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Giver of Runes
Giver of Runes White (1)
Creature — Kor Cleric (1/2)

Tap: Another target creature you control gains protection from colorless or from the color of your choice until end of turn.

Mystery Booster 2: Convention Edition (Rare)
Other Versions
Modern Horizons (Rare)
Glade of the Pump Spells (playtest)
Glade of the Pump Spells (playtest) 2Green (3)
Land

(You have to pay 2Green to play this land as your land drop. It's green.)

When Glade of the Pump Spells enters the battlefield, up to one target creature gets +2/+2 and gains trample until end of turn.

Tap: Add GreenGreen.

Mystery Booster 2: Convention Edition (Rare)
Glaive of the Guildpact
Glaive of the Guildpact 2 (2)
Artifact — Equipment

Equipped creature gets +1/+0 for each Gate you control and has vigilance and menace. (A creature with menace can't be blocked except by two or more creatures.)

Equip 3 (3: Attach to target creature you control. Equip only as a sorcery.)

Guilds of Ravnica (Uncommon)
Glare of Heresy
Glare of Heresy 1White (2)
Sorcery

Exile target white permanent.

Theros (Uncommon)
Glare of Subdual
Glare of Subdual 2GreenWhite (4)
Enchantment

Tap an untapped creature you control: Tap target artifact or creature.

Guild Kit: Selesnya (Rare)
Other Versions
Ravnica: City of Guilds (Rare)
Eternal Masters (Rare)
Glass of the Guildpact
Glass of the Guildpact 2 (2)
Artifact

Multicolored creatures you control get +1/+1.

Ravnica Allegiance (Rare)
Glasses of Urza
Glasses of Urza 1 (1)
Artifact

Tap: Look at target player's hand.

Masters Edition IV (Common)
Other Versions
Limited Edition Alpha (Uncommon)
Limited Edition Beta (Uncommon)
Unlimited Edition (Uncommon)
Revised Edition (Uncommon)
Fourth Edition (Uncommon)
Fifth Edition (Uncommon)
Classic Sixth Edition (Uncommon)
Gleam of Authority
Gleam of Authority 1White (2)
Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+1 for each +1/+1 counter on other creatures you control.

Enchanted creature has vigilance and "White, Tap: Bolster 1." (To bolster 1, choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.)

Dragons of Tarkir (Rare)
Gleam of Battle
Gleam of Battle 4RedWhite (6)
Enchantment

Whenever a creature you control attacks, put a +1/+1 counter on it.

Dragon's Maze (Uncommon)
Gleam of Resistance
Gleam of Resistance 4White (5)
Instant

Creatures you control get +1/+2 until end of turn. Untap those creatures.

Basic landcycling 1White (1White, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)

Conspiracy: Take the Crown (Common)
Other Versions
Conflux (Common)
Modern Masters (Common)
Glenn, the Voice of Calm
Glenn, the Voice of Calm 1WhiteBlue (3)
Legendary Creature — Human Advisor (1/3)

Skulk (This creature can't be blocked by creatures with greater power.)

Whenever Glenn deals combat damage to a player, draw cards equal to his power.

Secret Lair Drop (Mythic Rare)
Glimmer of Genius
Glimmer of Genius 3Blue (4)
Instant

Scry 2, then draw two cards. You get EnergyEnergy (two energy counters).

Modern Horizons 3 Commander (Uncommon)
Other Versions
Kaladesh (Uncommon)
Kaladesh Remastered (Uncommon)
Magic The Gathering—Fallout (Uncommon)
Glimpse of Freedom
Glimpse of Freedom 1Blue (2)
Instant

Draw a card.

Escape—2Blue, Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)

Theros Beyond Death (Uncommon)
Glimpse of Nature
Glimpse of Nature Green (1)
Sorcery

Whenever you cast a creature spell this turn, draw a card.

Champions of Kamigawa (Rare)
Glimpse of Tomorrow
Glimpse of Tomorrow (0)
Sorcery

Suspend 3—RedRed

Shuffle all permanents you own into your library, then reveal that many cards from the top of your library. Put all non-Aura permanent cards revealed this way onto the battlefield, then do the same for Aura cards, then put the rest on the bottom of your library in a random order.

Modern Horizons 2 (Rare)
Glissa, Herald of Predation
Glissa, Herald of Predation 3BlackGreen (5)
Legendary Creature — Phyrexian Zombie Elf (3/5)

At the beginning of combat on your turn, choose one —

• Incubate 2 twice. (To incubate 2, create an Incubator token with two +1/+1 counters on it and "2: Transform this artifact." It transforms into a 0/0 Phyrexian artifact creature.)

• Transform all Incubator tokens you control.

• Phyrexians you control gain first strike and deathtouch until end of turn.

March of the Machine (Rare)
Glorifier of Dusk
Glorifier of Dusk 3WhiteWhite (5)
Creature — Vampire Soldier (4/4)

Pay 2 life: Glorifier of Dusk gains flying until end of turn.

Pay 2 life: Glorifier of Dusk gains vigilance until end of turn.

Ravnica Clue Edition (Uncommon)
Other Versions
Ixalan (Uncommon)
Glorifier of Suffering
Glorifier of Suffering 2White (3)
Creature — Vampire Soldier (3/2)

When Glorifier of Suffering enters, you may sacrifice another creature or artifact. When you do, put a +1/+1 counter on each of up to two target creatures.

The Lost Caverns of Ixalan (Common)
Glory of Warfare
Glory of Warfare 2RedWhite (4)
Enchantment

During your turn, creatures you control get +2/+0.

During turns other than yours, creatures you control get +0/+2.

Planechase (Rare)
Other Versions
Alara Reborn (Rare)
Glyph of Delusion
Glyph of Delusion Blue (1)
Instant

Put X glyph counters on target creature that target Wall blocked this turn, where X is the power of that blocked creature. The creature gains "This creature doesn't untap during your untap step if it has a glyph counter on it" and "At the beginning of your upkeep, remove a glyph counter from this creature."

Legends (Common)
Glyph of Destruction
Glyph of Destruction Red (1)
Instant

Target blocking Wall you control gets +10/+0 until end of combat. Prevent all damage that would be dealt to it this turn. Destroy it at the beginning of the next end step.

Legends (Common)
Glyph of Doom
Glyph of Doom Black (1)
Instant

Choose target Wall creature. At this turn's next end of combat, destroy all creatures that were blocked by that creature this turn.

Legends (Common)
Glyph of Life
Glyph of Life White (1)
Instant

Choose target Wall creature. Whenever that creature is dealt damage by an attacking creature this turn, you gain that much life.

Legends (Common)
Glyph of Reincarnation
Glyph of Reincarnation Green (1)
Instant

Cast this spell only after combat.

Destroy all creatures that were blocked by target Wall this turn. They can't be regenerated. For each creature that died this way, put a creature card from the graveyard of the player who controlled that creature the last time it became blocked by that Wall onto the battlefield under its owner's control.

Legends (Common)
Gnarled Professor
Gnarled Professor 2GreenGreen (4)
Creature — Treefolk Druid (5/4)

Trample

When Gnarled Professor enters, learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)

Strixhaven: School of Mages (Rare)
Gnostro, Voice of the Crags
Gnostro, Voice of the Crags 1BlueRedWhite (4)
Legendary Creature — Chimera (3/3)

Tap: Choose one. X is the number of spells you've cast this turn.

• Scry X.

• Gnostro, Voice of the Crags deals X damage to target creature.

• You gain X life.

Commander Legends (Rare)
Goblin Offensive
Goblin Offensive Variable Colorless1RedRed (3)
Sorcery

Create X 1/1 red Goblin creature tokens.

Planechase (Uncommon)
Other Versions
Urza's Saga (Uncommon)
Goblins of the Flarg
Goblins of the Flarg Red (1)
Creature — Goblin Warrior (1/1)

Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)

When you control a Dwarf, sacrifice Goblins of the Flarg.

Masters Edition (Common)
Other Versions
The Dark (Common)
Chronicles (Common)
Godhead of Awe
Godhead of Awe White or BlueWhite or BlueWhite or BlueWhite or BlueWhite or Blue (5)
Creature — Spirit Avatar (4/4)

Flying

Other creatures have base power and toughness 1/1.

Shadowmoor (Rare)
Godtracker of Jund
Godtracker of Jund 1RedGreen (3)
Creature — Elf Shaman (2/2)

Whenever a creature you control with power 5 or greater enters, you may put a +1/+1 counter on Godtracker of Jund.

Alara Reborn (Common)
Goggles of Night
Goggles of Night 1Blue (2)
Artifact — Equipment

Whenever equipped creature deals combat damage to a player, scry 1, then draw a card. (To scry 1, look at the top card of your library, then you may put that card on the bottom.)

Equip 2 (2: Attach to target creature you control. Equip only as a sorcery.)

Alchemy Horizons: Baldur's Gate (Uncommon)
Other Versions
Commander Legends: Battle for Baldur's Gate (Common)
Initiate of Blood (Goka the Unjust)
Initiate of Blood (Goka the Unjust) 3Red (4)
Legendary Creature — Ogre Shaman (4/4)

Tap: Goka the Unjust deals 4 damage to target creature that was dealt damage this turn.

Champions of Kamigawa (Uncommon)
Gonti, Lord of Luxury
Gonti, Lord of Luxury 2BlackBlack (4)
Legendary Creature — Aetherborn Rogue (2/3)

Deathtouch

When Gonti, Lord of Luxury enters, look at the top four cards of target opponent's library, exile one of them face down, then put the rest on the bottom of that library in a random order. You may cast that card for as long as it remains exiled, and mana of any type can be spent to cast that spell.

Outlaws of Thunder Junction Commander (Rare)
Other Versions
Kaladesh (Rare)
Jumpstart (Rare)
Zendikar Rising Commander (Rare)
Adventures in the Forgotten Realms Commander (Rare)
Kaladesh Remastered (Rare)
Commander Legends: Battle for Baldur's Gate (Rare)
Commander Masters (Uncommon)
Gorbag of Minas Morgul
Gorbag of Minas Morgul 1Black (2)
Legendary Creature — Orc Soldier (2/2)

Whenever a Goblin or Orc you control deals combat damage to a player, you may sacrifice it. When you do, choose one —

• Draw a card.

• Create a Treasure token. (It's an artifact with "Tap, Sacrifice this artifact: Add one mana of any color.")

The Lord of the Rings: Tales of Middle Earth (Uncommon)
Goreclaw, Terror of Qal Sisma
Goreclaw, Terror of Qal Sisma 3Green (4)
Legendary Creature — Bear (4/3)

Creature spells you cast with power 4 or greater cost 2 less to cast.

Whenever Goreclaw, Terror of Qal Sisma attacks, each creature you control with power 4 or greater gets +1/+1 and gains trample until end of turn.

Bloomburrow Commander (Rare)
Other Versions
Core Set 2019 (Rare)
Jumpstart 2022 (Rare)
March of the Machine Multiverse Legends (Rare)
Commander Masters (Uncommon)
Goro-Goro, Disciple of Ryusei
Goro-Goro, Disciple of Ryusei 1Red (2)
Legendary Creature — Goblin Samurai (2/2)

Red: Creatures you control gain haste until end of turn.

3RedRed: Create a 5/5 red Dragon Spirit creature token with flying. Activate only if you control an attacking modified creature. (Equipment, Auras you control, and counters are modifications.)

Kamigawa: Neon Dynasty (Rare)
Go-Shintai of Ancient Wars
Go-Shintai of Ancient Wars 2Red (3)
Legendary Enchantment Creature — Shrine (2/2)

First strike

At the beginning of your end step, you may pay 1. When you do, Go-Shintai of Ancient Wars deals X damage to target player or planeswalker, where X is the number of Shrines you control.

Kamigawa: Neon Dynasty (Uncommon)
Go-Shintai of Boundless Vigor
Go-Shintai of Boundless Vigor 1Green (2)
Legendary Enchantment Creature — Shrine (1/1)

Trample

At the beginning of your end step, you may pay 1. When you do, put a +1/+1 counter on target Shrine for each Shrine you control.

Kamigawa: Neon Dynasty (Uncommon)
Go-Shintai of Hidden Cruelty
Go-Shintai of Hidden Cruelty 3Black (4)
Legendary Enchantment Creature — Shrine (2/2)

Deathtouch

At the beginning of your end step, you may pay 1. When you do, destroy target creature with toughness X or less, where X is the number of Shrines you control.

Kamigawa: Neon Dynasty (Uncommon)
Go-Shintai of Life's Origin
Go-Shintai of Life's Origin 3Green (4)
Legendary Enchantment Creature — Shrine (3/4)

WhiteBlueBlackRedGreen, Tap: Return target enchantment card from your graveyard to the battlefield.

Whenever Go-Shintai of Life's Origin or another nontoken Shrine you control enters, create a 1/1 colorless Shrine enchantment creature token.

Kamigawa: Neon Dynasty Commander (Mythic Rare)
Go-Shintai of Lost Wisdom
Go-Shintai of Lost Wisdom 1Blue (2)
Legendary Enchantment Creature — Shrine (0/4)

Flying

At the beginning of your end step, you may pay 1. When you do, target player mills X cards, where X is the number of Shrines you control. (To mill a card, a player puts the top card of their library into their graveyard.)

Kamigawa: Neon Dynasty (Uncommon)
Go-Shintai of Shared Purpose
Go-Shintai of Shared Purpose 3White (4)
Legendary Enchantment Creature — Shrine (1/3)

Vigilance

At the beginning of your end step, you may pay 1. If you do, create a 1/1 colorless Spirit creature token for each Shrine you control.

Kamigawa: Neon Dynasty (Uncommon)
Grand Master of Flowers
Grand Master of Flowers 2WhiteWhite (4)
Legendary Planeswalker — Bahamut (3)

As long as Grand Master of Flowers has seven or more loyalty counters on him, he's a 7/7 Dragon God creature with flying and indestructible.

+1: Target creature without first strike, double strike, or vigilance can't attack or block until your next turn.

+1: Search your library and/or graveyard for a card named Monk of the Open Hand, reveal it, and put it into your hand. If you search your library this way, shuffle.

Adventures in the Forgotten Realms (Mythic Rare)
Fae of Wishes (Granted)
Fae of Wishes (Granted) 3Blue (4)
Sorcery — Adventure

You may reveal a noncreature card you own from outside the game and put it into your hand.

Throne of Eldraine (Rare)
Grasp of Darkness
Grasp of Darkness BlackBlack (2)
Instant

Target creature gets -4/-4 until end of turn.

Core Set 2021 (Common)
Other Versions
Scars of Mirrodin (Common)
Oath of the Gatewatch (Uncommon)
Game Night 2019 (Uncommon)
Grasp of Fate
Grasp of Fate 1WhiteWhite (3)
Enchantment

When Grasp of Fate enters, for each opponent, exile up to one target nonland permanent that player controls until Grasp of Fate leaves the battlefield. (Those permanents return under their owners' control.)

Doctor Who Commander (Rare)
Other Versions
Commander 2015 (Rare)
Commander Masters (Rare)
Wilds of Eldraine Enchanting Tales (Uncommon)
Grasp of Phantoms
Grasp of Phantoms 3Blue (4)
Sorcery

Put target creature on top of its owner's library.

Flashback 7Blue (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Modern Masters 2017 Edition (Common)
Other Versions
Innistrad (Uncommon)
Grasp of the Hieromancer
Grasp of the Hieromancer 1White (2)
Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+1 and has "Whenever this creature attacks, tap target creature defending player controls."

Archenemy: Nicol Bolas (Common)
Other Versions
Magic Origins (Common)
Gray Merchant of Alphabet
Gray Merchant of Alphabet 3BlackBlack (5)
Creature — Zombie Performer (2/4)

When Gray Merchant of Alphabet enters, choose a letter. For each creature you control that has the chosen letter in its name, you gain 1 life and each opponent loses 1 life.

Unfinity (Acorn) (Uncommon)
Gray Merchant of Asphodel
Gray Merchant of Asphodel 3BlackBlack (5)
Creature — Zombie (2/4)

When Gray Merchant of Asphodel enters, each opponent loses X life, where X is your devotion to black. You gain life equal to the life lost this way. (Each Black in the mana costs of permanents you control counts toward your devotion to black.)

Duskmourn: House of Horror Commander (Uncommon)
Other Versions
Theros (Common)
Commander 2014 (Common)
Theros Beyond Death (Uncommon)
Time Spiral Remastered (Bonus)
Great Hall of Starnheim
Great Hall of Starnheim (0)
Land

Great Hall of Starnheim enters tapped.

Tap: Add Black.

WhiteWhiteBlack, Tap, Sacrifice Great Hall of Starnheim and a creature you control: Create a 4/4 white Angel Warrior creature token with flying and vigilance. Activate only as a sorcery.

Kaldheim (Uncommon)
Great Hall of the Citadel
Great Hall of the Citadel (0)
Land

Tap: Add Colorless.

1, Tap: Add two mana in any combination of colors. Spend this mana only to cast legendary spells.

The Lord of the Rings: Tales of Middle Earth (Common)
Greater Realm of Preservation
Greater Realm of Preservation 1White (2)
Enchantment

1White: The next time a black or red source of your choice would deal damage to you this turn, prevent that damage.

Masters Edition (Uncommon)
Other Versions
Fifth Edition (Uncommon)
Legends (Uncommon)
Greatsword of Tyr
Greatsword of Tyr 1White (2)
Artifact — Equipment

Whenever equipped creature attacks, put a +1/+1 counter on it and tap up to one target creature defending player controls.

Equip White (White: Attach to target creature you control. Equip only as a sorcery.)

Commander Legends: Battle for Baldur's Gate (Common)
Greenwarden of Murasa
Greenwarden of Murasa 4GreenGreen (6)
Creature — Elemental (5/4)

When Greenwarden of Murasa enters, you may return target card from your graveyard to your hand.

When Greenwarden of Murasa dies, you may exile it. If you do, return target card from your graveyard to your hand.

Streets of New Capenna Commander (Mythic Rare)
Other Versions
Battle for Zendikar (Mythic Rare)
Grimoire of the Dead
Grimoire of the Dead 4 (4)
Legendary Artifact

1, Tap, Discard a card: Put a study counter on Grimoire of the Dead.

Tap, Remove three study counters from Grimoire of the Dead and sacrifice it: Put all creature cards from all graveyards onto the battlefield under your control. They're black Zombies in addition to their other colors and types.

Commander 2019 (Mythic Rare)
Other Versions
Innistrad (Mythic Rare)
Grip of Amnesia
Grip of Amnesia 1Blue (2)
Instant

Counter target spell unless its controller exiles all cards from their graveyard.

Draw a card.

Judgment (Common)
Grip of Chaos
Grip of Chaos 4RedRed (6)
Enchantment

Whenever a spell or ability is put onto the stack, if it has a single target, reselect its target at random. (Select from among all legal targets.)

Scourge (Rare)
Grip of Desolation
Grip of Desolation 4BlackBlack (6)
Instant

Devoid (This card has no color.)

Exile target creature and target land.

Battle for Zendikar (Uncommon)
Grip of Phyresis
Grip of Phyresis 2Blue (3)
Instant

Gain control of target Equipment, then create a 0/0 black Phyrexian Germ creature token and attach that Equipment to it.

Commander Anthology 2018 (Uncommon)
Other Versions
Commander 2016 (Uncommon)
Grip of the Roil
Grip of the Roil 2Blue (3)
Instant

Surge 1Blue (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.)

Tap target creature. It doesn't untap during its controller's next untap step.

Draw a card.

Oath of the Gatewatch (Uncommon)
Groffskithur
Groffskithur 5Green (6)
Creature — Beast (3/3)

Whenever Groffskithur becomes blocked, you may return target card named Groffskithur from your graveyard to your hand.

Mirrodin (Common)
Grove of the Burnwillows
Grove of the Burnwillows (0)
Land

Tap: Add Colorless.

Tap: Add Red or Green. Each opponent gains 1 life.

Zendikar Rising Expeditions (Mythic Rare)
Other Versions
Future Sight (Rare)
From the Vault: Realms (Mythic Rare)
Iconic Masters (Rare)
Grove of the Guardian
Grove of the Guardian (0)
Land

Tap: Add Colorless.

3GreenWhite, Tap, Tap two untapped creatures you control, Sacrifice Grove of the Guardian: Create an 8/8 green and white Elemental creature token with vigilance.

Guild Kit: Selesnya (Rare)
Other Versions
Return to Ravnica (Rare)
Growing Rites of Itlimoc
Growing Rites of Itlimoc 2Green (3)
Legendary Enchantment

When Growing Rites of Itlimoc enters, look at the top four cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order.

At the beginning of your end step, if you control four or more creatures, transform Growing Rites of Itlimoc.

The Lost Caverns of Ixalan (Rare)
Other Versions
Ixalan (Rare)
Guardian of Cloverdell
Guardian of Cloverdell 5GreenGreen (7)
Creature — Treefolk Shaman (4/5)

When Guardian of Cloverdell enters, create three 1/1 white Kithkin Soldier creature tokens.

Green, Sacrifice a Kithkin: You gain 1 life.

Lorwyn (Uncommon)
Guardian of Faith
Guardian of Faith 1WhiteWhite (3)
Creature — Spirit Knight (3/2)

Flash

Vigilance

When Guardian of Faith enters, any number of other target creatures you control phase out. (Treat them and anything attached to them as though they don't exist until their controller's next turn.)

Adventures in the Forgotten Realms (Rare)
Guardian of Ghirapur
Guardian of Ghirapur 2White (3)
Creature — Angel (3/3)

Flying

When Guardian of Ghirapur enters, exile up to one other target creature or artifact you control. Return it to the battlefield under its owner's control at the beginning of the next end step.

March of the Machine (Rare)
Guardian of New Benalia
Guardian of New Benalia 1White (2)
Creature — Human Soldier (2/2)

Enlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature's until end of turn.)

Whenever Guardian of New Benalia enlists a creature, scry 2.

Discard a card: Guardian of New Benalia gains indestructible until end of turn. Tap it.

Dominaria United (Rare)
Guardian of Pilgrims
Guardian of Pilgrims 1White (2)
Creature — Spirit Cleric (2/2)

When Guardian of Pilgrims enters, target creature gets +1/+1 until end of turn.

Shadows Over Innistrad Remastered (Common)
Other Versions
Eldritch Moon (Common)
Guardian of Solitude
Guardian of Solitude 1Blue (2)
Creature — Spirit (1/2)

Whenever you cast a Spirit or Arcane spell, target creature gains flying until end of turn.

Champions of Kamigawa (Uncommon)
Guardian of Tazeem
Guardian of Tazeem 3BlueBlue (5)
Creature — Sphinx (4/5)

Flying

Landfall — Whenever a land you control enters, tap target creature an opponent controls. If that land is an Island, that creature doesn't untap during its controller's next untap step.

Battle for Zendikar (Rare)
Guardian of the Ages
Guardian of the Ages 7 (7)
Artifact Creature — Golem (7/7)

Defender (This creature can't attack.)

When a creature attacks you or a planeswalker you control, if Guardian of the Ages has defender, it loses defender and gains trample.

Magic 2014 Core Set (Rare)
Guardian of the Forgotten
Guardian of the Forgotten 3White (4)
Creature — Elephant Warrior (4/4)

Vigilance

Whenever a modified creature you control dies, manifest the top card of your library. (Equipment, Auras you control, and counters are modifications. To manifest a card, put the top card of your library onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)

Modern Horizons 3 (Uncommon)
Guardian of the Gateless
Guardian of the Gateless 4White (5)
Creature — Angel (3/3)

Flying

Guardian of the Gateless can block any number of creatures.

Whenever Guardian of the Gateless blocks, it gets +1/+1 until end of turn for each creature it's blocking.

Conspiracy: Take the Crown (Uncommon)
Other Versions
Gatecrash (Uncommon)
Guardian of the Great Conduit
Guardian of the Great Conduit 3Green (4)
Creature — Elemental (2/4)

Reach (This creature can block creatures with flying.)

As long as you control a Nissa planeswalker, Guardian of the Great Conduit gets +2/+0 and has vigilance. (Attacking doesn't cause it to tap.)

Kaladesh (Uncommon)
Guardian of the Great Door
Guardian of the Great Door WhiteWhite (2)
Creature — Angel (4/4)

As an additional cost to cast this spell, tap four untapped artifacts, creatures, and/or lands you control.

Flying

The Lost Caverns of Ixalan (Uncommon)
Guardian of the Guildpact
Guardian of the Guildpact 3White (4)
Creature — Spirit (2/3)

Protection from monocolored

Dissension (Common)
Guardian of Vitu-Ghazi
Guardian of Vitu-Ghazi 6GreenWhite (8)
Creature — Elemental (4/7)

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for 1 or one mana of that creature's color.)

Vigilance

Ravnica: City of Guilds (Common)
Guardians of Akrasa
Guardians of Akrasa 2White (3)
Creature — Human Soldier (0/4)

Defender (This creature can't attack.)

Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)

Magic 2013 (Common)
Other Versions
Shards of Alara (Common)
Guardians of Koilos
Guardians of Koilos 5 (5)
Artifact Creature — Construct (4/4)

When Guardians of Koilos enters, you may return another target historic permanent you control to its owner's hand. (Artifacts, legendaries, and Sagas are historic.)

Dominaria (Common)
Guardians of Meletis
Guardians of Meletis 3 (3)
Artifact Creature — Golem (0/6)

Defender (This creature can't attack.)

Magic Origins (Common)
Other Versions
Theros (Common)
Guardians of Oboro
Guardians of Oboro 2Blue (3)
Creature — Moonfolk Samurai (3/4)

Defender

Modified creatures you control can attack as though they didn't have defender. (Equipment, Auras you control, and counters are modifications.)

Kamigawa: Neon Dynasty (Common)
Guide of Souls
Guide of Souls White (1)
Creature — Human Cleric (1/2)

Whenever another creature you control enters, you gain 1 life and get Energy (an energy counter).

Whenever you attack, you may pay EnergyEnergyEnergy. When you do, put two +1/+1 counters and a flying counter on target attacking creature. It becomes an Angel in addition to its other types.

Modern Horizons 3 (Rare)
Guise of Fire
Guise of Fire Red (1)
Enchantment — Aura

Enchant creature

Enchanted creature gets +1/-1 and attacks each combat if able.

Avacyn Restored (Common)
Gust of Wind
Gust of Wind 3Blue (4)
Sorcery

This spell costs 2 less to cast if you control a creature with flying.

Return target nonland permanent you don't control to its owner's hand.

Draw a card.

Ikoria: Lair of Behemoths (Common)
Gwafa Hazid, Profiteer
Gwafa Hazid, Profiteer 1WhiteBlue (3)
Legendary Creature — Human Rogue (2/2)

WhiteBlue, Tap: Put a bribery counter on target creature you don't control. Its controller draws a card.

Creatures with bribery counters on them can't attack or block.

Battlebond (Rare)
Other Versions
Conflux (Rare)
Commander 2016 (Rare)
Gwaihir, Greatest of the Eagles
Gwaihir, Greatest of the Eagles 4White (5)
Legendary Creature — Bird Noble (5/5)

Flying

Whenever Gwaihir attacks, target attacking creature gains flying until end of turn.

At the beginning of each end step, if you gained 3 or more life this turn, create a 3/3 white Bird creature token with flying and "Whenever this creature attacks, target attacking creature gains flying until end of turn."

The Lord of the Rings: Tales of Middle Earth Commander (Rare)
Gwenna, Eyes of Gaea
Gwenna, Eyes of Gaea 2Green (3)
Legendary Creature — Elf Druid Scout (2/3)

Tap: Add two mana in any combination of colors. Spend this mana only to cast creature spells or activate abilities of creature sources.

Whenever you cast a creature spell with power 5 or greater, put a +1/+1 counter on Gwenna, Eyes of Gaea and untap it.

The Brothers' War (Rare)
Gyruda, Doom of Depths
Gyruda, Doom of Depths 4Blue or BlackBlue or Black (6)
Legendary Creature — Demon Kraken (6/6)

Companion — Your starting deck contains only cards with even mana values. (If this card is your chosen companion, you may put it into your hand from outside the game for 3 as a sorcery.)

When Gyruda enters, each player mills four cards. Put a creature card with an even mana value from among the milled cards onto the battlefield under your control.

March of the Machine Multiverse Legends (Rare)
Other Versions
Ikoria: Lair of Behemoths (Rare)
Gyrus, Waker of Corpses
Gyrus, Waker of Corpses Variable ColorlessBlackRedGreen (3)
Legendary Creature — Hydra (0/0)

Gyrus, Waker of Corpses enters with a number of +1/+1 counters on it equal to the amount of mana spent to cast it.

Whenever Gyrus attacks, you may exile target creature card with lesser power from your graveyard. If you do, create a token that's a copy of that card and that's tapped and attacking. Exile the token at end of combat.

Commander 2018 (Mythic Rare)
Haazda Officer
Haazda Officer 2White (3)
Creature — Human Soldier (3/2)

When Haazda Officer enters, target creature you control gets +1/+1 until end of turn.

Core Set 2020 (Common)
Other Versions
Ravnica Allegiance (Common)
Merchant of the Vale (Haggle)
Merchant of the Vale (Haggle) Red (1)
Instant — Adventure

You may discard a card. If you do, draw a card. (Then exile this card. You may cast the creature later from exile.)

Throne of Eldraine (Common)
Hail of Arrows
Hail of Arrows Variable ColorlessWhite (1)
Instant

Hail of Arrows deals X damage divided as you choose among any number of target attacking creatures.

Conspiracy: Take the Crown (Uncommon)
Other Versions
Saviors of Kamigawa (Uncommon)
Tenth Edition (Uncommon)
Hakbal of the Surging Soul
Hakbal of the Surging Soul 2GreenBlue (4)
Legendary Creature — Merfolk Scout (3/3)

At the beginning of combat on your turn, each Merfolk creature you control explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the exploring creature, then put the card back or put it into your graveyard.)

Whenever Hakbal of the Surging Soul attacks, you may put a land card from your hand onto the battlefield. If you don't, draw a card.

The Lost Caverns of Ixalan Commander (Mythic Rare)
Hall of Gemstone
Hall of Gemstone 1GreenGreen (3)
World Enchantment

At the beginning of each player's upkeep, that player chooses a color. Until end of turn, lands tapped for mana produce mana of the chosen color instead of any other color.

Mirage (Rare)
Hall of Heliod's Generosity
Hall of Heliod's Generosity (0)
Legendary Land

Tap: Add Colorless.

1White, Tap: Put target enchantment card from your graveyard on top of your library.

Duskmourn: House of Horror Commander (Rare)
Other Versions
Modern Horizons (Rare)
Wilds of Eldraine Commander (Rare)
Hall of Mirrors (Hall of Mirrors (a))
Hall of Mirrors (Hall of Mirrors (a)) (0)
Artifact — Attraction

Visit — Choose target creature you control. Each other creature you control becomes a copy of that creature until end of turn, except it isn't legendary.

Lights — 2, 6

Unfinity (Rare)
Hall of Oracles
Hall of Oracles (0)
Land

Tap: Add Colorless.

1, Tap: Add one mana of any color.

Tap: Put a +1/+1 counter on target creature. Activate only as a sorcery and only if you've cast an instant or sorcery spell this turn.

Strixhaven: School of Mages (Rare)
Hall of Storm Giants
Hall of Storm Giants (0)
Land

If you control two or more other lands, Hall of Storm Giants enters tapped.

Tap: Add Blue.

5Blue: Until end of turn, Hall of Storm Giants becomes a 7/7 blue Giant creature with ward 3. It's still a land. (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays 3.)

Adventures in the Forgotten Realms (Rare)
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