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Stone Idol Generator
( 5)
Artifact
Whenever a creature you control attacks, you get (an energy counter). , Pay six : Create a 6/12 colorless Construct artifact creature token with trample. Activate only as a sorcery.
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Stone Idol Trap
( 6)
Instant — Trap
This spell costs less to cast for each attacking creature. Create a 6/12 colorless Construct artifact creature token with trample. Exile it at the beginning of your next end step.
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Stone-Cold Basilisk
( 5)
Creature — Basilisk
(2{1/2}/5)
Whenever Stone-Cold Basilisk blocks or becomes blocked by a creature with fewer letters in its name, destroy that creature at end of combat. (Punctuation and spaces aren't letters.) Whenever an opponent reads Stone-Cold Basilisk, that player is turned to stone until end of turn. Stoned players can't attack, block, cast spells, or activate abilities.
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Stoneforge Acolyte
( 1)
Creature — Kor Artificer Ally
(1/2)
Cohort — , Tap an untapped Ally you control: Look at the top four cards of your library. You may reveal an Equipment card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
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Stonesplitter Bolt
( 1)
Instant
Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.) Stonesplitter Bolt deals X damage to target creature or planeswalker. If this spell was bargained, it deals twice X damage to that permanent instead.
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Stonybrook Schoolmaster
( 3)
Creature — Merfolk Wizard
(1/2)
Whenever Stonybrook Schoolmaster becomes tapped, you may create a 1/1 blue Merfolk Wizard creature token.
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Stop Cold
( 4)
Enchantment — Aura
Flash Enchant artifact or creature When Stop Cold enters, tap enchanted permanent. Enchanted permanent loses all abilities and doesn't untap during its controller's untap step.
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Stranglehold
( 4)
Enchantment
Your opponents can't search libraries. If an opponent would begin an extra turn, that player skips that turn instead.
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Straw Golem
( 1)
Artifact Creature — Golem
(2/3)
When an opponent casts a creature spell, sacrifice Straw Golem.
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Strength of Isolation
( 2)
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+2 and has protection from black. Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
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Strength of Solidarity
( 1)
Sorcery
Choose target creature you control. Put a +1/+1 counter on it for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
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Stromkirk Patrol
( 5)
Creature — Vampire Soldier
(4/3)
Whenever Stromkirk Patrol deals combat damage to a player, put a +1/+1 counter on it.
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Stronghold Arena
( 2)
Enchantment
Kicker and/or (You may pay an additional and/or as you cast this spell.) When Stronghold Arena enters, you gain 3 life for each time it was kicked. Whenever one or more creatures you control deal combat damage to a player, you may reveal the top card of your library and put it into your hand. If you do, you lose life equal to its mana value.
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Stronghold Assassin
( 3)
Creature — Phyrexian Zombie Assassin
(2/1)
, Sacrifice a creature: Destroy target nonblack creature.
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Stronghold Confessor
( 1)
Creature — Human Cleric
(1/1)
Kicker (You may pay an additional as you cast this spell.) Menace (This creature can't be blocked except by two or more creatures.) If Stronghold Confessor was kicked, it enters with two +1/+1 counters on it.
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Stronghold Gambit
( 2)
Sorcery
Each player chooses a card in their hand. Then each player reveals their chosen card. The owner of each creature card revealed this way with the lowest mana value puts it onto the battlefield.
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Stronghold Overseer
( 6)
Creature — Demon
(5/5)
Flying Shadow (This creature can block or be blocked by only creatures with shadow.) : Creatures with shadow get +1/+0 until end of turn and creatures without shadow get -1/-0 until end of turn.
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Stronghold Rats
( 3)
Creature — Rat
(2/1)
Shadow (This creature can block or be blocked by only creatures with shadow.) Whenever Stronghold Rats deals combat damage to a player, each player discards a card.
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Stronghold Zeppelin
( 4)
Creature — Human
(3/3)
Flying Stronghold Zeppelin can block only creatures with flying.
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Structural Collapse
( 6)
Sorcery
Target player sacrifices an artifact and a land of their choice. Structural Collapse deals 2 damage to that player.
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Stuffy Doll
( 5)
Artifact Creature — Construct
(0/1)
Indestructible As Stuffy Doll enters, choose a player. Whenever Stuffy Doll is dealt damage, it deals that much damage to the chosen player. : Stuffy Doll deals 1 damage to itself.
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Subversive Acolyte
( 2)
Creature — — Human
(2/2)
, Pay 2 life: Choose one. Activate only once. • Subversive Acolyte becomes a Human Cleric. It gets +1/+2 and gains lifelink. • Subversive Acolyte becomes a Phyrexian. It gets +3/+3 and gains trample and "Whenever this creature is dealt damage, sacrifice that many permanents."
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Succumb to the Cold
( 3)
Instant
Tap one or two target creatures an opponent controls. Put a stun counter on each of them. (If a permanent with a stun counter would become untapped, remove one from it instead.)
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Summon the School
( 4)
Kindred Sorcery — Merfolk
Create two 1/1 blue Merfolk Wizard creature tokens. Tap four untapped Merfolk you control: Return Summon the School from your graveyard to your hand.
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Sun-Collared Raptor
( 2)
Creature — Dinosaur
(1/2)
Trample : Sun-Collared Raptor gets +3/+0 until end of turn.
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Sungold Barrage
( 3)
Instant
Destroy target creature with toughness 4 or greater.
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Sungold Sentinel
( 2)
Creature — Human Soldier
(3/2)
Whenever Sungold Sentinel enters or attacks, exile up to one target card from a graveyard. Coven — : Choose a color. Sungold Sentinel gains hexproof from that color until end of turn and can't be blocked by creatures of that color this turn. Activate only if you control three or more creatures with different powers.
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Sunken Hollow
( 0)
Land — Island Swamp
(: Add or .) Sunken Hollow enters tapped unless you control two or more basic lands.
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Swallow Whole
( 1)
Sorcery
As an additional cost to cast this spell, tap an untapped creature you control. Exile target tapped creature. Put a +1/+1 counter on the creature tapped to pay this spell's additional cost.
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Swans of Bryn Argoll
( 4)
Creature — Bird Spirit
(4/3)
Flying If a source would deal damage to Swans of Bryn Argoll, prevent that damage. The source's controller draws cards equal to the damage prevented this way.
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Symbol Status
( 4)
Sorcery
Create a 1/1 colorless Expansion-Symbol creature token for each different expansion symbol among permanents you control.
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Syr Carah, the Bold
( 5)
Legendary Creature — Human Knight
(3/3)
Whenever Syr Carah, the Bold or an instant or sorcery spell you control deals damage to a player, exile the top card of your library. You may play that card this turn. : Syr Carah deals 1 damage to any target.
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Tamiyo, Collector of Tales
( 4)
Legendary Planeswalker — Tamiyo
(5)
Spells and abilities your opponents control can't cause you to discard cards or sacrifice permanents. +1: Choose a nonland card name, then reveal the top four cards of your library. Put all cards with the chosen name from among them into your hand and the rest into your graveyard. −3: Return target card from your graveyard to your hand.
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Tamiyo, Seasoned Scholar
( 0)
Legendary Planeswalker — Tamiyo
(2)
+2: Until your next turn, whenever a creature attacks you or a planeswalker you control, it gets -1/-0 until end of turn. −3: Return target instant or sorcery card from your graveyard to your hand. If it's a green card, add one mana of any color. −7: Draw cards equal to half the number of cards in your library, rounded up. You get an emblem with "You have no maximum hand size."
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Tangle Golem
( 7)
Artifact Creature — Golem
(5/4)
Affinity for Forests (This spell costs less to cast for each Forest you control.)
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Tangleclaw Werewolf
( 4)
Creature — Werewolf Horror
(2/4)
Tangleclaw Werewolf can block an additional creature each combat. : Transform Tangleclaw Werewolf.
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Tangled Colony
( 2)
Creature — Rat
(3/2)
Tangled Colony can't block. When Tangled Colony dies, create X 1/1 black Rat creature tokens with "This creature can't block," where X is the amount of damage dealt to it this turn.
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Tanglepool Bridge
( 0)
Artifact Land
Tanglepool Bridge enters tapped. Indestructible : Add or .
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Targ Nar, Demon-Fang Gnoll
( 2)
Legendary Creature — Gnoll
(2/2)
Pack tactics — Whenever Targ Nar, Demon-Fang Gnoll attacks, if you attacked with creatures with total power 6 or greater this combat, attacking creatures get +1/+0 until end of turn. : Double Targ Nar's power and toughness until end of turn.
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Tasha, Unholy Archmage
( 4)
Legendary Planeswalker — — Tasha
+1: Until your next turn, whenever a creature attacks you or Tasha, Unholy Archmage, put a -1/-1 counter on that creature. −2: Target opponent puts a creature card of their choice from their graveyard onto the battlefield under your control. That creature gains ward . −6: Target opponent reveals cards from the top of their library until they reveal three creature cards. Put those cards onto the battlefield under your control. That player puts the rest into their graveyard.
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Taunting Kobold
( 1)
Creature — Kobold
(0/1)
Haste Whenever Taunting Kobold attacks, goad target creature an opponent controls. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)
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Tax Collector
( 2)
Creature — Human Advisor
(2/2)
When Tax Collector enters, choose one — • Tax — Until your next turn, spells your opponents cast cost more to cast. • Arrest — Detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.)
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Tel-Jilad Wolf
( 3)
Creature — Wolf
(2/2)
Whenever Tel-Jilad Wolf becomes blocked by an artifact creature, Tel-Jilad Wolf gets +3/+3 until end of turn.
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Tempered in Solitude
( 2)
Enchantment
Whenever a creature you control attacks alone, exile the top card of your library. You may play that card this turn.
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Temple Acolyte
( 2)
Creature — Human Cleric
(1/3)
When Temple Acolyte enters, you gain 3 life.
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Temporal Isolation
( 2)
Enchantment — Aura
Flash Enchant creature Enchanted creature has shadow. (It can block or be blocked by only creatures with shadow.) Prevent all damage that would be dealt by enchanted creature.
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Tevesh Szat, Doom of Fools
( 5)
Legendary Planeswalker — Szat
(4)
+2: Create two 0/1 black Thrull creature tokens. +1: You may sacrifice another creature or planeswalker. If you do, draw two cards, then draw another card if the sacrificed permanent was a commander. −10: Gain control of all commanders. Put all commanders from the command zone onto the battlefield under your control. Tevesh Szat, Doom of Fools can be your commander. Partner
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Teysa, Opulent Oligarch
( 3)
Legendary Creature — Human Advisor
(2/3)
Deathtouch At the beginning of your end step, investigate for each opponent who lost life this turn. Whenever a Clue you control is put into a graveyard from the battlefield, create a 1/1 white and black Spirit creature token with flying. This ability triggers only once each turn.
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Tezzeret, Agent of Bolas
( 4)
Legendary Planeswalker — Tezzeret
(3)
+1: Look at the top five cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in any order. −1: Target artifact becomes an artifact creature with base power and toughness 5/5. −4: Target player loses X life and you gain X life, where X is twice the number of artifacts you control.
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Thalakos Mistfolk
( 3)
Creature — Thalakos Illusion
(2/1)
Shadow (This creature can block or be blocked by only creatures with shadow.) : Put Thalakos Mistfolk on top of its owner's library.
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Thatcher Revolt
( 3)
Sorcery
Create three 1/1 red Human creature tokens with haste. Sacrifice those tokens at the beginning of the next end step.
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The Apprentice's Folly
( 4)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Choose target nontoken creature you control that doesn't have the same name as a token you control. Create a token that's a copy of it, except it isn't legendary, is a Reflection in addition to its other types, and has haste. III — Sacrifice all Reflections you control.
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The Capitoline Triad
( 10)
Legendary Creature — God Artificer
(7/7)
Those Who Came Before — This spell costs less to cast for each historic card in your graveyard. (Artifacts, legendaries, and Sagas are historic.) Exile any number of historic cards from your graveyard with total mana value 30 or greater: You get an emblem with "Creatures you control have base power and toughness 9/9."
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The Colossal Dreadmaw (playtest)
( 6)
Legendary Creature — — Dinosaur
(6/6)
Trample You may cast creature cards from your hand as though they were the card Colossal Dreadmaw. (They become Colossal Dreadmaws.)
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The Cyber-Controller
( 3)
Legendary Artifact Creature — Cyberman
(3/3)
When The Cyber-Controller enters, each opponent mills X cards. Put all creature cards milled this way onto the battlefield face down under your control. They're 2/2 Cyberman artifact creatures. Other artifact creatures you control get +1/+1.
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The Foretold Soldier
( 4)
Creature — Alien Zombie Soldier
(6/6)
The Foretold Soldier must be blocked if able. The Foretold Soldier can't be blocked by more than one creature. Whenever The Foretold Soldier deals damage, exile it face down. It becomes foretold. Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
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The Golden Throne
( 4)
Legendary Artifact
Arcane Life-support — If you would lose the game, instead exile The Golden Throne and your life total becomes 1. A Thousand Souls Die Every Day — , Sacrifice a creature: Add three mana in any combination of colors.
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The Golden-Gear Colossus
( 0)
Legendary Artifact Creature — Gnome
(6/6)
Vigilance, trample Whenever The Golden-Gear Colossus enters or attacks, transform up to one other target double-faced artifact you control. Create two 1/1 colorless Gnome artifact creature tokens.
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The Grand Evolution
( 0)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter.) I — Mill ten cards. Put up to two creature cards from among the milled cards onto the battlefield. II — Distribute seven +1/+1 counters among any number of target creatures you control. III — Until end of turn, creatures you control gain ": This creature fights target creature you don't control." Exile The Grand Evolution, then return it to the battlefield (front face up).
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The Jolly Balloon Man
( 3)
Legendary Creature — Human Clown
(1/4)
Haste , : Create a token that's a copy of another target creature you control, except it's a 1/1 red Balloon creature in addition to its other colors and types and it has flying and haste. Sacrifice it at the beginning of the next end step. Activate only as a sorcery.
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The Myriad Pools
( 0)
Legendary Artifact Land
(Transforms from The Everflowing Well.) : Add . Whenever you cast a permanent spell using mana produced by The Myriad Pools, up to one other target permanent you control becomes a copy of that spell until end of turn.
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The Ozolith
( 1)
Legendary Artifact
Whenever a creature you control leaves the battlefield, if it had counters on it, put those counters on The Ozolith. At the beginning of combat on your turn, if The Ozolith has counters on it, you may move all counters from The Ozolith onto target creature.
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The Rollercrusher Ride
( 3)
Legendary Enchantment
Delirium — If a source you control would deal noncombat damage to a permanent or player while there are four or more card types among cards in your graveyard, it deals double that damage instead. When The Rollercrusher Ride enters, it deals X damage to each of up to X target creatures.
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The Torment of Gollum
( 4)
Sorcery
Target opponent reveals their hand. You choose a nonland card from it. That player discards that card. Amass Orcs 2. (Put two +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)
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Thieves' Tools
( 2)
Artifact — Equipment
When Thieves' Tools enters, create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.") Equipped creature can't be blocked as long as its power is 3 or less. Equip (: Attach to target creature you control. Equip only as a sorcery.)
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Thorned Moloch
( 3)
Creature — Lizard
(2/2)
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Thorned Moloch has first strike as long as it's attacking.
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Thought Collapse
( 3)
Instant
Counter target spell. Its controller mills three cards.
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Thran Golem
( 5)
Artifact Creature — Golem
(3/3)
As long as Thran Golem is enchanted, it gets +2/+2 and has flying, first strike, and trample.
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Threefold Signal
( 3)
Artifact
When Threefold Signal enters, scry 3. Each spell you cast that's exactly three colors has replicate . (When you cast it, copy it for each time you paid its replicate cost. You may choose new targets for the copies. A copy of a permanent spell becomes a token.)
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Threefold Thunderhulk
( 7)
Artifact Creature — Gnome
(0/0)
Threefold Thunderhulk enters with three +1/+1 counters on it. Whenever Threefold Thunderhulk enters or attacks, create a number of 1/1 colorless Gnome artifact creature tokens equal to its power. , Sacrifice another artifact: Put a +1/+1 counter on Threefold Thunderhulk.
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Throat Wolf (playtest)
( 3)
Summon Wolf
(3/1)
You may cast CARDNAME during an opponent's combat phase. Firstest strike (This creature deals combat damage to creatures before creatures with first strike.) After each opponent's first combat phase of each turn, there is an additional combat phase. Only CARDNAME can attack during that combat phase.
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Thrun, the Last Troll
( 4)
Legendary Creature — Troll Shaman
(4/4)
This spell can't be countered. Hexproof (This creature can't be the target of spells or abilities your opponents control.) : Regenerate Thrun, the Last Troll.
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Thunderbolt
( 2)
Instant
Choose one — • Thunderbolt deals 3 damage to target player or planeswalker. • Thunderbolt deals 4 damage to target creature with flying.
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Thundersteel Colossus
( 7)
Artifact — Vehicle
(7/7)
Trample, haste Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
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Thunderwolf Cavalry
( 5)
Creature — Astartes Warrior
(4/4)
First strike Crushing Teeth — Whenever Thunderwolf Cavalry deals combat damage to a player, put a +1/+1 counter on each other creature you control.
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Tidal Control
( 3)
Enchantment
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Pay 2 life or : Counter target red or green spell. Any player may activate this ability.
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Tidehollow Sculler
( 2)
Artifact Creature — Zombie
(2/2)
When Tidehollow Sculler enters, target opponent reveals their hand and you choose a nonland card from it. Exile that card. When Tidehollow Sculler leaves the battlefield, return the exiled card to its owner's hand.
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Tidehollow Strix
( 2)
Artifact Creature — Bird
(2/1)
Flying Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
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Tidepool Turtle
( 4)
Creature — Turtle
(2/5)
: Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
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Tilling Treefolk
( 3)
Creature — Treefolk Druid
(1/3)
When Tilling Treefolk enters, you may return up to two target land cards from your graveyard to your hand.
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Timber Wolves
( 1)
Creature — Wolf
(1/1)
Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
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Timberpack Wolf
( 2)
Creature — Wolf
(2/2)
Timberpack Wolf gets +1/+1 for each other creature you control named Timberpack Wolf.
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Tin Street Hooligan
( 2)
Creature — Goblin Rogue
(2/1)
When Tin Street Hooligan enters, if was spent to cast it, destroy target artifact.
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Titanium Golem
( 5)
Artifact Creature — Golem
(3/3)
: Titanium Golem gains first strike until end of turn.
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Akki Lavarunner (Tok-Tok, Volcano Born)
( 4)
Legendary Creature — Goblin Shaman
(2/2)
Protection from red If a red source would deal damage to a player, it deals that much damage plus 1 to that player instead.
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Tolaria
( 0)
Legendary Land
: Add . : Target creature loses banding and all "bands with other" abilities until end of turn. Activate only during any upkeep step.
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Tolarian Contempt
( 5)
Enchantment
When Tolarian Contempt enters, put a rejection counter on each creature your opponents control. At the beginning of your end step, for each opponent, choose up to one target creature they control with a rejection counter on it. That creature's owner puts it on their choice of the top or bottom of their library.
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