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Deep Wood
Deep Wood 1Green (2)
Instant

Cast this spell only during the declare attackers step and only if you've been attacked this step.

Prevent all damage that would be dealt to you this turn by attacking creatures.

Portal Second Age (Uncommon)
Other Versions
Portal (Uncommon)
Deepchannel Mentor
Deepchannel Mentor 5Blue (6)
Creature — Merfolk Rogue (2/2)

Blue creatures you control can't be blocked.

Shadowmoor (Uncommon)
Deepfathom Echo
Deepfathom Echo 2GreenBlue (4)
Creature — Merfolk Spirit (4/4)

At the beginning of combat on your turn, Deepfathom Echo explores. Then you may have it become a copy of another creature you control until end of turn. (To have this creature explore, reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)

The Lost Caverns of Ixalan (Rare)
Deepfathom Skulker
Deepfathom Skulker 5Blue (6)
Creature — Eldrazi (4/4)

Devoid (This card has no color.)

Whenever a creature you control deals combat damage to a player, you may draw a card.

3Colorless: Target creature can't be blocked this turn. (Colorless represents colorless mana.)

Modern Horizons 3 Commander (Rare)
Other Versions
Oath of the Gatewatch (Rare)
Deepglow Skate
Deepglow Skate 4Blue (5)
Creature — Fish (3/3)

When Deepglow Skate enters, double the number of each kind of counter on any number of target permanents.

Commander Masters (Rare)
Other Versions
Commander 2016 (Rare)
Commander Anthology 2018 (Rare)
Double Masters (Rare)
Deepmuck Desperado
Deepmuck Desperado 2Blue (3)
Creature — Homarid Mercenary (2/4)

Whenever you commit a crime, each opponent mills three cards. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)

Outlaws of Thunder Junction (Uncommon)
Deeproot Champion
Deeproot Champion 1Green (2)
Creature — Merfolk Shaman (1/1)

Whenever you cast a noncreature spell, put a +1/+1 counter on Deeproot Champion.

Ixalan (Rare)
Deeproot Elite
Deeproot Elite 1Green (2)
Creature — Merfolk Warrior (1/1)

Whenever another Merfolk you control enters, put a +1/+1 counter on target Merfolk you control.

The Lost Caverns of Ixalan Commander (Rare)
Other Versions
Rivals of Ixalan (Rare)
Deeproot Historian
Deeproot Historian 3Green (4)
Creature — Merfolk Druid (3/3)

Merfolk and Druid cards in your graveyard have retrace. (You may cast cards with retrace from your graveyard by discarding a land card in addition to paying their other costs.)

The Lost Caverns of Ixalan Commander (Rare)
Deeproot Pilgrimage
Deeproot Pilgrimage 1Blue (2)
Enchantment

Whenever one or more nontoken Merfolk you control become tapped, create a 1/1 blue Merfolk creature token with hexproof.

The Lost Caverns of Ixalan (Rare)
Deeproot Warrior
Deeproot Warrior 1Green (2)
Creature — Merfolk Warrior (2/2)

Whenever Deeproot Warrior becomes blocked, it gets +1/+1 until end of turn.

Ixalan (Common)
Deeproot Waters
Deeproot Waters 2Blue (3)
Enchantment

Whenever you cast a Merfolk spell, create a 1/1 blue Merfolk creature token with hexproof. (A creature with hexproof can't be the target of spells or abilities your opponents control.)

The Lost Caverns of Ixalan Commander (Uncommon)
Other Versions
Ixalan (Uncommon)
Deeproot Wayfinder
Deeproot Wayfinder 1Green (2)
Creature — Merfolk Scout (2/3)

Whenever Deeproot Wayfinder deals combat damage to a player or battle, surveil 1, then you may return a land card from your graveyard to the battlefield tapped. (To surveil 1, look at the top card of your library. You may put that card into your graveyard.)

March of the Machine (Rare)
Deep-Sea Terror
Deep-Sea Terror 4BlueBlue (6)
Creature — Serpent (6/6)

Deep-Sea Terror can't attack unless there are seven or more cards in your graveyard.

Magic Origins (Common)
Deeptread Merrow
Deeptread Merrow 1Blue (2)
Creature — Merfolk Rogue (2/1)

Blue: Deeptread Merrow gains islandwalk until end of turn. (It can't be blocked as long as defending player controls an Island.)

Lorwyn (Common)
Deepwater Hypnotist
Deepwater Hypnotist 1Blue (2)
Creature — Merfolk Wizard (2/1)

Inspired — Whenever Deepwater Hypnotist becomes untapped, target creature an opponent controls gets -3/-0 until end of turn.

Born of the Gods (Common)
Deepwood Denizen
Deepwood Denizen 2Green (3)
Creature — Elf Warrior (3/2)

Vigilance (Attacking doesn't cause this creature to tap.)

5Green, Tap: Draw a card. This ability costs 1 less to activate for each +1/+1 counter on creatures you control.

Modern Horizons 2 (Common)
Deepwood Drummer
Deepwood Drummer 1Green (2)
Creature — Human Spellshaper (1/1)

Green, Tap, Discard a card: Target creature gets +2/+2 until end of turn.

Mercadian Masques (Common)
Deepwood Elder
Deepwood Elder GreenGreen (2)
Creature — Dryad Spellshaper (2/2)

Variable ColorlessGreenGreen, Tap, Discard a card: X target lands become Forests until end of turn.

Mercadian Masques (Rare)
Deepwood Ghoul
Deepwood Ghoul 2Black (3)
Creature — Zombie (2/1)

Pay 2 life: Regenerate Deepwood Ghoul.

Mercadian Masques (Common)
Other Versions
Eighth Edition (Common)
Deepwood Legate
Deepwood Legate 3Black (4)
Creature — Shade (1/1)

If an opponent controls a Forest and you control a Swamp, you may cast this spell without paying its mana cost.

Black: Deepwood Legate gets +1/+1 until end of turn.

Mercadian Masques (Uncommon)
Deepwood Tantiv
Deepwood Tantiv 4Green (5)
Creature — Beast (2/4)

Whenever Deepwood Tantiv becomes blocked, you gain 2 life.

Mercadian Masques (Uncommon)
Deepwood Wolverine
Deepwood Wolverine Green (1)
Creature — Wolverine (1/1)

Whenever Deepwood Wolverine becomes blocked, it gets +2/+0 until end of turn.

Mercadian Masques (Common)
Painter's Studio // Defaced Gallery (Defaced Gallery)
Painter's Studio // Defaced Gallery (Defaced Gallery) 1Red (2)
Enchantment — Room

Whenever you attack, attacking creatures you control get +1/+0 until end of turn.

(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)

Duskmourn: House of Horror (Uncommon)
Defender of Chaos
Defender of Chaos 2Red (3)
Creature — Human Knight (2/1)

Flash

Protection from white

Urza's Legacy (Common)
Defender of Law
Defender of Law 2White (3)
Creature — Human Knight (2/1)

Flash

Protection from red

Urza's Legacy (Common)
Defender of the Order
Defender of the Order 3White (4)
Creature — Human Cleric (2/4)

Morph WhiteWhite (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

When Defender of the Order is turned face up, creatures you control get +0/+2 until end of turn.

Legions (Rare)
Defender of the Queue (playtest)
Defender of the Queue (playtest) 3White (4)
Creature — — Centaur Soldier (3/3)

Positioning (As this creature enters, lock your creatures in order from left to right for as long as you control a creature with positioning. Each time a creature enters or comes under your control, position it to the left or right of another creature you control.)

Adjacent creatures to the left and right of Defender of the Queue get +1/+1 and have vigilance.

Mystery Booster 2: Convention Edition (Rare)
Defenders of Humanity
Defenders of Humanity Variable Colorless2White (3)
Enchantment

When Defenders of Humanity enters, create X 2/2 white Astartes Warrior creature tokens with vigilance.

Variable Colorless2White, Exile Defenders of Humanity: Create X 2/2 white Astartes Warrior creature tokens with vigilance. Activate only if you control no creatures and only during your turn.

Warhammer 40,000 Commander (Rare)
Defenestrated Phantom
Defenestrated Phantom 4WhiteWhite (6)
Creature — Spirit (4/3)

Flying

Disguise 4White (You may cast this card face down for 3 as a 2/2 creature with ward 2. Turn it face up any time for its disguise cost.)

Murders at Karlov Manor (Common)
Defense of the Heart
Defense of the Heart 3Green (4)
Enchantment

At the beginning of your upkeep, if an opponent controls three or more creatures, sacrifice Defense of the Heart, search your library for up to two creature cards, put those cards onto the battlefield, then shuffle.

Wilds of Eldraine Enchanting Tales (Mythic Rare)
Other Versions
Urza's Legacy (Rare)
Defensive Formation
Defensive Formation White (1)
Enchantment

Rather than the attacking player, you assign the combat damage of each creature attacking you. You can divide that creature's combat damage as you choose among any of the creatures blocking it.

Urza's Saga (Uncommon)
Defiant Bloodlord
Defiant Bloodlord 5BlackBlack (7)
Creature — Vampire (4/5)

Flying

Whenever you gain life, target opponent loses that much life.

Commander 2021 (Rare)
Other Versions
Battle for Zendikar (Rare)
Defiant Falcon
Defiant Falcon 1White (2)
Creature — Rebel Bird (1/1)

Flying

4, Tap: Search your library for a Rebel permanent card with mana value 3 or less, put it onto the battlefield, then shuffle.

Nemesis (Common)
Defiant Ogre
Defiant Ogre 5Red (6)
Creature — Ogre Warrior (3/5)

When Defiant Ogre enters, choose one —

• Put a +1/+1 counter on Defiant Ogre.

• Destroy target artifact.

Fate Reforged (Common)
Defiant Survivor
Defiant Survivor 2Green (3)
Creature — Human Survivor (3/2)

Survival — At the beginning of your second main phase, if Defiant Survivor is tapped, manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.)

Duskmourn: House of Horror (Uncommon)
Defiler of Dreams
Defiler of Dreams 3BlueBlue (5)
Creature — Phyrexian Sphinx (4/3)

Flying

As an additional cost to cast blue permanent spells, you may pay 2 life. Those spells cost Blue less to cast if you paid life this way. This effect reduces only the amount of blue mana you pay.

Whenever you cast a blue permanent spell, draw a card.

Dominaria United (Rare)
Defiler of Faith
Defiler of Faith 3WhiteWhite (5)
Creature — Phyrexian Human (5/5)

Vigilance

As an additional cost to cast white permanent spells, you may pay 2 life. Those spells cost White less to cast if you paid life this way. This effect reduces only the amount of white mana you pay.

Whenever you cast a white permanent spell, create a 1/1 white Soldier creature token.

Dominaria United (Rare)
Defiler of Flesh
Defiler of Flesh 2BlackBlack (4)
Creature — Phyrexian Horror (4/4)

Menace

As an additional cost to cast black permanent spells, you may pay 2 life. Those spells cost Black less to cast if you paid life this way. This effect reduces only the amount of black mana you pay.

Whenever you cast a black permanent spell, target creature you control gets +1/+1 and gains menace until end of turn.

Dominaria United (Rare)
Defiler of Instinct
Defiler of Instinct 2RedRed (4)
Creature — Phyrexian Kavu (4/4)

First strike

As an additional cost to cast red permanent spells, you may pay 2 life. Those spells cost Red less to cast if you paid life this way. This effect reduces only the amount of red mana you pay.

Whenever you cast a red permanent spell, Defiler of Instinct deals 1 damage to any target.

Dominaria United (Rare)
Defiler of Souls
Defiler of Souls 3BlackBlackRed (6)
Creature — Demon (5/5)

Flying

At the beginning of each player's upkeep, that player sacrifices a monocolored creature of their choice.

Alara Reborn (Mythic Rare)
Defiler of Vigor
Defiler of Vigor 3GreenGreen (5)
Creature — Phyrexian Wurm (6/6)

Trample

As an additional cost to cast green permanent spells, you may pay 2 life. Those spells cost Green less to cast if you paid life this way. This effect reduces only the amount of green mana you pay.

Whenever you cast a green permanent spell, put a +1/+1 counter on each creature you control.

Dominaria United (Rare)
Deflection
Deflection 3Blue (4)
Instant

Change the target of target spell with a single target.

Ice Age (Rare)
Other Versions
Fifth Edition (Rare)
Classic Sixth Edition (Rare)
Seventh Edition (Rare)
Eighth Edition (Rare)
Defossilize
Defossilize 4Black (5)
Sorcery

Return target creature card from your graveyard to the battlefield. That creature explores, then it explores again. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on that creature, then put the card back or put it into your graveyard. Then repeat this process.)

The Lost Caverns of Ixalan (Uncommon)
Degavolver
Degavolver 1White (2)
Creature — Volver (1/1)

Kicker 1Black and/or Red (You may pay an additional 1Black and/or Red as you cast this spell.)

If Degavolver was kicked with its 1Black kicker, it enters with two +1/+1 counters on it and with "Pay 3 life: Regenerate Degavolver."

If Degavolver was kicked with its Red kicker, it enters with a +1/+1 counter on it and with first strike.

Apocalypse (Rare)
Dehydration
Dehydration 3Blue (4)
Enchantment — Aura

Enchant creature (Target a creature as you cast this. This card enters attached to that creature.)

Enchanted creature doesn't untap during its controller's untap step.

Tenth Edition (Common)
Other Versions
Eighth Edition (Common)
Ninth Edition (Common)
Mercadian Masques (Common)
Deification
Deification 1White (2)
Enchantment

As Deification enters, choose a planeswalker type.

Planeswalkers you control of the chosen type have hexproof.

As long as you control a creature, if damage dealt to a planeswalker you control of the chosen type would result in all loyalty counters on it being removed, instead all but one of those counters are removed.

March of the Machine: The Aftermath (Rare)
Deity of Scars
Deity of Scars Black or GreenBlack or GreenBlack or GreenBlack or GreenBlack or Green (5)
Creature — Spirit Avatar (7/7)

Trample

Deity of Scars enters with two -1/-1 counters on it.

Black or Green, Remove a -1/-1 counter from Deity of Scars: Regenerate Deity of Scars.

Eventide (Rare)
Delif's Cone
Delif's Cone 0 (0)
Artifact

Tap, Sacrifice Delif's Cone: This turn, when target creature you control attacks and isn't blocked, you may gain life equal to its power. If you do, it assigns no combat damage this turn.

Fallen Empires (Common)
Delighted Killbot
Delighted Killbot 2 (2)
Artifact Creature — Killbot (2/1)

Unstable (Common)
Deliver Unto Evil
Deliver Unto Evil 2Black (3)
Sorcery

Choose up to four target cards in your graveyard. If you control a Bolas planeswalker, return those cards to your hand. Otherwise, an opponent chooses two of them. Leave the chosen cards in your graveyard and put the rest into your hand.

Exile Deliver Unto Evil.

War of the Spark (Rare)
Delney, Streetwise Lookout
Delney, Streetwise Lookout 2White (3)
Legendary Creature — Human Scout (2/2)

Creatures you control with power 2 or less can't be blocked by creatures with power 3 or greater.

If an ability of a creature you control with power 2 or less triggers, that ability triggers an additional time.

Murders at Karlov Manor (Mythic Rare)
Deluge of Doom
Deluge of Doom 2Black (3)
Sorcery

All creatures get -X/-X until end of turn, where X is the number of card types among cards in your graveyard.

Duskmourn: House of Horror Commander (Rare)
Deluge of the Dead
Deluge of the Dead (0)
Enchantment

When Deluge of the Dead enters, create two 2/2 black Zombie creature tokens.

2Black: Exile target card from a graveyard. If it was a creature card, create a 2/2 black Zombie creature token.

March of the Machine (Mythic Rare)
Delusions of Mediocrity
Delusions of Mediocrity 3Blue (4)
Enchantment

When Delusions of Mediocrity enters, you gain 10 life.

When Delusions of Mediocrity leaves the battlefield, you lose 10 life.

Urza's Legacy (Rare)
Other Versions
Seventh Edition (Rare)
Delver of Secrets
Delver of Secrets Blue (1)
Creature — Human Wizard (1/1)

At the beginning of your upkeep, look at the top card of your library. You may reveal that card. If an instant or sorcery card is revealed this way, transform Delver of Secrets.

Innistrad: Midnight Hunt (Uncommon)
Other Versions
Innistrad (Common)
From the Vault: Transform (Mythic Rare)
Delver's Torch
Delver's Torch 1White (2)
Artifact — Equipment

Equipped creature gets +1/+1.

Whenever equipped creature attacks, venture into the dungeon. (Enter the first room or advance to the next room.)

Equip 3 (3: Attach to target creature you control. Equip only as a sorcery.)

Adventures in the Forgotten Realms (Common)
Demanding Dragon
Demanding Dragon 3RedRed (5)
Creature — Dragon (5/5)

Flying

When Demanding Dragon enters, it deals 5 damage to target opponent unless that player sacrifices a creature of their choice.

Adventures in the Forgotten Realms Commander (Rare)
Other Versions
Core Set 2019 (Rare)
Demigod of Revenge
Demigod of Revenge Black or RedBlack or RedBlack or RedBlack or RedBlack or Red (5)
Creature — Spirit Avatar (5/4)

When you cast this spell, return all cards named Demigod of Revenge from your graveyard to the battlefield.

Flying, haste

Modern Masters (Rare)
Other Versions
Shadowmoor (Rare)
Demogorgon's Clutches
Demogorgon's Clutches 2Black (3)
Sorcery

Target opponent discards two cards, mills two cards, and loses 2 life. (To mill a card, a player puts the top card of their library into their graveyard.)

Alchemy Horizons: Baldur's Gate (Common)
Other Versions
Adventures in the Forgotten Realms (Uncommon)
Demolish
Demolish 3Red (4)
Sorcery

Destroy target artifact or land.

Ravnica Remastered (Common)
Other Versions
Eighth Edition (Uncommon)
Ninth Edition (Uncommon)
Odyssey (Uncommon)
Tenth Edition (Common)
Zendikar (Common)
Magic 2011 (Common)
Avacyn Restored (Common)
Magic 2014 Core Set (Common)
Theros (Common)
Magic Origins (Common)
Kaladesh (Common)
Ixalan (Common)
War of the Spark (Common)
Demolisher Spawn
Demolisher Spawn 5GreenGreen (7)
Enchantment Creature — Horror (7/7)

Trample, haste

Delirium — Whenever Demolisher Spawn attacks, if there are four or more card types among cards in your graveyard, other attacking creatures get +4/+4 until end of turn.

Duskmourn: House of Horror Commander (Rare)
Demolition Field
Demolition Field (0)
Land

Tap: Add Colorless.

2, Tap, Sacrifice this land: Destroy target nonbasic land an opponent controls. That land's controller may search their library for a basic land card, put it onto the battlefield, then shuffle. You may search your library for a basic land card, put it onto the battlefield, then shuffle.

Magic: The Gathering Foundations (Uncommon)
Other Versions
The Brothers' War (Uncommon)
Outlaws of Thunder Junction Commander (Uncommon)
Modern Horizons 3 Commander (Uncommon)
Demolition Stomper
Demolition Stomper 6 (6)
Artifact — Vehicle (10/7)

Demolition Stomper can't be blocked by creatures with power 2 or less.

Crew 5 (Tap any number of creatures you control with total power 5 or more: This Vehicle becomes an artifact creature until end of turn.)

Kaladesh Remastered (Uncommon)
Other Versions
Kaladesh (Uncommon)
Demon
Demon (0)
Creature — Demon (*/*)

Flying

Duel Decks: Nissa vs. Ob Nixilis (Common)
Other Versions
Duel Decks: Divine vs. Demonic (Common)
Demon Bolt
Demon Bolt 2Red (3)
Instant

Demon Bolt deals 4 damage to target creature or planeswalker.

Foretell Red (During your turn, you may pay 2 and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

Commander Legends: Battle for Baldur's Gate (Common)
Other Versions
Kaldheim (Common)
Demon of Catastrophes
Demon of Catastrophes 2BlackBlack (4)
Creature — Demon (6/6)

As an additional cost to cast this spell, sacrifice a creature.

Flying, trample

Jumpstart 2022 (Rare)
Other Versions
Core Set 2019 (Rare)
Demon of Dark Schemes
Demon of Dark Schemes 3BlackBlackBlack (6)
Creature — Demon (5/5)

Flying

When Demon of Dark Schemes enters, all other creatures get -2/-2 until end of turn.

Whenever another creature dies, you get Energy (an energy counter).

2Black, Pay EnergyEnergyEnergyEnergy: Put target creature card from a graveyard onto the battlefield under your control tapped.

Kaladesh Remastered (Mythic Rare)
Other Versions
Kaladesh (Mythic Rare)
Demon of Death's Gate
Demon of Death's Gate 6BlackBlackBlack (9)
Creature — Demon (9/9)

You may pay 6 life and sacrifice three black creatures rather than pay this spell's mana cost.

Flying, trample

Magic 2011 (Mythic Rare)
Demon of Fate's Design
Demon of Fate's Design 4BlackBlack (6)
Enchantment Creature — Demon (6/6)

Flying, trample

Once during each of your turns, you may cast an enchantment spell by paying life equal to its mana value rather than paying its mana cost.

2Black, Sacrifice another enchantment: Demon of Fate's Design gets +X/+0 until end of turn, where X is the sacrificed enchantment's mana value.

Duskmourn: House of Horror Commander (Rare)
Other Versions
Commander Masters (Rare)
Demon of Loathing
Demon of Loathing 5BlackBlack (7)
Creature — Demon (7/7)

Flying, trample

Whenever Demon of Loathing deals combat damage to a player, that player sacrifices a creature of their choice.

Game Night: Free-For-All (Rare)
Other Versions
Theros Beyond Death (Rare)
Arena Base Set (Rare)
Demon of Wailing Agonies
Demon of Wailing Agonies 3BlackBlack (5)
Creature — Demon (4/4)

Flying

Lieutenant — As long as you control your commander, Demon of Wailing Agonies gets +2/+2 and has "Whenever Demon of Wailing Agonies deals combat damage to a player, that player sacrifices a creature of their choice."

Commander 2014 (Rare)
Demonfire
Demonfire Variable ColorlessRed (1)
Sorcery

Demonfire deals X damage to any target. If a creature dealt damage this way would die this turn, exile it instead.

Hellbent — If you have no cards in hand, this spell can't be countered and the damage can't be prevented.

Ravnica Remastered (Uncommon)
Other Versions
Dissension (Rare)
Duel Decks: Jace vs. Chandra (Rare)
Duel Decks Anthology, Jace vs. Chandra (Rare)
Guild Kit: Rakdos (Rare)
Demonic Appetite
Demonic Appetite Black (1)
Enchantment — Aura

Enchant creature you control

Enchanted creature gets +3/+3.

At the beginning of your upkeep, sacrifice a creature.

Rise of the Eldrazi (Common)
Demonic Attorney
Demonic Attorney 1BlackBlack (3)
Sorcery

Remove Demonic Attorney from your deck before playing if you're not playing for ante.

Each player antes the top card of their library.

Revised Edition (Rare)
Other Versions
Limited Edition Alpha (Rare)
Limited Edition Beta (Rare)
Unlimited Edition (Rare)
Demonic Bargain
Demonic Bargain 2Black (3)
Sorcery

Exile the top thirteen cards of your library, then search your library for a card. Put that card into your hand, then shuffle.

Innistrad: Crimson Vow (Rare)
Demonic Collusion
Demonic Collusion 3BlackBlack (5)
Sorcery

Buyback—Discard two cards. (You may discard two cards in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.)

Search your library for a card, put that card into your hand, then shuffle.

Time Spiral (Rare)
Demonic Consultation
Demonic Consultation Black (1)
Instant

Choose a card name. Exile the top six cards of your library, then reveal cards from the top of your library until you reveal a card with the chosen name. Put that card into your hand and exile all other cards revealed this way.

Mystery Booster 2: Convention Edition (Uncommon)
Other Versions
Ice Age (Uncommon)
Masters Edition II (Uncommon)
Demonic Counsel
Demonic Counsel 1Black (2)
Sorcery

Search your library for a Demon card, reveal it, put it into your hand, then shuffle.

Delirium — If there are four or more card types among cards in your graveyard, instead search your library for any card, put it into your hand, then shuffle.

Duskmourn: House of Horror (Rare)
Demonic Covenant
Demonic Covenant 4BlackBlack (6)
Kindred Enchantment — Demon

Whenever one or more Demons you control attack a player, you draw a card and lose 1 life.

At the beginning of your end step, create a 5/5 black Demon creature token with flying, then mill two cards. If two cards that share all their card types were milled this way, sacrifice Demonic Covenant.

Duskmourn: House of Horror Commander (Rare)
Demonic Dread
Demonic Dread 1BlackRed (3)
Sorcery

Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)

Target creature can't block this turn.

Alara Reborn (Common)
Demonic Embrace
Demonic Embrace 1BlackBlack (3)
Enchantment — Aura

Enchant creature

Enchanted creature gets +3/+1, has flying, and is a Demon in addition to its other types.

You may cast Demonic Embrace from your graveyard by paying 3 life and discarding a card in addition to paying its other costs.

Game Night: Free-For-All (Rare)
Other Versions
Core Set 2021 (Rare)
Demonic Gifts
Demonic Gifts 1Black (2)
Instant

Until end of turn, target creature gets +2/+0 and gains "When this creature dies, return it to the battlefield under its owner's control."

Jumpstart 2022 (Common)
Other Versions
Kaldheim (Common)
Demonic Hordes
Demonic Hordes 3BlackBlackBlack (6)
Creature — Demon (5/5)

Tap: Destroy target land.

At the beginning of your upkeep, unless you pay BlackBlackBlack, tap Demonic Hordes and sacrifice a land of an opponent's choice.

Masters Edition IV (Rare)
Other Versions
Limited Edition Alpha (Rare)
Limited Edition Beta (Rare)
Unlimited Edition (Rare)
Revised Edition (Rare)
Demonic Lore
Demonic Lore 2Black (3)
Enchantment

When Demonic Lore enters, draw three cards.

At the beginning of your end step, you lose 2 life for each card in your hand.

Commander Legends (Uncommon)
Demonic Pact
Demonic Pact 2BlackBlack (4)
Enchantment

At the beginning of your upkeep, choose one that hasn't been chosen —

• This enchantment deals 4 damage to any target and you gain 4 life.

• Target opponent discards two cards.

• Draw two cards.

• You lose the game.

Magic: The Gathering Foundations (Mythic Rare)
Other Versions
Magic Origins (Mythic Rare)
Amonkhet Remastered (Mythic Rare)
Demonic Rising
Demonic Rising 3BlackBlack (5)
Enchantment

At the beginning of your end step, if you control exactly one creature, create a 5/5 black Demon creature token with flying.

Avacyn Restored (Rare)
Demonic Ruckus
Demonic Ruckus 1Red (2)
Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+1 and has menace and trample.

When Demonic Ruckus is put into a graveyard from the battlefield, draw a card.

Plot Red (You may pay Red and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)

Outlaws of Thunder Junction (Uncommon)
Hezrou (Demonic Stench)
Hezrou (Demonic Stench) Black (1)
Instant — Adventure

Each creature that blocked this turn gets -1/-1 until end of turn. (Then exile this card. You may cast the creature later from exile.)

Commander Legends: Battle for Baldur's Gate (Common)
Demonic Taskmaster
Demonic Taskmaster 2Black (3)
Creature — Demon (4/3)

Flying

At the beginning of your upkeep, sacrifice a creature other than Demonic Taskmaster.

Avacyn Restored (Uncommon)
Demonic Torment
Demonic Torment 2Black (3)
Enchantment — Aura

Enchant creature

Enchanted creature can't attack.

Prevent all combat damage that would be dealt by enchanted creature.

Masters Edition III (Common)
Other Versions
Legends (Uncommon)
Demonic Tourist Laser
Demonic Tourist Laser (0)
Stickers

2 — Outlast 1 (1, Tap: Put a +1/+1 counter on this creature. Outlast only as a sorcery.)

3 — When this permanent dies, you get seven Ticket.

2 — 1/4

5 — 9/6

Unfinity (Common)
Demonic Tutor
Demonic Tutor 1Black (2)
Sorcery

Search your library for a card, put that card into your hand, then shuffle.

Commander Masters (Mythic Rare)
Other Versions
Limited Edition Alpha (Uncommon)
Limited Edition Beta (Uncommon)
Unlimited Edition (Uncommon)
Revised Edition (Uncommon)
Duel Decks: Divine vs. Demonic (Uncommon)
Masters Edition IV (Rare)
Vintage Masters (Mythic Rare)
Duel Decks Anthology, Divine vs. Demonic (Uncommon)
Ultimate Masters (Rare)
Ultimate Box Toppers (Special)
Strixhaven Mystical Archive (Mythic Rare)
Demonic Vigor
Demonic Vigor Black (1)
Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+1.

When enchanted creature dies, return that card to its owner's hand.

Dominaria (Common)
Demonlord Belzenlok
Demonlord Belzenlok 4BlackBlack (6)
Legendary Creature — Elder Demon (6/6)

Flying, trample

When Demonlord Belzenlok enters, exile cards from the top of your library until you exile a nonland card, then put that card into your hand. If the card's mana value is 4 or greater, repeat this process. Demonlord Belzenlok deals 1 damage to you for each card put into your hand this way.

Commander Masters (Rare)
Other Versions
Dominaria (Mythic Rare)
Demonlord of Ashmouth
Demonlord of Ashmouth 2BlackBlack (4)
Creature — Demon (5/4)

Flying

When Demonlord of Ashmouth enters, exile it unless you sacrifice another creature.

Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)

Avacyn Restored (Rare)
Demonmail Hauberk
Demonmail Hauberk 4 (4)
Artifact — Equipment

Equipped creature gets +4/+2.

Equip—Sacrifice a creature.

Shadows of the Past (Uncommon)
Other Versions
Innistrad (Uncommon)
Demon-Possessed Witch
Demon-Possessed Witch (0)
Creature — Human Shaman (4/3)

When this creature transforms into Demon-Possessed Witch, you may destroy target creature.

Shadows Over Innistrad Remastered (Uncommon)
Other Versions
Shadows over Innistrad (Uncommon)
Demon's Disciple
Demon's Disciple 2Black (3)
Creature — Human Cleric (3/1)

When Demon's Disciple enters, each player sacrifices a creature or planeswalker of their choice.

Commander Masters (Common)
Other Versions
Zendikar Rising (Uncommon)
Jumpstart 2022 (Uncommon)
Demon's Due
Demon's Due 3Black (4)
Instant

Scry 2, then draw two cards. You lose 2 life.

Streets of New Capenna (Common)
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