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Curse of Shallow Graves
( 3)
Enchantment — Aura Curse
Enchant player Whenever a player attacks enchanted player with one or more creatures, that attacking player may create a tapped 2/2 black Zombie creature token.
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Curse of Silence
( 1)
Enchantment — Aura Curse
Enchant player As Curse of Silence enters, choose a card name. Spells with the chosen name enchanted player casts cost more to cast. Whenever enchanted player casts a spell with the chosen name, you may sacrifice Curse of Silence. If you do, draw a card.
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Curse of Stalked Prey
( 2)
Enchantment — Aura Curse
Enchant player Whenever a creature deals combat damage to enchanted player, put a +1/+1 counter on that creature.
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Curse of Surveillance
( 5)
Enchantment — Aura Curse
Enchant player At the beginning of enchanted player's upkeep, any number of target players other than that player each draw cards equal to the number of Curses attached to that player.
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Curse of the Bloody Tome
( 3)
Enchantment — Aura Curse
Enchant player At the beginning of enchanted player's upkeep, that player mills two cards.
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Curse of the Fire Penguin
( 6)
Enchantment — Aura
Enchant creature Curse of the Fire Penguin consumes and confuses enchanted creature.
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Curse of the Forsaken
( 3)
Enchantment — Aura Curse
Enchant player Whenever a creature attacks enchanted player, its controller gains 1 life.
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Curse of the Nightly Hunt
( 3)
Enchantment — Aura Curse
Enchant player Creatures enchanted player controls attack each combat if able.
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Curse of the Pierced Heart
( 2)
Enchantment — Aura Curse
Enchant player At the beginning of enchanted player's upkeep, Curse of the Pierced Heart deals 1 damage to that player or a planeswalker that player controls.
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Curse of the Restless Dead
( 3)
Enchantment — Aura Curse
Enchant player Whenever a land enchanted player controls enters, you create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.)
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Curse of the Swine
( 2)
Sorcery
Exile X target creatures. For each creature exiled this way, its controller creates a 2/2 green Boar creature token.
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Curse of the Werefox
( 3)
Sorcery
Create a Monster Role token attached to target creature you control. When you do, that creature fights up to one target creature you don't control. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has trample. Creatures that fight each deal damage equal to their power to the other.)
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Curse of Thirst
( 5)
Enchantment — Aura Curse
Enchant player At the beginning of enchanted player's upkeep, Curse of Thirst deals damage to that player equal to the number of Curses attached to them.
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Curse of Unbinding
( 7)
Enchantment — Aura Curse
Enchant player At the beginning of enchanted player's upkeep, that player reveals cards from the top of their library until they reveal a creature card. Put that card onto the battlefield under your control. That player puts the rest of the revealed cards into their graveyard.
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Curse of Vengeance
( 1)
Enchantment — Aura Curse
Enchant player Whenever enchanted player casts a spell, put a spite counter on Curse of Vengeance. When enchanted player loses the game, you gain X life and draw X cards, where X is the number of spite counters on Curse of Vengeance.
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Curse of Verbosity
( 3)
Enchantment — Aura Curse
Enchant player Whenever enchanted player is attacked, you draw a card. Each opponent attacking that player does the same.
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Curse of Vitality
( 3)
Enchantment — Aura Curse
Enchant player Whenever enchanted player is attacked, you gain 2 life. Each opponent attacking that player does the same.
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Curse of Wizardry
( 4)
Enchantment
As Curse of Wizardry enters, choose a color. Whenever a player casts a spell of the chosen color, that player loses 1 life.
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Cursebound Witch
( 1)
Creature — — Human Warlock
(1/2)
When Cursebound Witch dies, draft a card from Cursebound Witch's spellbook.
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Cursed Courtier
( 3)
Creature — Human Noble
(3/3)
Lifelink When Cursed Courtier enters, create a Cursed Role token attached to it. (Enchanted creature is 1/1.)
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Cursed Firebreathing Yogurt
( 0)
Stickers
2 — Prowess, prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn twice.) 5 — , : This permanent deals 2 damage to any target. 2 — 4/2 4 — 4/8
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Cursed Minotaur
( 3)
Creature — Zombie Minotaur
(3/2)
Menace (This creature can't be blocked except by two or more creatures.)
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Cursed Mirror
( 3)
Artifact
: Add . As Cursed Mirror enters, you may have it become a copy of any creature on the battlefield until end of turn, except it has haste.
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Cursed Monstrosity
( 5)
Creature — Horror
(4/3)
Flying Whenever Cursed Monstrosity becomes the target of a spell or ability, sacrifice it unless you discard a land card.
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Cursed Recording
( 4)
Artifact
Whenever you cast an instant or sorcery spell, put a time counter on Cursed Recording. Then if there are seven or more time counters on it, remove those counters and it deals 20 damage to you. : When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.
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Cursed Ronin
( 4)
Creature — Human Samurai
(1/1)
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.) : Cursed Ronin gets +1/+1 until end of turn.
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Cursed Scroll
( 1)
Artifact
, : Choose a card name, then reveal a card at random from your hand. If that card has the chosen name, Cursed Scroll deals 2 damage to any target.
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Cursed Totem
( 2)
Artifact
Activated abilities of creatures can't be activated.
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Cursed Wombat
( 2)
Creature — Nightmare Wombat
(2/3)
: Adapt 2. (If this creature has no +1/+1 counters on it, put two +1/+1 counters on it.) Permanents you control have "Whenever one or more +1/+1 counters are put on this permanent, put an additional +1/+1 counter on it. This ability triggers only once each turn."
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Curtain of Light
( 2)
Instant
Cast this spell only during combat after blockers are declared. Target unblocked attacking creature becomes blocked. (This spell works on creatures that can't be blocked.) Draw a card.
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Custodi Lich
( 5)
Creature — Zombie Cleric
(4/2)
When Custodi Lich enters, you become the monarch. Whenever you become the monarch, target player sacrifices a creature of their choice.
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Custodi Peacekeeper
( 3)
Creature — Human Cleric
(2/3)
Reveal Custodi Peacekeeper as you draft it and note how many cards you've drafted this draft round, including Custodi Peacekeeper. , : Tap target creature with power less than or equal to the highest number you noted for cards named Custodi Peacekeeper.
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Custodi Soulbinders
( 4)
Creature — Human Cleric
(0/0)
Custodi Soulbinders enters with X +1/+1 counters on it, where X is the number of other creatures on the battlefield. , Remove a +1/+1 counter from Custodi Soulbinders: Create a 1/1 white Spirit creature token with flying.
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Custodi Soulcaller
( 3)
Creature — Human Cleric
(1/2)
Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.) Whenever Custodi Soulcaller attacks, return target creature card with mana value X or less from your graveyard to the battlefield, where X is the number of players you attacked this combat.
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Custodi Squire
( 5)
Creature — Spirit Cleric
(3/3)
Flying Will of the council — When Custodi Squire enters, starting with you, each player votes for an artifact, creature, or enchantment card in your graveyard. Return each card with the most votes or tied for most votes to your hand.
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Custody Battle
( 2)
Enchantment — Aura
Enchant creature Enchanted creature has "At the beginning of your upkeep, target opponent gains control of this creature unless you sacrifice a land."
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Customs Depot
( 2)
Enchantment
Whenever you cast a creature spell, you may pay . If you do, draw a card, then discard a card.
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Cut Down
( 1)
Instant
Destroy target creature with total power and toughness 5 or less.
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Cut of the Profits
( 2)
Sorcery
Casualty 3 (As you cast this spell, you may sacrifice a creature with power 3 or greater. When you do, copy this spell.) You draw X cards and you lose X life.
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Cut Short
( 3)
Instant
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) Destroy target planeswalker that was activated this turn or tapped creature.
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Cut Your Losses
( 6)
Sorcery
Casualty 2 (As you cast this spell, you may sacrifice a creature with power 2 or greater. When you do, copy this spell and you may choose a new target for the copy.) Target player mills half their library, rounded down.
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Cutthroat Centurion
( 3)
Artifact Creature — Phyrexian Warrior
(2/2)
Sacrifice another artifact or creature: Cutthroat Centurion gets +2/+2 until end of turn. Activate only once each turn.
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Cutthroat Contender
( 1)
Creature — Vampire Warrior
(1/1)
Pay 1 life: Cutthroat Contender gets +1/+0 until end of turn. Activate only once each turn.
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Cutthroat il-Dal
( 4)
Creature — Human Rogue
(4/1)
Hellbent — Cutthroat il-Dal has shadow as long as you have no cards in hand. (It can block or be blocked by only creatures with shadow.)
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Cutthroat Maneuver
( 4)
Instant
Up to two target creatures each get +1/+1 and gain lifelink until end of turn.
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Cutthroat Negotiator
( 4)
Creature — Orc Pirate
(4/3)
Parley — Whenever Cutthroat Negotiator attacks, each player reveals the top card of their library. For each nonland card revealed this way, you create a tapped Treasure token. Then each player draws a card.
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Cyber Conversion
( 2)
Instant
Turn target creature face down. It's a 2/2 Cyberman artifact creature.
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Cyberman Patrol
( 2)
Artifact Creature — Cyberman
(2/2)
Artifact creatures you control have afflict 3. (Whenever a creature with afflict 3 becomes blocked, defending player loses 3 life.)
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Cybermen Squadron
( 7)
Artifact Creature — Cyberman
(5/5)
Nonlegendary artifact creatures you control have myriad. (Whenever a creature with myriad attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)
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Cycle of Life
( 3)
Enchantment
Return Cycle of Life to its owner's hand: Target creature you cast this turn has base power and toughness 0/1 until your next upkeep. At the beginning of your next upkeep, put a +1/+1 counter on that creature.
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Cyclone
( 4)
Enchantment
At the beginning of your upkeep, put a wind counter on Cyclone, then sacrifice Cyclone unless you pay for each wind counter on it. If you pay, Cyclone deals damage equal to the number of wind counters on it to each creature and each player.
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Cyclone Sire
( 5)
Creature — Elemental
(3/4)
Flying When Cyclone Sire dies, you may put three +1/+1 counters on target land you control. If you do, that land becomes a 0/0 Elemental creature with haste that's still a land.
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Cyclone Summoner
( 7)
Creature — Giant Wizard
(7/7)
When Cyclone Summoner enters, if you cast it from your hand, return all permanents to their owners' hands except for Giants, Wizards, and lands.
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Cyclonic Rift
( 2)
Instant
Return target nonland permanent you don't control to its owner's hand. Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
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Cyclonus, Cybertronian Fighter
( 0)
Legendary Artifact — Vehicle
(5/5)
Living metal (During your turn, this Vehicle is also a creature.) Flying Whenever Cyclonus deals combat damage to a player, convert it. If you do, there is an additional beginning phase after this phase. (The beginning phase includes the untap, upkeep, and draw steps.)
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Cyclopean Giant
( 4)
Creature — Zombie Giant
(4/2)
When Cyclopean Giant dies, target land becomes a Swamp. Exile Cyclopean Giant.
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Cyclopean Mummy
( 2)
Creature — Zombie
(2/1)
When Cyclopean Mummy dies, exile it.
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Cyclopean Snare
( 2)
Artifact
, : Tap target creature, then return Cyclopean Snare to its owner's hand.
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Cyclopean Tomb
( 4)
Artifact
, : Put a mire counter on target non-Swamp land. That land is a Swamp for as long as it has a mire counter on it. Activate only during your upkeep. When Cyclopean Tomb is put into a graveyard from the battlefield, at the beginning of each of your upkeeps for the rest of the game, remove all mire counters from a land that a mire counter was put onto with Cyclopean Tomb but that a mire counter has not been removed from with Cyclopean Tomb.
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Cyclops Electromancer
( 5)
Creature — Cyclops Wizard
(4/2)
When Cyclops Electromancer enters, it deals X damage to target creature an opponent controls, where X is the number of instant and sorcery cards in your graveyard.
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Cyclops Gladiator
( 4)
Creature — Cyclops Warrior
(4/4)
Whenever Cyclops Gladiator attacks, you may have it deal damage equal to its power to target creature defending player controls. If you do, that creature deals damage equal to its power to Cyclops Gladiator.
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Cyclops Tyrant
( 6)
Creature — Cyclops
(3/4)
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) Cyclops Tyrant can't block creatures with power 2 or less.
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Cynical Loner
( 2)
Creature — Human Survivor
(3/1)
Cynical Loner can't be blocked by Glimmers. Survival — At the beginning of your second main phase, if Cynical Loner is tapped, you may search your library for a card, put it into your graveyard, then shuffle.
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Cytoplast Manipulator
( 4)
Creature — Human Wizard Mutant
(0/0)
Graft 2 (This creature enters with two +1/+1 counters on it. Whenever another creature enters, you may move a +1/+1 counter from this creature onto it.) , : Gain control of target creature with a +1/+1 counter on it for as long as Cytoplast Manipulator remains on the battlefield.
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Cytoplast Root-Kin
( 4)
Creature — Elemental Mutant
(0/0)
Graft 4 (This creature enters with four +1/+1 counters on it. Whenever another creature enters, you may move a +1/+1 counter from this creature onto it.) When Cytoplast Root-Kin enters, put a +1/+1 counter on each other creature you control with a +1/+1 counter on it. : Move a +1/+1 counter from target creature you control onto Cytoplast Root-Kin.
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Cytoshape
( 3)
Instant
Choose a nonlegendary creature on the battlefield. Target creature becomes a copy of that creature until end of turn.
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Cytospawn Shambler
( 7)
Creature — Elemental Mutant
(0/0)
Graft 6 (This creature enters with six +1/+1 counters on it. Whenever another creature enters, you may move a +1/+1 counter from this creature onto it.) : Target creature with a +1/+1 counter on it gains trample until end of turn.
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Daemogoth Titan
( 4)
Creature — Demon
(11/10)
Whenever Daemogoth Titan attacks or blocks, sacrifice a creature.
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Daemogoth Woe-Eater
( 4)
Creature — Demon
(7/6)
At the beginning of your upkeep, sacrifice a creature. When you sacrifice Daemogoth Woe-Eater, each opponent discards a card, you draw a card, and you gain 2 life.
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Dagger of the Worthy
( 2)
Artifact — Equipment
Equipped creature gets +2/+0 and has afflict 1. (Whenever it becomes blocked, defending player loses 1 life.) Equip (: Attach to target creature you control. Equip only as a sorcery.)
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Daggerdrome Imp
( 2)
Creature — Imp
(1/1)
Flying Lifelink (Damage dealt by this creature also causes you to gain that much life.)
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Daggerfang Duo
( 3)
Creature — Rat Squirrel
(3/2)
Deathtouch When Daggerfang Duo enters, you may mill two cards. (You may put the top two cards of your library into your graveyard.)
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Daggermaw Megalodon
( 6)
Creature — Shark
(5/7)
Vigilance Islandcycling (, Discard this card: Search your library for an Island card, reveal it, put it into your hand, then shuffle.)
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Daggersail Aeronaut
( 4)
Creature — Goblin
(3/2)
During your turn, Daggersail Aeronaut has flying.
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Dairy Cow (playtest)
( 1)
Creature — — Cow
(2/1)
Grazing type (This creature enters the battlefield with five milk counters on it for each Forest and/or Plant you control.)
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Dakkon, Shadow Slayer
( 3)
Legendary Planeswalker — Dakkon
(0)
Dakkon, Shadow Slayer enters with a number of loyalty counters on him equal to the number of lands you control. +1: Surveil 2. −3: Exile target creature. −6: You may put an artifact card from your hand or graveyard onto the battlefield.
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Dakmor Ghoul
( 4)
Creature — Zombie
(2/2)
When Dakmor Ghoul enters, target opponent loses 2 life and you gain 2 life.
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Dakmor Lancer
( 6)
Creature — Human Knight
(3/3)
When Dakmor Lancer enters, destroy target nonblack creature.
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Dakmor Plague
( 5)
Sorcery
Dakmor Plague deals 3 damage to each creature and each player.
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Dakmor Salvage
( 0)
Land
Dakmor Salvage enters tapped. : Add . Dredge 2 (If you would draw a card, you may mill two cards instead. If you do, return this card from your graveyard to your hand.)
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Dakmor Sorceress
( 6)
Creature — Human Wizard
(*/4)
Dakmor Sorceress's power is equal to the number of Swamps you control.
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Dalakos, Crafter of Wonders
( 3)
Legendary Creature — Merfolk Artificer
(2/4)
: Add . Spend this mana only to cast artifact spells or activate abilities of artifacts. Equipped creatures you control have flying and haste.
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Dalek Drone
( 5)
Artifact Creature — Dalek
(3/3)
Flying, menace Exterminate — When Dalek Drone enters, destroy target creature an opponent controls. That player loses 3 life.
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Dalek Squadron
( 3)
Artifact Creature — Dalek
(3/3)
Menace Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)
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Damia, Sage of Stone
( 7)
Legendary Creature — Gorgon Wizard
(4/4)
Deathtouch Skip your draw step. At the beginning of your upkeep, if you have fewer than seven cards in hand, draw cards equal to the difference.
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Damnation
( 4)
Sorcery
Destroy all creatures. They can't be regenerated.
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