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Cenote Scout
( 1)
Creature — Merfolk Scout
(1/1)
When Cenote Scout enters, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
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Censor
( 2)
Instant
Counter target spell unless its controller pays . Cycling (, Discard this card: Draw a card.)
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Censorship
( 1)
Enchantment
As Censorship enters, choose a word. Whenever a player says the chosen word, Censorship deals 2 damage to that player.
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Centaur of Attention
( 5)
Creature — Centaur Performer
(3/3)
When Centaur of Attention enters, roll five six-sided dice and store those results on it. At the beginning of combat on your turn, you may reroll any number of Centaur of Attention's stored results. Centaur of Attention gets +X/+X, where X is the greatest number of stored results on it of the same value.
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Centaur Omenreader
( 4)
Snow Creature — Centaur Shaman
(3/3)
As long as Centaur Omenreader is tapped, creature spells you cast cost less to cast.
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Centaur Rootcaster
( 4)
Creature — Centaur Druid
(2/2)
Whenever Centaur Rootcaster deals combat damage to a player, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
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Center Soul
( 2)
Instant
Target creature you control gains protection from the color of your choice until end of turn. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
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Central Elevator // Promising Stairs (Central Elevator)
( 4)
Enchantment — Room
When you unlock this door, search your library for a Room card that doesn't have the same name as a Room you control, reveal it, put it into your hand, then shuffle. (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
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Cephalid Aristocrat
( 5)
Creature — Octopus Noble
(3/3)
Whenever Cephalid Aristocrat becomes the target of a spell or ability, mill two cards.
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Cephalid Broker
( 4)
Creature — Octopus
(2/2)
: Target player draws two cards, then discards two cards.
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Cephalid Constable
( 3)
Creature — Octopus Wizard
(1/1)
Whenever Cephalid Constable deals combat damage to a player, return up to that many target permanents that player controls to their owner's hand.
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Cephalid Illusionist
( 2)
Creature — Octopus Wizard
(1/1)
Whenever Cephalid Illusionist becomes the target of a spell or ability, mill three cards. , : Prevent all combat damage that would be dealt to and dealt by target creature you control this turn.
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Cephalid Inkshrouder
( 3)
Creature — Octopus
(2/1)
Discard a card: Cephalid Inkshrouder gains shroud until end of turn and can't be blocked this turn. (A creature with shroud can't be the target of spells or abilities.)
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Cephalid Looter
( 3)
Creature — Octopus Rogue
(2/1)
: Target player draws a card, then discards a card.
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Cephalid Scout
( 2)
Creature — Octopus Wizard Scout
(1/1)
Flying , Sacrifice a land: Draw a card.
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Cephalopod Sentry
( 4)
Artifact Creature — Phyrexian Squid
(*/5)
Flying Cephalopod Sentry's power is equal to the number of artifacts you control.
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Cerebral Confiscation
( 3)
Sorcery
Choose one — • Target opponent discards two cards. • Target opponent reveals their hand. You choose a nonland card from it. That player discards that card.
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Cerebral Eruption
( 4)
Sorcery
Target opponent reveals the top card of their library. Cerebral Eruption deals damage equal to the revealed card's mana value to that player and each creature that player controls. If a land card is revealed this way, return Cerebral Eruption to its owner's hand.
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Cerebral Vortex
( 3)
Instant
Target player draws two cards, then Cerebral Vortex deals damage to that player equal to the number of cards they've drawn this turn.
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Ceremonial Groundbreaker
( 3)
Artifact — Equipment
Equipped creature gets +2/+1 and has trample. Equip Citizen Equip (: Attach to target creature you control. Equip only as a sorcery.)
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Ceremonial Guard
( 3)
Creature — Human Soldier
(3/4)
When Ceremonial Guard attacks or blocks, destroy it at end of combat.
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Cessation
( 3)
Enchantment — Aura
Enchant creature Enchanted creature can't attack. When Cessation is put into a graveyard from the battlefield, return Cessation to its owner's hand.
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Chain Assassination
( 4)
Instant
Freerunning (You may cast this spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.) Destroy target creature. If another creature died this turn, draw a card.
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Chain of Acid
( 4)
Sorcery
Destroy target noncreature permanent. Then that permanent's controller may copy this spell and may choose a new target for that copy.
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Chain of Plasma
( 2)
Instant
Chain of Plasma deals 3 damage to any target. Then that player or that permanent's controller may discard a card. If the player does, they may copy this spell and may choose a new target for that copy.
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Chain of Silence
( 2)
Instant
Prevent all damage target creature would deal this turn. That creature's controller may sacrifice a land of their choice. If the player does, they may copy this spell and may choose a new target for that copy.
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Chain of Smog
( 2)
Sorcery
Target player discards two cards. That player may copy this spell and may choose a new target for that copy.
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Chain of Vapor
( 1)
Instant
Return target nonland permanent to its owner's hand. Then that permanent's controller may sacrifice a land of their choice. If the player does, they may copy this spell and may choose a new target for that copy.
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Chain Reaction
( 4)
Sorcery
Chain Reaction deals X damage to each creature, where X is the number of creatures on the battlefield.
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Chain to Memory
( 1)
Instant
Target creature gets -4/-0 until end of turn. Scry 2.
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Chained Throatseeker
( 6)
Creature — Phyrexian Horror
(5/5)
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) Chained Throatseeker can't attack unless defending player is poisoned.
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Chained to the Rocks
( 1)
Enchantment — Aura
Enchant Mountain you control When Chained to the Rocks enters, exile target creature an opponent controls until Chained to the Rocks leaves the battlefield. (That creature returns under its owner's control.)
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Chainer's Torment
( 4)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Chainer's Torment deals 2 damage to each opponent and you gain 2 life. III — Create an X/X black Nightmare Horror creature token, where X is half your life total, rounded up. It deals X damage to you.
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Chains of Custody
( 3)
Enchantment — Aura
Enchant creature you control When Chains of Custody enters, exile target nonland permanent an opponent controls until Chains of Custody leaves the battlefield. Enchanted creature has ward . (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
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Chains of Mephistopheles
( 2)
Enchantment
If a player would draw a card except the first one they draw in each of their draw steps, that player discards a card instead. If the player discards a card this way, they draw a card. If the player doesn't discard a card this way, they mill a card.
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Chainwhip Cyclops
( 5)
Creature — Cyclops Warrior
(4/4)
: Target creature can't block this turn.
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Chalice of Life
( 3)
Artifact
: You gain 1 life. Then if you have at least 10 life more than your starting life total, transform Chalice of Life.
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Chalice of the Void
( 0)
Artifact
Chalice of the Void enters with X charge counters on it. Whenever a player casts a spell with mana value equal to the number of charge counters on Chalice of the Void, counter that spell.
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Chalk Outline
( 4)
Enchantment
Whenever one or more creature cards leave your graveyard, create a 2/2 white and blue Detective creature token, then investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")
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Challenger Troll
( 5)
Creature — Troll
(6/5)
Each creature you control with power 4 or greater can't be blocked by more than one creature.
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Chamber of Manipulation
( 4)
Enchantment — Aura
Enchant land Enchanted land has ", Discard a card: Gain control of target creature until end of turn."
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Chameleon Blur
( 4)
Instant
Prevent all damage that creatures would deal to players this turn.
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Chameleon Colossus
( 4)
Creature — Shapeshifter
(4/4)
Changeling (This card is every creature type.) Protection from black : Chameleon Colossus gets +X/+X until end of turn, where X is its power.
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Chameleon Spirit
( 4)
Creature — Illusion Spirit
(*/*)
As Chameleon Spirit enters, choose a color. Chameleon Spirit's power and toughness are each equal to the number of permanents of the chosen color your opponents control.
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Champion Lancer
( 6)
Creature — Human Knight
(3/3)
Prevent all damage that would be dealt to Champion Lancer by creatures.
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Champion of Arashin
( 4)
Creature — Dog Warrior
(3/2)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
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Champion of Dusk
( 5)
Creature — Vampire Knight
(4/4)
When Champion of Dusk enters, you draw X cards and you lose X life, where X is the number of Vampires you control.
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Champion of Lambholt
( 3)
Creature — Human Warrior
(1/1)
Creatures with power less than Champion of Lambholt's power can't block creatures you control. Whenever another creature you control enters, put a +1/+1 counter on Champion of Lambholt.
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Champion of Rhonas
( 4)
Creature — Jackal Warrior
(3/3)
You may exert Champion of Rhonas as it attacks. When you do, you may put a creature card from your hand onto the battlefield. (An exerted creature won't untap during your next untap step.)
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Champion of the Flame
( 2)
Creature — Human Warrior
(1/1)
Trample Champion of the Flame gets +2/+2 for each Aura and Equipment attached to it.
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Champion of the Hareish (playtest)
( 1)
Creature — — Rabbit Soldier
(1/1)
Buddy list (As this creature enters, if any of its creature types isn't on your buddy list, write one of them on your buddy list.) Whenever another creature enters the battlefield under your control, put a +1/+1 counter on Champion of the Hareish if one of that creature's creature types is on your buddy list. Otherwise, write one of its creature types on your buddy list.
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Champion of the Parish
( 1)
Creature — Human Soldier
(1/1)
Whenever another Human enters under your control, put a +1/+1 counter on Champion of the Parish.
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Champion of the Perished
( 1)
Creature — Zombie
(1/1)
Whenever another Zombie you control enters, put a +1/+1 counter on Champion of the Perished.
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Champion's Drake
( 2)
Creature — Drake
(1/1)
Flying Champion's Drake gets +3/+3 as long as you control a creature with three or more level counters on it.
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Champion's Helm
( 3)
Artifact — Equipment
Equipped creature gets +2/+2. As long as equipped creature is legendary, it has hexproof. (It can't be the target of spells or abilities your opponents control.) Equip
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Champions of Minas Tirith
( 6)
Creature — Human Soldier
(4/6)
When Champions of Minas Tirith enters, you become the monarch. At the beginning of combat on each opponent's turn, if you're the monarch, that opponent may pay , where X is the number of cards in their hand. If they don't, they can't attack you this combat.
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Champions of Tyr
( 4)
Creature — — Angel Knight
(4/3)
Flying, double team When Champions of Tyr enters the battlefield, you get a boon with "When you cast your next creature spell, that creature enters the battlefield with your choice of a +1/+1 counter, a flying counter, or a lifelink counter on it."
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Champion's Victory
( 1)
Instant
Cast this spell only during the declare attackers step and only if you've been attacked this step. Return target attacking creature to its owner's hand.
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Chance Encounter
( 4)
Enchantment
Whenever you win a coin flip, put a luck counter on Chance Encounter. At the beginning of your upkeep, if Chance Encounter has ten or more luck counters on it, you win the game.
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Chance for Glory
( 3)
Instant
Creatures you control gain indestructible. Take an extra turn after this one. At the beginning of that turn's end step, you lose the game.
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Chancellor of Tales
( 4)
Creature — Faerie Advisor
(2/3)
Flying Whenever you cast an Adventure spell, you may copy it. You may choose new targets for the copy.
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Chancellor of the Annex
( 7)
Creature — Phyrexian Angel
(5/6)
You may reveal this card from your opening hand. If you do, when each opponent casts their first spell of the game, counter that spell unless that player pays . Flying Whenever an opponent casts a spell, counter it unless that player pays .
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Chancellor of the Dross
( 7)
Creature — Phyrexian Vampire
(6/6)
You may reveal this card from your opening hand. If you do, at the beginning of the first upkeep, each opponent loses 3 life, then you gain life equal to the life lost this way. Flying, lifelink
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Chancellor of the Forge
( 7)
Creature — Phyrexian Giant
(5/5)
You may reveal this card from your opening hand. If you do, at the beginning of the first upkeep, create a 1/1 red Phyrexian Goblin creature token with haste. When Chancellor of the Forge enters, create X 1/1 red Phyrexian Goblin creature tokens with haste, where X is the number of creatures you control.
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Chancellor of the Spires
( 7)
Creature — Phyrexian Sphinx
(5/7)
You may reveal this card from your opening hand. If you do, at the beginning of the first upkeep, each opponent mills seven cards. Flying When Chancellor of the Spires enters, you may cast target instant or sorcery card from an opponent's graveyard without paying its mana cost.
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Chancellor of the Tangle
( 7)
Creature — Phyrexian Beast
(6/7)
You may reveal this card from your opening hand. If you do, at the beginning of your first main phase of the game, add . Vigilance, reach
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Chandra, Acolyte of Flame
( 3)
Legendary Planeswalker — Chandra
(4)
0: Put a loyalty counter on each red planeswalker you control. 0: Create two 1/1 red Elemental creature tokens. They gain haste. Sacrifice them at the beginning of the next end step. −2: You may cast target instant or sorcery card with mana value 3 or less from your graveyard. If that spell would be put into your graveyard, exile it instead.
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Chandra, Awakened Inferno
( 6)
Legendary Planeswalker — Chandra
(6)
This spell can't be countered. +2: Each opponent gets an emblem with "At the beginning of your upkeep, this emblem deals 1 damage to you." −3: Chandra, Awakened Inferno deals 3 damage to each non-Elemental creature. −X: Chandra, Awakened Inferno deals X damage to target creature or planeswalker. If a permanent dealt damage this way would die this turn, exile it instead.
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Chandra, Bold Pyromancer
( 6)
Legendary Planeswalker — Chandra
(5)
+1: Add . Chandra, Bold Pyromancer deals 2 damage to target player. −3: Chandra, Bold Pyromancer deals 3 damage to target creature or planeswalker. −7: Chandra, Bold Pyromancer deals 10 damage to target player and each creature and planeswalker they control.
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Chandra, Dressed to Kill
( 3)
Legendary Planeswalker — Chandra
(3)
+1: Add . Chandra, Dressed to Kill deals 1 damage to up to one target player or planeswalker. +1: Exile the top card of your library. If it's red, you may cast it this turn. −7: Exile the top five cards of your library. You may cast red spells from among them this turn. You get an emblem with "Whenever you cast a red spell, this emblem deals X damage to any target, where X is the amount of mana spent to cast that spell."
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Chandra, Fire of Kaladesh
( 3)
Legendary Creature — Human Shaman
(2/2)
Whenever you cast a red spell, untap Chandra, Fire of Kaladesh. : Chandra, Fire of Kaladesh deals 1 damage to target player or planeswalker. If Chandra has dealt 3 or more damage this turn, exile her, then return her to the battlefield transformed under her owner's control.
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Chandra, Heart of Fire
( 5)
Legendary Planeswalker — Chandra
(5)
+1: Discard your hand, then exile the top three cards of your library. Until end of turn, you may play cards exiled this way. +1: Chandra, Heart of Fire deals 2 damage to any target. −9: Search your graveyard and library for any number of red instant and/or sorcery cards, exile them, then shuffle. You may cast them this turn. Add six .
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Chandra, Hope's Beacon
( 6)
Legendary Planeswalker — Chandra
(5)
Whenever you cast an instant or sorcery spell, copy it. You may choose new targets for the copy. This ability triggers only once each turn. +2: Add two mana in any combination of colors. +1: Exile the top five cards of your library. Until the end of your next turn, you may cast an instant or sorcery spell from among those exiled cards. −X: Chandra, Hope's Beacon deals X damage to each of up to two targets.
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Chandra, Legacy of Fire
( 5)
Legendary Planeswalker — Chandra
(3)
At the beginning of your end step, Chandra, Legacy of Fire deals X damage to each opponent, where X is the number of planeswalkers you control. +1: Add for each planeswalker you control. 0: Remove a loyalty counter from each of any number of permanents you control. Exile that many cards from the top of your library. You may play them this turn.
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Chandra, Novice Pyromancer
( 4)
Legendary Planeswalker — Chandra
(5)
+1: Elementals you control get +2/+0 until end of turn. −1: Add . −2: Chandra, Novice Pyromancer deals 2 damage to any target.
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Chandra, Pyrogenius
( 6)
Legendary Planeswalker — Chandra
(5)
+2: Chandra, Pyrogenius deals 2 damage to each opponent. −3: Chandra, Pyrogenius deals 4 damage to target creature. −10: Chandra, Pyrogenius deals 6 damage to target player or planeswalker and each creature that player or that planeswalker's controller controls.
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Chandra, Pyromaster
( 4)
Legendary Planeswalker — Chandra
(4)
+1: Chandra, Pyromaster deals 1 damage to target player or planeswalker and 1 damage to up to one target creature that player or that planeswalker's controller controls. That creature can't block this turn. 0: Exile the top card of your library. You may play it this turn. −7: Exile the top ten cards of your library. Choose an instant or sorcery card exiled this way and copy it three times. You may cast the copies without paying their mana costs.
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Chandra, Roaring Flame
( 0)
Legendary Planeswalker — Chandra
(4)
+1: Chandra, Roaring Flame deals 2 damage to target player or planeswalker. −2: Chandra, Roaring Flame deals 2 damage to target creature. −7: Chandra, Roaring Flame deals 6 damage to each opponent. Each player dealt damage this way gets an emblem with "At the beginning of your upkeep, this emblem deals 3 damage to you."
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Chandra, Torch of Defiance
( 4)
Legendary Planeswalker — Chandra
(4)
+1: Exile the top card of your library. You may cast that card. If you don't, Chandra, Torch of Defiance deals 2 damage to each opponent. +1: Add . −3: Chandra, Torch of Defiance deals 4 damage to target creature. −7: You get an emblem with "Whenever you cast a spell, this emblem deals 5 damage to any target."
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Chandra's Ignition
( 5)
Sorcery
Target creature you control deals damage equal to its power to each other creature and each opponent.
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Chandra's Incinerator
( 6)
Creature — Elemental
(6/6)
This spell costs less to cast, where X is the total amount of noncombat damage dealt to your opponents this turn. Trample Whenever a source you control deals noncombat damage to an opponent, Chandra's Incinerator deals that much damage to target creature or planeswalker that player controls.
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Chandra's Outburst
( 5)
Sorcery
Chandra's Outburst deals 4 damage to target player or planeswalker. Search your library and/or graveyard for a card named Chandra, Bold Pyromancer, reveal it, and put it into your hand. If you search your library this way, shuffle.
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Chandra's Outrage
( 4)
Instant
Chandra's Outrage deals 4 damage to target creature and 2 damage to that creature's controller.
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Chandra's Phoenix
( 3)
Creature — Phoenix
(2/2)
Flying Haste (This creature can attack and as soon as it comes under your control.) Whenever an opponent is dealt damage by a red instant or sorcery spell you control or by a red planeswalker you control, return Chandra's Phoenix from your graveyard to your hand.
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Chandra's Pyrohelix
( 2)
Instant
Chandra's Pyrohelix deals 2 damage divided as you choose among one or two targets.
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Chandra's Regulator
( 2)
Legendary Artifact
Whenever you activate a loyalty ability of a Chandra planeswalker, you may pay . If you do, copy that ability. You may choose new targets for the copy. , , Discard a Mountain card or a red card: Draw a card.
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Chandra's Revolution
( 4)
Sorcery
Chandra's Revolution deals 4 damage to target creature. Tap target land. That land doesn't untap during its controller's next untap step.
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Change of Fortune
( 4)
Sorcery
Discard your hand, then draw a card for each card you've discarded this turn.
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Change of Heart
( 1)
Instant
Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.) Target creature can't attack this turn.
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Change of Plans
( 2)
Instant
Each of X target creatures you control connive. You may have any number of them phase out. (To have a creature connive, draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature. Treat phased-out permanents and anything attached to them as though they don't exist until their controller's next turn.)
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Change the Equation
( 2)
Instant
Choose one — • Counter target spell with mana value 2 or less. • Counter target red or green spell with mana value 6 or less.
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