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Lighthouse Chronologist
( 2)
Creature — Human Wizard
(1/3)
Level up (: Put a level counter on this. Level up only as a sorcery.) LEVEL 4-6 2/4 LEVEL 7+ 3/5 At the beginning of each end step, if it's not your turn, take an extra turn after this one.
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Lightning Bolt
( 1)
Instant
Lightning Bolt deals 3 damage to any target.
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Lightning Colt (playtest)
( 5)
Instant Creature — — Horse
(3/3)
When CARDNAME enters the battlefield, it deals 3 damage to any target.
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Lightning Volley
( 4)
Instant
Until end of turn, creatures you control gain ": This creature deals 1 damage to any target."
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Lightning Wolf
( 4)
Creature — Wolf
(4/3)
: Lightning Wolf gains first strike until end of turn. Activate only as a sorcery.
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Limestone Golem
( 6)
Artifact Creature — Golem
(3/4)
, Sacrifice Limestone Golem: Target player draws a card.
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Limits of Solidarity
( 4)
Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. Cycling (, Discard this card: Draw a card.)
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Lizardfolk Librarians
( 4)
Creature — — Lizard
(2/4)
Double team (When this creature attacks, conjure a duplicate into your hand, then both of them perpetually lose double team.) When Lizardfolk Librarians enters the battlefield, scry 2.
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Loathsome Troll
( 5)
Creature — Troll
(6/2)
: Roll a d20. Activate only if Loathsome Troll is in your graveyard. 1–9 | Put Loathsome Troll on top of your library. 10–19 | Return Loathsome Troll to your hand. 20 | Return Loathsome Troll to the battlefield tapped.
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Bottomless Pool // Locker Room (Locker Room)
( 5)
Enchantment — Room
Whenever one or more creatures you control deal combat damage to a player, draw a card. (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
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Lodestone Golem
( 4)
Artifact Creature — Golem
(5/3)
Nonartifact spells cost more to cast.
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Lolth, Spider Queen
( 5)
Legendary Planeswalker — Lolth
(4)
Whenever a creature you control dies, put a loyalty counter on Lolth, Spider Queen. 0: You draw a card and you lose 1 life. −3: Create two 2/1 black Spider creature tokens with menace and reach. −8: You get an emblem with "Whenever an opponent is dealt combat damage by one or more creatures you control, if that player lost less than 8 life this turn, they lose life equal to the difference."
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Lone Wolf
( 3)
Creature — Wolf
(2/2)
You may have Lone Wolf assign its combat damage as though it weren't blocked.
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Lone Wolf of the Natterknolls
( 0)
Creature — Werewolf
(3/5)
Whenever an opponent casts a spell during your turn, draw two cards. At the beginning of each upkeep, if a player cast two or more spells last turn, transform Lone Wolf of the Natterknolls.
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Lonis, Cryptozoologist
( 2)
Legendary Creature — Snake Elf Scout
(1/2)
Whenever another nontoken creature you control enters, investigate. , Sacrifice X Clues: Target opponent reveals the top X cards of their library. You may put a nonland permanent card with mana value X or less from among them onto the battlefield under your control. That player puts the rest on the bottom of their library in a random order.
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Lorcan, Warlock Collector
( 7)
Legendary Creature — Devil
(6/6)
Flying Whenever a creature card is put into an opponent's graveyard from anywhere, you may pay life equal to its mana value. If you do, put it onto the battlefield under your control. It's a Warlock in addition to its other types. If a Warlock you control would die, exile it instead.
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Lord Xander, the Collector
( 7)
Legendary Creature — Vampire Demon Noble
(6/6)
When Lord Xander, the Collector enters, target opponent discards half the cards in their hand, rounded down. Whenever Lord Xander attacks, defending player mills half their library, rounded down. When Lord Xander dies, target opponent sacrifices half the nonland permanents they control of their choice, rounded down.
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Lorehold Apprentice
( 2)
Creature — Human Cleric
(2/2)
Magecraft — Whenever you cast or copy an instant or sorcery spell, until end of turn, Spirit creatures you control gain ": This creature deals 1 damage to each opponent."
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Lorehold Command
( 5)
Instant
Choose two — • Create a 3/2 red and white Spirit creature token. • Creatures you control get +1/+0 and gain indestructible and haste until end of turn. • Lorehold Command deals 3 damage to any target. Target player gains 3 life. • Sacrifice a permanent, then draw two cards.
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Lorehold Excavation
( 2)
Enchantment
At the beginning of your end step, mill a card. If a land card was milled this way, you gain 1 life. Otherwise, Lorehold Excavation deals 1 damage to each opponent. (To mill a card, put the top card of your library into your graveyard.) , Exile a creature card from your graveyard: Create a tapped 3/2 red and white Spirit creature token.
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Lorehold Pledgemage
( 3)
Creature — Kor Shaman
(2/2)
First strike Magecraft — Whenever you cast or copy an instant or sorcery spell, Lorehold Pledgemage gets +1/+0 until end of turn.
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Losheel, Clockwork Scholar
( 3)
Legendary Creature — Elephant Artificer
(2/4)
Prevent all combat damage that would be dealt to attacking artifact creatures you control. Whenever one or more artifact creatures you control enter, draw a card. This ability triggers only once each turn.
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Lotleth Troll
( 2)
Creature — Zombie Troll
(2/1)
Trample Discard a creature card: Put a +1/+1 counter on Lotleth Troll. : Regenerate Lotleth Troll.
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Lovisa Coldeyes
( 5)
Legendary Creature — Human
(3/3)
Each creature that's a Barbarian, a Warrior, or a Berserker gets +2/+2 and has haste.
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Lu Xun, Scholar General
( 4)
Legendary Creature — Human Soldier
(1/3)
Horsemanship (This creature can't be blocked except by creatures with horsemanship.) Whenever Lu Xun, Scholar General deals damage to an opponent, you may draw a card.
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Lulu, Loyal Hollyphant
( 4)
Legendary Creature — Elephant Angel
(3/2)
Flying At the beginning of your end step, if a permanent you controlled left the battlefield this turn, put a +1/+1 counter on each tapped creature you control, then untap them. Choose a Background (You can have a Background as a second commander.)
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Lyzolda, the Blood Witch
( 3)
Legendary Creature — Human Cleric
(3/1)
, Sacrifice a creature: Lyzolda, the Blood Witch deals 2 damage to any target if the sacrificed creature was red. Draw a card if the sacrificed creature was black.
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Maelstrom Colossus
( 8)
Artifact Creature — Golem
(7/7)
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
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Maestros Diabolist
( 3)
Creature — Vampire Warrior
(1/4)
Deathtouch, haste Whenever Maestros Diabolist attacks, if you don't control a Devil token, create a tapped and attacking 1/1 red Devil creature token with "When this creature dies, it deals 1 damage to any target."
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Magmatic Sinkhole
( 6)
Instant
Delve (Each card you exile from your graveyard while casting this spell pays for .) Magmatic Sinkhole deals 5 damage to target creature or planeswalker.
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Magnigoth Treefolk
( 5)
Creature — Treefolk
(2/6)
Domain — For each basic land type among lands you control, Magnigoth Treefolk has landwalk of that type. (It can't be blocked as long as defending player controls a land of that type.)
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Magus of the Scroll
( 1)
Creature — Human Wizard
(1/1)
, : Choose a card name, then reveal a card at random from your hand. If that card has the chosen name, Magus of the Scroll deals 2 damage to any target.
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Make Obsolete
( 3)
Instant
Creatures your opponents control get -1/-1 until end of turn.
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Makindi Patrol
( 3)
Creature — Human Knight Ally
(2/3)
Rally — Whenever Makindi Patrol or another Ally you control enters, creatures you control gain vigilance until end of turn.
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Malachite Golem
( 6)
Artifact Creature — Golem
(5/3)
: Malachite Golem gains trample until end of turn.
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Malcolm, Alluring Scoundrel
( 2)
Legendary Creature — Siren Pirate
(2/1)
Flash Flying Whenever Malcolm, Alluring Scoundrel deals combat damage to a player, put a chorus counter on it. Draw a card, then discard a card. If there are four or more chorus counters on Malcolm, you may cast the discarded card without paying its mana cost.
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Malcolm, Keen-Eyed Navigator
( 3)
Legendary Creature — Siren Pirate
(2/2)
Flying Whenever one or more Pirates you control deal damage to your opponents, you create a Treasure token for each opponent dealt damage. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.") Partner (You can have two commanders if both have partner.)
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Malcolm, the Eyes
( 2)
Legendary Creature — Siren Pirate
(2/2)
Flying, haste Whenever you cast your second spell each turn, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")
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Malevolent Chandelier
( 6)
Artifact Creature — Construct
(4/4)
Flying : Put target card from a graveyard on the bottom of its owner's library. Activate only as a sorcery.
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Malevolent Noble
( 2)
Creature — Human Noble
(2/2)
, Sacrifice an artifact or another creature: Put a +1/+1 counter on Malevolent Noble.
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Malevolent Rumble
( 2)
Sorcery
Reveal the top four cards of your library. You may put a permanent card from among them into your hand. Put the rest into your graveyard. Create a 0/1 colorless Eldrazi Spawn creature token with "Sacrifice this creature: Add ."
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Malevolent Whispers
( 4)
Sorcery
Gain control of target creature until end of turn. Untap that creature. It gets +2/+0 and gains haste until end of turn. Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
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Malevolent Witchkite
( 6)
Creature — Dragon Warlock
(5/4)
Flying When Malevolent Witchkite enters, sacrifice any number of artifacts, enchantments, and/or tokens, then draw that many cards.
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Manifold Insights
( 3)
Sorcery
Reveal the top ten cards of your library. Starting with the next opponent in turn order, each opponent chooses a different nonland card from among them. Put the chosen cards into your hand and the rest on the bottom of your library in a random order.
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Manifold Mouse
( 2)
Creature — Mouse Soldier
(1/2)
Offspring (You may pay an additional as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.) At the beginning of combat on your turn, target Mouse you control gains your choice of double strike or trample until end of turn.
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Mantle of the Wolf
( 4)
Enchantment — Aura
Enchant creature Enchanted creature gets +4/+4. When Mantle of the Wolf is put into a graveyard from the battlefield, create two 2/2 green Wolf creature tokens.
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Marchesa, Resolute Monarch
( 0)
Legendary Creature — Human Noble
(3/6)
Menace, deathtouch Whenever Marchesa, Resolute Monarch attacks, remove all counters from up to one target permanent. At the beginning of your upkeep, if you haven't been dealt combat damage since your last turn, you draw a card and you lose 1 life.
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Mask of Immolation
( 2)
Artifact — Equipment
When Mask of Immolation enters, create a 1/1 red Elemental creature token, then attach Mask of Immolation to it. Equipped creature has "Sacrifice this creature: It deals 1 damage to any target." Equip (: Attach to target creature you control. Equip only as a sorcery.)
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Mask of Intolerance
( 2)
Artifact
At the beginning of each player's upkeep, if there are four or more basic land types among lands that player controls, Mask of Intolerance deals 3 damage to that player.
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Mass Polymorph
( 6)
Sorcery
Exile all creatures you control, then reveal cards from the top of your library until you reveal that many creature cards. Put all creature cards revealed this way onto the battlefield, then shuffle the rest of the revealed cards into your library.
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Matopi Golem
( 5)
Artifact Creature — Golem
(3/3)
: Regenerate Matopi Golem. When it regenerates this way, put a -1/-1 counter on it.
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Maulfist Revolutionary
( 3)
Creature — Human Warrior
(3/3)
Trample When Maulfist Revolutionary enters or dies, for each kind of counter on target permanent or player, give that permanent or player another counter of that kind.
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Mausoleum Guard
( 4)
Creature — Human Scout
(2/2)
When Mausoleum Guard dies, create two 1/1 white Spirit creature tokens with flying.
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Mausoleum Harpy
( 5)
Creature — Harpy
(3/3)
Flying Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) Whenever another creature you control dies, if you have the city's blessing, put a +1/+1 counter on Mausoleum Harpy.
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Mausoleum Secrets
( 2)
Instant
Undergrowth — Search your library for a black card with mana value less than or equal to the number of creature cards in your graveyard, reveal it, put it into your hand, then shuffle.
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Mausoleum Turnkey
( 4)
Creature — Ogre Rogue
(3/2)
When Mausoleum Turnkey enters, return target creature card of an opponent's choice from your graveyard to your hand.
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Mausoleum Wanderer
( 1)
Creature — Spirit
(1/1)
Flying Whenever another Spirit you control enters, Mausoleum Wanderer gets +1/+1 until end of turn. Sacrifice Mausoleum Wanderer: Counter target instant or sorcery spell unless its controller pays , where X is Mausoleum Wanderer's power.
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Mayhem Patrol
( 2)
Creature — Devil Warrior
(1/2)
Menace (This creature can't be blocked except by two or more creatures.) Whenever Mayhem Patrol attacks, target creature gets +1/+0 until end of turn. Blitz (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.)
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Melancholy
( 3)
Enchantment — Aura
Enchant creature When Melancholy enters, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step. At the beginning of your upkeep, sacrifice Melancholy unless you pay .
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Woodland Acolyte (Mend the Wilds)
( 1)
Instant — Adventure
Put target permanent card from your graveyard on top of your library. (Then exile this card. You may cast the creature later from exile.)
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Merchant Scroll
( 2)
Sorcery
Search your library for a blue instant card, reveal that card, put it into your hand, then shuffle.
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Merciless Resolve
( 3)
Instant
As an additional cost to cast this spell, sacrifice a creature or land. Draw two cards.
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Merfolk Assassin
( 2)
Creature — Merfolk Assassin
(1/2)
: Destroy target creature with islandwalk.
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Merfolk Branchwalker
( 2)
Creature — Merfolk Scout
(2/1)
When Merfolk Branchwalker enters, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
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Merfolk Cave-Diver
( 3)
Creature — Merfolk Scout
(2/4)
Whenever a creature you control explores, Merfolk Cave-Diver gets +1/+0 until end of turn and can't be blocked this turn.
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Merfolk Coralsmith
( 3)
Creature — Merfolk
(2/3)
: Merfolk Coralsmith gets +1/-1 until end of turn. When Merfolk Coralsmith dies, scry 2.
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Merfolk Falconer
( 5)
Creature — Merfolk Wizard
(4/4)
Flying Whenever you cast a kicked spell, scry 2.
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Merfolk Looter
( 2)
Creature — Merfolk Rogue
(1/1)
: Draw a card, then discard a card.
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Merfolk Mesmerist
( 2)
Creature — Merfolk Wizard
(1/2)
, : Target player mills two cards.
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Merfolk Mistbinder
( 2)
Creature — Merfolk Shaman
(2/2)
Other Merfolk you control get +1/+1.
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Merfolk Observer
( 2)
Creature — Merfolk Rogue
(2/1)
When Merfolk Observer enters, look at the top card of target player's library.
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Merfolk of the Depths
( 6)
Creature — Merfolk Soldier
(4/2)
Flash (You may cast this spell any time you could cast an instant.)
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Merfolk Pupil
( 2)
Creature — Merfolk Wizard
(1/1)
When Merfolk Pupil enters, draw a card, then discard a card. , Exile Merfolk Pupil from your graveyard: Draw a card, then discard a card.
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Merfolk Raiders
( 2)
Creature — Merfolk Soldier
(2/3)
Islandwalk (This creature can't be blocked as long as defending player controls an Island.) Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)
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Merfolk Seastalkers
( 4)
Creature — Merfolk Scout
(2/3)
Islandwalk (This creature can't be blocked as long as defending player controls an Island.) : Tap target creature without flying.
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Merfolk Seer
( 3)
Creature — Merfolk Wizard
(2/2)
When Merfolk Seer dies, you may pay . If you do, draw a card.
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Merfolk Skydiver
( 2)
Creature — Merfolk Mutant
(1/1)
Flying When Merfolk Skydiver enters, put a +1/+1 counter on target creature you control. : Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
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Merfolk Skyscout
( 4)
Creature — Merfolk Scout
(2/3)
Flying Whenever Merfolk Skyscout attacks or blocks, untap target permanent.
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Merfolk Sovereign
( 3)
Creature — Merfolk Noble
(2/2)
Other Merfolk creatures you control get +1/+1. : Target Merfolk creature can't be blocked this turn.
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Merfolk Spy
( 1)
Creature — Merfolk Rogue
(1/1)
Islandwalk (This creature can't be blocked as long as defending player controls an Island.) Whenever Merfolk Spy deals combat damage to a player, that player reveals a card at random from their hand.
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Merfolk Thaumaturgist
( 3)
Creature — Merfolk Wizard
(1/2)
: Switch target creature's power and toughness until end of turn.
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Merfolk Traders
( 2)
Creature — Merfolk
(1/2)
When Merfolk Traders enters, draw a card, then discard a card.
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Merfolk Trickster
( 2)
Creature — Merfolk Wizard
(2/2)
Flash When Merfolk Trickster enters, tap target creature an opponent controls. It loses all abilities until end of turn.
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Merfolk Wayfinder
( 3)
Creature — Merfolk Scout
(1/2)
Flying When Merfolk Wayfinder enters, reveal the top three cards of your library. Put all Island cards revealed this way into your hand and the rest on the bottom of your library in any order.
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Merfolk Windrobber
( 1)
Creature — Merfolk Rogue
(1/1)
Flying Whenever Merfolk Windrobber deals combat damage to a player, that player mills a card. (They put the top card of their library into their graveyard.) Sacrifice Merfolk Windrobber: Draw a card. Activate only if an opponent has eight or more cards in their graveyard.
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Meria, Scholar of Antiquity
( 3)
Legendary Creature — Elf Artificer
(3/3)
Tap an untapped nontoken artifact you control: Add . Tap two untapped nontoken artifacts you control: Exile the top card of your library. You may play it this turn.
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Metalwork Colossus
( 11)
Artifact Creature — Construct
(10/10)
This spell costs less to cast, where X is the total mana value of noncreature artifacts you control. Sacrifice two artifacts: Return Metalwork Colossus from your graveyard to your hand.
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Metathran Soldier
( 2)
Creature — Metathran Soldier
(1/1)
Metathran Soldier can't be blocked.
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Meteor Golem
( 7)
Artifact Creature — Golem
(3/3)
When this creature enters, destroy target nonland permanent an opponent controls.
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Metropolis Angel
( 4)
Creature — Angel Soldier
(3/1)
Flying Whenever you attack with one or more creatures with counters on them, draw a card.
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Metropolis Reformer
( 3)
Creature — Angel Cleric
(2/3)
Flying, vigilance You have hexproof. Whenever Metropolis Reformer is dealt damage, you gain that much life.
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Metropolis Sprite
( 2)
Creature — Faerie Rogue
(1/2)
Flying : Metropolis Sprite gets +1/-1 until end of turn.
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Might of Old Krosa
( 1)
Instant
Target creature gets +2/+2 until end of turn. If you cast this spell during your main phase, that creature gets +4/+4 until end of turn instead.
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