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Arcane Lighthouse
Arcane Lighthouse (0)
Land

Tap: Add Colorless.

1, Tap: Until end of turn, creatures your opponents control lose hexproof and shroud and can't have hexproof or shroud.

Mystery Booster 2: Convention Edition (Uncommon)
Other Versions
Commander 2014 (Uncommon)
Commander Anthology 2018 (Uncommon)
Commander Masters (Uncommon)
Arcane Proxy
Arcane Proxy 7 (7)
Artifact Creature — Wizard (4/3)

When Arcane Proxy enters, if you cast it, exile target instant or sorcery card with mana value less than or equal to Arcane Proxy's power from your graveyard. Copy that card. You may cast the copy without paying its mana cost.

//PRT-Prototype_Mech//

1BlueBlue

Prototype (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.)

2/1

The Brothers' War (Mythic Rare)
Arcane Subtraction
Arcane Subtraction 1Blue (2)
Instant

Target creature gets -4/-0 until end of turn.

Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)

Strixhaven: School of Mages (Common)
Arcanis the Omnipotent
Arcanis the Omnipotent 3BlueBlueBlue (6)
Legendary Creature — Wizard (3/4)

Tap: Draw three cards.

2BlueBlue: Return Arcanis to its owner's hand.

Magic: The Gathering Foundations (Rare)
Other Versions
Onslaught (Rare)
Tenth Edition (Rare)
Duel Decks: Speed vs. Cunning (Mythic Rare)
Eternal Masters (Rare)
Commander 2017 (Rare)
Dominaria Remastered (Rare)
Arcanist's Owl
Arcanist's Owl White or BlueWhite or BlueWhite or BlueWhite or Blue (4)
Artifact Creature — Bird (3/3)

Flying

When Arcanist's Owl enters, look at the top four cards of your library. You may reveal an artifact or enchantment card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

Kamigawa: Neon Dynasty Commander (Uncommon)
Other Versions
Throne of Eldraine (Uncommon)
Arcbond
Arcbond 2Red (3)
Instant

Choose target creature. Whenever that creature is dealt damage this turn, it deals that much damage to each other creature and each player.

Fate Reforged (Rare)
Arcbound Bruiser
Arcbound Bruiser 5 (5)
Artifact Creature — Golem (0/0)

Modular 3 (This creature enters with three +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)

Darksteel (Common)
Arcbound Condor
Arcbound Condor 2BlackBlack (4)
Artifact Creature — Bird (0/0)

Flying

Modular 3 (This creature enters with three +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)

Whenever another artifact you control enters, target creature an opponent controls gets -1/-1 until end of turn.

Modern Horizons 3 (Uncommon)
Arcbound Crusher
Arcbound Crusher 4 (4)
Artifact Creature — Juggernaut (0/0)

Trample

Whenever another artifact enters, put a +1/+1 counter on Arcbound Crusher.

Modular 1 (This creature enters with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.)

Planechase (Uncommon)
Other Versions
Darksteel (Uncommon)
Arcbound Fiend
Arcbound Fiend 6 (6)
Artifact Creature — Horror (0/0)

Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)

At the beginning of your upkeep, you may move a +1/+1 counter from target creature onto Arcbound Fiend.

Modular 3 (This creature enters with three +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)

Darksteel (Uncommon)
Arcbound Hybrid
Arcbound Hybrid 4 (4)
Artifact Creature — Beast (0/0)

Haste

Modular 2 (This creature enters with two +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)

Darksteel (Common)
Arcbound Javelineer
Arcbound Javelineer White (1)
Artifact Creature — Soldier (0/1)

Tap, Remove X +1/+1 counters from Arcbound Javelineer: It deals X damage to target attacking or blocking creature.

Modular 1 (This creature enters with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.)

Modern Horizons 2 (Uncommon)
Arcbound Lancer
Arcbound Lancer 7 (7)
Artifact Creature — Beast (0/0)

First strike

Modular 4 (This creature enters with four +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)

Darksteel (Uncommon)
Arcbound Mouser
Arcbound Mouser White (1)
Artifact Creature — Cat (0/0)

Lifelink

Modular 1 (This creature enters with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.)

Modern Horizons 2 (Common)
Arcbound Overseer
Arcbound Overseer 8 (8)
Artifact Creature — Golem (0/0)

At the beginning of your upkeep, put a +1/+1 counter on each creature you control with modular.

Modular 6 (This creature enters with six +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)

Darksteel (Rare)
Arcbound Prototype
Arcbound Prototype 1White (2)
Artifact Creature — Assembly-Worker (0/0)

Modular 2 (This creature enters with two +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)

Modern Horizons 2 (Common)
Arcbound Ravager
Arcbound Ravager 2 (2)
Artifact Creature — Beast (0/0)

Sacrifice an artifact: Put a +1/+1 counter on Arcbound Ravager.

Modular 1 (This creature enters with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.)

Secret Lair Drop (Rare)
Other Versions
Darksteel (Rare)
Modern Masters (Rare)
Masterpiece Series: Kaladesh Inventions (Special)
Arcbound Reclaimer
Arcbound Reclaimer 4 (4)
Artifact Creature — Golem (0/0)

Remove a +1/+1 counter from Arcbound Reclaimer: Put target artifact card from your graveyard on top of your library.

Modular 2 (This creature enters with two +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)

Darksteel (Rare)
Arcbound Shikari
Arcbound Shikari 1RedWhite (3)
Artifact Creature — Cat Soldier (0/0)

First strike

When Arcbound Shikari enters, put a +1/+1 counter on each other artifact creature you control.

Modular 2 (This creature enters with two +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)

Modern Horizons 2 (Uncommon)
Arcbound Slasher
Arcbound Slasher 4Red (5)
Artifact Creature — Cat (0/0)

Modular 4 (This creature enters with four +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)

Riot (This creature enters with your choice of an additional +1/+1 counter or haste.)

Modern Horizons 2 (Common)
Arcbound Slith
Arcbound Slith 2 (2)
Artifact Creature — Slith (0/0)

Whenever Arcbound Slith deals combat damage to a player, put a +1/+1 counter on it.

Modular 1 (This creature enters with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.)

Planechase (Uncommon)
Other Versions
Darksteel (Uncommon)
Arcbound Stinger
Arcbound Stinger 2 (2)
Artifact Creature — Insect (0/0)

Flying

Modular 1 (This creature enters with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.)

Modern Masters (Common)
Other Versions
Darksteel (Common)
Arcbound Tracker
Arcbound Tracker 2Red (3)
Artifact Creature — Dog (0/0)

Menace

Modular 2 (This creature enters with two +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)

Whenever you cast a spell other than your first spell each turn, put a +1/+1 counter on Arcbound Tracker.

Modern Horizons 2 (Common)
Arcbound Wanderer
Arcbound Wanderer 6 (6)
Artifact Creature — Golem (0/0)

Modular—Sunburst (This creature enters with a +1/+1 counter on it for each color of mana spent to cast it. When it dies, you may put its +1/+1 counters on target artifact creature.)

Modern Masters (Common)
Other Versions
Fifth Dawn (Uncommon)
Arcbound Whelp
Arcbound Whelp 3Red (4)
Artifact Creature — Dragon (0/0)

Flying

Red: Arcbound Whelp gets +1/+0 until end of turn.

Modular 2 (This creature enters with two +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)

Modern Horizons 2 (Uncommon)
Arcbound Worker
Arcbound Worker 1 (1)
Artifact Creature — Construct (0/0)

Modular 1 (This creature enters with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.)

Modern Masters (Common)
Other Versions
Darksteel (Common)
Duel Decks: Elspeth vs. Tezzeret (Common)
Arcee, Acrobatic Coupe
Arcee, Acrobatic Coupe (0)
Legendary Artifact — Vehicle (2/2)

Living metal (During your turn, this Vehicle is also a creature.)

Whenever you cast a spell that targets one or more creatures or Vehicles you control, put that many +1/+1 counters on Arcee. Convert Arcee.

The Brothers' War Transformers Cards (Mythic Rare)
Arcee, Sharpshooter
Arcee, Sharpshooter 1RedWhite (3)
Legendary Artifact Creature — Robot (2/2)

More Than Meets the Eye RedWhite (You may cast this card converted for RedWhite.)

First strike

1, Remove one or more +1/+1 counters from Arcee: It deals that much damage to target creature. Convert Arcee.

The Brothers' War Transformers Cards (Mythic Rare)
Arch of Orazca
Arch of Orazca (0)
Land

Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)

Tap: Add Colorless.

5, Tap: Draw a card. Activate only if you have the city's blessing.

The Lost Caverns of Ixalan Commander (Rare)
Other Versions
Rivals of Ixalan (Rare)
Time Spiral Remastered (Bonus)
Commander Masters (Rare)
Archaeological Dig
Archaeological Dig (0)
Land

Tap: Add Colorless.

Tap, Sacrifice Archaeological Dig: Add one mana of any color.

Invasion (Uncommon)
Archaeomancer
Archaeomancer 2BlueBlue (4)
Creature — Human Wizard (1/2)

When Archaeomancer enters, return target instant or sorcery card from your graveyard to your hand.

Ultimate Masters (Common)
Other Versions
Magic 2013 (Common)
Magic 2014 Core Set (Common)
Duel Decks: Jace vs. Vraska (Common)
Commander 2017 (Common)
Archaeomancer's Map
Archaeomancer's Map 2White (3)
Artifact

When Archaeomancer's Map enters, search your library for up to two basic Plains cards, reveal them, put them into your hand, then shuffle.

Whenever a land an opponent controls enters, if that player controls more lands than you, you may put a land card from your hand onto the battlefield.

The Lost Caverns of Ixalan Commander (Rare)
Other Versions
Commander 2021 (Rare)
Archaeomender
Archaeomender 2Blue (3)
Creature — Human Wizard (2/3)

When Archaeomender enters, return target artifact card from your graveyard to your hand.

Jumpstart (Common)
Archangel of Strife
Archangel of Strife 5WhiteWhite (7)
Creature — Angel (6/6)

Flying

As Archangel of Strife enters, each player chooses war or peace.

Creatures controlled by players who chose war get +3/+0.

Creatures controlled by players who chose peace get +0/+3.

Commander Anthology (Rare)
Other Versions
Magic: The Gathering-Commander (Rare)
From the Vault: Angels (Mythic Rare)
Archangel of Thune
Archangel of Thune 3WhiteWhite (5)
Creature — Angel (3/4)

Flying

Lifelink (Damage dealt by this creature also causes you to gain that much life.)

Whenever you gain life, put a +1/+1 counter on each creature you control.

Double Masters (Mythic Rare)
Other Versions
Magic 2014 Core Set (Mythic Rare)
Iconic Masters (Mythic Rare)
Archangel of Tithes
Archangel of Tithes 1WhiteWhiteWhite (4)
Creature — Angel (3/5)

Flying

As long as Archangel of Tithes is untapped, creatures can't attack you or planeswalkers you control unless their controller pays 1 for each of those creatures.

As long as Archangel of Tithes is attacking, creatures can't block unless their controller pays 1 for each of those creatures.

Outlaws of Thunder Junction (Mythic Rare)
Other Versions
Magic Origins (Mythic Rare)
Archangel of Wrath
Archangel of Wrath 2WhiteWhite (4)
Creature — Angel (3/4)

Kicker Black and/or Red (You may pay an additional Black and/or Red as you cast this spell.)

Flying, lifelink

When Archangel of Wrath enters, if it was kicked, it deals 2 damage to any target.

When Archangel of Wrath enters, if it was kicked twice, it deals 2 damage to any target.

Dominaria United (Rare)
Archdemon of Greed
Archdemon of Greed (0)
Creature — Demon (9/9)

Flying, trample

At the beginning of your upkeep, sacrifice a Human. If you can't, tap Archdemon of Greed and it deals 9 damage to you.

Dark Ascension (Rare)
Archdemon of Paliano
Archdemon of Paliano 2BlackBlack (4)
Creature — Demon (5/4)

Draft Archdemon of Paliano face up.

As long as Archdemon of Paliano is face up during the draft, you can't look at booster packs and must draft cards at random. After you draft three cards this way, turn Archdemon of Paliano face down. (You may look at cards as you draft them.)

Flying

Conspiracy: Take the Crown (Rare)
Archdemon of Unx
Archdemon of Unx 5BlackBlack (7)
Creature — Demon (6/6)

Flying, trample

At the beginning of your upkeep, sacrifice a non-Zombie creature, then create a 2/2 black Zombie creature token.

Shards of Alara (Rare)
Archelos, Lagoon Mystic
Archelos, Lagoon Mystic 1BlackGreenBlue (4)
Legendary Creature — Turtle Shaman (2/4)

As long as Archelos, Lagoon Mystic is tapped, other permanents enter tapped.

As long as Archelos is untapped, other permanents enter untapped.

Dominaria United Commander (Rare)
Other Versions
Commander Legends (Rare)
Archers of Qarsi
Archers of Qarsi 3Green (4)
Creature — Snake Archer (5/2)

Defender

Reach (This creature can block creatures with flying.)

Fate Reforged (Common)
Archetype of Aggression
Archetype of Aggression 1RedRed (3)
Enchantment Creature — Human Warrior (3/2)

Creatures you control have trample.

Creatures your opponents control lose trample and can't have or gain trample.

Born of the Gods (Uncommon)
Archetype of Courage
Archetype of Courage 1WhiteWhite (3)
Enchantment Creature — Human Soldier (2/2)

Creatures you control have first strike.

Creatures your opponents control lose first strike and can't have or gain first strike.

Born of the Gods (Uncommon)
Archetype of Endurance
Archetype of Endurance 6GreenGreen (8)
Enchantment Creature — Boar (6/5)

Creatures you control have hexproof.

Creatures your opponents control lose hexproof and can't have or gain hexproof.

Born of the Gods (Uncommon)
Archetype of Finality
Archetype of Finality 4BlackBlack (6)
Enchantment Creature — Gorgon (2/3)

Creatures you control have deathtouch.

Creatures your opponents control lose deathtouch and can't have or gain deathtouch.

Born of the Gods (Uncommon)
Archetype of Imagination
Archetype of Imagination 4BlueBlue (6)
Enchantment Creature — Human Wizard (3/2)

Creatures you control have flying.

Creatures your opponents control lose flying and can't have or gain flying.

Duskmourn: House of Horror Commander (Uncommon)
Other Versions
Born of the Gods (Uncommon)
Commander 2018 (Uncommon)
Archfiend of Depravity
Archfiend of Depravity 3BlackBlack (5)
Creature — Demon (5/4)

Flying

At the beginning of each opponent's end step, that player chooses up to two creatures they control, then sacrifices the rest.

Archenemy: Nicol Bolas (Rare)
Other Versions
Fate Reforged (Rare)
Archfiend of Despair
Archfiend of Despair 6BlackBlack (8)
Creature — Demon (6/6)

Flying

Your opponents can't gain life.

At the beginning of each end step, each opponent loses life equal to the life that player lost this turn. (Damage causes loss of life.)

Commander Masters (Mythic Rare)
Other Versions
Battlebond (Mythic Rare)
Archfiend of Ifnir
Archfiend of Ifnir 3BlackBlack (5)
Creature — Demon (5/4)

Flying

Whenever you cycle or discard another card, put a -1/-1 counter on each creature your opponents control.

Cycling 2 (2, Discard this card: Draw a card.)

Amonkhet Remastered (Rare)
Other Versions
Amonkhet (Rare)
Archfiend of Sorrows
Archfiend of Sorrows 5BlackBlack (7)
Creature — Demon (4/5)

Flying

When Archfiend of Sorrows enters, creatures your opponents control get -2/-2 until end of turn.

Unearth 3BlackBlack (3BlackBlack: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

Modern Horizons 2 (Uncommon)
Archfiend of Spite
Archfiend of Spite 5BlackBlack (7)
Creature — Demon (6/6)

Flying

Whenever a source an opponent controls deals damage to Archfiend of Spite, that source's controller loses that much life unless they sacrifice that many permanents of their choice.

Madness 3BlackBlack (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Commander 2019 (Rare)
Archfiend of the Dross
Archfiend of the Dross 2BlackBlack (4)
Creature — Phyrexian Demon (6/6)

Flying

Archfiend of the Dross enters with four oil counters on it.

At the beginning of your upkeep, remove an oil counter from Archfiend of the Dross. Then if it has no oil counters on it, you lose the game.

Whenever a creature an opponent controls dies, its controller loses 2 life.

Phyrexia: All Will Be One (Rare)
Archghoul of Thraben
Archghoul of Thraben 2Black (3)
Creature — Zombie Cleric (3/2)

Whenever Archghoul of Thraben or another Zombie you control dies, look at the top card of your library. If it's a Zombie card, you may reveal it and put it into your hand. If you don't put the card into your hand, you may put it into your graveyard.

Innistrad: Crimson Vow (Uncommon)
Archipelagore
Archipelagore 5BlueBlue (7)
Creature — Leviathan (7/7)

Mutate 5Blue (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)

Whenever this creature mutates, tap up to X target creatures, where X is the number of times this creature has mutated. Those creatures don't untap during their controller's next untap step.

Ikoria: Lair of Behemoths (Uncommon)
Architect of Restoration
Architect of Restoration (0)
Enchantment Creature — Fox Monk (3/4)

Vigilance

Whenever Architect of Restoration attacks or blocks, create a 1/1 colorless Spirit creature token.

Kamigawa: Neon Dynasty (Rare)
Architect of the Untamed
Architect of the Untamed 2Green (3)
Creature — Elf Artificer Druid (2/3)

Landfall — Whenever a land you control enters, you get Energy (an energy counter).

Pay eight Energy: Create a 6/6 colorless Beast artifact creature token.

Kaladesh (Rare)
Architects of Will
Architects of Will 2BlueBlack (4)
Artifact Creature — Human Wizard (3/3)

When Architects of Will enters, look at the top three cards of target player's library, then put them back in any order.

Cycling Blue or Black (Blue or Black, Discard this card: Draw a card.)

Archenemy (Common)
Other Versions
Alara Reborn (Common)
Archive Dragon
Archive Dragon 4BlueBlue (6)
Creature — Dragon Wizard (4/6)

Flying

Ward 2 (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays 2.)

When Archive Dragon enters, scry 2.

Wilds of Eldraine (Uncommon)
Archivist of Gondor
Archivist of Gondor 2Blue (3)
Creature — Human Advisor (2/3)

When your commander deals combat damage to a player, if there is no monarch, you become the monarch.

At the beginning of the monarch's end step, that player draws a card.

The Lord of the Rings: Tales of Middle Earth Commander (Rare)
Archivist of Oghma
Archivist of Oghma 1White (2)
Creature — Halfling Cleric (2/2)

Flash

Whenever an opponent searches their library, you gain 1 life and draw a card.

Alchemy Horizons: Baldur's Gate (Rare)
Other Versions
Commander Legends: Battle for Baldur's Gate (Rare)
Archmage Ascension
Archmage Ascension 2Blue (3)
Enchantment

At the beginning of each end step, if you drew two or more cards this turn, you may put a quest counter on Archmage Ascension.

As long as Archmage Ascension has six or more quest counters on it, if you would draw a card, you may instead search your library for a card, put that card into your hand, then shuffle.

Zendikar (Rare)
Archmage of Echoes
Archmage of Echoes 4Blue (5)
Creature — Faerie Wizard (4/4)

Flying, ward 2

Whenever you cast a Faerie or Wizard permanent spell, copy it. (The copy becomes a token.)

Wilds of Eldraine Commander (Rare)
Archmage of Runes
Archmage of Runes 3BlueBlue (5)
Creature — Giant Wizard (3/6)

Instant and sorcery spells you cast cost 1 less to cast.

Whenever you cast an instant or sorcery spell, draw a card.

Magic: The Gathering Foundations (Rare)
Archon of Absolution
Archon of Absolution 3White (4)
Creature — Archon (3/2)

Flying

Protection from white (This creature can't be blocked, targeted, dealt damage, enchanted, or equipped by anything white.)

Creatures can't attack you or planeswalkers you control unless their controller pays 1 for each of those creatures.

Throne of Eldraine (Uncommon)
Archon of Coronation
Archon of Coronation 4WhiteWhite (6)
Creature — Archon (5/5)

Flying

When Archon of Coronation enters, you become the monarch.

As long as you're the monarch, damage doesn't cause you to lose life. (When a creature deals combat damage to you, its controller still becomes the monarch.)

Streets of New Capenna Commander (Mythic Rare)
Other Versions
Commander Legends (Mythic Rare)
Archon of Cruelty
Archon of Cruelty 6BlackBlack (8)
Creature — Archon (6/6)

Flying

Whenever Archon of Cruelty enters or attacks, target opponent sacrifices a creature or planeswalker of their choice, discards a card, and loses 3 life. You draw a card and gain 3 life.

Duskmourn: House of Horror Commander (Mythic Rare)
Other Versions
Modern Horizons 2 (Mythic Rare)
Modern Horizons 3 Commander (Mythic Rare)
Archon of Emeria
Archon of Emeria 2White (3)
Creature — Archon (2/3)

Flying

Each player can't cast more than one spell each turn.

Nonbasic lands your opponents control enter tapped.

Mystery Booster 2: Convention Edition (Rare)
Other Versions
Zendikar Rising (Rare)
Archon of Falling Stars
Archon of Falling Stars 4WhiteWhite (6)
Creature — Archon (4/4)

Flying

When Archon of Falling Stars dies, you may return target enchantment card from your graveyard to the battlefield.

Theros Beyond Death (Uncommon)
Archon of Justice
Archon of Justice 3WhiteWhite (5)
Creature — Archon (4/4)

Flying

When Archon of Justice dies, exile target permanent.

Jumpstart 2022 (Rare)
Other Versions
Eventide (Rare)
Magic 2012 (Rare)
Jumpstart (Rare)
Archon of Redemption
Archon of Redemption 3WhiteWhite (5)
Creature — Archon (3/4)

Flying

Whenever Archon of Redemption or another creature you control with flying enters, you may gain life equal to that creature's power.

Jumpstart (Rare)
Other Versions
Worldwake (Rare)
Archon of Sun's Grace
Archon of Sun's Grace 2WhiteWhite (4)
Creature — Archon (3/4)

Flying

Lifelink (Damage dealt by this creature also causes you to gain that much life.)

Pegasus creatures you control have lifelink.

Constellation — Whenever an enchantment you control enters, create a 2/2 white Pegasus creature token with flying.

Wilds of Eldraine Commander (Rare)
Other Versions
Theros Beyond Death (Rare)
Jumpstart 2022 (Rare)
Commander Masters (Rare)
Archon of the Triumvirate
Archon of the Triumvirate 5WhiteBlue (7)
Creature — Archon (4/5)

Flying

Whenever Archon of the Triumvirate attacks, detain up to two target nonland permanents your opponents control. (Until your next turn, those permanents can't attack or block and their activated abilities can't be activated.)

Guild Kit: Azorius (Rare)
Other Versions
Return to Ravnica (Rare)
Archon of the Wild Rose
Archon of the Wild Rose 2WhiteWhite (4)
Creature — Archon (4/4)

Flying

Other creatures you control that are enchanted by Auras you control have base power and toughness 4/4 and have flying.

Wilds of Eldraine (Rare)
Archon of Valor's Reach
Archon of Valor's Reach 4GreenWhite (6)
Creature — Archon (5/6)

Flying, vigilance, trample

As Archon of Valor's Reach enters, choose artifact, enchantment, instant, sorcery, or planeswalker.

Players can't cast spells of the chosen type.

Ikoria Commander (Rare)
Other Versions
Battlebond (Rare)
Archon's Glory
Archon's Glory White (1)
Instant

Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.)

Target creature gets +2/+2 until end of turn. If this spell was bargained, that creature also gains flying and lifelink until end of turn.

Wilds of Eldraine (Common)
Archpriest of Iona
Archpriest of Iona White (1)
Creature — Human Cleric (*/2)

Archpriest of Iona's power is equal to the number of creatures in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)

At the beginning of combat on your turn, if you have a full party, target creature gets +1/+1 and gains flying until end of turn.

Commander Legends: Battle for Baldur's Gate (Rare)
Other Versions
Zendikar Rising (Rare)
Archpriest of Shadows
Archpriest of Shadows 3BlackBlack (5)
Creature — Human Warlock (4/4)

Backup 1 (When this creature enters, put a +1/+1 counter on target creature. If that's another creature, it gains the following abilities until end of turn.)

Deathtouch

Whenever this creature deals combat damage to a player or battle, return target creature card from your graveyard to the battlefield.

March of the Machine (Rare)
Archway Commons
Archway Commons (0)
Land

Archway Commons enters tapped.

When Archway Commons enters, sacrifice it unless you pay 1.

Tap: Add one mana of any color.

Strixhaven: School of Mages (Common)
Archway of Innovation
Archway of Innovation (0)
Land

Archway of Innovation enters tapped unless you control an Island.

Tap: Add Blue.

Blue, Tap: The next spell you cast this turn has improvise. (Your artifacts can help cast that spell. Each artifact you tap after you're done activating mana abilities pays for 1.)

Modern Horizons 3 (Rare)
Archwing Dragon
Archwing Dragon 2RedRed (4)
Creature — Dragon (4/4)

Flying, haste

At the beginning of the end step, return Archwing Dragon to its owner's hand.

Avacyn Restored (Rare)
Arclight Phoenix
Arclight Phoenix 3Red (4)
Creature — Phoenix (3/2)

Flying, haste

At the beginning of combat on your turn, if you've cast three or more instant and sorcery spells this turn, return Arclight Phoenix from your graveyard to the battlefield.

Ravnica Remastered (Rare)
Other Versions
Guilds of Ravnica (Mythic Rare)
Arco-Flagellant
Arco-Flagellant 2Black (3)
Creature — Human (3/1)

Squad 2 (As an additional cost to cast this spell, you may pay 2 any number of times. When this creature enters, create that many tokens that are copies of it.)

Arco-Flagellant can't block.

Endurant — Pay 3 life: Arco-Flagellant gains indestructible until end of turn.

Warhammer 40,000 Commander (Rare)
Arc-Slogger
Arc-Slogger 3RedRed (5)
Creature — Beast (4/5)

Red, Exile the top ten cards of your library: Arc-Slogger deals 2 damage to any target.

Mirrodin (Rare)
Arctic Foxes
Arctic Foxes 1White (2)
Creature — Fox (1/1)

Arctic Foxes can't be blocked by creatures with power 2 or greater as long as defending player controls a snow land.

Ice Age (Common)
Arctic Merfolk
Arctic Merfolk 1Blue (2)
Creature — Merfolk (1/1)

Kicker—Return a creature you control to its owner's hand. <I>(You may return a creature you control to its owner's hand in addition to any other costs as you cast this spell.)</I>

If Arctic Merfolk was kicked, it enters with a +1/+1 counter on it.

Planeshift (Common)
Arctic Nishoba
Arctic Nishoba 5Green (6)
Creature — Cat Warrior (6/6)

Trample

Cumulative upkeep Green or White (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

When Arctic Nishoba dies, you gain 2 life for each age counter on it.

Coldsnap (Uncommon)
Arctic Wolves
Arctic Wolves 3GreenGreen (5)
Creature — Wolf (4/5)

Cumulative upkeep 2 (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

When Arctic Wolves enters, draw a card.

Weatherlight (Uncommon)
Arcum Dagsson
Arcum Dagsson 3Blue (4)
Legendary Creature — Human Artificer (2/2)

Tap: Target artifact creature's controller sacrifices it. That player may search their library for a noncreature artifact card, put it onto the battlefield, then shuffle.

Double Masters (Mythic Rare)
Other Versions
Coldsnap (Rare)
Arcum's Astrolabe
Arcum's Astrolabe Snow (1)
Snow Artifact

(Snow can be paid with one mana from a snow source.)

When Arcum's Astrolabe enters, draw a card.

1, Tap: Add one mana of any color.

Modern Horizons (Common)
Arcus Acolyte
Arcus Acolyte GreenWhite (2)
Creature — Human Cleric Archer (2/2)

Reach, lifelink

Outlast Green or White (Green or White, Tap: Put a +1/+1 counter on this creature. Outlast only as a sorcery.)

Each other creature you control without a +1/+1 counter on it has outlast Green or White.

Modern Horizons 2 (Uncommon)
Ardenn, Intrepid Archaeologist
Ardenn, Intrepid Archaeologist 2White (3)
Legendary Creature — Kor Scout (2/2)

At the beginning of combat on your turn, you may attach any number of Auras and Equipment you control to target permanent or player.

Partner (You can have two commanders if both have partner.)

Commander Legends (Uncommon)
Ardent Electromancer
Ardent Electromancer 2Red (3)
Creature — Human Wizard (3/2)

When Ardent Electromancer enters, add Red for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)

Zendikar Rising (Common)
Ardent Soldier
Ardent Soldier 1White (2)
Creature — Human Soldier (1/2)

Kicker 2 (You may pay an additional 2 as you cast this spell.)

Vigilance

If Ardent Soldier was kicked, it enters with a +1/+1 counter on it.

Invasion (Common)
Virtue of Loyalty (Ardenvale Fealty)
Virtue of Loyalty (Ardenvale Fealty) 1White (2)
Instant — Adventure

Create a 2/2 white Knight creature token with vigilance. (Then exile this card. You may cast the enchantment later from exile.)

Wilds of Eldraine (Mythic Rare)
Ardenvale Tactician
Ardenvale Tactician 1WhiteWhite (3)
Creature — Human Knight (2/3)

Flying

Throne of Eldraine (Common)
Ardoz, Cobbler of War
Ardoz, Cobbler of War 1Red (2)
Legendary Creature — Goblin Shaman (1/1)

Haste

Whenever Ardoz, Cobbler of War or another creature you control enters, that creature gets +2/+0 until end of turn.

3Red: Create a 1/1 red Goblin creature token with haste. Activate only as a sorcery.

Jumpstart 2022 (Rare)
Arena of Glory
Arena of Glory (0)
Land

Arena of Glory enters tapped unless you control a Mountain.

Tap: Add Red.

Red, Tap, Exert Arena of Glory: Add RedRed. If that mana is spent on a creature spell, it gains haste until end of turn. (An exerted permanent won't untap during your next untap step.)

Modern Horizons 3 (Rare)
Arena of the Ancients
Arena of the Ancients 3 (3)
Artifact

Legendary creatures don't untap during their controllers' untap steps.

When Arena of the Ancients enters, tap all legendary creatures.

Masters Edition III (Rare)
Other Versions
Legends (Rare)
Chronicles (Rare)
Arena Rector
Arena Rector 3White (4)
Creature — Human Cleric (1/2)

When Arena Rector dies, you may exile it. If you do, search your library for a planeswalker card, put it onto the battlefield, then shuffle.

Battlebond (Mythic Rare)
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