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Path to Exile
( 1)
Instant
Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.
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Path to the Festival
( 3)
Sorcery
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. Then if there are three or more basic land types among lands you control, scry 1. (Look at the top card of your library. You may put that card on the bottom.) Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Pathbreaker Ibex
( 6)
Creature — Goat
(3/3)
Whenever Pathbreaker Ibex attacks, creatures you control gain trample and get +X/+X until end of turn, where X is the greatest power among creatures you control.
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Pathbreaker Wurm
( 6)
Creature — Wurm
(6/4)
Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.) As long as Pathbreaker Wurm is paired with another creature, both creatures have trample.
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Pathfinding Axejaw
( 4)
Creature — Dinosaur
(4/3)
When Pathfinding Axejaw enters, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
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Pathmaker Initiate
( 2)
Creature — Human Wizard
(2/1)
: Target creature with power 2 or less can't be blocked this turn.
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Pathrazer of Ulamog
( 11)
Creature — Eldrazi
(9/9)
Annihilator 3 (Whenever this creature attacks, defending player sacrifices three permanents of their choice.) Pathrazer of Ulamog can't be blocked except by three or more creatures.
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Pathway Arrows
( 1)
Artifact — Equipment
Equipped creature has ", : This creature deals 1 damage to target creature. If a colorless creature is dealt damage this way, tap it." Equip
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Patient Naturalist
( 3)
Creature — Human Scout
(2/3)
When Patient Naturalist enters, mill three cards. Put a land card from among the milled cards into your hand. If you can't, create a Treasure token. (To mill three cards, put the top three cards of your library into your graveyard.)
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Patient Rebuilding
( 5)
Enchantment
At the beginning of your upkeep, target opponent mills three cards, then you draw a card for each land card put into their graveyard this way.
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Patient Turtle (playtest)
( 4)
Creature — — Turtle
(3/3)
CARDNAME enters the battlefield with two +1/+1 counters on it if you didn't go first this game.
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Patient Zero
( 2)
Creature — — Zombie
(2/2)
Lifelink Damage isn't removed from creatures your opponents control during cleanup steps.
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Patriarch's Bidding
( 5)
Sorcery
Each player chooses a creature type. Each player returns all creature cards of a type chosen this way from their graveyard to the battlefield.
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Patriarch's Desire
( 4)
Enchantment — Aura
Enchant creature Enchanted creature gets +2/-2. Threshold — Enchanted creature gets an additional +2/-2 as long as seven or more cards are in your graveyard.
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Patriar's Humiliation
( 1)
Instant
Target creature perpetually loses all abilities, then Patriar's Humiliation deals damage to it equal to the number of creatures you control.
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Patriar's Seal
( 3)
Artifact
: Add one mana of any color. , : Untap target legendary creature you control.
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Patrician Geist
( 3)
Creature — Spirit Knight
(2/2)
Flying Other Spirits you control get +1/+1. Spells you cast from your graveyard cost less to cast.
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Patrician's Scorn
( 4)
Instant
If you've cast another white spell this turn, you may cast this spell without paying its mana cost. Destroy all enchantments.
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Patrol Hound
( 2)
Creature — Dog
(2/2)
Discard a card: Patrol Hound gains first strike until end of turn.
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Patron of the Akki
( 6)
Legendary Creature — Spirit
(5/5)
Goblin offering (You may cast this spell any time you could cast an instant by sacrificing a Goblin and paying the difference in mana costs between this and the sacrificed Goblin. Mana cost includes color.) Whenever Patron of the Akki attacks, creatures you control get +2/+0 until end of turn.
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Patron of the Arts
( 3)
Creature — Dragon Noble
(3/1)
When Patron of the Arts enters or dies, create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.")
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Patron of the Kitsune
( 6)
Legendary Creature — Spirit
(5/6)
Fox offering (You may cast this spell any time you could cast an instant by sacrificing a Fox and paying the difference in mana costs between this and the sacrificed Fox. Mana cost includes color.) Whenever a creature attacks, you may gain 1 life.
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Patron of the Moon
( 7)
Legendary Creature — Spirit
(5/4)
Moonfolk offering (You may cast this spell any time you could cast an instant by sacrificing a Moonfolk and paying the difference in mana costs between this and the sacrificed Moonfolk. Mana cost includes color.) Flying : Put up to two land cards from your hand onto the battlefield tapped.
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Patron of the Nezumi
( 7)
Legendary Creature — Spirit
(6/6)
Rat offering (You may cast this spell any time you could cast an instant by sacrificing a Rat and paying the difference in mana costs between this and the sacrificed Rat. Mana cost includes color.) Whenever a permanent is put into an opponent's graveyard, that player loses 1 life.
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Patron of the Orochi
( 8)
Legendary Creature — Spirit
(7/7)
Snake offering (You may cast this spell any time you could cast an instant by sacrificing a Snake and paying the difference in mana costs between this and the sacrificed Snake. Mana cost includes color.) : Untap all Forests and all green creatures. Activate only once each turn.
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Patron of the Valiant
( 5)
Creature — Angel
(4/4)
Flying When Patron of the Valiant enters, put a +1/+1 counter on each creature you control with a +1/+1 counter on it.
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Patron of the Vein
( 6)
Creature — Vampire Shaman
(4/4)
Flying When Patron of the Vein enters, destroy target creature an opponent controls. Whenever a creature an opponent controls dies, exile it and put a +1/+1 counter on each Vampire you control.
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Patron of the Wild
( 1)
Creature — Elf
(1/1)
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.) When Patron of the Wild is turned face up, target creature gets +3/+3 until end of turn.
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Patron Wizard
( 3)
Creature — Human Wizard
(2/2)
Tap an untapped Wizard you control: Counter target spell unless its controller pays .
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Pattern Matcher
( 4)
Artifact Creature — Golem
(3/3)
When Pattern Matcher enters, you may search your library for a card with the same name as another creature you control, reveal it, put it into your hand, then shuffle.
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Pattern of Rebirth
( 4)
Enchantment — Aura
Enchant creature When enchanted creature dies, that creature's controller may search their library for a creature card, put that card onto the battlefield, then shuffle.
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Paupers' Cage
( 3)
Artifact
At the beginning of each opponent's upkeep, if that player has two or fewer cards in hand, Paupers' Cage deals 2 damage to that player.
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Pause for Reflection
( 3)
Instant
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) Prevent all combat damage that would be dealt this turn.
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Pawn of Ulamog
( 3)
Creature — Vampire Shaman
(2/2)
Whenever Pawn of Ulamog or another nontoken creature you control dies, you may create a 0/1 colorless Eldrazi Spawn creature token. It has "Sacrifice this creature: Add ."
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Pawpatch Formation
( 2)
Instant
Choose one — • Destroy target creature with flying. • Destroy target enchantment. • Draw a card. Create a Food token. (It's an artifact with ", , Sacrifice this artifact: You gain 3 life.")
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Pawpatch Recruit
( 1)
Creature — Rabbit Warrior
(2/1)
Offspring (You may pay an additional as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.) Trample Whenever a creature you control becomes the target of a spell or ability an opponent controls, put a +1/+1 counter on target creature you control other than that creature.
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Pay No Heed
( 1)
Instant
Prevent all damage a source of your choice would deal this turn.
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Peace Strider
( 4)
Artifact Creature — Construct
(3/3)
When Peace Strider enters, you gain 3 life.
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Peace Talks
( 2)
Sorcery
This turn and next turn, creatures can't attack, and players and permanents can't be the targets of spells or activated abilities.
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Peacekeeper
( 3)
Creature — Human
(1/1)
At the beginning of your upkeep, sacrifice Peacekeeper unless you pay . Creatures can't attack.
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Peacewalker Colossus
( 3)
Artifact — Vehicle
(6/6)
: Another target Vehicle you control becomes an artifact creature until end of turn. Crew 4 (Tap any number of creatures you control with total power 4 or more: This Vehicle becomes an artifact creature until end of turn.)
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Peak Eruption
( 3)
Sorcery
Destroy target Mountain. Peak Eruption deals 3 damage to that land's controller.
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Pearl Dragon
( 6)
Creature — Dragon
(4/4)
Flying : Pearl Dragon gets +0/+1 until end of turn.
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Pearl Lake Ancient
( 7)
Creature — Leviathan
(6/7)
Flash This spell can't be countered. Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Return three lands you control to their owner's hand: Return Pearl Lake Ancient to its owner's hand.
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Pearl of Wisdom
( 3)
Sorcery
This spell costs less to cast if you control an Otter. Draw two cards.
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Pearl-Ear, Imperial Advisor
( 3)
Legendary Creature — Fox Advisor
(3/4)
Lifelink Enchantment spells you cast have affinity for Auras. (They cost less to cast for each Aura you control.) Whenever you cast an Aura spell that targets a modified permanent you control, draw a card. (Equipment, Auras you control, and counters are modifications.)
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Pearlspear Courier
( 3)
Creature — Human Soldier
(2/1)
You may choose not to untap Pearlspear Courier during your untap step. , : Target Soldier creature gets +2/+2 and has vigilance for as long as Pearlspear Courier remains tapped.
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Peat Bog
( 0)
Land
Peat Bog enters tapped with two depletion counters on it. , Remove a depletion counter from Peat Bog: Add . If there are no depletion counters on Peat Bog, sacrifice it.
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Peculiar Lighthouse
( 0)
Land
Peculiar Lighthouse enters tapped unless a player has 13 or less life. : Add or .
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Pedantic Learning
( 2)
Enchantment
Whenever a land card is put into your graveyard from your library, you may pay . If you do, draw a card.
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Peek
( 1)
Instant
Look at target player's hand. Draw a card.
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Peel from Reality
( 2)
Instant
Return target creature you control and target creature you don't control to their owners' hands.
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Peema Outrider
( 4)
Creature — Elf Artificer
(3/3)
Trample Fabricate 1 (When this creature enters, put a +1/+1 counter on it or create a 1/1 colorless Servo artifact creature token.)
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Peer into the Abyss
( 7)
Sorcery
Target player draws cards equal to half the number of cards in their library and loses half their life. Round up each time.
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Peer Past the Veil
( 4)
Instant
Discard your hand. Then draw X cards, where X is the number of card types among cards in your graveyard.
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Peer Pressure
( 4)
Sorcery
Choose a creature type. If you control more creatures of that type than each other player, you gain control of all creatures of that type. <I>(This effect lasts indefinitely.)</I>
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Peer Through Depths
( 2)
Instant — Arcane
Look at the top five cards of your library. You may reveal an instant or sorcery card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
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Peerless Recycling
( 2)
Instant
Gift a card (You may promise an opponent a gift as you cast this spell. If you do, they draw a card before its other effects.) Return target permanent card from your graveyard to your hand. If the gift was promised, instead return two target permanent cards from your graveyard to your hand.
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Peerless Ropemaster
( 5)
Creature — Human Rogue
(4/4)
When Peerless Ropemaster enters, return up to one target tapped creature to its owner's hand.
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Peerless Samurai
( 3)
Creature — Human Samurai
(2/3)
Menace (This creature can't be blocked except by two or more creatures.) Whenever a Samurai or Warrior you control attacks alone, the next spell you cast this turn costs less to cast.
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Pegasus Charger
( 3)
Creature — Pegasus
(2/1)
Flying (This creature can't be blocked except by creatures with flying or reach.) First strike (This creature deals combat damage before creatures without first strike.)
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Pegasus Courser
( 3)
Creature — Pegasus
(1/3)
Flying Whenever Pegasus Courser attacks, another target attacking creature gains flying until end of turn.
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Pegasus Guardian
( 6)
Creature — Pegasus
(3/3)
Flying At the beginning of your end step, if a permanent you controlled left the battlefield this turn, create a 1/1 white Pegasus creature token with flying.
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Pegasus Refuge
( 4)
Enchantment
, Discard a card: Create a 1/1 white Pegasus creature token with flying.
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Pegasus Stampede
( 2)
Sorcery
Buyback—Sacrifice a land. (You may sacrifice a land in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.) Create a 1/1 white Pegasus creature token with flying.
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Pelakka Predation
( 3)
Sorcery
Target opponent reveals their hand. You choose a card from it with mana value 3 or greater. That player discards that card.
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Pelakka Wurm
( 7)
Creature — Wurm
(7/7)
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) When this creature enters, you gain 7 life. When this creature dies, draw a card.
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Pelt Collector
( 1)
Creature — Elf Warrior
(1/1)
Whenever another creature you control enters or dies, if that creature's power is greater than Pelt Collector's, put a +1/+1 counter on Pelt Collector. As long as Pelt Collector has three or more +1/+1 counters on it, it has trample.
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Pemmin's Aura
( 3)
Enchantment — Aura
Enchant creature : Untap enchanted creature. : Enchanted creature gains flying until end of turn. : Enchanted creature gains shroud until end of turn. (It can't be the target of spells or abilities.) : Enchanted creature gets +1/-1 or -1/+1 until end of turn.
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Penance
( 3)
Enchantment
Put a card from your hand on top of your library: The next time a black or red source of your choice would deal damage this turn, prevent that damage.
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Pendant of Prosperity
( 3)
Artifact
Pendant of Prosperity enters under the control of an opponent of your choice. , : Draw a card, then you may put a land card from your hand onto the battlefield. Pendant of Prosperity's owner draws a card, then that player may put a land card from their hand onto the battlefield.
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Pendelhaven
( 0)
Legendary Land
: Add . : Target 1/1 creature gets +1/+2 until end of turn.
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Pendelhaven Elder
( 2)
Creature — Elf Shaman
(1/1)
: Each 1/1 creature you control gets +1/+2 until end of turn.
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Pendrell Drake
( 4)
Creature — Drake
(2/3)
Flying Cycling (, Discard this card: Draw a card.)
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Pendrell Flux
( 2)
Enchantment — Aura
Enchant creature Enchanted creature has "At the beginning of your upkeep, sacrifice this creature unless you pay its mana cost."
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Pendrell Mists
( 4)
Enchantment
All creatures have "At the beginning of your upkeep, sacrifice this creature unless you pay ."
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Pendulum of Patterns
( 2)
Artifact
When Pendulum of Patterns enters, you gain 3 life. , , Sacrifice Pendulum of Patterns: Draw a card.
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Pennon Blade
( 3)
Artifact — Equipment
Equipped creature gets +1/+1 for each creature you control. Equip (: Attach to target creature you control. Equip only as a sorcery.)
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Penregon Strongbull
( 3)
Creature — Minotaur
(2/3)
, Sacrifice an artifact: Penregon Strongbull gets +1/+1 until end of turn and deals 1 damage to each opponent.
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Pentad Prism
( 2)
Artifact
Sunburst (This enters with a charge counter on it for each color of mana spent to cast it.) Remove a charge counter from Pentad Prism: Add one mana of any color.
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Pentagram of the Ages
( 4)
Artifact
, : The next time a source of your choice would deal damage to you this turn, prevent that damage.
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Pentarch Paladin
( 5)
Creature — Human Knight
(3/3)
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) As Pentarch Paladin enters, choose a color. , : Destroy target permanent of the chosen color.
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Pentarch Ward
( 3)
Enchantment — Aura
Enchant creature As Pentarch Ward enters, choose a color. When Pentarch Ward enters, draw a card. Enchanted creature has protection from the chosen color. This effect doesn't remove Pentarch Ward.
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Pentavus
( 7)
Artifact Creature — Construct
(0/0)
Pentavus enters with five +1/+1 counters on it. , Remove a +1/+1 counter from Pentavus: Create a 1/1 colorless Pentavite artifact creature token with flying. , Sacrifice a Pentavite: Put a +1/+1 counter on Pentavus.
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Penumbra Bobcat
( 3)
Creature — Cat
(2/1)
When Penumbra Bobcat dies, create a 2/1 black Cat creature token.
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Penumbra Kavu
( 5)
Creature — Kavu
(3/3)
When Penumbra Kavu dies, create a 3/3 black Kavu creature token.
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