|
Wolfbitten Captive
( 1)
Creature — Human Werewolf
(1/1)
: Wolfbitten Captive gets +2/+2 until end of turn. Activate only once each turn. At the beginning of each upkeep, if no spells were cast last turn, transform Wolfbitten Captive.
|
|
|
Wolfbriar Elemental
( 4)
Creature — Elemental
(4/4)
Multikicker (You may pay an additional any number of times as you cast this spell.) When Wolfbriar Elemental enters, create a 2/2 green Wolf creature token for each time it was kicked.
|
|
|
Wolfcaller's Howl
( 4)
Enchantment
At the beginning of your upkeep, create X 2/2 green Wolf creature tokens, where X is the number of your opponents with four or more cards in hand.
|
|
|
Wolfhunter's Quiver
( 1)
Artifact — Equipment
Equipped creature has ": This creature deals 1 damage to any target" and ": This creature deals 3 damage to target Werewolf creature." Equip
|
|
|
Wolfir Avenger
( 3)
Creature — Wolf Warrior
(3/3)
Flash (You may cast this spell any time you could cast an instant.) : Regenerate Wolfir Avenger.
|
|
|
Wolfir Silverheart
( 5)
Creature — Wolf Warrior
(4/4)
Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.) As long as Wolfir Silverheart is paired with another creature, each of those creatures gets +4/+4.
|
|
|
Wolfkin Bond
( 5)
Enchantment — Aura
Enchant creature When Wolfkin Bond enters, create a 2/2 green Wolf creature token. Enchanted creature gets +2/+2.
|
|
|
Wolfkin Outcast
( 6)
Creature — Human Werewolf
(5/4)
This spell costs less to cast if you control a Wolf or Werewolf. Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
|
|
|
Wolfrider's Saddle
( 4)
Artifact — Equipment
When Wolfrider's Saddle enters, create a 2/2 green Wolf creature token, then attach Wolfrider's Saddle to it. Equipped creature gets +1/+1 and can't be blocked by more than one creature. Equip (: Attach to target creature you control. Equip only as a sorcery.)
|
|
|
Wolf-Skull Shaman
( 2)
Creature — Elf Shaman
(2/2)
Kinship — At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Wolf-Skull Shaman, you may reveal it. If you do, create a 2/2 green Wolf creature token.
|
|
|
Wolfwillow Haven
( 2)
Enchantment — Aura
Enchant land Whenever enchanted land is tapped for mana, its controller adds an additional . , Sacrifice Wolfwillow Haven: Create a 2/2 green Wolf creature token. Activate only during your turn.
|
|
|
Wolverine Pack
( 4)
Creature — Wolverine
(2/4)
Rampage 2 <I>(Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.)</I>
|
|
|
Wolverine Riders
( 6)
Creature — Elf Warrior
(4/4)
At the beginning of each upkeep, create a 1/1 green Elf Warrior creature token. Whenever another Elf you control enters, you gain life equal to its toughness.
|
|
|
Woodland Acolyte
( 3)
Creature — Human Cleric
(2/2)
When Woodland Acolyte enters, draw a card.
|
|
|
Woolly Mammoths
( 3)
Creature — Elephant
(3/2)
Woolly Mammoths has trample as long as you control a snow land.
|
|
|
Woolly Razorback
( 4)
Creature — Boar Beast
(7/7)
Woolly Razorback enters with three ice counters on it. As long as Woolly Razorback has an ice counter on it, prevent all combat damage it would deal and it has defender. Whenever Woolly Razorback blocks, remove an ice counter from it.
|
|
|
Woolly Spider
( 3)
Creature — Spider
(2/3)
Reach (This creature can block creatures with flying.) Whenever Woolly Spider blocks a creature with flying, Woolly Spider gets +0/+2 until end of turn.
|
|
|
Worldsoul Colossus
( 2)
Creature — Elemental
(0/0)
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) Worldsoul Colossus enters with X +1/+1 counters on it.
|
|
|
Wormhole Serpent
( 5)
Creature — Serpent
(3/5)
: Target creature can't be blocked this turn.
|
|
|
Wormhole Warp (playtest)
( 3)
Instant
Exile target creature an opponent controls. That player reveals cards from their sideboard at random until they reveal a nonland card. They may cast that card without paying its mana cost.
|
|
|
Wrenn's Resolve
( 2)
Sorcery
Exile the top two cards of your library. Until the end of your next turn, you may play those cards.
|
|
|
Wyluli Wolf
( 2)
Creature — Wolf
(1/1)
: Target creature gets +1/+1 until end of turn.
|
|
|
Wyrm's Crossing Patrol
( 1)
Creature — Human Soldier
(1/1)
Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)
|
|
|
Xenic Poltergeist
( 3)
Creature — Spirit
(1/1)
: Until your next upkeep, target noncreature artifact becomes an artifact creature with power and toughness each equal to its mana value.
|
|
|
Xira, the Golden Sting
( 4)
Legendary Creature — Insect Assassin
(3/3)
Flying, haste Whenever Xira, the Golden Sting attacks, put an egg counter on another target creature without an egg counter on it. When that creature dies, if it has an egg counter on it, draw a card and create a 1/1 black Insect creature token with flying.
|
|
|
Xolatoyac, the Smiling Flood
( 6)
Legendary Creature — Salamander Serpent
(6/6)
Whenever Xolatoyac, the Smiling Flood enters or attacks, put a flood counter on target land. That land is an Island in addition to its other types for as long as it has a flood counter on it. At the beginning of your end step, untap each permanent you control with a counter on it.
|
|
|
Yarus, Roar of the Old Gods
( 4)
Legendary Creature — Centaur Druid
(4/4)
Other creatures you control have haste. Whenever one or more face-down creatures you control deal combat damage to a player, draw a card. Whenever a face-down creature you control dies, return it to the battlefield face down under its owner's control if it's a permanent card, then turn it face up.
|
|
|
Yawgmoth Merfolk Soul
( 0)
Stickers
2 — When this permanent leaves the battlefield, target player discards a card. 5 — When this permanent leaves the battlefield, create five 1/1 white Clown Robot artifact creature tokens. 2 — 3/3 4 — 6/5
|
|
|
You Come to the Gnoll Camp
( 2)
Instant
Choose one — • Intimidate Them — Up to two target creatures can't block this turn. • Fend Them Off — Target creature gets +3/+1 until end of turn.
|
|
|
You Find a Cursed Idol
( 2)
Sorcery
Choose one — • Smash It — Destroy target artifact. • Lift the Curse — Destroy target enchantment. • Steal Its Eyes — Create a Treasure token and venture into the dungeon. (Enter the first room or advance to the next room.)
|
|
|
Young Red Dragon
( 4)
Creature — Dragon
(3/2)
Flying Young Red Dragon can't block.
|
|
|
Young Wolf
( 1)
Creature — Wolf
(1/1)
Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
|
|
|
Youthful Scholar
( 4)
Creature — Human Wizard
(2/2)
When Youthful Scholar dies, draw two cards.
|
|
|
Zeriam, Golden Wind
( 4)
Legendary Creature — Griffin
(3/4)
Flying Whenever a Griffin you control deals combat damage to a player, create a 2/2 white Griffin creature token with flying.
|
|
|
Monster Manual (Zoological Study)
( 3)
Sorcery — Adventure
Mill five cards, then return a creature card milled this way to your hand. (Then exile this card. You may cast the artifact later from exile.)
|
|
|