantment Creature — Demon
(5/5)
Flying At the beginning of your upkeep, each opponent draws a card.
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