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Esika, God of the Tree
Esika, God of the Tree 1GreenGreen (3)
Legendary Creature — God (1/4)

Vigilance

Tap: Add one mana of any color.

Other legendary creatures you control have vigilance and "Tap: Add one mana of any color."

Kaldheim (Mythic Rare)
Esquire of the King
Esquire of the King White (1)
Creature — Human Soldier (1/1)

4White, Tap: Creatures you control get +1/+1 until end of turn. This ability costs 2 less to activate if you control a legendary creature.

The Lord of the Rings: Tales of Middle Earth (Common)
Essence of Ajani (playtest)
Essence of Ajani (playtest) 2White (3)
Emblem

(As this spell resolves, put it into the command zone.)

Whenever you cast a spell, you gain 1 life.

Mystery Booster 2: Convention Edition (Rare)
Essence of Antiquity
Essence of Antiquity 3WhiteWhite (5)
Artifact Creature — Golem (1/10)

Disguise 2White (You may cast this card face down for 3 as a 2/2 creature with ward 2. Turn it face up any time for its disguise cost.)

When Essence of Antiquity is turned face up, creatures you control gain hexproof until end of turn. Untap them.

Murders at Karlov Manor (Uncommon)
Essence of Orthodoxy
Essence of Orthodoxy 3WhiteWhite (5)
Creature — Phyrexian (3/3)

Flying

Whenever Essence of Orthodoxy or another Phyrexian you control enters, incubate 2. (Create an Incubator token with two +1/+1 counters on it and "2: Transform this artifact." It transforms into a 0/0 Phyrexian artifact creature.)

March of the Machine (Rare)
Essence of the Wild
Essence of the Wild 3GreenGreenGreen (6)
Creature — Avatar (6/6)

Creatures you control enter as a copy of Essence of the Wild.

Innistrad (Mythic Rare)
Etching of Kumano
Etching of Kumano (0)
Enchantment Creature — Human Shaman (2/2)

Haste

If a creature dealt damage this turn by a source you controlled would die, exile it instead.

Kamigawa: Neon Dynasty (Uncommon)
Etchings of the Chosen
Etchings of the Chosen 1WhiteBlack (3)
Enchantment

As Etchings of the Chosen enters, choose a creature type.

Creatures you control of the chosen type get +1/+1.

1, Sacrifice a creature of the chosen type: Target creature you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

The Lost Caverns of Ixalan Commander (Uncommon)
Other Versions
Modern Horizons (Uncommon)
Eternal of Harsh Truths
Eternal of Harsh Truths 2Blue (3)
Creature — Zombie Cleric (1/3)

Afflict 2 (Whenever this creature becomes blocked, defending player loses 2 life.)

Whenever Eternal of Harsh Truths attacks and isn't blocked, draw a card.

Amonkhet Remastered (Uncommon)
Other Versions
Hour of Devastation (Uncommon)
Evangel of Heliod
Evangel of Heliod 4WhiteWhite (6)
Creature — Human Cleric (1/3)

When Evangel of Heliod enters, create a number of 1/1 white Soldier creature tokens equal to your devotion to white. (Each White in the mana costs of permanents you control counts toward your devotion to white.)

Kaldheim Commander (Uncommon)
Other Versions
Theros (Uncommon)
Evangel of Synthesis
Evangel of Synthesis BlueBlack (2)
Creature — Phyrexian Human Cleric (2/3)

When Evangel of Synthesis enters, draw a card, then discard a card.

As long as you've drawn two or more cards this turn, Evangel of Synthesis gets +1/+0 and has menace.

The Brothers' War (Uncommon)
Evil Eye of Orms-by-Gore
Evil Eye of Orms-by-Gore 4Black (5)
Creature — Eye (3/6)

Non-Eye creatures you control can't attack.

Evil Eye of Orms-by-Gore can't be blocked except by Walls.

Dominaria Remastered (Common)
Other Versions
Fifth Edition (Uncommon)
Classic Sixth Edition (Uncommon)
Legends (Uncommon)
Time Spiral "Timeshifted" (Special)
Evil Eye of Urborg
Evil Eye of Urborg 4Black (5)
Creature — Eye (6/3)

Non-Eye creatures you control can't attack.

Whenever Evil Eye of Urborg becomes blocked by a creature, destroy that creature.

Time Spiral (Uncommon)
Exalted Flamer of Tzeentch
Exalted Flamer of Tzeentch 2BlueRed (4)
Creature — Demon (2/4)

Sorcerous Inspiration — At the beginning of your upkeep, return an instant or sorcery card at random from your graveyard to your hand.

Fire of Tzeentch — Whenever you cast an instant or sorcery spell, Exalted Flamer of Tzeentch deals 1 damage to each opponent.

Warhammer 40,000 Commander (Rare)
Excalibur, Sword of Eden
Excalibur, Sword of Eden 12 (12)
Legendary Artifact — Equipment

This spell costs Variable Colorless less to cast, where X is the total mana value of historic permanents you control. (Artifacts, legendaries, and Sagas are historic.)

Equipped creature gets +10/+0 and has vigilance.

Equip legendary creature 2

Assassin's Creed (Rare)
Exchange of Words
Exchange of Words 1BlueBlue (3)
Enchantment

When Exchange of Words enters, choose two target creatures. For as long as Exchange of Words remains on the battlefield, exchange the text boxes of those creatures.

Unfinity (Rare)
Exemplar of Light
Exemplar of Light 2WhiteWhite (4)
Creature — Angel (3/3)

Flying

Whenever you gain life, put a +1/+1 counter on this creature.

Whenever you put one or more +1/+1 counters on this creature, draw a card. This ability triggers only once each turn.

Magic: The Gathering Foundations (Rare)
Exemplar of Strength
Exemplar of Strength 1Green (2)
Creature — Human Warrior (4/4)

When Exemplar of Strength enters, put three -1/-1 counters on target creature you control.

Whenever Exemplar of Strength attacks, remove a -1/-1 counter from it. If you do, you gain 1 life.

Amonkhet Remastered (Uncommon)
Other Versions
Amonkhet (Uncommon)
Explosion of Riches
Explosion of Riches 5Red (6)
Sorcery

Draw a card, then each other player may draw a card. Whenever a card is drawn this way, Explosion of Riches deals 5 damage to target opponent chosen at random from among your opponents.

Commander Legends (Uncommon)
Extricator of Flesh
Extricator of Flesh (0)
Creature — Eldrazi Horror (3/5)

Eldrazi you control have vigilance.

2, Tap, Sacrifice a non-Eldrazi creature: Create a 3/2 colorless Eldrazi Horror creature token.

Eldritch Moon (Uncommon)
Extricator of Sin
Extricator of Sin 2White (3)
Creature — Human Cleric (0/3)

When Extricator of Sin enters, you may sacrifice another permanent. If you do, create a 3/2 colorless Eldrazi Horror creature token.

Delirium — At the beginning of your upkeep, if there are four or more card types among cards in your graveyard, transform Extricator of Sin.

Eldritch Moon (Uncommon)
Eye of Doom
Eye of Doom 4 (4)
Artifact

When Eye of Doom enters, each player chooses a nonland permanent and puts a doom counter on it.

2, Tap, Sacrifice Eye of Doom: Destroy each permanent with a doom counter on it.

Commander 2013 Edition (Rare)
Eye of Duskmantle
Eye of Duskmantle 5BlackBlack (7)
Creature — Eye (3/8)

Flying, lifelink

You may play lands and cast spells from among cards in your graveyard you've surveilled this turn. If you cast a spell this way, you pay life equal to its mana value rather than paying its mana cost.

Murders at Karlov Manor Commander (Rare)
Eye of Malcator
Eye of Malcator 2Blue (3)
Artifact

When Eye of Malcator enters, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)

Whenever another artifact you control enters, Eye of Malcator becomes a 4/4 Phyrexian Eye artifact creature until end of turn.

Phyrexia: All Will Be One (Common)
Eye of Nowhere
Eye of Nowhere BlueBlue (2)
Sorcery — Arcane

Return target permanent to its owner's hand.

Champions of Kamigawa (Common)
Eye of Ojer Taq
Eye of Ojer Taq 3 (3)
Artifact

Tap: Add one mana of any color.

Craft with two that share a card type 6 (6, Exile this artifact, Exile the two from among other permanents you control and/or cards from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.)

The Lost Caverns of Ixalan Commander (Mythic Rare)
Eye of Ramos
Eye of Ramos 3 (3)
Artifact

Tap: Add Blue.

Sacrifice Eye of Ramos: Add Blue.

Mercadian Masques (Rare)
Eye of Singularity
Eye of Singularity 3White (4)
World Enchantment

When Eye of Singularity enters, destroy each permanent with the same name as another permanent, except for basic lands. They can't be regenerated.

Whenever a permanent other than a basic land enters, destroy all other permanents with that name. They can't be regenerated.

Visions (Rare)
Eye of the Storm
Eye of the Storm 5BlueBlue (7)
Enchantment

Whenever a player casts an instant or sorcery card, exile it. Then that player copies each instant or sorcery card exiled with Eye of the Storm. For each copy, the player may cast the copy without paying its mana cost.

Ravnica: City of Guilds (Rare)
Eye of Ugin
Eye of Ugin (0)
Legendary Land

Colorless Eldrazi spells you cast cost 2 less to cast.

7, Tap: Search your library for a colorless creature card, reveal it, put it into your hand, then shuffle.

Zendikar Expeditions (Mythic Rare)
Other Versions
Worldwake (Mythic Rare)
Modern Masters 2015 Edition (Rare)
Eye of Vecna
Eye of Vecna 2 (2)
Legendary Artifact

When Eye of Vecna enters, you draw a card and you lose 2 life.

At the beginning of your upkeep, you may pay 2. If you do, you draw a card and you lose 2 life.

Adventures in the Forgotten Realms (Rare)
Eye of Yawgmoth
Eye of Yawgmoth 3 (3)
Artifact

3, Tap, Sacrifice a creature: Reveal a number of cards from the top of your library equal to the sacrificed creature's power. Put one into your hand and exile the rest.

Nemesis (Rare)
Eyes of Gitaxias
Eyes of Gitaxias 2Blue (3)
Sorcery

Incubate 3. (Create an Incubator token with three +1/+1 counters on it and "2: Transform this artifact." It transforms into a 0/0 Phyrexian artifact creature.)

Draw a card.

March of the Machine (Common)
Eyes of the Beholder
Eyes of the Beholder 4BlackBlack (6)
Instant

Target creature gets -11/-11 until end of turn.

Alchemy Horizons: Baldur's Gate (Common)
Other Versions
Adventures in the Forgotten Realms (Common)
Eyes of the Watcher
Eyes of the Watcher 2Blue (3)
Enchantment

Whenever you cast an instant or sorcery spell, you may pay 1. If you do, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)

Fifth Dawn (Uncommon)
Eyes of the Wisent
Eyes of the Wisent 1Green (2)
Kindred Enchantment — Elemental

Whenever an opponent casts a blue spell during your turn, you may create a 4/4 green Elemental creature token.

Lorwyn (Rare)
Ezio, Blade of Vengeance
Ezio, Blade of Vengeance 3BlueBlack (5)
Legendary Creature — Human Assassin (5/5)

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

Whenever an Assassin you control deals combat damage to a player, draw a card.

Assassin's Creed (Mythic Rare)
Ezuri, Claw of Progress
Ezuri, Claw of Progress 2GreenBlue (4)
Legendary Creature — Phyrexian Elf Warrior (3/3)

Whenever a creature you control with power 2 or less enters, you get an experience counter.

At the beginning of combat on your turn, put X +1/+1 counters on another target creature you control, where X is the number of experience counters you have.

March of the Machine Multiverse Legends (Mythic Rare)
Other Versions
Commander 2015 (Mythic Rare)
Double Masters 2022 (Mythic Rare)
Ezuri, Stalker of Spheres
Ezuri, Stalker of Spheres 2GreenBlue (4)
Legendary Creature — Phyrexian Elf Warrior (3/3)

When Ezuri, Stalker of Spheres enters, you may pay 3. If you do, proliferate twice.

Whenever you proliferate, draw a card.

Phyrexia: All Will Be One (Rare)
Fable of the Mirror-Breaker
Fable of the Mirror-Breaker 2Red (3)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter.)

I — Create a 2/2 red Goblin Shaman creature token with "Whenever this creature attacks, create a Treasure token."

II — You may discard up to two cards. If you do, draw that many cards.

III — Exile this Saga, then return it to the battlefield transformed under your control.

Kamigawa: Neon Dynasty (Rare)
Fable of Wolf and Owl
Fable of Wolf and Owl 3Green or BlueGreen or BlueGreen or Blue (6)
Enchantment

Whenever you cast a green spell, you may create a 2/2 green Wolf creature token.

Whenever you cast a blue spell, you may create a 1/1 blue Bird creature token with flying.

Eventide (Rare)
Face of Divinity
Face of Divinity 2White (3)
Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+2.

As long as another Aura is attached to enchanted creature, it has first strike and lifelink.

Jumpstart (Uncommon)
Other Versions
Modern Horizons (Uncommon)
Face of Fear
Face of Fear 5Black (6)
Creature — Horror (3/4)

2Black, Discard a card: Face of Fear gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)

Odyssey (Uncommon)
Faces of the Past
Faces of the Past 2Blue (3)
Enchantment

Whenever a creature dies, tap all untapped creatures that share a creature type with it or untap all tapped creatures that share a creature type with it.

Scourge (Rare)
Fae of Wishes
Fae of Wishes 1Blue (2)
Creature — Faerie Wizard (1/4)

Flying

1Blue, Discard two cards: Return Fae of Wishes to its owner's hand.

Throne of Eldraine (Rare)
Fae Offering
Fae Offering 2Green (3)
Enchantment

At the beginning of each end step, if you've cast both a creature spell and a noncreature spell this turn, create a Clue token, a Food token, and a Treasure token.

Modern Horizons 2 (Uncommon)
Faerie Guidemother
Faerie Guidemother White (1)
Creature — Faerie (1/1)

Flying

Throne of Eldraine (Common)
Faith of the Devoted
Faith of the Devoted 2Black (3)
Enchantment

Whenever you cycle or discard a card, you may pay 1. If you do, each opponent loses 2 life and you gain 2 life.

Historic Anthology 4 (Uncommon)
Other Versions
Amonkhet (Uncommon)
Commander 2019 (Uncommon)
Faithful Squire
Faithful Squire 1WhiteWhite (3)
Creature — Human Soldier (2/2)

Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Faithful Squire.

At the beginning of the end step, if there are two or more ki counters on Faithful Squire, you may flip it.

Betrayers of Kamigawa (Uncommon)
Fall of Cair Andros
Fall of Cair Andros 2Red (3)
Enchantment

Whenever a creature an opponent controls is dealt excess noncombat damage, amass Orcs X, where X is that excess damage. (Put X +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)

7Red: Fall of Cair Andros deals 7 damage to target creature.

The Lord of the Rings: Tales of Middle Earth (Rare)
Fall of Gil-galad
Fall of Gil-galad 1Green (2)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — Scry 2.

II — Put two +1/+1 counters on target creature you control.

III — Until end of turn, target creature you control gains "When this creature dies, draw two cards." Then that creature fights up to one other target creature.

The Lord of the Rings: Tales of Middle Earth (Rare)
Fall of the First Civilization
Fall of the First Civilization 2White (3)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — You and target opponent each draw two cards.

II — Exile target artifact an opponent controls.

III — Each player chooses three nonland permanents they control. Destroy all other nonland permanents.

Assassin's Creed (Uncommon)
Fall of the Gavel
Fall of the Gavel 3WhiteBlue (5)
Instant

Counter target spell. You gain 5 life.

Return to Ravnica (Uncommon)
Fall of the Hammer
Fall of the Hammer 1Red (2)
Instant

Target creature you control deals damage equal to its power to another target creature.

Commander Anthology 2018 (Common)
Other Versions
Born of the Gods (Common)
Commander 2015 (Common)
Fall of the Impostor
Fall of the Impostor 1GreenWhite (3)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I, II — Put a +1/+1 counter on up to one target creature.

III — Exile a creature with the greatest power among creatures target opponent controls.

Kaldheim (Uncommon)
Fall of the Thran
Fall of the Thran 5White (6)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — Destroy all lands.

II, III — Each player returns two land cards from their graveyard to the battlefield.

Dominaria (Rare)
Fall of the Titans
Fall of the Titans Variable ColorlessVariable ColorlessRed (1)
Instant

Surge Variable ColorlessRed (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.)

Fall of the Titans deals X damage to each of up to two targets.

Oath of the Gatewatch (Rare)
Fanatic of Mogis
Fanatic of Mogis 3Red (4)
Creature — Minotaur Shaman (4/2)

When Fanatic of Mogis enters, it deals damage to each opponent equal to your devotion to red. (Each Red in the mana costs of permanents you control counts toward your devotion to red.)

Theros (Uncommon)
Fanatic of Rhonas
Fanatic of Rhonas 1Green (2)
Creature — Snake Druid (1/4)

Tap: Add Green.

Ferocious — Tap: Add GreenGreenGreenGreen. Activate only if you control a creature with power 4 or greater.

Eternalize 2GreenGreen (2GreenGreen, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Snake Druid with no mana cost. Eternalize only as a sorcery.)

Modern Horizons 3 (Rare)
Fanatic of the Harrowing
Fanatic of the Harrowing 3Black (4)
Creature — Human Cleric (2/2)

When Fanatic of the Harrowing enters, each player discards a card. If you discarded a card this way, draw a card.

Duskmourn: House of Horror (Common)
Fanatic of Xenagos
Fanatic of Xenagos 1RedGreen (3)
Creature — Centaur Warrior (3/3)

Trample

Tribute 1 (As this creature enters, an opponent of your choice may put a +1/+1 counter on it.)

When Fanatic of Xenagos enters, if tribute wasn't paid, it gets +1/+1 and gains haste until end of turn.

Born of the Gods (Uncommon)
Fanatical Offering
Fanatical Offering 1Black (2)
Instant

As an additional cost to cast this spell, sacrifice an artifact or creature.

Draw two cards and create a Map token. (It's an artifact with "1, Tap, Sacrifice this artifact: Target creature you control explores. Activate only as a sorcery.")

The Lost Caverns of Ixalan (Common)
Fang of Shigeki
Fang of Shigeki Green (1)
Enchantment Creature — Snake Ninja (1/1)

Deathtouch

Kamigawa: Neon Dynasty (Common)
Fang of the Pack
Fang of the Pack 5Green (6)
Creature — Wolf (5/3)

Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.)

At the beginning of combat on your turn, another target creature you control gains melee until end of turn. (If a creature has multiple instances of melee, each triggers separately.)

Conspiracy: Take the Crown (Uncommon)
Fangs of Kalonia
Fangs of Kalonia 1Green (2)
Sorcery

Put a +1/+1 counter on target creature you control, then double the number of +1/+1 counters on each creature that had a +1/+1 counter put on it this way.

Overload 4GreenGreen (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")

Modern Horizons 3 (Uncommon)
Faramir, Prince of Ithilien
Faramir, Prince of Ithilien 2WhiteBlue (4)
Legendary Creature — Human Noble (3/3)

At the beginning of your end step, choose an opponent. At the beginning of that player's next end step, you draw a card if they didn't attack you that turn. Otherwise, create three 1/1 white Human Soldier creature tokens.

The Lord of the Rings: Tales of Middle Earth (Rare)
Faramir, Steward of Gondor
Faramir, Steward of Gondor 1WhiteBlue (3)
Legendary Creature — Human Noble (2/2)

Whenever a legendary creature you control with mana value 4 or greater enters, you become the monarch.

At the beginning of your end step, if you're the monarch, create two 1/1 white Human Soldier creature tokens.

The Lord of the Rings: Tales of Middle Earth Commander (Rare)
Fateful Handoff
Fateful Handoff 3Black (4)
Sorcery

Draw cards equal to the mana value of target artifact or creature you control. An opponent gains control of that permanent.

The Brothers' War (Rare)
Favor of Jukai
Favor of Jukai 3Green (4)
Enchantment — Aura

Enchant artifact or creature

As long as enchanted permanent is a creature, it gets +3/+3 and has reach.

Channel — 1Green, Discard Favor of Jukai: Target creature gets +3/+3 and gains reach until end of turn.

Kamigawa: Neon Dynasty (Common)
Favor of the Mighty
Favor of the Mighty 1White (2)
Kindred Enchantment — Giant

Each creature with the highest mana value has protection from each color.

Lorwyn (Rare)
Favor of the Overbeing
Favor of the Overbeing 1Green or Blue (2)
Enchantment — Aura

Enchant creature

As long as enchanted creature is green, it gets +1/+1 and has vigilance.

As long as enchanted creature is blue, it gets +1/+1 and has flying.

Eventide (Common)
Favor of the Woods
Favor of the Woods 2Green (3)
Enchantment — Aura

Enchant creature

Whenever enchanted creature blocks, you gain 3 life.

Dark Ascension (Common)
Favored of Iroas
Favored of Iroas 2White (3)
Creature — Human Soldier (2/2)

Constellation — Whenever an enchantment you control enters, Favored of Iroas gains double strike until end of turn. (It deals both first-strike and regular combat damage.)

Jumpstart 2022 (Uncommon)
Other Versions
Theros Beyond Death (Uncommon)
Fear of Abduction
Fear of Abduction 4WhiteWhite (6)
Enchantment Creature — Nightmare (5/5)

As an additional cost to cast this spell, exile a creature you control.

Flying

When Fear of Abduction enters, exile target creature an opponent controls.

When Fear of Abduction leaves the battlefield, put each card exiled with it into its owner's hand.

Duskmourn: House of Horror (Uncommon)
Fear of Being Hunted
Fear of Being Hunted 1RedRed (3)
Enchantment Creature — Nightmare (4/2)

Haste

Fear of Being Hunted must be blocked if able.

Duskmourn: House of Horror (Uncommon)
Fear of Burning Alive
Fear of Burning Alive 4RedRed (6)
Enchantment Creature — Nightmare (4/4)

When Fear of Burning Alive enters, it deals 4 damage to each opponent.

Delirium — Whenever a source you control deals noncombat damage to an opponent, if there are four or more card types among cards in your graveyard, Fear of Burning Alive deals that amount of damage to target creature that player controls.

Duskmourn: House of Horror (Uncommon)
Fear of Death
Fear of Death 1Blue (2)
Enchantment — Aura

Enchant creature

When Fear of Death enters, mill two cards. (Put the top two cards of your library into your graveyard.)

Enchanted creature gets -X/-0, where X is the number of cards in your graveyard.

Innistrad: Crimson Vow (Common)
Fear of Exposure
Fear of Exposure 2Green (3)
Enchantment Creature — Nightmare (5/4)

As an additional cost to cast this spell, tap two untapped creatures and/or lands you control.

Trample

Duskmourn: House of Horror (Uncommon)
Fear of Failed Tests
Fear of Failed Tests 4Blue (5)
Enchantment Creature — Nightmare (2/7)

Whenever Fear of Failed Tests deals combat damage to a player, draw that many cards.

Duskmourn: House of Horror (Uncommon)
Fear of Falling
Fear of Falling 3BlueBlue (5)
Enchantment Creature — Nightmare (4/4)

Flying

Whenever Fear of Falling attacks, target creature defending player controls gets -2/-0 and loses flying until your next turn.

Duskmourn: House of Horror (Uncommon)
Fear of Immobility
Fear of Immobility 4White (5)
Enchantment Creature — Nightmare (4/4)

When Fear of Immobility enters, tap up to one target creature. If an opponent controls that creature, put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)

Duskmourn: House of Horror (Common)
Fear of Impostors
Fear of Impostors 1BlueBlue (3)
Enchantment Creature — Nightmare (3/2)

Flash

When Fear of Impostors enters, counter target spell. Its controller manifests dread. (That player looks at the top two cards of their library, then puts one onto the battlefield face down as a 2/2 creature and the other into their graveyard. If it's a creature card, it can be turned face up any time for its mana cost.)

Duskmourn: House of Horror (Uncommon)
Fear of Infinity
Fear of Infinity 1BlueBlack (3)
Enchantment Creature — Nightmare (2/2)

Flying, lifelink

Fear of Infinity can't block.

Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, you may return Fear of Infinity from your graveyard to your hand.

Duskmourn: House of Horror (Uncommon)
Fear of Isolation
Fear of Isolation 1Blue (2)
Enchantment Creature — Nightmare (2/3)

As an additional cost to cast this spell, return a permanent you control to its owner's hand.

Flying

Duskmourn: House of Horror (Uncommon)
Fear of Lost Teeth
Fear of Lost Teeth Black (1)
Enchantment Creature — Nightmare (1/1)

When Fear of Lost Teeth dies, it deals 1 damage to any target and you gain 1 life.

Duskmourn: House of Horror (Common)
Fear of Missing Out
Fear of Missing Out 1Red (2)
Enchantment Creature — Nightmare (2/3)

When Fear of Missing Out enters, discard a card, then draw a card.

Delirium — Whenever Fear of Missing Out attacks for the first time each turn, if there are four or more card types among cards in your graveyard, untap target creature. After this phase, there is an additional combat phase.

Duskmourn: House of Horror (Rare)
Fear of Sleep Paralysis
Fear of Sleep Paralysis 5Blue (6)
Enchantment Creature — Nightmare (6/6)

Flying

Eerie — Whenever Fear of Sleep Paralysis or another enchantment you control enters and whenever you fully unlock a Room, tap up to one target creature and put a stun counter on it.

Stun counters can't be removed from permanents your opponents control. (They won't untap if they have stun counters.)

Duskmourn: House of Horror Commander (Rare)
Fear of Surveillance
Fear of Surveillance 1White (2)
Enchantment Creature — Nightmare (2/2)

Vigilance

Whenever Fear of Surveillance attacks, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

Duskmourn: House of Horror (Common)
Fear of the Dark
Fear of the Dark 4Black (5)
Enchantment Creature — Nightmare (5/5)

Whenever Fear of the Dark attacks, if defending player controls no Glimmer creatures, it gains menace and deathtouch until end of turn. (A creature with menace can't be blocked except by two or more creatures.)

Duskmourn: House of Horror (Common)
Feast of Blood
Feast of Blood 1Black (2)
Sorcery

Cast this spell only if you control two or more Vampires.

Destroy target creature. You gain 4 life.

Jumpstart 2022 (Uncommon)
Other Versions
Zendikar (Uncommon)
Feast of Dreams
Feast of Dreams 1Black (2)
Instant

Destroy target enchanted creature or enchantment creature.

Journey into Nyx (Common)
Feast of Flesh
Feast of Flesh Black (1)
Sorcery

Feast of Flesh deals X damage to target creature and you gain X life, where X is 1 plus the number of cards named Feast of Flesh in all graveyards.

Coldsnap (Common)
Feast of Sanity
Feast of Sanity 3Black (4)
Enchantment

Whenever you discard a card, Feast of Sanity deals 1 damage to any target and you gain 1 life.

Modern Horizons 2 (Uncommon)
Feast of Succession
Feast of Succession 4BlackBlack (6)
Sorcery

All creatures get -4/-4 until end of turn. You become the monarch.

Commander Masters (Uncommon)
Other Versions
Commander Legends (Uncommon)
Feast of the Unicorn
Feast of the Unicorn 3Black (4)
Enchantment — Aura

Enchant creature

Enchanted creature gets +4/+0.

Homelands (Common)
Other Versions
Classic Sixth Edition (Common)
Feast of the Victorious Dead
Feast of the Victorious Dead WhiteBlack (2)
Enchantment

At the beginning of your end step, if one or more creatures died this turn, you gain that much life and distribute that many +1/+1 counters among creatures you control.

March of the Machine: The Aftermath (Uncommon)
Feast of Worms
Feast of Worms 3GreenGreen (5)
Sorcery — Arcane

Destroy target land. If that land was legendary, its controller sacrifices another land of their choice.

Champions of Kamigawa (Uncommon)
Feaster of Fools
Feaster of Fools 4BlackBlack (6)
Creature — Demon (3/3)

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for 1 or one mana of that creature's color.)

Flying

Devour 2 (As this enters, you may sacrifice any number of creatures. This creature enters with twice that many +1/+1 counters on it.)

Modern Horizons (Uncommon)
Feat of Resistance
Feat of Resistance 1White (2)
Instant

Put a +1/+1 counter on target creature you control. It gains protection from the color of your choice until end of turn. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything of that color.)

Core Set 2021 (Common)
Other Versions
Khans of Tarkir (Common)
Feather of Flight
Feather of Flight 1White (2)
Enchantment — Aura

Flash

Enchant creature

When Feather of Flight enters, draw a card.

Enchanted creature gets +1/+0 and has flying.

Bloomburrow (Uncommon)
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