|
Choke
( 3)
Enchantment
Islands don't untap during their controllers' untap steps.
|
|
|
Choked Estuary
( 0)
Land
As Choked Estuary enters, you may reveal an Island or Swamp card from your hand. If you don't, Choked Estuary enters tapped. : Add or .
|
|
|
Choking Fumes
( 3)
Instant
Put a -1/-1 counter on each attacking creature.
|
|
|
Choking Miasma
( 3)
Sorcery
Kicker (You may pay an additional as you cast this spell.) If this spell was kicked, put a +1/+1 counter on a creature you control. All creatures get -2/-2 until end of turn.
|
|
|
Choking Restraints
( 3)
Enchantment — Aura
Enchant creature Enchanted creature can't attack or block. , Sacrifice Choking Restraints: Exile enchanted creature.
|
|
|
Choking Sands
( 3)
Sorcery
Destroy target non-Swamp land. If that land was nonbasic, Choking Sands deals 2 damage to the land's controller.
|
|
|
Choking Tethers
( 4)
Instant
Tap up to four target creatures. Cycling (, Discard this card: Draw a card.) When you cycle Choking Tethers, you may tap target creature.
|
|
|
Choking Vines
( 1)
Instant
Cast this spell only during the declare blockers step. X target attacking creatures become blocked. Choking Vines deals 1 damage to each of those creatures. (This spell works on creatures that can't be blocked.)
|
|
|
Cho-Manno, Revolutionary
( 4)
Legendary Creature — Human Rebel
(2/2)
Prevent all damage that would be dealt to Cho-Manno, Revolutionary.
|
|
|
Cho-Manno's Blessing
( 2)
Enchantment — Aura
Flash Enchant creature As Cho-Manno's Blessing enters, choose a color. Enchanted creature has protection from the chosen color. This effect doesn't remove Cho-Manno's Blessing.
|
|
|
Chomping Kavu
( 4)
Creature — Kavu
(3/3)
Backup 1 (When this creature enters, put a +1/+1 counter on target creature. If that's another creature, it gains the following ability until end of turn.) This creature can't be blocked by creatures with power 2 or less.
|
|
|
Choose Your Weapon
( 3)
Instant
Choose one — • Two-Weapon Fighting — Double target creature's power and toughness until end of turn. • Archery — This spell deals 5 damage to target creature with flying.
|
|
|
Giant Killer (Chop Down)
( 3)
Instant — Adventure
Destroy target creature with power 4 or greater. (Then exile this card. You may cast the creature later from exile.)
|
|
|
Chord of Calling
( 3)
Instant
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) Search your library for a creature card with mana value X or less, put it onto the battlefield, then shuffle.
|
|
|
Chorus of Might
( 4)
Instant
Until end of turn, target creature gets +1/+1 for each creature you control and gains trample.
|
|
|
Chorus of the Conclave
( 8)
Legendary Creature — Dryad
(3/8)
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.) As an additional cost to cast creature spells, you may pay any amount of mana. If you do, that creature enters with that many additional +1/+1 counters on it.
|
|
|
Chorus of the Tides
( 4)
Creature — Siren
(3/2)
Flying Heroic — Whenever you cast a spell that targets Chorus of the Tides, scry 1. (To scry 1, look at the top card of your library, then you may put that card on the bottom.)
|
|
|
Chorus of Woe
( 1)
Sorcery
Creatures you control get +1/+0 until end of turn.
|
|
|
Chosen by Heliod
( 2)
Enchantment — Aura
Enchant creature When Chosen by Heliod enters, draw a card. Enchanted creature gets +0/+2.
|
|
|
Chosen of Markov
( 3)
Creature — Human
(2/2)
, Tap an untapped Vampire you control: Transform Chosen of Markov.
|
|
|
Chromatic Armor
( 3)
Enchantment — Aura
Enchant creature As Chromatic Armor enters, choose a color. Chromatic Armor enters with a sleight counter on it. Prevent all damage that would be dealt to enchanted creature by sources of the last chosen color. : Put a sleight counter on Chromatic Armor and choose a color. X is the number of sleight counters on Chromatic Armor.
|
|
|
Chromatic Lantern
( 3)
Artifact
Lands you control have ": Add one mana of any color." : Add one mana of any color.
|
|
|
Chromatic Sphere
( 1)
Artifact
, , Sacrifice Chromatic Sphere: Add one mana of any color. Draw a card.
|
|
|
Chromatic Star
( 1)
Artifact
, , Sacrifice Chromatic Star: Add one mana of any color. When Chromatic Star is put into a graveyard from the battlefield, draw a card.
|
|
|
Chrome Cat
( 3)
Artifact Creature — Cat
(3/2)
When Chrome Cat enters, scry 1.
|
|
|
Chrome Courier
( 3)
Artifact Creature — Thopter
(1/1)
Flying When Chrome Courier enters, reveal the top two cards of your library. Put one of them into your hand and the other into your graveyard. If you put an artifact card into your hand this way, you gain 3 life.
|
|
|
Chrome Host Hulk
( 0)
Creature — Phyrexian Troll
(5/5)
Whenever Chrome Host Hulk attacks, up to one other target creature has base power and toughness 5/5 until end of turn.
|
|
|
Chrome Host Seedshark
( 3)
Creature — Phyrexian Shark
(2/4)
Flying Whenever you cast a noncreature spell, incubate X, where X is that spell's mana value. (Create an Incubator token with X +1/+1 counters on it and ": Transform this artifact." It transforms into a 0/0 Phyrexian artifact creature.)
|
|
|
Chrome Mox
( 0)
Artifact
Imprint — When Chrome Mox enters, you may exile a nonartifact, nonland card from your hand. : Add one mana of any of the exiled card's colors.
|
|
|
Chrome Prowler
( 3)
Artifact Creature — Phyrexian Cat
(3/2)
Flash When Chrome Prowler enters, tap target creature an opponent controls.
|
|
|
Chrome Replicator
( 5)
Artifact Creature — Construct
(4/4)
When Chrome Replicator enters, if you control two or more nonland, nontoken permanents with the same name as one another, create a 4/4 colorless Construct artifact creature token.
|
|
|
Chrome Steed
( 4)
Artifact Creature — Horse
(2/2)
Metalcraft — Chrome Steed gets +2/+2 as long as you control three or more artifacts.
|
|
|
Chromescale Drake
( 9)
Creature — Drake
(3/4)
Affinity for artifacts (This spell costs less to cast for each artifact you control.) Flying When Chromescale Drake enters, reveal the top three cards of your library. Put all artifact cards revealed this way into your hand and the rest into your graveyard.
|
|
|
Chromeshell Crab
( 5)
Creature — Crab Beast
(3/3)
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.) When Chromeshell Crab is turned face up, you may exchange control of target creature you control and target creature an opponent controls.
|
|
|
Chromium, the Mutable
( 7)
Legendary Creature — Elder Dragon
(7/7)
Flash This spell can't be countered. Flying Discard a card: Until end of turn, Chromium, the Mutable becomes a Human with base power and toughness 1/1, loses all abilities, and gains hexproof. It can't be blocked this turn.
|
|
|
Chronatog
( 2)
Creature — Atog
(1/2)
: Chronatog gets +3/+3 until end of turn. You skip your next turn. Activate only once each turn.
|
|
|
Chronic Flooding
( 2)
Enchantment — Aura
Enchant land Whenever enchanted land becomes tapped, its controller mills three cards.
|
|
|
Chronicler of Heroes
( 3)
Creature — Centaur Wizard
(3/3)
When Chronicler of Heroes enters, draw a card if you control a creature with a +1/+1 counter on it.
|
|
|
Chronicler of Worship
( 2)
Creature — — Human Monk
(1/1)
When Chronicler of Worship enters the battlefield, put a random Shrine card from among the top seven cards of your library into your hand. It perpetually gains "This spell costs less to cast." Then shuffle. : Add one mana of any color.
|
|
|
Chronobot (playtest)
( 2)
Artifact Creature — — Construct
(2/2)
When CARDNAME enters the battlefield, switch upkeep steps with target opponent for as long as it remains on the battlefield. (You take your upkeep on their turn, and they take their upkeep on your turn.)
|
|
|
Chronomaton
( 1)
Artifact Creature — Golem
(1/1)
, : Put a +1/+1 counter on Chronomaton.
|
|
|
Chronosavant
( 6)
Creature — Giant
(5/5)
: Return Chronosavant from your graveyard to the battlefield tapped. You skip your next turn.
|
|
|
Chronostutter
( 6)
Instant
Put target creature into its owner's library second from the top.
|
|
|
Chronozoa
( 4)
Creature — Illusion
(3/3)
Flying Vanishing 3 (This creature enters with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) When Chronozoa dies, if it had no time counters on it, create two tokens that are copies of it.
|
|
|
Chub Toad
( 3)
Creature — Frog
(1/1)
Whenever Chub Toad blocks or becomes blocked, it gets +2/+2 until end of turn.
|
|
|
Chulane, Teller of Tales
( 5)
Legendary Creature — Human Druid
(2/4)
Vigilance Whenever you cast a creature spell, draw a card, then you may put a land card from your hand onto the battlefield. , : Return target creature you control to its owner's hand.
|
|
|
Chupacabra Echo
( 4)
Creature — Beast Horror Spirit
(3/2)
Fathomless descent — When Chupacabra Echo enters, target creature an opponent controls gets -X/-X until end of turn, where X is the number of permanent cards in your graveyard.
|
|
|
Churning Reservoir
( 1)
Artifact
At the beginning of your upkeep, put an oil counter on another target nontoken artifact or creature you control. , : Create a 1/1 red Phyrexian Goblin creature token. Activate only if an oil counter was removed from a permanent you controlled this turn or a permanent with an oil counter on it was put into a graveyard this turn.
|
|
|
Cinder Cloud
( 5)
Instant
Destroy target creature. If a white creature dies this way, Cinder Cloud deals damage to that creature's controller equal to the creature's power.
|
|
|
Cinder Hellion
( 5)
Creature — Hellion
(4/4)
Trample When Cinder Hellion enters, it deals 2 damage to target opponent or planeswalker.
|
|
|
Cinder Pyromancer
( 3)
Creature — Elemental Shaman
(0/1)
: Cinder Pyromancer deals 1 damage to target player or planeswalker. Whenever you cast a red spell, you may untap Cinder Pyromancer.
|
|
|
Cinder Storm
( 7)
Sorcery
Cinder Storm deals 7 damage to any target.
|
|
|
Cinderbones
( 3)
Creature — Elemental Skeleton
(1/1)
Wither (This deals damage to creatures in the form of -1/-1 counters.) : Regenerate Cinderbones.
|
|
|
Cindering Cutthroat
( 3)
Creature — Lizard Assassin
(3/2)
Cindering Cutthroat enters with a +1/+1 counter on it if an opponent lost life this turn. : Cindering Cutthroat gains menace until end of turn. (It can't be blocked except by two or more creatures.)
|
|
|
Cipherbound Spirit
( 0)
Creature — Spirit
(3/2)
Flying Cipherbound Spirit can block only creatures with flying. : Draw two cards, then discard a card.
|
|
|
Circle of Affliction
( 2)
Enchantment
As Circle of Affliction enters, choose a color. Whenever a source of the chosen color deals damage to you, you may pay . If you do, target player loses 1 life and you gain 1 life.
|
|
|
Circle of Confinement
( 2)
Enchantment
When Circle of Confinement enters, exile target creature an opponent controls with mana value 3 or less until Circle of Confinement leaves the battlefield. Whenever an opponent casts a Vampire spell with the same name as a card exiled with Circle of Confinement, you gain 2 life.
|
|
|
Circle of Despair
( 3)
Enchantment
, Sacrifice a creature: The next time a source of your choice would deal damage to any target this turn, prevent that damage.
|
|
|
Circle of Flame
( 2)
Enchantment
Whenever a creature without flying attacks you or a planeswalker you control, Circle of Flame deals 1 damage to that creature.
|
|
|
Circle of Protection: Art
( 2)
Enchantment
As Circle of Protection: Art enters, choose an artist. : The next time a source of your choice with art by the chosen artist would deal damage to you this turn, prevent that damage. : Return Circle of Protection: Art to its owner's hand.
|
|
|
Circle of Protection: Black
( 2)
Enchantment
: The next time a black source of your choice would deal damage to you this turn, prevent that damage.
|
|
|
Circle of Protection: Blue
( 2)
Enchantment
: The next time a blue source of your choice would deal damage to you this turn, prevent that damage.
|
|
|
Circle of Protection: Green
( 2)
Enchantment
: The next time a green source of your choice would deal damage to you this turn, prevent that damage.
|
|
|
Circle of Protection: Red
( 2)
Enchantment
: The next time a red source of your choice would deal damage to you this turn, prevent that damage.
|
|
|
Circle of Protection: Shadow
( 2)
Enchantment
: The next time a creature of your choice with shadow would deal damage to you this turn, prevent that damage.
|
|
|
Circle of Protection: White
( 2)
Enchantment
: The next time a white source of your choice would deal damage to you this turn, prevent that damage.
|
|
|
Circle of Solace
( 4)
Enchantment
As Circle of Solace enters, choose a creature type. : The next time a creature of the chosen type would deal damage to you this turn, prevent that damage.
|
|
|
Circle of the Land Druid
( 2)
Creature — Gnome Druid
(1/1)
When Circle of the Land Druid enters, you may mill four cards. (You may put the top four cards of your library into your graveyard.) Natural Recovery — When Circle of the Land Druid dies, return target land card from your graveyard to your hand.
|
|
|
Circle of the Moon Druid
( 3)
Creature — Human Elf Druid
(2/4)
Bear Form — During your turn, Circle of the Moon Druid is a Bear with base power and toughness 4/2. (It loses all other creature types.)
|
|
|
Circu, Dimir Lobotomist
( 4)
Legendary Creature — Human Wizard
(2/3)
Whenever you cast a blue spell, exile the top card of target player's library. Whenever you cast a black spell, exile the top card of target player's library. Your opponents can't cast spells with the same name as a card exiled with Circu, Dimir Lobotomist.
|
|
|
Circuitous Route
( 4)
Sorcery
Search your library for up to two basic land cards and/or Gate cards, put them onto the battlefield tapped, then shuffle.
|
|
|
Circular Logic
( 3)
Instant
Counter target spell unless its controller pays for each card in your graveyard. Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
|
|
|
Citadel of Pain
( 3)
Enchantment
At the beginning of each player's end step, Citadel of Pain deals X damage to that player, where X is the number of untapped lands they control.
|
|
|
Citizen's Crowbar
( 2)
Artifact — Equipment
When Citizen's Crowbar enters, create a 1/1 green and white Citizen creature token, then attach Citizen's Crowbar to it. Equipped creature gets +1/+1 and has ", , Sacrifice Citizen's Crowbar: Destroy target artifact or enchantment." Equip (: Attach to target creature you control. Equip only as a sorcery.)
|
|
|
City in a Bottle
( 2)
Artifact
Whenever one or more other nontoken permanents with a name originally printed in the Arabian Nights expansion are on the battlefield, their controllers sacrifice them. Players can't cast spells or play lands with a name originally printed in the Arabian Nights expansion.
|
|
|
City of Ass
( 0)
Land
City of Ass enters tapped. : Add one and one-half mana of any one color.
|
|
|
City of Brass
( 0)
Land
Whenever City of Brass becomes tapped, it deals 1 damage to you. : Add one mana of any color.
|
|
|
City of Death
( 3)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after VI.) I — Create a Treasure token. II, III. IV, V, VI — Create a token that's a copy of target non-Saga token you control.
|
|
|
City of Shadows
( 0)
Land
, Exile a creature you control: Put a storage counter on City of Shadows. : Add for each storage counter on City of Shadows.
|
|
|
City of Solitude
( 3)
Enchantment
Players can cast spells and activate abilities only during their own turns.
|
|
|
City of Traitors
( 0)
Land
When you play another land, sacrifice City of Traitors. : Add .
|
|
|
City on Fire
( 8)
Enchantment
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) If a source you control would deal damage to a permanent or player, it deals triple that damage instead.
|
|
|
Citystalker Connoisseur
( 4)
Creature — — Vampire
(3/3)
Deathtouch When Citystalker Connoisseur enters the battlefield, target opponent discards a card with the greatest mana value among cards in their hand. Create a Blood token.
|
|
|
Civilized Scholar
( 3)
Creature — Human Advisor
(0/1)
: Draw a card, then discard a card. If a creature card is discarded this way, untap Civilized Scholar, then transform it.
|
|
|
Clackbridge Troll
( 5)
Creature — Troll
(8/8)
Trample, haste When Clackbridge Troll enters, target opponent creates three 0/1 white Goat creature tokens. At the beginning of combat on your turn, any opponent may sacrifice a creature of their choice. If a player does, tap Clackbridge Troll, you gain 3 life, and you draw a card.
|
|
|
Claim of Erebos
( 2)
Enchantment — Aura
Enchant creature Enchanted creature has ", : Target player loses 2 life."
|
|
|
Claim the Firstborn
( 1)
Sorcery
Gain control of target creature with mana value 3 or less until end of turn. Untap that creature. It gains haste until end of turn.
|
|
|