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Battle Cry Goblin
Battle Cry Goblin 1Red (2)
Creature — Goblin (2/2)

1Red: Goblins you control get +1/+0 and gain haste until end of turn.

Whenever Battle Cry Goblin attacks, if you attacked with creatures with total power 6 or greater this combat, create a 1/1 red Goblin creature token that's tapped and attacking.

Alchemy Horizons: Baldur's Gate (Uncommon)
Other Versions
Adventures in the Forgotten Realms (Uncommon)
Battle for Bretagard
Battle for Bretagard 1GreenWhite (3)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — Create a 1/1 white Human Warrior creature token.

II — Create a 1/1 green Elf Warrior creature token.

III — Choose any number of artifact tokens and/or creature tokens you control with different names. For each of them, create a token that's a copy of it.

Commander Masters (Rare)
Other Versions
Kaldheim (Rare)
Battle Mammoth
Battle Mammoth 3GreenGreen (5)
Creature — Elephant (6/5)

Trample

Whenever a permanent you control becomes the target of a spell or ability an opponent controls, you may draw a card.

Foretell 2GreenGreen (During your turn, you may pay 2 and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

Commander Legends: Battle for Baldur's Gate (Mythic Rare)
Other Versions
Kaldheim (Mythic Rare)
Battle of Frost and Fire
Battle of Frost and Fire 3BlueRed (5)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — Battle of Frost and Fire deals 4 damage to each non-Giant creature and each planeswalker.

II — Scry 3.

III — Whenever you cast a spell with mana value 5 or greater this turn, draw two cards, then discard a card.

Kaldheim (Rare)
Battle of Hoover Dam
Battle of Hoover Dam 3White (4)
Enchantment

As Battle of Hoover Dam enters, choose NCR or Legion.

• NCR — At the beginning of your end step, return target creature card with mana value 3 or less from your graveyard to the battlefield with a finality counter on it.

• Legion — Whenever a creature you control dies, put two +1/+1 counters on target creature you control.

Magic The Gathering—Fallout (Rare)
Battle of Wits
Battle of Wits 3BlueBlue (5)
Enchantment

At the beginning of your upkeep, if you have 200 or more cards in your library, you win the game.

Magic 2013 (Rare)
Other Versions
Ninth Edition (Rare)
Odyssey (Rare)
Battle Squadron
Battle Squadron 3RedRed (5)
Creature — Goblin (*/*)

Flying

Battle Squadron's power and toughness are each equal to the number of creatures you control.

Jumpstart 2022 (Uncommon)
Other Versions
Mercadian Masques (Rare)
Eternal Masters (Uncommon)
Duel Decks: Merfolk vs. Goblins (Uncommon)
Jumpstart: Historic Horizons (Uncommon)
Battlefield Forge
Battlefield Forge (0)
Land

Tap: Add Colorless.

Tap: Add Red or White. Battlefield Forge deals 1 damage to you.

Bloomburrow Commander (Rare)
Other Versions
Ninth Edition (Rare)
Apocalypse (Rare)
Tenth Edition (Rare)
Magic 2015 Core Set (Rare)
Magic Origins (Rare)
Ikoria Commander (Rare)
Commander 2021 (Rare)
Dominaria United Commander (Rare)
The Brothers' War (Rare)
The Lord of the Rings: Tales of Middle Earth Commander (Rare)
Outlaws of Thunder Junction Commander (Rare)
Modern Horizons 3 Commander (Rare)
Battlefield Improvisation
Battlefield Improvisation 1White (2)
Instant

Target creature gets +2/+2 until end of turn. If that creature is attacking, you may attach any number of Equipment you control to it.

Assassin's Creed (Common)
Battlefield Promotion
Battlefield Promotion 1White (2)
Instant

Put a +1/+1 counter on target creature. That creature gains first strike until end of turn. You gain 2 life. (A creature with first strike deals combat damage before creatures without first strike.)

Double Masters 2022 (Common)
Other Versions
War of the Spark (Common)
Jumpstart (Common)
Battlefield Raptor
Battlefield Raptor White (1)
Creature — Bird (1/2)

Flying, first strike

Kaldheim (Common)
Battlefield Scrounger
Battlefield Scrounger 3GreenGreen (5)
Creature — Centaur (3/3)

Threshold — Put three cards from your graveyard on the bottom of your library: Battlefield Scrounger gets +3/+3 until end of turn. Activate only once each turn and only if seven or more cards are in your graveyard.

Dominaria Remastered (Common)
Other Versions
Judgment (Common)
Battlefront Krushok
Battlefront Krushok 4Green (5)
Creature — Beast (3/4)

Battlefront Krushok can't be blocked by more than one creature.

Each creature you control with a +1/+1 counter on it can't be blocked by more than one creature.

Ravnica Clue Edition (Uncommon)
Other Versions
Fate Reforged (Uncommon)
Battleground Geist
Battleground Geist 4Blue (5)
Creature — Spirit (3/3)

Flying

Other Spirit creatures you control get +1/+0.

Shadows of the Past (Common)
Other Versions
Innistrad (Uncommon)
Jumpstart (Uncommon)
Battlegrowth
Battlegrowth Green (1)
Instant

Put a +1/+1 counter on target creature.

Mirrodin (Common)
Battle-Mad Ronin
Battle-Mad Ronin 1Red (2)
Creature — Human Samurai (1/1)

Bushido 2 (Whenever this creature blocks or becomes blocked, it gets +2/+2 until end of turn.)

Battle-Mad Ronin attacks each combat if able.

Champions of Kamigawa (Common)
Battle-Scarred Goblin
Battle-Scarred Goblin 1Red (2)
Creature — Goblin Warrior (2/2)

Whenever Battle-Scarred Goblin becomes blocked, it deals 1 damage to each creature blocking it.

The Lord of the Rings: Tales of Middle Earth (Common)
Battlesong Berserker
Battlesong Berserker 3Red (4)
Creature — Human Berserker (3/4)

Whenever you attack, target creature you control gets +1/+0 and gains menace until end of turn. (It can't be blocked except by two or more creatures.)

Magic: The Gathering Foundations (Uncommon)
Battlewand Oak
Battlewand Oak 2Green (3)
Creature — Treefolk Warrior (1/3)

Whenever a Forest you control enters, Battlewand Oak gets +2/+2 until end of turn.

Whenever you cast a Treefolk spell, Battlewand Oak gets +2/+2 until end of turn.

Lorwyn (Common)
Battlewise Hoplite
Battlewise Hoplite WhiteBlue (2)
Creature — Human Soldier (2/2)

Heroic — Whenever you cast a spell that targets Battlewise Hoplite, put a +1/+1 counter on Battlewise Hoplite, then scry 1. (To scry 1, look at the top card of your library, then you may put that card on the bottom.)

Theros (Uncommon)
Battlewise Valor
Battlewise Valor 1White (2)
Instant

Target creature gets +2/+2 until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)

Theros (Common)
Bay Falcon
Bay Falcon 1Blue (2)
Creature — Bird (1/1)

Flying, vigilance

Mirage (Common)
Bayek of Siwa
Bayek of Siwa 3RedWhite (5)
Legendary Creature — Human Assassin (3/4)

Double strike

During your turn, other historic creatures you control have double strike.

Disguise 1RedWhite (You may cast this card face down for 3 as a 2/2 creature with ward 2. Turn it face up any time for its disguise cost.)

Assassin's Creed (Rare)
Bayou
Bayou (0)
Land — Swamp Forest

(Tap: Add Black or Green.)

Vintage Masters (Rare)
Other Versions
Limited Edition Alpha (Rare)
Limited Edition Beta (Rare)
Unlimited Edition (Rare)
Revised Edition (Rare)
Masters Edition III (Rare)
Masters Edition IV (Rare)
Bayou Dragonfly
Bayou Dragonfly 1Green (2)
Creature — Insect (1/1)

Flying; swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)

Tempest (Common)
Bayou Groff
Bayou Groff 1Green (2)
Creature — Plant Dog (5/4)

As an additional cost to cast this spell, sacrifice a creature or pay 3.

Strixhaven: School of Mages (Common)
Bazaar Krovod
Bazaar Krovod 4White (5)
Creature — Beast (2/5)

Whenever Bazaar Krovod attacks, another target attacking creature gets +0/+2 until end of turn. Untap that creature.

Return to Ravnica (Uncommon)
Bazaar of Baghdad
Bazaar of Baghdad (0)
Land

Tap: Draw two cards, then discard three cards.

Vintage Masters (Mythic Rare)
Other Versions
Arabian Nights (Uncommon)
Masters Edition III (Rare)
Bazaar of Wonders
Bazaar of Wonders 3BlueBlue (5)
World Enchantment

When Bazaar of Wonders enters, exile all graveyards.

Whenever a player casts a spell, counter it if a card with the same name is in a graveyard or a nontoken permanent with the same name is on the battlefield.

Mirage (Rare)
Beacon Behemoth
Beacon Behemoth 3GreenGreen (5)
Creature — Beast (5/3)

1: Target creature with power 5 or greater gains vigilance until end of turn.

Conflux (Common)
Beacon Bolt
Beacon Bolt 1BlueRed (3)
Sorcery

Beacon Bolt deals damage to target creature equal to the total number of instant and sorcery cards you own in exile and in your graveyard.

Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)

Guilds of Ravnica (Uncommon)
Beacon Hawk
Beacon Hawk 1White (2)
Creature — Bird (1/1)

Flying

Whenever Beacon Hawk deals combat damage to a player, you may untap target creature.

White: Beacon Hawk gets +0/+1 until end of turn.

Dissension (Common)
Beacon of Creation
Beacon of Creation 3Green (4)
Sorcery

Create a 1/1 green Insect creature token for each Forest you control. Shuffle Beacon of Creation into its owner's library.

Fifth Dawn (Rare)
Beacon of Destiny
Beacon of Destiny 1White (2)
Creature — Human Cleric (1/3)

Tap: The next time a source of your choice would deal damage to you this turn, that damage is dealt to Beacon of Destiny instead.

Legions (Rare)
Beacon of Destruction
Beacon of Destruction 3RedRed (5)
Instant

Beacon of Destruction deals 5 damage to any target. Shuffle Beacon of Destruction into its owner's library.

Duel Decks: Mind vs. Might (Rare)
Other Versions
Fifth Dawn (Rare)
Tenth Edition (Rare)
Beacon of Immortality
Beacon of Immortality 5White (6)
Instant

Double target player's life total. Shuffle Beacon of Immortality into its owner's library.

Explorers of Ixalan (Rare)
Other Versions
Fifth Dawn (Rare)
Tenth Edition (Rare)
Beacon of Tomorrows
Beacon of Tomorrows 6BlueBlue (8)
Sorcery

Target player takes an extra turn after this one. Shuffle Beacon of Tomorrows into its owner's library.

Duel Decks: Mind vs. Might (Rare)
Other Versions
Fifth Dawn (Rare)
Beacon of Unrest
Beacon of Unrest 3BlackBlack (5)
Sorcery

Put target artifact or creature card from a graveyard onto the battlefield under your control. Shuffle Beacon of Unrest into its owner's library.

Warhammer 40,000 Commander (Rare)
Other Versions
Fifth Dawn (Rare)
Tenth Edition (Rare)
Planechase (Rare)
Archenemy (Rare)
Commander 2016 (Rare)
Commander 2019 (Rare)
Double Masters (Rare)
Beamtown Beatstick
Beamtown Beatstick Red (1)
Artifact — Equipment

Equipped creature gets +1/+0 and has menace. (It can't be blocked except by two or more creatures.)

Whenever equipped creature deals combat damage to a player or battle, create a Treasure token.

Equip 2 (2: Attach to target creature you control. Equip only as a sorcery.)

March of the Machine (Common)
Beanstalk Giant
Beanstalk Giant 6Green (7)
Creature — Giant (*/*)

Beanstalk Giant's power and toughness are each equal to the number of lands you control.

Duskmourn: House of Horror Commander (Uncommon)
Other Versions
Throne of Eldraine (Uncommon)
Zendikar Rising Commander (Uncommon)
Commander Legends: Battle for Baldur's Gate (Uncommon)
Commander Masters (Uncommon)
Stormkeld Vanguard (Bear Down)
Stormkeld Vanguard (Bear Down) 1Green (2)
Sorcery — Adventure

Destroy target artifact or enchantment. (Then exile this card. You may cast the creature later from exile.)

Wilds of Eldraine (Uncommon)
Bearer of Memory
Bearer of Memory 2Green (3)
Enchantment Creature — Human Monk (3/2)

5Green: Put a +1/+1 counter on target enchantment creature. It gains trample until end of turn.

Kamigawa: Neon Dynasty (Common)
Bearer of Overwhelming Truths
Bearer of Overwhelming Truths (0)
Creature — Human Wizard (3/2)

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

Whenever Bearer of Overwhelming Truths deals combat damage to a player, investigate. (Create a Clue token. It's an artifact with "2, Sacrifice this artifact: Draw a card.")

Shadows Over Innistrad Remastered (Uncommon)
Other Versions
Shadows over Innistrad (Uncommon)
Bearer of Silence
Bearer of Silence 1Black (2)
Creature — Eldrazi (2/1)

Devoid (This card has no color.)

When you cast this spell, you may pay 1Colorless. If you do, target opponent sacrifices a creature. (Colorless represents colorless mana.)

Flying

Bearer of Silence can't block.

Oath of the Gatewatch (Rare)
Bearer of the Heavens
Bearer of the Heavens 7Red (8)
Creature — Giant (10/10)

When Bearer of the Heavens dies, destroy all permanents at the beginning of the next end step.

Journey into Nyx (Rare)
Bear's Companion
Bear's Companion 2GreenBlueRed (5)
Creature — Human Warrior (2/2)

When Bear's Companion enters, create a 4/4 green Bear creature token.

Double Masters 2022 (Uncommon)
Other Versions
Khans of Tarkir (Uncommon)
Beast in Show
Beast in Show 4GreenGreen (6)
Creature — Beast (6/4)

Trample

Unstable (Common)
Beast of Burden
Beast of Burden 6 (6)
Artifact Creature — Golem (*/*)

Beast of Burden's power and toughness are each equal to the number of creatures on the battlefield.

Promo set for Gatherer (Rare)
Other Versions
Seventh Edition (Rare)
Eighth Edition (Rare)
Ninth Edition (Rare)
Urza's Legacy (Rare)
Beastbond Outcaster
Beastbond Outcaster 2Green (3)
Creature — Human Druid (3/3)

When Beastbond Outcaster enters, if you control a creature with power 4 or greater, draw a card.

Plot 1Green (You may pay 1Green and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)

Outlaws of Thunder Junction (Uncommon)
Beastbreaker of Bala Ged
Beastbreaker of Bala Ged 1Green (2)
Creature — Human Warrior (2/2)

Level up 2Green (2Green: Put a level counter on this. Level up only as a sorcery.)

LEVEL 1-3

4/4

LEVEL 4+

6/6

Trample

Duel Decks: Zendikar vs. Eldrazi (Uncommon)
Other Versions
Rise of the Eldrazi (Uncommon)
Beastie Beatdown
Beastie Beatdown RedGreen (2)
Sorcery

Choose target creature you control and target creature an opponent controls.

Delirium — If there are four or more card types among cards in your graveyard, put two +1/+1 counters on the creature you control.

The creature you control deals damage equal to its power to the creature an opponent controls.

Duskmourn: House of Horror (Uncommon)
Beastmaster Ascension
Beastmaster Ascension 2Green (3)
Enchantment

Whenever a creature you control attacks, you may put a quest counter on Beastmaster Ascension.

As long as Beastmaster Ascension has seven or more quest counters on it, creatures you control get +5/+5.

Bloomburrow Commander (Rare)
Other Versions
Zendikar (Rare)
Commander 2014 (Rare)
Commander 2015 (Rare)
Commander 2016 (Rare)
Commander Anthology (Rare)
Streets of New Capenna Commander (Rare)
Beasts of Bogardan
Beasts of Bogardan 4Red (5)
Creature — Beast (3/3)

Protection from red

Beasts of Bogardan gets +1/+1 as long as an opponent controls a nontoken white permanent.

Chronicles (Uncommon)
Other Versions
Legends (Uncommon)
Bellowing Bruiser (Beat a Path)
Bellowing Bruiser (Beat a Path) 2Red (3)
Sorcery — Adventure

Up to two target creatures can't block this turn. (Then exile this card. You may cast the creature later from exile.)

Wilds of Eldraine (Common)
Beckon Apparition
Beckon Apparition White or Black (1)
Instant

Exile target card from a graveyard. Create a 1/1 white and black Spirit creature token with flying.

Ultimate Masters (Common)
Other Versions
Eventide (Common)
Gatecrash (Common)
Beckoning Will-o'-Wisp
Beckoning Will-o'-Wisp 2White (3)
Creature — Spirit (1/3)

Flying

Lure the Unwary — At the beginning of combat on your turn, choose an opponent.

Creatures attacking the last chosen player get +1/+0.

Commander Legends: Battle for Baldur's Gate (Uncommon)
Become Anonymous
Become Anonymous 2BlueBlue (4)
Instant

Exile target nontoken creature you own and the top two cards of your library in a face-down pile, shuffle that pile, then cloak those cards. They enter tapped. (To cloak a card, put it onto the battlefield face down as a 2/2 creature with ward 2. Turn it face up any time for its mana cost if it's a creature card.)

Assassin's Creed (Uncommon)
Become Brutes
Become Brutes 1Red (2)
Sorcery

One or two target creatures each gain haste until end of turn. For each of those creatures, create a Monster Role token attached to it. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has trample.)

Wilds of Eldraine (Uncommon)
Become Immense
Become Immense 5Green (6)
Instant

Delve (Each card you exile from your graveyard while casting this spell pays for 1.)

Target creature gets +6/+6 until end of turn.

Time Spiral Remastered (Bonus)
Other Versions
Khans of Tarkir (Uncommon)
Ultimate Masters (Uncommon)
Become the Pilot
Become the Pilot 3BlueBlue (5)
Enchantment — Aura

Enchant noncommander creature

You control enchanted creature.

Enchanted creature gets +2/+2 and can't be blocked unless it's attacking its owner or a permanent its owner controls.

Doctor Who Commander (Rare)
Bedrock Tortoise
Bedrock Tortoise 3Green (4)
Creature — Turtle (0/6)

During your turn, creatures you control have hexproof.

Each creature you control with toughness greater than its power assigns combat damage equal to its toughness rather than its power.

The Lost Caverns of Ixalan (Rare)
Beetleform Mage
Beetleform Mage 1GreenBlue (3)
Creature — Human Insect Wizard (2/2)

GreenBlue: Beetleform Mage gets +2/+2 and gains flying until end of turn. Activate only once each turn.

Dragon's Maze (Common)
Befoul
Befoul 2BlackBlack (4)
Sorcery

Destroy target land or nonblack creature. It can't be regenerated.

Champions of Kamigawa (Common)
Other Versions
Seventh Edition (Uncommon)
Urza's Saga (Common)
Befriending the Moths
Befriending the Moths 3White (4)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter.)

I, II — Target creature you control gets +1/+1 and gains flying until end of turn.

III — Exile this Saga, then return it to the battlefield transformed under your control.

Kamigawa: Neon Dynasty (Common)
Begin the Invasion
Begin the Invasion Variable ColorlessWhiteBlueBlackRedGreen (5)
Sorcery

Search your library for up to X battle cards with different names, put them onto the battlefield, then shuffle.

March of the Machine Commander (Mythic Rare)
Beguiler of Wills
Beguiler of Wills 3BlueBlue (5)
Creature — Human Wizard (1/1)

Tap: Gain control of target creature with power less than or equal to the number of creatures you control.

Dark Ascension (Mythic Rare)
Behemoth of Vault 0
Behemoth of Vault 0 6 (6)
Artifact Creature — Robot (6/6)

Trample

When Behemoth of Vault 0 enters, you get EnergyEnergyEnergyEnergy (four energy counters).

When Behemoth of Vault 0 dies, you may pay an amount of Energy equal to target nonland permanent's mana value. When you do, destroy that permanent.

Magic The Gathering—Fallout (Uncommon)
Behemoth Sledge
Behemoth Sledge 1GreenWhite (3)
Artifact — Equipment

Equipped creature gets +2/+2 and has trample and lifelink.

Equip 3

Magic The Gathering—Fallout (Uncommon)
Other Versions
Alara Reborn (Uncommon)
Duel Decks: Ajani vs. Nicol Bolas (Uncommon)
Commander 2013 Edition (Uncommon)
Commander 2017 (Uncommon)
Adventures in the Forgotten Realms Commander (Uncommon)
Behemoth's Herald
Behemoth's Herald Green (1)
Creature — Elf Shaman (1/1)

2Green, Tap, Sacrifice a red creature, a green creature, and a white creature: Search your library for a card named Godsire, put it onto the battlefield, then shuffle.

Shards of Alara (Uncommon)
Behold the Beyond
Behold the Beyond 5BlackBlack (7)
Sorcery

Discard your hand. Search your library for three cards, put them into your hand, then shuffle.

Shadows over Innistrad (Mythic Rare)
Behold the Multiverse
Behold the Multiverse 3Blue (4)
Instant

Scry 2, then draw two cards.

Foretell 1Blue (During your turn, you may pay 2 and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

Kaldheim (Common)
Behold the Unspeakable
Behold the Unspeakable 3BlueBlue (5)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter.)

I — Creatures you don't control get -2/-0 until your next turn.

II — If you have one or fewer cards in hand, draw four cards. Otherwise, scry 2, then draw two cards.

III — Exile this Saga, then return it to the battlefield transformed under your control.

Kamigawa: Neon Dynasty (Uncommon)
Be'lakor, the Dark Master
Be'lakor, the Dark Master 3BlueBlackRed (6)
Legendary Creature — Demon Noble (6/5)

Flying

Prince of Chaos — When Be'lakor, the Dark Master enters, you draw X cards and you lose X life, where X is the number of Demons you control.

Lord of Torment — Whenever another Demon you control enters, it deals damage equal to its power to any target.

Warhammer 40,000 Commander (Mythic Rare)
Belbe, Corrupted Observer
Belbe, Corrupted Observer BlackGreen (2)
Legendary Creature — Phyrexian Zombie Elf (2/2)

At the beginning of each postcombat main phase, the active player adds ColorlessColorless for each of your opponents who lost life this turn. (Damage causes loss of life.)

Commander Legends (Rare)
Belbe's Armor
Belbe's Armor 3 (3)
Artifact

Variable Colorless, Tap: Target creature gets -X/+X until end of turn.

Nemesis (Uncommon)
Belbe's Portal
Belbe's Portal 5 (5)
Artifact

As Belbe's Portal enters, choose a creature type.

3, Tap: You may put a creature card of the chosen type from your hand onto the battlefield.

Nemesis (Rare)
Beledros Witherbloom
Beledros Witherbloom 5BlackGreen (7)
Legendary Creature — Elder Dragon (4/4)

Flying

At the beginning of each upkeep, create a 1/1 black and green Pest creature token with "When this creature dies, you gain 1 life."

Pay 10 life: Untap all lands you control. Activate only once each turn.

Bloomburrow Commander (Mythic Rare)
Other Versions
Strixhaven: School of Mages (Mythic Rare)
Belenon War Anthem
Belenon War Anthem (0)
Enchantment

Creatures you control get +1/+1.

March of the Machine (Uncommon)
Reason // Believe (Believe)
Reason // Believe (Believe) 4Green (5)
Sorcery

Aftermath (Cast this spell only from your graveyard. Then exile it.)

Look at the top card of your library. You may put it onto the battlefield if it's a creature card. If you don't, put it into your hand.

Amonkhet Remastered (Rare)
Other Versions
Hour of Devastation (Rare)
Bell Borca, Spectral Sergeant
Bell Borca, Spectral Sergeant 2RedWhite (4)
Legendary Creature — Spirit Soldier (*/5)

Note the mana value of each card as it's put into exile.

Bell Borca, Spectral Sergeant's power is equal to the greatest number noted for it this turn.

At the beginning of your upkeep, exile the top card of your library. You may play that card this turn.

Dominaria United Commander (Rare)
Other Versions
Commander Legends (Rare)
Belle of the Brawl
Belle of the Brawl 2Black (3)
Creature — Human Knight (3/2)

Menace (This creature can't be blocked except by two or more creatures.)

Whenever Belle of the Brawl attacks, other Knights you control get +1/+0 until end of turn.

Throne of Eldraine (Uncommon)
Belligerent Brontodon
Belligerent Brontodon 5GreenWhite (7)
Creature — Dinosaur (4/6)

Each creature you control assigns combat damage equal to its toughness rather than its power.

Ixalan (Uncommon)
Belligerent of the Ball
Belligerent of the Ball 2Red (3)
Creature — Ogre Warrior (3/3)

Celebration — At the beginning of combat on your turn, if two or more nonland permanents entered the battlefield under your control this turn, target creature you control gets +1/+0 and gains menace until end of turn. (It can't be blocked except by two or more creatures.)

Wilds of Eldraine (Uncommon)
Bello, Bard of the Brambles
Bello, Bard of the Brambles 1RedGreen (3)
Legendary Creature — Raccoon Bard (3/3)

During your turn, each non-Equipment artifact and non-Aura enchantment you control with mana value 4 or greater is a 4/4 Elemental creature in addition to its other types and has indestructible, haste, and "Whenever this creature deals combat damage to a player, draw a card."

Bloomburrow Commander (Mythic Rare)
Bellowing Aegisaur
Bellowing Aegisaur 5White (6)
Creature — Dinosaur (3/5)

Enrage — Whenever Bellowing Aegisaur is dealt damage, put a +1/+1 counter on each other creature you control.

The Lost Caverns of Ixalan Commander (Uncommon)
Other Versions
Ixalan (Uncommon)
Bellowing Bruiser
Bellowing Bruiser 4Red (5)
Creature — Ogre (4/4)

Haste

Wilds of Eldraine (Common)
Bellowing Crier
Bellowing Crier 1Blue (2)
Creature — Frog Advisor (2/1)

When Bellowing Crier enters, draw a card, then discard a card.

Bloomburrow (Common)
Bellowing Elk
Bellowing Elk 3Green (4)
Creature — Elk (4/2)

As long as you had another creature enter the battlefield under your control this turn, Bellowing Elk has trample and indestructible.

Modern Horizons (Common)
Bellowing Fiend
Bellowing Fiend 4Black (5)
Creature — Spirit (3/3)

Flying

Whenever Bellowing Fiend deals damage to a creature, Bellowing Fiend deals 3 damage to that creature's controller and 3 damage to you.

Tempest (Rare)
Other Versions
Seventh Edition (Rare)
Bellowing Mauler
Bellowing Mauler 4Black (5)
Creature — Ogre Warrior (4/6)

At the beginning of your end step, each player loses 4 life unless they sacrifice a nontoken creature of their choice.

Streets of New Capenna Commander (Rare)
Bellowing Saddlebrute
Bellowing Saddlebrute 3Black (4)
Creature — Orc Warrior (4/5)

Raid — When Bellowing Saddlebrute enters, you lose 4 life unless you attacked this turn.

Khans of Tarkir (Uncommon)
Bellowing Tanglewurm
Bellowing Tanglewurm 3GreenGreen (5)
Creature — Wurm (4/4)

Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)

Other green creatures you control have intimidate.

Scars of Mirrodin (Uncommon)
Bellows Lizard
Bellows Lizard Red (1)
Creature — Lizard (1/1)

1Red: Bellows Lizard gets +1/+0 until end of turn.

Magic Origins (Common)
Other Versions
Return to Ravnica (Common)
Bellowsbreath Ogre
Bellowsbreath Ogre 2Red (3)
Artifact Creature — — Ogre Shaman (3/3)

Starting intensity 1

Whenever Bellowsbreath Ogre attacks, it deals damage equal to its intensity to any target, then perpetually increase its intensity by 1.

Kamigawa: Neon Dynasty Alchemy (Rare)
Belltoll Dragon
Belltoll Dragon 5Blue (6)
Creature — Dragon (3/3)

Flying, hexproof

Megamorph 5BlueBlue (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)

When Belltoll Dragon is turned face up, put a +1/+1 counter on each other Dragon creature you control.

Dragons of Tarkir (Uncommon)
Belltower Sphinx
Belltower Sphinx 4Blue (5)
Creature — Sphinx (2/5)

Flying

Whenever a source deals damage to Belltower Sphinx, that source's controller mills that many cards.

Jumpstart (Uncommon)
Other Versions
Ravnica: City of Guilds (Uncommon)
Magic 2012 (Uncommon)
Beloved Beggar
Beloved Beggar 1White (2)
Creature — Human Peasant (0/4)

Disturb 4WhiteWhite (You may cast this card from your graveyard transformed for its disturb cost.)

Innistrad: Midnight Hunt (Uncommon)
Beloved Chaplain
Beloved Chaplain 1White (2)
Creature — Human Cleric (1/1)

Protection from creatures

Odyssey (Uncommon)
Beloved Princess
Beloved Princess White (1)
Creature — Human Noble (1/1)

Lifelink

Beloved Princess can't be blocked by creatures with power 3 or greater.

Throne of Eldraine (Common)
Belt of Giant Strength
Belt of Giant Strength 1Green (2)
Artifact — Equipment

Equipped creature has base power and toughness 10/10.

Equip 10. This ability costs Variable Colorless less to activate, where X is the power of the creature it targets.

Alchemy Horizons: Baldur's Gate (Rare)
Other Versions
Adventures in the Forgotten Realms Commander (Rare)
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