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Predatory Sludge
( 3)
Creature — — Ooze
(3/3)
Menace As Predatory Sludge enters the battlefield, choose a permanent you don't control. When the chosen permanent is put into a graveyard from the battlefield, conjure a card named Predatory Sludge into your hand.
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Predatory Urge
( 4)
Enchantment — Aura
Enchant creature Enchanted creature has ": This creature deals damage equal to its power to target creature. That creature deals damage equal to its power to this creature."
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Predatory Wurm
( 4)
Creature — Wurm
(4/4)
Vigilance (Attacking doesn't cause this creature to tap.) Predatory Wurm gets +2/+2 as long as you control a Garruk planeswalker.
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Preening Champion
( 3)
Creature — Bird Knight
(2/2)
Flying When Preening Champion enters, create a 1/1 blue and red Elemental creature token.
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Preordain
( 1)
Sorcery
Scry 2, then draw a card. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
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Presence of Gond
( 3)
Enchantment — Aura
Enchant creature Enchanted creature has ": Create a 1/1 green Elf Warrior creature token."
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Press for Answers
( 2)
Sorcery
Tap target creature. It doesn't untap during its controller's next untap step. Investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")
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Press into Service
( 5)
Sorcery
Support 2. (Put a +1/+1 counter on each of up to two target creatures.) Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
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Preston Garvey, Minuteman
( 5)
Legendary Creature — Human Soldier
(4/4)
At the beginning of combat on your turn, create a green Aura enchantment token named Settlement attached to up to one target land you control. It has enchant land and "Enchanted land has ‘: Add one mana of any color.'" Whenever Preston Garvey, Minuteman attacks, untap each enchanted permanent you control.
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Preston, the Vanisher
( 4)
Legendary Creature — Rabbit Wizard
(2/5)
Whenever another nontoken creature you control enters, if it wasn't cast, create a token that's a copy of that creature, except it's a 0/1 white Illusion. , Sacrifice five Illusions: Exile target nonland permanent.
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Pre-War Formalwear
( 3)
Artifact — Equipment
When Pre-War Formalwear enters, return target creature card with mana value 3 or less from your graveyard to the battlefield and attach Pre-War Formalwear to it. Equipped creature gets +2/+2 and has vigilance. Equip
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Prey Upon
( 1)
Sorcery
Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)
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Preyseizer Dragon
( 6)
Creature — Dragon
(4/4)
Flying Devour 2 (As this enters, you may sacrifice any number of creatures. This creature enters with twice that many +1/+1 counters on it.) Whenever Preyseizer Dragon attacks, it deals damage to any target equal to the number of +1/+1 counters on Preyseizer Dragon.
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Conceited Witch (Price of Beauty)
( 1)
Sorcery — Adventure
Create a Wicked Role token attached to target creature you control. (Then exile this card. You may cast the creature later from exile.)
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Price of Betrayal
( 1)
Sorcery
Remove up to five counters from target artifact, creature, planeswalker, or opponent.
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Price of Fame
( 4)
Instant
This spell costs less to cast if it targets a legendary creature. Destroy target creature. Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
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Price of Glory
( 3)
Enchantment
Whenever a player taps a land for mana, if it's not that player's turn, destroy that land.
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Price of Knowledge
( 7)
Enchantment
Players have no maximum hand size. At the beginning of each opponent's upkeep, Price of Knowledge deals damage to that player equal to the number of cards in that player's hand.
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Price of Loyalty
( 3)
Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. If mana from a Treasure was spent to cast this spell, that creature gets +2/+0 until end of turn.
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Price of Progress
( 2)
Instant
Price of Progress deals damage to each player equal to twice the number of nonbasic lands that player controls.
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Prickleboar
( 5)
Creature — Boar
(3/3)
During your turn, Prickleboar gets +2/+0 and has first strike. (It deals combat damage before creatures without first strike.)
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Prickly Boggart
( 1)
Creature — Goblin Rogue
(1/1)
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
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Prickly Marmoset
( 3)
Creature — Monkey
(2/3)
First strike Whenever you cycle a card, Prickly Marmoset gets +2/+0 until end of turn.
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Pride of Conquerors
( 2)
Instant
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) Creatures you control get +1/+1 until end of turn. If you have the city's blessing, those creatures get +2/+2 until end of turn instead.
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Pride of Lions
( 5)
Creature — Cat
(4/4)
You may have Pride of Lions assign its combat damage as though it weren't blocked.
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Pride of the Clouds
( 2)
Creature — Elemental Cat
(1/1)
Flying Pride of the Clouds gets +1/+1 for each other creature on the battlefield with flying. Forecast — , Reveal Pride of the Clouds from your hand: Create a 1/1 white and blue Bird creature token with flying. (Activate only during your upkeep and only once each turn.)
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Pride Sovereign
( 3)
Creature — Cat
(2/2)
Pride Sovereign gets +1/+1 for each other Cat you control. , , Exert Pride Sovereign: Create two 1/1 white Cat creature tokens with lifelink. (An exerted creature won't untap during your next untap step.)
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Priest of Ancient Lore
( 3)
Creature — Dwarf Cleric
(2/1)
When Priest of Ancient Lore enters, you gain 1 life and draw a card.
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Priest of Iroas
( 1)
Creature — Human Cleric
(1/1)
, Sacrifice Priest of Iroas: Destroy target enchantment.
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Priest of the Blessed Graf
( 3)
Creature — Human Cleric
(1/2)
At the beginning of your end step, create X 1/1 white Spirit creature tokens with flying, where X is the number of opponents who control more lands than you.
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Priest of the Blood Rite
( 5)
Creature — Human Cleric
(2/2)
When Priest of the Blood Rite enters, create a 5/5 black Demon creature token with flying. At the beginning of your upkeep, you lose 2 life.
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Priest of the Haunted Edge
( 2)
Snow Creature — Zombie Cleric
(0/4)
, Sacrifice Priest of the Haunted Edge: Target creature gets -X/-X until end of turn, where X is the number of snow lands you control. Activate only as a sorcery.
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Priest of the Wakening Sun
( 1)
Creature — Human Cleric
(1/1)
At the beginning of your upkeep, you may reveal a Dinosaur card from your hand. If you do, you gain 2 life. , Sacrifice Priest of the Wakening Sun: Search your library for a Dinosaur card, reveal it, put it into your hand, then shuffle.
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Priest of Titania
( 2)
Creature — Elf Druid
(1/1)
: Add for each Elf on the battlefield.
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Priest of Yawgmoth
( 2)
Creature — Phyrexian Human Cleric
(1/2)
, Sacrifice an artifact: Add an amount of equal to the sacrificed artifact's mana value.
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Priests of Norn
( 3)
Creature — Phyrexian Cleric
(1/4)
Vigilance Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
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Primal Bellow
( 1)
Instant
Target creature gets +1/+1 until end of turn for each Forest you control.
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Primal Beyond
( 0)
Land
As Primal Beyond enters, you may reveal an Elemental card from your hand. If you don't, Primal Beyond enters tapped. : Add . : Add one mana of any color. Spend this mana only to cast an Elemental spell or activate an ability of an Elemental.
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Primal Boost
( 3)
Instant
Target creature gets +4/+4 until end of turn. Cycling (, Discard this card: Draw a card.) When you cycle Primal Boost, you may have target creature get +1/+1 until end of turn.
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Primal Cocoon
( 1)
Enchantment — Aura
Enchant creature At the beginning of your upkeep, put a +1/+1 counter on enchanted creature. When enchanted creature attacks or blocks, sacrifice Primal Cocoon.
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Primal Command
( 5)
Sorcery
Choose two — • Target player gains 7 life. • Put target noncreature permanent on top of its owner's library. • Target player shuffles their graveyard into their library. • Search your library for a creature card, reveal it, put it into your hand, then shuffle.
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Primal Forcemage
( 3)
Creature — Elf Shaman
(2/2)
Whenever another creature you control enters, that creature gets +3/+3 until end of turn.
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Primal Growth
( 3)
Sorcery
Kicker—Sacrifice a creature. (You may sacrifice a creature in addition to any other costs as you cast this spell.) Search your library for a basic land card, put that card onto the battlefield, then shuffle. If this spell was kicked, instead search your library for up to two basic land cards, put them onto the battlefield, then shuffle.
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Primal Order
( 4)
Enchantment
At the beginning of each player's upkeep, Primal Order deals damage to that player equal to the number of nonbasic lands they control.
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Primal Vigor
( 5)
Enchantment
If one or more tokens would be created, twice that many of those tokens are created instead. If one or more +1/+1 counters would be put on a creature, twice that many +1/+1 counters are put on that creature instead.
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Primal Visitation
( 5)
Enchantment — Aura
Enchant creature Enchanted creature gets +3/+3 and has haste.
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Primaris Eliminator
( 5)
Creature — Astartes Warrior
(3/2)
When Primaris Eliminator enters, choose one — • Executioner Round — Destroy target creature. • Hyperfrag Round — Creatures target player controls get -2/-2 until end of turn.
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Primeval Bounty
( 6)
Enchantment
Whenever you cast a creature spell, create a 3/3 green Beast creature token. Whenever you cast a noncreature spell, put three +1/+1 counters on target creature you control. Landfall — Whenever a land you control enters, you gain 3 life.
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Primeval Force
( 5)
Creature — Elemental
(8/8)
When Primeval Force enters, sacrifice it unless you sacrifice three Forests.
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Primeval Protector
( 11)
Creature — Avatar
(10/10)
This spell costs less to cast for each creature your opponents control. When Primeval Protector enters, put a +1/+1 counter on each other creature you control.
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Primevals' Glorious Rebirth
( 7)
Legendary Sorcery
(You may cast a legendary sorcery only if you control a legendary creature or planeswalker.) Return all legendary permanent cards from your graveyard to the battlefield.
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Primoc Escapee
( 7)
Creature — Bird Beast
(4/4)
Flying Cycling (, Discard this card: Draw a card.)
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Primordial Gnawer
( 5)
Creature — Insect Horror
(5/2)
When Primordial Gnawer dies, discover 3. (Exile cards from the top of your library until you exile a nonland card with mana value 3 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
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Primordial Hydra
( 2)
Creature — Hydra
(0/0)
Primordial Hydra enters with X +1/+1 counters on it. At the beginning of your upkeep, double the number of +1/+1 counters on Primordial Hydra. Primordial Hydra has trample as long as it has ten or more +1/+1 counters on it.
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Primordial Mist
( 5)
Enchantment
At the beginning of your end step, you may manifest the top card of your library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) Exile a face-down permanent you control face up: You may play that card this turn. (You still pay its costs. Timing rules still apply.)
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Primordial Ooze
( 1)
Creature — Ooze
(1/1)
Primordial Ooze attacks each combat if able. At the beginning of your upkeep, put a +1/+1 counter on Primordial Ooze. Then you may pay , where X is the number of +1/+1 counters on it. If you don't, tap Primordial Ooze and it deals X damage to you.
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Primordial Plasm
( 0)
Creature — Ooze
(4/4)
At the beginning of combat on your turn, another target creature gets +2/+2 and loses all abilities until end of turn.
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Primordial Sage
( 6)
Creature — Spirit
(4/5)
Whenever you cast a creature spell, you may draw a card.
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Printlifter Ooze
( 2)
Creature — Ooze
(2/2)
Deathtouch Whenever Printlifter Ooze or another creature you control is turned face up, create a 0/0 green Ooze creature token with trample. The token enters with X +1/+1 counters on it, where X is the number of other creatures you control. Disguise
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Priority Avenger (playtest)
( 4)
Creature — — Aven Wizard
(3/4)
Flying Players can't cast instant spells unless a spell or ability is on the stack.
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Priority Boarding
( 3)
Enchantment
Whenever you roll a die, you may reveal the top card of your library. Do this only once each turn. Whenever you reveal a card with mana value less than the result this way, you may exile it. If you do, you may play it this turn.
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Prismari Command
( 3)
Instant
Choose two — • Prismari Command deals 2 damage to any target. • Target player draws two cards, then discards two cards. • Target player creates a Treasure token. • Destroy target artifact.
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Prismatic Boon
( 2)
Instant
Choose a color. X target creatures gain protection from the chosen color until end of turn.
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Prismatic Geoscope
( 5)
Artifact
Prismatic Geoscope enters tapped. Domain — : Add X mana in any combination of colors, where X is the number of basic land types among lands you control.
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Prismatic Omen
( 2)
Enchantment
Lands you control are every basic land type in addition to their other types.
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Prismatic Wardrobe
( 1)
Sorcery
Destroy target nonartifact, nonland permanent that doesn't share a color with clothing worn by its controller.
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Prismwake Merrow
( 3)
Creature — Merfolk Wizard
(2/1)
Flash When Prismwake Merrow enters, target permanent becomes the color or colors of your choice until end of turn.
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Prison Barricade
( 2)
Creature — Wall
(1/3)
Defender (This creature can't attack.) Kicker (You may pay an additional as you cast this spell.) If Prison Barricade was kicked, it enters with a +1/+1 counter on it and with "Prison Barricade can attack as though it didn't have defender."
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Prison Realm
( 3)
Enchantment
When Prison Realm enters, exile target creature or planeswalker an opponent controls until Prison Realm leaves the battlefield. When Prison Realm enters, scry 1.
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Prison Sentence
( 3)
Enchantment — Aura
Enchant creature When Prison Sentence enters, scry 2. Enchanted creature can't attack or block, and its activated abilities can't be activated.
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Prison Term
( 3)
Enchantment — Aura
Enchant creature Enchanted creature can't attack or block, and its activated abilities can't be activated. Whenever a creature an opponent controls enters, you may attach Prison Term to that creature.
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Prisoner's Dilemma
( 5)
Sorcery
Each opponent secretly chooses silence or snitch, then the choices are revealed. If each opponent chose silence, Prisoner's Dilemma deals 4 damage to each of them. If each opponent chose snitch, Prisoner's Dilemma deals 8 damage to each of them. Otherwise, Prisoner's Dilemma deals 12 damage to each opponent who chose silence. Flashback
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Prized Unicorn
( 4)
Creature — Unicorn
(2/2)
All creatures able to block Prized Unicorn do so.
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Problematic Volcano (playtest)
( 3)
World Enchantment
When CARDNAME enters the battlefield, it deals 4 damage to any target. Then, starting with you, each player assigns their creatures to the left or right of the volcano. Creatures enter the battlefield to the left or right of the volcano. Creatures can't block creatures on the other side of the volcano.
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Processor Assault
( 2)
Sorcery
Devoid (This card has no color.) As an additional cost to cast this spell, put a card an opponent owns from exile into that player's graveyard. Processor Assault deals 5 damage to target creature.
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Proclamation of Rebirth
( 3)
Sorcery
Return up to three target creature cards with mana value 1 or less from your graveyard to the battlefield. Forecast — , Reveal Proclamation of Rebirth from your hand: Return target creature card with mana value 1 or less from your graveyard to the battlefield. (Activate only during your upkeep and only once each turn.)
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Prodigal Pyromancer
( 3)
Creature — Human Wizard
(1/1)
: Prodigal Pyromancer deals 1 damage to any target.
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Prodigal Sorcerer
( 3)
Creature — Human Wizard
(1/1)
: Prodigal Sorcerer deals 1 damage to any target.
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Prodigious Growth
( 6)
Enchantment — Aura
Enchant creature Enchanted creature gets +7/+7 and has trample.
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Prodigy's Prototype
( 3)
Artifact — Vehicle
(3/4)
Whenever one or more Vehicles you control attack, create a 1/1 colorless Pilot creature token with "This creature crews Vehicles as though its power were 2 greater." Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
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Profane Command
( 2)
Sorcery
Choose two — • Target player loses X life. • Return target creature card with mana value X or less from your graveyard to the battlefield. • Target creature gets -X/-X until end of turn. • Up to X target creatures gain fear until end of turn. (They can't be blocked except by artifact creatures and/or black creatures.)
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Profane Memento
( 1)
Artifact
Whenever a creature card is put into an opponent's graveyard from anywhere, you gain 1 life.
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Profane Prayers
( 4)
Sorcery
Profane Prayers deals X damage to any target and you gain X life, where X is the number of Clerics on the battlefield.
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