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Mausoleum Harpy
( 5)
Creature — Harpy
(3/3)
Flying Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) Whenever another creature you control dies, if you have the city's blessing, put a +1/+1 counter on Mausoleum Harpy.
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Maverick Thopterist
( 5)
Creature — Human Artificer
(2/2)
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for .) When Maverick Thopterist enters, create two 1/1 colorless Thopter artifact creature tokens with flying.
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Mavren Fein, Dusk Apostle
( 3)
Legendary Creature — Vampire Cleric
(2/2)
Whenever one or more nontoken Vampires you control attack, create a 1/1 white Vampire creature token with lifelink.
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Mayhem Patrol
( 2)
Creature — Devil Warrior
(1/2)
Menace (This creature can't be blocked except by two or more creatures.) Whenever Mayhem Patrol attacks, target creature gets +1/+0 until end of turn. Blitz (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.)
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Mazirek, Kraul Death Priest
( 5)
Legendary Creature — Insect Shaman
(2/2)
Flying Whenever a player sacrifices another permanent, put a +1/+1 counter on each creature you control.
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Mazzy, Truesword Paladin
( 4)
Legendary Creature — Halfling Knight
(3/4)
Whenever an enchanted creature attacks one of your opponents, it gets +2/+0 and gains trample until end of turn. Whenever an Aura you control is put into your graveyard from the battlefield, exile it. Until the end of your next turn, you may cast that card.
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Meandered Towershell (playtest)
( 1)
Enchantment — — Aura
Enchant creature Enchanted creature has islandwalk and "Whenever this creature attacks, exile it and Meandered Towershell. Return it to the battlefield under your control tapped and attacking at the beginning of the declare attackers step on your next turn, then return Meandered Towershell to the battlefield under its owner's control attached to that creature."
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Mechanized Production
( 4)
Enchantment — Aura
Enchant artifact you control At the beginning of your upkeep, create a token that's a copy of enchanted artifact. Then if you control eight or more artifacts with the same name as one another, you win the game.
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Meditation Puzzle
( 5)
Instant
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) You gain 8 life.
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Medomai's Prophecy
( 2)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I — Scry 2. II — Choose a card name. III — When you cast a spell with the chosen name for the first time this turn, draw two cards. IV — Look at the top card of each player's library.
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Melek, Izzet Paragon
( 6)
Legendary Creature — Weird Wizard
(2/4)
Play with the top card of your library revealed. You may cast instant and sorcery spells from the top of your library. Whenever you cast an instant or sorcery spell from your library, copy it. You may choose new targets for the copy.
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Melesse Spirit
( 5)
Creature — Angel Spirit
(3/3)
Flying, protection from black
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Melira's Keepers
( 5)
Creature — Human Warrior
(4/4)
Melira's Keepers can't have counters put on it.
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Memory Bank (playtest)
( 2)
Sorcery
Draw a card. Bank (If you cast CARDNAME from your hand, exile it until the end of the match. You may cast it from exile during another game this match. It still counts toward your deck minimum.)
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Memory Lapse
( 2)
Instant
Counter target spell. If that spell is countered this way, put it on top of its owner's library instead of into that player's graveyard.
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Memory Plunder
( 4)
Instant
You may cast target instant or sorcery card from an opponent's graveyard without paying its mana cost.
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Memory Vampire
( 6)
Creature — Vampire Detective
(4/4)
Flying Whenever Memory Vampire deals combat damage to a player, any number of target players each mill that many cards. Then you may collect evidence 9. When you do, you may cast target nonland card from defending player's graveyard without paying its mana cost.
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Mental Misstep
( 1)
Instant
( can be paid with either or 2 life.) Counter target spell with mana value 1.
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Mental Vapors
( 4)
Sorcery
Target player discards a card. Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
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Mephidross Vampire
( 6)
Creature — Vampire
(3/4)
Flying Each creature you control is a Vampire in addition to its other creature types and has "Whenever this creature deals damage to a creature, put a +1/+1 counter on this creature."
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Mephitic Draught
( 2)
Artifact
When Mephitic Draught enters or is put into a graveyard from the battlefield, you draw a card and you lose 1 life.
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Mephitic Ooze
( 5)
Creature — Ooze
(0/5)
Mephitic Ooze gets +1/+0 for each artifact you control. Whenever Mephitic Ooze deals combat damage to a creature, destroy that creature. The creature can't be regenerated.
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Mephitic Vapors
( 3)
Sorcery
All creatures get -1/-1 until end of turn. Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
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Mephit's Enthusiasm
( 2)
Sorcery
Mephit's Enthusiasm deals 4 damage to target creature or planeswalker. If excess damage was dealt this way, note that excess damage, then you get a boon with "When you cast your next creature spell, it perpetually gets +X/+0, where X is the noted number."
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Merchant Ship
( 1)
Creature — Human
(0/2)
Merchant Ship can't attack unless defending player controls an Island. Whenever Merchant Ship attacks and isn't blocked, you gain 2 life. When you control no Islands, sacrifice Merchant Ship.
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Merciless Predator
( 0)
Creature — Werewolf
(3/2)
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Merciless Predator.
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Merciless Repurposing
( 6)
Instant
Exile target creature. Incubate 3. (Create an Incubator token with three +1/+1 counters on it and ": Transform this artifact." It transforms into a 0/0 Phyrexian artifact creature.)
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Mercurial Spelldancer
( 2)
Creature — Phyrexian Rogue
(2/1)
Mercurial Spelldancer can't be blocked. Whenever you cast a noncreature spell, put an oil counter on Mercurial Spelldancer. Whenever Mercurial Spelldancer deals combat damage to a player, you may remove two oil counters from it. If you do, when you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.
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Merfolk of the Depths
( 6)
Creature — Merfolk Soldier
(4/2)
Flash (You may cast this spell any time you could cast an instant.)
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Merfolk Pupil
( 2)
Creature — Merfolk Wizard
(1/1)
When Merfolk Pupil enters, draw a card, then discard a card. , Exile Merfolk Pupil from your graveyard: Draw a card, then discard a card.
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Merfolk Spy
( 1)
Creature — Merfolk Rogue
(1/1)
Islandwalk (This creature can't be blocked as long as defending player controls an Island.) Whenever Merfolk Spy deals combat damage to a player, that player reveals a card at random from their hand.
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Merrow Witsniper
( 1)
Creature — Merfolk Rogue
(1/1)
When Merrow Witsniper enters, target player mills a card.
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Mesa Pegasus
( 2)
Creature — Pegasus
(1/1)
Flying; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
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Hypnotic Sprite (Mesmeric Glare)
( 3)
Instant — Adventure
Counter target spell with mana value 3 or less. (Then exile this card. You may cast the creature later from exile.)
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Messenger's Speed
( 1)
Enchantment — Aura
Enchant creature Enchanted creature has trample and haste.
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Metagamer (playtest)
( 2)
Creature — — Human Advisor
(2/2)
Cards in the winning deck(s) of the latest Mythic Championship cost more to cast.
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Metalspinner's Puzzleknot
( 2)
Artifact
When Metalspinner's Puzzleknot enters, you draw a card and you lose 1 life. , Sacrifice Metalspinner's Puzzleknot: You draw a card and you lose 1 life.
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Metamorphic Alteration
( 2)
Enchantment — Aura
Enchant creature As Metamorphic Alteration enters, choose a creature. Enchanted creature is a copy of the chosen creature.
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Metamorphic Blast
( 1)
Instant
Spree (Choose one or more additional costs.) + — Until end of turn, target creature becomes a white Rabbit with base power and toughness 0/1. + — Target player draws two cards.
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Metamorphic Wurm
( 5)
Creature — Elephant Wurm
(3/3)
Threshold — Metamorphic Wurm gets +4/+4 as long as seven or more cards are in your graveyard.
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Metamorphose
( 2)
Instant
Put target permanent an opponent controls on top of its owner's library. That opponent may put an artifact, creature, enchantment, or land card from their hand onto the battlefield.
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Metamorphosis
( 1)
Sorcery
As an additional cost to cast this spell, sacrifice a creature. Add X mana of any one color, where X is 1 plus the sacrificed creature's mana value. Spend this mana only to cast creature spells.
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Metamorphosis Fanatic
( 6)
Creature — Human Cleric
(4/4)
Lifelink When Metamorphosis Fanatic enters, return up to one target creature card from your graveyard to the battlefield with a lifelink counter on it. Miracle (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
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Metathran Transport
( 3)
Creature — Metathran
(1/3)
Flying Metathran Transport can't be blocked by blue creatures. : Target creature becomes blue until end of turn.
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Metropolis Angel
( 4)
Creature — Angel Soldier
(3/1)
Flying Whenever you attack with one or more creatures with counters on them, draw a card.
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Metropolis Reformer
( 3)
Creature — Angel Cleric
(2/3)
Flying, vigilance You have hexproof. Whenever Metropolis Reformer is dealt damage, you gain that much life.
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Metropolis Sprite
( 2)
Creature — Faerie Rogue
(1/2)
Flying : Metropolis Sprite gets +1/-1 until end of turn.
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Microscope (playtest)
( 2)
Artifact
: Surveil 1. : Target permanent card in a graveyard becomes a 0/0 black Germ creature in addition to its other colors and types until end of turn. (This effect ends if it leaves the graveyard.)
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Midlife Upgrade
( 4)
Sorcery
As an additional cost to cast this spell, sacrifice X Contraptions. Assemble X plus one Contraptions. (To assemble a Contraption, put the top card of your Contraption deck face up onto one of your sprockets.)
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Midnight Pathlighter
( 4)
Creature — Human Wizard
(2/3)
Creatures you control can't be blocked except by legendary creatures. Whenever one or more creatures you control deal combat damage to a player, venture into the dungeon. (Enter the first room or advance to the next room.)
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Midnight Reaper
( 3)
Creature — Zombie Knight
(3/2)
Whenever a nontoken creature you control dies, this creature deals 1 damage to you and you draw a card.
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Midvast Protector
( 4)
Creature — Human Wizard
(2/3)
When Midvast Protector enters, target creature you control gains protection from the color of your choice until end of turn.
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Mighty Leap
( 2)
Instant
Target creature gets +2/+2 and gains flying until end of turn.
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Migration Path
( 4)
Sorcery
Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. Cycling (, Discard this card: Draw a card.)
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Mila, Crafty Companion
( 3)
Legendary Creature — Fox
(2/3)
Whenever an opponent attacks one or more planeswalkers you control, put a loyalty counter on each planeswalker you control. Whenever a permanent you control becomes the target of a spell or ability an opponent controls, you may draw a card.
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Military Discipline
( 1)
Enchantment — Aura
Flash Enchant creature When Military Discipline enters, enchanted creature gains first strike until end of turn. Enchanted creature gets +1/+0.
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Militia's Pride
( 2)
Kindred Enchantment — Kithkin
Whenever a nontoken creature you control attacks, you may pay . If you do, create a 1/1 white Kithkin Soldier creature token that's tapped and attacking.
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Minamo Scrollkeeper
( 2)
Creature — Human Wizard
(2/3)
Defender Your maximum hand size is increased by one.
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Spring // Mind (Mind)
( 6)
Instant
Aftermath (Cast this spell only from your graveyard. Then exile it.) Draw two cards.
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Mind Sculpt
( 2)
Sorcery
Target opponent mills seven cards.
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Mind Spike
( 1)
Sorcery
Target opponent reveals each noncreature, nonland card in their hand. You choose a card revealed this way. That player discards that card. You lose 2 life. If they didn't reveal a card this way, you draw a card.
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Mind Spiral
( 5)
Sorcery
Gift a tapped Fish (You may promise an opponent a gift as you cast this spell. If you do, they create a tapped 1/1 blue Fish creature token before its other effects.) Target player draws three cards. If the gift was promised, tap target creature an opponent controls and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
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Mind Warp
( 4)
Sorcery
Look at target player's hand and choose X cards from it. That player discards those cards.
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Mind Whip
( 4)
Enchantment — Aura
Enchant creature At the beginning of the upkeep of enchanted creature's controller, that player may pay . If they don't, Mind Whip deals 2 damage to that player and you tap that creature.
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Mindbender Spores
( 3)
Creature — Fungus Wall
(0/1)
Defender (This creature can't attack.) Flying Whenever Mindbender Spores blocks a creature, put four fungus counters on that creature. The creature gains "This creature doesn't untap during your untap step if it has a fungus counter on it" and "At the beginning of your upkeep, remove a fungus counter from this creature."
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Mindbreak Trap
( 4)
Instant — Trap
If an opponent cast three or more spells this turn, you may pay rather than pay this spell's mana cost. Exile any number of target spells.
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Mindless Conscription
( 3)
Enchantment
When Mindless Conscription enters and whenever you draw your third card each turn, amass Zombies 3. (Put three +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
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Mindsparker
( 3)
Creature — Elemental
(3/2)
First strike (This creature deals combat damage before creatures without first strike.) Whenever an opponent casts a white or blue instant or sorcery spell, this creature deals 2 damage to that player.
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Mindsplice Apparatus
( 4)
Artifact
Flash At the beginning of your upkeep, put an oil counter on Mindsplice Apparatus. Instant and sorcery spells you cast cost less to cast for each oil counter on Mindsplice Apparatus.
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Mindswipe
( 2)
Instant
Counter target spell unless its controller pays . Mindswipe deals X damage to that spell's controller.
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Mindwarper
( 4)
Creature — Spirit
(0/0)
Mindwarper enters with three +1/+1 counters on it. , Remove a +1/+1 counter from Mindwarper: Target player discards a card. Activate only as a sorcery.
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Mindwhip Sliver
( 3)
Creature — Sliver
(2/2)
All Slivers have ", Sacrifice this permanent: Target player discards a card at random. Activate only as a sorcery."
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Mindwrack Harpy
( 4)
Enchantment Creature — Harpy
(3/2)
Flying At the beginning of combat on your turn, each player mills three cards.
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Mine Collapse
( 4)
Instant
If it's your turn, you may sacrifice a Mountain rather than pay this spell's mana cost. Mine Collapse deals 5 damage to target creature or planeswalker.
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Mineshaft Spider
( 4)
Creature — Spider
(3/4)
Reach When Mineshaft Spider enters, you may mill two cards. (You may put the top two cards of your library into your graveyard.)
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Minister of Pain
( 3)
Creature — Human Shaman
(2/3)
Exploit (When this creature enters, you may sacrifice a creature.) When Minister of Pain exploits a creature, creatures your opponents control get -1/-1 until end of turn.
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Minor Misstep
( 1)
Instant
Counter target spell with mana value 1 or less.
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Minotaur Explorer
( 2)
Creature — Minotaur Scout
(3/3)
When Minotaur Explorer enters, sacrifice it unless you discard a card at random.
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Mirage Phalanx
( 6)
Creature — Human Soldier
(4/4)
Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.) As long as Mirage Phalanx is paired with another creature, each of those creatures has "At the beginning of combat on your turn, create a token that's a copy of this creature, except it has haste and loses soulbond. Exile it at end of combat."
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Mire's Grasp
( 2)
Enchantment — Aura
Enchant creature Enchanted creature gets -3/-3.
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Miriam, Herd Whisperer
( 2)
Legendary Creature — Human Druid
(3/2)
During your turn, Mounts and Vehicles you control have hexproof. Whenever a Mount or Vehicle you control attacks, put a +1/+1 counter on it.
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Mirkwood Spider
( 1)
Creature — Spider
(1/1)
Deathtouch Whenever Mirkwood Spider attacks, target legendary creature you control gains deathtouch until end of turn.
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Mirkwood Trapper
( 3)
Creature — Elf Scout
(1/4)
Whenever a player attacks you, target attacking creature gets -2/-0 until end of turn. Whenever a player attacks, if they aren't attacking you, that player chooses an attacking creature. It gets +2/+0 until end of turn.
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Mirran Banesplitter
( 1)
Artifact — Equipment
Flash When Mirran Banesplitter enters, attach it to target creature you control. Equipped creature gets +2/+0. Equip (: Attach to target creature you control. Equip only as a sorcery.)
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Mirran Spy
( 3)
Creature — Drone
(1/3)
Flying Whenever you cast an artifact spell, you may untap target creature.
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Mirror of Life Trapping
( 4)
Artifact
Whenever a creature enters, if it was cast, exile it, then return all other permanent cards exiled with Mirror of Life Trapping to the battlefield under their owners' control.
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Mirrored Lotus (playtest)
( 0)
Artifact
Reflect (As this enters the battlefield, each opponent may pay . When they do, they create a token copy of this except it lacks this ability.) , Exile CARDNAME: Add three mana of any one color.
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Mirror-Mad Phantasm
( 5)
Creature — Spirit
(5/1)
Flying : Mirror-Mad Phantasm's owner shuffles it into their library. If that player does, they reveal cards from the top of that library until a card named Mirror-Mad Phantasm is revealed. The player puts that card onto the battlefield and all other cards revealed this way into their graveyard.
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Mirror-Shield Hoplite
( 2)
Creature — Human Soldier
(2/2)
Vigilance Whenever a creature you control becomes the target of a backup ability, copy that ability. You may choose new targets for the copy. This ability triggers only once each turn.
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