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Rite of the Serpent
Rite of the Serpent 4BlackBlack (6)
Sorcery

Destroy target creature. If that creature had a +1/+1 counter on it, create a 1/1 green Snake creature token.

Khans of Tarkir (Common)
Rite of Undoing
Rite of Undoing 4Blue (5)
Instant

Delve (Each card you exile from your graveyard while casting this spell pays for 1.)

Return target nonland permanent you control and target nonland permanent you don't control to their owners' hands.

Fate Reforged (Uncommon)
Rites of Flourishing
Rites of Flourishing 2Green (3)
Enchantment

At the beginning of each player's draw step, that player draws an additional card.

Each player may play an additional land on each of their turns.

Bloomburrow Commander (Rare)
Other Versions
Future Sight (Rare)
Magic 2012 (Rare)
Commander 2016 (Rare)
Zendikar Rising Commander (Rare)
Rites of Initiation
Rites of Initiation Red (1)
Instant

Discard any number of cards at random. Creatures you control get +1/+0 until end of turn for each card discarded this way.

Vintage Masters (Uncommon)
Other Versions
Odyssey (Common)
Rites of Reaping
Rites of Reaping 4BlackGreen (6)
Sorcery

Target creature gets +3/+3 until end of turn. Another target creature gets -3/-3 until end of turn.

Return to Ravnica (Uncommon)
Rites of Refusal
Rites of Refusal 1Blue (2)
Instant

Discard any number of cards. Counter target spell unless its controller pays 3 for each card discarded this way.

Odyssey (Common)
Rites of Spring
Rites of Spring 1Green (2)
Sorcery

Discard any number of cards. Search your library for up to that many basic land cards, reveal them, put them into your hand, then shuffle.

Odyssey (Common)
Ritual of Hope
Ritual of Hope 1White (2)
Instant

Creatures you control get +1/+1 until end of turn.

Coven — If you control three or more creatures with different powers, creatures you control get +2/+1 until end of turn instead.

Innistrad: Midnight Hunt (Uncommon)
Ritual of Rejuvenation
Ritual of Rejuvenation 2White (3)
Instant

You gain 4 life.

Draw a card.

Ixalan (Common)
Ritual of Restoration
Ritual of Restoration White (1)
Sorcery

Return target artifact card from your graveyard to your hand.

Darksteel (Common)
Ritual of Soot
Ritual of Soot 2BlackBlack (4)
Sorcery

Destroy all creatures with mana value 3 or less.

Guilds of Ravnica (Rare)
Ritual of Steel
Ritual of Steel 2White (3)
Enchantment — Aura

Enchant creature

When Ritual of Steel enters, draw a card at the beginning of the next turn's upkeep.

Enchanted creature gets +0/+2.

Mirage (Common)
Ritual of Subdual
Ritual of Subdual 4GreenGreen (6)
Enchantment

Cumulative upkeep 2 (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

If a land is tapped for mana, it produces colorless mana instead of any other type.

Masters Edition II (Rare)
Other Versions
Ice Age (Rare)
Ritual of the Machine
Ritual of the Machine 2BlackBlack (4)
Sorcery

As an additional cost to cast this spell, sacrifice a creature.

Gain control of target nonartifact, nonblack creature.

Masters Edition II (Rare)
Other Versions
Alliances (Rare)
Ritual of the Returned
Ritual of the Returned 3Black (4)
Instant

Exile target creature card from your graveyard. Create a black Zombie creature token. Its power is equal to that card's power and its toughness is equal to that card's toughness.

Journey into Nyx (Uncommon)
Rivaz of the Claw
Rivaz of the Claw 1BlackRed (3)
Legendary Creature — Lizard Warlock (3/3)

Menace

Tap: Add two mana in any combination of colors. Spend this mana only to cast Dragon creature spells.

Once during each of your turns, you may cast a Dragon creature spell from your graveyard.

Whenever you cast a Dragon creature spell from your graveyard, it gains "When this creature dies, exile it."

Dominaria United (Rare)
River of Tears
River of Tears (0)
Land

Tap: Add Blue. If you played a land this turn, add Black instead.

Murders at Karlov Manor Commander (Rare)
Other Versions
Future Sight (Rare)
Iconic Masters (Rare)
Commander Legends: Battle for Baldur's Gate (Rare)
The Brothers' War Commander (Rare)
Doctor Who Commander (Rare)
Road of Return
Road of Return GreenGreen (2)
Sorcery

Choose one —

• Return target permanent card from your graveyard to your hand.

• Put your commander into your hand from the command zone.

Entwine 2 (Choose both if you pay the entwine cost.)

Commander 2019 (Rare)
Roar of Challenge
Roar of Challenge 2Green (3)
Sorcery

All creatures able to block target creature this turn do so.

Ferocious — That creature gains indestructible until end of turn if you control a creature with power 4 or greater.

Jumpstart 2022 (Uncommon)
Other Versions
Khans of Tarkir (Uncommon)
Roar of Jukai
Roar of Jukai 2Green (3)
Instant — Arcane

If you control a Forest, each blocked creature gets +2/+2 until end of turn.

Splice onto Arcane—An opponent gains 5 life. (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)

Betrayers of Kamigawa (Common)
Roar of Reclamation
Roar of Reclamation 5WhiteWhite (7)
Sorcery

Each player returns all artifact cards from their graveyard to the battlefield.

Fifth Dawn (Rare)
Roar of Resistance
Roar of Resistance 1Red (2)
Enchantment

Creature tokens you control have haste.

Whenever one or more creatures attack, you may pay 1Red. If you do, creatures attacking your opponents and/or planeswalkers they control get +2/+0 until end of turn.

Phyrexia: All Will Be One Commander (Rare)
Roar of the Crowd
Roar of the Crowd 3Red (4)
Sorcery

Choose a creature type. Roar of the Crowd deals damage to any target equal to the number of permanents you control of the chosen type.

Morningtide (Common)
Roar of the Fifth People
Roar of the Fifth People (0)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)

I — Create two 3/3 green Dinosaur creature tokens.

II — Roar of the Fifth People gains "Creatures you control have ‘Tap: Add Red, Green, or White.'"

III — Search your library for a Dinosaur card, reveal it, put it into your hand, then shuffle.

IV — Dinosaurs you control gain double strike and trample until end of turn.

The Lost Caverns of Ixalan (Mythic Rare)
Roar of the Kha
Roar of the Kha 1White (2)
Instant

Choose one —

• Creatures you control get +1/+1 until end of turn.

• Untap all creatures you control.

Entwine 1White (Choose both if you pay the entwine cost.)

Mirrodin (Uncommon)
Roar of the Wurm
Roar of the Wurm 6Green (7)
Sorcery

Create a 6/6 green Wurm creature token.

Flashback 3Green (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Historic Anthology 3 (Uncommon)
Other Versions
Odyssey (Uncommon)
Vintage Masters (Uncommon)
Eternal Masters (Uncommon)
Duel Decks: Mind vs. Might (Uncommon)
Robber of the Rich
Robber of the Rich 1Red (2)
Creature — Human Archer Rogue (2/2)

Reach, haste

Whenever Robber of the Rich attacks, if defending player has more cards in hand than you, exile the top card of their library. During any turn you attacked with a Rogue, you may cast that card and you may spend mana as though it were mana of any color to cast that spell.

Throne of Eldraine (Mythic Rare)
Robe of Mirrors
Robe of Mirrors Blue (1)
Enchantment — Aura

Enchant creature (Target a creature as you cast this. This card enters attached to that creature.)

Enchanted creature has shroud. (It can't be the target of spells or abilities.)

Tenth Edition (Common)
Other Versions
Exodus (Common)
Robe of Stars
Robe of Stars 1White (2)
Artifact — Equipment

Equipped creature gets +0/+3.

Astral Projection — 1White: Equipped creature phases out. (Treat it and anything attached to it as though they don't exist until its controller's next turn.)

Equip 1

Adventures in the Forgotten Realms Commander (Rare)
Robe of the Archmagi
Robe of the Archmagi 2Blue (3)
Artifact — Equipment

Whenever equipped creature deals combat damage to a player, you draw that many cards.

Equip 4

Equip Shaman, Warlock, or Wizard 1

Alchemy Horizons: Baldur's Gate (Rare)
Other Versions
Commander Legends: Battle for Baldur's Gate (Rare)
Roc of Kher Ridges
Roc of Kher Ridges 3Red (4)
Creature — Bird (3/3)

Flying

Masters Edition IV (Uncommon)
Other Versions
Limited Edition Alpha (Rare)
Limited Edition Beta (Rare)
Unlimited Edition (Rare)
Revised Edition (Rare)
Rod of Absorption
Rod of Absorption 2Blue (3)
Artifact

Whenever a player casts an instant or sorcery spell, exile it instead of putting it into a graveyard as it resolves.

Variable Colorless, Tap, Sacrifice Rod of Absorption: You may cast any number of spells from among cards exiled with Rod of Absorption with total mana value X or less without paying their mana costs.

Adventures in the Forgotten Realms Commander (Rare)
Rod of Ruin
Rod of Ruin 4 (4)
Artifact

3, Tap: Rod of Ruin deals 1 damage to any target.

Magic 2014 Core Set (Uncommon)
Other Versions
Limited Edition Alpha (Uncommon)
Limited Edition Beta (Uncommon)
Unlimited Edition (Uncommon)
Revised Edition (Uncommon)
Fourth Edition (Uncommon)
Fifth Edition (Uncommon)
Classic Sixth Edition (Uncommon)
Seventh Edition (Uncommon)
Eighth Edition (Uncommon)
Ninth Edition (Uncommon)
Tenth Edition (Uncommon)
Starter 2000 (Uncommon)
Magic 2010 (Uncommon)
Rod of Spanking
Rod of Spanking 1 (1)
Artifact

2, Tap: Rod of Spanking deals 1 damage to target player. Then untap Rod of Spanking unless that player says "Thank you, sir. May I have another?"

Unhinged (Uncommon)
Rofellos, Llanowar Emissary
Rofellos, Llanowar Emissary GreenGreen (2)
Legendary Creature — Elf Druid (2/1)

Tap: Add Green for each Forest you control.

Vintage Masters (Rare)
Other Versions
Urza's Destiny (Rare)
Rofellos's Gift
Rofellos's Gift Green (1)
Sorcery

Reveal any number of green cards in your hand. Return an enchantment card from your graveyard to your hand for each card revealed this way.

Urza's Destiny (Common)
Rograkh, Son of Rohgahh
Rograkh, Son of Rohgahh 0 (0)
Legendary Creature — Kobold Warrior (0/1)

First strike, menace, trample

Partner (You can have two commanders if both have partner.)

Commander Legends (Uncommon)
Rohgahh of Kher Keep
Rohgahh of Kher Keep 2BlackBlackRedRed (6)
Legendary Creature — Kobold (5/5)

At the beginning of your upkeep, you may pay RedRedRed. If you don't, tap Rohgahh of Kher Keep and all creatures named Kobolds of Kher Keep, then an opponent gains control of them.

Creatures you control named Kobolds of Kher Keep get +2/+2.

Masters Edition III (Rare)
Other Versions
Legends (Rare)
Rollick of Abandon
Rollick of Abandon 3RedRed (5)
Sorcery

All creatures get +2/-2 until end of turn.

Journey into Nyx (Uncommon)
Rona, Disciple of Gix
Rona, Disciple of Gix 1BlueBlack (3)
Legendary Creature — Human Artificer (2/2)

When Rona, Disciple of Gix enters, you may exile target historic card from your graveyard. (Artifacts, legendaries, and Sagas are historic.)

You may cast spells from among cards exiled with Rona.

4, Tap: Exile the top card of your library.

Dominaria (Uncommon)
Rona, Herald of Invasion
Rona, Herald of Invasion 1Blue (2)
Legendary Creature — Human Wizard (1/3)

Whenever you cast a legendary spell, untap Rona, Herald of Invasion.

Tap: Draw a card, then discard a card.

5Phyrexian Black: Transform Rona. Activate only as a sorcery. (Phyrexian Black can be paid with either Black or 2 life.)

March of the Machine (Rare)
Roofstalker Wight
Roofstalker Wight 1Black (2)
Creature — Zombie (2/1)

1Blue: Roofstalker Wight gains flying until end of turn.

Ravnica Clue Edition (Common)
Other Versions
Ravnica: City of Guilds (Common)
Rooftop Assassin
Rooftop Assassin 3Black (4)
Creature — Vampire Assassin (2/2)

Flash

Flying, lifelink

When Rooftop Assassin enters, destroy target creature an opponent controls that was dealt damage this turn.

Outlaws of Thunder Junction (Common)
Rooftop Bypass
Rooftop Bypass 1BlueBlack (3)
Enchantment

Whenever one or more nontoken creatures you control deal combat damage to a player, create a 1/1 black Assassin creature token with menace. (It can't be blocked except by two or more creatures.)

Assassin's Creed (Rare)
Rooftop Nuisance
Rooftop Nuisance 2Blue (3)
Sorcery

Casualty 1 (As you cast this spell, you may sacrifice a creature with power 1 or greater. When you do, copy this spell and you may choose a new target for the copy.)

Tap target creature. It doesn't untap during its controller's next untap step.

Draw a card.

Streets of New Capenna (Common)
Rooftop Saboteurs
Rooftop Saboteurs (0)
Creature — Moonfolk Ninja (2/3)

Flying

Whenever Rooftop Saboteurs deals combat damage to a player or battle, draw a card.

March of the Machine (Uncommon)
Rooftop Storm
Rooftop Storm 5Blue (6)
Enchantment

You may pay 0 rather than pay the mana cost for Zombie creature spells you cast.

Innistrad: Midnight Hunt Commander (Rare)
Other Versions
Innistrad (Rare)
Roon of the Hidden Realm
Roon of the Hidden Realm 2GreenWhiteBlue (5)
Legendary Creature — Rhino Soldier (4/4)

Vigilance, trample

2, Tap: Exile another target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step.

Double Masters 2022 (Rare)
Other Versions
Commander 2013 Edition (Mythic Rare)
Commander Anthology (Mythic Rare)
Roost of Drakes
Roost of Drakes Blue (1)
Enchantment

Kicker 2Blue (You may pay an additional 2Blue as you cast this spell.)

When Roost of Drakes enters, if it was kicked, create a 2/2 blue Drake creature token with flying.

Whenever you cast a kicked spell, create a 2/2 blue Drake creature token with flying.

Zendikar Rising (Uncommon)
Roots of Life
Roots of Life 1GreenGreen (3)
Enchantment

As Roots of Life enters, choose Island or Swamp.

Whenever a land of the chosen type an opponent controls becomes tapped, you gain 1 life.

Mirage (Uncommon)
Roots of Wisdom
Roots of Wisdom 1Green (2)
Sorcery

Mill three cards, then return a land card or Elf card from your graveyard to your hand. If you can't, draw a card. (To mill a card, put the top card of your library into your graveyard.)

Jumpstart 2022 (Common)
Other Versions
Kaldheim (Common)
Rosie Cotton of South Lane
Rosie Cotton of South Lane 2White (3)
Legendary Creature — Halfling Peasant (1/1)

When Rosie Cotton of South Lane enters, create a Food token. (It's an artifact with "2, Tap, Sacrifice this artifact: You gain 3 life.")

Whenever you create a token, put a +1/+1 counter on target creature you control other than Rosie.

The Lord of the Rings: Tales of Middle Earth (Uncommon)
Rosnakht, Heir of Rohgahh
Rosnakht, Heir of Rohgahh Red (1)
Legendary Creature — Kobold Warrior (0/1)

Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.)

Heroic — Whenever you cast a spell that targets Rosnakht, Heir of Rohgahh, create a 0/1 red Kobold creature token named Kobolds of Kher Keep.

Dominaria United Commander (Rare)
Rousing of Souls
Rousing of Souls 2White (3)
Sorcery

Parley — Each player reveals the top card of their library. For each nonland card revealed this way, you create a 1/1 white Spirit creature token with flying. Then each player draws a card.

Magic: The Gathering—Conspiracy (Common)
Rowan, Scholar of Sparks
Rowan, Scholar of Sparks 2Red (3)
Legendary Planeswalker — Rowan (2)

Instant and sorcery spells you cast cost 1 less to cast.

+1: Rowan, Scholar of Sparks deals 1 damage to each opponent. If you've drawn three or more cards this turn, she deals 3 damage to each opponent instead.

−4: You get an emblem with "Whenever you cast an instant or sorcery spell, you may pay 2. If you do, copy that spell. You may choose new targets for the copy."

Strixhaven: School of Mages (Mythic Rare)
Rowan, Scion of War
Rowan, Scion of War 1BlackRed (3)
Legendary Creature — Human Wizard (4/2)

Menace

Tap: Spells you cast this turn that are black and/or red cost Variable Colorless less to cast, where X is the amount of life you lost this turn. Activate only as a sorcery.

Wilds of Eldraine (Mythic Rare)
Rug of Smothering
Rug of Smothering 3 (3)
Artifact Creature — Construct (1/3)

Flying

Whenever a player casts a spell, they lose 1 life for each spell they've cast this turn.

Commander Legends: Battle for Baldur's Gate (Uncommon)
Ruhan of the Fomori
Ruhan of the Fomori 1BlueRedWhite (4)
Legendary Creature — Giant Warrior (7/7)

At the beginning of combat on your turn, choose an opponent at random. Ruhan of the Fomori attacks that player this combat if able.

Magic: The Gathering-Commander (Mythic Rare)
Ruins of Oran-Rief
Ruins of Oran-Rief (0)
Land

Ruins of Oran-Rief enters tapped.

Tap: Add Colorless. (Colorless represents colorless mana.)

Tap: Put a +1/+1 counter on target colorless creature that entered this turn.

Modern Horizons 3 Commander (Rare)
Other Versions
Oath of the Gatewatch (Rare)
Commander Masters (Rare)
Ruins of Trokair
Ruins of Trokair (0)
Land

Ruins of Trokair enters tapped.

Tap: Add White.

Tap, Sacrifice Ruins of Trokair: Add WhiteWhite.

Masters Edition II (Uncommon)
Other Versions
Fifth Edition (Uncommon)
Classic Sixth Edition (Uncommon)
Fallen Empires (Uncommon)
Rule of Law
Rule of Law 2White (3)
Enchantment

Each player can't cast more than one spell each turn.

Core Set 2020 (Uncommon)
Other Versions
Mirrodin (Rare)
Tenth Edition (Uncommon)
Run Out of Town
Run Out of Town 3Blue (4)
Instant

The owner of target nonland permanent puts it on their choice of the top or bottom of their library.

Streets of New Capenna (Common)
Rune of Flight
Rune of Flight 1Blue (2)
Enchantment — Aura Rune

Enchant permanent

When Rune of Flight enters, draw a card.

As long as enchanted permanent is a creature, it has flying.

As long as enchanted permanent is an Equipment, it has "Equipped creature has flying."

Kaldheim (Uncommon)
Rune of Might
Rune of Might 1Green (2)
Enchantment — Aura Rune

Enchant permanent

When Rune of Might enters, draw a card.

As long as enchanted permanent is a creature, it gets +1/+1 and has trample.

As long as enchanted permanent is an Equipment, it has "Equipped creature gets +1/+1 and has trample."

Kaldheim (Uncommon)
Rune of Mortality
Rune of Mortality 1Black (2)
Enchantment — Aura Rune

Enchant permanent

When Rune of Mortality enters, draw a card.

As long as enchanted permanent is a creature, it has deathtouch.

As long as enchanted permanent is an Equipment, it has "Equipped creature has deathtouch."

Kaldheim (Uncommon)
Rune of Protection: Artifacts
Rune of Protection: Artifacts 1White (2)
Enchantment

White: The next time an artifact source of your choice would deal damage to you this turn, prevent that damage.

Cycling 2 (2, Discard this card: Draw a card.)

Urza's Saga (Uncommon)
Rune of Protection: Black
Rune of Protection: Black 1White (2)
Enchantment

White: The next time a black source of your choice would deal damage to you this turn, prevent that damage.

Cycling 2 (2, Discard this card: Draw a card.)

Urza's Saga (Common)
Rune of Protection: Blue
Rune of Protection: Blue 1White (2)
Enchantment

White: The next time a blue source of your choice would deal damage to you this turn, prevent that damage.

Cycling 2 (2, Discard this card: Draw a card.)

Urza's Saga (Common)
Rune of Protection: Green
Rune of Protection: Green 1White (2)
Enchantment

White: The next time a green source of your choice would deal damage to you this turn, prevent that damage.

Cycling 2 (2, Discard this card: Draw a card.)

Urza's Saga (Common)
Rune of Protection: Lands
Rune of Protection: Lands 1White (2)
Enchantment

White: The next time a land source of your choice would deal damage to you this turn, prevent that damage.

Cycling 2 (2, Discard this card: Draw a card.)

Urza's Saga (Rare)
Rune of Protection: Red
Rune of Protection: Red 1White (2)
Enchantment

White: The next time a red source of your choice would deal damage to you this turn, prevent that damage.

Cycling 2 (2, Discard this card: Draw a card.)

Urza's Saga (Common)
Rune of Protection: White
Rune of Protection: White 1White (2)
Enchantment

White: The next time a white source of your choice would deal damage to you this turn, prevent that damage.

Cycling 2 (2, Discard this card: Draw a card.)

Urza's Saga (Common)
Rune of Speed
Rune of Speed 1Red (2)
Enchantment — Aura Rune

Enchant permanent

When Rune of Speed enters, draw a card.

As long as enchanted permanent is a creature, it gets +1/+0 and has haste.

As long as enchanted permanent is an Equipment, it has "Equipped creature gets +1/+0 and has haste."

Kaldheim (Uncommon)
Rune of Sustenance
Rune of Sustenance 1White (2)
Enchantment — Aura Rune

Enchant permanent

When Rune of Sustenance enters, draw a card.

As long as enchanted permanent is a creature, it has lifelink.

As long as enchanted permanent is an Equipment, it has "Equipped creature has lifelink."

Kaldheim (Uncommon)
Runes of the Deus
Runes of the Deus 4Red or Green (5)
Enchantment — Aura

Enchant creature

As long as enchanted creature is red, it gets +1/+1 and has double strike. (It deals both first-strike and regular combat damage.)

As long as enchanted creature is green, it gets +1/+1 and has trample.

Shadowmoor (Common)
Rush of Adrenaline
Rush of Adrenaline Red (1)
Instant

Target creature gets +2/+1 and gains trample until end of turn.

Shadows Over Innistrad Remastered (Common)
Other Versions
Shadows over Innistrad (Common)
Explorers of Ixalan (Common)
Jumpstart 2022 (Common)
Rush of Battle
Rush of Battle 3White (4)
Sorcery

Creatures you control get +2/+1 until end of turn. Warrior creatures you control gain lifelink until end of turn. (Damage dealt by those Warriors also causes their controller to gain that much life.)

Khans of Tarkir (Common)
Rush of Blood
Rush of Blood 2Red (3)
Instant

Target creature gets +X/+0 until end of turn, where X is its power.

Avacyn Restored (Uncommon)
Rush of Dread
Rush of Dread 1BlackBlack (3)
Sorcery

Spree (Choose one or more additional costs.)

+ 1 — Target opponent sacrifices half the creatures they control of their choice, rounded up.

+ 2 — Target opponent discards half the cards in their hand, rounded up.

+ 2 — Target opponent loses half their life, rounded up.

Outlaws of Thunder Junction (Rare)
Rush of Ice
Rush of Ice Blue (1)
Sorcery

Tap target creature. It doesn't untap during its controller's next untap step.

Awaken 3—4Blue (If you cast this spell for 4Blue, also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

Battle for Zendikar (Common)
Rush of Inspiration
Rush of Inspiration 1Blue or RedBlue or Red (3)
Instant

Draw two cards. Then discard a card at random unless you pay EnergyEnergy (two energy counters).

Modern Horizons 3 (Uncommon)
Rush of Knowledge
Rush of Knowledge 4Blue (5)
Sorcery

Draw cards equal to the highest mana value among permanents you control.

Double Masters (Uncommon)
Other Versions
Scourge (Common)
Commander 2014 (Common)
Rush of Vitality
Rush of Vitality 1Black (2)
Instant

Target creature gets +1/+0 and gains lifelink and indestructible until end of turn. (Damage dealt by that creature also causes its controller to gain that much life, and it can't be destroyed by damage or effects that say "destroy.")

Kaladesh Remastered (Common)
Other Versions
Kaladesh (Common)
Ruxa, Patient Professor
Ruxa, Patient Professor 2GreenGreen (4)
Legendary Creature — Bear Druid (4/4)

Whenever Ruxa, Patient Professor enters or attacks, return target creature card with no abilities from your graveyard to your hand.

Creatures you control with no abilities get +1/+1.

For each creature you control with no abilities, you may have that creature assign its combat damage as though it weren't blocked.

Commander 2021 (Rare)
Sachi, Daughter of Seshiro
Sachi, Daughter of Seshiro 2GreenGreen (4)
Legendary Creature — Snake Shaman (1/3)

Other Snake creatures you control get +0/+1.

Shamans you control have "Tap: Add GreenGreen."

Champions of Kamigawa (Uncommon)
Saddle of the Cavalier
Saddle of the Cavalier 2Green (3)
Artifact — Equipment

Equipped creature gets +3/+3 and can't be blocked by creatures with power 3 or less.

Equip 3

Commander Legends: Battle for Baldur's Gate (Uncommon)
Sage of Ancient Lore
Sage of Ancient Lore 4Green (5)
Creature — Human Shaman Werewolf (*/*)

Sage of Ancient Lore's power and toughness are each equal to the number of cards in your hand.

When Sage of Ancient Lore enters, draw a card.

At the beginning of each upkeep, if no spells were cast last turn, transform Sage of Ancient Lore.

Shadows Over Innistrad Remastered (Rare)
Other Versions
Shadows over Innistrad (Rare)
Sage of Days
Sage of Days 2Blue (3)
Creature — Human Wizard (3/2)

When Sage of Days enters, look at the top three cards of your library. You may put one of those cards back on top of your library. Put the rest into your graveyard.

The Lost Caverns of Ixalan (Common)
Sage of Epityr
Sage of Epityr Blue (1)
Creature — Human Wizard (1/1)

When Sage of Epityr enters, look at the top four cards of your library, then put them back in any order.

Time Spiral (Common)
Sage of Fables
Sage of Fables 2Blue (3)
Creature — Merfolk Wizard (2/2)

Each other Wizard creature you control enters with an additional +1/+1 counter on it.

2, Remove a +1/+1 counter from a creature you control: Draw a card.

The Lost Caverns of Ixalan Commander (Uncommon)
Other Versions
Morningtide (Uncommon)
Sage of Hours
Sage of Hours 1Blue (2)
Creature — Human Wizard (1/1)

Heroic — Whenever you cast a spell that targets Sage of Hours, put a +1/+1 counter on it.

Remove all +1/+1 counters from Sage of Hours: For each five counters removed this way, take an extra turn after this one.

Journey into Nyx (Mythic Rare)
Sage of Lat-Nam
Sage of Lat-Nam 1Blue (2)
Creature — Human Artificer (1/2)

Tap, Sacrifice an artifact: Draw a card.

Dominaria (Uncommon)
Other Versions
Eighth Edition (Rare)
Antiquities (Common)
Sage of Mysteries
Sage of Mysteries Blue (1)
Creature — Human Wizard (0/2)

Constellation — Whenever an enchantment you control enters, target player mills two cards.

Theros Beyond Death (Uncommon)
Sage of Shaila's Claim
Sage of Shaila's Claim 1Green (2)
Creature — Elf Druid (2/1)

When Sage of Shaila's Claim enters, you get EnergyEnergyEnergy (three energy counters).

Kaladesh Remastered (Common)
Other Versions
Kaladesh (Common)
Sage of the Beyond
Sage of the Beyond 5BlueBlue (7)
Creature — Spirit Giant (5/5)

Flying

Spells you cast from anywhere other than your hand cost 2 less to cast.

Foretell 4Blue (During your turn, you may pay 2 and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

Outlaws of Thunder Junction Commander (Rare)
Other Versions
Kaldheim Commander (Rare)
Sage of the Falls
Sage of the Falls 4Blue (5)
Creature — Merfolk Wizard (2/5)

Whenever Sage of the Falls or another non-Human creature you control enters, you may draw a card. If you do, discard a card.

Jumpstart 2022 (Uncommon)
Other Versions
Throne of Eldraine (Uncommon)
Sage of the Inward Eye
Sage of the Inward Eye 2BlueRedWhite (5)
Creature — Djinn Wizard (3/4)

Flying

Whenever you cast a noncreature spell, creatures you control gain lifelink until end of turn.

Khans of Tarkir (Rare)
Sage of the Maze
Sage of the Maze 2Green (3)
Creature — Elf Wizard (1/3)

Tap: Add two mana in any combination of colors.

Tap: Until end of turn, target land you control becomes an X/X Citizen creature with haste in addition to its other types, where X is twice the number of Gates you control. Activate only as a sorcery.

Tap an untapped Gate you control: Untap Sage of the Maze.

Modern Horizons 3 Commander (Rare)
Sage of the Unknowable
Sage of the Unknowable 1Blue (2)
Creature — Human Wizard (0/4)

Tap: Add Colorless. Spend this mana only to cast a colorless spell or to activate an ability.

Modern Horizons 3 (Common)
Sages of the Anima
Sages of the Anima 3GreenBlue (5)
Creature — Elf Wizard (3/4)

If you would draw a card, instead reveal the top three cards of your library. Put all creature cards revealed this way into your hand and the rest on the bottom of your library in any order.

Alara Reborn (Rare)
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