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Dromoka, the Eternal
Dromoka, the Eternal 3GreenWhite (5)
Legendary Creature — Dragon (5/5)

Flying

Whenever a Dragon you control attacks, bolster 2. (Choose a creature with the least toughness among creatures you control and put two +1/+1 counters on it.)

Commander 2017 (Rare)
Other Versions
Fate Reforged (Rare)
Dromoka's Command
Dromoka's Command GreenWhite (2)
Instant

Choose two —

• Prevent all damage target instant or sorcery spell would deal this turn.

• Target player sacrifices an enchantment of their choice.

• Put a +1/+1 counter on target creature.

• Target creature you control fights target creature you don't control.

March of the Machine Commander (Rare)
Other Versions
Dragons of Tarkir (Rare)
Historic Anthology 5 (Rare)
Double Masters 2022 (Rare)
Dromoka's Gift
Dromoka's Gift 4Green (5)
Instant

Bolster 4. (Choose a creature with the least toughness among creatures you control and put four +1/+1 counters on it.)

Dragons of Tarkir (Uncommon)
Dromosaur
Dromosaur 2Red (3)
Creature — Dinosaur (2/3)

Whenever Dromosaur blocks or becomes blocked, it gets +2/-2 until end of turn.

Urza's Saga (Common)
Dronepack Kindred
Dronepack Kindred (0)
Creature — Eldrazi Werewolf (5/7)

Trample

1: Dronepack Kindred gets +1/+0 until end of turn.

Eldritch Moon (Common)
Droning Bureaucrats
Droning Bureaucrats 3White (4)
Creature — Human Advisor (1/4)

Variable Colorless, Tap: Each creature with mana value X can't attack or block this turn.

Guildpact (Uncommon)
Drooling Groodion
Drooling Groodion 3BlackBlackGreen (6)
Creature — Beast (4/3)

2BlackGreen, Sacrifice a creature: Target creature gets +2/+2 until end of turn. Another target creature gets -2/-2 until end of turn.

Modern Masters 2015 Edition (Uncommon)
Other Versions
Ravnica: City of Guilds (Uncommon)
Duel Decks: Jace vs. Vraska (Uncommon)
Drooling Ogre
Drooling Ogre 1Red (2)
Creature — Ogre (3/3)

Whenever a player casts an artifact spell, that player gains control of Drooling Ogre. (This effect lasts indefinitely.)

Darksteel (Common)
Drop of Honey
Drop of Honey Green (1)
Enchantment

At the beginning of your upkeep, destroy the creature with the least power. It can't be regenerated. If two or more creatures are tied for least power, you choose one of them.

When there are no creatures on the battlefield, sacrifice Drop of Honey.

Masters Edition IV (Rare)
Other Versions
Arabian Nights (Rare)
Drop Tower (Drop Tower (a))
Drop Tower (Drop Tower (a)) (0)
Artifact — Attraction

Visit — Target creature gains flying until end of turn or until any player rolls a 1, whichever comes first.

Lights — 2, 3, 6

Unfinity (Common)
Drop Tower (Drop Tower (b))
Drop Tower (Drop Tower (b)) (0)
Artifact — Attraction

Visit — Target creature gains flying until end of turn or until any player rolls a 1, whichever comes first.

Lights — 2, 4, 6

Unfinity (Common)
Drop Tower (Drop Tower (c))
Drop Tower (Drop Tower (c)) (0)
Artifact — Attraction

Visit — Target creature gains flying until end of turn or until any player rolls a 1, whichever comes first.

Lights — 2, 5, 6

Unfinity (Common)
Drop Tower (Drop Tower (d))
Drop Tower (Drop Tower (d)) (0)
Artifact — Attraction

Visit — Target creature gains flying until end of turn or until any player rolls a 1, whichever comes first.

Lights — 3, 4, 6

Unfinity (Common)
Drop Tower (Drop Tower (e))
Drop Tower (Drop Tower (e)) (0)
Artifact — Attraction

Visit — Target creature gains flying until end of turn or until any player rolls a 1, whichever comes first.

Lights — 3, 5, 6

Unfinity (Common)
Drop Tower (Drop Tower (f))
Drop Tower (Drop Tower (f)) (0)
Artifact — Attraction

Visit — Target creature gains flying until end of turn or until any player rolls a 1, whichever comes first.

Lights — 4, 5, 6

Unfinity (Common)
Dropkick Bomber
Dropkick Bomber 2Red (3)
Creature — Goblin Warrior (2/3)

Other Goblins you control get +1/+1.

Red: Until end of turn, another target Goblin you control gains flying and "When this creature deals combat damage, sacrifice it."

Magic: The Gathering Foundations (Rare)
Dross Crocodile
Dross Crocodile 3Black (4)
Creature — Zombie Crocodile (5/1)

Tenth Edition (Common)
Other Versions
Fifth Dawn (Common)
Dross Golem
Dross Golem 5 (5)
Artifact Creature — Golem (3/2)

Affinity for Swamps (This spell costs 1 less to cast for each Swamp you control.)

Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)

Darksteel (Common)
Dross Harvester
Dross Harvester 1BlackBlack (3)
Creature — Horror (4/4)

Protection from white

At the beginning of your end step, you lose 4 life.

Whenever a creature dies, you gain 2 life.

Commander Legends: Battle for Baldur's Gate (Rare)
Other Versions
Mirrodin (Rare)
Dross Hopper
Dross Hopper 1Black (2)
Creature — Phyrexian Insect Horror (2/1)

Sacrifice a creature: Dross Hopper gains flying until end of turn.

Scars of Mirrodin (Common)
Dross Prowler
Dross Prowler 2Black (3)
Creature — Zombie (2/1)

Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)

Mirrodin (Common)
Dross Ripper
Dross Ripper 4 (4)
Artifact Creature — Phyrexian Dog (3/3)

2Black: Dross Ripper gets +1/+1 until end of turn.

Mirrodin Besieged (Common)
Dross Scorpion
Dross Scorpion 4 (4)
Artifact Creature — Scorpion (3/1)

Whenever Dross Scorpion or another artifact creature dies, you may untap target artifact.

Mirrodin (Common)
Dross Skullbomb
Dross Skullbomb 1 (1)
Artifact

1, Sacrifice Dross Skullbomb: Draw a card.

2Black, Sacrifice Dross Skullbomb: Return target creature card from your graveyard to your hand. Draw a card. Activate only as a sorcery.

Phyrexia: All Will Be One (Common)
Drossclaw
Drossclaw 1Black (2)
Artifact — Equipment

Living weapon (When this Equipment enters, create a 0/0 black Phyrexian Germ creature token, then attach this to it.)

Equipped creature gets +1/+1.

Whenever equipped creature attacks, each opponent loses 1 life.

Equip 2

Modern Horizons 3 (Common)
Drossforge Bridge
Drossforge Bridge (0)
Artifact Land

Drossforge Bridge enters tapped.

Indestructible

Tap: Add Black or Red.

The Brothers' War Commander (Common)
Other Versions
Modern Horizons 2 (Common)
Drought
Drought 2WhiteWhite (4)
Enchantment

At the beginning of your upkeep, sacrifice Drought unless you pay WhiteWhite.

Spells cost an additional "Sacrifice a Swamp" to cast for each black mana symbol in their mana costs.

Activated abilities cost an additional "Sacrifice a Swamp" to activate for each black mana symbol in their activation costs.

Ice Age (Uncommon)
Drove of Elves
Drove of Elves 3Green (4)
Creature — Elf (*/*)

Hexproof

Drove of Elves's power and toughness are each equal to the number of green permanents you control.

Commander Anthology (Uncommon)
Other Versions
Shadowmoor (Uncommon)
Commander 2014 (Uncommon)
Drover Grizzly
Drover Grizzly 2Green (3)
Creature — Bear Mount (4/2)

Whenever Drover Grizzly attacks while saddled, creatures you control gain trample until end of turn.

Saddle 1 (Tap any number of other creatures you control with total power 1 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)

Outlaws of Thunder Junction (Common)
Drover of the Mighty
Drover of the Mighty 1Green (2)
Creature — Human Druid (1/1)

Drover of the Mighty gets +2/+2 as long as you control a Dinosaur.

Tap: Add one mana of any color.

The Lost Caverns of Ixalan Commander (Uncommon)
Other Versions
Ixalan (Uncommon)
Jumpstart (Uncommon)
Drown in Dreams
Drown in Dreams Variable Colorless2Blue (3)
Instant

Choose one. If you control a commander as you cast this spell, you may choose both instead.

• Target player draws X cards.

• Target player mills twice X cards.

Modern Horizons 3 Commander (Rare)
Other Versions
Innistrad: Midnight Hunt Commander (Rare)
Drown in Filth
Drown in Filth BlackGreen (2)
Sorcery

Choose target creature. Mill four cards, then that creature gets -1/-1 until end of turn for each land card in your graveyard.

Guild Kit: Golgari (Common)
Other Versions
Dragon's Maze (Common)
Drown in Ichor
Drown in Ichor 1Black (2)
Sorcery

Target creature gets -4/-4 until end of turn. Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Phyrexia: All Will Be One (Uncommon)
Drown in Shapelessness
Drown in Shapelessness 1Blue (2)
Instant

Return target creature to its owner's hand.

Global Series: Jiang Yanggu and Mu Yanling (Common)
Drown in Sorrow
Drown in Sorrow 1BlackBlack (3)
Sorcery

All creatures get -2/-2 until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)

Commander Masters (Common)
Other Versions
Born of the Gods (Uncommon)
Double Masters (Uncommon)
Drown in the Loch
Drown in the Loch BlueBlack (2)
Instant

Choose one —

• Counter target spell with mana value less than or equal to the number of cards in its controller's graveyard.

• Destroy target creature with mana value less than or equal to the number of cards in its controller's graveyard.

Special Guests (Mythic Rare)
Other Versions
Throne of Eldraine (Uncommon)
Commander Legends: Battle for Baldur's Gate (Uncommon)
Drowned
Drowned 1Blue (2)
Creature — Zombie (1/1)

Black: Regenerate Drowned.

Masters Edition IV (Common)
Other Versions
The Dark (Common)
Drowned Catacomb
Drowned Catacomb (0)
Land

Drowned Catacomb enters tapped unless you control an Island or a Swamp.

Tap: Add Blue or Black.

Outlaws of Thunder Junction Commander (Rare)
Other Versions
Magic 2010 (Rare)
Magic 2011 (Rare)
Magic 2012 (Rare)
Magic 2013 (Rare)
Archenemy: Nicol Bolas (Rare)
Ixalan (Rare)
The Lord of the Rings: Tales of Middle Earth Commander (Rare)
Doctor Who Commander (Rare)
Magic The Gathering—Fallout (Rare)
Meat Locker // Drowned Diner (Drowned Diner)
Meat Locker // Drowned Diner (Drowned Diner) 3BlueBlue (5)
Enchantment — Room

When you unlock this door, draw three cards, then discard a card.

(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)

Duskmourn: House of Horror (Common)
Drowned Jungle
Drowned Jungle (0)
Land

Drowned Jungle enters tapped.

Tap: Add Green or Blue.

Modern Horizons 3 (Uncommon)
Drowned Rusalka
Drowned Rusalka Blue (1)
Creature — Spirit (1/1)

Blue, Sacrifice a creature: Discard a card, then draw a card.

Guildpact (Uncommon)
Drowned Secrets
Drowned Secrets 1Blue (2)
Enchantment

Whenever you cast a blue spell, target player mills two cards.

Guilds of Ravnica (Rare)
Drowner Initiate
Drowner Initiate Blue (1)
Creature — Merfolk Wizard (1/1)

Whenever a player casts a blue spell, you may pay 1. If you do, target player mills two cards.

Shadowmoor (Common)
Drowner of Hope
Drowner of Hope 5Blue (6)
Creature — Eldrazi (5/5)

Devoid (This card has no color.)

When Drowner of Hope enters, create two 1/1 colorless Eldrazi Scion creature tokens. They have "Sacrifice this creature: Add Colorless."

Sacrifice an Eldrazi Scion: Tap target creature.

Modern Horizons 3 Commander (Rare)
Other Versions
Battle for Zendikar (Rare)
Drowner of Secrets
Drowner of Secrets 2Blue (3)
Creature — Merfolk Wizard (1/3)

Tap an untapped Merfolk you control: Target player mills a card.

Lorwyn (Uncommon)
Drowner of Truth
Drowner of Truth 5Green or BlueGreen or Blue (7)
Creature — Eldrazi (7/6)

Devoid (This card has no color.)

When you cast this spell, if Colorless was spent to cast it, create two 0/1 colorless Eldrazi Spawn creature tokens with "Sacrifice this creature: Add Colorless."

Modern Horizons 3 (Uncommon)
Drownyard Amalgam
Drownyard Amalgam 4Blue (5)
Creature — Zombie Horror (3/6)

When Drownyard Amalgam enters, target player mills three cards. (They put the top three cards of their library into their graveyard.)

2Blue: Drownyard Amalgam can't be blocked this turn.

Innistrad: Midnight Hunt (Common)
Drownyard Behemoth
Drownyard Behemoth 9 (9)
Creature — Eldrazi Crab (5/7)

Flash (You may cast this spell any time you could cast an instant.)

Emerge 7Blue (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.)

Drownyard Behemoth has hexproof as long as it entered this turn.

Shadows Over Innistrad Remastered (Uncommon)
Other Versions
Eldritch Moon (Uncommon)
Drownyard Explorers
Drownyard Explorers 3Blue (4)
Creature — Human Wizard (2/4)

When Drownyard Explorers enters, investigate. (Create a Clue token. It's an artifact with "2, Sacrifice this artifact: Draw a card.")

Shadows Over Innistrad Remastered (Common)
Other Versions
Shadows over Innistrad (Common)
Jumpstart 2022 (Common)
Drownyard Lurker
Drownyard Lurker 7 (7)
Creature — Eldrazi Trilobite (7/7)

Vigilance

When you cast or cycle Drownyard Lurker, create a 0/1 colorless Eldrazi Spawn creature token with "Sacrifice this creature: Add Colorless."

Cycling 2Blue (2Blue, Discard this card: Draw a card.)

Modern Horizons 3 (Common)
Drownyard Temple
Drownyard Temple (0)
Land

Tap: Add Colorless.

3: Return Drownyard Temple from your graveyard to the battlefield tapped.

Duskmourn: House of Horror Commander (Rare)
Other Versions
Shadows over Innistrad (Rare)
Commander 2019 (Rare)
Commander Legends: Battle for Baldur's Gate (Rare)
Murders at Karlov Manor Commander (Rare)
Drowsing Tyrannodon
Drowsing Tyrannodon 1Green (2)
Creature — Dinosaur (3/3)

Defender (This creature can't attack.)

As long as you control a creature with power 4 or greater, Drowsing Tyrannodon can attack as though it didn't have defender.

Jumpstart 2022 (Common)
Other Versions
Core Set 2021 (Common)
Drudge Skeletons
Drudge Skeletons 1Black (2)
Creature — Skeleton (1/1)

Black: Regenerate Drudge Skeletons. (The next time this creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)

Duel Decks Anthology, Garruk vs. Liliana (Common)
Other Versions
Limited Edition Alpha (Common)
Limited Edition Beta (Common)
Unlimited Edition (Common)
Revised Edition (Common)
Fourth Edition (Common)
Fifth Edition (Common)
Classic Sixth Edition (Common)
Seventh Edition (Common)
Eighth Edition (Common)
Ninth Edition (Uncommon)
Tenth Edition (Uncommon)
Starter 2000 (Common)
Magic 2010 (Common)
Duel Decks: Garruk vs. Liliana (Common)
Druid of Horns
Druid of Horns 3Green (4)
Creature — Human Druid (2/3)

Whenever you cast an Aura spell that targets Druid of Horns, create a 3/3 green Beast creature token.

Core Set 2019 (Uncommon)
Druid of Purification
Druid of Purification 3Green (4)
Creature — Human Druid (2/3)

When Druid of Purification enters, starting with you, each player may choose an artifact or enchantment you don't control. Destroy each permanent chosen this way.

Adventures in the Forgotten Realms Commander (Rare)
Druid of the Anima
Druid of the Anima 1Green (2)
Creature — Elf Druid (1/1)

Tap: Add Red, Green, or White.

Shards of Alara (Common)
Druid of the Cowl
Druid of the Cowl 1Green (2)
Creature — Elf Druid (1/3)

Tap: Add Green.

Magic: The Gathering Foundations (Common)
Other Versions
Aether Revolt (Common)
Core Set 2019 (Common)
Kaladesh Remastered (Common)
Druid of the Emerald Grove
Druid of the Emerald Grove 3Green (4)
Creature — Dwarf Druid (2/2)

When Druid of the Emerald Grove enters, search your library for up to two basic land cards and reveal them, then roll a d20.

9 or less | Put those cards into your hand, then shuffle.

10–19 | Put one of those cards onto the battlefield tapped and the other into your hand, then shuffle.

20+ | Put those cards onto the battlefield tapped, then shuffle.

Alchemy Horizons: Baldur's Gate (Uncommon)
Other Versions
Commander Legends: Battle for Baldur's Gate (Common)
Druid of the Sacred Beaker
Druid of the Sacred Beaker 2Green (3)
Creature — Deer Bird Ape Druid (2/2)

Tap: Add Green for each Crossbreed Labs watermark among permanents you control.

Unstable (Uncommon)
Druid of the Spade
Druid of the Spade 2Green (3)
Creature — Rabbit Druid (2/3)

As long as you control a token, Druid of the Spade gets +2/+0 and has trample.

Bloomburrow (Common)
Druids' Repository
Druids' Repository 1GreenGreen (3)
Enchantment

Whenever a creature you control attacks, put a charge counter on Druids' Repository.

Remove a charge counter from Druids' Repository: Add one mana of any color.

Avacyn Restored (Rare)
Drumbellower
Drumbellower 2White (3)
Creature — Spirit (2/1)

Flying

Untap all creatures you control during each other player's untap step.

Kamigawa: Neon Dynasty Commander (Rare)
Drunau Corpse Trawler
Drunau Corpse Trawler 3Blue (4)
Creature — Zombie (1/1)

When Drunau Corpse Trawler enters, create a 2/2 black Zombie creature token.

2Black: Target Zombie gains deathtouch until end of turn.

Shadows Over Innistrad Remastered (Uncommon)
Other Versions
Shadows over Innistrad (Uncommon)
Dryad Arbor
Dryad Arbor (0)
Land Creature — Forest Dryad (1/1)

(Dryad Arbor isn't a spell, it's affected by summoning sickness, and it has "Tap: Add Green.")

Mystery Booster 2: Convention Edition (Uncommon)
Other Versions
Future Sight (Uncommon)
From the Vault: Realms (Mythic Rare)
Time Spiral Remastered (Rare)
Duskmourn: House of Horror Commander (Rare)
Dryad of the Ilysian Grove
Dryad of the Ilysian Grove 2Green (3)
Enchantment Creature — Nymph Dryad (2/4)

You may play an additional land on each of your turns.

Lands you control are every basic land type in addition to their other types.

Modern Horizons 3 Commander (Rare)
Other Versions
Theros Beyond Death (Rare)
Commander Masters (Rare)
Dryad Sophisticate
Dryad Sophisticate 1Green (2)
Creature — Dryad (2/1)

Nonbasic landwalk (This creature can't be blocked as long as defending player controls a nonbasic land.)

Guildpact (Uncommon)
Dryad's Favor
Dryad's Favor Green (1)
Enchantment — Aura

Enchant creature

Enchanted creature has forestwalk. (It can't be blocked as long as defending player controls a Forest.)

Magic 2011 (Common)
Dual Doomsuits
Dual Doomsuits (0)
Artifact — Contraption

Whenever you crank Dual Doomsuits, each time a source you control would deal damage this turn, it deals double that damage instead.

Unstable (Rare)
Dual Shot
Dual Shot Red (1)
Instant

Dual Shot deals 1 damage to each of up to two target creatures.

Ixalan (Common)
Other Versions
Shadows over Innistrad (Common)
Dubious Challenge
Dubious Challenge 3Green (4)
Sorcery

Look at the top ten cards of your library, exile up to two creature cards from among them, then shuffle. Target opponent may choose one of the exiled cards and put it onto the battlefield under their control. Put the rest onto the battlefield under your control.

Kaladesh (Rare)
Duel for Dominance
Duel for Dominance 1Green (2)
Instant

Coven — Choose target creature you control and target creature you don't control. If you control three or more creatures with different powers, put a +1/+1 counter on the chosen creature you control. Then the chosen creatures fight each other. (They each deal damage equal to their power to the other.)

Innistrad: Midnight Hunt (Common)
Dueling Coach
Dueling Coach 3White (4)
Creature — Human Monk (2/2)

When Dueling Coach enters, put a +1/+1 counter on target creature.

4White, Tap: Put a +1/+1 counter on each creature you control with a +1/+1 counter on it.

Strixhaven: School of Mages (Uncommon)
Dueling Grounds
Dueling Grounds 1GreenWhite (3)
Enchantment

No more than one creature can attack each combat.

No more than one creature can block each combat.

Invasion (Rare)
Duelist of Deep Faith
Duelist of Deep Faith 1White (2)
Creature — Phyrexian Soldier (2/2)

Toxic 1 (Players dealt combat damage by this creature also get a poison counter.)

During your turn, Duelist of Deep Faith has first strike.

Phyrexia: All Will Be One (Common)
Duelist of the Mind
Duelist of the Mind 1Blue (2)
Creature — Human Advisor (*/3)

Flying, vigilance

Duelist of the Mind's power is equal to the number of cards you've drawn this turn.

Whenever you commit a crime, you may draw a card. If you do, discard a card. This ability triggers only once each turn.

Outlaws of Thunder Junction (Rare)
Duelists' Convocation International (playtest)
Duelists' Convocation International (playtest) 2Blue (3)
Enchantment

When Duelists' Convocation International enters the battlefield, choose a 10-digit number at random and write it down.

Whenever you play a land or cast a spell, if it shares a mana value with one or more uncrossed digits in the chosen number, cross out one of those digits and draw a card. Then if all ten digits are crossed out, you win the game.

Mystery Booster 2: Convention Edition (Rare)
Dukhara Peafowl
Dukhara Peafowl 4 (4)
Artifact Creature — Bird (2/4)

Blue: Dukhara Peafowl gains flying until end of turn.

Kaladesh Remastered (Common)
Other Versions
Kaladesh (Common)
Dune Mover
Dune Mover 2 (2)
Artifact Creature — Phyrexian Golem (2/1)

Toxic 1 (Players dealt combat damage by this creature also get a poison counter.)

When Dune Mover enters, you may search your library for a basic land card, reveal it, then shuffle and put that card on top.

Phyrexia: All Will Be One (Common)
Dune-Brood Nephilim
Dune-Brood Nephilim BlackRedGreenWhite (4)
Creature — Nephilim (3/3)

Whenever Dune-Brood Nephilim deals combat damage to a player, create a 1/1 colorless Sand creature token for each land you control.

Guildpact (Rare)
Dunerider Outlaw
Dunerider Outlaw BlackBlack (2)
Creature — Human Rebel Rogue (1/1)

Protection from green

At the beginning of each end step, if Dunerider Outlaw dealt damage to an opponent this turn, put a +1/+1 counter on it.

Time Spiral Remastered (Uncommon)
Other Versions
Planar Chaos (Uncommon)
Dunes of the Dead
Dunes of the Dead (0)
Land — Desert

Tap: Add Colorless.

When Dunes of the Dead is put into a graveyard from the battlefield, create a 2/2 black Zombie creature token.

Outlaws of Thunder Junction Commander (Uncommon)
Other Versions
Hour of Devastation (Uncommon)
Dungeon Crawler
Dungeon Crawler Black (1)
Creature — Zombie (2/1)

Dungeon Crawler enters tapped.

Whenever you complete a dungeon, you may return Dungeon Crawler from your graveyard to your hand.

Adventures in the Forgotten Realms (Uncommon)
Dungeon Delver
Dungeon Delver 1Blue (2)
Legendary Enchantment — Background

Commander creatures you own have "Room abilities of dungeons you own trigger an additional time."

Commander Legends: Battle for Baldur's Gate (Uncommon)
Dungeon Descent
Dungeon Descent (0)
Land

Dungeon Descent enters tapped.

Tap: Add Colorless.

4, Tap, Tap an untapped legendary creature you control: Venture into the dungeon. Activate only as a sorcery. (Enter the first room or advance to the next room.)

Adventures in the Forgotten Realms (Rare)
Dungeon Geists
Dungeon Geists 2BlueBlue (4)
Creature — Spirit (3/3)

Flying

When Dungeon Geists enters, tap target creature an opponent controls. That creature doesn't untap during its controller's untap step for as long as you control Dungeon Geists.

Core Set 2020 (Rare)
Other Versions
Dark Ascension (Rare)
Commander 2013 Edition (Rare)
Commander Anthology (Rare)
Dungeon Map
Dungeon Map 3 (3)
Artifact

Tap: Add Colorless.

3, Tap: Venture into the dungeon. Activate only as a sorcery. (Enter the first room or advance to the next room.)

Adventures in the Forgotten Realms (Uncommon)
Dungeon of the Mad Mage
Dungeon of the Mad Mage (0)
Dungeon

Yawning Portal — You gain 1 life. (Leads to: Dungeon Level)

Dungeon Level — Scry 1. (Leads to: Goblin Bazaar, Twisted Caverns)

Goblin Bazaar — Create a Treasure token. (Leads to: Lost Level)

Twisted Caverns — Target creature can't attack until your next turn. (Leads to: Lost Level)

Lost Level — Scry 2. (Leads to: Runestone Caverns, Muiral's Graveyard)

Runestone Caverns — Exile the top two cards of your library. You may play them. (Leads to: Deep Mines)

Muiral's Graveyard — Create two 1/1 black Skeleton creature tokens. (Leads to: Deep Mines)

Deep Mines — Scry 3. (Leads to: Mad Wizard's Lair)

Mad Wizard's Lair — Draw three cards and reveal them. You may cast one of them without paying its mana cost.

Adventures in the Forgotten Realms (Common)
Dungeon Shade
Dungeon Shade 3Black (4)
Creature — Shade Spirit (1/1)

Flying

Black: Dungeon Shade gets +1/+1 until end of turn.

Tempest Remastered (Common)
Other Versions
Stronghold (Common)
Dungeoneer's Pack
Dungeoneer's Pack 3 (3)
Artifact

Dungeoneer's Pack enters tapped.

2, Tap, Sacrifice Dungeoneer's Pack: You take the initiative, gain 3 life, draw a card, and create a Treasure token. Activate only as a sorcery. (A Treasure token is an artifact with "Tap, Sacrifice this artifact: Add one mana of any color.")

Commander Legends: Battle for Baldur's Gate (Uncommon)
Dungrove Elder
Dungrove Elder 2Green (3)
Creature — Treefolk (*/*)

Hexproof (This creature can't be the target of spells or abilities your opponents control.)

Dungrove Elder's power and toughness are each equal to the number of Forests you control.

Magic 2012 (Rare)
Duplication Device
Duplication Device (0)
Artifact — Contraption

Whenever you crank Duplication Device, until end of turn, target creature becomes a copy of any creature on the battlefield, except it's an artifact in addition to its other types.

Unstable (Rare)
Durable Coilbug
Durable Coilbug 1Black (2)
Creature — Insect (2/2)

4Black: Return Durable Coilbug from your graveyard to your hand.

Jumpstart 2022 (Common)
Other Versions
Ikoria: Lair of Behemoths (Common)
Durkwood Baloth
Durkwood Baloth 4GreenGreen (6)
Creature — Beast (5/5)

Suspend 5—Green (Rather than cast this card from your hand, you may pay Green and exile it with five time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.)

Time Spiral Remastered (Common)
Other Versions
Time Spiral (Common)
Modern Masters (Common)
Iconic Masters (Common)
Durkwood Boars
Durkwood Boars 4Green (5)
Creature — Boar (4/4)

Starter 2000 (Common)
Other Versions
Fourth Edition (Common)
Fifth Edition (Common)
Legends (Common)
Starter 1999 (Common)
Durkwood Tracker
Durkwood Tracker 4Green (5)
Creature — Giant (4/3)

1Green, Tap: If Durkwood Tracker is on the battlefield, it deals damage equal to its power to target attacking creature. That creature deals damage equal to its power to Durkwood Tracker.

Time Spiral (Uncommon)
Durnan of the Yawning Portal
Durnan of the Yawning Portal 3Green (4)
Legendary Creature — Human Warrior (3/3)

Whenever Durnan attacks, look at the top four cards of your library. You may exile a creature card from among them. Put the rest on the bottom of your library in any order. For as long as that card remains exiled, you may cast it. That spell has undaunted. (It costs 1​ less to cast for each opponent.)

Choose a Background (You can have a Background as a second commander.)

Commander Legends: Battle for Baldur's Gate (Mythic Rare)
Dusk Legion Dreadnought
Dusk Legion Dreadnought 5 (5)
Artifact — Vehicle (4/6)

Vigilance

Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)

Ixalan (Uncommon)
Dusk Legion Duelist
Dusk Legion Duelist 1White (2)
Creature — Vampire Soldier (2/2)

Vigilance

Whenever one or more +1/+1 counters are put on Dusk Legion Duelist, draw a card. This ability triggers only once each turn.

March of the Machine (Rare)
Dusk Legion Sergeant
Dusk Legion Sergeant 1Black (2)
Creature — Vampire Soldier (2/2)

Menace

1Black, Sacrifice Dusk Legion Sergeant: Each nontoken Vampire creature you control gains persist until end of turn. (When it dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)

The Lost Caverns of Ixalan Commander (Rare)
Dusk Legion Zealot
Dusk Legion Zealot 1Black (2)
Creature — Vampire Soldier (1/1)

When Dusk Legion Zealot enters, you draw a card and you lose 1 life.

The Lost Caverns of Ixalan Commander (Common)
Other Versions
Rivals of Ixalan (Common)
Masters 25 (Common)
Game Night: Free-For-All (Common)
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