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Pantlaza, Sun-Favored
Pantlaza, Sun-Favored 2RedGreenWhite (5)
Legendary Creature — Dinosaur (4/4)

Whenever Pantlaza, Sun-Favored or another Dinosaur you control enters, you may discover X, where X is that creature's toughness. Do this only once each turn. (Exile cards from the top of your library until you exile a nonland card with that mana value or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)

The Lost Caverns of Ixalan Commander (Mythic Rare)
Paper Tiger
Paper Tiger 4 (4)
Artifact Creature — Cat (4/3)

Creatures named Rock Lobster can't attack or block.

Unsanctioned (Common)
Other Versions
Unglued (Common)
Papercraft Decoy
Papercraft Decoy 2 (2)
Artifact Creature — Frog (2/1)

When Papercraft Decoy leaves the battlefield, you may pay 2. If you do, draw a card.

Kamigawa: Neon Dynasty (Common)
Paperfin Rascal
Paperfin Rascal 2Blue (3)
Creature — Merfolk Rogue (2/2)

When Paperfin Rascal enters, clash with an opponent. If you win, put a +1/+1 counter on Paperfin Rascal. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.)

Lorwyn (Common)
Paradigm Shift
Paradigm Shift 1Blue (2)
Sorcery

Exile all cards from your library. Then shuffle your graveyard into your library.

Weatherlight (Rare)
Paradise Druid
Paradise Druid 1Green (2)
Creature — Elf Druid (2/1)

This creature has hexproof as long as it's untapped. (It can't be the target of spells or abilities your opponents control.)

Tap: Add one mana of any color.

Special Guests (Mythic Rare)
Other Versions
War of the Spark (Uncommon)
Adventures in the Forgotten Realms Commander (Uncommon)
Jumpstart 2022 (Uncommon)
The Lord of the Rings: Tales of Middle Earth Commander (Uncommon)
Wilds of Eldraine Commander (Uncommon)
Paradise Mantle
Paradise Mantle 0 (0)
Artifact — Equipment

Equipped creature has "Tap: Add one mana of any color."

Equip 1

Modern Masters (Uncommon)
Other Versions
Fifth Dawn (Uncommon)
Paradise Plume
Paradise Plume 4 (4)
Artifact

As Paradise Plume enters, choose a color.

Whenever a player casts a spell of the chosen color, you may gain 1 life.

Tap: Add one mana of the chosen color.

Commander 2021 (Uncommon)
Other Versions
Time Spiral (Uncommon)
Time Spiral Remastered (Uncommon)
Paradox Engine
Paradox Engine 5 (5)
Legendary Artifact

Whenever you cast a spell, untap all nonland permanents you control.

Kaladesh Remastered (Mythic Rare)
Other Versions
Masterpiece Series: Kaladesh Inventions (Special)
Aether Revolt (Mythic Rare)
Paradox Haze
Paradox Haze 2Blue (3)
Enchantment — Aura

Enchant player

At the beginning of enchanted player's first upkeep each turn, that player gets an additional upkeep step after this step.

Time Spiral (Uncommon)
Paradox Zone
Paradox Zone 4Green (5)
Enchantment

Paradox Zone enters with a growth counter on it.

At the beginning of your end step, double the number of growth counters on Paradox Zone. Then create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it, where X is the number of growth counters on Paradox Zone.

Commander 2021 (Rare)
Paradoxical Outcome
Paradoxical Outcome 3Blue (4)
Instant

Return any number of target nonland, nontoken permanents you control to their owners' hands. Draw a card for each card returned to your hand this way.

Mystery Booster 2: Convention Edition (Rare)
Other Versions
Kaladesh (Rare)
Time Spiral Remastered (Bonus)
Kaladesh Remastered (Rare)
Paragon of Eternal Wilds
Paragon of Eternal Wilds 3Green (4)
Creature — Human Druid (2/2)

Other green creatures you control get +1/+1.

Green, Tap: Another target green creature you control gains trample until end of turn. (It can deal excess combat damage to the player or planeswalker it's attacking.)

Magic 2015 Core Set (Uncommon)
Paragon of Fierce Defiance
Paragon of Fierce Defiance 3Red (4)
Creature — Human Warrior (2/2)

Other red creatures you control get +1/+1.

Red, Tap: Another target red creature you control gains haste until end of turn. (It can attack and Tap this turn.)

Magic 2015 Core Set (Uncommon)
Paragon of Gathering Mists
Paragon of Gathering Mists 3Blue (4)
Creature — Human Wizard (2/2)

Other blue creatures you control get +1/+1.

Blue, Tap: Another target blue creature you control gains flying until end of turn.

Magic 2015 Core Set (Uncommon)
Paragon of Modernity
Paragon of Modernity 4 (4)
Artifact Creature — Angel Warrior (2/2)

Flying

3: Paragon of Modernity gets +1/+1 until end of turn. If exactly three colors of mana were spent to activate this ability, put a +1/+1 counter on it instead.

Streets of New Capenna (Common)
Paragon of New Dawns
Paragon of New Dawns 3White (4)
Creature — Human Soldier (2/2)

Other white creatures you control get +1/+1.

White, Tap: Another target white creature you control gains vigilance until end of turn. (Attacking doesn't cause it to tap.)

Magic 2015 Core Set (Uncommon)
Paragon of Open Graves
Paragon of Open Graves 3Black (4)
Creature — Skeleton Warrior (2/2)

Other black creatures you control get +1/+1.

2Black, Tap: Another target black creature you control gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.)

Magic 2015 Core Set (Uncommon)
Paragon of the Amesha
Paragon of the Amesha 2White (3)
Creature — Human Knight (2/2)

First strike

WhiteBlueBlackRedGreen: Until end of turn, Paragon of the Amesha becomes an Angel, gets +3/+3, and gains flying and lifelink.

Conflux (Uncommon)
Parallax Dementia
Parallax Dementia 1Black (2)
Enchantment — Aura

Enchant creature

Fading 1 <I>(This enchantment enters with one fade counter on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)</I>

Enchanted creature gets +3/+2.

When Parallax Dementia leaves the battlefield, destroy enchanted creature. That creature can't be regenerated.

Nemesis (Common)
Parallax Inhibitor
Parallax Inhibitor 2 (2)
Artifact

1, Tap, Sacrifice Parallax Inhibitor: Put a fade counter on each permanent with fading you control.

Nemesis (Rare)
Parallax Nexus
Parallax Nexus 2Black (3)
Enchantment

Fading 5 <I>(This enchantment enters with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)</I>

Remove a fade counter from Parallax Nexus: Target opponent exiles a card from their hand. Activate only as a sorcery.

When Parallax Nexus leaves the battlefield, each player returns to their hand all cards they own exiled with Parallax Nexus.

Nemesis (Rare)
Parallax Tide
Parallax Tide 2BlueBlue (4)
Enchantment

Fading 5 <I>(This enchantment enters with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)</I>

Remove a fade counter from Parallax Tide: Exile target land.

When Parallax Tide leaves the battlefield, each player returns to the battlefield all cards they own exiled with Parallax Tide.

Nemesis (Rare)
Parallax Wave
Parallax Wave 2WhiteWhite (4)
Enchantment

Fading 5 (This enchantment enters with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)

Remove a fade counter from Parallax Wave: Exile target creature.

When Parallax Wave leaves the battlefield, each player returns to the battlefield all cards they own exiled with Parallax Wave.

Vintage Masters (Rare)
Other Versions
Nemesis (Rare)
Parallectric Feedback
Parallectric Feedback 3Red (4)
Instant

Parallectric Feedback deals damage to target spell's controller equal to that spell's mana value.

Guildpact (Rare)
Parallel Evolution
Parallel Evolution 3GreenGreen (5)
Sorcery

For each creature token on the battlefield, its controller creates a token that's a copy of that creature.

Flashback 4GreenGreenGreen (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Torment (Rare)
Parallel Lives
Parallel Lives 3Green (4)
Enchantment

If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.

Wilds of Eldraine Enchanting Tales (Mythic Rare)
Other Versions
Innistrad (Rare)
Jumpstart: Historic Horizons (Rare)
Parallel Thoughts
Parallel Thoughts 3BlueBlue (5)
Enchantment

When Parallel Thoughts enters, search your library for seven cards, exile them in a face-down pile, and shuffle that pile. Then shuffle your library.

If you would draw a card, you may instead put the top card of the pile you exiled into your hand.

Scourge (Rare)
Paralyze
Paralyze Black (1)
Enchantment — Aura

Enchant creature

When Paralyze enters, tap enchanted creature.

Enchanted creature doesn't untap during its controller's untap step.

At the beginning of the upkeep of enchanted creature's controller, that player may pay 4. If the player does, untap the creature.

Vintage Masters (Common)
Other Versions
Limited Edition Alpha (Common)
Limited Edition Beta (Common)
Unlimited Edition (Common)
Revised Edition (Common)
Fourth Edition (Common)
Fifth Edition (Common)
Masters Edition (Common)
Paralyzing Grasp
Paralyzing Grasp 2Blue (3)
Enchantment — Aura

Enchant creature

Enchanted creature doesn't untap during its controller's untap step.

Return to Ravnica (Common)
Other Versions
Zendikar (Common)
Paranoid Delusions
Paranoid Delusions BlueBlack (2)
Sorcery

Target player mills three cards.

Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)

Gatecrash (Common)
Paranoid Parish-Blade
Paranoid Parish-Blade 2White (3)
Creature — Human Soldier (3/2)

Delirium — Paranoid Parish-Blade gets +1/+0 and has first strike as long as there are four or more card types among cards in your graveyard.

Shadows over Innistrad (Uncommon)
Paranormal Analyst
Paranormal Analyst 1Blue (2)
Creature — Human Detective (1/3)

Whenever you manifest dread, put a card you put into your graveyard this way into your hand.

Duskmourn: House of Horror (Uncommon)
Parapet
Parapet 1White (2)
Enchantment

You may cast Parapet as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.

Creatures you control get +0/+1.

Visions (Common)
Parapet Watchers
Parapet Watchers 2Blue (3)
Creature — Kithkin Soldier (2/2)

White or Blue: Parapet Watchers gets +0/+1 until end of turn.

Shadowmoor (Common)
Paraselene
Paraselene 2White (3)
Sorcery

Destroy all enchantments. You gain 1 life for each enchantment destroyed this way.

Innistrad (Uncommon)
Parasitic Bond
Parasitic Bond 3Black (4)
Enchantment — Aura

Enchant creature

At the beginning of the upkeep of enchanted creature's controller, Parasitic Bond deals 2 damage to that player.

Urza's Saga (Uncommon)
Parasitic Grasp
Parasitic Grasp 1Black (2)
Instant

Cleave 1BlackBlack (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.)

Parasitic Grasp deals 3 damage to target Human creature. You gain 3 life.

Innistrad: Crimson Vow (Uncommon)
Parasitic Impetus
Parasitic Impetus 2Black (3)
Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+2 and is goaded. (It attacks each combat if able and attacks a player other than you if able.)

Whenever enchanted creature attacks, its controller loses 2 life and you gain 2 life.

Ravnica Clue Edition (Common)
Other Versions
Ikoria Commander (Uncommon)
Commander 2021 (Uncommon)
Commander Legends: Battle for Baldur's Gate (Common)
Parasitic Implant
Parasitic Implant 3Black (4)
Enchantment — Aura

Enchant creature

At the beginning of your upkeep, enchanted creature's controller sacrifices it and you create a 1/1 colorless Phyrexian Myr artifact creature token.

Jumpstart (Common)
Other Versions
New Phyrexia (Common)
Parasitic Strix
Parasitic Strix 2Blue (3)
Artifact Creature — Bird (2/2)

Flying

When Parasitic Strix enters, if you control a black permanent, target player loses 2 life and you gain 2 life.

Double Masters (Common)
Other Versions
Conflux (Common)
Parcel Myr
Parcel Myr 1Blue (2)
Artifact Creature — Clue Myr (2/1)

2, Sacrifice Parcel Myr: Draw a card.

Modern Horizons 2 (Common)
Parcelbeast
Parcelbeast 2GreenBlue (4)
Creature — Elemental Beast (2/4)

Mutate GreenBlue (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)

1, Tap: Look at the top card of your library. If it's a land card, you may put it onto the battlefield. If you don't put the card onto the battlefield, put it into your hand.

Ikoria: Lair of Behemoths (Uncommon)
Parch
Parch 1Red (2)
Instant

Choose one —

• Parch deals 2 damage to any target.

• Parch deals 4 damage to target blue creature.

Urza's Legacy (Common)
Pardic Arsonist
Pardic Arsonist 2RedRed (4)
Creature — Human Barbarian (3/3)

Threshold — As long as seven or more cards are in your graveyard, Pardic Arsonist has "When Pardic Arsonist enters, it deals 3 damage to any target."

Torment (Uncommon)
Pardic Collaborator
Pardic Collaborator 3Red (4)
Creature — Human Barbarian (2/2)

First strike

Black: Pardic Collaborator gets +1/+1 until end of turn.

Torment (Uncommon)
Pardic Dragon
Pardic Dragon 4RedRed (6)
Creature — Dragon (4/4)

Flying

Red: Pardic Dragon gets +1/+0 until end of turn.

Suspend 2—RedRed

Whenever an opponent casts a spell, if Pardic Dragon is suspended, that player may put a time counter on Pardic Dragon.

Modern Masters (Uncommon)
Other Versions
Time Spiral (Rare)
Pardic Firecat
Pardic Firecat 3Red (4)
Creature — Elemental Cat (2/3)

Haste

If Pardic Firecat is in a graveyard, effects from spells named Flame Burst count it as a card named Flame Burst.

Odyssey (Common)
Pardic Lancer
Pardic Lancer 4Red (5)
Creature — Human Barbarian (3/2)

Discard a card at random: Pardic Lancer gets +1/+0 and gains first strike until end of turn.

Torment (Common)
Pardic Miner
Pardic Miner 1Red (2)
Creature — Dwarf (1/1)

Sacrifice Pardic Miner: Target player can't play lands this turn.

Odyssey (Rare)
Pardic Swordsmith
Pardic Swordsmith 2Red (3)
Creature — Dwarf (1/1)

Red, Discard a card at random: Pardic Swordsmith gets +2/+0 until end of turn.

Odyssey (Common)
Pardic Wanderer
Pardic Wanderer 6 (6)
Artifact Creature — Golem (5/5)

Trample

Dominaria (Common)
Parhelion II
Parhelion II 6WhiteWhite (8)
Legendary Artifact — Vehicle (5/5)

Flying, first strike, vigilance

Whenever Parhelion II attacks, create two 4/4 white Angel creature tokens with flying and vigilance that are attacking.

Crew 4 (Tap any number of creatures you control with total power 4 or more: This Vehicle becomes an artifact creature until end of turn.)

Kamigawa: Neon Dynasty Commander (Rare)
Other Versions
War of the Spark (Rare)
Parhelion Patrol
Parhelion Patrol 3White (4)
Creature — Human Knight (2/3)

Flying

Vigilance (Attacking doesn't cause this creature to tap.)

Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)

Ravnica Clue Edition (Common)
Other Versions
Guilds of Ravnica (Common)
Pariah
Pariah 2White (3)
Enchantment — Aura

Enchant creature

All damage that would be dealt to you is dealt to enchanted creature instead.

Outlaws of Thunder Junction Breaking News (Rare)
Other Versions
Seventh Edition (Rare)
Urza's Saga (Rare)
Tenth Edition (Rare)
Conspiracy: Take the Crown (Rare)
Pariah's Shield
Pariah's Shield 5 (5)
Artifact — Equipment

All damage that would be dealt to you is dealt to equipped creature instead.

Equip 3

Ravnica Remastered (Rare)
Other Versions
Ravnica: City of Guilds (Rare)
Parish-Blade Trainee
Parish-Blade Trainee 1White (2)
Creature — Human Soldier (1/2)

Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.)

When Parish-Blade Trainee dies, put its counters on target creature you control.

Innistrad: Crimson Vow (Common)
Park Bleater
Park Bleater 2White (3)
Creature — Goat Employee (2/2)

Whenever another creature you own enters, you get Ticket.

White, Tap: You may put a sticker on a creature you own that entered this turn.

Unfinity (Uncommon)
Park Heights Maverick
Park Heights Maverick 2Green (3)
Creature — Human Soldier (2/2)

Dethrone (Whenever this creature attacks the player with the most life or tied for the most life, put a +1/+1 counter on it.)

Park Heights Maverick can't be blocked by creatures with power 2 or less.

Whenever Park Heights Maverick deals combat damage to a player or dies, proliferate.

Streets of New Capenna Commander (Rare)
Park Heights Pegasus
Park Heights Pegasus GreenWhite (2)
Creature — Pegasus (2/1)

Flying, trample

Whenever Park Heights Pegasus deals combat damage to a player, draw a card if you had two or more creatures enter the battlefield under your control this turn.

Streets of New Capenna (Rare)
Park Map
Park Map 1 (1)
Artifact

1, Sacrifice Park Map: Search your library for a land card that doesn't have the same art as a permanent you control, reveal it, put it into your hand, then shuffle.

Unfinity (Acorn) (Common)
Park Re-Entry
Park Re-Entry 3WhiteWhite (5)
Sorcery

Return up to two target creature cards that each have a hat and/or mana value 3 or less from your graveyard to the battlefield.

Unfinity (Acorn) (Uncommon)
Parnesse, the Subtle Brush
Parnesse, the Subtle Brush 2BlueBlackRed (5)
Legendary Creature — Vampire Wizard (4/4)

Whenever you or a permanent you control becomes the target of a spell or ability an opponent controls, counter that spell or ability unless that player pays 4 life.

Whenever you copy a spell, up to one target opponent may also copy that spell. They may choose new targets for that copy.

Streets of New Capenna Commander (Mythic Rare)
Paroxysm
Paroxysm 1Red (2)
Enchantment — Aura

Enchant creature

At the beginning of the upkeep of enchanted creature's controller, that player reveals the top card of their library. If that card is a land card, destroy that creature. Otherwise, it gets +3/+3 until end of turn.

Exodus (Uncommon)
Part the Veil
Part the Veil 3Blue (4)
Instant — Arcane

Return all creatures you control to their owner's hand.

Champions of Kamigawa (Rare)
Part the Waterveil
Part the Waterveil 4BlueBlue (6)
Sorcery

Take an extra turn after this one. Exile Part the Waterveil.

Awaken 6—6BlueBlueBlue (If you cast this spell for 6BlueBlueBlue, also put six +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

Battle for Zendikar (Mythic Rare)
Part Water
Part Water Variable ColorlessVariable ColorlessBlue (1)
Sorcery

X target creatures gain islandwalk until end of turn. (They can't be blocked as long as defending player controls an Island.)

Legends (Uncommon)
Parting Gust
Parting Gust WhiteWhite (2)
Instant

Gift a tapped Fish (You may promise an opponent a gift as you cast this spell. If you do, they create a tapped 1/1 blue Fish creature token before its other effects.)

Exile target nontoken creature. If the gift wasn't promised, return that card to the battlefield under its owner's control with a +1/+1 counter on it at the beginning of the next end step.

Bloomburrow (Uncommon)
Parting Thoughts
Parting Thoughts 2Black (3)
Sorcery

Destroy target creature. You draw X cards and you lose X life, where X is the number of counters on that creature.

Commander 2016 (Uncommon)
Party Crasher
Party Crasher 4Red (5)
Creature — Goblin Berserker (3/3)

Haste

You can attack with Party Crasher once each combat during each opponent's turn.

Unstable (Uncommon)
Party Thrasher
Party Thrasher 1Red (2)
Creature — Lizard Wizard (1/4)

Noncreature spells you cast from exile have convoke. (Each creature you tap while casting a noncreature spell from exile pays for 1 or one mana of that creature's color.)

At the beginning of your first main phase, you may discard a card. If you do, exile the top two cards of your library, then choose one of them. You may play that card this turn.

Modern Horizons 3 (Rare)
Pashalik Mons
Pashalik Mons 2Red (3)
Legendary Creature — Goblin Warrior (2/2)

Whenever Pashalik Mons or another Goblin you control dies, Pashalik Mons deals 1 damage to any target.

3Red, Sacrifice a Goblin: Create two 1/1 red Goblin creature tokens.

Dominaria Remastered (Rare)
Other Versions
Modern Horizons (Rare)
Pass the Torch
Pass the Torch 1Red (2)
Instant

Pass the Torch deals 2 damage to any target. Choose a creature card in your hand. It perpetually gains "Whenever this creature deals combat damage to a player, you may cast target card named Pass the Torch from your graveyard without paying its mana cost. If you do, this creature perpetually loses this ability".

Streets of New Capenna Alchemy (Rare)
Passageway Seer
Passageway Seer 3Black (4)
Creature — Tiefling Warlock (2/2)

Lifelink

When Passageway Seer enters, you take the initiative.

At the beginning of your end step, if you have the initiative, put a +1/+1 counter on Passageway Seer.

Commander Legends: Battle for Baldur's Gate (Uncommon)
Passionate Archaeologist
Passionate Archaeologist 1Red (2)
Legendary Enchantment — Background

Commander creatures you own have "Whenever you cast a spell from exile, this creature deals damage equal to that spell's mana value to target opponent."

Commander Legends: Battle for Baldur's Gate (Mythic Rare)
Passwall Adept
Passwall Adept 1Blue (2)
Creature — Human Wizard (1/3)

2Blue: Target creature can't be blocked this turn.

Ravnica Clue Edition (Common)
Other Versions
Guilds of Ravnica (Common)
Past in Flames
Past in Flames 3Red (4)
Sorcery

Each instant and sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost.

Flashback 4Red (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Shadows of the Past (Mythic Rare)
Other Versions
Innistrad (Mythic Rare)
Commander 2016 (Mythic Rare)
Modern Masters 2017 Edition (Mythic Rare)
Time Spiral Remastered (Bonus)
Warhammer 40,000 Commander (Mythic Rare)
Patagia Golem
Patagia Golem 4 (4)
Artifact Creature — Golem (2/3)

3: Patagia Golem gains flying until end of turn.

Mirage (Uncommon)
Other Versions
Classic Sixth Edition (Uncommon)
Seventh Edition (Uncommon)
Eighth Edition (Uncommon)
Patagia Tiger
Patagia Tiger 4White (5)
Creature — Cat (3/4)

Flying

When Patagia Tiger enters, target Human you control gets +2/+2 until end of turn.

Ikoria: Lair of Behemoths (Common)
Patagia Viper
Patagia Viper 3Green (4)
Creature — Snake (2/1)

Flying

When Patagia Viper enters, create two 1/1 green and blue Snake creature tokens.

When Patagia Viper enters, sacrifice it unless Blue was spent to cast it.

Commander 2015 (Uncommon)
Other Versions
Dissension (Uncommon)
Patch Up
Patch Up 2White (3)
Sorcery

Return up to three target creature cards with total mana value 3 or less from your graveyard to the battlefield.

Streets of New Capenna (Uncommon)
Patched Plaything
Patched Plaything 2White (3)
Artifact Creature — Toy (4/3)

Double strike

Patched Plaything enters with two -1/-1 counters on it if you cast it from your hand.

Duskmourn: House of Horror (Uncommon)
Patchwork Automaton
Patchwork Automaton 2 (2)
Artifact Creature — Construct (1/1)

Ward 2 (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays 2.)

Whenever you cast an artifact spell, put a +1/+1 counter on Patchwork Automaton.

Kamigawa: Neon Dynasty (Uncommon)
Patchwork Banner
Patchwork Banner 3 (3)
Artifact

As Patchwork Banner enters, choose a creature type.

Creatures you control of the chosen type get +1/+1.

Tap: Add one mana of any color.

Bloomburrow (Uncommon)
Patchwork Beastie
Patchwork Beastie Green (1)
Artifact Creature — Beast (3/3)

Delirium — Patchwork Beastie can't attack or block unless there are four or more card types among cards in your graveyard.

At the beginning of your upkeep, you may mill a card. (You may put the top card of your library into your graveyard.)

Duskmourn: House of Horror (Uncommon)
Patchwork Crawler
Patchwork Crawler 1Blue (2)
Creature — Zombie Horror (1/2)

2Blue: Exile target creature card from your graveyard and put a +1/+1 counter on Patchwork Crawler.

Patchwork Crawler has all activated abilities of all creature cards exiled with it.

Innistrad: Crimson Vow (Rare)
Patchwork Gnomes
Patchwork Gnomes 3 (3)
Artifact Creature — Gnome (2/1)

Discard a card: Regenerate Patchwork Gnomes. (The next time this creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)

Modern Horizons 2 (Uncommon)
Other Versions
Tempest (Uncommon)
Odyssey (Uncommon)
Tempest Remastered (Common)
Ultimate Masters (Common)
Path of Ancestry
Path of Ancestry (0)
Land

Path of Ancestry enters tapped.

Tap: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)

Bloomburrow Commander (Common)
Other Versions
Commander 2017 (Common)
Secret Lair Drop (Rare)
Ikoria Commander (Common)
Commander Legends (Common)
Kaldheim Commander (Common)
Adventures in the Forgotten Realms Commander (Common)
Innistrad: Midnight Hunt Commander (Common)
Innistrad: Crimson Vow Commander (Common)
Streets of New Capenna Commander (Common)
Commander Legends: Battle for Baldur's Gate (Common)
Warhammer 40,000 Commander (Common)
The Brothers' War Commander (Common)
Phyrexia: All Will Be One Commander (Common)
March of the Machine Commander (Common)
The Lord of the Rings: Tales of Middle Earth Commander (Common)
Commander Masters (Common)
Wilds of Eldraine Commander (Common)
Doctor Who Commander (Common)
The Lost Caverns of Ixalan Commander (Common)
Murders at Karlov Manor Commander (Common)
Magic The Gathering—Fallout (Common)
Outlaws of Thunder Junction Commander (Common)
Modern Horizons 3 Commander (Common)
Path of Anger's Flame
Path of Anger's Flame 2Red (3)
Instant — Arcane

Creatures you control get +2/+0 until end of turn.

Saviors of Kamigawa (Common)
Path of Annihilation
Path of Annihilation 3Green (4)
Enchantment

Devoid (This card has no color.)

When Path of Annihilation enters, create two 0/1 colorless Eldrazi Spawn creature tokens with "Sacrifice this creature: Add Colorless."

Eldrazi you control have "Tap: Add one mana of any color."

Whenever you cast a creature spell with mana value 7 or greater, you gain 4 life.

Modern Horizons 3 (Uncommon)
Path of Bravery
Path of Bravery 2White (3)
Enchantment

As long as your life total is greater than or equal to your starting life total, creatures you control get +1/+1.

Whenever one or more creatures you control attack, you gain life equal to the number of attacking creatures.

Jumpstart (Rare)
Other Versions
Magic 2014 Core Set (Rare)
Iconic Masters (Rare)
Path of Discovery
Path of Discovery 3Green (4)
Enchantment

Whenever a creature you control enters, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the creature, then put the card back or put it into your graveyard.)

Bloomburrow Commander (Rare)
Other Versions
Rivals of Ixalan (Rare)
Path of Mettle
Path of Mettle RedWhite (2)
Legendary Enchantment

When Path of Mettle enters, it deals 1 damage to each creature that doesn't have first strike, double strike, vigilance, or haste.

Whenever you attack with at least two creatures that have first strike, double strike, vigilance, and/or haste, transform Path of Mettle.

Rivals of Ixalan (Rare)
Path of Peace
Path of Peace 3White (4)
Sorcery

Destroy target creature. Its owner gains 4 life.

Masters 25 (Common)
Other Versions
Urza's Saga (Common)
Starter 1999 (Common)
Portal (Common)
Portal Second Age (Common)
Path of Peril
Path of Peril 1BlackBlack (3)
Sorcery

Cleave 4WhiteBlack (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.)

Destroy all creatures with mana value 2 or less.

Innistrad: Crimson Vow (Rare)
Path of the Animist
Path of the Animist 3Green (4)
Sorcery

Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.

Will of the Planeswalkers — Starting with you, each player votes for planeswalk or chaos. If planeswalk gets more votes, planeswalk. If chaos gets more votes or the vote is tied, chaos ensues.

March of the Machine Commander (Rare)
Path of the Enigma
Path of the Enigma 4Blue (5)
Sorcery

Target player draws four cards.

Will of the Planeswalkers — Starting with you, each player votes for planeswalk or chaos. If planeswalk gets more votes, planeswalk. If chaos gets more votes or the vote is tied, chaos ensues.

March of the Machine Commander (Rare)
Path of the Ghosthunter
Path of the Ghosthunter Variable Colorless1White (2)
Sorcery

Create X 1/1 white Spirit creature tokens with flying.

Will of the Planeswalkers — Starting with you, each player votes for planeswalk or chaos. If planeswalk gets more votes, planeswalk. If chaos gets more votes or the vote is tied, chaos ensues.

March of the Machine Commander (Rare)
Path of the Pyromancer
Path of the Pyromancer 4Red (5)
Sorcery

Discard all the cards in your hand. Add Red for each card discarded this way, then draw that many cards plus one.

Will of the Planeswalkers — Starting with you, each player votes for planeswalk or chaos. If planeswalk gets more votes, planeswalk. If chaos gets more votes or the vote is tied, chaos ensues.

March of the Machine Commander (Rare)
Path of the Schemer
Path of the Schemer 4Black (5)
Sorcery

Each player mills two cards. Then you put a creature card from a graveyard onto the battlefield under your control. It's an artifact in addition to its other types.

Will of the Planeswalkers — Starting with you, each player votes for planeswalk or chaos. If planeswalk gets more votes, planeswalk. If chaos gets more votes or the vote is tied, chaos ensues.

March of the Machine Commander (Rare)
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