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Shipwreck Dowser
( 5)
Creature — Merfolk Wizard
(3/3)
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) When this creature enters, return target instant or sorcery card from your graveyard to your hand.
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Shipwreck Looter
( 2)
Creature — Human Pirate
(2/1)
Raid — When Shipwreck Looter enters, if you attacked this turn, you may draw a card. If you do, discard a card.
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Shipwreck Marsh
( 0)
Land
Shipwreck Marsh enters tapped unless you control two or more other lands. : Add or .
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Shipwreck Sentry
( 2)
Creature — Human Pirate
(3/3)
Defender As long as an artifact entered the battlefield under your control this turn, Shipwreck Sentry can attack as though it didn't have defender.
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Shipwreck Sifters
( 2)
Creature — Spirit
(1/2)
When Shipwreck Sifters enters, draw a card, then discard a card. Whenever you discard a Spirit card or a card with disturb, put a +1/+1 counter on Shipwreck Sifters.
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Shisato, Whispering Hunter
( 4)
Legendary Creature — Snake Warrior
(2/2)
At the beginning of your upkeep, sacrifice a Snake. Whenever Shisato, Whispering Hunter deals combat damage to a player, that player skips their next untap step.
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Shivan Phoenix
( 6)
Creature — Phoenix
(3/4)
Flying When Shivan Phoenix dies, return Shivan Phoenix to its owner's hand.
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Shivan Raptor
( 3)
Creature — Dinosaur
(3/1)
First strike, haste Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
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Shivan Wumpus
( 4)
Creature — Beast
(6/6)
Trample When Shivan Wumpus enters, any player may sacrifice a land of their choice. If a player does, put Shivan Wumpus on top of its owner's library.
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Shoal Serpent
( 6)
Creature — Serpent
(5/5)
Defender Landfall — Whenever a land you control enters, Shoal Serpent loses defender until end of turn.
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Shock Troops
( 4)
Creature — Human Soldier
(2/2)
Sacrifice Shock Troops: It deals 2 damage to any target.
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Shocking Grasp
( 2)
Instant
Target creature gets -2/-0 until end of turn. Draw a card.
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Shore Snapper
( 3)
Creature — Beast
(2/2)
: Shore Snapper gains islandwalk until end of turn. (It can't be blocked as long as defending player controls an Island.)
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Shore Up
( 1)
Instant
Target creature you control gets +1/+1 and gains hexproof until end of turn. Untap it. (It can't be the target of spells or abilities your opponents control.)
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Shower of Sparks
( 1)
Instant
Shower of Sparks deals 1 damage to target creature and 1 damage to target player or planeswalker.
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Showstopper
( 3)
Instant
Until end of turn, creatures you control gain "When this creature dies, it deals 2 damage to target creature an opponent controls."
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Showstopping Surprise
( 5)
Instant
Choose target creature you control. Turn it face up if it's face down. Then it deals damage equal to its power to each other creature.
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Shrapnel Blast
( 2)
Instant
As an additional cost to cast this spell, sacrifice an artifact. Shrapnel Blast deals 5 damage to any target.
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Shrapnel Slinger
( 2)
Artifact Creature — Phyrexian Beast
(2/2)
When Shrapnel Slinger enters, you may sacrifice a creature. When you do, destroy target artifact an opponent controls.
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Shriek Raptor
( 5)
Creature — Phyrexian Bird
(2/3)
Flying Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
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Shrieking Specter
( 6)
Creature — Specter
(2/2)
Flying Whenever Shrieking Specter attacks, defending player discards a card.
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Shrike Harpy
( 5)
Creature — Harpy
(2/2)
Flying Tribute 2 (As this creature enters, an opponent of your choice may put two +1/+1 counters on it.) When Shrike Harpy enters, if tribute wasn't paid, target opponent sacrifices a creature of their choice.
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Shrine of Limitless Power
( 3)
Artifact
At the beginning of your upkeep and whenever you cast a black spell, put a charge counter on Shrine of Limitless Power. , , Sacrifice Shrine of Limitless Power: Target player discards a card for each charge counter on Shrine of Limitless Power.
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Shrine of Piercing Vision
( 2)
Artifact
At the beginning of your upkeep and whenever you cast a blue spell, put a charge counter on Shrine of Piercing Vision. , Sacrifice Shrine of Piercing Vision: Look at the top X cards of your library, where X is the number of charge counters on Shrine of Piercing Vision. Put one of those cards into your hand and the rest on the bottom of your library in any order.
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Shrouded Shepherd
( 2)
Creature — Spirit Warrior
(2/2)
When Shrouded Shepherd enters, target creature you control gets +2/+2 until end of turn.
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Shroudstomper
( 7)
Creature — Elemental
(5/5)
Deathtouch Whenever Shroudstomper enters or attacks, each opponent loses 2 life. You gain 2 life and draw a card.
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Shu Elite Companions
( 5)
Creature — Human Soldier
(3/3)
Horsemanship (This creature can't be blocked except by creatures with horsemanship.)
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Shu Yun, the Silent Tempest
( 3)
Legendary Creature — Human Monk
(3/2)
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Whenever you cast a noncreature spell, you may pay . If you do, target creature gains double strike until end of turn.
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Sibilant Spirit
( 6)
Creature — Spirit
(5/6)
Flying Whenever Sibilant Spirit attacks, defending player may draw a card.
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Sickle Ripper
( 2)
Creature — Elemental Warrior
(2/1)
Wither (This deals damage to creatures in the form of -1/-1 counters.)
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Sideswipe
( 2)
Instant
You may change any targets of target Arcane spell.
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Sidisi's Pet
( 4)
Creature — Zombie Ape
(1/4)
Lifelink (Damage dealt by this creature also causes you to gain that much life.) Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
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Siegehorn Ceratops
( 2)
Creature — Dinosaur
(2/2)
Enrage — Whenever Siegehorn Ceratops is dealt damage, put two +1/+1 counters on it. (It must survive the damage to get the counters.)
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Sigarda, Champion of Light
( 4)
Legendary Creature — Angel
(4/4)
Flying, trample Humans you control get +1/+1. Coven — Whenever Sigarda attacks, if you control three or more creatures with different powers, look at the top five cards of your library. You may reveal a Human creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
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Sigarda's Imprisonment
( 3)
Enchantment — Aura
Enchant creature Enchanted creature can't attack or block. : Exile enchanted creature. Create a Blood token. (It's an artifact with ", , Discard a card, Sacrifice this artifact: Draw a card.")
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Sigarda's Splendor
( 4)
Enchantment
As Sigarda's Splendor enters, note your life total. At the beginning of your upkeep, draw a card if your life total is greater than or equal to the last noted life total for Sigarda's Splendor. Then note your life total. Whenever you cast a white spell, you gain 1 life.
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Sigardian Paladin
( 4)
Creature — Human Knight
(4/4)
As long as you've put one or more +1/+1 counters on a creature this turn, Sigardian Paladin has trample and lifelink. : Target creature you control with a +1/+1 counter on it gains trample and lifelink until end of turn.
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Sigardian Priest
( 2)
Creature — Human Cleric
(1/2)
, : Tap target non-Human creature.
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Sigil Captain
( 4)
Creature — Rhino Soldier
(3/3)
Whenever a creature you control enters, if that creature is 1/1, put two +1/+1 counters on it.
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Sigil of Sleep
( 1)
Enchantment — Aura
Enchant creature Whenever enchanted creature deals damage to a player, return target creature that player controls to its owner's hand.
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Sigil of the Empty Throne
( 5)
Enchantment
Whenever you cast an enchantment spell, create a 4/4 white Angel creature token with flying.
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Sigiled Paladin
( 2)
Creature — Human Knight
(2/2)
First strike Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
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Signal Pest
( 1)
Artifact Creature — Pest
(0/1)
Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.) Signal Pest can't be blocked except by creatures with flying or reach.
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Signature Spells
( 6)
Enchantment
When Signature Spells enters the battlefield, seek two instant and/or sorcery cards with mana value 3, then exile them. At the beginning of your upkeep, you may copy a card exiled with Signature Spells. You may cast the copy without paying its mana cost.
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Signpost Scarecrow
( 4)
Artifact Creature — Scarecrow
(2/4)
Vigilance : Add one mana of any color.
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Sigurd, Jarl of Ravensthorpe
( 3)
Legendary Creature — Human Warrior
(3/3)
Vigilance, trample, lifelink Boast — : Put a lore counter on target Saga you control or remove one from it. (Activate only if this creature attacked this turn and only once each turn.) Whenever you put a lore counter on a Saga you control, put a +1/+1 counter on up to one other target creature.
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Silas Renn, Seeker Adept
( 3)
Legendary Artifact Creature — Human
(2/2)
Deathtouch Whenever Silas Renn, Seeker Adept deals combat damage to a player, choose target artifact card in your graveyard. You may cast that card this turn. Partner (You can have two commanders if both have partner.)
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Silburlind Snapper
( 6)
Creature — Turtle
(6/6)
Silburlind Snapper can't attack unless you've cast a noncreature spell this turn.
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Silent Departure
( 1)
Sorcery
Return target creature to its owner's hand. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Silent Hallcreeper
( 2)
Enchantment Creature — Horror
(1/1)
Silent Hallcreeper can't be blocked. Whenever Silent Hallcreeper deals combat damage to a player, choose one that hasn't been chosen — • Put two +1/+1 counters on Silent Hallcreeper. • Draw a card. • Silent Hallcreeper becomes a copy of another target creature you control.
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Silent Specter
( 6)
Creature — Specter
(4/4)
Flying Whenever Silent Specter deals combat damage to a player, that player discards two cards. Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
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Silklash Spider
( 5)
Creature — Spider
(2/7)
Reach : Silklash Spider deals X damage to each creature with flying.
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Silkwrap
( 2)
Enchantment
When Silkwrap enters, exile target creature with mana value 3 or less an opponent controls until Silkwrap leaves the battlefield. (That creature returns under its owner's control.)
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Silver Deputy
( 2)
Artifact Creature — Mercenary
(1/2)
When Silver Deputy enters, you may search your library for a basic land card or a Desert card, reveal it, then shuffle and put it on top. : Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery.
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Silver Seraph
( 8)
Creature — Angel
(6/6)
Flying Threshold — Other creatures you control get +2/+2 as long as seven or more cards are in your graveyard.
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Silverblade Paladin
( 3)
Creature — Human Knight
(2/2)
Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.) As long as Silverblade Paladin is paired with another creature, both creatures have double strike.
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Silverfur Partisan
( 3)
Creature — Wolf Warrior
(2/2)
Trample Whenever a Wolf or Werewolf you control becomes the target of an instant or sorcery spell, create a 2/2 green Wolf creature token.
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Silvergill Adept
( 2)
Creature — Merfolk Wizard
(2/1)
As an additional cost to cast this spell, reveal a Merfolk card from your hand or pay . When Silvergill Adept enters, draw a card.
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Silverpelt Werewolf
( 0)
Creature — Werewolf
(4/5)
Whenever Silverpelt Werewolf deals combat damage to a player, draw a card. At the beginning of each upkeep, if a player cast two or more spells last turn, transform Silverpelt Werewolf.
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Silverquill Apprentice
( 2)
Creature — Human Warlock
(2/2)
Magecraft — Whenever you cast or copy an instant or sorcery spell, target creature gets +1/+0 until end of turn.
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Silverquill Pledgemage
( 3)
Creature — Vampire Cleric
(3/1)
Magecraft — Whenever you cast or copy an instant or sorcery spell, Silverquill Pledgemage gains your choice of flying or lifelink until end of turn.
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Simian Spirit Guide
( 3)
Creature — Ape Spirit
(2/2)
Exile Simian Spirit Guide from your hand: Add .
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Simic Manipulator
( 3)
Creature — Mutant Wizard
(0/1)
Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) , Remove one or more +1/+1 counters from Simic Manipulator: Gain control of target creature with power less than or equal to the number of +1/+1 counters removed this way.
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Simplify
( 1)
Sorcery
Each player sacrifices an enchantment of their choice.
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Sin Prodder
( 3)
Creature — Devil
(3/2)
Menace At the beginning of your upkeep, reveal the top card of your library. Any opponent may have you put that card into your graveyard. If a player does, Sin Prodder deals damage to that player equal to that card's mana value. Otherwise, put that card into your hand.
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Sinister Possession
( 1)
Enchantment — Aura
Enchant creature Whenever enchanted creature attacks or blocks, its controller loses 2 life.
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Sink into Stupor
( 3)
Instant
Return target spell or nonland permanent an opponent controls to its owner's hand.
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Sins of the Past
( 6)
Sorcery
Until end of turn, you may cast target instant or sorcery card from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead. Exile Sins of the Past.
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Sinuous Predator
( 0)
Creature — Eldrazi Werewolf
(4/4)
Sinuous Predator can't be blocked by more than one creature.
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Siona, Captain of the Pyleas
( 3)
Legendary Creature — Human Soldier
(2/2)
When Siona, Captain of the Pyleas enters, look at the top seven cards of your library. You may reveal an Aura card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. Whenever an Aura you control becomes attached to a creature you control, create a 1/1 white Human Soldier creature token.
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Sip of Hemlock
( 6)
Sorcery
Destroy target creature. Its controller loses 2 life.
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Siphon Insight
( 2)
Instant
Look at the top two cards of target opponent's library. Exile one of them face down and put the other on the bottom of that library. You may play the exiled card for as long as it remains exiled, and you may spend mana as though it were mana of any color to cast that spell. Flashback
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Sister Hospitaller
( 6)
Creature — Human Cleric
(3/2)
Medicus Ministorum — When Sister Hospitaller enters, return target creature card from your graveyard to the battlefield. You gain life equal to its mana value.
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Sister Repentia
( 5)
Creature — Human Warrior
(5/1)
Martyrdom — When Sister Repentia dies, you gain 2 life and draw two cards. Miracle (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
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Sivriss, Nightmare Speaker
( 4)
Legendary Creature — Snake Cleric Warlock
(3/3)
, Sacrifice another creature or an artifact: For each opponent, you mill a card, then return that card from your graveyard to your hand unless that player pays 3 life. (To mill a card, put the top card of your library into your graveyard.) Choose a Background (You can have a Background as a second commander.)
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Skarrgan Pit-Skulk
( 1)
Creature — Human Warrior
(1/1)
Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters with a +1/+1 counter on it.) Creatures with power less than Skarrgan Pit-Skulk's power can't block it.
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Skatewing Spy
( 4)
Creature — Vedalken Rogue Mutant
(2/3)
: Adapt 2. (If this creature has no +1/+1 counters on it, put two +1/+1 counters on it.) Each creature you control with a +1/+1 counter on it has flying.
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Skeletal Vampire
( 6)
Creature — Vampire Skeleton
(3/3)
Flying When Skeletal Vampire enters, create two 1/1 black Bat creature tokens with flying. , Sacrifice a Bat: Create two 1/1 black Bat creature tokens with flying. Sacrifice a Bat: Regenerate Skeletal Vampire.
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Skeleton Ship
( 5)
Legendary Creature — Skeleton
(0/3)
When you control no Islands, sacrifice Skeleton Ship. : Put a -1/-1 counter on target creature.
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Skirsdag High Priest
( 2)
Creature — Human Cleric
(1/2)
Morbid — , Tap two untapped creatures you control: Create a 5/5 black Demon creature token with flying. Activate only if a creature died this turn.
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Skirsdag Supplicant
( 3)
Creature — Human Cleric
(2/3)
, , Discard a card: Each player loses 2 life.
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Skittering Precursor
( 3)
Creature — Eldrazi Drone
(3/3)
Devoid (This card has no color.) Menace Whenever you sacrifice a nontoken permanent, create a 0/1 colorless Eldrazi Spawn creature token with "Sacrifice this creature: Add ."
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Skophos Maze-Warden
( 4)
Creature — Minotaur Warrior
(3/4)
: Skophos Maze-Warden gets +1/-1 until end of turn. Whenever another creature becomes the target of an ability of a land you control named Labyrinth of Skophos, you may have Skophos Maze-Warden fight that creature. (Each deals damage equal to its power to the other.)
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Skophos Reaver
( 3)
Creature — Minotaur Warrior
(2/3)
During your turn, Skophos Reaver gets +2/+0. Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
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Skophos Warleader
( 5)
Creature — Minotaur Warrior
(4/5)
, Sacrifice another creature or an enchantment: Skophos Warleader gets +1/+0 and gains menace until end of turn. (It can't be blocked except by two or more creatures.)
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