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Aeve, Progenitor Ooze
    ( 5)
Legendary Creature — Ooze
(2/2)
Storm (When you cast this spell, copy it for each spell cast before it this turn. Copies become tokens.) Aeve isn't legendary if it's a token. Aeve enters with a +1/+1 counter on it for each other Ooze you control.
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Ancient Ooze
   ( 7)
Creature — Ooze
(*/*)
Ancient Ooze's power and toughness are each equal to the total mana value of other creatures you control.
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Biogenic Ooze
   ( 5)
Creature — Ooze
(2/2)
When this creature enters, create a 2/2 green Ooze creature token. At the beginning of your end step, put a +1/+1 counter on each Ooze you control.    : Create a 2/2 green Ooze creature token.
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Bloodhall Ooze
 ( 1)
Creature — Ooze
(1/1)
At the beginning of your upkeep, if you control a black permanent, you may put a +1/+1 counter on this creature. At the beginning of your upkeep, if you control a green permanent, you may put a +1/+1 counter on this creature.
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Corrosive Ooze
  ( 2)
Creature — Ooze
(2/2)
Whenever this creature blocks or becomes blocked by an equipped creature, destroy all Equipment attached to that creature at end of combat.
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Expanding Ooze
   ( 3)
Creature — Ooze
(3/3)
 : Adapt 1. (If this creature has no +1/+1 counters on it, put a +1/+1 counter on it.)
Whenever this creature attacks, put a +1/+1 counter on target modified creature you control. (Equipment, Auras you control, and counters are modifications.)
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Gobbling Ooze
  ( 5)
Creature — Ooze
(3/3)
, Sacrifice another creature: Put a +1/+1 counter on this creature.
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March of the World Ooze
    ( 6)
Enchantment
Creatures you control have base power and toughness 6/6 and are Oozes in addition to their other types. Whenever an opponent casts a spell, if it's not their turn, you create a 3/3 green Elephant creature token.
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Mephitic Ooze
  ( 5)
Creature — Ooze
(0/5)
This creature gets +1/+0 for each artifact you control. Whenever this creature deals combat damage to a creature, destroy that creature. The creature can't be regenerated.
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Mwonvuli Ooze
 ( 1)
Creature — Ooze
(1+*/1+*)
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay for each age counter on it.) Mwonvuli Ooze's power and toughness are each equal to 1 plus twice the number of age counters on it.
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Necrotic Ooze
   ( 4)
Creature — Ooze
(4/3)
As long as this creature is on the battlefield, it has all activated abilities of all creature cards in all graveyards.
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Ooze Flux
  ( 4)
Enchantment
 , Remove one or more +1/+1 counters from among creatures you control: Create an X/X green Ooze creature token, where X is the number of +1/+1 counters removed this way.
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Ooze Garden
  ( 2)
Enchantment
 , Sacrifice a non-Ooze creature: Create an X/X green Ooze creature token, where X is the sacrificed creature's power. Activate only as a sorcery.
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Ooze Patrol
  ( 4)
Creature — Ooze
(2/2)
When this creature enters, mill two cards, then put a +1/+1 counter on this creature for each artifact and/or creature card in your graveyard. (To mill two cards, put the top two cards of your library into your graveyard.)
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Oran-Rief Ooze
  ( 3)
Creature — Ooze
(2/2)
When this creature enters, put a +1/+1 counter on target creature you control. Whenever this creature attacks, put a +1/+1 counter on each attacking creature with a +1/+1 counter on it.
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Predator Ooze
   ( 3)
Creature — Ooze
(1/1)
Indestructible (Damage and effects that say "destroy" don't destroy this creature.) Whenever this creature attacks, put a +1/+1 counter on it. Whenever a creature dealt damage by this creature this turn dies, put a +1/+1 counter on this creature.
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Primordial Ooze
 ( 1)
Creature — Ooze
(1/1)
This creature attacks each combat if able. At the beginning of your upkeep, put a +1/+1 counter on this creature. Then you may pay , where X is the number of +1/+1 counters on it. If you don't, tap this creature and it deals X damage to you.
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Printlifter Ooze
  ( 2)
Creature — Ooze
(2/2)
Deathtouch Whenever this creature or another creature you control is turned face up, create a 0/0 green Ooze creature token with trample. The token enters with X +1/+1 counters on it, where X is the number of other creatures you control. Disguise  
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Scavenging Ooze
  ( 2)
Creature — Ooze
(2/2)
: Exile target card from a graveyard. If it was a creature card, put a +1/+1 counter on this creature and you gain 1 life.
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Temperamental Oozewagg
  ( 4)
Creature — Ooze Brushwagg
(4/4)
 : Adapt 2. (If this creature has no +1/+1 counters on it, put two +1/+1 counters on it.)
Modified creatures you control have trample. (Equipment, Auras you control, and counters are modifications.)
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