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The Eleventh Doctor
The Eleventh Doctor 1WhiteBlue (3)
Legendary Creature — Time Lord Doctor (3/2)

I. AM. TALKING — Whenever The Eleventh Doctor deals combat damage to a player, you may exile a card from your hand with a number of time counters on it equal to its mana value. If it doesn't have suspend, it gains suspend.

2: Target creature with power 3 or less can't be blocked this turn.

Doctor Who Commander (Rare)
The Eleventh Hour
The Eleventh Hour 3Blue (4)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — Search your library for a Doctor card, reveal it, put it into your hand, then shuffle.

II — Create a Food token and a 1/1 white Human creature token with "Doctor spells you cast cost 1 less to cast."

III — Create a token that's a copy of target creature, except it's a legendary Alien named Prisoner Zero.

Doctor Who Commander (Rare)
The Everflowing Well
The Everflowing Well 2Blue (3)
Legendary Artifact

When The Everflowing Well enters, mill two cards, then draw two cards.

Descend 8 — At the beginning of your upkeep, if there are eight or more permanent cards in your graveyard, transform The Everflowing Well.

The Lost Caverns of Ixalan (Rare)
The Face of Boe
The Face of Boe 1BlueRedWhite (4)
Legendary Creature — Alien Advisor (0/4)

Tap: You may cast a spell with suspend from your hand. If you do, pay its suspend cost rather than its mana cost. Activate only as a sorcery.

Doctor Who Commander (Rare)
The Fall of Kroog
The Fall of Kroog 4RedRed (6)
Sorcery

Choose target opponent. Destroy target land that player controls. The Fall of Kroog deals 3 damage to that player and 1 damage to each creature they control.

The Brothers' War (Uncommon)
The Fall of Lord Konda
The Fall of Lord Konda 2White (3)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter.)

I — Exile target creature an opponent controls with mana value 4 or greater.

II — Each player gains control of all permanents they own.

III — Exile this Saga, then return it to the battlefield transformed under your control.

Kamigawa: Neon Dynasty (Uncommon)
The Fifth Doctor
The Fifth Doctor 2WhiteBlue (4)
Legendary Creature — Time Lord Doctor (2/2)

Peaceful Coexistence — At the beginning of your end step, put a +1/+1 counter on each creature you control that didn't attack or enter this turn. Untap those creatures.

Doctor Who Commander (Rare)
The First Doctor
The First Doctor 1WhiteBlue (3)
Legendary Creature — Time Lord Doctor (2/2)

When The First Doctor enters, search your library and/or graveyard for a card named TARDIS, reveal it, and put it into your hand. If you search your library this way, shuffle.

Whenever you cast a spell with cascade, put a +1/+1 counter on target artifact or creature.

Doctor Who Commander (Rare)
The First Eruption
The First Eruption 2Red (3)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — The First Eruption deals 1 damage to each creature without flying.

II — Add RedRed.

III — Sacrifice a Mountain. If you do, The First Eruption deals 3 damage to each creature.

Dominaria (Rare)
The First Iroan Games
The First Iroan Games 2Green (3)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)

I — Create a 1/1 white Human Soldier creature token.

II — Put three +1/+1 counters on target creature you control.

III — If you control a creature with power 4 or greater, draw two cards.

IV — Create a Gold token. (It's an artifact with "Sacrifice this artifact: Add one mana of any color.")

Theros Beyond Death (Rare)
The Five Doctors
The Five Doctors 5Green (6)
Sorcery

Kicker 5 (You may pay an additional 5 as you cast this spell.)

Search your library and/or graveyard for up to five Doctor cards, reveal them, and put them into your hand. If you search your library this way, shuffle. If this spell was kicked, put those cards onto the battlefield instead of putting them into your hand.

Doctor Who Commander (Rare)
The Flame of Keld
The Flame of Keld 1Red (2)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — Discard your hand.

II — Draw two cards.

III — If a red source you control would deal damage to a permanent or player this turn, it deals that much damage plus 2 to that permanent or player instead.

Dominaria (Uncommon)
The Flood of Mars
The Flood of Mars 2BlueBlue (4)
Creature — Alien Zombie Horror (3/3)

Islandwalk (This creature can't be blocked as long as defending player controls an Island.)

Water Always Wins — Whenever The Flood of Mars attacks, put a flood counter on another target creature or land. If it's a creature, it becomes a copy of The Flood of Mars. If it's a land, it becomes an Island in addition to its other types.

Doctor Who Commander (Rare)
The Foretold Soldier
The Foretold Soldier 2GreenGreen (4)
Creature — Alien Zombie Soldier (6/6)

The Foretold Soldier must be blocked if able.

The Foretold Soldier can't be blocked by more than one creature.

Whenever The Foretold Soldier deals damage, exile it face down. It becomes foretold.

Foretell 1Green (During your turn, you may pay 2 and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

Doctor Who Commander (Rare)
The Fourth Doctor
The Fourth Doctor 2GreenBlue (4)
Legendary Creature — Time Lord Doctor (4/4)

You may look at the top card of your library any time.

Would You Like A . . . ? — Once each turn, you may play a historic land or cast a historic spell from the top of your library. When you do, create a Food token. (Artifacts, legendaries, and Sagas are historic.)

Doctor Who Commander (Mythic Rare)
The Fugitive Doctor
The Fugitive Doctor 3RedGreen (5)
Legendary Creature — Time Lord Doctor (4/4)

When The Fugitive Doctor enters, investigate.

Whenever The Fugitive Doctor attacks, you may sacrifice a Clue. When you do, target instant or sorcery card in your graveyard gains flashback 2RedGreen until end of turn. (You may cast that card from your graveyard for its flashback cost. Then exile it.)

Doctor Who Commander (Rare)
The Gitrog Monster
The Gitrog Monster 3BlackGreen (5)
Legendary Creature — Frog Horror (6/6)

Deathtouch

At the beginning of your upkeep, sacrifice The Gitrog Monster unless you sacrifice a land.

You may play an additional land on each of your turns.

Whenever one or more land cards are put into your graveyard from anywhere, draw a card.

Bloomburrow Commander (Mythic Rare)
Other Versions
Shadows over Innistrad (Mythic Rare)
The Gitrog, Ravenous Ride
The Gitrog, Ravenous Ride 3BlackGreen (5)
Legendary Creature — Frog Horror Mount (6/5)

Trample, haste

Whenever The Gitrog, Ravenous Ride deals combat damage to a player, you may sacrifice a creature that saddled it this turn. If you do, draw X cards, then put up to X land cards from your hand onto the battlefield tapped, where X is the sacrificed creature's power.

Saddle 1

Outlaws of Thunder Junction (Mythic Rare)
The Golden Throne
The Golden Throne 4 (4)
Legendary Artifact

Arcane Life-support — If you would lose the game, instead exile The Golden Throne and your life total becomes 1.

A Thousand Souls Die Every Day — Tap, Sacrifice a creature: Add three mana in any combination of colors.

Warhammer 40,000 Commander (Rare)
The Golden-Gear Colossus
The Golden-Gear Colossus (0)
Legendary Artifact Creature — Gnome (6/6)

Vigilance, trample

Whenever The Golden-Gear Colossus enters or attacks, transform up to one other target double-faced artifact you control. Create two 1/1 colorless Gnome artifact creature tokens.

The Lost Caverns of Ixalan Commander (Rare)
The Goose Mother
The Goose Mother Variable ColorlessGreenBlue (2)
Legendary Creature — Bird Hydra (2/2)

Flying

The Goose Mother enters with X +1/+1 counters on it.

When The Goose Mother enters, create half X Food tokens, rounded up.

Whenever The Goose Mother attacks, you may sacrifice a Food. If you do, draw a card.

Wilds of Eldraine (Rare)
The Grand Calcutron
The Grand Calcutron WhiteBlue (2)
Legendary Artifact

The Grand Calcutron can be your commander.

When The Grand Calcutron enters, each player's hand becomes a program (an ordered row of revealed cards).

Players can only play the first card of their program.

If a card would be put into a player's hand from anywhere, that player reveals it and places it anywhere within their program instead.

At the beginning of each player's end step, if that player's program has fewer than five cards, they draw cards equal to the difference.

Unstable (Mythic Rare)
The Grand Evolution
The Grand Evolution (0)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter.)

I — Mill ten cards. Put up to two creature cards from among the milled cards onto the battlefield.

II — Distribute seven +1/+1 counters among any number of target creatures you control.

III — Until end of turn, creatures you control gain "1: This creature fights target creature you don't control." Exile The Grand Evolution, then return it to the battlefield (front face up).

March of the Machine (Mythic Rare)
The Grand Tour (playtest)
The Grand Tour (playtest) 1Blue (2)
Instant

Exile target permanent, then put it into its owner's hand. That player discards that card, then puts it on top of their library. Then they put it onto the battlefield.

Mystery Booster (Common)
The Great Aurora
The Great Aurora 6GreenGreenGreen (9)
Sorcery

Each player shuffles all cards from their hand and all permanents they own into their library, then draws that many cards. Each player may put any number of land cards from their hand onto the battlefield. Exile The Great Aurora.

Magic Origins (Mythic Rare)
The Great Work
The Great Work (0)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter.)

I — The Great Work deals 3 damage to target opponent and each creature they control.

II — Create three Treasure tokens.

III — Until end of turn, you may cast instant and sorcery spells from any graveyard. If a spell cast this way would be put into a graveyard, exile it instead. Exile The Great Work, then return it to the battlefield (front face up).

March of the Machine (Mythic Rare)
The Grim Captain's Locker
The Grim Captain's Locker 3Black (4)
Legendary Artifact

Tap: Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

Tap: Until end of turn, each creature card in your graveyard gains "Escape—3Black, Exile four other cards from your graveyard." (You may cast a card with escape from your graveyard for its escape cost.)

The Lost Caverns of Ixalan Commander (Rare)
The Haunt of Hightower
The Haunt of Hightower 4BlackBlack (6)
Legendary Creature — Vampire (3/3)

Flying, lifelink

Whenever The Haunt of Hightower attacks, defending player discards a card.

Whenever a card is put into an opponent's graveyard from anywhere, put a +1/+1 counter on The Haunt of Hightower.

Ravnica Allegiance (Mythic Rare)
The Heron Moon (playtest)
The Heron Moon (playtest) (0)
Legendary Land

Tap: Add Colorless.

1, Tap: Exile the bottom card of target opponent's library.

Whenever one or more cards an opponent owns are put into exile, put a release counter on The Heron Moon. Then if it has thirteen or more release counters on it, sacrifice it and create a copy of Emrakul, the Promised End. Cast it without paying its mana cost.

Mystery Booster 2: Convention Edition (Rare)
The Horus Heresy
The Horus Heresy 3BlueBlackRed (6)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — For each opponent, gain control of up to one target nonlegendary creature that player controls for as long as The Horus Heresy remains on the battlefield.

II — Draw a card for each creature you control but don't own.

III — Starting with you, each player chooses a creature. Destroy each creature chosen this way.

Warhammer 40,000 Commander (Rare)
The Hourglass Coven
The Hourglass Coven 4BlackBlack (6)
Legendary Creature — — Hag Warlock (3/3)

When The Hourglass Coven enters the battlefield, draft a card from The Hourglass Coven's spellbook twice, then put those cards onto the battlefield.

Other Warlocks you control get +1/+1.

Alchemy Horizons: Baldur's Gate (Rare)
The Huntsman's Redemption
The Huntsman's Redemption 2Green (3)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — Create a 3/3 green Beast creature token.

II — You may sacrifice a creature. If you do, search your library for a creature or basic land card, reveal it, put it into your hand, then shuffle.

III — Up to two target creatures each get +2/+2 and gain trample until end of turn.

Wilds of Eldraine (Rare)
The Immortal Sun
The Immortal Sun 6 (6)
Legendary Artifact

Players can't activate planeswalkers' loyalty abilities.

At the beginning of your draw step, draw an additional card.

Spells you cast cost 1 less to cast.

Creatures you control get +1/+1.

Commander Masters (Mythic Rare)
Other Versions
Rivals of Ixalan (Mythic Rare)
The Indomitable
The Indomitable 2BlueBlue (4)
Legendary Artifact — Vehicle (6/6)

Trample

Whenever a creature you control deals combat damage to a player, draw a card.

Crew 3

You may cast The Indomitable from your graveyard as long as you control three or more tapped Pirates and/or Vehicles.

The Lost Caverns of Ixalan Commander (Rare)
The Infamous Cruelclaw
The Infamous Cruelclaw 1BlackRed (3)
Legendary Creature — Weasel Mercenary (3/3)

Menace

Whenever The Infamous Cruelclaw deals combat damage to a player, exile cards from the top of your library until you exile a nonland card. You may cast that card by discarding a card rather than paying its mana cost.

Bloomburrow (Mythic Rare)
The Jolly Balloon Man
The Jolly Balloon Man 1RedWhite (3)
Legendary Creature — Human Clown (1/4)

Haste

1, Tap: Create a token that's a copy of another target creature you control, except it's a 1/1 red Balloon creature in addition to its other colors and types and it has flying and haste. Sacrifice it at the beginning of the next end step. Activate only as a sorcery.

Duskmourn: House of Horror (Rare)
The Kenriths' Royal Funeral
The Kenriths' Royal Funeral 2WhiteBlack (4)
Legendary Enchantment

When The Kenriths' Royal Funeral enters, exile up to two target legendary creature cards from your graveyard. You draw X cards and you lose X life, where X is the greatest mana value among cards exiled this way.

Legendary spells you cast cost 1 less to cast for each card exiled with The Kenriths' Royal Funeral.

March of the Machine: The Aftermath (Rare)
The Key to the Vault
The Key to the Vault 1Blue (2)
Legendary Artifact — Equipment

Whenever equipped creature deals combat damage to a player, look at that many cards from the top of your library. You may exile a nonland card from among them. Put the rest on the bottom of your library in a random order. You may cast the exiled card without paying its mana cost.

Equip 2Blue

Outlaws of Thunder Junction (Rare)
The Lady of Otaria
The Lady of Otaria 3RedGreen (5)
Legendary Creature — Avatar (5/5)

You may tap three untapped Dwarves you control rather than pay this spell's mana cost.

At the beginning of each end step, if a land you controlled was put into a graveyard from the battlefield this turn, reveal the top four cards of your library. You may put any number of Dwarf cards from among them into your hand. Put the rest on the bottom of your library in a random order.

Dominaria United Commander (Mythic Rare)
The Lady of the Mountain
The Lady of the Mountain 4RedGreen (6)
Legendary Creature — Giant (5/5)

Masters Edition III (Common)
Other Versions
Legends (Uncommon)
The Locust God
The Locust God 4BlueRed (6)
Legendary Creature — God (4/4)

Flying

Whenever you draw a card, create a 1/1 blue and red Insect creature token with flying and haste.

2BlueRed: Draw a card, then discard a card.

When The Locust God dies, return it to its owner's hand at the beginning of the next end step.

March of the Machine Commander (Mythic Rare)
Other Versions
Masterpiece Series: Amonkhet Invocations (Special)
Hour of Devastation (Mythic Rare)
Ikoria Commander (Mythic Rare)
Amonkhet Remastered (Mythic Rare)
The Long Reach of Night
The Long Reach of Night 3Black (4)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter.)

I, II — Each opponent sacrifices a creature of their choice unless they discard a card.

III — Exile this Saga, then return it to the battlefield transformed under your control.

Kamigawa: Neon Dynasty (Uncommon)
The Lord of Pain
The Lord of Pain 3BlackRed (5)
Legendary Creature — Human Assassin (5/5)

Menace

Your opponents can't gain life.

Whenever a player casts their first spell each turn, choose another target player. The Lord of Pain deals damage equal to that spell's mana value to the chosen player.

Duskmourn: House of Horror Commander (Mythic Rare)
The Lost and the Damned
The Lost and the Damned 1BlueRed (3)
Enchantment

Whenever a land you control enters from anywhere other than your hand or you cast a spell from anywhere other than your hand, create a 3/3 red Spawn creature token.

Warhammer 40,000 Commander (Uncommon)
The Magic Mirror
The Magic Mirror 6BlueBlueBlue (9)
Legendary Artifact

This spell costs 1 less to cast for each instant and sorcery card in your graveyard.

You have no maximum hand size.

At the beginning of your upkeep, put a knowledge counter on The Magic Mirror, then draw a card for each knowledge counter on The Magic Mirror.

Throne of Eldraine (Mythic Rare)
The Many Deeds of Belzenlok (playtest)
The Many Deeds of Belzenlok (playtest) 1Black (2)
Enchantment — — Saga

I — Exile up to one target Saga card from a graveyard. Copy its chapter I ability.

II — Exile up to one target Saga card from a graveyard. Copy its chapter II ability.

III — Exile up to one target Saga card from a graveyard. Copy its chapter III ability.

Mystery Booster 2: Convention Edition (Rare)
The Master of Keys
The Master of Keys Variable ColorlessWhiteBlueBlack (3)
Legendary Enchantment Creature — Horror (3/3)

Flying

When The Master of Keys enters, put X +1/+1 counters on it and mill twice X cards.

Each enchantment card in your graveyard has escape. The escape cost is equal to the card's mana cost plus exile three other cards from your graveyard. (You may cast cards from your graveyard for their escape cost.)

Duskmourn: House of Horror Commander (Mythic Rare)
The Master, Formed Anew
The Master, Formed Anew BlueBlack (2)
Legendary Creature — Time Lord Rogue (0/1)

Body Thief — When you cast this spell, you may exile a creature you control and put a takeover counter on it.

You may have The Master, Formed Anew enter as a copy of a creature card in exile with a takeover counter on it.

Doctor Who Commander (Rare)
The Meathook Massacre
The Meathook Massacre Variable ColorlessBlackBlack (2)
Legendary Enchantment

When The Meathook Massacre enters, each creature gets -X/-X until end of turn.

Whenever a creature you control dies, each opponent loses 1 life.

Whenever a creature an opponent controls dies, you gain 1 life.

Innistrad: Midnight Hunt (Mythic Rare)
The Mending of Dominaria
The Mending of Dominaria 3GreenGreen (5)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I, II — Mill two cards, then you may return a creature card from your graveyard to your hand.

III — Return all land cards from your graveyard to the battlefield, then shuffle your graveyard into your library.

Outlaws of Thunder Junction Commander (Rare)
Other Versions
Dominaria (Rare)
Zendikar Rising Commander (Rare)
Commander Masters (Rare)
The Mightstone and Weakstone
The Mightstone and Weakstone 5 (5)
Legendary Artifact — Powerstone

When The Mightstone and Weakstone enters, choose one —

• Draw two cards.

• Target creature gets -5/-5 until end of turn.

Tap: Add ColorlessColorless. This mana can't be spent to cast nonartifact spells.

(Melds with Urza, Lord Protector.)

The Brothers' War (Rare)
The Mimeoplasm
The Mimeoplasm 2BlackGreenBlue (5)
Legendary Creature — Ooze (0/0)

As The Mimeoplasm enters, you may exile two creature cards from graveyards. If you do, it enters as a copy of one of those cards with a number of additional +1/+1 counters on it equal to the power of the other card.

Outlaws of Thunder Junction Commander (Rare)
Other Versions
Magic: The Gathering-Commander (Mythic Rare)
Commander's Arsenal (Mythic Rare)
Commander Anthology 2018 (Mythic Rare)
Secret Lair Drop (Mythic Rare)
Double Masters 2022 (Rare)
The Mirari Conjecture
The Mirari Conjecture 4Blue (5)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — Return target instant card from your graveyard to your hand.

II — Return target sorcery card from your graveyard to your hand.

III — Until end of turn, whenever you cast an instant or sorcery spell, copy it. You may choose new targets for the copy.

Dominaria (Rare)
The Modern Age
The Modern Age 1Blue (2)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter.)

I, II — Draw a card, then discard a card.

III — Exile this Saga, then return it to the battlefield transformed under your control.

Kamigawa: Neon Dynasty (Common)
The Moment
The Moment 2 (2)
Legendary Artifact

At the beginning of your upkeep, put a time counter on The Moment.

2, Tap: Untap target creature you control. It phases out until The Moment leaves the battlefield.

3, Tap: Destroy each nonland permanent with mana value less than or equal to the number of time counters on The Moment. Then sacrifice The Moment. Activate only as a sorcery.

Doctor Who Commander (Rare)
The Monumental Facade
The Monumental Facade (0)
Land — Sphere

The Monumental Facade enters with two oil counters on it.

Tap: Add Colorless.

Tap, Remove an oil counter from The Monumental Facade: Put an oil counter on target artifact or creature you control. Activate only as a sorcery.

Phyrexia: All Will Be One (Rare)
The Most Dangerous Gamer
The Most Dangerous Gamer 2BlackGreen (4)
Legendary Creature — Human Gamer Guest (2/2)

Deathtouch

Whenever The Most Dangerous Gamer enters or attacks, open an Attraction.

Whenever you open an Attraction, put a +1/+1 counter on The Most Dangerous Gamer.

Whenever you claim the prize of an Attraction, destroy target permanent.

Unfinity (Rare)
The Motherlode, Excavator
The Motherlode, Excavator 3RedRed (5)
Legendary Artifact Creature — Robot (5/5)

When The Motherlode, Excavator enters, choose target opponent. You get an amount of Energy (energy counters) equal to the number of nonbasic lands that player controls.

Whenever The Motherlode attacks, you may pay EnergyEnergyEnergyEnergy. When you do, destroy target nonbasic land defending player controls, and creatures that player controls without flying can't block this turn.

Magic The Gathering—Fallout (Rare)
The Mouth of Sauron
The Mouth of Sauron 3BlueBlack (5)
Legendary Creature — Human Advisor (3/4)

When The Mouth of Sauron enters, target player mills three cards. Then amass Orcs X, where X is the number of instant and sorcery cards in that player's graveyard. (Put X +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)

The Lord of the Rings: Tales of Middle Earth (Uncommon)
The Mycosynth Gardens
The Mycosynth Gardens (0)
Land — Sphere

Tap: Add Colorless.

1, Tap: Add one mana of any color.

Variable Colorless, Tap: The Mycosynth Gardens becomes a copy of target nontoken artifact you control with mana value X.

Phyrexia: All Will Be One (Rare)
The Mycotyrant
The Mycotyrant 1BlackGreen (3)
Legendary Creature — Elder Fungus (*/*)

Trample

The Mycotyrant's power and toughness are each equal to the number of creatures you control that are Fungi and/or Saprolings.

At the beginning of your end step, create X 1/1 black Fungus creature tokens with "This creature can't block," where X is the number of times you descended this turn. (You descend each time a permanent card is put into your graveyard from anywhere.)

The Lost Caverns of Ixalan (Mythic Rare)
The Myriad Pools
The Myriad Pools (0)
Legendary Artifact Land

(Transforms from The Everflowing Well.)

Tap: Add Blue.

Whenever you cast a permanent spell using mana produced by The Myriad Pools, up to one other target permanent you control becomes a copy of that spell until end of turn.

The Lost Caverns of Ixalan (Rare)
The Necrobloom
The Necrobloom 1WhiteBlackGreen (4)
Legendary Creature — Plant (2/7)

Landfall — Whenever a land you control enters, create a 0/1 green Plant creature token. If you control seven or more lands with different names, create a 2/2 black Zombie creature token instead.

Land cards in your graveyard have dredge 2. (You may return a land card from your graveyard to your hand and mill two cards instead of drawing a card.)

Modern Horizons 3 (Rare)
The Night of the Doctor
The Night of the Doctor 4WhiteWhite (6)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after II.)

I — Destroy all creatures.

II — Return target legendary creature card from your graveyard to the battlefield. Put your choice of a first strike, vigilance, or lifelink counter on it.

Doctor Who Commander (Rare)
The Ninth Doctor
The Ninth Doctor 1BlueRed (3)
Legendary Creature — Time Lord Doctor (2/4)

Haste

Into the TARDIS — Whenever The Ninth Doctor becomes untapped during your untap step, you get an additional upkeep step after this step.

Doctor Who Commander (Rare)
The Nipton Lottery
The Nipton Lottery 2BlackRed (4)
Sorcery

Choose a creature at random. You gain control of that creature until end of turn. Untap it. It gains haste until end of turn. Then destroy all other creatures.

Magic The Gathering—Fallout (Rare)
The Odd Acorn Gang
The Odd Acorn Gang 3BlackGreen (5)
Legendary Creature — Squirrel Warrior (5/5)

Menace, trample, reach

Squirrels you control have "Tap: Target Squirrel gets +2/+2 and gains trample until end of turn. Activate only as a sorcery."

Whenever one or more Squirrels you control deal combat damage to a player, draw a card.

Bloomburrow Commander (Mythic Rare)
The Omenkeel
The Omenkeel 1Blue (2)
Legendary Artifact — Vehicle (3/3)

Whenever a Vehicle you control deals combat damage to a player, that player exiles that many cards from the top of their library. You may play lands from among those cards for as long as they remain exiled.

Crew 1

Kaldheim (Rare)
The One Ring
The One Ring 4 (4)
Legendary Artifact

Indestructible

When The One Ring enters, if you cast it, you gain protection from everything until your next turn.

At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring.

Tap: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring.

The Lord of the Rings: Tales of Middle Earth (Mythic Rare)
The Ozolith
The Ozolith 1 (1)
Legendary Artifact

Whenever a creature you control leaves the battlefield, if it had counters on it, put those counters on The Ozolith.

At the beginning of combat on your turn, if The Ozolith has counters on it, you may move all counters from The Ozolith onto target creature.

The Lord of the Rings: Tales of Middle Earth Commander (Mythic Rare)
Other Versions
Ikoria: Lair of Behemoths (Rare)
The Pandorica
The Pandorica 2White (3)
Legendary Artifact

You may choose not to untap The Pandorica during your untap step.

1White, Tap: Untap another target nonland permanent, then it phases out. It can't phase in for as long as The Pandorica remains tapped. When The Pandorica becomes untapped or leaves the battlefield, that permanent phases in. Activate only as a sorcery.

Doctor Who Commander (Rare)
The Parting of the Ways
The Parting of the Ways 4RedRed (6)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — Exile the top five cards of your library. For each nonland card exiled this way, put a number of time counters on that card equal to its mana value. If it doesn't have suspend, it gains suspend.

II — Time travel, then time travel.

III — For each opponent, destroy up to one target artifact that player controls.

Doctor Who Commander (Rare)
The Peregrine Dynamo
The Peregrine Dynamo 3 (3)
Legendary Artifact Creature — Construct (1/5)

Haste

1, Tap: Copy target activated or triggered ability you control from another legendary source that's not a commander. You may choose new targets for the copy. (Mana abilities can't be targeted.)

Dominaria United Commander (Rare)
The Phasing of Zhalfir
The Phasing of Zhalfir 2BlueBlue (4)
Enchantment — Saga

Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters don't trigger. Sacrifice after III.)

I, II — Another target nonland permanent phases out. It can't phase in for as long as you control The Phasing of Zhalfir.

III — Destroy all creatures. For each creature destroyed this way, its controller creates a 2/2 black Phyrexian creature token.

Dominaria United (Rare)
The Pride of Hull Clade
The Pride of Hull Clade 10Green (11)
Legendary Creature — Crocodile Elk Turtle (2/15)

This spell costs Variable Colorless less to cast, where X is the total toughness of creatures you control.

Defender

2BlueBlue: Until end of turn, target creature you control gets +1/+0, gains "Whenever this creature deals combat damage to a player, draw cards equal to its toughness," and can attack as though it didn't have defender.

Murders at Karlov Manor (Mythic Rare)
The Red Terror
The Red Terror 3Red (4)
Legendary Creature — Tyranid (4/3)

Advanced Species — Whenever a red source you control deals damage to one or more permanents and/or players, put a +1/+1 counter on The Red Terror.

Warhammer 40,000 Commander (Rare)
The Restoration of Eiganjo
The Restoration of Eiganjo 2White (3)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter.)

I — Search your library for a basic Plains card, reveal it, put it into your hand, then shuffle.

II — You may discard a card. When you do, return target permanent card with mana value 2 or less from your graveyard to the battlefield tapped.

III — Exile this Saga, then return it to the battlefield transformed under your control.

Kamigawa: Neon Dynasty (Rare)
The Revelations of Ezio
The Revelations of Ezio 2Black (3)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — Destroy target tapped creature an opponent controls.

II — Whenever an Assassin you control attacks this turn, put a +1/+1 counter on it.

III — Return target Assassin creature card from your graveyard to the battlefield with an additional +1/+1 counter on it.

Assassin's Creed (Uncommon)
The Ring Goes South
The Ring Goes South 3Green (4)
Sorcery

The Ring tempts you. Then reveal cards from the top of your library until you reveal X land cards, where X is the number of legendary creatures you control. Put those land cards onto the battlefield tapped and the rest on the bottom of your library in a random order.

The Lord of the Rings: Tales of Middle Earth (Rare)
The Rollercrusher Ride
The Rollercrusher Ride Variable Colorless2Red (3)
Legendary Enchantment

Delirium — If a source you control would deal noncombat damage to a permanent or player while there are four or more card types among cards in your graveyard, it deals double that damage instead.

When The Rollercrusher Ride enters, it deals X damage to each of up to X target creatures.

Duskmourn: House of Horror (Mythic Rare)
The Royal Scions
The Royal Scions 1BlueRed (3)
Legendary Planeswalker — Will Rowan (5)

+1: Draw a card, then discard a card.

+1: Target creature gets +2/+0 and gains first strike and trample until end of turn.

−8: Draw four cards. When you do, The Royal Scions deals damage to any target equal to the number of cards in your hand.

Throne of Eldraine (Mythic Rare)
The Ruinous Powers
The Ruinous Powers 2BlackRed (4)
Enchantment

At the beginning of your upkeep, choose an opponent at random. Exile the top card of that player's library. Until end of turn, you may play that card and you may spend mana as though it were mana of any color to cast it. When you cast a spell this way, its owner loses life equal to its mana value.

Warhammer 40,000 Commander (Rare)
The Scarab God
The Scarab God 3BlueBlack (5)
Legendary Creature — God (5/5)

At the beginning of your upkeep, each opponent loses X life and you scry X, where X is the number of Zombies you control.

2BlueBlack: Exile target creature card from a graveyard. Create a token that's a copy of it, except it's a 4/4 black Zombie.

When The Scarab God dies, return it to its owner's hand at the beginning of the next end step.

Commander Masters (Mythic Rare)
Other Versions
Masterpiece Series: Amonkhet Invocations (Special)
Hour of Devastation (Mythic Rare)
Double Masters (Mythic Rare)
Amonkhet Remastered (Mythic Rare)
The Scorpion God
The Scorpion God 3BlackRed (5)
Legendary Creature — God (6/5)

Whenever a creature with a -1/-1 counter on it dies, draw a card.

1BlackRed: Put a -1/-1 counter on another target creature.

When The Scorpion God dies, return it to its owner's hand at the beginning of the next end step.

Amonkhet Remastered (Mythic Rare)
Other Versions
Masterpiece Series: Amonkhet Invocations (Special)
Hour of Devastation (Mythic Rare)
The Second Doctor
The Second Doctor 2WhiteBlue (4)
Legendary Creature — Time Lord Doctor (2/4)

Players have no maximum hand size.

How Civil of You — At the beginning of your end step, each player may draw a card. Each opponent who does can't attack you or permanents you control during their next turn.

Doctor Who Commander (Rare)
The Seedcore
The Seedcore (0)
Land — Sphere

Tap: Add Colorless.

Tap: Add one mana of any color. Spend this mana only to cast Phyrexian creature spells.

Corrupted — Tap: Target 1/1 creature gets +2/+1 until end of turn. Activate only if an opponent has three or more poison counters.

Phyrexia: All Will Be One (Rare)
The Seventh Doctor
The Seventh Doctor 3WhiteBlue (5)
Legendary Creature — Time Lord Doctor (3/6)

Whenever The Seventh Doctor attacks, choose a card in your hand. Defending player guesses whether that card's mana value is greater than the number of artifacts you control. If they guessed wrong, you may cast it without paying its mana cost. If you don't cast a spell this way, investigate. (Create a Clue token. It's an artifact with "2, Sacrifice this artifact: Draw a card.")

Doctor Who Commander (Rare)
The Sixth Doctor
The Sixth Doctor 4GreenBlue (6)
Legendary Creature — Time Lord Doctor (3/3)

Time Lord's Prerogative — Whenever you cast a historic spell, copy it, except the copy isn't legendary. This ability triggers only once each turn. (Artifacts, legendaries, and Sagas are historic. A copy of a permanent spell becomes a token.)

Doctor Who Commander (Rare)
The Skullspore Nexus
The Skullspore Nexus 6GreenGreen (8)
Legendary Artifact

This spell costs Variable Colorless less to cast, where X is the greatest power among creatures you control.

Whenever one or more nontoken creatures you control die, create a green Fungus Dinosaur creature token with base power and toughness each equal to the total power of those creatures.

2, Tap: Double target creature's power until end of turn.

The Lost Caverns of Ixalan (Mythic Rare)
The Sound of Drums
The Sound of Drums 2Red (3)
Enchantment — Aura

Enchant creature

Enchanted creature is goaded.

If enchanted creature would deal combat damage to a permanent or player, it deals double that damage instead.

2Red: Return The Sound of Drums from your graveyard to your hand.

Doctor Who Commander (Rare)
The Space Family Goblinson
The Space Family Goblinson 2RedGreen (4)
Legendary Creature — Goblin Guest (1/1)

The Space Family Goblinson has trample as long as you've rolled three or more dice this turn.

Whenever you roll a die, put a +1/+1 counter on The Space Family Goblinson.

Unfinity (Uncommon)
The Spear of Leonidas
The Spear of Leonidas 2Red (3)
Legendary Artifact — Equipment

Whenever equipped creature attacks, choose one —

• Bull Rush — It gains double strike until end of turn.

• Summon — Create Phobos, a legendary 3/2 red Horse creature token.

• Revelation — Discard two cards, then draw two cards.

Equip 2

Assassin's Creed (Rare)
The Stasis Coffin
The Stasis Coffin 3 (3)
Legendary Artifact

2, Tap, Exile The Stasis Coffin: You gain protection from everything until your next turn.

The Brothers' War (Rare)
The Stone Brain
The Stone Brain 2 (2)
Legendary Artifact

2, Tap, Exile The Stone Brain: Choose a card name. Search target opponent's graveyard, hand, and library for up to four cards with that name and exile them. That player shuffles, then draws a card for each card exiled from their hand this way. Activate only as a sorcery.

The Brothers' War (Rare)
The Superlatorium (The Superlatorium (a))
The Superlatorium (The Superlatorium (a)) (0)
Artifact — Attraction

Visit — An opponent chooses "the fastest," "the scariest," or "the weakest." You choose a creature, then ask a person outside the game to choose the creature that best fits the chosen criteria. If they chose the same creature you chose, claim the prize

Prize — Create two 1/1 red Balloon creature tokens with flying, then sacrifice The Superlatorium and open an Attraction.

Lights — 2, 3, 6

Unfinity (Acorn) (Uncommon)
The Superlatorium (The Superlatorium (b))
The Superlatorium (The Superlatorium (b)) (0)
Artifact — Attraction

Visit — An opponent chooses "the cutest," "the loudest," or "the strongest." You choose a creature, then ask a person outside the game to choose the creature that best fits the chosen criteria. If they chose the same creature you chose, claim the prize

Prize — Create two 1/1 red Balloon creature tokens with flying, then sacrifice The Superlatorium and open an Attraction.

Lights — 2, 4, 6

Unfinity (Acorn) (Uncommon)
The Superlatorium (The Superlatorium (c))
The Superlatorium (The Superlatorium (c)) (0)
Artifact — Attraction

Visit — An opponent chooses "the quietest," "the slowest," or "the ugliest." You choose a creature, then ask a person outside the game to choose the creature that best fits the chosen criteria. If they chose the same creature you chose, claim the prize

Prize — Create two 1/1 red Balloon creature tokens with flying, then sacrifice The Superlatorium and open an Attraction.

Lights — 2, 5, 6

Unfinity (Acorn) (Uncommon)
The Superlatorium (The Superlatorium (d))
The Superlatorium (The Superlatorium (d)) (0)
Artifact — Attraction

Visit — An opponent chooses "the cleanest," "the hungriest," or "the strangest." You choose a creature, then ask a person outside the game to choose the creature that best fits the chosen criteria. If they chose the same creature you chose, claim the prize

Prize — Create two 1/1 red Balloon creature tokens with flying, then sacrifice The Superlatorium and open an Attraction.

Lights — 3, 4, 6

Unfinity (Acorn) (Uncommon)
The Superlatorium (The Superlatorium (e))
The Superlatorium (The Superlatorium (e)) (0)
Artifact — Attraction

Visit — An opponent chooses "the friendliest," "the smartest," or "the wildest." You choose a creature, then ask a person outside the game to choose the creature that best fits the chosen criteria. If they chose the same creature you chose, claim the prize

Prize — Create two 1/1 red Balloon creature tokens with flying, then sacrifice The Superlatorium and open an Attraction.

Lights — 3, 5, 6

Unfinity (Acorn) (Uncommon)
The Superlatorium (The Superlatorium (f))
The Superlatorium (The Superlatorium (f)) (0)
Artifact — Attraction

Visit — An opponent chooses "the funniest," "the smelliest," or "the sturdiest." You choose a creature, then ask a person outside the game to choose the creature that best fits the chosen criteria. If they chose the same creature you chose, claim the prize

Prize — Create two 1/1 red Balloon creature tokens with flying, then sacrifice The Superlatorium and open an Attraction.

Lights — 4, 5, 6

Unfinity (Acorn) (Uncommon)
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