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Ajani, Mentor of Heroes
( 5)
Legendary Planeswalker — Ajani
(4)
+1: Distribute three +1/+1 counters among one, two, or three target creatures you control. +1: Look at the top four cards of your library. You may reveal an Aura, creature, or planeswalker card from among them and put it into your hand. Put the rest on the bottom of your library in any order. −8: You gain 100 life.
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Bloodmark Mentor
( 2)
Creature — Goblin Warrior
(1/1)
Red creatures you control have first strike.
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Burrowguard Mentor
( 2)
Creature — Rabbit Soldier
(*/*)
Trample Burrowguard Mentor's power and toughness are each equal to the number of creatures you control.
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Cogmentor
( 1)
Artifact Creature — Gnome Rigger
(1/1)
Flying : Reassemble target Contraption you control. (Move it onto another one of your sprockets.)
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Conclave Mentor
( 2)
Creature — Centaur Cleric
(2/2)
If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on that creature instead. When Conclave Mentor dies, you gain life equal to its power.
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Corrosive Mentor
( 3)
Creature — Elemental Rogue
(1/3)
Black creatures you control have wither. (They deal damage to creatures in the form of -1/-1 counters.)
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Dawnhart Mentor
( 3)
Creature — Human Warlock
(0/4)
When Dawnhart Mentor enters, create a 1/1 white Human creature token. Coven — : Target creature you control gets +3/+3 and gains trample until end of turn. Activate only if you control three or more creatures with different powers.
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Deadeye Tormentor
( 3)
Creature — Human Pirate
(2/2)
Raid — When Deadeye Tormentor enters, if you attacked this turn, target opponent discards a card.
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Deepchannel Mentor
( 6)
Creature — Merfolk Rogue
(2/2)
Blue creatures you control can't be blocked.
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Duskfang Mentor
( 3)
Creature — Human Cleric
(1/3)
When Duskfang Mentor enters, put a lifelink counter on target non-Human creature you control. , : Put a +1/+1 counter on each creature you control with lifelink.
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Elderleaf Mentor
( 4)
Creature — Elf Warrior
(3/2)
When Elderleaf Mentor enters, create a 1/1 green Elf Warrior creature token.
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Elusive Tormentor
( 4)
Creature — Vampire Wizard
(4/4)
, Discard a card: Transform Elusive Tormentor.
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Ertha Jo, Frontier Mentor
( 4)
Legendary Creature — Kor Advisor
(2/4)
When Ertha Jo, Frontier Mentor enters, create a 1/1 red Mercenary creature token with ": Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery." Whenever you activate an ability that targets a creature or player, copy that ability. You may choose new targets for the copy.
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Fireglass Mentor
( 2)
Creature — Lizard Warlock
(2/1)
At the beginning of your second main phase, if an opponent lost life this turn, exile the top two cards of your library. Choose one of them. Until end of turn, you may play that card.
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Frillscare Mentor
( 3)
Creature — Human Warrior
(3/2)
When Frillscare Mentor enters, put a menace counter on target non-Human creature you control. (It can't be blocked except by two or more creatures.) , : Put a +1/+1 counter on each creature you control with menace.
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Gorion, Wise Mentor
( 3)
Legendary Creature — Human Wizard
(3/4)
Vigilance Whenever you cast an Adventure spell, you may copy it. You may choose new targets for the copy.
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Harsh Mentor
( 2)
Creature — Human Cleric
(2/2)
Whenever an opponent activates an ability of an artifact, creature, or land on the battlefield, if it isn't a mana ability, Harsh Mentor deals 2 damage to that player.
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Hornbash Mentor
( 3)
Creature — Human Warrior
(3/3)
When Hornbash Mentor enters, put a trample counter on target non-Human creature you control. , : Put a +1/+1 counter on each creature you control with trample.
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Indulgent Tormentor
( 5)
Creature — Demon
(5/3)
Flying At the beginning of your upkeep, draw a card unless target opponent sacrifices a creature of their choice or pays 3 life.
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Kasmina, Enigmatic Mentor
( 4)
Legendary Planeswalker — Kasmina
(5)
Spells your opponents cast that target a creature or planeswalker you control cost more to cast. −2: Create a 2/2 blue Wizard creature token. Draw a card, then discard a card.
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Keensight Mentor
( 3)
Creature — Human Cleric
(1/4)
When Keensight Mentor enters, put a vigilance counter on target non-Human creature you control. , : Put a +1/+1 counter on each creature you control with vigilance.
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Lilysplash Mentor
( 4)
Creature — Frog Druid
(4/4)
Reach : Exile another target creature you control, then return it to the battlefield under its owner's control with a +1/+1 counter on it. Activate only as a sorcery.
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Lingering Tormentor
( 4)
Creature — Spirit
(2/2)
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
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Lullmage Mentor
( 3)
Creature — Merfolk Wizard
(2/2)
Whenever a spell or ability you control counters a spell, you may create a 1/1 blue Merfolk creature token. Tap seven untapped Merfolk you control: Counter target spell.
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Lynde, Cheerful Tormentor
( 4)
Legendary Creature — Human Warlock
(2/4)
Deathtouch Whenever a Curse is put into your graveyard from the battlefield, return it to the battlefield attached to you at the beginning of the next end step. At the beginning of your upkeep, you may attach a Curse attached to you to one of your opponents. If you do, draw two cards.
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Mentor of Evos Isle
( 3)
Creature — — Bird Wizard
(2/1)
Flying When Mentor of Evos Isle enters the battlefield, choose a creature card in your hand. It perpetually gains flying.
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Mentor of the Meek
( 3)
Creature — Human Soldier
(2/2)
Whenever another creature you control with power 2 or less enters, you may pay . If you do, draw a card.
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Mentor's Guidance
( 3)
Sorcery
When you cast this spell, copy it if you control a planeswalker, Cleric, Druid, Shaman, Warlock, or Wizard. Scry 1, then draw a card.
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Monastery Mentor
( 3)
Creature — Human Monk
(2/2)
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Whenever you cast a noncreature spell, create a 1/1 white Monk creature token with prowess.
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Ordruun Mentor
( 3)
Creature — Minotaur Soldier
(3/2)
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) Whenever you attack a player, target creature that's attacking that player gains first strike until end of turn.
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Plumecreed Mentor
( 3)
Creature — Bird Scout
(2/3)
Flying Whenever Plumecreed Mentor or another creature you control with flying enters, put a +1/+1 counter on target creature you control without flying.
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Poison-Blade Mentor
( 2)
Creature — Human Assassin
(2/1)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) Whenever Poison-Blade Mentor attacks, another target Assassin you control gains deathtouch until end of turn.
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Proud Mentor
( 3)
Creature — Human Warrior
(1/1)
Partner with Impetuous Protege (When this creature enters, target player may put Impetuous Protege into their hand from their library, then shuffle.) , : Tap target creature.
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Resplendent Mentor
( 5)
Creature — Kithkin Cleric
(2/2)
White creatures you control have ": You gain 1 life."
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Rigo, Streetwise Mentor
( 3)
Legendary Creature — Cat Citizen
(2/2)
Rigo, Streetwise Mentor enters with a shield counter on it. (If it would be dealt damage or destroyed, remove a shield counter from it instead.) Whenever you attack a player or planeswalker with one or more creatures with power 1 or less, draw a card.
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Roughshod Mentor
( 6)
Creature — Giant Warrior
(5/4)
Green creatures you control have trample.
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Seedglaive Mentor
( 3)
Creature — Mouse Soldier
(3/2)
Vigilance, haste Valiant — Whenever Seedglaive Mentor becomes the target of a spell or ability you control for the first time each turn, put a +1/+1 counter on it.
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Seven-Tail Mentor
( 4)
Creature — Fox Samurai
(2/3)
When Seven-Tail Mentor enters or dies, put a +1/+1 counter on target creature or Vehicle you control.
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Starseer Mentor
( 5)
Creature — Bat Warlock
(3/5)
Flying, vigilance At the beginning of your end step, if you gained or lost life this turn, target opponent loses 3 life unless they sacrifice a nonland permanent of their choice or discard a card.
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Stern Mentor
( 4)
Creature — Human Wizard
(2/2)
Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.) As long as Stern Mentor is paired with another creature, each of those creatures has ": Target player mills two cards."
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Stonebound Mentor
( 3)
Creature — Spirit Advisor
(3/3)
Whenever one or more cards leave your graveyard, scry 1.
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Stormcatch Mentor
( 2)
Creature — Otter Wizard
(1/1)
Haste Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Instant and sorcery spells you cast cost less to cast.
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Stromkirk Mentor
( 4)
Creature — Vampire Soldier
(4/2)
When Stromkirk Mentor enters, put a +1/+1 counter on another target Vampire you control.
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Tibalt, Wicked Tormentor
( 5)
Legendary Planeswalker — — Tibalt
+1: Add . Draft a card from Tibalt, Wicked Tormentor's spellbook, then exile it. Until end of turn, you may cast that card. +1: Tibalt, Wicked Tormentor deals 3 damage to target creature or planeswalker unless its controller has Tibalt deal 3 damage to them. If they do, you may discard a card. If you do, draw a card. −X: Create X 1/1 red Devil creature tokens with "When this creature dies, it deals 1 damage to any target."
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Tidecaller Mentor
( 3)
Creature — Rat Wizard
(3/3)
Menace Threshold — When Tidecaller Mentor enters, if seven or more cards are in your graveyard, return up to one target nonland permanent to its owner's hand.
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Tormentor Exarch
( 4)
Creature — Phyrexian Cleric
(2/2)
When Tormentor Exarch enters, choose one — • Target creature gets +2/+0 until end of turn. • Target creature gets -0/-2 until end of turn.
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Tormentor's Helm
( 1)
Artifact — Equipment
Equipped creature gets +1/+1. Whenever equipped creature becomes blocked, it deals 1 damage to defending player. Equip (: Attach to target creature you control. Equip only as a sorcery.)
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Tormentor's Trident
( 2)
Artifact — Equipment
Equipped creature gets +3/+0 and attacks each combat if able. Equip
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Vinereap Mentor
( 2)
Creature — Squirrel Druid
(3/2)
When Vinereap Mentor enters or dies, create a Food token. (It's an artifact with ", , Sacrifice this artifact: You gain 3 life.")
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Wandertale Mentor
( 2)
Creature — Raccoon Bard
(2/2)
Whenever you expend 4, put a +1/+1 counter on Wandertale Mentor. (You expend 4 as you spend your fourth total mana to cast spells during a turn.) : Add or .
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Wildwood Mentor
( 3)
Creature — Treefolk
(1/1)
Whenever a token you control enters, put a +1/+1 counter on Wildwood Mentor. Whenever Wildwood Mentor attacks, another target attacking creature gets +X/+X until end of turn, where X is Wildwood Mentor's power.
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Wingspan Mentor
( 3)
Creature — Human Wizard
(1/3)
When Wingspan Mentor enters, put a flying counter on target non-Human creature you control. , : Put a +1/+1 counter on each creature you control with flying.
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Wizard Mentor
( 3)
Creature — Human Wizard
(2/2)
: Return Wizard Mentor and target creature you control to their owner's hand.
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