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Enduring Innocence
( 3)
Enchantment Creature — Sheep Glimmer
(2/1)
Lifelink Whenever one or more other creatures you control with power 2 or less enter, draw a card. This ability triggers only once each turn. When Enduring Innocence dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)
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Enduring Scalelord
( 6)
Creature — Dragon
(4/4)
Flying Whenever one or more +1/+1 counters are put on another creature you control, you may put a +1/+1 counter on Enduring Scalelord.
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Enduring Victory
( 5)
Instant
Destroy target attacking or blocking creature. Bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.)
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Enemy of Enlightenment
( 6)
Enchantment Creature — Demon
(5/5)
Flying Enemy of Enlightenment gets -1/-1 for each card in your opponents' hands. At the beginning of your upkeep, each player discards a card.
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Energy Bolt
( 2)
Sorcery
Choose one — • Energy Bolt deals X damage to target player or planeswalker. • Target player gains X life.
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Energy Refractor
( 2)
Artifact
When Energy Refractor enters, draw a card. : Add one mana of any color.
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Energy Storm
( 2)
Enchantment
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Prevent all damage that would be dealt by instant and sorcery spells. Creatures with flying don't untap during their controllers' untap steps.
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Energy Vortex
( 5)
Enchantment
As Energy Vortex enters, choose an opponent. At the beginning of your upkeep, remove all vortex counters from Energy Vortex. At the beginning of the chosen player's upkeep, Energy Vortex deals 3 damage to that player unless they pay for each vortex counter on Energy Vortex. : Put X vortex counters on Energy Vortex. Activate only during your upkeep.
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Engineered Explosives
( 0)
Artifact
Sunburst (This enters with a charge counter on it for each color of mana spent to cast it.) , Sacrifice Engineered Explosives: Destroy each nonland permanent with mana value equal to the number of charge counters on Engineered Explosives.
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Engulf the Shore
( 4)
Instant
Return to their owners' hands all creatures with toughness less than or equal to the number of Islands you control.
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Enigma Eidolon
( 4)
Creature — Spirit
(2/2)
, Sacrifice Enigma Eidolon: Target player mills three cards. Whenever you cast a multicolored spell, you may return Enigma Eidolon from your graveyard to your hand.
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Enigmatic Incarnation
( 4)
Enchantment
At the beginning of your end step, you may sacrifice another enchantment. If you do, search your library for a creature card with mana value equal to 1 plus the sacrificed enchantment's mana value, put that card onto the battlefield, then shuffle.
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Enlightened Tutor
( 1)
Instant
Search your library for an artifact or enchantment card, reveal it, then shuffle and put that card on top.
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Enlistment Officer
( 4)
Creature — Human Soldier
(2/3)
First strike When Enlistment Officer enters, reveal the top four cards of your library. Put all Soldier cards revealed this way into your hand and the rest on the bottom of your library in any order.
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Enormous Energy Blade
( 3)
Artifact — Equipment
Equipped creature gets +4/+0. Whenever Enormous Energy Blade becomes attached to a creature, tap that creature. Equip (: Attach to target creature you control. Equip only as a sorcery.)
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Enraged Ceratok
( 4)
Creature — Rhino
(4/4)
Enraged Ceratok can't be blocked by creatures with power 2 or less.
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Enraged Huorn
( 5)
Creature — Treefolk
(4/5)
Trample When Enraged Huorn enters, the Ring tempts you.
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Enraged Revolutionary
( 3)
Creature — Human Warrior
(2/1)
Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.)
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Enroll in the Coalition (playtest)
( 4)
Enchantment
You are a Flagbearer. While choosing targets as part of casting a spell or activating an ability, your opponents must choose at least one Flagbearer if able.
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Enshrined Memories
( 1)
Sorcery
Reveal the top X cards of your library. Put all creature cards revealed this way into your hand and the rest on the bottom of your library in any order.
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Enshrouding Mist
( 1)
Instant
Target creature gets +1/+1 until end of turn. Prevent all damage that would be dealt to it this turn. If it's renowned, untap it.
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Enslaved Horror
( 4)
Creature — Horror
(4/4)
When Enslaved Horror enters, each other player may return a creature card from their graveyard to the battlefield.
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Enslaved Scout
( 3)
Creature — Goblin Scout
(2/2)
: Enslaved Scout gains mountainwalk until end of turn. (It can't be blocked as long as defending player controls a Mountain.)
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Ensoul Artifact
( 2)
Enchantment — Aura
Enchant artifact Enchanted artifact is a creature with base power and toughness 5/5 in addition to its other types.
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Ensouled Scimitar
( 3)
Artifact — Equipment
: Ensouled Scimitar becomes a 1/5 Spirit artifact creature with flying until end of turn. (Equipment that's a creature can't equip a creature.) Equipped creature gets +1/+5. Equip (: Attach to target creature you control. Equip only as a sorcery.)
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Enter the Dungeon
( 2)
Sorcery
Players play a Magic subgame under the table, starting at 5 life and using their libraries as their decks. The winner searches their library for two cards, puts those cards into their hand, then shuffles.
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Enter the God-Eternals
( 5)
Sorcery
Enter the God-Eternals deals 4 damage to target creature and you gain life equal to the damage dealt this way. Target player mills four cards. Amass Zombies 4. (Put four +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
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Enter the Unknown
( 1)
Sorcery
Target creature you control explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the creature, then put the card back or put it into your graveyard.) You may play an additional land this turn.
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Enthralling Hold
( 5)
Enchantment — Aura
Enchant creature You can't choose an untapped creature as this spell's target as you cast it. You control enchanted creature.
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Enthralling Victor
( 4)
Creature — Human Warrior
(3/2)
When Enthralling Victor enters, gain control of target creature an opponent controls with power 2 or less until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and this turn.)
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Entirely Normal Armchair
( 0)
Artifact
During your turn, if Entirely Normal Armchair is in your hand, you may hide it on the battlefield. : Return Entirely Normal Armchair to its owner's hand. Only your opponents may activate this ability and only if they see Entirely Normal Armchair. , Sacrifice Entirely Normal Armchair: Destroy target attacking creature.
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Entish Restoration
( 3)
Instant
Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. If you control a creature with power 4 or greater, instead search your library for up to three basic land cards, put them onto the battlefield tapped, then shuffle.
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Entomb
( 1)
Instant
Search your library for a card, put that card into your graveyard, then shuffle.
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Entomber Exarch
( 4)
Creature — Phyrexian Cleric
(2/2)
When Entomber Exarch enters, choose one — • Return target creature card from your graveyard to your hand. • Target opponent reveals their hand. You choose a noncreature card from it. That player discards that card.
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Entourage of Trest
( 5)
Creature — Elf Soldier
(4/4)
When Entourage of Trest enters, you become the monarch. Entourage of Trest can block an additional creature each combat as long as you're the monarch.
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Topaz Dragon (Entropic Cloud)
( 2)
Instant — Adventure
Creatures you control gain deathtouch until end of turn. (Then exile this card. You may cast the creature later from exile.)
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Gray Slaad (Entropic Decay)
( 2)
Sorcery — Adventure
Mill four cards. (Then exile this card. You may cast the creature later from exile.)
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Entropic Eidolon
( 4)
Creature — Spirit
(2/2)
, Sacrifice Entropic Eidolon: Target player loses 1 life and you gain 1 life. Whenever you cast a multicolored spell, you may return Entropic Eidolon from your graveyard to your hand.
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Entropic Specter
( 5)
Creature — Specter Spirit
(*/*)
Flying As Entropic Specter enters, choose an opponent. Entropic Specter's power and toughness are each equal to the number of cards in the chosen player's hand. Whenever Entropic Specter deals damage to a player, that player discards a card.
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Envelop
( 1)
Instant
Counter target sorcery spell.
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Environmental Sciences
( 2)
Sorcery — Lesson
Search your library for a basic land card, reveal it, put it into your hand, then shuffle. You gain 2 life.
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Envoy of Okinec Ahau
( 3)
Creature — Cat Advisor
(3/3)
: Create a 1/1 colorless Gnome artifact creature token.
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Envoy of the Ancestors
( 3)
Creature — Human Cleric
(2/3)
Outlast (, : Put a +1/+1 counter on this creature. Outlast only as a sorcery.) Modified creatures you control have lifelink. (Equipment, Auras you control, and counters are modifications.)
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Éomer of the Riddermark
( 5)
Legendary Creature — Human Knight
(5/4)
Haste Whenever Éomer of the Riddermark attacks, if you control a creature with the greatest power among creatures on the battlefield, create a 1/1 white Human Soldier creature token.
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Éomer, King of Rohan
( 5)
Legendary Creature — Human Noble
(2/2)
Double strike Éomer, King of Rohan enters with a +1/+1 counter on it for each other Human you control. When Éomer enters, target player becomes the monarch. Éomer deals damage equal to its power to any target.
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Éomer, Marshal of Rohan
( 4)
Legendary Creature — Human Knight
(4/4)
Haste Whenever one or more other attacking legendary creatures you control die, untap all creatures you control. After this phase, there is an additional combat phase. This ability triggers only once each turn.
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Eon Frolicker
( 4)
Creature — Elemental Otter
(5/5)
Flying When Eon Frolicker enters, if you cast it, target opponent takes an extra turn after this one. Until your next turn, you and planeswalkers you control gain protection from that player. (You and planeswalkers you control can't be targeted, dealt damage, or enchanted by anything controlled by that player.)
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Eon Hub
( 5)
Artifact
Players skip their upkeep steps.
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Éowyn, Fearless Knight
( 4)
Legendary Creature — Human Knight
(3/4)
Haste When Éowyn, Fearless Knight enters, exile target creature an opponent controls with greater power. Legendary creatures you control gain protection from each of that creature's colors until end of turn.
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Éowyn, Lady of Rohan
( 3)
Legendary Creature — Human Noble
(2/4)
At the beginning of combat on your turn, target creature gains your choice of first strike or vigilance until end of turn. If that creature is equipped, it gains first strike and vigilance until end of turn instead. Equip abilities you activate cost less to activate.
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Éowyn, Shieldmaiden
( 5)
Legendary Creature — Human Knight
(5/4)
First strike At the beginning of combat on your turn, if another Human entered the battlefield under your control this turn, create two 2/2 red Human Knight creature tokens with trample and haste. Then if you control six or more Humans, draw a card.
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Ephara, God of the Polis
( 4)
Legendary Enchantment Creature — God
(6/5)
Indestructible As long as your devotion to white and blue is less than seven, Ephara isn't a creature. At the beginning of each upkeep, if you had another creature enter the battlefield under your control last turn, draw a card.
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Ephemeron
( 6)
Creature — Illusion
(4/4)
Flying Discard a card: Return Ephemeron to its owner's hand.
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Epic Confrontation
( 2)
Sorcery
Target creature you control gets +1/+2 until end of turn. It fights target creature you don't control. (Each deals damage equal to its power to the other.)
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Epic Downfall
( 2)
Sorcery
Exile target creature with mana value 3 or greater.
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Epic Proportions
( 6)
Enchantment — Aura
Flash Enchant creature Enchanted creature gets +5/+5 and has trample.
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Epicure of Blood
( 5)
Creature — Vampire
(4/4)
Whenever you gain life, each opponent loses 1 life.
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Epiphany at the Drownyard
( 1)
Instant
Reveal the top X plus one cards of your library and separate them into two piles. An opponent chooses one of those piles. Put that pile into your hand and the other into your graveyard.
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Epiphany Storm
( 1)
Enchantment — Aura
Enchant creature Enchanted creature has ", , Discard a card: Draw a card."
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Epistolary Librarian
( 4)
Creature — Astartes Wizard
(3/4)
Veil of Time — Whenever Epistolary Librarian attacks, you may cast a spell with mana value X or less from your hand without paying its mana cost, where X is the number of attacking creatures.
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Epitaph Golem
( 5)
Artifact Creature — Golem
(3/5)
: Put target card from your graveyard on the bottom of your library.
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Epochrasite
( 2)
Artifact Creature — Construct
(1/1)
Epochrasite enters with three +1/+1 counters on it if you didn't cast it from your hand. When Epochrasite dies, exile it with three time counters on it and it gains suspend. (At the beginning of its owner's upkeep, they remove a time counter. When the last is removed, they may cast this card without paying its mana cost. It has haste.)
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Equinox
( 1)
Enchantment — Aura
Enchant land Enchanted land has ": Counter target spell if it would destroy a land you control."
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Equipoise
( 3)
Enchantment
At the beginning of your upkeep, for each land target player controls in excess of the number you control, choose a land that player controls, then the chosen permanents phase out. Repeat this process for artifacts and creatures. (While they're phased out, they're treated as though they don't exist. They phase in before that player untaps during their next untap step.)
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Era of Enlightenment
( 2)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter.) I — Scry 2. II — You gain 2 life. III — Exile this Saga, then return it to the battlefield transformed under your control.
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Eradicator Valkyrie
( 4)
Creature — Angel Berserker
(4/3)
Flying, lifelink, hexproof from planeswalkers Boast — , Sacrifice a creature: Each opponent sacrifices a creature or planeswalker. (Activate only if this creature attacked this turn and only once each turn.)
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Erase (Not the Urza's Legacy One)
( 3)
Instant
If you control two or more white permanents that share an artist, you may cast this spell without paying its mana cost. Exile target enchantment.
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Erayo, Soratami Ascendant
( 2)
Legendary Creature — Moonfolk Monk
(1/1)
Flying Whenever the fourth spell of a turn is cast, flip Erayo, Soratami Ascendant.
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Erdwal Illuminator
( 2)
Creature — Spirit
(1/3)
Flying Whenever you investigate for the first time each turn, investigate an additional time.
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Erebor Flamesmith
( 2)
Creature — Dwarf Artificer
(2/1)
Whenever you cast an instant or sorcery spell, Erebor Flamesmith deals 1 damage to each opponent.
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Erebos, Bleak-Hearted
( 4)
Legendary Enchantment Creature — God
(5/6)
Indestructible As long as your devotion to black is less than five, Erebos isn't a creature. Whenever another creature you control dies, you may pay 2 life. If you do, draw a card. , Sacrifice another creature: Target creature gets -2/-1 until end of turn.
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Erebos, God of the Dead
( 4)
Legendary Enchantment Creature — God
(5/7)
Indestructible As long as your devotion to black is less than five, Erebos isn't a creature. (Each in the mana costs of permanents you control counts toward your devotion to black.) Your opponents can't gain life. , Pay 2 life: Draw a card.
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Erebos's Emissary
( 4)
Enchantment Creature — Snake
(3/3)
Bestow (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) Discard a creature card: Erebos's Emissary gets +2/+2 until end of turn. If Erebos's Emissary is an Aura, enchanted creature gets +2/+2 until end of turn instead. Enchanted creature gets +3/+3.
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Erebos's Intervention
( 1)
Instant
Choose one — • Target creature gets -X/-X until end of turn. You gain X life. • Exile up to twice X target cards from graveyards.
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Erebos's Titan
( 4)
Creature — Giant
(5/5)
As long as your opponents control no creatures, Erebos's Titan has indestructible. (Damage and effects that say "destroy" don't destroy it.) Whenever a creature card leaves an opponent's graveyard, you may discard a card. If you do, return Erebos's Titan from your graveyard to your hand.
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Erestor of the Council
( 3)
Legendary Creature — Elf Noble
(2/4)
Whenever players finish voting, each opponent who voted for a choice you voted for creates a Treasure token. You scry X, where X is the number of opponents who voted for a choice you didn't vote for. Draw a card.
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Eriette of the Charmed Apple
( 3)
Legendary Creature — Human Warlock
(2/4)
Each creature that's enchanted by an Aura you control can't attack you or planeswalkers you control. At the beginning of your end step, each opponent loses X life and you gain X life, where X is the number of Auras you control.
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Erinis, Gloom Stalker
( 3)
Legendary Creature — Halfling Ranger
(3/3)
Deathtouch Whenever Erinis, Gloom Stalker attacks, return target land card from your graveyard to the battlefield. Choose a Background (You can have a Background as a second commander.)
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Eris, Roar of the Storm
( 10)
Legendary Creature — Elemental Warlock
(4/4)
This spell costs less to cast for each different mana value among instant and sorcery cards in your graveyard. Flying, prowess Whenever you cast your second spell each turn, create a 4/4 red Dragon Elemental creature token with flying and prowess.
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Erithizon
( 4)
Creature — Beast
(4/4)
Whenever Erithizon attacks, put a +1/+1 counter on target creature of defending player's choice.
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Erkenbrand, Lord of Westfold
( 4)
Legendary Creature — Human Soldier
(3/3)
Whenever Erkenbrand, Lord of Westfold or another Human you control enters, creatures you control get +1/+0 until end of turn.
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Eroded Canyon
( 0)
Land — Desert
Eroded Canyon enters tapped. When Eroded Canyon enters, it deals 1 damage to target opponent. : Add or .
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Eron the Relentless
( 5)
Legendary Creature — Human Rogue
(5/2)
Haste : Regenerate Eron the Relentless.
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Erosion
( 3)
Enchantment — Aura
Enchant land At the beginning of the upkeep of enchanted land's controller, destroy that land unless that player pays or 1 life.
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Errand of Duty
( 2)
Instant
Create a 1/1 white Knight creature token with banding. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
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Errand-Rider of Gondor
( 3)
Creature — Human Soldier
(3/2)
When Errand-Rider of Gondor enters, draw a card. Then if you don't control a legendary creature, put a card from your hand on the bottom of your library.
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Errant Doomsayers
( 2)
Creature — Human Rebel
(1/1)
: Tap target creature with toughness 2 or less.
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Errant Minion
( 3)
Enchantment — Aura
Enchant creature At the beginning of the upkeep of enchanted creature's controller, that player may pay any amount of mana. Errant Minion deals 2 damage to that player. Prevent X of that damage, where X is the amount of mana that player paid this way.
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Erratic Apparition
( 3)
Creature — Spirit
(1/3)
Flying, vigilance Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, Erratic Apparition gets +1/+1 until end of turn.
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Erratic Cyclops
( 4)
Creature — Cyclops Shaman
(0/8)
Trample Whenever you cast an instant or sorcery spell, Erratic Cyclops gets +X/+0 until end of turn, where X is that spell's mana value.
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Erratic Explosion
( 3)
Sorcery
Choose any target. Reveal cards from the top of your library until you reveal a nonland card. Erratic Explosion deals damage equal to that card's mana value to that permanent or player. Put the revealed cards on the bottom of your library in any order.
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