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Inspiring Commander
( 6)
Creature — Human Soldier
(1/4)
Whenever another creature you control with power 2 or less enters, you gain 1 life and draw a card.
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Inspiring Leader
( 3)
Legendary Enchantment — Background
Commander creatures you own have "Creature tokens you control get +2/+2."
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Inspiring Overseer
( 3)
Creature — Angel Cleric
(2/1)
Flying When this creature enters, you gain 1 life and draw a card.
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Inspiring Paladin
( 3)
Creature — Human Knight
(3/3)
During your turn, this creature has first strike. (It deals combat damage before creatures without first strike.) During your turn, creatures you control with +1/+1 counters on them have first strike.
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Inspiring Roar
( 4)
Sorcery
Put a +1/+1 counter on each creature you control.
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Inspiring Statuary
( 3)
Artifact
Nonartifact spells you cast have improvise. (Your artifacts can help cast those spells. Each artifact you tap after you're done activating mana abilities pays for .)
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Inspiring Unicorn
( 4)
Creature — Unicorn
(2/2)
Whenever Inspiring Unicorn attacks, creatures you control get +1/+1 until end of turn.
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Inspiring Vantage
( 0)
Land
Inspiring Vantage enters tapped unless you control two or fewer other lands. : Add or .
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Inspiring Veteran
( 2)
Creature — Human Knight
(2/2)
Other Knights you control get +1/+1.
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Inspirit
( 3)
Instant
Untap target creature. It gets +2/+4 until end of turn.
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Insufferable Syphon
( 0)
Artifact — Contraption
Whenever you crank Insufferable Syphon, target player discards a card.
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Intangible Vibes (playtest)
( 2)
Enchantment
All creatures are tokens. (They're considered tokens for spells and abilities. After a creature leaves the battlefield, it ceases to exist.)
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Interdisciplinary Mascot
( 8)
Creature — Elemental Fractal
(5/5)
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) Ward When Interdisciplinary Mascot enters, look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in a random order.
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Interplanar Beacon
( 0)
Land
Whenever you cast a planeswalker spell, you gain 1 life. : Add . , : Add two mana of different colors. Spend this mana only to cast planeswalker spells.
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Interplanar Brushwagg (playtest)
( 4)
Creature — — Brushwagg
(6/4)
Interplanar (This creature enters onto the interplanar battlefield. Players can't control creatures on the interplanar battlefield.) Vigilance, haste Whenever a player attacks with a creature with power 4 or greater, CARDNAME also attacks the player or planeswalker that creature is attacking.
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Interpret the Signs
( 6)
Sorcery
Scry 3, then reveal the top card of your library. Draw cards equal to that card's mana value. (To scry 3, look at the top three cards of your library, then put any number of them on the bottom and the rest on top in any order.)
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Intervention Pact
( 0)
Instant
The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way. At the beginning of your next upkeep, pay . If you don't, you lose the game.
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Intimidation Campaign
( 3)
Enchantment
When Intimidation Campaign enters, each opponent loses 1 life, you gain 1 life, and you draw a card. Whenever you commit a crime, you may return Intimidation Campaign to its owner's hand. (It returns only from the battlefield. Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)
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Into the Pit
( 3)
Enchantment
You may look at the top card of your library any time. You may cast spells from the top of your library by sacrificing a nonland permanent in addition to paying their other costs.
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Intrepid Adversary
( 2)
Creature — Human Scout
(3/1)
Lifelink When Intrepid Adversary enters, you may pay any number of times. When you pay this cost one or more times, put that many valor counters on Intrepid Adversary. Creatures you control get +1/+1 for each valor counter on Intrepid Adversary.
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Intrepid Hero
( 3)
Creature — Human Soldier
(1/1)
: Destroy target creature with power 4 or greater.
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Intrepid Outlander
( 2)
Creature — Orc Ranger
(2/3)
Reach Pack tactics — Whenever Intrepid Outlander attacks, if you attacked with creatures with total power 6 or greater this combat, venture into the dungeon. (Enter the first room or advance to the next room.)
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Intrepid Paleontologist
( 2)
Creature — Human Druid
(2/2)
: Add one mana of any color. : Exile target card from a graveyard. You may cast Dinosaur creature spells from among cards you own exiled with Intrepid Paleontologist. If you cast a spell this way, that creature enters with a finality counter on it. (If a creature with a finality counter on it would die, exile it instead.)
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Intrepid Provisioner
( 4)
Creature — Human Scout
(3/3)
Trample When Intrepid Provisioner enters, another target Human you control gets +2/+2 until end of turn.
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Intrepid Rabbit
( 3)
Creature — Rabbit Soldier
(3/2)
Offspring (You may pay an additional as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.) When this creature enters, target creature you control gets +1/+1 until end of turn.
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Intrepid Stablemaster
( 2)
Creature — Human Scout
(2/2)
Reach : Add . : Add two mana of any one color. Spend this mana only to cast Mount or Vehicle spells.
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Intrepid Trufflesnout
( 2)
Creature — Boar
(3/1)
Whenever Intrepid Trufflesnout attacks alone, create a Food token. (It's an artifact with ", , Sacrifice this artifact: You gain 3 life.")
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Intrusive Packbeast
( 5)
Creature — Beast
(3/3)
Vigilance When Intrusive Packbeast enters, tap up to two target creatures your opponents control.
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Invader Parasite
( 5)
Creature — Phyrexian Insect
(3/2)
Imprint — When Invader Parasite enters, exile target land. Whenever a land an opponent controls with the same name as the exiled card enters, Invader Parasite deals 2 damage to that player.
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Invasion of New Capenna
( 2)
Battle — Siege
(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.) When Invasion of New Capenna enters, you may sacrifice an artifact or creature. When you do, exile target artifact or creature an opponent controls.
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Invasion of New Phyrexia
( 2)
Battle — Siege
(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.) When Invasion of New Phyrexia enters, create X 2/2 white and blue Knight creature tokens with vigilance.
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Invasion of Pyrulea
( 2)
Battle — Siege
(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.) When Invasion of Pyrulea enters, scry 3, then reveal the top card of your library. If it's a land or double-faced card, draw a card.
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Invasion Plans
( 3)
Enchantment
All creatures block each combat if able. The attacking player chooses how each creature blocks each combat.
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Invasive Species
( 3)
Creature — Insect
(3/3)
When Invasive Species enters, return another permanent you control to its owner's hand.
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Inventor's Apprentice
( 1)
Creature — Human Artificer
(1/2)
Inventor's Apprentice gets +1/+1 as long as you control an artifact.
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Invert Polarity
( 3)
Instant
Choose target spell, then flip a coin. If you win the flip, gain control of that spell and you may choose new targets for it. If you lose the flip, counter that spell.
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Invigorated Rampage
( 2)
Instant
Choose one — • Target creature gets +4/+0 and gains trample until end of turn. • Two target creatures each get +2/+0 and gain trample until end of turn.
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Invigorating Hot Spring
( 3)
Enchantment
Invigorating Hot Spring enters with four +1/+1 counters on it. Modified creatures you control have haste. (Equipment, Auras you control, and counters are modifications.) Remove a +1/+1 counter from Invigorating Hot Spring: Put a +1/+1 counter on target creature you control. Activate only as a sorcery and only once each turn.
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Involuntary Employment
( 4)
Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. Create a Treasure token. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")
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Ior Ruin Expedition
( 2)
Enchantment
Landfall — Whenever a land you control enters, you may put a quest counter on Ior Ruin Expedition. Remove three quest counters from Ior Ruin Expedition and sacrifice it: Draw two cards.
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Iraxxa, Empress of Mars
( 4)
Legendary Creature — Alien Warrior
(5/4)
Trample Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.) Paradox — Whenever you cast a spell from anywhere other than your hand, create a 2/2 red Alien Warrior creature token.
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Irencrag Pyromancer
( 3)
Creature — Human Wizard
(0/4)
Whenever you draw your second card each turn, Irencrag Pyromancer deals 3 damage to any target.
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Irenicus's Vile Duplication
( 4)
Sorcery
Create a token that's a copy of target creature you control, except the token has flying and it isn't legendary.
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Iroas's Champion
( 3)
Creature — Human Soldier
(2/2)
Double strike (This creature deals both first-strike and regular combat damage.)
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Iron Apprentice
( 1)
Artifact Creature — Construct
(0/0)
Iron Apprentice enters with a +1/+1 counter on it. When Iron Apprentice dies, if it had counters on it, put those counters on target creature you control.
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Iron-Fist Pulverizer
( 5)
Creature — Giant Warrior
(4/5)
Reach Whenever you cast your second spell each turn, Iron-Fist Pulverizer deals 2 damage to target opponent. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
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Ironpaw Aspirant
( 2)
Creature — Cat Warrior
(1/2)
When Ironpaw Aspirant enters, put a +1/+1 counter on target creature.
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Irresistible Prey
( 1)
Sorcery
Target creature must be blocked this turn if able. Draw a card.
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Ishai, Ojutai Dragonspeaker
( 4)
Legendary Creature — Bird Monk
(1/1)
Flying Whenever an opponent casts a spell, put a +1/+1 counter on Ishai, Ojutai Dragonspeaker. Partner (You can have two commanders if both have partner.)
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Isleback Spawn
( 7)
Creature — Kraken
(4/8)
Shroud (This creature can't be the target of spells or abilities.) Isleback Spawn gets +4/+8 as long as a library has twenty or fewer cards in it.
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Isochron Scepter
( 2)
Artifact
Imprint — When Isochron Scepter enters, you may exile an instant card with mana value 2 or less from your hand. , : You may copy the exiled card. If you do, you may cast the copy without paying its mana cost.
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Isolated Chapel
( 0)
Land
Isolated Chapel enters tapped unless you control a Plains or a Swamp. : Add or .
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Isperia the Inscrutable
( 5)
Legendary Creature — Sphinx
(3/6)
Flying Whenever Isperia the Inscrutable deals combat damage to a player, choose a card name. That player reveals their hand. If a card with the chosen name is revealed this way, search your library for a creature card with flying, reveal it, put it into your hand, then shuffle.
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Isperia, Supreme Judge
( 6)
Legendary Creature — Sphinx
(6/4)
Flying Whenever a creature attacks you or a planeswalker you control, you may draw a card.
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Isperia's Skywatch
( 6)
Creature — Vedalken Knight
(3/3)
Flying When Isperia's Skywatch enters, detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.)
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It Doesn't Add Up
( 5)
Instant
Return target creature card from your graveyard to the battlefield. Suspect it. (It has menace and can't block.)
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Ivory Cup
( 1)
Artifact
Whenever a player casts a white spell, you may pay . If you do, you gain 1 life.
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Ivy, Gleeful Spellthief
( 2)
Legendary Creature — Faerie Rogue
(2/1)
Flying Whenever a player casts a spell that targets only a single creature other than Ivy, Gleeful Spellthief, you may copy that spell. The copy targets Ivy. (A copy of an Aura spell becomes a token.)
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Iwamori of the Open Fist
( 4)
Legendary Creature — Human Monk
(5/5)
Trample When Iwamori of the Open Fist enters, each opponent may put a legendary creature card from their hand onto the battlefield.
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Ixalli's Lorekeeper
( 1)
Creature — Human Druid
(1/1)
: Add one mana of any color. Spend this mana only to cast a Dinosaur spell or activate an ability of a Dinosaur source.
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Ixidor, Reality Sculptor
( 5)
Legendary Creature — Human Wizard
(3/4)
Face-down creatures get +1/+1. : Turn target face-down creature face up.
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Jace, Memory Adept
( 5)
Legendary Planeswalker — Jace
(4)
+1: Draw a card. Target player mills a card. 0: Target player mills ten cards. −7: Any number of target players each draw twenty cards.
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Jace, Telepath Unbound
( 0)
Legendary Planeswalker — Jace
(5)
+1: Up to one target creature gets -2/-0 until your next turn. −3: You may cast target instant or sorcery card from your graveyard this turn. If that spell would be put into your graveyard, exile it instead. −9: You get an emblem with "Whenever you cast a spell, target opponent mills five cards."
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Jace, the Living Guildpact
( 4)
Legendary Planeswalker — Jace
(5)
+1: Look at the top two cards of your library. Put one of them into your graveyard. −3: Return another target nonland permanent to its owner's hand. −8: Each player shuffles their hand and graveyard into their library. You draw seven cards.
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Jace, the Mind Sculptor
( 4)
Legendary Planeswalker — Jace
(3)
+2: Look at the top card of target player's library. You may put that card on the bottom of that player's library. 0: Draw three cards, then put two cards from your hand on top of your library in any order. −1: Return target creature to its owner's hand. −12: Exile all cards from target player's library, then that player shuffles their hand into their library.
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Jace, the Perfected Mind
( 4)
Legendary Planeswalker — Jace
(5)
Compleated ( can be paid with or 2 life. If life was paid, this planeswalker enters with two fewer loyalty counters.) +1: Until your next turn, up to one target creature gets -3/-0. −2: Target player mills three cards. Then if a graveyard has twenty or more cards in it, you draw three cards. Otherwise, you draw a card. −X: Target player mills three times X cards.
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Jace, Vryn's Prodigy
( 2)
Legendary Creature — Human Wizard
(0/2)
: Draw a card, then discard a card. If there are five or more cards in your graveyard, exile Jace, Vryn's Prodigy, then return him to the battlefield transformed under his owner's control.
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Jace's Phantasm
( 1)
Creature — Illusion
(1/1)
Flying Jace's Phantasm gets +4/+4 as long as an opponent has ten or more cards in their graveyard.
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Jace's Projection
( 4)
Creature — Wizard Illusion
(2/2)
Whenever you draw a card, put a +1/+1 counter on Jace's Projection. : Put a loyalty counter on target Jace planeswalker.
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Jace's Triumph
( 3)
Sorcery
Draw two cards. If you control a Jace planeswalker, draw three cards instead.
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Jackal Pup
( 1)
Creature — Jackal
(2/1)
Whenever Jackal Pup is dealt damage, it deals that much damage to you.
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Jackalope Herd
( 4)
Creature — Rabbit Beast
(4/5)
When you cast a spell, return Jackalope Herd to its owner's hand.
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Jadar, Ghoulcaller of Nephalia
( 2)
Legendary Creature — Human Wizard
(1/1)
At the beginning of your end step, if you control no creatures with decayed, create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.)
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Jaded Response
( 2)
Instant
Counter target spell if it shares a color with a creature you control.
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Jadelight Spelunker
( 1)
Creature — Merfolk Scout
(1/1)
When Jadelight Spelunker enters, it explores X times. (To have it explore, reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on that creature, then put the card back or put it into your graveyard.)
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Jagged Poppet
( 3)
Creature — Ogre Warrior
(3/4)
Whenever Jagged Poppet is dealt damage, discard that many cards. Hellbent — Whenever Jagged Poppet deals combat damage to a player, if you have no cards in hand, that player discards cards equal to the damage.
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Jaheira's Respite
( 5)
Instant
Search your library for up to X basic land cards, where X is the number of creatures attacking you, put those cards onto the battlefield tapped, then shuffle. Prevent all combat damage that would be dealt this turn.
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Jasconian Isle (playtest)
( 0)
Land Creature — — Island Fish
(3/4)
(CARDNAME isn't a spell, it's affected by summoning sickness, it's blue, and it has ": Add .") CARDNAME enters the battlefield tapped. CARDNAME doesn't untap during your untap step. At the beginning of your upkeep, you may pay . If you do, untap CARDNAME.
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Jason Bright, Glowing Prophet
( 3)
Legendary Creature — Zombie Mutant Advisor
(2/3)
Whenever a Zombie or Mutant you control dies, if its power was different from its base power, draw a card. Come Fly With Me — , Sacrifice a creature: Put a +1/+1 counter on target creature you control. It gains flying until end of turn.
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Jaspera Sentinel
( 1)
Creature — Elf Rogue
(1/2)
Reach , Tap an untapped creature you control: Add one mana of any color.
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Jaya's Phoenix
( 5)
Creature — Phoenix
(3/3)
Flying, haste Whenever Jaya's Phoenix deals combat damage to a player or planeswalker, copy the next loyalty ability you activate this turn when you activate it. You may choose new targets for the copy. Whenever you cast a planeswalker spell, you may return Jaya's Phoenix from your graveyard to the battlefield.
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Jelenn Sphinx
( 5)
Creature — Sphinx
(1/5)
Flying, vigilance Whenever Jelenn Sphinx attacks, other attacking creatures get +1/+1 until end of turn.
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Jeleva, Nephalia's Scourge
( 4)
Legendary Creature — Vampire Wizard
(1/3)
Flying When Jeleva, Nephalia's Scourge enters, each player exiles the top X cards of their library, where X is the amount of mana spent to cast Jeleva. Whenever Jeleva attacks, you may cast an instant or sorcery spell from among cards exiled with Jeleva without paying its mana cost.
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Jem Lightfoote, Sky Explorer
( 4)
Legendary Creature — Human Scout
(3/3)
Flying, vigilance At the beginning of your end step, if you haven't cast a spell from your hand this turn, draw a card.
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Jerren, Corrupted Bishop
( 3)
Legendary Creature — Human Cleric
(2/3)
Whenever Jerren, Corrupted Bishop enters or another nontoken Human you control dies, you lose 1 life and create a 1/1 white Human creature token. : Target Human you control gains lifelink until end of turn. At the beginning of your end step, if you have exactly 13 life, you may pay . If you do, transform Jerren.
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Jeska, Warrior Adept
( 4)
Legendary Creature — Human Barbarian Warrior
(3/1)
First strike, haste : Jeska, Warrior Adept deals 1 damage to any target.
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Jeskai Baller (playtest)
( 3)
Creature — — Human Athlete
(2/3)
When you cast this spell, create a 1/1 white Athlete creature token. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
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Jester's Cap
( 4)
Artifact
, , Sacrifice Jester's Cap: Search target player's library for three cards and exile them. Then that player shuffles.
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