|
Stalking Bloodsucker
( 6)
Creature — Vampire
(4/4)
Flying , Discard a card: Stalking Bloodsucker gets +2/+2 until end of turn.
|
|
|
Stalking Drone
( 2)
Creature — Eldrazi Drone
(2/2)
Devoid (This card has no color.) : Stalking Drone gets +1/+2 until end of turn. Activate only once each turn. ( represents colorless mana.)
|
|
|
Stalking Leonin
( 3)
Creature — Cat Archer
(3/3)
When Stalking Leonin enters, secretly choose an opponent. Reveal the player you chose: Exile target creature that's attacking you if it's controlled by the chosen player. Activate only once.
|
|
|
Stalking Predator
( 0)
Creature — Werewolf
(4/4)
Menace (This creature can't be blocked except by two or more creatures.) Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
|
|
|
Stalking Stones
( 0)
Land
: Add . : Stalking Stones becomes a 3/3 Elemental artifact creature that's still a land. (This effect lasts indefinitely.)
|
|
|
Stall for Time
( 3)
Instant
Kicker (You may pay an additional as you cast this spell.) Tap up to two target creatures. If this spell was kicked, put a stun counter on each of those creatures. (If a permanent with a stun counter would become untapped, remove one from it instead.) Draw a card.
|
|
|
Stallion of Ashmouth
( 4)
Creature — Nightmare Horse
(3/3)
Delirium — : Stallion of Ashmouth gets +1/+1 until end of turn. Activate only if there are four or more card types among cards in your graveyard.
|
|
|
Stalwarts of Osgiliath
( 5)
Creature — Human Soldier
(4/3)
When Stalwarts of Osgiliath enters, the Ring tempts you. Whenever you draw your second card each turn, put a +1/+1 counter on Stalwarts of Osgiliath.
|
|
|
Stamp of Approval
( 3)
Artifact
As Stamp of Approval enters, choose a watermark. Creatures you control with the chosen watermark get +1/+1.
|
|
|
Stampeding Horncrest
( 5)
Creature — Dinosaur
(4/4)
Stampeding Horncrest has haste as long as you control another Dinosaur.
|
|
|
Stampeding Rhino
( 5)
Creature — Rhino
(4/4)
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
|
|
|
Stampeding Serow
( 4)
Creature — Antelope Beast
(5/4)
Trample At the beginning of your upkeep, return a green creature you control to its owner's hand.
|
|
|
Stand or Fall
( 4)
Enchantment
At the beginning of combat on your turn, for each defending player, separate all creatures that player controls into two piles and that player chooses one. Only creatures in the chosen piles can block this turn.
|
|
|
Stand Together
( 5)
Instant
Put two +1/+1 counters on target creature and two +1/+1 counters on another target creature.
|
|
|
Standard Procedure
( 0)
Instant
, Reveal Standard Procedure from your hand: Choose an instant or sorcery card with mana value 3 or less currently legal in the Standard format. Standard Procedure becomes that card until end of turn.
|
|
|
Stangg, Echo Warrior
( 4)
Legendary Creature — Human Warrior
(3/4)
Whenever Stangg, Echo Warrior attacks, create Stangg Twin, a legendary 3/4 red and green Human Warrior creature token. It enters tapped and attacking. For each Aura and Equipment attached to Stangg, create a token that's a copy of it attached to Stangg Twin. Sacrifice all tokens created this way at the beginning of the next end step.
|
|
|
Star Compass
( 2)
Artifact
Star Compass enters tapped. : Add one mana of any color that a basic land you control could produce.
|
|
|
Star of Extinction
( 7)
Sorcery
Destroy target land. Star of Extinction deals 20 damage to each creature and each planeswalker.
|
|
|
Star-Crowned Stag
( 4)
Creature — Elk
(3/3)
Whenever Star-Crowned Stag attacks, tap target creature defending player controls.
|
|
|
Starfall Invocation
( 5)
Sorcery
Gift a card (You may promise an opponent a gift as you cast this spell. If you do, they draw a card before its other effects.) Destroy all creatures. If the gift was promised, return a creature card put into your graveyard this way to the battlefield under your control.
|
|
|
Starfield of Nyx
( 5)
Enchantment
At the beginning of your upkeep, you may return target enchantment card from your graveyard to the battlefield. As long as you control five or more enchantments, each other non-Aura enchantment you control is a creature in addition to its other types and has base power and base toughness each equal to its mana value.
|
|
|
Starforged Sword
( 4)
Artifact — Equipment
Gift a tapped Fish (You may promise an opponent a gift as you cast this spell. If you do, when it enters, they create a tapped 1/1 blue Fish creature token.) When Starforged Sword enters, if the gift was promised, attach Starforged Sword to target creature you control. Equipped creature gets +3/+3 and loses flying. Equip
|
|
|
Starke of Rath
( 3)
Legendary Creature — Human Rogue
(2/2)
: Destroy target artifact or creature. That permanent's controller gains control of Starke of Rath. <I>(This effect lasts indefinitely.)</I>
|
|
|
Starlit Soothsayer
( 3)
Creature — Bat Cleric
(2/2)
Flying At the beginning of your end step, if you gained or lost life this turn, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
|
|
|
Starnheim Courser
( 3)
Creature — Pegasus
(2/2)
Flying Artifact and enchantment spells you cast cost less to cast.
|
|
|
Starscream, Power Hungry
( 4)
Legendary Artifact Creature — Robot
(2/3)
More Than Meets the Eye (You may cast this card converted for .) Flying Whenever you draw a card, if you're the monarch, target opponent loses 2 life. Whenever one or more creatures deal combat damage to you, convert Starscream.
|
|
|
Starseer Mentor
( 5)
Creature — Bat Warlock
(3/5)
Flying, vigilance At the beginning of your end step, if you gained or lost life this turn, target opponent loses 3 life unless they sacrifice a nonland permanent of their choice or discard a card.
|
|
|
Starstorm
( 2)
Instant
Starstorm deals X damage to each creature. Cycling (, Discard this card: Draw a card.)
|
|
|
Start from Scratch
( 3)
Sorcery — Lesson
Choose one — • Start from Scratch deals 1 damage to any target. • Destroy target artifact.
|
|
|
Start Your Engines
( 4)
Sorcery
Vehicles you control become artifact creatures until end of turn. Creatures you control get +2/+0 until end of turn.
|
|
|
Startling Development
( 2)
Instant
Until end of turn, target creature becomes a blue Serpent with base power and toughness 4/4. Cycling (, Discard this card: Draw a card.)
|
|
|
Stasis Cocoon
( 2)
Enchantment — Aura
Enchant artifact Enchanted artifact can't attack or block, and its activated abilities can't be activated.
|
|
|
Static Orb
( 3)
Artifact
As long as Static Orb is untapped, players can't untap more than two permanents during their untap steps.
|
|
|
Static Prison
( 1)
Enchantment
When Static Prison enters, exile target nonland permanent an opponent controls until Static Prison leaves the battlefield. You get (two energy counters). At the beginning of your first main phase, sacrifice Static Prison unless you pay .
|
|
|
Statute of Denial
( 4)
Instant
Counter target spell. If you control a blue creature, draw a card, then discard a card.
|
|
|
Staunch Throneguard
( 5)
Artifact Creature — Construct
(2/5)
Vigilance When Staunch Throneguard enters, you become the monarch.
|
|
|
Staunch-Hearted Warrior
( 4)
Creature — Human Warrior
(2/2)
Heroic — Whenever you cast a spell that targets Staunch-Hearted Warrior, put two +1/+1 counters on Staunch-Hearted Warrior.
|
|
|
Stave Off
( 1)
Instant
Target creature gains protection from the color of your choice until end of turn.
|
|
|
Staying Power
( 3)
Enchantment
"Until end of turn" and "this turn" effects don't end.
|
|
|
Steadfast Unicorn
( 1)
Creature — Unicorn
(1/2)
: Creatures you control get +1/+1 and gain vigilance until end of turn. Activate only during your turn. (Attacking doesn't cause them to tap.)
|
|
|
Steady Progress
( 3)
Instant
Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) Draw a card.
|
|
|
Steady-Handed Mook
( 3)
Creature — Human Rigger
(1/1)
Deathtouch When Steady-Handed Mook enters, it assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)
|
|
|
Stealer of Secrets
( 3)
Creature — Human Rogue
(2/2)
Whenever Stealer of Secrets deals combat damage to a player, draw a card.
|
|
|
Stealth Mission
( 3)
Sorcery
Put two +1/+1 counters on target creature you control. That creature can't be blocked this turn.
|
|
|
Steamcore Scholar
( 3)
Creature — Weird Detective
(2/2)
Flying, vigilance When Steamcore Scholar enters, draw two cards. Then discard two cards unless you discard an instant or sorcery card or a creature card with flying.
|
|
|
Steamcore Weird
( 4)
Creature — Weird
(1/3)
When Steamcore Weird enters, if was spent to cast it, it deals 2 damage to any target.
|
|
|
Steamflogger Boss
( 4)
Creature — Goblin Rigger
(3/3)
Other Riggers you control get +1/+0 and have haste. If a Rigger you control would assemble a Contraption, it assembles two Contraptions instead.
|
|
|
Steamflogger of the Month
( 5)
Creature — Goblin Rigger
(3/3)
When Steamflogger of the Month enters, it assembles a Contraption for each Contraption you control. (To assemble a Contraption, put the top card of your Contraption deck face up onto one of your sprockets.)
|
|
|
Steamflogger Service Rep
( 3)
Creature — Goblin Rigger
(1/1)
Whenever another Goblin you control enters, you may pay . If you do, Steamflogger Service Rep assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)
|
|
|
Steamflogger Temp
( 2)
Creature — Goblin Rigger
(2/1)
, : Steamflogger Temp assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)
|
|
|
Steamfloggery
( 6)
Instant
Roll a six-sided die. Assemble a number of Contraptions equal to the result. (To assemble a Contraption, put the top card of your Contraption deck face up onto one of your sprockets.)
|
|
|
Roaring Furnace // Steaming Sauna (Steaming Sauna)
( 5)
Enchantment — Room
You have no maximum hand size. At the beginning of your end step, draw a card. (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
|
|
|
Steam-Powered
( 0)
Artifact Creature — Construct
(+0/+4)
: Augment (, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.)
|
|
|
Steel Dromedary
( 3)
Artifact Creature — Camel
(2/2)
Steel Dromedary enters tapped with two +1/+1 counters on it. Steel Dromedary doesn't untap during your untap step if it has a +1/+1 counter on it. At the beginning of combat on your turn, you may move a +1/+1 counter from Steel Dromedary onto target creature.
|
|
|
Steel Golem
( 3)
Artifact Creature — Golem
(3/4)
You can't cast creature spells.
|
|
|
Steel Leaf Champion
( 3)
Creature — Elf Knight
(5/4)
Steel Leaf Champion can't be blocked by creatures with power 2 or less.
|
|
|
Steel of the Godhead
( 3)
Enchantment — Aura
Enchant creature As long as enchanted creature is white, it gets +1/+1 and has lifelink. (Damage dealt by the creature also causes its controller to gain that much life.) As long as enchanted creature is blue, it gets +1/+1 and can't be blocked.
|
|
|
Steel Overseer
( 2)
Artifact Creature — Construct
(1/1)
: Put a +1/+1 counter on each artifact creature you control.
|
|
|
Steel Sabotage
( 1)
Instant
Choose one — • Counter target artifact spell. • Return target artifact to its owner's hand.
|
|
|
Steelburr Champion
( 3)
Creature — Mouse Soldier
(1/1)
Offspring (You may pay an additional as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.) Vigilance Whenever an opponent casts a noncreature spell, put a +1/+1 counter on this creature.
|
|
|
Steelform Sliver
( 3)
Creature — Sliver
(2/2)
Sliver creatures you control get +0/+1.
|
|
|
Steely Resolve
( 2)
Enchantment
As Steely Resolve enters, choose a creature type. Creatures of the chosen type have shroud. (They can't be the targets of spells or abilities.)
|
|
|
Stench of Decay
( 3)
Instant
Nonartifact creatures get -1/-1 until end of turn.
|
|
|
Stench of Evil
( 4)
Sorcery
Destroy all Plains. For each land destroyed this way, Stench of Evil deals 1 damage to that land's controller unless they pay .
|
|
|
Stenn, Paranoid Partisan
( 2)
Legendary Creature — Human Wizard
(2/2)
As Stenn, Paranoid Partisan enters, choose a card type other than creature or land. Spells you cast of the chosen type cost less to cast. : Exile Stenn. Return it to the battlefield under its owner's control at the beginning of the next end step.
|
|
|
Step Through
( 5)
Sorcery
Return two target creatures to their owners' hands. Wizardcycling (, Discard this card: Search your library for a Wizard card, reveal it, put it into your hand, then shuffle.)
|
|
|
Sterling Grove
( 2)
Enchantment
Other enchantments you control have shroud. (They can't be the targets of spells or abilities.) , Sacrifice Sterling Grove: Search your library for an enchantment card, reveal it, then shuffle and put that card on top.
|
|
|
Sterling Hound
( 3)
Artifact Creature — Dog
(3/2)
When Sterling Hound enters, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
|
|
|
Stern Constable
( 1)
Creature — Human Soldier
(1/1)
, Discard a card: Tap target creature.
|
|
|
Stern Lesson
( 3)
Instant
Draw two cards, then discard a card. Create a tapped Powerstone token. (It's an artifact with ": Add . This mana can't be spent to cast a nonartifact spell.")
|
|
|
Stern Mentor
( 4)
Creature — Human Wizard
(2/2)
Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.) As long as Stern Mentor is paired with another creature, each of those creatures has ": Target player mills two cards."
|
|
|
Stern Proctor
( 2)
Creature — Human Wizard
(1/2)
When Stern Proctor enters, return target artifact or enchantment to its owner's hand.
|
|
|
Stern Scolding
( 1)
Instant
Counter target creature spell with power or toughness 2 or less.
|
|
|
Stet, Draconic Proofreader
( 6)
Legendary Creature — Dragon Bureaucrat
(4/4)
Flying Whenever Stet, Draconic Proofreader attacks, you may exile a card from your graveyard. When you do, Stet, Draconic Proofreader deals 4 damage to any target whose name begins with the same letter as the exiled card. : Delete the first letter of target permanent or player's name until end of turn.
|
|
|
Stew the Coneys
( 3)
Instant
Target creature you control deals damage equal to its power to target creature you don't control. Create a Food token. (It's an artifact with ", , Sacrifice this artifact: You gain 3 life.")
|
|
|
Steward of Solidarity
( 2)
Creature — Human Warrior
(2/2)
, Exert Steward of Solidarity: Create a 1/1 white Warrior creature token with vigilance. (An exerted creature won't untap during your next untap step.)
|
|
|
Stick Together
( 5)
Sorcery
Each player chooses a party from among creatures they control, then sacrifices the rest. (To choose a party, choose up to one each of Cleric, Rogue, Warrior, and Wizard.)
|
|
|
Stickytongue Sentinel
( 3)
Creature — Frog Warrior
(3/3)
Reach When Stickytongue Sentinel enters, return up to one other target permanent you control to its owner's hand.
|
|
|
Stillmoon Cavalier
( 3)
Creature — Zombie Knight
(2/1)
Protection from white and from black : Stillmoon Cavalier gains flying until end of turn. : Stillmoon Cavalier gains first strike until end of turn. : Stillmoon Cavalier gets +1/+0 until end of turn.
|
|
|
Stingerback Terror
( 4)
Creature — Scorpion Dragon
(7/7)
Flying, trample Stingerback Terror gets -1/-1 for each card in your hand. Plot (You may pay and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
|
|
|
Stinging Lionfish
( 2)
Enchantment Creature — Fish
(2/1)
Whenever you cast your first spell during each opponent's turn, you may tap or untap target nonland permanent.
|
|
|
Stinging Scorpion
( 5)
Host Creature — Scorpion
(3/2)
When this creature enters, target creature an opponent controls gets -1/-1 until end of turn.
|
|
|
Stinging Shot
( 1)
Instant
Put three -1/-1 counters on target creature with flying. Cycling (, Discard this card: Draw a card.)
|
|
|
Stingmoggie
( 4)
Creature — Elemental
(0/0)
Stingmoggie enters with two +1/+1 counters on it. , Remove a +1/+1 counter from Stingmoggie: Destroy target artifact or land.
|
|
|
Stingscourger
( 2)
Creature — Goblin Warrior
(2/2)
Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Stingscourger enters, return target creature an opponent controls to its owner's hand.
|
|
|
Stitch Together
( 2)
Sorcery
Return target creature card from your graveyard to your hand. Threshold — Return that card from your graveyard to the battlefield instead if seven or more cards are in your graveyard.
|
|
|
Stocking the Pantry
( 1)
Enchantment
Whenever you put one or more +1/+1 counters on a creature you control, put a supply counter on Stocking the Pantry. , Remove a supply counter from Stocking the Pantry: Draw a card.
|
|
|
Stockpiling Celebrant
( 3)
Creature — Dwarf Knight
(3/2)
When Stockpiling Celebrant enters, you may return another target nonland permanent you control to its owner's hand. If you do, scry 2.
|
|
|
Stoic Angel
( 4)
Creature — Angel
(3/4)
Flying, vigilance Players can't untap more than one creature during their untap steps.
|
|
|
Stoic Builder
( 3)
Creature — Human
(2/3)
When Stoic Builder enters, you may return target land card from your graveyard to your hand.
|
|
|
Stoic Champion
( 2)
Creature — Human Soldier
(2/2)
Whenever a player cycles a card, Stoic Champion gets +2/+2 until end of turn.
|
|
|