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Bitterthorn, Nissa's Animus
( 3)
Legendary Artifact — Equipment
Living weapon (When this Equipment enters, create a 0/0 black Phyrexian Germ creature token, then attach this to it.) Equipped creature gets +1/+1. Whenever equipped creature attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Equip
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Nissa of Shadowed Boughs
( 4)
Legendary Planeswalker — Nissa
(4)
Landfall — Whenever a land you control enters, put a loyalty counter on Nissa of Shadowed Boughs. +1: Untap target land you control. You may have it become a 3/3 Elemental creature with haste and menace until end of turn. It's still a land. −5: You may put a creature card with mana value less than or equal to the number of lands you control onto the battlefield from your hand or graveyard with two +1/+1 counters on it.
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Nissa Revane
( 4)
Legendary Planeswalker — Nissa
(2)
+1: Search your library for a card named Nissa's Chosen, put it onto the battlefield, then shuffle. +1: You gain 2 life for each Elf you control. −7: Search your library for any number of Elf creature cards, put them onto the battlefield, then shuffle.
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Nissa, Ascended Animist
( 7)
Legendary Planeswalker — Nissa
(7)
Compleated ( can be paid with or 2 life. For each paid with life, this planeswalker enters with two fewer loyalty counters.) +1: Create an X/X green Phyrexian Horror creature token, where X is Nissa, Ascended Animist's loyalty. −1: Destroy target artifact or enchantment. −7: Until end of turn, creatures you control get +1/+1 for each Forest you control and gain trample.
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Nissa, Genesis Mage
( 7)
Legendary Planeswalker — Nissa
(5)
+2: Untap up to two target creatures and up to two target lands. −3: Target creature gets +5/+5 until end of turn. −10: Look at the top ten cards of your library. You may put any number of creature and/or land cards from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
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Nissa, Nature's Artisan
( 6)
Legendary Planeswalker — Nissa
(5)
+3: You gain 3 life. −4: Reveal the top two cards of your library. Put all land cards from among them onto the battlefield and the rest into your hand. −12: Creatures you control get +5/+5 and gain trample until end of turn.
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Nissa, Resurgent Animist
( 3)
Legendary Creature — Elf Scout
(3/3)
Landfall — Whenever a land you control enters, add one mana of any color. Then if this is the second time this ability has resolved this turn, reveal cards from the top of your library until you reveal an Elf or Elemental card. Put that card into your hand and the rest on the bottom of your library in a random order.
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Nissa, Sage Animist
( 0)
Legendary Planeswalker — Nissa
(3)
+1: Reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put it into your hand. −2: Create Ashaya, the Awoken World, a legendary 4/4 green Elemental creature token. −7: Untap up to six target lands. They become 6/6 Elemental creatures. They're still lands.
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Nissa, Steward of Elements
( 2)
Legendary Planeswalker — Nissa
(X)
+2: Scry 2. 0: Look at the top card of your library. If it's a land card or a creature card with mana value less than or equal to the number of loyalty counters on Nissa, Steward of Elements, you may put that card onto the battlefield. −6: Untap up to two target lands you control. They become 5/5 Elemental creatures with flying and haste until end of turn. They're still lands.
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Nissa, Vastwood Seer
( 3)
Legendary Creature — Elf Scout
(2/2)
When Nissa, Vastwood Seer enters, you may search your library for a basic Forest card, reveal it, put it into your hand, then shuffle. Whenever a land you control enters, if you control seven or more lands, exile Nissa, then return her to the battlefield transformed under her owner's control.
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Nissa, Vital Force
( 5)
Legendary Planeswalker — Nissa
(5)
+1: Untap target land you control. Until your next turn, it becomes a 5/5 Elemental creature with haste. It's still a land. −3: Return target permanent card from your graveyard to your hand. −6: You get an emblem with "Whenever a land you control enters, you may draw a card."
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Nissa, Voice of Zendikar
( 3)
Legendary Planeswalker — Nissa
(3)
+1: Create a 0/1 green Plant creature token. −2: Put a +1/+1 counter on each creature you control. −7: You gain X life and draw X cards, where X is the number of lands you control.
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Nissa, Who Shakes the World
( 5)
Legendary Planeswalker — Nissa
(5)
Whenever you tap a Forest for mana, add an additional . +1: Put three +1/+1 counters on up to one target noncreature land you control. Untap it. It becomes a 0/0 Elemental creature with vigilance and haste that's still a land. −8: You get an emblem with "Lands you control have indestructible." Search your library for any number of Forest cards, put them onto the battlefield tapped, then shuffle.
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Nissa, Worldwaker
( 5)
Legendary Planeswalker — Nissa
(3)
+1: Target land you control becomes a 4/4 Elemental creature with trample. It's still a land. +1: Untap up to four target Forests. −7: Search your library for any number of basic land cards, put them onto the battlefield, then shuffle. Those lands become 4/4 Elemental creatures with trample. They're still lands.
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Nissa's Chosen
( 2)
Creature — Elf Warrior
(2/3)
If Nissa's Chosen would die, put it on the bottom of its owner's library instead.
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Nissa's Defeat
( 3)
Sorcery
Destroy target Forest, green enchantment, or green planeswalker. If that permanent was a Nissa planeswalker, draw a card.
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Nissa's Encouragement
( 5)
Sorcery
Search your library and graveyard for a card named Forest, a card named Brambleweft Behemoth, and a card named Nissa, Genesis Mage. Reveal those cards, put them into your hand, then shuffle.
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Nissa's Expedition
( 5)
Sorcery
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
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Nissa's Judgment
( 5)
Sorcery
Support 2. (Put a +1/+1 counter on each of up to two target creatures.) Choose up to one target creature an opponent controls. Each creature you control with a +1/+1 counter on it deals damage equal to its power to that creature.
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Nissa's Pilgrimage
( 3)
Sorcery
Search your library for up to two basic Forest cards, reveal those cards, and put one onto the battlefield tapped and the rest into your hand. Then shuffle. Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, search your library for up to three basic Forest cards instead of two.
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Nissa's Renewal
( 6)
Sorcery
Search your library for up to three basic land cards, put them onto the battlefield tapped, then shuffle. You gain 7 life.
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Nissa's Revelation
( 7)
Sorcery
Scry 5, then reveal the top card of your library. If it's a creature card, you draw cards equal to its power and you gain life equal to its toughness.
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Nissa's Triumph
( 2)
Sorcery
Search your library for up to two basic Forest cards. If you control a Nissa planeswalker, instead search your library for up to three land cards. Reveal those cards, put them into your hand, then shuffle.
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Nissa's Zendikon
( 4)
Enchantment — Aura
Enchant land Enchanted land is a 4/4 Elemental creature with reach and haste. It's still a land. When enchanted land dies, return that card to its owner's hand.
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Oath of Nissa
( 1)
Legendary Enchantment
When Oath of Nissa enters, look at the top three cards of your library. You may reveal a creature, land, or planeswalker card from among them and put it into your hand. Put the rest on the bottom of your library in any order. You may spend mana as though it were mana of any color to cast planeswalker spells.
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