|
Balustrade Spy
( 4)
Creature — Vampire Rogue
(2/3)
Flying When Balustrade Spy enters, target player reveals cards from the top of their library until they reveal a land card, then puts those cards into their graveyard.
|
|
|
Banding Sliver (playtest)
( 5)
Creature — — Sliver
(3/3)
All Slivers have banding. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
|
|
|
Bane of Progress
( 6)
Creature — Elemental
(2/2)
When Bane of Progress enters, destroy all artifacts and enchantments. Put a +1/+1 counter on Bane of Progress for each permanent destroyed this way.
|
|
|
Baneslayer Aspirant (playtest)
( 2)
Creature — — Human Soldier
(2/2)
CARDNAME gets +3/+3 and has flying, first strike, and lifelink as long as you have one or more emblems.
|
|
|
Banewasp Affliction
( 2)
Enchantment — Aura
Enchant creature When enchanted creature dies, that creature's controller loses life equal to its toughness.
|
|
|
Banewhip Punisher
( 3)
Creature — Human Warrior
(2/2)
When Banewhip Punisher enters, you may put a -1/-1 counter on target creature. , Sacrifice Banewhip Punisher: Destroy target creature that has a -1/-1 counter on it.
|
|
|
Banisher Priest
( 3)
Creature — Human Cleric
(2/2)
When Banisher Priest enters, exile target creature an opponent controls until Banisher Priest leaves the battlefield.
|
|
|
Bankrupt in Blood
( 2)
Sorcery
As an additional cost to cast this spell, sacrifice two creatures. Draw three cards.
|
|
|
Banner of Kinship
( 5)
Artifact
As this artifact enters, choose a creature type. This artifact enters with a fellowship counter on it for each creature you control of the chosen type. Creatures you control of the chosen type get +1/+1 for each fellowship counter on this artifact.
|
|
|
Baral, Chief of Compliance
( 2)
Legendary Creature — Human Wizard
(1/3)
Instant and sorcery spells you cast cost less to cast. Whenever a spell or ability you control counters a spell, you may draw a card. If you do, discard a card.
|
|
|
Baral's Expertise
( 5)
Sorcery
Return up to three target artifacts and/or creatures to their owners' hands. You may cast a spell with mana value 4 or less from your hand without paying its mana cost.
|
|
|
Barbed Spike
( 2)
Artifact — Equipment
When Barbed Spike enters, create a 1/1 colorless Thopter artifact creature token with flying, then attach Barbed Spike to it. Equipped creature gets +1/+0. Equip
|
|
|
Barrage of Expendables
( 1)
Enchantment
, Sacrifice a creature: Barrage of Expendables deals 1 damage to any target.
|
|
|
Barrin's Spite
( 4)
Sorcery
Choose two target creatures controlled by the same player. Their controller chooses and sacrifices one of them. Return the other to its owner's hand.
|
|
|
Bartolomé del Presidio
( 2)
Legendary Creature — Vampire Knight
(2/1)
Sacrifice another creature or artifact: Put a +1/+1 counter on Bartolomé del Presidio.
|
|
|
Basandra, Battle Seraph
( 5)
Legendary Creature — Angel
(4/4)
Flying Players can't cast spells during combat. : Target creature attacks this turn if able.
|
|
|
Base Camp
( 0)
Land
Base Camp enters tapped. : Add . : Add one mana of any color. Spend this mana only to cast a Cleric, Rogue, Warrior, or Wizard spell or to activate an ability of a Cleric, Rogue, Warrior, or Wizard.
|
|
|
Basilica Shepherd
( 5)
Creature — Phyrexian Angel
(3/3)
Flying When Basilica Shepherd enters, create two 1/1 colorless Phyrexian Mite artifact creature tokens with toxic 1 and "This creature can't block." (Players dealt combat damage by them also get a poison counter.)
|
|
|
Basking Capybara
( 2)
Creature — Capybara
(1/3)
Descend 4 — Basking Capybara gets +3/+0 as long as there are four or more permanent cards in your graveyard.
|
|
|
Basri, Devoted Paladin
( 6)
Legendary Planeswalker — Basri
(4)
+1: Put a +1/+1 counter on up to one target creature. It gains vigilance until end of turn. −1: Whenever a creature attacks this turn, put a +1/+1 counter on it. −6: Creatures you control get +2/+2 and gain flying until end of turn.
|
|
|
Bastion Protector
( 3)
Creature — Human Soldier
(3/3)
Commander creatures you control get +2/+2 and have indestructible.
|
|
|
Bat Whisperer
( 4)
Creature — Vampire
(4/2)
When Bat Whisperer enters, if an opponent lost life this turn, create a 1/1 black Bat creature token with flying.
|
|
|
Battle Rampart
( 3)
Creature — Wall
(1/3)
Defender : Target creature gains haste until end of turn.
|
|
|
Battlefield Improvisation
( 2)
Instant
Target creature gets +2/+2 until end of turn. If that creature is attacking, you may attach any number of Equipment you control to it.
|
|
|
Battlefield Percher
( 5)
Creature — Bird
(2/2)
Flying Battlefield Percher can block only creatures with flying. : Battlefield Percher gets +1/+1 until end of turn.
|
|
|
Battlefield Promotion
( 2)
Instant
Put a +1/+1 counter on target creature. That creature gains first strike until end of turn. You gain 2 life. (A creature with first strike deals combat damage before creatures without first strike.)
|
|
|
Battlewise Hoplite
( 2)
Creature — Human Soldier
(2/2)
Heroic — Whenever you cast a spell that targets Battlewise Hoplite, put a +1/+1 counter on Battlewise Hoplite, then scry 1. (To scry 1, look at the top card of your library, then you may put that card on the bottom.)
|
|
|
Beamsplitter Mage
( 2)
Creature — Vedalken Wizard
(2/2)
Whenever you cast an instant or sorcery spell that targets only Beamsplitter Mage, if you control one or more other creatures that spell could target, choose one of those creatures. Copy that spell. The copy targets the chosen creature.
|
|
|
Beanstalk Giant
( 7)
Creature — Giant
(*/*)
Beanstalk Giant's power and toughness are each equal to the number of lands you control.
|
|
|
Bear Trap
( 1)
Artifact
Flash , , Sacrifice Bear Trap: It deals 3 damage to target creature.
|
|
|
Bear with Set's Mechanic (playtest)
( 2)
Creature — — Bear
(2/2)
Vigilance Aggressive (During your turn, there is an additional combat phase after the first, and only creatures with aggressive may attack during it.)
|
|
|
Bear's Companion
( 5)
Creature — Human Warrior
(2/2)
When Bear's Companion enters, create a 4/4 green Bear creature token.
|
|
|
Beast Whisperer
( 4)
Creature — Elf Druid
(2/3)
Whenever you cast a creature spell, draw a card.
|
|
|
Bellowing Bruiser (Beat a Path)
( 3)
Sorcery — Adventure
Up to two target creatures can't block this turn. (Then exile this card. You may cast the creature later from exile.)
|
|
|
Beckon Apparition
( 1)
Instant
Exile target card from a graveyard. Create a 1/1 white and black Spirit creature token with flying.
|
|
|
Beckoning Will-o'-Wisp
( 3)
Creature — Spirit
(1/3)
Flying Lure the Unwary — At the beginning of combat on your turn, choose an opponent. Creatures attacking the last chosen player get +1/+0.
|
|
|
Become the Pilot
( 5)
Enchantment — Aura
Enchant noncommander creature You control enchanted creature. Enchanted creature gets +2/+2 and can't be blocked unless it's attacking its owner or a permanent its owner controls.
|
|
|
Behold the Unspeakable
( 5)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter.) I — Creatures you don't control get -2/-0 until your next turn. II — If you have one or fewer cards in hand, draw four cards. Otherwise, scry 2, then draw two cards. III — Exile this Saga, then return it to the battlefield transformed under your control.
|
|
|
Belbe, Corrupted Observer
( 2)
Legendary Creature — Phyrexian Zombie Elf
(2/2)
At the beginning of each postcombat main phase, the active player adds for each of your opponents who lost life this turn. (Damage causes loss of life.)
|
|
|
Belbe's Percher
( 3)
Creature — Bird
(2/2)
Flying Belbe's Percher can block only creatures with flying.
|
|
|
Belbe's Portal
( 5)
Artifact
As Belbe's Portal enters, choose a creature type. , : You may put a creature card of the chosen type from your hand onto the battlefield.
|
|
|
Belfry Spirit
( 5)
Creature — Spirit
(1/1)
Flying Haunt (When this creature dies, exile it haunting target creature.) When Belfry Spirit enters or the creature it haunts dies, create two 1/1 black Bat creature tokens with flying.
|
|
|
Bell Borca, Spectral Sergeant
( 4)
Legendary Creature — Spirit Soldier
(*/5)
Note the mana value of each card as it's put into exile. Bell Borca, Spectral Sergeant's power is equal to the greatest number noted for it this turn. At the beginning of your upkeep, exile the top card of your library. You may play that card this turn.
|
|
|
Belligerent Whiptail
( 4)
Creature — Wurm
(4/2)
Landfall — Whenever a land you control enters, Belligerent Whiptail gains first strike until end of turn.
|
|
|
Belltower Sphinx
( 5)
Creature — Sphinx
(2/5)
Flying Whenever a source deals damage to Belltower Sphinx, that source's controller mills that many cards.
|
|
|
Beloved Princess
( 1)
Creature — Human Noble
(1/1)
Lifelink Beloved Princess can't be blocked by creatures with power 3 or greater.
|
|
|
Benalish Partisan
( 2)
Creature — — Human Soldier
(1/2)
Lifelink Whenever you cycle another card, you may pay . If you do, return Benalish Partisan from your graveyard to the battlefield tapped and it perpetually gets +1/+0. Cycling
|
|
|
Benalish Sleeper
( 2)
Creature — Phyrexian Human Soldier
(3/1)
Kicker (You may pay an additional as you cast this spell.) When Benalish Sleeper enters, if it was kicked, each player sacrifices a creature of their choice.
|
|
|
Benthic Explorers
( 4)
Creature — Merfolk Scout
(2/4)
, Untap a tapped land an opponent controls: Add one mana of any type that land could produce.
|
|
|
Bespoke Battlegarb
( 2)
Artifact — Equipment
Equipped creature gets +2/+0. Celebration — At the beginning of combat on your turn, if two or more nonland permanents entered the battlefield under your control this turn, attach Bespoke Battlegarb to up to one target creature you control. Equip (: Attach to target creature you control. Equip only as a sorcery.)
|
|
|
Beza, the Bounding Spring
( 4)
Legendary Creature — Elemental Elk
(4/5)
When Beza, the Bounding Spring enters, create a Treasure token if an opponent controls more lands than you. You gain 4 life if an opponent has more life than you. Create two 1/1 blue Fish creature tokens if an opponent controls more creatures than you. Draw a card if an opponent has more cards in hand than you.
|
|
|
Biblioplex Assistant
( 4)
Artifact Creature — Gargoyle
(2/1)
Flying When Biblioplex Assistant enters, put up to one target instant or sorcery card from your graveyard on top of your library.
|
|
|
Biblioplex Kraken
( 5)
Creature — Kraken
(4/5)
When Biblioplex Kraken enters, scry 3. (Look at the top three cards of your library, then put any number of them on the bottom and the rest on top in any order.) Whenever Biblioplex Kraken attacks, you may return another creature you control to its owner's hand. If you do, Biblioplex Kraken can't be blocked this turn.
|
|
|
Big Play
( 2)
Instant
Target creature gets +2/+2 and gains reach until end of turn. Put a +1/+1 counter on it. (A creature with reach can block creatures with flying.)
|
|
|
Big Spender
( 2)
Creature — — Devil Citizen
(2/1)
Haste Whenever one or more creatures you control become blocked, create a Treasure token. Sacrifice two artifacts: Draft a card from Big Spender's spellbook.
|
|
|
Bill Potts
( 4)
Legendary Creature — Human
(2/4)
Whenever you cast an instant or sorcery spell that targets only Bill Potts or activate an ability that targets only Bill Potts, copy that spell or ability. You may choose new targets for the copy. This ability triggers only once each turn. Doctor's companion (You can have two commanders if the other is the Doctor.)
|
|
|
Bill the Pony
( 4)
Legendary Creature — Horse
(1/4)
When Bill the Pony enters, create two Food tokens. (They're artifacts with ", , Sacrifice this artifact: You gain 3 life.") Sacrifice a Food: Until end of turn, target creature you control assigns combat damage equal to its toughness rather than its power.
|
|
|
Ghost Lantern (Bind Spirit)
( 2)
Instant — Adventure
Return target creature card from your graveyard to your hand. (Then exile this card. You may cast the artifact later from exile.)
|
|
|
Bind//Liberate (playtest)
( 2)
Instant
Counter target activated ability. (Mana abilities can't be targeted.)<i/> Draw a card. // Liberate Instant Exile target creature you control. Return that card to the battlefield under its owner's control at the beginning of the next end step.
|
|
|
Binding Grasp
( 4)
Enchantment — Aura
Enchant creature At the beginning of your upkeep, sacrifice Binding Grasp unless you pay . You control enchanted creature. Enchanted creature gets +0/+1.
|
|
|
Biogenic Upgrade
( 6)
Sorcery
Distribute three +1/+1 counters among one, two, or three target creatures, then double the number of +1/+1 counters on each of those creatures.
|
|
|
Biolume Serpent
( 0)
Creature — Serpent
(4/4)
Sacrifice two Islands: Biolume Serpent can't be blocked this turn.
|
|
|
Biophagus
( 2)
Creature — Human Tyranid Wizard
(1/3)
Genomic Enhancement — : Add one mana of any color. If this mana is spent to cast a creature spell, that creature enters with an additional +1/+1 counter on it.
|
|
|
Bioplasm
( 5)
Creature — Ooze
(4/4)
Whenever Bioplasm attacks, exile the top card of your library. If it's a creature card, Bioplasm gets +X/+Y until end of turn, where X is the exiled creature card's power and Y is its toughness.
|
|
|
Birth of the Imperium
( 5)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Create a 2/2 white Astartes Warrior creature token with vigilance for each opponent you have. II — Each opponent sacrifices a creature of their choice. III — Draw two cards for each opponent who controls fewer creatures than you.
|
|
|
Bishop of Binding
( 4)
Creature — Vampire Cleric
(1/1)
When Bishop of Binding enters, exile target creature an opponent controls until Bishop of Binding leaves the battlefield. Whenever Bishop of Binding attacks, target Vampire gets +X/+X until end of turn, where X is the power of the exiled card.
|
|
|
Bishop of Rebirth
( 5)
Creature — Vampire Cleric
(3/4)
Vigilance Whenever Bishop of Rebirth attacks, you may return target creature card with mana value 3 or less from your graveyard to the battlefield.
|
|
|
Bishop of the Bloodstained
( 5)
Creature — Vampire Cleric
(3/3)
When Bishop of the Bloodstained enters, target opponent loses 1 life for each Vampire you control.
|
|
|
Bishop of Wings
( 2)
Creature — Human Cleric
(1/4)
Whenever an Angel you control enters, you gain 4 life. Whenever an Angel you control dies, create a 1/1 white Spirit creature token with flying.
|
|
|
Bishop's Soldier
( 2)
Creature — Vampire Soldier
(2/2)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
|
|
|
Biting Remark (playtest)
( 4)
Creature — — Elemental
(3/3)
Scrycast (If you see this card while scrying, you may reveal it and cast it by paying .) Flying
|
|
|
Biting-Palm Ninja
( 3)
Creature — Human Ninja
(3/3)
Ninjutsu Biting-Palm Ninja enters with a menace counter on it. Whenever Biting-Palm Ninja deals combat damage to a player, you may remove a menace counter from it. When you do, that player reveals their hand and you choose a nonland card from it. Exile that card.
|
|
|
Bitter Triumph
( 2)
Instant
As an additional cost to cast this spell, discard a card or pay 3 life. Destroy target creature or planeswalker.
|
|
|
Blacklance Paragon
( 2)
Creature — Human Knight
(3/1)
Flash When Blacklance Paragon enters, target Knight gains deathtouch and lifelink until end of turn.
|
|
|
Blade Splicer
( 3)
Creature — Phyrexian Human Artificer
(1/1)
When Blade Splicer enters, create a 3/3 colorless Phyrexian Golem artifact creature token. Golems you control have first strike.
|
|
|
Bladed Pinions
( 2)
Artifact — Equipment
Equipped creature has flying and first strike. Equip
|
|
|
Bladegraft Aspirant
( 3)
Creature — Phyrexian Warrior
(2/3)
Menace Equipment spells you cast cost less to cast. Activated abilities of Equipment you control that target Bladegraft Aspirant cost less to activate.
|
|
|