|
Fog of Gnats
( 2)
Creature — Insect
(1/1)
Flying : Regenerate Fog of Gnats.
|
|
|
Fortunate Few
( 5)
Sorcery
Choose a nonland permanent you don't control, then each other player chooses a nonland permanent they don't control that hasn't been chosen this way. Destroy all other nonland permanents.
|
|
|
Fulminator Mage
( 3)
Creature — Elemental Shaman
(2/2)
Sacrifice Fulminator Mage: Destroy target nonbasic land.
|
|
|
Geist Snatch
( 4)
Instant
Counter target creature spell. Create a 1/1 blue Spirit creature token with flying.
|
|
|
Genetic Recombinator
( 0)
Artifact — Contraption
Whenever you crank Genetic Recombinator, up to two target creatures each get +2/+2 until end of turn.
|
|
|
Gitaxian Anatomist
( 4)
Creature — Phyrexian Wizard
(2/5)
When Gitaxian Anatomist enters, you may tap it. If you do, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
|
|
|
Glimpse of Nature
( 1)
Sorcery
Whenever you cast a creature spell this turn, draw a card.
|
|
|
Glyph of Reincarnation
( 1)
Instant
Cast this spell only after combat. Destroy all creatures that were blocked by target Wall this turn. They can't be regenerated. For each creature that died this way, put a creature card from the graveyard of the player who controlled that creature the last time it became blocked by that Wall onto the battlefield under its owner's control.
|
|
|
Gnat Alley Creeper
( 3)
Creature — Human Rogue
(3/1)
Gnat Alley Creeper can't be blocked by creatures with flying.
|
|
|
Gnat Miser
( 1)
Creature — Rat Shaman
(1/1)
Each opponent's maximum hand size is reduced by one.
|
|
|
Gnathosaur
( 6)
Creature — Dinosaur
(5/4)
Sacrifice an artifact: Gnathosaur gains trample until end of turn.
|
|
|
Golgari Germination
( 3)
Enchantment
Whenever a nontoken creature you control dies, create a 1/1 green Saproling creature token.
|
|
|
Gonti's Machinations
( 1)
Enchantment
Whenever you lose life for the first time each turn, you get . (You get an energy counter. Damage causes loss of life.) Pay , Sacrifice Gonti's Machinations: Each opponent loses 3 life. You gain life equal to the life lost this way.
|
|
|
Graven Abomination
( 3)
Artifact Creature — Horror
(3/1)
Whenever Graven Abomination attacks, exile target card from defending player's graveyard.
|
|
|
Graven Dominator
( 6)
Creature — Gargoyle
(4/4)
Flying Haunt (When this creature dies, exile it haunting target creature.) When Graven Dominator enters or the creature it haunts dies, each other creature has base power and toughness 1/1 until end of turn.
|
|
|
Harmony of Nature
( 3)
Sorcery
Tap any number of untapped creatures you control. You gain 4 life for each creature tapped this way.
|
|
|
Hedron Detonator
( 3)
Creature — Goblin Artificer
(2/3)
Whenever an artifact you control enters, Hedron Detonator deals 1 damage to target opponent. , Sacrifice two artifacts: Exile the top card of your library. You may play that card this turn.
|
|
|
Henrika Domnathi
( 4)
Legendary Creature — Vampire
(1/3)
Flying At the beginning of combat on your turn, choose one that hasn't been chosen — • Each player sacrifices a creature of their choice. • You draw a card and you lose 1 life. • Transform Henrika Domnathi.
|
|
|
Hermit of the Natterknolls
( 3)
Creature — Human Werewolf
(2/3)
Whenever an opponent casts a spell during your turn, draw a card. At the beginning of each upkeep, if no spells were cast last turn, transform Hermit of the Natterknolls.
|
|
|
Hibernation
( 3)
Instant
Return all green permanents to their owners' hands.
|
|
|
Hibernation Sliver
( 2)
Creature — Sliver
(2/2)
All Slivers have "Pay 2 life: Return this permanent to its owner's hand."
|
|
|
Hibernation's End
( 5)
Enchantment
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Whenever you pay Hibernation's End's cumulative upkeep, you may search your library for a creature card with mana value equal to the number of age counters on Hibernation's End, put it onto the battlefield, then shuffle.
|
|
|
Hinata, Dawn-Crowned
( 4)
Legendary Creature — Kirin Spirit
(4/4)
Flying, trample Spells you cast cost less to cast for each target. Spells your opponents cast cost more to cast for each target.
|
|
|
Humble Naturalist
( 2)
Creature — Human Druid
(1/3)
: Add one mana of any color. Spend this mana only to cast a creature spell.
|
|
|
Illuminate History
( 4)
Sorcery — Lesson
Discard any number of cards, then draw that many cards. Then if there are seven or more cards in your graveyard, create a 3/2 red and white Spirit creature token.
|
|
|
Illuminated Folio
( 5)
Artifact
, , Reveal two cards from your hand that share a color: Draw a card.
|
|
|
Illuminated Wings
( 2)
Enchantment — Aura
Enchant creature Enchanted creature has flying. , Sacrifice Illuminated Wings: Draw a card.
|
|
|
Illumination
( 2)
Instant
Counter target artifact or enchantment spell. Its controller gains life equal to its mana value.
|
|
|
Illuminator Virtuoso
( 2)
Creature — Human Rogue
(1/1)
Double strike Whenever Illuminator Virtuoso becomes the target of a spell you control, it connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)
|
|
|
Implement of Examination
( 3)
Artifact
, Sacrifice Implement of Examination: Draw a card. When Implement of Examination is put into a graveyard from the battlefield, draw a card.
|
|
|
Incarnation Technique
( 5)
Sorcery
Demonstrate (When you cast this spell, you may copy it. If you do, choose an opponent to also copy it.) Mill five cards, then return a creature card from your graveyard to the battlefield.
|
|
|
Incriminate
( 2)
Sorcery
Choose two target creatures controlled by the same player. That player sacrifices one of them of their choice.
|
|
|
Incriminating Impetus
( 3)
Enchantment — Aura
Enchant creature When Incriminating Impetus enters, suspect enchanted creature. (It has menace and can‘t block.) Enchanted creature gets +2/+2 and is goaded. (It attacks each combat if able and attacks a player other than you if able.)
|
|
|
Indoctrination Attendant
( 4)
Creature — Phyrexian Cleric
(3/4)
Toxic 1 (Players dealt combat damage by this creature also get a poison counter.) When Indoctrination Attendant enters, you may return another permanent you control to its owner's hand. If you do, create a 1/1 colorless Phyrexian Mite artifact creature token with toxic 1 and "This creature can't block."
|
|
|
Inordinate Rage
( 2)
Instant
Target creature gets +3/+2 until end of turn. Scry 1.
|
|
|
Insolent Neonate
( 1)
Creature — Vampire
(1/1)
Menace (This creature can't be blocked except by two or more creatures.) Discard a card, Sacrifice Insolent Neonate: Draw a card.
|
|
|
Insubordination
( 2)
Enchantment — Aura
Enchant creature At the beginning of the end step of enchanted creature's controller, Insubordination deals 2 damage to that player unless that creature attacked this turn.
|
|
|
Jukai Naturalist
( 2)
Enchantment Creature — Human Monk
(2/2)
Lifelink Enchantment spells you cast cost less to cast.
|
|
|
Kessig Naturalist
( 2)
Creature — Human Werewolf
(2/2)
Whenever Kessig Naturalist attacks, add or . Until end of turn, you don't lose this mana as steps and phases end. Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
|
|
|
Leech Fanatic
( 2)
Creature — Human Warlock
(2/2)
During your turn, Leech Fanatic has lifelink.
|
|
|
Liliana's Indignation
( 1)
Sorcery
Mill X cards. Target player loses 2 life for each creature card put into your graveyard this way.
|
|
|
Lone Wolf of the Natterknolls
( 0)
Creature — Werewolf
(3/5)
Whenever an opponent casts a spell during your turn, draw two cards. At the beginning of each upkeep, if a player cast two or more spells last turn, transform Lone Wolf of the Natterknolls.
|
|
|
Loyal Subordinate
( 3)
Creature — Zombie
(3/1)
Menace (This creature can't be blocked except by two or more creatures.) Lieutenant — At the beginning of combat on your turn, if you control your commander, each opponent loses 3 life.
|
|
|
Lullmage's Domination
( 3)
Sorcery
This spell costs less to cast if it targets a creature whose controller has eight or more cards in their graveyard. Gain control of target creature with mana value X.
|
|
|
Luminate Primordial
( 7)
Creature — Avatar
(4/7)
Vigilance When Luminate Primordial enters, for each opponent, exile up to one target creature that player controls and that player gains life equal to its power.
|
|
|
Machinate
( 3)
Instant
Look at the top X cards of your library, where X is the number of artifacts you control. Put one of those cards into your hand and the rest on the bottom of your library in any order.
|
|
|
Maze Abomination
( 6)
Creature — Elemental
(4/5)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) Multicolored creatures you control have deathtouch.
|
|
|
Metamorphosis Fanatic
( 6)
Creature — Human Cleric
(4/4)
Lifelink When Metamorphosis Fanatic enters, return up to one target creature card from your graveyard to the battlefield with a lifelink counter on it. Miracle (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
|
|
|
Mishra's Domination
( 2)
Enchantment — Aura
Enchant creature As long as you control enchanted creature, it gets +2/+2. Otherwise, it can't block.
|
|
|
Mist of Stagnation
( 5)
Enchantment
Permanents don't untap during their controllers' untap steps. At the beginning of each player's upkeep, that player chooses a permanent for each card in their graveyard, then untaps those permanents.
|
|
|
Mockery of Nature
( 9)
Creature — Eldrazi Beast
(6/5)
Emerge (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.) When you cast this spell, you may destroy target artifact or enchantment.
|
|
|
Mogg Fanatic
( 1)
Creature — Goblin
(1/1)
Sacrifice Mogg Fanatic: It deals 1 damage to any target.
|
|
|
Nahiri's Machinations
( 2)
Enchantment
At the beginning of combat on your turn, target creature you control gains indestructible until end of turn. : Nahiri's Machinations deals 1 damage to target blocking creature.
|
|
|
Nath of the Gilt-Leaf
( 5)
Legendary Creature — Elf Warrior
(4/4)
At the beginning of your upkeep, you may have target opponent discard a card at random. Whenever an opponent discards a card, you may create a 1/1 green Elf Warrior creature token.
|
|
|
Nath's Elite
( 5)
Creature — Elf Warrior
(4/2)
All creatures able to block Nath's Elite do so. When Nath's Elite enters, clash with an opponent. If you win, put a +1/+1 counter on Nath's Elite. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.)
|
|
|
Natural Affinity
( 3)
Instant
All lands become 2/2 creatures until end of turn. They're still lands.
|
|
|
Natural Balance
( 4)
Sorcery
Each player who controls six or more lands chooses five lands they control and sacrifices the rest. Each player who controls four or fewer lands may search their library for up to X basic land cards and put them onto the battlefield, where X is five minus the number of lands they control. Then each player who searched their library this way shuffles.
|
|
|
Natural Connection
( 3)
Instant
Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
|
|
|
Natural Emergence
( 4)
Enchantment
When Natural Emergence enters, return a red or green enchantment you control to its owner's hand. Lands you control are 2/2 creatures with first strike. They're still lands.
|
|
|
Natural End
( 3)
Instant
Destroy target artifact or enchantment. You gain 3 life.
|
|
|
Natural Order
( 4)
Sorcery
As an additional cost to cast this spell, sacrifice a green creature. Search your library for a green creature card, put it onto the battlefield, then shuffle.
|
|
|
Natural Reclamation
( 5)
Instant
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.) Destroy target artifact or enchantment.
|
|
|
Natural Selection
( 1)
Instant
Look at the top three cards of target player's library, then put them back in any order. You may have that player shuffle.
|
|
|
Natural State
( 1)
Instant
Destroy target artifact or enchantment with mana value 3 or less.
|
|
|
Naturalize
( 2)
Instant
Destroy target artifact or enchantment.
|
|
|
Naturalize 2 (playtest)
( 2)
Instant
Destroy target artifact, enchantment, emblem, or gameplay tracker. (Trackers include play aids such as dungeons, city's blessing, and monarch. When you destroy it, the associated object or designation is removed from the game.)
|
|
|
Nature's Chosen
( 1)
Enchantment — Aura
Enchant creature you control : Untap enchanted creature. Activate only during your turn and only once each turn. Tap enchanted creature: Untap target artifact, creature, or land. Activate only if enchanted creature is white and untapped and only once each turn.
|
|
|
Nature's Claim
( 1)
Instant
Destroy target artifact or enchantment. Its controller gains 4 life.
|
|
|
Nature's Cloak
( 3)
Sorcery
Green creatures you control gain forestwalk until end of turn. (They can't be blocked as long as defending player controls a Forest.)
|
|
|
Nature's Embrace
( 3)
Enchantment — Aura
Enchant creature or land As long as enchanted permanent is a creature, it gets +2/+2. As long as enchanted permanent is a land, it has ": Add two mana of any one color."
|
|
|
Nature's Kiss
( 2)
Enchantment — Aura
Enchant creature , Exile the top card of your graveyard: Enchanted creature gets +1/+1 until end of turn.
|
|
|
Nature's Lore
( 2)
Sorcery
Search your library for a Forest card, put that card onto the battlefield, then shuffle.
|
|
|
Nature's Panoply
( 1)
Instant
Strive — This spell costs more to cast for each target beyond the first. Choose any number of target creatures. Put a +1/+1 counter on each of them.
|
|
|
Nature's Resurgence
( 4)
Sorcery
Each player draws a card for each creature card in their graveyard.
|
|
|
Nature's Revolt
( 5)
Enchantment
All lands are 2/2 creatures that are still lands.
|
|
|
Nature's Spiral
( 2)
Sorcery
Return target permanent card from your graveyard to your hand.
|
|
|
Nature's Way
( 2)
Sorcery
Target creature you control gains vigilance and trample until end of turn. It deals damage equal to its power to target creature you don't control.
|
|
|
Nature's Will
( 4)
Enchantment
Whenever one or more creatures you control deal combat damage to a player, tap all lands that player controls and untap all lands you control.
|
|
|
Nature's Wrath
( 6)
Enchantment
At the beginning of your upkeep, sacrifice Nature's Wrath unless you pay . Whenever a player puts an Island or blue permanent onto the battlefield, that player sacrifices an Island or blue permanent of their choice. Whenever a player puts a Swamp or black permanent onto the battlefield, that player sacrifices a Swamp or black permanent of their choice.
|
|
|
Neonate's Rush
( 3)
Instant
This spell costs less to cast if you control a Vampire. Neonate's Rush deals 1 damage to target creature and 1 damage to its controller. Draw a card.
|
|
|
Night Incarnate
( 5)
Creature — Elemental
(3/4)
Deathtouch When Night Incarnate leaves the battlefield, all creatures get -3/-3 until end of turn. Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
|
|
|
Nim Abomination
( 3)
Creature — Zombie
(3/4)
At the beginning of your end step, if Nim Abomination is untapped, you lose 3 life.
|
|
|
Nissa, Nature's Artisan
( 6)
Legendary Planeswalker — Nissa
(5)
+3: You gain 3 life. −4: Reveal the top two cards of your library. Put all land cards from among them onto the battlefield and the rest into your hand. −12: Creatures you control get +5/+5 and gain trample until end of turn.
|
|
|
Obstinate Baloth
( 4)
Creature — Beast
(4/4)
When Obstinate Baloth enters, you gain 4 life. If a spell or ability an opponent controls causes you to discard Obstinate Baloth, put it onto the battlefield instead of putting it into your graveyard.
|
|
|
Obstinate Familiar
( 1)
Creature — Lizard
(1/1)
If you would draw a card, you may skip that draw instead.
|
|
|
Obstinate Gargoyle
( 3)
Artifact Creature — Gargoyle
(2/2)
Obstinate Gargoyle has flying as long as it's modified. (Equipment, Auras you control, and counters are modifications.) Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
|
|
|
Omnath, Locus of All
( 5)
Legendary Creature — Phyrexian Elemental
(4/4)
If you would lose unspent mana, that mana becomes black instead. At the beginning of your first main phase, look at the top card of your library. You may reveal that card if it has three or more colored mana symbols in its mana cost. If you do, add three mana in any combination of its colors and put it into your hand. If you don't reveal it, put it into your hand.
|
|
|