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Commune with Spirits
Commune with Spirits Green (1)
Sorcery

Look at the top four cards of your library. You may reveal an enchantment or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

Kamigawa: Neon Dynasty (Common)
Commune with the Gods
Commune with the Gods 1Green (2)
Sorcery

Reveal the top five cards of your library. You may put a creature or enchantment card from among them into your hand. Put the rest into your graveyard.

Eternal Masters (Common)
Other Versions
Theros (Common)
Companion of the Trials
Companion of the Trials 2White (3)
Creature — Bird Soldier (2/2)

Flying

1White: Untap target creature. Activate only if you control a Gideon planeswalker.

Amonkhet (Uncommon)
Company Commander
Company Commander 2WhiteBlack (4)
Creature — Human Soldier (2/4)

Command Section — When Company Commander enters, create a number of 1/1 white Soldier creature tokens equal to the number of opponents you have.

Bring it Down — Whenever Company Commander attacks, creatures you control gain deathtouch until end of turn.

Warhammer 40,000 Commander (Rare)
Comparative Analysis
Comparative Analysis 3Blue (4)
Instant

Surge 2Blue (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.)

Target player draws two cards.

Oath of the Gatewatch (Common)
Compass Gnome
Compass Gnome 2 (2)
Artifact Creature — Gnome (2/1)

When Compass Gnome enters, you may search your library for a basic land card or Cave card, reveal it, then shuffle and put that card on top.

The Lost Caverns of Ixalan (Common)
Compelled Duel
Compelled Duel 1Green (2)
Sorcery

Target creature gets +3/+3 until end of turn and must be blocked this turn if able.

Adventures in the Forgotten Realms (Common)
Compelling Argument
Compelling Argument 1Blue (2)
Sorcery

Target player mills five cards.

Cycling Blue (Blue, Discard this card: Draw a card.)

Amonkhet Remastered (Common)
Other Versions
Amonkhet (Common)
Compelling Deterrence
Compelling Deterrence 1Blue (2)
Instant

Return target nonland permanent to its owner's hand. Then that player discards a card if you control a Zombie.

Shadows Over Innistrad Remastered (Uncommon)
Other Versions
Duel Decks: Blessed vs. Cursed (Uncommon)
Shadows over Innistrad (Uncommon)
Complaints Clerk
Complaints Clerk 3White (4)
Creature — Sloth Beast Employee (3/3)

When Complaints Clerk enters, open an Attraction. (Put the top card of your Attraction deck onto the battlefield.)

Whenever you roll a 1, create a 1/1 white Clown Robot artifact creature token.

Unfinity (Uncommon)
Compleat Devotion
Compleat Devotion 1White (2)
Instant

Target creature you control gets +2/+2 until end of turn. If that creature has toxic, draw a card.

Phyrexia: All Will Be One (Common)
Compleated Conjurer
Compleated Conjurer (0)
Creature — Phyrexian Weird (3/3)

When this creature transforms into Compleated Conjurer, exile the top card of your library. Until the end of your next turn, you may play that card.

March of the Machine (Uncommon)
Compleated Huntmaster
Compleated Huntmaster 2Black (3)
Creature — Phyrexian Elf Warrior (2/3)

1, Tap, Sacrifice another creature or artifact: Incubate 3. (Create an Incubator token with three +1/+1 counters on it and "2: Transform this artifact." It transforms into a 0/0 Phyrexian artifact creature.)

March of the Machine (Uncommon)
Complete Disregard
Complete Disregard 2Black (3)
Instant

Devoid (This card has no color.)

Exile target creature with power 3 or less.

Battle for Zendikar (Common)
Complete the Circuit
Complete the Circuit 5Blue (6)
Instant

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for 1 or one mana of that creature's color.)

You may cast sorcery spells this turn as though they had flash.

When you next cast an instant or sorcery spell this turn, copy that spell twice. You may choose new targets for the copies.

March of the Machine (Rare)
Complex Automaton
Complex Automaton 4 (4)
Artifact Creature — Golem (4/4)

At the beginning of your upkeep, if you control seven or more permanents, return Complex Automaton to its owner's hand.

Nemesis (Rare)
Complicate
Complicate 2Blue (3)
Instant

Counter target spell unless its controller pays 3.

Cycling 2Blue (2Blue, Discard this card: Draw a card.)

When you cycle Complicate, you may counter target spell unless its controller pays 1.

Onslaught (Uncommon)
Failure // Comply (Comply)
Failure // Comply (Comply) White (1)
Sorcery

Aftermath (Cast this spell only from your graveyard. Then exile it.)

Choose a card name. Until your next turn, your opponents can't cast spells with the chosen name.

Amonkhet Remastered (Rare)
Other Versions
Amonkhet (Rare)
Component Collector
Component Collector 2Blue (3)
Creature — Homunculus (1/4)

If it's neither day nor night, it becomes day as Component Collector enters.

Whenever day becomes night or night becomes day, you may tap or untap target nonland permanent.

Innistrad: Midnight Hunt (Common)
Component Pouch
Component Pouch 3 (3)
Artifact

Tap, Remove a component counter from Component Pouch: Add two mana of different colors.

Tap: Roll a d20.

1–9 | Put a component counter on Component Pouch.

10–20 | Put two component counters on Component Pouch.

Adventures in the Forgotten Realms Commander (Uncommon)
Composer of Spring
Composer of Spring 1Green (2)
Creature — Satyr Bard (1/3)

Constellation — Whenever an enchantment you control enters, you may put a land card from your hand onto the battlefield tapped. If you control six or more enchantments, instead you may put a creature or land card from your hand onto the battlefield tapped.

Commander Masters (Rare)
Composite Golem
Composite Golem 6 (6)
Artifact Creature — Golem (4/4)

Sacrifice Composite Golem: Add WhiteBlueBlackRedGreen.

Tenth Edition (Uncommon)
Other Versions
Fifth Dawn (Uncommon)
Compost
Compost 1Green (2)
Enchantment

Whenever a black card is put into an opponent's graveyard from anywhere, you may draw a card.

Urza's Destiny (Uncommon)
Other Versions
Seventh Edition (Uncommon)
Compound Fracture
Compound Fracture Black (1)
Instant

Target creature gets -1/-1 until end of turn. It gets an additional -1/-1 until end of turn for each card named Compound Fracture in your graveyard.

Arena Base Set (Common)
Compulsion
Compulsion 1Blue (2)
Enchantment

1Blue, Discard a card: Draw a card.

1Blue, Sacrifice Compulsion: Draw a card.

Wilds of Eldraine Enchanting Tales (Uncommon)
Other Versions
Torment (Uncommon)
Compulsive Research
Compulsive Research 2Blue (3)
Sorcery

Target player draws three cards. Then that player discards two cards unless they discard a land card.

Ravnica Remastered (Common)
Other Versions
Ravnica: City of Guilds (Common)
Magic: The Gathering—Conspiracy (Common)
Commander 2014 (Common)
Modern Masters 2017 Edition (Uncommon)
Archenemy: Nicol Bolas (Common)
Commander Legends (Common)
Strixhaven Mystical Archive (Rare)
Commander Legends: Battle for Baldur's Gate (Common)
Compulsory Rest
Compulsory Rest 1White (2)
Enchantment — Aura

Enchant creature

Enchanted creature can't attack or block.

Enchanted creature has "2, Sacrifice this creature: You gain 2 life."

Amonkhet Remastered (Common)
Other Versions
Amonkhet (Common)
Compy Swarm
Compy Swarm 1BlackGreen (3)
Creature — Dinosaur (2/2)

At the beginning of your end step, if a creature died this turn, create a tapped token that's a copy of Compy Swarm.

Jurassic World Collection Cards (Rare)
Concealed Courtyard
Concealed Courtyard (0)
Land

Concealed Courtyard enters tapped unless you control two or fewer other lands.

Tap: Add White or Black.

Outlaws of Thunder Junction (Rare)
Other Versions
Kaladesh (Rare)
Kaladesh Remastered (Rare)
Concealed Weapon
Concealed Weapon 1Red (2)
Artifact — Equipment

Equipped creature gets +3/+0.

Disguise 2Red (You may cast this card face down for 3 as a 2/2 creature with ward 2. Turn it face up any time for its disguise cost.)

When Concealed Weapon is turned face up, attach it to target creature you control.

Equip 1Red

Murders at Karlov Manor (Uncommon)
Concealing Curtains
Concealing Curtains Black (1)
Creature — Wall (0/4)

Defender

2Black: Transform Concealing Curtains. Activate only as a sorcery.

Innistrad: Crimson Vow (Rare)
Conceited Witch
Conceited Witch 2Black (3)
Creature — Human Warlock (2/3)

Menace (This creature can't be blocked except by two or more creatures.)

Wilds of Eldraine (Common)
Concentrate
Concentrate 2BlueBlue (4)
Sorcery

Draw three cards.

Explorers of Ixalan (Uncommon)
Other Versions
Eighth Edition (Uncommon)
Odyssey (Uncommon)
Planechase 2012 Edition (Uncommon)
Commander 2014 (Uncommon)
Planechase Anthology (Uncommon)
Duel Decks: Merfolk vs. Goblins (Uncommon)
Concerted Defense
Concerted Defense Blue (1)
Instant

Counter target noncreature spell unless its controller pays 1 plus an additional 1 for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)

Zendikar Rising (Uncommon)
Concerted Effort
Concerted Effort 2WhiteWhite (4)
Enchantment

At the beginning of each upkeep, creatures you control gain flying until end of turn if a creature you control has flying. The same is true for fear, first strike, double strike, landwalk, protection, trample, and vigilance.

Ravnica: City of Guilds (Rare)
Concession Stand (Concession Stand (a))
Concession Stand (Concession Stand (a)) (0)
Artifact — Attraction

Visit — Create a Food token. (It's an artifact with "2, Tap, Sacrifice this artifact: You gain 3 life.")

Lights — 2, 6

Unfinity (Uncommon)
Concession Stand (Concession Stand (b))
Concession Stand (Concession Stand (b)) (0)
Artifact — Attraction

Visit — Create a Food token. (It's an artifact with "2, Tap, Sacrifice this artifact: You gain 3 life.")

Lights — 3, 6

Unfinity (Uncommon)
Concession Stand (Concession Stand (c))
Concession Stand (Concession Stand (c)) (0)
Artifact — Attraction

Visit — Create a Food token. (It's an artifact with "2, Tap, Sacrifice this artifact: You gain 3 life.")

Lights — 4, 6

Unfinity (Uncommon)
Concession Stand (Concession Stand (d))
Concession Stand (Concession Stand (d)) (0)
Artifact — Attraction

Visit — Create a Food token. (It's an artifact with "2, Tap, Sacrifice this artifact: You gain 3 life.")

Lights — 5, 6

Unfinity (Uncommon)
Conch Horn
Conch Horn 2 (2)
Artifact

1, Tap, Sacrifice Conch Horn: Draw two cards, then put a card from your hand on top of your library.

Fallen Empires (Rare)
Conclave Cavalier
Conclave Cavalier GreenGreenWhiteWhite (4)
Creature — Centaur Knight (4/4)

Vigilance

When Conclave Cavalier dies, create two 2/2 green and white Elf Knight creature tokens with vigilance.

Ravnica Remastered (Uncommon)
Other Versions
Guilds of Ravnica (Uncommon)
Conclave Equenaut
Conclave Equenaut 4WhiteWhite (6)
Creature — Human Soldier (3/3)

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for 1 or one mana of that creature's color.)

Flying

Ravnica Remastered (Common)
Other Versions
Ravnica: City of Guilds (Common)
Duel Decks: Elspeth vs. Tezzeret (Common)
Conclave Evangelist
Conclave Evangelist 3Green or WhiteGreen or White (5)
Creature — Elephant Cleric (4/4)

Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)

Whenever Conclave Evangelist deals combat damage to a player, create a token that's a copy of Conclave Evangelist.

Ravnica Clue Edition (Rare)
Conclave Guildmage
Conclave Guildmage GreenWhite (2)
Creature — Elf Cleric (2/2)

Green, Tap: Creatures you control gain trample until end of turn.

5White, Tap: Create a 2/2 green and white Elf Knight creature token with vigilance.

Guilds of Ravnica (Uncommon)
Conclave Mentor
Conclave Mentor GreenWhite (2)
Creature — Centaur Cleric (2/2)

If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on that creature instead.

When Conclave Mentor dies, you gain life equal to its power.

March of the Machine Commander (Uncommon)
Other Versions
Core Set 2021 (Uncommon)
Double Masters 2022 (Uncommon)
Conclave Naturalists
Conclave Naturalists 4Green (5)
Creature — Dryad (4/4)

When Conclave Naturalists enters, you may destroy target artifact or enchantment.

Double Masters (Common)
Other Versions
Magic Origins (Uncommon)
Conclave Phalanx
Conclave Phalanx 4White (5)
Creature — Human Soldier (2/4)

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for 1 or one mana of that creature's color.)

When Conclave Phalanx enters, you gain 1 life for each creature you control.

Modern Masters 2015 Edition (Common)
Other Versions
Ravnica: City of Guilds (Uncommon)
Duel Decks: Elspeth vs. Tezzeret (Uncommon)
Conclave Sledge-Captain
Conclave Sledge-Captain 5Green (6)
Creature — Elephant Soldier (4/4)

Backup 1, backup 1, backup 1 (When this creature enters, put a +1/+1 counter on target creature. If that's another creature, it gains the following abilities until end of turn. Each backup ability triggers separately.)

Trample

Whenever this creature deals combat damage to a player, put that many +1/+1 counters on it.

March of the Machine Commander (Rare)
Conclave Tribunal
Conclave Tribunal 3White (4)
Enchantment

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for 1 or one mana of that creature's color.)

When Conclave Tribunal enters, exile target nonland permanent an opponent controls until Conclave Tribunal leaves the battlefield.

Ravnica Clue Edition (Uncommon)
Other Versions
Guilds of Ravnica (Uncommon)
March of the Machine Commander (Uncommon)
Conclave's Blessing
Conclave's Blessing 3White (4)
Enchantment — Aura

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for 1 or one mana of that creature's color.)

Enchant creature

Enchanted creature gets +0/+2 for each other creature you control.

Ravnica: City of Guilds (Common)
Connive // Concoct (Concoct)
Connive // Concoct (Concoct) 3BlueBlack (5)
Sorcery

Surveil 3, then return a creature card from your graveyard to the battlefield.

Murders at Karlov Manor Commander (Rare)
Other Versions
Guilds of Ravnica (Rare)
Ravnica Remastered (Rare)
Concord with the Kami
Concord with the Kami 3Green (4)
Enchantment

At the beginning of your end step, choose one or more —

• Put a +1/+1 counter on target creature with a counter on it.

• Draw a card if you control an enchanted creature.

• Create a 1/1 colorless Spirit creature token if you control an equipped creature.

Kamigawa: Neon Dynasty Commander (Rare)
Concordant Crossroads
Concordant Crossroads Green (1)
World Enchantment

All creatures have haste.

Double Masters 2022 (Mythic Rare)
Other Versions
Legends (Rare)
Chronicles (Rare)
Masters Edition III (Rare)
Concordia Pegasus
Concordia Pegasus 1White (2)
Creature — Pegasus (1/3)

Flying

Core Set 2021 (Common)
Other Versions
Return to Ravnica (Common)
Ravnica Allegiance (Common)
Core Set 2020 (Common)
Concussive Bolt
Concussive Bolt 3RedRed (5)
Sorcery

Concussive Bolt deals 4 damage to target player or planeswalker.

Metalcraft — If you control three or more artifacts, creatures controlled by that player or by that planeswalker's controller can't block this turn.

Mirrodin Besieged (Common)
Condemn
Condemn White (1)
Instant

Put target attacking creature on the bottom of its owner's library. Its controller gains life equal to its toughness.

Ravnica Remastered (Uncommon)
Other Versions
Dissension (Uncommon)
Tenth Edition (Uncommon)
Magic 2011 (Uncommon)
Duel Decks: Heroes vs. Monsters (Uncommon)
Commander 2014 (Uncommon)
Commander 2017 (Uncommon)
Zendikar Rising Commander (Uncommon)
Commander Legends (Uncommon)
Special Guests (Mythic Rare)
Condescend
Condescend Variable ColorlessBlue (1)
Instant

Counter target spell unless its controller pays Variable Colorless. Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)

Jumpstart 2022 (Uncommon)
Other Versions
Fifth Dawn (Common)
Duel Decks: Jace vs. Chandra (Common)
Duel Decks Anthology, Jace vs. Chandra (Common)
Iconic Masters (Uncommon)
Conduct Electricity
Conduct Electricity 4Red (5)
Instant

Conduct Electricity deals 6 damage to target creature and 2 damage to up to one target creature token.

Bloomburrow (Common)
Conductive Current
Conductive Current RedRedRed (3)
Sorcery

Conductive Current deals 3 damage to each creature. Choose an instant or sorcery card in your hand. It perpetually gains "If this spell would deal noncombat damage to a permanent or player, it deals that much damage plus 2 instead."

Innistrad: Midnight Hunt Alchemy (Rare)
Conductive Machete
Conductive Machete 4 (4)
Artifact — Equipment

When Conductive Machete enters, manifest dread, then attach Conductive Machete to that creature. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.)

Equipped creature gets +2/+1.

Equip 4

Duskmourn: House of Horror (Uncommon)
Conductor of Cacophony
Conductor of Cacophony 3Black (4)
Creature — Demon (2/1)

Conductor of Cacophony enters with two +1/+1 counters on it.

Black, Remove a +1/+1 counter from Conductor of Cacophony: It deals 1 damage to each other creature and each player.

Jumpstart 2022 (Uncommon)
Conduit Goblin
Conduit Goblin RedWhite (2)
Creature — Goblin Warrior (2/2)

When Conduit Goblin enters, you get EnergyEnergy (two energy counters).

At the beginning of combat on your turn, you may pay Energy. If you do, another target creature you control gets +1/+0 and gains haste until end of turn.

Modern Horizons 3 (Common)
Conduit of Emrakul
Conduit of Emrakul (0)
Creature — Eldrazi Werewolf (5/4)

Whenever Conduit of Emrakul attacks, add ColorlessColorless at the beginning of your next main phase this turn.

Shadows Over Innistrad Remastered (Common)
Other Versions
Eldritch Moon (Uncommon)
Conduit of Ruin
Conduit of Ruin 6 (6)
Creature — Eldrazi (5/5)

When you cast this spell, you may search your library for a colorless creature card with mana value 7 or greater, reveal it, then shuffle and put that card on top.

The first creature spell you cast each turn costs 2 less to cast.

Battle for Zendikar (Rare)
Conduit of Storms
Conduit of Storms 2Red (3)
Creature — Werewolf Horror (2/3)

Whenever Conduit of Storms attacks, add Red at the beginning of your next main phase this turn.

3RedRed: Transform Conduit of Storms.

Shadows Over Innistrad Remastered (Common)
Other Versions
Eldritch Moon (Uncommon)
Conduit of Worlds
Conduit of Worlds 2GreenGreen (4)
Artifact

You may play lands from your graveyard.

Tap: Choose target nonland permanent card in your graveyard. If you haven't cast a spell this turn, you may cast that card. If you do, you can't cast additional spells this turn. Activate only as a sorcery.

Phyrexia: All Will Be One (Rare)
Conduit Pylons
Conduit Pylons (0)
Land — Desert

When Conduit Pylons enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

Tap: Add Colorless.

1, Tap: Add one mana of any color.

Outlaws of Thunder Junction (Common)
Cone of Cold
Cone of Cold 3Blue (4)
Sorcery

Roll a d20.

1–9 | Tap all creatures your opponents control.

10–19 | Tap all creatures your opponents control. Those creatures don't untap during their controllers' next untap steps.

20 | Tap all creatures your opponents control. Those creatures don't untap during their controllers' next untap steps. Until your next turn, creatures your opponents control enter tapped.

Commander Legends: Battle for Baldur's Gate (Uncommon)
Cone of Flame
Cone of Flame 3RedRed (5)
Sorcery

Cone of Flame deals 1 damage to any target, 2 damage to another target, and 3 damage to a third target.

Jumpstart 2022 (Uncommon)
Other Versions
Weatherlight (Uncommon)
Tenth Edition (Uncommon)
Duel Decks: Jace vs. Chandra (Uncommon)
Planechase (Uncommon)
Duel Decks: Knights vs. Dragons (Uncommon)
Magic 2015 Core Set (Uncommon)
Duel Decks Anthology, Jace vs. Chandra (Uncommon)
Welcome Deck 2016 (Uncommon)
Confession Dial
Confession Dial 3 (3)
Artifact

When Confession Dial enters, surveil 3.

Tap: Target legendary creature card in your graveyard gains escape until end of turn. The escape cost is equal to its mana cost plus exile three other cards from your graveyard. (You may cast it from your graveyard for its escape cost this turn.)

Doctor Who Commander (Rare)
Confessor
Confessor White (1)
Creature — Human Cleric (1/1)

Whenever a player discards a card, you may gain 1 life.

Odyssey (Common)
Confidence from Strength
Confidence from Strength 2Green (3)
Sorcery

Target creature gets +4/+4 and gains trample until end of turn. (It can deal excess combat damage to the player or planeswalker it's attacking.)

Global Series: Jiang Yanggu and Mu Yanling (Common)
Confirm Suspicions
Confirm Suspicions 3BlueBlue (5)
Instant

Counter target spell.

Investigate three times. (To investigate, create a Clue token. It's an artifact with "2, Sacrifice this artifact: Draw a card.")

Murders at Karlov Manor Commander (Rare)
Other Versions
Shadows over Innistrad (Rare)
Shadows Over Innistrad Remastered (Rare)
Confiscate
Confiscate 4BlueBlue (6)
Enchantment — Aura

Enchant permanent

You control enchanted permanent.

Magic: The Gathering Foundations (Uncommon)
Other Versions
Seventh Edition (Uncommon)
Eighth Edition (Uncommon)
Ninth Edition (Uncommon)
Urza's Saga (Uncommon)
Commander Legends (Uncommon)
Dominaria Remastered (Uncommon)
Confiscation Coup
Confiscation Coup 3BlueBlue (5)
Sorcery

Choose target artifact or creature. You get EnergyEnergyEnergyEnergy (four energy counters), then you may pay an amount of Energy equal to that permanent's mana value. If you do, gain control of it.

Modern Horizons 3 Commander (Rare)
Other Versions
Kaladesh (Rare)
Kaladesh Remastered (Rare)
Conflagrate
Conflagrate Variable ColorlessVariable ColorlessRed (1)
Sorcery

Conflagrate deals X damage divided as you choose among any number of targets.

Flashback—RedRed, Discard X cards. (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Time Spiral Remastered (Uncommon)
Other Versions
Time Spiral (Uncommon)
Ultimate Masters (Uncommon)
Conflux
Conflux 3WhiteBlueBlackRedGreen (8)
Sorcery

Search your library for a white card, a blue card, a black card, a red card, and a green card. Reveal those cards, put them into your hand, then shuffle.

Masters 25 (Rare)
Other Versions
Conflux (Mythic Rare)
From the Vault: Lore (Mythic Rare)
Confound
Confound 1Blue (2)
Instant

Counter target spell that targets a creature.

Draw a card.

Planeshift (Common)
Confounding Conundrum
Confounding Conundrum 1Blue (2)
Enchantment

When Confounding Conundrum enters, draw a card.

Whenever a land enters under an opponent's control, if that player had another land enter the battlefield under their control this turn, they return a land they control to its owner's hand.

Zendikar Rising (Rare)
Confounding Riddle
Confounding Riddle 2Blue (3)
Instant

Choose one —

• Look at the top four cards of your library. Put one of them into your hand and the rest into your graveyard.

• Counter target spell unless its controller pays 4.

The Lost Caverns of Ixalan (Uncommon)
Confront the Assault
Confront the Assault 4White (5)
Instant

Cast this spell only if a creature is attacking you.

Create three 1/1 white Spirit creature tokens with flying.

Arena Base Set (Uncommon)
Confront the Past
Confront the Past Variable ColorlessBlack (1)
Sorcery — Lesson

Choose one —

• Return target planeswalker card with mana value X or less from your graveyard to the battlefield.

• Remove twice X loyalty counters from target planeswalker an opponent controls.

Strixhaven: School of Mages (Rare)
Confront the Unknown
Confront the Unknown Green (1)
Instant

Investigate, then target creature gets +1/+1 until end of turn for each Clue you control. (Create a Clue token. It's an artifact with "2, Sacrifice this artifact: Draw a card.")

Shadows Over Innistrad Remastered (Common)
Other Versions
Shadows over Innistrad (Common)
Confusion in the Ranks
Confusion in the Ranks 3RedRed (5)
Enchantment

Whenever an artifact, creature, or enchantment enters, its controller chooses target permanent another player controls that shares a card type with it. Exchange control of those permanents.

Mirrodin (Rare)
Congregate
Congregate 3White (4)
Instant

Target player gains 2 life for each creature on the battlefield.

Dominaria Remastered (Uncommon)
Other Versions
Urza's Saga (Common)
Planechase (Common)
Magic: The Gathering-Commander (Common)
Magic 2014 Core Set (Uncommon)
Magic 2015 Core Set (Uncommon)
Commander Anthology (Common)
Masters 25 (Uncommon)
Congregation at Dawn
Congregation at Dawn GreenGreenWhite (3)
Instant

Search your library for up to three creature cards, reveal them, then shuffle and put those cards on top in any order.

Ravnica: City of Guilds (Uncommon)
Congregation Gryff
Congregation Gryff 1GreenWhite (3)
Creature — Hippogriff Mount (1/4)

Flying, lifelink

Whenever Congregation Gryff attacks while saddled, it gets +X/+X until end of turn, where X is the number of Mounts you control.

Saddle 3 (Tap any number of other creatures you control with total power 3 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)

Outlaws of Thunder Junction (Uncommon)
Conifer Strider
Conifer Strider 3Green (4)
Creature — Elemental (5/1)

Hexproof (This creature can't be the target of spells or abilities your opponents control.)

Dragons of Tarkir (Common)
Conifer Wurm
Conifer Wurm 4Green (5)
Snow Creature — Wurm (4/4)

Trample

3Green: Conifer Wurm gets +X/+X until end of turn, where X is the number of snow permanents you control.

Modern Horizons (Uncommon)
Conjured Currency
Conjured Currency 5Blue (6)
Enchantment

At the beginning of your upkeep, you may exchange control of Conjured Currency and target permanent you neither own nor control.

Return to Ravnica (Rare)
Conjurer's Ban
Conjurer's Ban WhiteBlack (2)
Sorcery

Choose a card name. Until your next turn, spells with the chosen name can't be cast and lands with the chosen name can't be played.

Draw a card.

Guildpact (Uncommon)
Conjurer's Bauble
Conjurer's Bauble 1 (1)
Artifact

Tap, Sacrifice Conjurer's Bauble: Put up to one target card from your graveyard on the bottom of your library. Draw a card.

Fifth Dawn (Common)
Conjurer's Closet
Conjurer's Closet 5 (5)
Artifact

At the beginning of your end step, you may exile target creature you control, then return that card to the battlefield under your control.

Double Masters (Rare)
Other Versions
Avacyn Restored (Rare)
Commander 2013 Edition (Rare)
Commander Anthology (Rare)
Conjurer's Mantle
Conjurer's Mantle 1White (2)
Artifact — Equipment

Equipped creature gets +1/+1 and has vigilance.

Whenever equipped creature attacks, look at the top six cards of your library. You may reveal a card that shares a creature type with that creature from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

Equip 1

March of the Machine Commander (Rare)
Connecting the Dots
Connecting the Dots 1Red (2)
Enchantment

Whenever a creature you control attacks, exile the top card of your library face down. (You can't look at it.)

1Red, Discard your hand, Sacrifice Connecting the Dots: Put all cards exiled with Connecting the Dots into their owners' hands.

Murders at Karlov Manor (Rare)
Connive // Concoct (Connive)
Connive // Concoct (Connive) 2Blue or BlackBlue or Black (4)
Sorcery

Gain control of target creature with power 2 or less.

Murders at Karlov Manor Commander (Rare)
Other Versions
Guilds of Ravnica (Rare)
Ravnica Remastered (Rare)
Conquer
Conquer 3RedRed (5)
Enchantment — Aura

Enchant land

You control enchanted land.

Masters Edition II (Uncommon)
Other Versions
Fifth Edition (Uncommon)
Classic Sixth Edition (Uncommon)
Ice Age (Uncommon)
Conquering Manticore
Conquering Manticore 4RedRed (6)
Creature — Manticore (5/5)

Flying

When Conquering Manticore enters, gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn.

Duel Decks: Heroes vs. Monsters (Rare)
Other Versions
Rise of the Eldrazi (Rare)
Conqueror's Flail
Conqueror's Flail 2 (2)
Artifact — Equipment

Equipped creature gets +1/+1 for each color among permanents you control.

As long as Conqueror's Flail is attached to a creature, your opponents can't cast spells during your turn.

Equip 2

Double Masters 2022 (Rare)
Other Versions
Commander 2016 (Rare)
Conqueror's Foothold
Conqueror's Foothold (0)
Land

(Transforms from Conqueror's Galleon.)

Tap: Add Colorless.

2, Tap: Draw a card, then discard a card.

4, Tap: Draw a card.

6, Tap: Return target card from your graveyard to your hand.

Ixalan (Rare)
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