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Mischievous Pup
( 3)
Creature — Dog
(3/1)
Flash (You may cast this spell any time you could cast an instant.) When this creature enters, return up to one other target permanent you control to its owner's hand.
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Mishra, Artificer Prodigy
( 4)
Legendary Creature — Human Artificer
(4/4)
Whenever you cast an artifact spell, you may search your graveyard, hand, and/or library for a card with the same name as that spell and put it onto the battlefield. If you search your library this way, shuffle.
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Mishra, Excavation Prodigy
( 3)
Legendary Creature — Human Artificer
(2/1)
Haste , , Discard a card: Draw a card. Whenever you discard one or more artifact cards, add . This ability triggers only once each turn.
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Mishra, Lost to Phyrexia
( 0)
Legendary Artifact Creature — Phyrexian Artificer
(9/9)
Whenever Mishra, Lost to Phyrexia enters or attacks, choose three — • Target opponent discards two cards. • Mishra deals 3 damage to any target. • Destroy target artifact or planeswalker. • Creatures you control gain menace and trample until end of turn. • Creatures you don't control get -1/-1 until end of turn. • Create two tapped Powerstone tokens.
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Mishra's Self-Replicator
( 5)
Artifact Creature — Assembly-Worker
(2/2)
Whenever you cast a historic spell, you may pay . If you do, create a token that's a copy of Mishra's Self-Replicator. (Artifacts, legendaries, and Sagas are historic.)
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Misleading Signpost
( 3)
Artifact
Flash When Misleading Signpost enters during the declare attackers step, you may reselect which player or permanent target attacking creature is attacking. (It can't attack its controller or their permanents.) : Add .
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Misstep
( 2)
Sorcery
Creatures target player controls don't untap during that player's next untap step.
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Mist Leopard
( 4)
Creature — Cat
(3/2)
Shroud (This creature can't be the target of spells or abilities.)
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Mistfire Adept
( 4)
Creature — Human Monk
(3/3)
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Whenever you cast a noncreature spell, target creature gains flying until end of turn.
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Mistveil Plains
( 0)
Land — Plains
(: Add .) Mistveil Plains enters tapped. , : Put target card from your graveyard on the bottom of your library. Activate only if you control two or more white permanents.
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Mistvein Borderpost
( 3)
Artifact
You may pay and return a basic land you control to its owner's hand rather than pay this spell's mana cost. Mistvein Borderpost enters tapped. : Add or .
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Mistway Spy
( 1)
Creature — Merfolk Detective
(1/1)
Flying Disguise (You may cast this card face down for as a 2/2 creature with ward . Turn it face up any time for its disguise cost.) When Mistway Spy is turned face up, until end of turn, whenever a creature you control deals combat damage to a player, investigate.
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Misunderstood Trapeze Elf
( 0)
Stickers
2 — Whenever you cast a spell, this creature gets +X/+X until end of turn, where X is the amount of generic mana in that spell's mana cost. 3 — Hexproof 2 — 4/2 4 — 6/6
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Mitotic Manipulation
( 3)
Sorcery
Look at the top seven cards of your library. You may put one of those cards onto the battlefield if it has the same name as a permanent. Put the rest on the bottom of your library in any order.
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Mizzix, Replica Rider
( 5)
Legendary Creature — Goblin Wizard
(4/5)
Flying Whenever you cast a spell from anywhere other than your hand, you may pay . If you do, copy that spell and you may choose new targets for the copy. If the copy is a permanent spell, it gains haste and "At the beginning of your end step, sacrifice this permanent." (A copy of a permanent spell becomes a token.)
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Mnemonic Sphere
( 2)
Artifact
, Sacrifice Mnemonic Sphere: Draw two cards. Channel — , Discard Mnemonic Sphere: Draw a card.
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Moat Piranhas
( 2)
Creature — Fish
(3/3)
Defender (This creature can't attack.)
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Mocking Doppelganger
( 4)
Creature — Shapeshifter
(0/0)
Flash You may have Mocking Doppelganger enter as a copy of a creature an opponent controls, except it has "Other creatures with the same name as this creature are goaded." (They attack each combat if able and attack a player other than you if able.)
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Mocking Sprite
( 3)
Creature — Faerie Rogue
(2/1)
Flying Instant and sorcery spells you cast cost less to cast.
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Mogg Conscripts
( 1)
Creature — Goblin
(2/2)
Mogg Conscripts can't attack unless you've cast a creature spell this turn.
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Moldgraf Millipede
( 5)
Creature — Insect Horror
(2/2)
When Moldgraf Millipede enters, mill three cards, then put a +1/+1 counter on Moldgraf Millipede for each creature card in your graveyard. (To mill three cards, put the top three cards of your library into your graveyard.)
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Molten Collapse
( 2)
Sorcery
Choose one. If you descended this turn, you may choose both instead. (You descended if a permanent card was put into your graveyard from anywhere.) • Destroy target creature or planeswalker. • Destroy target noncreature, nonland permanent with mana value 1 or less.
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Molten Duplication
( 2)
Sorcery
Create a token that's a copy of target artifact or creature you control, except it's an artifact in addition to its other types. It gains haste until end of turn. Sacrifice it at the beginning of the next end step.
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Molten Gatekeeper
( 3)
Artifact Creature — Golem
(2/3)
Whenever another creature you control enters, Molten Gatekeeper deals 1 damage to each opponent. Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
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Molten Impact
( 2)
Sorcery
Molten Impact deals 4 damage to target creature or planeswalker. If excess damage was dealt this way, when you cast your next instant or sorcery spell, Molten Impact deals damage equal to the excess to target creature or planeswalker.
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Molten Primordial
( 7)
Creature — Avatar
(6/4)
Haste When Molten Primordial enters, for each opponent, gain control of up to one target creature that player controls until end of turn. Untap those creatures. They gain haste until end of turn.
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Molten Psyche
( 3)
Sorcery
Each player shuffles the cards from their hand into their library, then draws that many cards. Metalcraft — If you control three or more artifacts, Molten Psyche deals damage to each opponent equal to the number of cards that player has drawn this turn.
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Molting Harpy
( 1)
Creature — Harpy Mercenary
(2/1)
Flying At the beginning of your upkeep, sacrifice Molting Harpy unless you pay .
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Moment of Triumph
( 1)
Instant
Target creature gets +2/+2 until end of turn. You gain 2 life.
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Moment's Peace
( 2)
Instant
Prevent all combat damage that would be dealt this turn. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Monastery Swiftspear
( 1)
Creature — Human Monk
(1/2)
Haste Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
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Mongrel Pack
( 4)
Creature — Dog
(4/1)
When Mongrel Pack dies during combat, create four 1/1 green Dog creature tokens.
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Monk of the Open Hand
( 1)
Creature — Elf Monk
(1/1)
Flurry of Blows — Whenever you cast your second spell each turn, put a +1/+1 counter on Monk of the Open Hand.
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Monstrous Step
( 5)
Sorcery
Target creature gets +7/+7 until end of turn. Up to one other target creature blocks it this turn if able. Cycling (, Discard this card: Draw a card.)
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Monument to Perfection
( 2)
Artifact
, : Search your library for a basic, Sphere, or Locus land card, reveal it, put it into your hand, then shuffle. : Monument to Perfection becomes a 9/9 Phyrexian Construct artifact creature, loses all abilities, and gains indestructible and toxic 9. Activate only if there are nine or more lands with different names among the basic, Sphere, and Locus lands you control.
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Monumental Corruption
( 5)
Sorcery
Target player draws X cards and loses X life, where X is the number of artifacts you control.
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Moodmark Painter
( 4)
Creature — Human Shaman
(2/3)
Undergrowth — When Moodmark Painter enters, target creature gains menace and gets +X/+0 until end of turn, where X is the number of creature cards in your graveyard. (It can't be blocked except by two or more creatures.)
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Moonfolk Puzzlemaker
( 3)
Artifact Creature — Moonfolk Wizard
(1/4)
Flying Whenever Moonfolk Puzzlemaker becomes tapped, scry 1.
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Moonshae Pixie
( 4)
Creature — Faerie
(2/2)
Flying When Moonshae Pixie enters, draw cards equal to the number of opponents who were dealt combat damage this turn.
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Moonsilver Spear
( 4)
Artifact — Equipment
Equipped creature has first strike. Whenever equipped creature attacks, create a 4/4 white Angel creature token with flying. Equip
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Moradin's Disciples
( 4)
Creature — — Dwarf Cleric
(2/3)
Double team (When this creature attacks, conjure a duplicate into your hand, then both of them perpetually lose double team.) Whenever Moradin's Disciples attacks, tap target creature defending player controls.
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Morbid Opportunist
( 3)
Creature — Human Rogue
(1/3)
Whenever one or more other creatures die, draw a card. This ability triggers only once each turn.
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Morbid Plunder
( 3)
Sorcery
Return up to two target creature cards from your graveyard to your hand.
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Mordenkainen's Polymorph
( 2)
Instant
Until end of turn, target creature becomes a Dragon with base power and toughness 4/4 and gains flying. (It loses all other creature types.)
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Moriok Replica
( 3)
Artifact Creature — Warrior
(2/2)
, Sacrifice Moriok Replica: You draw two cards and you lose 2 life.
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Morkrut Necropod
( 6)
Creature — Slug Horror
(7/7)
Menace (This creature can't be blocked except by two or more creatures.) Whenever Morkrut Necropod attacks or blocks, sacrifice another creature or land.
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Morning Apparition
( 0)
Creature — Spirit Soldier
(2/1)
Flying, vigilance If Morning Apparition would be put into a graveyard from anywhere, exile it instead.
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Morophon, the Boundless
( 7)
Legendary Creature — Shapeshifter
(6/6)
Changeling (This card is every creature type.) As Morophon, the Boundless enters, choose a creature type. Spells of the chosen type you cast cost less to cast. This effect reduces only the amount of colored mana you pay. Other creatures you control of the chosen type get +1/+1.
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Morphic Pool
( 0)
Land
Morphic Pool enters tapped unless you have two or more opponents. : Add or .
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Morphling
( 5)
Creature — Shapeshifter
(3/3)
: Untap Morphling. : Morphling gains flying until end of turn. : Morphling gains shroud until end of turn. (It can't be the target of spells or abilities.) : Morphling gets +1/-1 until end of turn. : Morphling gets -1/+1 until end of turn.
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Mortality Spear
( 4)
Instant
This spell costs less to cast if you gained life this turn. Destroy target nonland permanent.
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Mortarion, Daemon Primarch
( 6)
Legendary Creature — Demon Primarch
(5/6)
Flying Primarch of the Death Guard — At the beginning of your end step, you may pay . If you do, create X 2/2 black Astartes Warrior creature tokens with menace. X can't be greater than the amount of life you lost this turn.
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Mortarpod
( 2)
Artifact — Equipment
Living weapon (When this Equipment enters, create a 0/0 black Phyrexian Germ creature token, then attach this to it.) Equipped creature gets +0/+1 and has "Sacrifice this creature: This creature deals 1 damage to any target." Equip
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Mortipede
( 4)
Creature — Insect
(4/1)
: All creatures able to block Mortipede this turn do so.
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Moss-Pit Skeleton
( 2)
Creature — Plant Skeleton
(2/2)
Kicker (You may pay an additional as you cast this spell.) If Moss-Pit Skeleton was kicked, it enters with three +1/+1 counters on it. Whenever one or more +1/+1 counters are put on a creature you control, if Moss-Pit Skeleton is in your graveyard, you may put Moss-Pit Skeleton on top of your library.
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Mosswood Dreadknight
( 2)
Creature — Human Knight
(3/2)
Trample When Mosswood Dreadknight dies, you may cast it from your graveyard as an Adventure until the end of your next turn.
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Mothers Yamazaki (playtest)
( 4)
Legendary Creature — — Human Samurai
(2/2)
Partner with itself (When this enters, target player may put Mothers Yamazaki into their hand from their library, then shuffle. A Commander deck can include two of this card, and they can be your commanders.) As long as you control exactly two permanents named Mothers Yamazaki, the "legend rule" doesn't apply to them, and Samurai you control get +2/+2 and have vigilance and haste.
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Mothrider Patrol
( 1)
Creature — Fox Warrior
(1/1)
Flying , : Tap target creature.
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Motivated Pony
( 5)
Creature — Horse
(3/3)
Trample, haste Whenever Motivated Pony attacks, attacking creatures get +1/+1 until end of turn. If a Food entered under your control this turn, untap those creatures and they get an additional +2/+2 until end of turn.
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Mourner's Surprise
( 2)
Sorcery
Return up to one target creature card from your graveyard to your hand. Create a 1/1 red Mercenary creature token with ": Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."
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Mourning Patrol
( 3)
Creature — Human Soldier
(2/3)
Vigilance Disturb (You may cast this card from your graveyard transformed for its disturb cost.)
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Mouse Trapper
( 3)
Creature — Mouse Soldier
(3/2)
Flash Valiant — Whenever Mouse Trapper becomes the target of a spell or ability you control for the first time each turn, tap target creature an opponent controls.
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Mowu, Loyal Companion
( 4)
Legendary Creature — Dog
(3/3)
Vigilance, trample If one or more +1/+1 counters would be put on Mowu, Loyal Companion, that many plus one +1/+1 counters are put on it instead.
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Mox Opal
( 0)
Legendary Artifact
Metalcraft — : Add one mana of any color. Activate only if you control three or more artifacts.
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Mr. House, President and CEO
( 3)
Legendary Artifact Creature — Human
(0/4)
Whenever you roll a 4 or higher, create a 3/3 colorless Robot artifact creature token. If you rolled 6 or higher, instead create that token and a Treasure token. , : Roll a six-sided die plus an additional six-sided die for each mana from Treasures spent to activate this ability.
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Mukotai Soulripper
( 2)
Artifact — Vehicle
(4/3)
Whenever Mukotai Soulripper attacks, you may sacrifice another artifact or creature. If you do, put a +1/+1 counter on Mukotai Soulripper and it gains menace until end of turn. Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
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Multani's Presence
( 1)
Enchantment
Whenever a spell you've cast is countered, draw a card.
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Multiple Choice
( 1)
Sorcery
If X is 1, scry 1, then draw a card. If X is 2, you may choose a player. They return a creature they control to its owner's hand. If X is 3, create a 4/4 blue and red Elemental creature token. If X is 4 or more, do all of the above.
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Mummy Paramount
( 2)
Creature — Zombie
(2/2)
Whenever another Zombie you control enters, Mummy Paramount gets +1/+1 until end of turn.
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Munitions Expert
( 2)
Creature — Goblin
(1/1)
Flash When Munitions Expert enters, you may have it deal damage to target creature or planeswalker equal to the number of Goblins you control.
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Muraganda Eldrazi (playtest)
( 5)
Creature — — Eldrazi Dinosaur
(6/5)
Devoid (This card has no color.) Deworded (This creature counts as having no abilities.) When you cast this spell, put a primeval counter on target creature. (A creature with a primeval counter loses all abilities and can't gain abilities.)
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Murasa Pyromancer
( 6)
Creature — Human Shaman Ally
(3/2)
Whenever Murasa Pyromancer or another Ally you control enters, you may have Murasa Pyromancer deal damage to target creature equal to the number of Allies you control.
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Murderous Compulsion
( 2)
Sorcery
Destroy target tapped creature. Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
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Murderous Redcap
( 4)
Creature — Goblin Assassin
(2/2)
When Murderous Redcap enters, it deals damage equal to its power to any target. Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
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Murderous Spoils
( 6)
Instant
Destroy target nonblack creature. It can't be regenerated. You gain control of all Equipment that were attached to it. (This effect lasts indefinitely.)
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Muster the Departed
( 3)
Enchantment
When Muster the Departed enters, create a 1/1 white Spirit creature token with flying. Morbid — At the beginning of your end step, if a creature died this turn, populate. (Create a token that's a copy of a creature token you control.)
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Mutant's Prey
( 1)
Instant
Target creature you control with a +1/+1 counter on it fights target creature an opponent controls. (Each deals damage equal to its power to the other.)
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Mycoid Shepherd
( 4)
Creature — Fungus
(5/4)
Whenever Mycoid Shepherd or another creature you control with power 5 or greater dies, you may gain 5 life.
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Myconid Spore Tender
( 4)
Creature — Fungus
(4/1)
Infesting Spores — When Myconid Spore Tender enters, destroy up to one target artifact or enchantment.
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Mycosynth Wellspring
( 2)
Artifact
When Mycosynth Wellspring enters or is put into a graveyard from the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.
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Myojin of Cryptic Dreams
( 8)
Legendary Creature — Spirit
(3/3)
Myojin of Cryptic Dreams enters with an indestructible counter on it if you cast it from your hand. Remove an indestructible counter from Myojin of Cryptic Dreams: Copy target permanent spell you control three times. (The copies become tokens.)
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Myr Adapter
( 3)
Artifact Creature — Myr
(1/1)
Myr Adapter gets +1/+1 for each Equipment attached to it.
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Myr Battlesphere
( 7)
Artifact Creature — Myr Construct
(4/7)
When Myr Battlesphere enters, create four 1/1 colorless Myr artifact creature tokens. Whenever Myr Battlesphere attacks, you may tap X untapped Myr you control. If you do, Myr Battlesphere gets +X/+0 until end of turn and deals X damage to the player or planeswalker it's attacking.
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