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Crimson Fleet Commodore
( 4)
Creature — Ogre Pirate
(5/2)
Trample When Crimson Fleet Commodore enters, you become the monarch.
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Crown of Doom
( 3)
Artifact
Whenever a creature attacks you or a planeswalker you control, it gets +2/+0 until end of turn. : Target player other than Crown of Doom's owner gains control of it. Activate only during your turn.
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Cruel Somnophage
( 2)
Creature — Nightmare
(*/*)
Cruel Somnophage's power and toughness are each equal to the number of creature cards in all graveyards.
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Cryptic Command
( 4)
Instant
Choose two — • Counter target spell. • Return target permanent to its owner's hand. • Tap all creatures your opponents control. • Draw a card.
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Cuombajj Witches
( 2)
Creature — Human Wizard
(1/3)
: Cuombajj Witches deals 1 damage to any target and 1 damage to any target of an opponent's choice.
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Curious Homunculus
( 2)
Creature — Homunculus
(1/1)
: Add . Spend this mana only to cast an instant or sorcery spell. At the beginning of your upkeep, if there are three or more instant and/or sorcery cards in your graveyard, transform Curious Homunculus.
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Curse of Fool's Wisdom
( 6)
Enchantment — Aura Curse
Enchant player Whenever enchanted player draws a card, they lose 2 life and you gain 2 life. Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
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Curse of the Bloody Tome
( 3)
Enchantment — Aura Curse
Enchant player At the beginning of enchanted player's upkeep, that player mills two cards.
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Cursed Wombat
( 2)
Creature — Nightmare Wombat
(2/3)
: Adapt 2. (If this creature has no +1/+1 counters on it, put two +1/+1 counters on it.) Permanents you control have "Whenever one or more +1/+1 counters are put on this permanent, put an additional +1/+1 counter on it. This ability triggers only once each turn."
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Customs Depot
( 2)
Enchantment
Whenever you cast a creature spell, you may pay . If you do, draw a card, then discard a card.
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Cyclopean Tomb
( 4)
Artifact
, : Put a mire counter on target non-Swamp land. That land is a Swamp for as long as it has a mire counter on it. Activate only during your upkeep. When Cyclopean Tomb is put into a graveyard from the battlefield, at the beginning of each of your upkeeps for the rest of the game, remove all mire counters from a land that a mire counter was put onto with Cyclopean Tomb but that a mire counter has not been removed from with Cyclopean Tomb.
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Cyclops Electromancer
( 5)
Creature — Cyclops Wizard
(4/2)
When Cyclops Electromancer enters, it deals X damage to target creature an opponent controls, where X is the number of instant and sorcery cards in your graveyard.
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Daggerdrome Imp
( 2)
Creature — Imp
(1/1)
Flying Lifelink (Damage dealt by this creature also causes you to gain that much life.)
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Daybreak Combatants
( 3)
Creature — Human Warrior
(2/2)
Haste When Daybreak Combatants enters, target creature gets +2/+0 until end of turn.
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Dazzling Theater // Prop Room (Dazzling Theater)
( 4)
Enchantment — Room
Creature spells you cast have convoke. (Your creatures can help cast those spells. Each creature you tap while casting a creature spell pays for or one mana of that creature's color.) (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
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Deadly Complication
( 3)
Sorcery
Choose one or both — • Destroy target creature. • Put a +1/+1 counter on target suspected creature you control. You may have it become no longer suspected.
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Death Bomb
( 4)
Instant
As an additional cost to cast this spell, sacrifice a creature. Destroy target nonblack creature. It can't be regenerated. Its controller loses 2 life.
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Deathbloom Ritualist
( 5)
Creature — Elf Warlock
(3/5)
: Add X mana of any one color, where X is the number of creature cards in your graveyard.
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Deathbloom Thallid
( 3)
Creature — Fungus
(3/2)
When Deathbloom Thallid dies, create a 1/1 green Saproling creature token.
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Declare Dominance
( 5)
Sorcery
Target creature gets +3/+3 until end of turn. All creatures able to block it this turn do so.
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Decommission
( 3)
Instant
Destroy target artifact or enchantment. Revolt — If a permanent you controlled left the battlefield this turn, you gain 3 life.
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Decompose
( 2)
Sorcery
Exile up to three target cards from a single graveyard.
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Decomposition
( 2)
Enchantment — Aura
Enchant black creature Enchanted creature has "Cumulative upkeep—Pay 1 life." (At the beginning of its controller's upkeep, that player puts an age counter on it, then sacrifices it unless they pay its upkeep cost for each age counter on it.) When enchanted creature dies, its controller loses 2 life.
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Deep Gnome Terramancer
( 2)
Creature — Gnome Wizard
(2/2)
Flash Mold Earth — Whenever one or more lands enter under an opponent's control without being played, you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle. Do this only once each turn.
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Deepfathom Echo
( 4)
Creature — Merfolk Spirit
(4/4)
At the beginning of combat on your turn, Deepfathom Echo explores. Then you may have it become a copy of another creature you control until end of turn. (To have this creature explore, reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
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Deepfathom Skulker
( 6)
Creature — Eldrazi
(4/4)
Devoid (This card has no color.) Whenever a creature you control deals combat damage to a player, you may draw a card. : Target creature can't be blocked this turn. ( represents colorless mana.)
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Deluge of Doom
( 3)
Sorcery
All creatures get -X/-X until end of turn, where X is the number of card types among cards in your graveyard.
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Demolition Stomper
( 6)
Artifact — Vehicle
(10/7)
Demolition Stomper can't be blocked by creatures with power 2 or less. Crew 5 (Tap any number of creatures you control with total power 5 or more: This Vehicle becomes an artifact creature until end of turn.)
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Descendant of Kiyomaro
( 3)
Creature — Human Soldier
(2/3)
As long as you have more cards in hand than each opponent, Descendant of Kiyomaro gets +1/+2 and has "Whenever this creature deals combat damage, you gain 3 life."
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Desdemona, Freedom's Edge
( 4)
Legendary Creature — Human Rogue
(3/4)
Vigilance Whenever Desdemona, Freedom's Edge attacks, target creature card in your graveyard that's an artifact or that has mana value 3 or less gains escape until end of turn. The escape cost is equal to its mana cost plus exile two other cards from your graveyard. (You may cast it from your graveyard for its escape cost this turn.)
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Desecrated Tomb
( 3)
Artifact
Whenever one or more creature cards leave your graveyard, create a 1/1 black Bat creature token with flying.
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Desert Nomads
( 3)
Creature — Human Nomad
(2/2)
Desertwalk Prevent all damage that would be dealt to Desert Nomads by Deserts.
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Dinotomaton
( 4)
Artifact Creature — Dinosaur Gnome
(4/3)
Menace (This creature can't be blocked except by two or more creatures.) When Dinotomaton enters, target creature you control gains menace until end of turn.
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Diplomacy of the Wastes
( 3)
Sorcery
Target opponent reveals their hand. You choose a nonland card from it. That player discards that card. If you control a Warrior, that player loses 2 life.
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Diplomatic Escort
( 2)
Creature — Human Spellshaper
(1/1)
, , Discard a card: Counter target spell or ability that targets a creature.
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Diplomatic Immunity
( 2)
Enchantment — Aura
Enchant creature Shroud (A permanent with shroud can't be the target of spells or abilities.) Enchanted creature has shroud.
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Discombobulate
( 4)
Instant
Counter target spell. Look at the top four cards of your library, then put them back in any order.
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Disentomb
( 1)
Sorcery
Return target creature card from your graveyard to your hand.
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Display of Dominance
( 2)
Instant
Choose one — • Destroy target blue or black noncreature permanent. • Permanents you control can't be the targets of blue or black spells your opponents control this turn.
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Dissatisfied Customer
( 3)
Creature — Vampire Guest
(2/1)
Flying, haste When Dissatisfied Customer enters, roll a six-sided die. If the result is 3 or less, you lose that much life.
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Dive Bomber
( 4)
Creature — Bird Soldier
(2/2)
Flying , Sacrifice Dive Bomber: It deals 2 damage to target attacking or blocking creature.
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Divebomber Griffin
( 5)
Creature — Griffin
(3/2)
Flying , Sacrifice Divebomber Griffin: It deals 3 damage to target attacking or blocking creature.
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Domesticated Watercourse (playtest)
( 0)
Land
CARDNAME enters the battlefield tapped. : Add or . : Until end of turn, CARDNAME becomes an Equipment artifact with equip . Whenever equipped creature deals combat damage to a player, draw a card.
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Domestication
( 4)
Enchantment — Aura
Enchant creature You control enchanted creature. At the beginning of your end step, if enchanted creature's power is 4 or greater, sacrifice Domestication.
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Dominaria's Judgment
( 3)
Instant
Until end of turn, creatures you control gain protection from white if you control a Plains, from blue if you control an Island, from black if you control a Swamp, from red if you control a Mountain, and from green if you control a Forest.
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Dominate
( 3)
Instant
Gain control of target creature with mana value X or less.
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Dominating Vampire
( 3)
Creature — Vampire
(3/3)
When Dominating Vampire enters, gain control of target creature with mana value less than or equal to the number of Vampires you control until end of turn. Untap that creature. It gains haste until end of turn.
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Dominator Drone
( 3)
Creature — Eldrazi Drone
(3/2)
Devoid (This card has no color.) Ingest (Whenever this creature deals combat damage to a player, that player exiles the top card of their library.) When Dominator Drone enters, if you control another colorless creature, each opponent loses 2 life.
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Domineer
( 3)
Enchantment — Aura
Enchant artifact creature You control enchanted artifact creature.
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Domineering Will
( 4)
Instant
Target player gains control of up to three target nonattacking creatures until end of turn. Untap those creatures. They block this turn if able.
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Dominus of Fealty
( 5)
Creature — Spirit Avatar
(4/4)
Flying At the beginning of your upkeep, you may gain control of target permanent until end of turn. If you do, untap it and it gains haste until end of turn.
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Domri Rade
( 3)
Legendary Planeswalker — Domri
(3)
+1: Look at the top card of your library. If it's a creature card, you may reveal it and put it into your hand. −2: Target creature you control fights another target creature. −7: You get an emblem with "Creatures you control have double strike, trample, hexproof, and haste."
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Domri, Anarch of Bolas
( 3)
Legendary Planeswalker — Domri
(3)
Creatures you control get +1/+0. +1: Add or . Creature spells you cast this turn can't be countered. −2: Target creature you control fights target creature you don't control.
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Domri, Chaos Bringer
( 4)
Legendary Planeswalker — Domri
(5)
+1: Add or . If that mana is spent on a creature spell, it gains riot. (It enters with your choice of a +1/+1 counter or haste.) −3: Look at the top four cards of your library. You may reveal up to two creature cards from among them and put them into your hand. Put the rest on the bottom of your library in a random order. −8: You get an emblem with "At the beginning of each end step, create a 4/4 red and green Beast creature token with trample."
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Domri, City Smasher
( 6)
Legendary Planeswalker — Domri
(4)
+2: Creatures you control get +1/+1 and gain haste until end of turn. −3: Domri, City Smasher deals 3 damage to any target. −8: Put three +1/+1 counters on each creature you control. Those creatures gain trample until end of turn.
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Domri's Ambush
( 2)
Sorcery
Put a +1/+1 counter on target creature you control. Then that creature deals damage equal to its power to target creature or planeswalker you don't control.
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Domri's Nodorog
( 5)
Creature — Beast
(5/2)
Trample When Domri's Nodorog enters, you may search your library and/or graveyard for a card named Domri, City Smasher, reveal it, and put it into your hand. If you search your library this way, shuffle.
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Don't Try This at Home
( 2)
Enchantment
If a hot source you control would deal damage to a permanent or player, it deals that much damage plus 1 instead. (Something is hot if it has hot things in its art, like fire or explosions.) , Sacrifice Don't Try This at Home: It deals damage equal to twice the number of hot cards in your graveyard to target creature or planeswalker.
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Doom Blade
( 2)
Instant
Destroy target nonblack creature.
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Doom Cannon
( 6)
Artifact
As Doom Cannon enters, choose a creature type. , , Sacrifice a creature of the chosen type: Doom Cannon deals 3 damage to any target.
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Doom Foretold
( 4)
Enchantment
At the beginning of each player's upkeep, that player sacrifices a nonland, nontoken permanent. If that player can't, they discard a card, they lose 2 life, you draw a card, you gain 2 life, you create a 2/2 white Knight creature token with vigilance, then you sacrifice Doom Foretold.
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Doom Weaver
( 6)
Creature — Spider Horror
(1/8)
Reach Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.) As long as Doom Weaver is paired with another creature, each of those creatures has "When this creature dies, draw cards equal to its power."
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Doom Whisperer
( 5)
Creature — Nightmare Demon
(6/6)
Flying, trample Pay 2 life: Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
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Doomed Artisan
( 3)
Creature — Human Artificer
(1/1)
Sculptures you control can't attack or block. At the beginning of your end step, create a colorless Sculpture artifact creature token with "This creature's power and toughness are each equal to the number of Sculptures you control."
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Doomed Dissenter
( 2)
Creature — Human
(1/1)
When Doomed Dissenter dies, create a 2/2 black Zombie creature token.
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Doomed Necromancer
( 3)
Creature — Human Cleric Mercenary
(2/2)
, , Sacrifice Doomed Necromancer: Return target creature card from your graveyard to the battlefield.
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Doomed Traveler
( 1)
Creature — Human Soldier
(1/1)
When Doomed Traveler dies, create a 1/1 white Spirit creature token with flying.
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Doomfall
( 3)
Sorcery
Choose one — • Target opponent exiles a creature they control. • Target opponent reveals their hand. You choose a nonland card from it. Exile that card.
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Doomgape
( 7)
Creature — Elemental
(10/10)
Trample At the beginning of your upkeep, sacrifice a creature. You gain life equal to that creature's toughness.
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Doomsday
( 3)
Sorcery
Search your library and graveyard for five cards and exile the rest. Put the chosen cards on top of your library in any order. You lose half your life, rounded up.
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Doomsday Confluence
( 1)
Sorcery
Choose X. You may choose the same mode more than once. • Each player sacrifices a nonartifact creature. • Create a 3/3 black Dalek artifact creature token with menace. • Each opponent discards a card.
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Doomsday Excruciator
( 6)
Creature — Demon
(6/6)
Flying When Doomsday Excruciator enters, if it was cast, each player exiles all but the bottom six cards of their library face down. At the beginning of your upkeep, draw a card.
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Doomsday Specter
( 4)
Creature — Specter
(2/3)
Flying When Doomsday Specter enters, return a blue or black creature you control to its owner's hand. Whenever Doomsday Specter deals combat damage to a player, look at that player's hand and choose a card from it. The player discards that card.
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Doomskar Oracle
( 3)
Creature — Human Cleric
(3/2)
Whenever you cast your second spell each turn, you gain 2 life. Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
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Doomskar Titan
( 6)
Creature — Giant Berserker
(4/4)
When Doomskar Titan enters, creatures you control get +1/+0 and gain haste until end of turn. Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
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Doomskar Warrior
( 4)
Creature — Human Warrior
(4/3)
Backup 1 Trample Whenever this creature deals combat damage to a player or battle, look at that many cards from the top of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
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Doomwake Giant
( 5)
Enchantment Creature — Giant
(4/6)
Constellation — Whenever Doomwake Giant or another enchantment you control enters, creatures your opponents control get -1/-1 until end of turn.
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Dormant Gomazoa
( 3)
Creature — Jellyfish
(5/5)
Flying Dormant Gomazoa enters tapped. Dormant Gomazoa doesn't untap during your untap step. Whenever you become the target of a spell, you may untap Dormant Gomazoa.
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Douse in Gloom
( 3)
Instant
Douse in Gloom deals 2 damage to target creature and you gain 2 life.
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Dovin's Automaton
( 4)
Artifact Creature — Homunculus
(3/3)
As long as you control a Dovin planeswalker, Dovin's Automaton gets +2/+2 and has vigilance. (Attacking doesn't cause it to tap.)
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Drag to the Bottom
( 4)
Sorcery
Domain — Each creature gets -X/-X until end of turn, where X is 1 plus the number of basic land types among lands you control.
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Dragonlord Dromoka
( 6)
Legendary Creature — Elder Dragon
(5/7)
This spell can't be countered. Flying, lifelink Your opponents can't cast spells during your turn.
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Draugr Necromancer
( 4)
Snow Creature — Zombie Cleric
(4/4)
If a nontoken creature an opponent controls would die, exile that card with an ice counter on it instead. You may cast spells from among cards in exile your opponents own with ice counters on them, and you may spend mana from snow sources as though it were mana of any color to cast those spells.
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Drawn from Dreams
( 4)
Sorcery
Look at the top seven cards of your library. Put two of them into your hand and the rest on the bottom of your library in a random order.
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Dregscape Zombie
( 2)
Creature — Zombie
(2/1)
Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
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Driftgloom Coyote
( 5)
Creature — Elemental Coyote
(3/4)
When Driftgloom Coyote enters, exile target creature an opponent controls until Driftgloom Coyote leaves the battlefield. If that creature had power 2 or less, put a +1/+1 counter on Driftgloom Coyote.
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