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Spurnmage Advocate
Spurnmage Advocate White (1)
Creature — Human Nomad (1/1)

Tap: Return two target cards from an opponent's graveyard to their hand. Destroy target attacking creature.

Magic: The Gathering-Commander (Uncommon)
Other Versions
Judgment (Uncommon)
Spurred Wolverine
Spurred Wolverine 4Red (5)
Creature — Wolverine Beast (3/2)

Tap two untapped Beasts you control: Target creature gains first strike until end of turn.

Onslaught (Common)
Spuzzem Strategist (playtest)
Spuzzem Strategist (playtest) 3Green (4)
Creature — — Spuzzem Advisor (4/4)

You make all choices for Spuzzems you control.

Mystery Booster 2: Convention Edition (Rare)
Spy Eye
Spy Eye 2BlueBlue (4)
Creature — Eye Spy (1/3)

Flying

Whenever Spy Eye deals combat damage to a player, you may draw a card from that player's library.

Unstable (Uncommon)
Spy Kit
Spy Kit 2 (2)
Artifact — Equipment

Equipped creature gets +1/+1 and has all names of nonlegendary creature cards in addition to its name.

Equip 2

Conspiracy: Take the Crown (Uncommon)
Spy Network
Spy Network Blue (1)
Instant

Look at target player's hand, the top card of that player's library, and any face-down creatures they control. Look at the top four cards of your library, then put them back in any order.

Onslaught (Common)
Spyglass Siren
Spyglass Siren Blue (1)
Creature — Siren Pirate (1/1)

Flying

When Spyglass Siren enters, create a Map token. (It's an artifact with "1, Tap, Sacrifice this artifact: Target creature you control explores. Activate only as a sorcery.")

The Lost Caverns of Ixalan (Uncommon)
Spymaster's Vault
Spymaster's Vault (0)
Land

Spymaster's Vault enters tapped unless you control a Swamp.

Tap: Add Black.

Black, Tap: Target creature you control connives X, where X is the number of creatures that died this turn. (Draw X cards, then discard X cards. Put a +1/+1 counter on that creature for each nonland card discarded this way.)

Modern Horizons 3 (Rare)
Squad Captain
Squad Captain 4White (5)
Creature — Human Soldier (2/2)

Vigilance (Attacking doesn't cause this creature to tap.)

Squad Captain enters with a +1/+1 counter on it for each other creature you control.

Commander Legends (Common)
Other Versions
Core Set 2020 (Common)
Square Up
Square Up 1Green or Blue (2)
Instant

Target creature has base power and toughness 4/4 until end of turn.

Strixhaven: School of Mages (Common)
Squeaking Pie Grubfellows
Squeaking Pie Grubfellows 3Black (4)
Creature — Goblin Shaman (3/2)

Kinship — At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Squeaking Pie Grubfellows, you may reveal it. If you do, each opponent discards a card.

Morningtide (Common)
Squeaking Pie Sneak
Squeaking Pie Sneak 1Black (2)
Creature — Goblin Rogue (2/2)

As an additional cost to cast this spell, reveal a Goblin card from your hand or pay 3.

Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)

Lorwyn (Uncommon)
Squidnapper (playtest)
Squidnapper (playtest) 3BlueBlue (5)
Creature — — Squid Pirate (3/4)

When CARDNAME enters the battlefield, gain control of target creature an opponent controls until CARDNAME leaves the battlefield or that player pays the ransom.

Ransom — 6 and 2 life

Mystery Booster (Common)
Squirrel-Powered Scheme
Squirrel-Powered Scheme 2Black (3)
Enchantment

Increase the result of each die you roll by 2.

Unstable (Uncommon)
Squishy Sphinx Ninja
Squishy Sphinx Ninja (0)
Stickers

2 — Ward 2 (Whenever this permanent becomes the target of a spell or ability an opponent controls, counter it unless that player pays 2.)

4 — Provoke (Whenever this creature attacks, you may have target creature defending player controls untap and block it if able.)

3 — 5/3

5 — 7/7

Unfinity (Common)
Sram's Expertise
Sram's Expertise 2WhiteWhite (4)
Sorcery

Create three 1/1 colorless Servo artifact creature tokens.

You may cast a spell with mana value 3 or less from your hand without paying its mana cost.

Kaladesh Remastered (Rare)
Other Versions
Aether Revolt (Rare)
Stabbing Pain
Stabbing Pain Black (1)
Instant

Target creature gets -1/-1 until end of turn. Tap that creature.

Magic 2011 (Common)
Stack of Paperwork (playtest)
Stack of Paperwork (playtest) White (1)
Enchantment

When CARDNAME enters the battlefield, draw a card.

Combat damage uses the stack. (Combat damage assignment can be responded to before damage is dealt.)

Mystery Booster (Common)
Staff of Compleation
Staff of Compleation 3 (3)
Artifact

Tap, Pay 1 life: Destroy target permanent you own.

Tap, Pay 2 life: Add one mana of any color.

Tap, Pay 3 life: Proliferate.

Tap, Pay 4 life: Draw a card.

5: Untap Staff of Compleation.

Phyrexia: All Will Be One (Mythic Rare)
Experimental Lab // Staff Room (Staff Room)
Experimental Lab // Staff Room (Staff Room) 2Green (3)
Enchantment — Room

Whenever a creature you control deals combat damage to a player, turn that creature face up or put a +1/+1 counter on it.

(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)

Duskmourn: House of Horror Commander (Rare)
Stalking Predator
Stalking Predator (0)
Creature — Werewolf (4/4)

Menace (This creature can't be blocked except by two or more creatures.)

Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)

Innistrad: Midnight Hunt (Common)
Stalking Vampire
Stalking Vampire (0)
Creature — Vampire (5/5)

At the beginning of your upkeep, you may pay 2BlackBlack. If you do, transform Stalking Vampire.

Innistrad (Uncommon)
Stalwart Pathlighter
Stalwart Pathlighter 2White (3)
Creature — Human Soldier (3/1)

Vigilance

Coven — At the beginning of combat on your turn, if you control three or more creatures with different powers, creatures you control gain indestructible until end of turn.

Innistrad: Midnight Hunt Commander (Rare)
Stamp of Approval
Stamp of Approval 3 (3)
Artifact

As Stamp of Approval enters, choose a watermark.

Creatures you control with the chosen watermark get +1/+1.

Unstable (Uncommon)
Stampede
Stampede 1GreenGreen (3)
Instant

Attacking creatures get +1/+0 and gain trample until end of turn.

Masters Edition II (Uncommon)
Other Versions
Fifth Edition (Rare)
Ice Age (Rare)
Stampede Driver
Stampede Driver Green (1)
Creature — Human Spellshaper (1/1)

1Green, Tap, Discard a card: Creatures you control get +1/+1 and gain trample until end of turn.

Masters 25 (Uncommon)
Other Versions
Nemesis (Uncommon)
Stampede Rider
Stampede Rider 2Red (3)
Creature — Satyr (2/3)

Trample

At the beginning of each combat, if you control a creature with power 4 or greater, Stampede Rider gets +1/+1 until end of turn.

Theros Beyond Death (Common)
Stampede Surfer
Stampede Surfer 3Red or GreenRed or Green (5)
Creature — Human Warrior (4/4)

Haste

Whenever Stampede Surfer attacks, for each opponent, you create a 2/2 green Boar creature token that‘s tapped and attacking that opponent.

Ravnica Clue Edition (Rare)
Stampeding Elk Herd
Stampeding Elk Herd 3GreenGreen (5)
Creature — Elk (5/5)

Formidable — Whenever Stampeding Elk Herd attacks, if creatures you control have total power 8 or greater, creatures you control gain trample until end of turn.

Dragons of Tarkir (Common)
Stampeding Horncrest
Stampeding Horncrest 4Red (5)
Creature — Dinosaur (4/4)

Stampeding Horncrest has haste as long as you control another Dinosaur.

Rivals of Ixalan (Common)
Stampeding Rhino
Stampeding Rhino 4Green (5)
Creature — Rhino (4/4)

Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)

Welcome Deck 2017 (Common)
Other Versions
Magic 2010 (Common)
Magic 2012 (Common)
Stampeding Serow
Stampeding Serow 2GreenGreen (4)
Creature — Antelope Beast (5/4)

Trample

At the beginning of your upkeep, return a green creature you control to its owner's hand.

Saviors of Kamigawa (Uncommon)
Stampeding Wildebeests
Stampeding Wildebeests 2GreenGreen (4)
Creature — Antelope Beast (5/4)

Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)

At the beginning of your upkeep, return a green creature you control to its owner's hand.

Duel Decks Anthology, Garruk vs. Liliana (Uncommon)
Other Versions
Visions (Uncommon)
Tenth Edition (Uncommon)
Duel Decks: Garruk vs. Liliana (Uncommon)
Standard Procedure
Standard Procedure (0)
Instant

1, Reveal Standard Procedure from your hand: Choose an instant or sorcery card with mana value 3 or less currently legal in the Standard format. Standard Procedure becomes that card until end of turn.

Unfinity (Acorn) (Mythic Rare)
Standing Troops
Standing Troops 2White (3)
Creature — Human Soldier (1/4)

Vigilance

Welcome Deck 2017 (Common)
Other Versions
Classic Sixth Edition (Common)
Seventh Edition (Common)
Eighth Edition (Common)
Exodus (Common)
Duel Decks: Elspeth vs. Kiora (Common)
Tempest Remastered (Common)
Star Compass
Star Compass 2 (2)
Artifact

Star Compass enters tapped.

Tap: Add one mana of any color that a basic land you control could produce.

Special Guests (Uncommon)
Other Versions
Eighth Edition (Uncommon)
Planeshift (Uncommon)
Iconic Masters (Common)
Star Pupil
Star Pupil White (1)
Creature — Human Wizard (0/0)

Star Pupil enters with a +1/+1 counter on it.

When Star Pupil dies, put its counters on target creature you control.

Strixhaven: School of Mages (Common)
Starlight Spectacular
Starlight Spectacular 2WhiteWhite (4)
Enchantment

Parade — At the beginning of combat on your turn, choose creatures you control one at a time until each creature you control has been chosen. Each of those creatures gets +1/+1 until end of turn for each creature chosen before it. (Places everyone The first creature in line gets +0/+0.)

Unfinity (Rare)
Starnheim Aspirant
Starnheim Aspirant 2White (3)
Creature — Human Cleric (2/2)

Angel spells you cast cost 2 less to cast.

Jumpstart 2022 (Uncommon)
Other Versions
Kaldheim (Uncommon)
Starscape Cleric
Starscape Cleric 1Black (2)
Creature — Bat Cleric (2/1)

Offspring 2Black (You may pay an additional 2Black as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.)

Flying

This creature can't block.

Whenever you gain life, each opponent loses 1 life.

Bloomburrow (Uncommon)
Starscream, Power Hungry
Starscream, Power Hungry 3Black (4)
Legendary Artifact Creature — Robot (2/3)

More Than Meets the Eye 2Black (You may cast this card converted for 2Black.)

Flying

Whenever you draw a card, if you're the monarch, target opponent loses 2 life.

Whenever one or more creatures deal combat damage to you, convert Starscream.

The Brothers' War Transformers Cards (Mythic Rare)
Start//Fire (playtest)
Start//Fire (playtest) 2White (3)
Instant

Create two 1/1 white Warrior creature tokens with vigilance.

//

Fire

1Red

Instant

Fire deals 2 damage divided as you choose among one or two targets.

Mystery Booster (Common)
Starting Town NPC (playtest)
Starting Town NPC (playtest) 2Green (3)
Creature — — Human Peasant (3/3)

Each creature card in your hand has a 1Green Adventure sorcery named <b>Fetch Herbs</b> with "You gain 2 life." (You may cast it as the Adventure for 1Green. Then exile it, and you may cast the creature later from exile.)

Each creature card you cast from exile enters the battlefield with an additional +1/+1 counter on it.

Mystery Booster 2: Convention Edition (Rare)
Startling Development
Startling Development 1Blue (2)
Instant

Until end of turn, target creature becomes a blue Serpent with base power and toughness 4/4.

Cycling 1 (1, Discard this card: Draw a card.)

Jumpstart 2022 (Common)
Other Versions
Ikoria: Lair of Behemoths (Common)
Static Prison
Static Prison White (1)
Enchantment

When Static Prison enters, exile target nonland permanent an opponent controls until Static Prison leaves the battlefield. You get EnergyEnergy (two energy counters).

At the beginning of your first main phase, sacrifice Static Prison unless you pay Energy.

Modern Horizons 3 (Uncommon)
Staying Power
Staying Power 2White (3)
Enchantment

"Until end of turn" and "this turn" effects don't end.

Unsanctioned (Rare)
Other Versions
Unhinged (Rare)
Steadfast Paladin
Steadfast Paladin 1White (2)
Creature — Dwarf Knight (2/2)

Lifelink

Alchemy Horizons: Baldur's Gate (Common)
Other Versions
Adventures in the Forgotten Realms (Common)
Steady Progress
Steady Progress 2Blue (3)
Instant

Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Draw a card.

Modern Masters 2015 Edition (Common)
Other Versions
Scars of Mirrodin (Common)
Steam Catapult
Steam Catapult 3WhiteWhite (5)
Creature — Human Soldier (2/3)

Tap: Destroy target tapped creature. Activate only during your turn, before attackers are declared.

Masters Edition IV (Rare)
Other Versions
Portal Second Age (Rare)
Scalding Viper (Steam Clean)
Scalding Viper (Steam Clean) 1Blue (2)
Sorcery — Adventure

Return target nonland permanent to its owner's hand. (Then exile this card. You may cast the creature later from exile.)

Wilds of Eldraine (Rare)
Steam Spitter
Steam Spitter 4Green (5)
Creature — Spider (1/5)

Reach (This creature can block creatures with flying.)

Red: Steam Spitter gets +1/+0 until end of turn.

Coldsnap (Uncommon)
Steamflogger Service Rep
Steamflogger Service Rep 2Green (3)
Creature — Goblin Rigger (1/1)

Whenever another Goblin you control enters, you may pay 1. If you do, Steamflogger Service Rep assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)

Unstable (Uncommon)
Steamflogger Temp
Steamflogger Temp 1Red (2)
Creature — Goblin Rigger (2/1)

6, Tap: Steamflogger Temp assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)

Unstable (Uncommon)
Steampath Charger
Steampath Charger 1Red (2)
Creature — Lizard Warlock (2/1)

Offspring 2 (You may pay an additional 2 as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.)

When this creature dies, it deals 1 damage to target player.

Bloomburrow (Common)
Steam-Powered
Steam-Powered (0)
Artifact Creature — Construct (+0/+4)

5:

Augment 4 (4, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.)

Unstable (Uncommon)
Steel Exemplar
Steel Exemplar 5 (5)
Artifact Creature — Wizard (4/4)

Trample

Steel Exemplar enters with two +1/+1 counters on it unless two or more colors of mana were spent to cast it.

The Brothers' War (Uncommon)
Steel Leaf Champion
Steel Leaf Champion GreenGreenGreen (3)
Creature — Elf Knight (5/4)

Steel Leaf Champion can't be blocked by creatures with power 2 or less.

Dominaria (Rare)
Steel Leaf Paladin
Steel Leaf Paladin 4GreenWhite (6)
Creature — Elf Knight (4/4)

First strike

When Steel Leaf Paladin enters, return a green or white creature you control to its owner's hand.

Planeshift (Common)
Steel Seraph
Steel Seraph 6 (6)
Artifact Creature — Angel (5/4)

Flying

At the beginning of combat on your turn, target creature you control gains your choice of flying, vigilance, or lifelink until end of turn.

//PRT-Prototype_Mech//

1WhiteWhite

Prototype (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.)

3/3

The Brothers' War (Rare)
Steelburr Champion
Steelburr Champion 2White (3)
Creature — Mouse Soldier (1/1)

Offspring 1White (You may pay an additional 1White as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.)

Vigilance

Whenever an opponent casts a noncreature spell, put a +1/+1 counter on this creature.

Bloomburrow Commander (Rare)
Steelclad Serpent
Steelclad Serpent 5Blue (6)
Artifact Creature — Serpent (4/5)

Steelclad Serpent can't attack unless you control another artifact.

Shards of Alara (Common)
Steelclad Spirit
Steelclad Spirit 1Blue (2)
Creature — Spirit (3/3)

Defender

Whenever an enchantment you control enters, Steelclad Spirit can attack this turn as though it didn't have defender.

Innistrad: Crimson Vow (Common)
Steel-Plume Marshal
Steel-Plume Marshal 3WhiteWhite (5)
Creature — Bird Soldier (3/3)

Flying

Whenever Steel-Plume Marshal attacks, other attacking creatures you control with flying get +2/+2 until end of turn.

Jumpstart (Rare)
Steelshaper Apprentice
Steelshaper Apprentice 2WhiteWhite (4)
Creature — Human Soldier (1/3)

White, Tap, Return Steelshaper Apprentice to its owner's hand: Search your library for an Equipment card, reveal that card, put it into your hand, then shuffle.

Darksteel (Rare)
Steelshaper's Gift
Steelshaper's Gift White (1)
Sorcery

Search your library for an Equipment card, reveal that card, put it into your hand, then shuffle.

Commander Masters (Rare)
Other Versions
Fifth Dawn (Uncommon)
Steeple Creeper
Steeple Creeper 2Green (3)
Creature — Frog Snake (4/2)

3Blue: Steeple Creeper gains flying until end of turn.

Ravnica Clue Edition (Common)
Other Versions
Ravnica Allegiance (Common)
Steeple Roc
Steeple Roc 4White (5)
Creature — Bird (3/1)

Flying, first strike

Dragon's Maze (Common)
Stenchskipper
Stenchskipper 3Black (4)
Creature — Elemental (6/5)

Flying

At the beginning of the end step, if you control no Goblins, sacrifice Stenchskipper.

Morningtide (Rare)
Stenn, Paranoid Partisan
Stenn, Paranoid Partisan WhiteBlue (2)
Legendary Creature — Human Wizard (2/2)

As Stenn, Paranoid Partisan enters, choose a card type other than creature or land.

Spells you cast of the chosen type cost 1 less to cast.

1WhiteBlue: Exile Stenn. Return it to the battlefield under its owner's control at the beginning of the next end step.

Dominaria United (Rare)
Stensia Innkeeper
Stensia Innkeeper 3Red (4)
Creature — Vampire (3/3)

When Stensia Innkeeper enters, tap target land an opponent controls. That land doesn't untap during its controller's next untap step.

Eldritch Moon (Common)
Stensia Uprising
Stensia Uprising 2RedRed (4)
Enchantment

At the beginning of your end step, create a 1/1 red Human creature token. Then if you control exactly thirteen permanents, you may sacrifice Stensia Uprising. When you do, it deals 7 damage to any target.

Innistrad: Crimson Vow (Rare)
Step Between Worlds
Step Between Worlds 3BlueBlue (5)
Sorcery

Each player may shuffle their hand and graveyard into their library. Each player who does draws seven cards. Exile Step Between Worlds.

Plot 4BlueBlue (You may pay 4BlueBlue and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)

Outlaws of Thunder Junction (Rare)
Step Right Up
Step Right Up 3Black (4)
Sorcery

Open two Attractions. (Put the top two cards of your Attraction deck onto the battlefield.)

Unfinity (Common)
Step Through
Step Through 3BlueBlue (5)
Sorcery

Return two target creatures to their owners' hands.

Wizardcycling 2 (2, Discard this card: Search your library for a Wizard card, reveal it, put it into your hand, then shuffle.)

Modern Horizons 2 (Common)
Steppe Glider
Steppe Glider 4White (5)
Creature — Elemental (2/4)

Flying, vigilance

1White: Target creature with a +1/+1 counter on it gains flying and vigilance until end of turn.

Game Night 2019 (Uncommon)
Other Versions
Oath of the Gatewatch (Uncommon)
Battlebond (Uncommon)
Steppe Lynx
Steppe Lynx White (1)
Creature — Cat (0/1)

Landfall — Whenever a land you control enters, Steppe Lynx gets +2/+2 until end of turn.

Jumpstart 2022 (Common)
Other Versions
Zendikar (Common)
Sterling Keykeeper
Sterling Keykeeper 1White (2)
Creature — Human Mercenary (2/2)

2, Tap: Tap target non-Mount creature.

Outlaws of Thunder Junction (Common)
Sterling Supplier
Sterling Supplier 4White (5)
Creature — Bird Soldier (3/4)

Flying

When Sterling Supplier enters, put a +1/+1 counter on another target creature you control.

Outlaws of Thunder Junction (Common)
Stern Proctor
Stern Proctor BlueBlue (2)
Creature — Human Wizard (1/2)

When Stern Proctor enters, return target artifact or enchantment to its owner's hand.

Urza's Saga (Uncommon)
Stet, Draconic Proofreader
Stet, Draconic Proofreader 4RedRed (6)
Legendary Creature — Dragon Bureaucrat (4/4)

Flying

Whenever Stet, Draconic Proofreader attacks, you may exile a card from your graveyard. When you do, Stet, Draconic Proofreader deals 4 damage to any target whose name begins with the same letter as the exiled card.

White: Delete the first letter of target permanent or player's name until end of turn.

Unsanctioned (Rare)
Stimulus Package
Stimulus Package 2RedGreen (4)
Enchantment

When Stimulus Package enters, create two Treasure tokens. (They're artifacts with "Tap, Sacrifice this artifact: Add one mana of any color.")

Sacrifice a Treasure: Create a 1/1 green and white Citizen creature token.

Streets of New Capenna (Uncommon)
Stingerfling Spider
Stingerfling Spider 4Green (5)
Creature — Spider (2/5)

Reach

When Stingerfling Spider enters, you may destroy target creature with flying.

Commander Legends (Uncommon)
Other Versions
Magic 2012 (Uncommon)
Duel Decks: Izzet vs. Golgari (Uncommon)
Commander 2015 (Uncommon)
Ultimate Masters (Uncommon)
Stinging Scorpion
Stinging Scorpion 4Black (5)
Host Creature — Scorpion (3/2)

When this creature enters, target creature an opponent controls gets -1/-1 until end of turn.

Unsanctioned (Common)
Other Versions
Unstable (Common)
Stinkweed Imp
Stinkweed Imp 2Black (3)
Creature — Imp (1/2)

Flying

Whenever Stinkweed Imp deals combat damage to a creature, destroy that creature.

Dredge 5 (If you would draw a card, you may mill five cards instead. If you do, return this card from your graveyard to your hand.)

Time Spiral Remastered (Bonus)
Other Versions
Ravnica: City of Guilds (Common)
Duel Decks: Divine vs. Demonic (Common)
Duel Decks: Izzet vs. Golgari (Common)
Modern Masters (Common)
Duel Decks Anthology, Divine vs. Demonic (Common)
Guild Kit: Golgari (Common)
Stir the Pride
Stir the Pride 4White (5)
Instant

Choose one —

• Creatures you control get +2/+2 until end of turn.

• Until end of turn, creatures you control gain "Whenever this creature deals damage, you gain that much life."

Entwine 1White (Choose both if you pay the entwine cost.)

Modern Masters (Uncommon)
Other Versions
Darksteel (Uncommon)
Stitcher's Apprentice
Stitcher's Apprentice 1Blue (2)
Creature — Homunculus (1/2)

1Blue, Tap: Create a 2/2 blue Homunculus creature token, then sacrifice a creature.

Shadows of the Past (Common)
Other Versions
Innistrad (Common)
Ultimate Masters (Common)
Stitcher's Supplier
Stitcher's Supplier Black (1)
Creature — Zombie (1/1)

When Stitcher's Supplier enters or dies, mill three cards. (Put the top three cards of your library into your graveyard.)

Mystery Booster 2: Convention Edition (Uncommon)
Other Versions
Core Set 2019 (Uncommon)
Jumpstart 2022 (Uncommon)
Modern Horizons 3 Commander (Uncommon)
Duskmourn: House of Horror Commander (Uncommon)
Stocking the Pantry
Stocking the Pantry Green (1)
Enchantment

Whenever you put one or more +1/+1 counters on a creature you control, put a supply counter on Stocking the Pantry.

2, Remove a supply counter from Stocking the Pantry: Draw a card.

Bloomburrow (Uncommon)
Stockpiling Celebrant
Stockpiling Celebrant 2White (3)
Creature — Dwarf Knight (3/2)

When Stockpiling Celebrant enters, you may return another target nonland permanent you control to its owner's hand. If you do, scry 2.

Wilds of Eldraine (Common)
Stoic Champion
Stoic Champion WhiteWhite (2)
Creature — Human Soldier (2/2)

Whenever a player cycles a card, Stoic Champion gets +2/+2 until end of turn.

Vintage Masters (Uncommon)
Other Versions
Legions (Uncommon)
Stoic Ephemera
Stoic Ephemera 2White (3)
Creature — Spirit (5/5)

Defender (This creature can't attack.)

Flying

When Stoic Ephemera blocks, sacrifice it at end of combat.

Guild Kit: Azorius (Uncommon)
Other Versions
Dissension (Uncommon)
Stoic Sphinx
Stoic Sphinx 2BlueBlue (4)
Creature — Sphinx (5/3)

Flash

Flying

Stoic Sphinx has hexproof as long as you haven't cast a spell this turn.

Outlaws of Thunder Junction (Rare)
Picnic Ruiner (Stolen Goodies)
Picnic Ruiner (Stolen Goodies) 3Green (4)
Sorcery — Adventure

Distribute three +1/+1 counters among any number of target creatures you control.

Wilds of Eldraine (Uncommon)
Bonecrusher Giant (Stomp)
Bonecrusher Giant (Stomp) 1Red (2)
Instant — Adventure

Damage can't be prevented this turn. Stomp deals 2 damage to any target.

Commander Legends: Battle for Baldur's Gate (Rare)
Other Versions
Throne of Eldraine (Rare)
Stomp and Howl
Stomp and Howl 2Green (3)
Sorcery

Destroy target artifact and target enchantment.

Dissension (Uncommon)
Stomper Cub
Stomper Cub 3GreenGreen (5)
Creature — Beast (5/3)

Trample

Rise of the Eldrazi (Common)
Stomping Ground
Stomping Ground (0)
Land — Mountain Forest

(Tap: Add Red or Green.)

As Stomping Ground enters, you may pay 2 life. If you don't, it enters tapped.

Ravnica Clue Edition (Rare)
Other Versions
Guildpact (Rare)
Gatecrash (Rare)
Zendikar Expeditions (Mythic Rare)
Ravnica Allegiance (Rare)
Unfinity (Rare)
Ravnica Remastered (Rare)
Stomping Slabs
Stomping Slabs 2Red (3)
Sorcery

Reveal the top seven cards of your library, then put those cards on the bottom of your library in any order. If a card named Stomping Slabs was revealed this way, Stomping Slabs deals 7 damage to any target.

Morningtide (Uncommon)
Stone Catapult
Stone Catapult 4Black (5)
Creature — Human Soldier (1/2)

Tap: Destroy target tapped nonblack creature. Activate only during your turn, before attackers are declared.

Portal Three Kingdoms (Rare)
Stone Drake (playtest)
Stone Drake (playtest) 3BlueBlack (5)
Creature — — Drake (4/4)

Flying

When Stone Drake enters the battlefield, choose one —

• Distract — Tap target land. Draw a card.

• Enthrall — Target player discards a card for each spell you've cast this turn.

Mystery Booster 2: Convention Edition (Rare)
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