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Touchstone
( 2)
Artifact
: Tap target artifact you don't control.
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Training Drone
( 3)
Artifact Creature — Drone
(4/4)
Training Drone can't attack or block unless it's equipped.
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Trostani's Summoner
( 7)
Creature — Elf Shaman
(1/1)
When Trostani's Summoner enters, create a 2/2 white Knight creature token with vigilance, a 3/3 green Centaur creature token, and a 4/4 green Rhino creature token with trample.
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Undead Executioner
( 4)
Creature — Zombie
(2/2)
When Undead Executioner dies, you may have target creature get -2/-2 until end of turn.
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Unforgiving One
( 3)
Creature — Spirit
(2/3)
Menace (This creature can't be blocked except by two or more creatures.) Whenever Unforgiving One attacks, return target creature card with mana value X or less from your graveyard to the battlefield, where X is the number of modified creatures you control. (Equipment, Auras you control, and counters are modifications.)
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Unpredictable Cyclone
( 5)
Enchantment
If a cycling ability of another nonland card would cause you to draw a card, instead exile cards from the top of your library until you exile a card that shares a card type with the cycled card. You may cast that card without paying its mana cost. Then put the exiled cards that weren't cast this way on the bottom of your library in a random order. Cycling (, Discard this card: Draw a card.)
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Unquestioned Authority
( 3)
Enchantment — Aura
Enchant creature When Unquestioned Authority enters, draw a card. Enchanted creature has protection from creatures.
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Unsanctioned Ancient Juggler
( 0)
Stickers
2 — Whenever this creature attacks, bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.) 4 — Indestructible 2 — 3/2 3 — 5/4
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Urgoros, the Empty One
( 6)
Legendary Creature — Specter
(4/3)
Flying Whenever Urgoros, the Empty One deals combat damage to a player, that player discards a card at random. If the player can't, you draw a card.
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Urza, Powerstone Prodigy
( 3)
Legendary Creature — Human Artificer
(1/3)
Vigilance , : Draw a card, then discard a card. Whenever you discard one or more artifact cards, create a tapped Powerstone token. This ability triggers only once each turn. (The token is an artifact with ": Add . This mana can't be spent to cast a nonartifact spell.")
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Veilstone Amulet
( 3)
Artifact
Whenever you cast a spell, creatures you control can't be the targets of spells or abilities your opponents control this turn.
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Veteran Dungeoneer
( 4)
Creature — Human Warrior
(3/4)
When Veteran Dungeoneer enters, venture into the dungeon. (Enter the first room or advance to the next room.)
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Viscerid Drone
( 2)
Creature — Homarid Drone
(1/2)
, Sacrifice a creature and a Swamp: Destroy target nonartifact creature. It can't be regenerated. , Sacrifice a creature and a snow Swamp: Destroy target creature. It can't be regenerated.
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Void Beckoner
( 8)
Creature — Nightmare Horror
(8/8)
Deathtouch Cycling (, Discard this card: Draw a card.) When you cycle Void Beckoner, put a deathtouch counter on target creature you control.
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Voidstone Gargoyle
( 5)
Creature — Gargoyle
(3/3)
Flying As Voidstone Gargoyle enters, choose a nonland card name. Spells with the chosen name can't be cast. Activated abilities of sources with the chosen name can't be activated.
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Vraan, Executioner Thane
( 2)
Legendary Creature — Phyrexian Vampire
(2/2)
Whenever one or more other creatures you control die, each opponent loses 2 life and you gain 2 life. This ability triggers only once each turn.
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Vraska's Stoneglare
( 6)
Sorcery
Destroy target creature. You gain life equal to its toughness. You may search your library and/or graveyard for a card named Vraska, Regal Gorgon, reveal it, and put it into your hand. If you search your library this way, shuffle.
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Wakestone Gargoyle
( 4)
Creature — Gargoyle
(3/4)
Defender, flying : Creatures you control with defender can attack this turn as though they didn't have defender.
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Wall of Bone
( 3)
Creature — Skeleton Wall
(1/4)
Defender (This creature can't attack.) : Regenerate Wall of Bone. (The next time this creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
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Wall of One Thousand Cuts
( 5)
Creature — Wall
(3/5)
Defender, flying : Wall of One Thousand Cuts can attack this turn as though it didn't have defender.
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Wall of Stone
( 3)
Creature — Wall
(0/8)
Defender (This creature can't attack.)
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Wall of Tombstones
( 2)
Creature — Wall
(0/1)
Defender (This creature can't attack.) At the beginning of your upkeep, change Wall of Tombstones's base toughness to 1 plus the number of creature cards in your graveyard. <I>(This effect lasts indefinitely.)</I>
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Ward of Bones
( 6)
Artifact
Each opponent who controls more creatures than you can't cast creature spells. The same is true for artifacts and enchantments. Each opponent who controls more lands than you can't play lands.
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Weakstone
( 4)
Artifact
Attacking creatures get -1/-0.
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Weakstone's Subjugation
( 1)
Enchantment — Aura
Enchant artifact or creature When Weakstone's Subjugation enters, you may pay . If you do, tap enchanted permanent. Enchanted permanent doesn't untap during its controller's untap step.
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Weary Prisoner
( 4)
Creature — Human Werewolf
(2/6)
Defender Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
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Weathered Runestone
( 2)
Artifact
Nonland permanent cards in graveyards and libraries can't enter the battlefield. Players can't cast spells from graveyards or libraries.
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Well Done
( 4)
Sorcery
Well Done deals 5 damage to target creature. If that creature is rare or mythic rare, Well Done deals 3 damage to that creature's controller.
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Whalebone Glider
( 2)
Artifact
, : Target creature with power 3 or less gains flying until end of turn.
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What Must Be Done
( 5)
Sorcery
Choose one — • Let the World Burn — Destroy all artifacts and creatures. • Release Juno — Return target historic permanent card from your graveyard to the battlefield. It enters with two additional +1/+1 counters on it if it's a creature. (Artifacts, legendaries, and Sagas are historic.)
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Whetstone
( 3)
Artifact
: Each player mills two cards.
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Wrenn and One (playtest)
( 0)
Land Planeswalker — — Wrenn
(1)
+1: Wrenn and One gains ": Add " until your next turn. −1: Create a 1/1 green Squirrel creature token. −4: You get an emblem with "At the beginning of your precombat main phase, add for each creature you control."
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Wretched Bonemass
( 0)
Creature — Skeleton Horror
(*/*)
Wretched Bonemass's power and toughness are each equal to the total power of the exiled cards used to craft it. Wretched Bonemass has flying as long as an exiled card used to craft it has flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, protection, reach, trample, and vigilance.
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Xiahou Dun, the One-Eyed
( 4)
Legendary Creature — Human Soldier
(3/2)
Horsemanship (This creature can't be blocked except by creatures with horsemanship.) Sacrifice Xiahou Dun, the One-Eyed: Return target black card from your graveyard to your hand. Activate only during your turn, before attackers are declared.
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You Find Some Prisoners
( 2)
Instant
Choose one — • Break Their Chains — Destroy target artifact. • Interrogate Them — Exile the top three cards of target opponent's library. Choose one of them. Until the end of your next turn, you may play that card, and you may spend mana as though it were mana of any color to cast it.
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Yukora, the Prisoner
( 4)
Legendary Creature — Demon Spirit
(5/5)
When Yukora, the Prisoner leaves the battlefield, sacrifice all non-Ogre creatures you control.
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Zimone and Dina
( 3)
Legendary Creature — Human Dryad
(3/4)
Whenever you draw your second card each turn, target opponent loses 2 life and you gain 2 life. , Sacrifice another creature: Draw a card. You may put a land card from your hand onto the battlefield tapped. If you control eight or more lands, repeat this process once.
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Zimone, All-Questioning
( 3)
Legendary Creature — Human Wizard
(1/1)
At the beginning of your end step, if a land entered the battlefield under your control this turn and you control a prime number of lands, create Primo, the Indivisible, a legendary 0/0 green and blue Fractal creature token, then put that many +1/+1 counters on it. (2, 3, 5, 7, 11, 13, 17, 19, 23, 29, and 31 are prime numbers.)
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Zimone, Mystery Unraveler
( 4)
Legendary Creature — Human Wizard
(3/3)
Landfall — Whenever a land you control enters, manifest dread if this is the first time this ability has resolved this turn. Otherwise, you may turn a permanent you control face up. (To manifest dread, look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.)
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Zimone, Paradox Sculptor
( 4)
Legendary Creature — Human Wizard
(1/4)
At the beginning of combat on your turn, put a +1/+1 counter on each of up to two target creatures you control. , : Double the number of each kind of counter on up to two target creatures and/or artifacts you control.
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Zimone's Hypothesis
( 5)
Instant
You may put a +1/+1 counter on a creature. Then choose odd or even. Return each creature with power of the chosen quality to its owner's hand. (Zero is even.)
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Zone of Flame (playtest)
( 7)
Enchantment — — Aura
Enchant zone (Battlefield, command, exile, and stack are shared zones. Each player has their own graveyard, hand, and library zones.) Whenever one or more cards enter or leave enchanted zone, Zone of Flame deals 1 damage to each opponent. (Tokens aren't cards.)
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