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Paradox Engine
( 5)
Legendary Artifact
Whenever you cast a spell, untap all nonland permanents you control.
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Paradox Haze
( 3)
Enchantment — Aura
Enchant player At the beginning of enchanted player's first upkeep each turn, that player gets an additional upkeep step after this step.
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Paradox Zone
( 5)
Enchantment
Paradox Zone enters with a growth counter on it. At the beginning of your end step, double the number of growth counters on Paradox Zone. Then create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it, where X is the number of growth counters on Paradox Zone.
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Paradoxical Outcome
( 4)
Instant
Return any number of target nonland, nontoken permanents you control to their owners' hands. Draw a card for each card returned to your hand this way.
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Paragon of Eternal Wilds
( 4)
Creature — Human Druid
(2/2)
Other green creatures you control get +1/+1. , : Another target green creature you control gains trample until end of turn. (It can deal excess combat damage to the player or planeswalker it's attacking.)
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Paragon of Fierce Defiance
( 4)
Creature — Human Warrior
(2/2)
Other red creatures you control get +1/+1. , : Another target red creature you control gains haste until end of turn. (It can attack and this turn.)
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Paragon of Gathering Mists
( 4)
Creature — Human Wizard
(2/2)
Other blue creatures you control get +1/+1. , : Another target blue creature you control gains flying until end of turn.
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Paragon of Modernity
( 4)
Artifact Creature — Angel Warrior
(2/2)
Flying : Paragon of Modernity gets +1/+1 until end of turn. If exactly three colors of mana were spent to activate this ability, put a +1/+1 counter on it instead.
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Paragon of New Dawns
( 4)
Creature — Human Soldier
(2/2)
Other white creatures you control get +1/+1. , : Another target white creature you control gains vigilance until end of turn. (Attacking doesn't cause it to tap.)
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Paragon of Open Graves
( 4)
Creature — Skeleton Warrior
(2/2)
Other black creatures you control get +1/+1. , : Another target black creature you control gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.)
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Parallax Inhibitor
( 2)
Artifact
, , Sacrifice Parallax Inhibitor: Put a fade counter on each permanent with fading you control.
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Parallel Thoughts
( 5)
Enchantment
When Parallel Thoughts enters, search your library for seven cards, exile them in a face-down pile, and shuffle that pile. Then shuffle your library. If you would draw a card, you may instead put the top card of the pile you exiled into your hand.
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Paranoid Delusions
( 2)
Sorcery
Target player mills three cards. Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
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Paranoid Parish-Blade
( 3)
Creature — Human Soldier
(3/2)
Delirium — Paranoid Parish-Blade gets +1/+0 and has first strike as long as there are four or more card types among cards in your graveyard.
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Paranormal Analyst
( 2)
Creature — Human Detective
(1/3)
Whenever you manifest dread, put a card you put into your graveyard this way into your hand.
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Parasitic Bond
( 4)
Enchantment — Aura
Enchant creature At the beginning of the upkeep of enchanted creature's controller, Parasitic Bond deals 2 damage to that player.
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Pardic Arsonist
( 4)
Creature — Human Barbarian
(3/3)
Threshold — As long as seven or more cards are in your graveyard, Pardic Arsonist has "When Pardic Arsonist enters, it deals 3 damage to any target."
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Pardic Collaborator
( 4)
Creature — Human Barbarian
(2/2)
First strike : Pardic Collaborator gets +1/+1 until end of turn.
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Pardic Dragon
( 6)
Creature — Dragon
(4/4)
Flying : Pardic Dragon gets +1/+0 until end of turn. Suspend 2— Whenever an opponent casts a spell, if Pardic Dragon is suspended, that player may put a time counter on Pardic Dragon.
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Pardic Swordsmith
( 3)
Creature — Dwarf
(1/1)
, Discard a card at random: Pardic Swordsmith gets +2/+0 until end of turn.
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Parhelion II
( 8)
Legendary Artifact — Vehicle
(5/5)
Flying, first strike, vigilance Whenever Parhelion II attacks, create two 4/4 white Angel creature tokens with flying and vigilance that are attacking. Crew 4 (Tap any number of creatures you control with total power 4 or more: This Vehicle becomes an artifact creature until end of turn.)
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Parhelion Patrol
( 4)
Creature — Human Knight
(2/3)
Flying Vigilance (Attacking doesn't cause this creature to tap.) Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
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Paroxysm
( 2)
Enchantment — Aura
Enchant creature At the beginning of the upkeep of enchanted creature's controller, that player reveals the top card of their library. If that card is a land card, destroy that creature. Otherwise, it gets +3/+3 until end of turn.
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Parting Thoughts
( 3)
Sorcery
Destroy target creature. You draw X cards and you lose X life, where X is the number of counters on that creature.
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Pashalik Mons
( 3)
Legendary Creature — Goblin Warrior
(2/2)
Whenever Pashalik Mons or another Goblin you control dies, Pashalik Mons deals 1 damage to any target. , Sacrifice a Goblin: Create two 1/1 red Goblin creature tokens.
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Pass the Torch
( 2)
Instant
Pass the Torch deals 2 damage to any target. Choose a creature card in your hand. It perpetually gains "Whenever this creature deals combat damage to a player, you may cast target card named Pass the Torch from your graveyard without paying its mana cost. If you do, this creature perpetually loses this ability".
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Passionate Archaeologist
( 2)
Legendary Enchantment — Background
Commander creatures you own have "Whenever you cast a spell from exile, this creature deals damage equal to that spell's mana value to target opponent."
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Patagia Golem
( 4)
Artifact Creature — Golem
(2/3)
: Patagia Golem gains flying until end of turn.
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Patchwork Automaton
( 2)
Artifact Creature — Construct
(1/1)
Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .) Whenever you cast an artifact spell, put a +1/+1 counter on Patchwork Automaton.
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Patchwork Banner
( 3)
Artifact
As Patchwork Banner enters, choose a creature type. Creatures you control of the chosen type get +1/+1. : Add one mana of any color.
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Patchwork Beastie
( 1)
Artifact Creature — Beast
(3/3)
Delirium — Patchwork Beastie can't attack or block unless there are four or more card types among cards in your graveyard. At the beginning of your upkeep, you may mill a card. (You may put the top card of your library into your graveyard.)
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Patchwork Crawler
( 2)
Creature — Zombie Horror
(1/2)
: Exile target creature card from your graveyard and put a +1/+1 counter on Patchwork Crawler. Patchwork Crawler has all activated abilities of all creature cards exiled with it.
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Patchwork Gnomes
( 3)
Artifact Creature — Gnome
(2/1)
Discard a card: Regenerate Patchwork Gnomes. (The next time this creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
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Path of Ancestry
( 0)
Land
Path of Ancestry enters tapped. : Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
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Path of Annihilation
( 4)
Enchantment
Devoid (This card has no color.) When Path of Annihilation enters, create two 0/1 colorless Eldrazi Spawn creature tokens with "Sacrifice this creature: Add ." Eldrazi you control have ": Add one mana of any color." Whenever you cast a creature spell with mana value 7 or greater, you gain 4 life.
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Path of Bravery
( 3)
Enchantment
As long as your life total is greater than or equal to your starting life total, creatures you control get +1/+1. Whenever one or more creatures you control attack, you gain life equal to the number of attacking creatures.
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Path of Discovery
( 4)
Enchantment
Whenever a creature you control enters, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the creature, then put the card back or put it into your graveyard.)
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Path of Mettle
( 2)
Legendary Enchantment
When Path of Mettle enters, it deals 1 damage to each creature that doesn't have first strike, double strike, vigilance, or haste. Whenever you attack with at least two creatures that have first strike, double strike, vigilance, and/or haste, transform Path of Mettle.
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Path of Peace
( 4)
Sorcery
Destroy target creature. Its owner gains 4 life.
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Path of Peril
( 3)
Sorcery
Cleave (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.) Destroy all creatures with mana value 2 or less.
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Path of the Animist
( 4)
Sorcery
Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. Will of the Planeswalkers — Starting with you, each player votes for planeswalk or chaos. If planeswalk gets more votes, planeswalk. If chaos gets more votes or the vote is tied, chaos ensues.
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Path of the Enigma
( 5)
Sorcery
Target player draws four cards. Will of the Planeswalkers — Starting with you, each player votes for planeswalk or chaos. If planeswalk gets more votes, planeswalk. If chaos gets more votes or the vote is tied, chaos ensues.
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Path of the Ghosthunter
( 2)
Sorcery
Create X 1/1 white Spirit creature tokens with flying. Will of the Planeswalkers — Starting with you, each player votes for planeswalk or chaos. If planeswalk gets more votes, planeswalk. If chaos gets more votes or the vote is tied, chaos ensues.
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Path of the Pyromancer
( 5)
Sorcery
Discard all the cards in your hand. Add for each card discarded this way, then draw that many cards plus one. Will of the Planeswalkers — Starting with you, each player votes for planeswalk or chaos. If planeswalk gets more votes, planeswalk. If chaos gets more votes or the vote is tied, chaos ensues.
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Path of the Schemer
( 5)
Sorcery
Each player mills two cards. Then you put a creature card from a graveyard onto the battlefield under your control. It's an artifact in addition to its other types. Will of the Planeswalkers — Starting with you, each player votes for planeswalk or chaos. If planeswalk gets more votes, planeswalk. If chaos gets more votes or the vote is tied, chaos ensues.
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Path to Exile
( 1)
Instant
Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.
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Path to the Festival
( 3)
Sorcery
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. Then if there are three or more basic land types among lands you control, scry 1. (Look at the top card of your library. You may put that card on the bottom.) Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Pathrazer of Ulamog
( 11)
Creature — Eldrazi
(9/9)
Annihilator 3 (Whenever this creature attacks, defending player sacrifices three permanents of their choice.) Pathrazer of Ulamog can't be blocked except by three or more creatures.
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Pathway Arrows
( 1)
Artifact — Equipment
Equipped creature has ", : This creature deals 1 damage to target creature. If a colorless creature is dealt damage this way, tap it." Equip
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Patient Zero
( 2)
Creature — — Zombie
(2/2)
Lifelink Damage isn't removed from creatures your opponents control during cleanup steps.
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Patriar's Humiliation
( 1)
Instant
Target creature perpetually loses all abilities, then Patriar's Humiliation deals damage to it equal to the number of creatures you control.
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Patrician's Scorn
( 4)
Instant
If you've cast another white spell this turn, you may cast this spell without paying its mana cost. Destroy all enchantments.
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Patrol Hound
( 2)
Creature — Dog
(2/2)
Discard a card: Patrol Hound gains first strike until end of turn.
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Patron of the Akki
( 6)
Legendary Creature — Spirit
(5/5)
Goblin offering (You may cast this spell any time you could cast an instant by sacrificing a Goblin and paying the difference in mana costs between this and the sacrificed Goblin. Mana cost includes color.) Whenever Patron of the Akki attacks, creatures you control get +2/+0 until end of turn.
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Patron of the Arts
( 3)
Creature — Dragon Noble
(3/1)
When Patron of the Arts enters or dies, create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.")
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Patron of the Kitsune
( 6)
Legendary Creature — Spirit
(5/6)
Fox offering (You may cast this spell any time you could cast an instant by sacrificing a Fox and paying the difference in mana costs between this and the sacrificed Fox. Mana cost includes color.) Whenever a creature attacks, you may gain 1 life.
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Patron of the Moon
( 7)
Legendary Creature — Spirit
(5/4)
Moonfolk offering (You may cast this spell any time you could cast an instant by sacrificing a Moonfolk and paying the difference in mana costs between this and the sacrificed Moonfolk. Mana cost includes color.) Flying : Put up to two land cards from your hand onto the battlefield tapped.
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Patron of the Nezumi
( 7)
Legendary Creature — Spirit
(6/6)
Rat offering (You may cast this spell any time you could cast an instant by sacrificing a Rat and paying the difference in mana costs between this and the sacrificed Rat. Mana cost includes color.) Whenever a permanent is put into an opponent's graveyard, that player loses 1 life.
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Patron of the Orochi
( 8)
Legendary Creature — Spirit
(7/7)
Snake offering (You may cast this spell any time you could cast an instant by sacrificing a Snake and paying the difference in mana costs between this and the sacrificed Snake. Mana cost includes color.) : Untap all Forests and all green creatures. Activate only once each turn.
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Patron of the Valiant
( 5)
Creature — Angel
(4/4)
Flying When Patron of the Valiant enters, put a +1/+1 counter on each creature you control with a +1/+1 counter on it.
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Patron of the Vein
( 6)
Creature — Vampire Shaman
(4/4)
Flying When Patron of the Vein enters, destroy target creature an opponent controls. Whenever a creature an opponent controls dies, exile it and put a +1/+1 counter on each Vampire you control.
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Patron of the Wild
( 1)
Creature — Elf
(1/1)
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.) When Patron of the Wild is turned face up, target creature gets +3/+3 until end of turn.
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Patron Wizard
( 3)
Creature — Human Wizard
(2/2)
Tap an untapped Wizard you control: Counter target spell unless its controller pays .
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Pattern of Rebirth
( 4)
Enchantment — Aura
Enchant creature When enchanted creature dies, that creature's controller may search their library for a creature card, put that card onto the battlefield, then shuffle.
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Pause for Reflection
( 3)
Instant
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) Prevent all combat damage that would be dealt this turn.
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Pawn of Ulamog
( 3)
Creature — Vampire Shaman
(2/2)
Whenever Pawn of Ulamog or another nontoken creature you control dies, you may create a 0/1 colorless Eldrazi Spawn creature token. It has "Sacrifice this creature: Add ."
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Pawpatch Formation
( 2)
Instant
Choose one — • Destroy target creature with flying. • Destroy target enchantment. • Draw a card. Create a Food token. (It's an artifact with ", , Sacrifice this artifact: You gain 3 life.")
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Pay No Heed
( 1)
Instant
Prevent all damage a source of your choice would deal this turn.
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Peacewalker Colossus
( 3)
Artifact — Vehicle
(6/6)
: Another target Vehicle you control becomes an artifact creature until end of turn. Crew 4 (Tap any number of creatures you control with total power 4 or more: This Vehicle becomes an artifact creature until end of turn.)
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Peak Eruption
( 3)
Sorcery
Destroy target Mountain. Peak Eruption deals 3 damage to that land's controller.
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Pearl Dragon
( 6)
Creature — Dragon
(4/4)
Flying : Pearl Dragon gets +0/+1 until end of turn.
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Pearl of Wisdom
( 3)
Sorcery
This spell costs less to cast if you control an Otter. Draw two cards.
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Pearl-Ear, Imperial Advisor
( 3)
Legendary Creature — Fox Advisor
(3/4)
Lifelink Enchantment spells you cast have affinity for Auras. (They cost less to cast for each Aura you control.) Whenever you cast an Aura spell that targets a modified permanent you control, draw a card. (Equipment, Auras you control, and counters are modifications.)
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Pearlspear Courier
( 3)
Creature — Human Soldier
(2/1)
You may choose not to untap Pearlspear Courier during your untap step. , : Target Soldier creature gets +2/+2 and has vigilance for as long as Pearlspear Courier remains tapped.
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Peat Bog
( 0)
Land
Peat Bog enters tapped with two depletion counters on it. , Remove a depletion counter from Peat Bog: Add . If there are no depletion counters on Peat Bog, sacrifice it.
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Peculiar Lighthouse
( 0)
Land
Peculiar Lighthouse enters tapped unless a player has 13 or less life. : Add or .
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Peel from Reality
( 2)
Instant
Return target creature you control and target creature you don't control to their owners' hands.
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Peema Outrider
( 4)
Creature — Elf Artificer
(3/3)
Trample Fabricate 1 (When this creature enters, put a +1/+1 counter on it or create a 1/1 colorless Servo artifact creature token.)
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Peer into the Abyss
( 7)
Sorcery
Target player draws cards equal to half the number of cards in their library and loses half their life. Round up each time.
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Peer Through Depths
( 2)
Instant — Arcane
Look at the top five cards of your library. You may reveal an instant or sorcery card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
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Peerless Ropemaster
( 5)
Creature — Human Rogue
(4/4)
When Peerless Ropemaster enters, return up to one target tapped creature to its owner's hand.
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Pegasus Courser
( 3)
Creature — Pegasus
(1/3)
Flying Whenever Pegasus Courser attacks, another target attacking creature gains flying until end of turn.
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Pegasus Guardian
( 6)
Creature — Pegasus
(3/3)
Flying At the beginning of your end step, if a permanent you controlled left the battlefield this turn, create a 1/1 white Pegasus creature token with flying.
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Pelakka Predation
( 3)
Sorcery
Target opponent reveals their hand. You choose a card from it with mana value 3 or greater. That player discards that card.
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Pelt Collector
( 1)
Creature — Elf Warrior
(1/1)
Whenever another creature you control enters or dies, if that creature's power is greater than Pelt Collector's, put a +1/+1 counter on Pelt Collector. As long as Pelt Collector has three or more +1/+1 counters on it, it has trample.
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Pendant of Prosperity
( 3)
Artifact
Pendant of Prosperity enters under the control of an opponent of your choice. , : Draw a card, then you may put a land card from your hand onto the battlefield. Pendant of Prosperity's owner draws a card, then that player may put a land card from their hand onto the battlefield.
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Pendulum of Patterns
( 2)
Artifact
When Pendulum of Patterns enters, you gain 3 life. , , Sacrifice Pendulum of Patterns: Draw a card.
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Pennon Blade
( 3)
Artifact — Equipment
Equipped creature gets +1/+1 for each creature you control. Equip (: Attach to target creature you control. Equip only as a sorcery.)
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Penregon Strongbull
( 3)
Creature — Minotaur
(2/3)
, Sacrifice an artifact: Penregon Strongbull gets +1/+1 until end of turn and deals 1 damage to each opponent.
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