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Kruphix's Insight
( 3)
Sorcery
Reveal the top six cards of your library. Put up to three enchantment cards from among them into your hand and the rest of the revealed cards into your graveyard.
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Kujar Seedsculptor
( 2)
Creature — Elf Druid
(1/2)
When Kujar Seedsculptor enters, put a +1/+1 counter on target creature you control.
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Kukemssa Pirates
( 4)
Creature — Human Pirate
(2/2)
Whenever Kukemssa Pirates attacks and isn't blocked, you may gain control of target artifact defending player controls. If you do, Kukemssa Pirates assigns no combat damage this turn.
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Kukemssa Serpent
( 4)
Creature — Serpent
(4/3)
Kukemssa Serpent can't attack unless defending player controls an Island. , Sacrifice an Island: Target land an opponent controls becomes an Island until end of turn. When you control no Islands, sacrifice Kukemssa Serpent.
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Kuldotha Phoenix
( 5)
Creature — Phoenix
(4/4)
Flying, haste Metalcraft — : Return Kuldotha Phoenix from your graveyard to the battlefield. Activate only during your upkeep and only if you control three or more artifacts.
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Kumano's Pupils
( 5)
Creature — Human Shaman
(3/3)
If a creature dealt damage by Kumano's Pupils this turn would die, exile it instead.
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Kumena's Speaker
( 1)
Creature — Merfolk Shaman
(1/1)
Kumena's Speaker gets +1/+1 as long as you control another Merfolk or an Island.
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Kutzil, Malamet Exemplar
( 3)
Legendary Creature — Cat Warrior
(3/3)
Your opponents can't cast spells during your turn. Whenever one or more creatures you control each with power greater than its base power deals combat damage to a player, draw a card.
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Kwende, Pride of Femeref
( 4)
Legendary Creature — Human Knight
(2/2)
Double strike Creatures you control with first strike have double strike.
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Kydele, Chosen of Kruphix
( 4)
Legendary Creature — Human Wizard
(2/3)
: Add for each card you've drawn this turn. Partner (You can have two commanders if both have partner.)
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Kykar, Zephyr Awakener
( 4)
Legendary Creature — Bird Wizard
(3/4)
Flying Whenever you cast a noncreature spell, choose one — • Exile another target creature you control. Return that card to the battlefield under its owner's control at the beginning of the next end step. • Create a 1/1 white Spirit creature token with flying.
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Kyoki, Sanity's Eclipse
( 6)
Legendary Creature — Demon Spirit
(6/4)
Whenever you cast a Spirit or Arcane spell, target opponent exiles a card from their hand.
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Kyren Sniper
( 3)
Creature — Goblin
(1/1)
At the beginning of your upkeep, you may have Kyren Sniper deal 1 damage to target player or planeswalker.
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Labyrinth Champion
( 4)
Creature — Human Warrior
(2/2)
Heroic — Whenever you cast a spell that targets Labyrinth Champion, Labyrinth Champion deals 2 damage to any target.
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Labyrinth Raptor
( 2)
Creature — Nightmare Dinosaur
(2/2)
Menace Whenever a creature you control with menace becomes blocked, defending player sacrifices a creature of their choice that's blocking it. : Creatures you control with menace get +1/+0 until end of turn.
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Laccolith Whelp
( 1)
Creature — Beast
(1/1)
Whenever Laccolith Whelp becomes blocked, you may have it deal damage equal to its power to target creature. If you do, Laccolith Whelp assigns no combat damage this turn.
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Lae'zel, Vlaakith's Champion
( 3)
Legendary Creature — Gith Warrior
(3/3)
If you would put one or more counters on a creature or planeswalker you control or on yourself, put that many plus one of each of those kinds of counters on that permanent or player instead. Choose a Background (You can have a Background as a second commander.)
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Lagrella, the Magpie
( 3)
Legendary Creature — Human Soldier
(2/3)
When Lagrella, the Magpie enters, exile any number of other target creatures controlled by different players until Lagrella leaves the battlefield. When an exiled card enters under your control this way, put two +1/+1 counters on it.
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Lambholt Pacifist
( 2)
Creature — Human Shaman Werewolf
(3/3)
Lambholt Pacifist can't attack unless you control a creature with power 4 or greater. At the beginning of each upkeep, if no spells were cast last turn, transform Lambholt Pacifist.
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Lampad of Death's Vigil
( 2)
Enchantment Creature — Nymph
(1/3)
, Sacrifice a creature: Each opponent loses 1 life and you gain 1 life.
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Lamplight Phoenix
( 3)
Creature — Phoenix
(3/3)
Flying When Lamplight Phoenix dies, you may exile it and collect evidence 4. If you do, return Lamplight Phoenix to the battlefield tapped. (To collect evidence 4, exile cards with total mana value 4 or greater from your graveyard.)
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Lamplighter of Selhoff
( 5)
Creature — Zombie Horror
(3/5)
When Lamplighter of Selhoff enters, if you control another Zombie, you may draw a card. If you do, discard a card.
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Land Cap
( 0)
Land
Land Cap doesn't untap during your untap step if it has a depletion counter on it. At the beginning of your upkeep, remove a depletion counter from Land Cap. : Add or . Put a depletion counter on Land Cap.
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Lantern Spirit
( 3)
Creature — Spirit
(2/1)
Flying : Return Lantern Spirit to its owner's hand.
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Lapis Lazuli Talisman
( 2)
Artifact
Whenever a player casts a blue spell, you may pay . If you do, untap target permanent.
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Lapis Orb of Dragonkind
( 3)
Artifact
: Add . When you spend this mana to cast a Dragon creature spell, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
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Lapse of Certainty
( 3)
Instant
Counter target spell. If that spell is countered this way, put it on top of its owner's library instead of into that player's graveyard.
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Laquatus's Champion
( 6)
Creature — Nightmare Horror
(6/3)
When Laquatus's Champion enters, target player loses 6 life. When Laquatus's Champion leaves the battlefield, that player gains 6 life. : Regenerate Laquatus's Champion.
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Largepox (playtest)
( 4)
Sorcery
Each player discards a card, then loses 1 life, then sacrifices an artifact, a creature, an enchantment, a land, a planeswalker, and a tribal permanent, then exiles a card from their graveyard, then puts the top card of their library into their graveyard, then removes a counter from a permanent they control, then gets a poison counter.
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Last Gasp
( 2)
Instant
Target creature gets -3/-3 until end of turn.
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Lat-Nam Adept
( 4)
Creature — Human Wizard
(3/3)
Whenever you draw your second card each turn, put a +1/+1 counter on Lat-Nam Adept.
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Laughing Jasper Flint
( 3)
Legendary Creature — Lizard Rogue
(4/3)
Creatures you control but don't own are Mercenaries in addition to their other types. At the beginning of your upkeep, exile the top X cards of target opponent's library, where X is the number of outlaws you control. Until end of turn, you may cast spells from among those cards, and mana of any type can be spent to cast those spells.
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Launch Mishap
( 3)
Instant
Counter target creature or planeswalker spell. Create a 1/1 colorless Thopter artifact creature token with flying.
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Launch Party
( 4)
Instant
As an additional cost to cast this spell, sacrifice a creature. Destroy target creature. Its controller loses 2 life.
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Lava Serpent
( 6)
Creature — Elemental Serpent
(5/5)
Haste Cycling (, Discard this card: Draw a card.)
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Lava Spike
( 1)
Sorcery — Arcane
Lava Spike deals 3 damage to target player or planeswalker.
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Lavaball Trap
( 8)
Instant — Trap
If an opponent had two or more lands enter the battlefield under their control this turn, you may pay rather than pay this spell's mana cost. Destroy two target lands. Lavaball Trap deals 4 damage to each creature.
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Lavaspur Boots
( 1)
Artifact — Equipment
Equipped creature gets +1/+0 and has haste and ward . (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays .) Equip
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Lavastep Raider
( 1)
Creature — Goblin Warrior
(1/2)
: Lavastep Raider gets +2/+0 until end of turn.
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Lavinia, Foil to Conspiracy
( 3)
Legendary Creature — Human Detective
(2/3)
Vigilance Whenever you cast your second spell each turn, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.") : Add . Activate only during an opponent's turn.
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Lazier Goblin (playtest)
( 1)
Creature — — Goblin
(2/1)
Motivate (This creature can't attack or block unless you have paid its motivate cost once. Motivate only as a sorcery.) When CARDNAME enters the battlefield, it deals 2 damage to any target.
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Lazotep Chancellor
( 2)
Creature — Zombie Wizard
(1/3)
Whenever you discard a card, you may pay . If you do, amass Zombies 2. (Put two +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
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Lazotep Convert
( 0)
Creature — Zombie
(4/4)
You may have Lazotep Convert enter as a copy of any creature card in a graveyard, except it's a 4/4 black Zombie in addition to its other colors and types.
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Lazotep Plating
( 2)
Instant
Amass Zombies 1. (Put a +1/+1 counter on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.) You and permanents you control gain hexproof until end of turn. (You and they can't be the targets of spells or abilities your opponents control.)
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Lazotep Reaver
( 2)
Creature — Zombie Beast
(1/2)
When Lazotep Reaver enters, amass Zombies 1. (Put a +1/+1 counter on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
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Lazotep Sliver
( 4)
Creature — Zombie Sliver
(4/4)
Sliver creatures you control have afflict 2. (Whenever a creature with afflict 2 becomes blocked, defending player loses 2 life.) Whenever a nontoken Sliver you control dies, amass Slivers 2. (Put two +1/+1 counters on an Army you control. It's also a Sliver. If you don't control an Army, create a 0/0 black Sliver Army creature token first.)
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Lead by Example
( 2)
Instant
Support 2. (Put a +1/+1 counter on each of up to two target creatures.)
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Lead Pipe
( 1)
Artifact — Clue Equipment
Equipped creature gets +2/+0. Whenever equipped creature dies, each opponent loses 1 life. , Sacrifice Lead Pipe: Draw a card. Equip
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Lead the Stampede
( 3)
Sorcery
Look at the top five cards of your library. You may reveal any number of creature cards from among them and put the revealed cards into your hand. Put the rest on the bottom of your library in any order.
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Leadership Vacuum
( 3)
Instant
Target player returns each commander they control from the battlefield to the command zone. Draw a card.
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Leading Performance
( 2)
Sorcery
Choose two letters. Put a +1/+1 counter on each creature you control whose name begins with either of the chosen letters.
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Leap
( 1)
Instant
Target creature gains flying until end of turn. Draw a card.
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Leap of Faith
( 3)
Instant
Target creature gains flying until end of turn. Prevent all damage that would be dealt to that creature this turn.
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Leap of Flame
( 2)
Instant
Replicate (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.) Target creature gets +1/+0 and gains flying and first strike until end of turn.
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Leapfrog
( 3)
Creature — Frog
(3/1)
Leapfrog has flying as long as you've cast an instant or sorcery spell this turn.
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Leaping Ambush
( 1)
Instant
Target creature gets +1/+3 and gains reach until end of turn. Untap it.
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Leaping Master
( 2)
Creature — Human Monk
(2/1)
: Leaping Master gains flying until end of turn.
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Learn from the Past
( 4)
Instant
Target player shuffles their graveyard into their library. Draw a card.
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Learned Learner (playtest)
( 1)
Creature — — Cephalid Wizard
(0/3)
As long as you have a maximum hand size other than 7, CARDNAME has ": Draw a card."
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Ledev Champion
( 3)
Creature — Elf Knight
(2/2)
Whenever Ledev Champion attacks, you may tap any number of untapped creatures you control. Ledev Champion gets +1/+1 until end of turn for each creature tapped this way. : Create a 1/1 white Soldier creature token with lifelink.
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Leechridden Swamp
( 0)
Land — Swamp
(: Add .) Leechridden Swamp enters tapped. , : Each opponent loses 1 life. Activate only if you control two or more black permanents.
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Legion Leadership
( 2)
Instant
Until end of turn, double target creature's power and it gains first strike.
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Lena, Selfless Champion
( 6)
Legendary Creature — Human Knight
(3/3)
When Lena, Selfless Champion enters, create a 1/1 white Soldier creature token for each nontoken creature you control. Sacrifice Lena: Creatures you control with power less than Lena's power gain indestructible until end of turn.
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Leonin Bladetrap
( 3)
Artifact
Flash (You may cast this spell any time you could cast an instant.) , Sacrifice Leonin Bladetrap: It deals 2 damage to each attacking creature without flying.
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Leonin of the Lost Pride
( 2)
Creature — Cat Warrior
(3/1)
When Leonin of the Lost Pride dies, exile target card from an opponent's graveyard.
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Leori, Sparktouched Hunter
( 3)
Legendary Creature — Elemental Cat
(3/3)
Flying, vigilance Whenever Leori, Sparktouched Hunter deals combat damage to a player, choose a planeswalker type. Until end of turn, whenever you activate an ability of a planeswalker of that type, copy that ability. You may choose new targets for the copies.
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Leovold's Operative
( 3)
Creature — Elf Rogue
(3/2)
Draft Leovold's Operative face up. As you draft a card, you may draft an additional card from that booster pack. If you do, turn Leovold's Operative face down, then pass the next booster pack without drafting a card from it. (You may look at that booster pack.)
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Lethal Exploit
( 2)
Instant
Target creature gets -2/-2 until end of turn. It gets an additional -1/-1 until end of turn for each modified creature you controlled as you cast this spell. (Equipment, Auras you control, and counters are modifications.)
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Lethal Vapors
( 4)
Enchantment
Whenever a creature enters, destroy it. : Destroy Lethal Vapors. You skip your next turn. Any player may activate this ability.
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Lethargy Trap
( 4)
Instant — Trap
If three or more creatures are attacking, you may pay rather than pay this spell's mana cost. Attacking creatures get -3/-0 until end of turn.
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Let's Play a Game
( 4)
Sorcery
Delirium — Choose one. If there are four or more card types among cards in your graveyard, choose one or more instead. • Creatures your opponents control get -1/-1 until end of turn. • Each opponent discards two cards. • Each opponent loses 3 life and you gain 3 life.
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Letter of Acceptance
( 3)
Artifact
: Add one mana of any color. , , Sacrifice Letter of Acceptance: Draw a card.
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Leyline of Anticipation
( 4)
Enchantment
If Leyline of Anticipation is in your opening hand, you may begin the game with it on the battlefield. You may cast spells as though they had flash.
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Leyline of Hope
( 4)
Enchantment
If Leyline of Hope is in your opening hand, you may begin the game with it on the battlefield. If you would gain life, you gain that much life plus 1 instead. As long as you have at least 7 life more than your starting life total, creatures you control get +2/+2.
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Leyline of Punishment
( 4)
Enchantment
If Leyline of Punishment is in your opening hand, you may begin the game with it on the battlefield. Players can't gain life. Damage can't be prevented.
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Leyline of the Guildpact
( 4)
Enchantment
If Leyline of the Guildpact is in your opening hand, you may begin the game with it on the battlefield. Each nonland permanent you control is all colors. Lands you control are every basic land type in addition to their other types.
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Leyline Phantom
( 5)
Creature — Illusion
(5/5)
When Leyline Phantom deals combat damage, return it to its owner's hand. (Return it only if it survived combat.)
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Leyline Prowler
( 3)
Creature — Nightmare Beast
(2/3)
Deathtouch, lifelink : Add one mana of any color.
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Liar's Pendulum
( 1)
Artifact
, : Choose a card name. Target opponent guesses whether a card with that name is in your hand. You may reveal your hand. If you do and your opponent guessed wrong, draw a card.
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Liberator, Urza's Battlethopter
( 3)
Legendary Artifact Creature — Thopter
(1/2)
Flash Flying You may cast colorless spells and artifact spells as though they had flash. Whenever you cast a spell, if the amount of mana spent to cast that spell is greater than Liberator, Urza's Battlethopter's power, put a +1/+1 counter on Liberator.
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Lichenthrope
( 5)
Creature — Plant Fungus
(5/5)
If damage would be dealt to Lichenthrope, put that many -1/-1 counters on it instead. At the beginning of your upkeep, remove a -1/-1 counter from Lichenthrope.
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Lich's Duel Mastery (playtest)
( 6)
Legendary Enchantment
Hexproof When Lich's Duel Mastery enters the battlefield, exile the top five cards of your library face down as shields. If you would lose life, instead put one of your shields into your hand. If you can't, sacrifice Lich's Duel Mastery. When Lich's Duel Mastery leaves the battlefield, you lose the game.
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Lier, Disciple of the Drowned
( 5)
Legendary Creature — Human Wizard
(3/4)
Spells can't be countered. Each instant and sorcery card in your graveyard has flashback. The flashback cost is equal to that card's mana cost.
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Life of the Party
( 4)
Creature — Elemental
(0/1)
First strike, trample, haste Whenever Life of the Party attacks, it gets +X/+0 until end of turn, where X is the number of creatures you control. When Life of the Party enters, if it's not a token, each opponent creates a token that's a copy of it. The tokens are goaded for the rest of the game. (They attack each combat if able and attack a player other than you if able.)
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Lifening Elemental (playtest)
( 6)
Creature — — Vampire Elemental
(4/6)
Lifelink Splice onto instant or sorcery (As you cast an instant or sorcery spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's abilities to that spell. It's still an instant or sorcery spell.)
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Lifespark Spellbomb
( 1)
Artifact
, Sacrifice Lifespark Spellbomb: Until end of turn, target land becomes a 3/3 creature that's still a land. , Sacrifice Lifespark Spellbomb: Draw a card.
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